Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Fate Spinner (Humanoid) of the bundle Fate Spinner (Humanoid). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Fate Spinner (Humanoid).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing FateSpinnerAlter.mdx
Now Click the "Import File" Button:
Next select 'FateSpinnerAlter.mdx' in the folder which you extracted from the zip archive:
Fate Spinner (Humanoid)
FateSpinnerAlterBody.blp
FateSpinnerAlterCrystal.blp
FateSpinnerAlterDress.blp
FateSpinnerAlterHair.blp
FateSpinnerAlterHumanoid.blp
The file has been properly added to the map archive:
FateSpinnerAlter.mdx
Model
157
war3mapimported/FateSpinnerAlter.mdx
Done, you have imported the file FateSpinnerAlter.mdx.
Importing FateSpinnerAlterBody.blp
Now Click the "Import File" Button:
Next select 'FateSpinnerAlterBody.blp' in the folder which you extracted from the zip archive:
Fate Spinner (Humanoid)
FateSpinnerAlter.mdx
FateSpinnerAlterCrystal.blp
FateSpinnerAlterDress.blp
FateSpinnerAlterHair.blp
FateSpinnerAlterHumanoid.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FateSpinnerAlter.mdx
Model
157
war3mapimported/FateSpinnerAlter.mdx
FateSpinnerAlterBody.blp
Image / Texture
81
war3mapimported/FateSpinnerAlterBody.blp
Double-click the file FateSpinnerAlterBody.blp:
FateSpinnerAlterBody.blp
Image / Texture
81
war3mapimported/FateSpinnerAlterBody.blp
Tick the box "Use Custom Path" and type in the correct path:
FateSpinnerAlterBody.blp
Image / Texture
81
FateSpinnerAlterBody.blp
The file has been properly added to the map archive:
FateSpinnerAlter.mdx
Model
157
war3mapimported/FateSpinnerAlter.mdx
FateSpinnerAlterBody.blp
Image / Texture
81
FateSpinnerAlterBody.blp
Done, you have imported the file FateSpinnerAlterBody.blp.
Importing FateSpinnerAlterCrystal.blp
Now Click the "Import File" Button:
Next select 'FateSpinnerAlterCrystal.blp' in the folder which you extracted from the zip archive:
Fate Spinner (Humanoid)
FateSpinnerAlter.mdx
FateSpinnerAlterBody.blp
FateSpinnerAlterCrystal.blp
FateSpinnerAlterDress.blp
FateSpinnerAlterHair.blp
FateSpinnerAlterHumanoid.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FateSpinnerAlter.mdx
Model
157
war3mapimported/FateSpinnerAlter.mdx
FateSpinnerAlterBody.blp
Image / Texture
81
FateSpinnerAlterBody.blp
FateSpinnerAlterCrystal.blp
Image / Texture
51
war3mapimported/FateSpinnerAlterCrystal.blp
Double-click the file FateSpinnerAlterCrystal.blp:
FateSpinnerAlterCrystal.blp
Image / Texture
51
war3mapimported/FateSpinnerAlterCrystal.blp
Tick the box "Use Custom Path" and type in the correct path:
FateSpinnerAlterCrystal.blp
Image / Texture
51
FateSpinnerAlterCrystal.blp
The file has been properly added to the map archive:
FateSpinnerAlter.mdx
Model
157
war3mapimported/FateSpinnerAlter.mdx
FateSpinnerAlterBody.blp
Image / Texture
81
FateSpinnerAlterBody.blp
FateSpinnerAlterCrystal.blp
Image / Texture
51
FateSpinnerAlterCrystal.blp
Done, you have imported the file FateSpinnerAlterCrystal.blp.
Importing FateSpinnerAlterDress.blp
Now Click the "Import File" Button:
Next select 'FateSpinnerAlterDress.blp' in the folder which you extracted from the zip archive:
Fate Spinner (Humanoid)
FateSpinnerAlter.mdx
FateSpinnerAlterBody.blp
FateSpinnerAlterCrystal.blp
FateSpinnerAlterDress.blp
FateSpinnerAlterHair.blp
FateSpinnerAlterHumanoid.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FateSpinnerAlter.mdx
Model
157
war3mapimported/FateSpinnerAlter.mdx
FateSpinnerAlterBody.blp
Image / Texture
81
FateSpinnerAlterBody.blp
FateSpinnerAlterCrystal.blp
Image / Texture
51
FateSpinnerAlterCrystal.blp
FateSpinnerAlterDress.blp
Image / Texture
85
war3mapimported/FateSpinnerAlterDress.blp
Double-click the file FateSpinnerAlterDress.blp:
FateSpinnerAlterDress.blp
Image / Texture
85
war3mapimported/FateSpinnerAlterDress.blp
Tick the box "Use Custom Path" and type in the correct path:
FateSpinnerAlterDress.blp
Image / Texture
85
FateSpinnerAlterDress.blp
The file has been properly added to the map archive:
FateSpinnerAlter.mdx
Model
157
war3mapimported/FateSpinnerAlter.mdx
FateSpinnerAlterBody.blp
Image / Texture
81
FateSpinnerAlterBody.blp
FateSpinnerAlterCrystal.blp
Image / Texture
51
FateSpinnerAlterCrystal.blp
FateSpinnerAlterDress.blp
Image / Texture
85
FateSpinnerAlterDress.blp
Done, you have imported the file FateSpinnerAlterDress.blp.
Importing FateSpinnerAlterHair.blp
Now Click the "Import File" Button:
Next select 'FateSpinnerAlterHair.blp' in the folder which you extracted from the zip archive:
Fate Spinner (Humanoid)
FateSpinnerAlter.mdx
FateSpinnerAlterBody.blp
FateSpinnerAlterCrystal.blp
FateSpinnerAlterDress.blp
FateSpinnerAlterHumanoid.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FateSpinnerAlter.mdx
Model
157
war3mapimported/FateSpinnerAlter.mdx
FateSpinnerAlterBody.blp
Image / Texture
81
FateSpinnerAlterBody.blp
FateSpinnerAlterCrystal.blp
Image / Texture
51
FateSpinnerAlterCrystal.blp
FateSpinnerAlterDress.blp
Image / Texture
85
FateSpinnerAlterDress.blp
FateSpinnerAlterHair.blp
Image / Texture
90
war3mapimported/FateSpinnerAlterHair.blp
Double-click the file FateSpinnerAlterHair.blp:
FateSpinnerAlterHair.blp
Image / Texture
90
war3mapimported/FateSpinnerAlterHair.blp
Tick the box "Use Custom Path" and type in the correct path:
FateSpinnerAlterHair.blp
Image / Texture
90
FateSpinnerAlterHair.blp
The file has been properly added to the map archive:
FateSpinnerAlter.mdx
Model
157
war3mapimported/FateSpinnerAlter.mdx
FateSpinnerAlterBody.blp
Image / Texture
81
FateSpinnerAlterBody.blp
FateSpinnerAlterCrystal.blp
Image / Texture
51
FateSpinnerAlterCrystal.blp
FateSpinnerAlterDress.blp
Image / Texture
85
FateSpinnerAlterDress.blp
FateSpinnerAlterHair.blp
Image / Texture
90
FateSpinnerAlterHair.blp
Done, you have imported the file FateSpinnerAlterHair.blp.
Importing FateSpinnerAlterHumanoid.blp
Now Click the "Import File" Button:
Next select 'FateSpinnerAlterHumanoid.blp' in the folder which you extracted from the zip archive:
Fate Spinner (Humanoid)
FateSpinnerAlter.mdx
FateSpinnerAlterBody.blp
FateSpinnerAlterCrystal.blp
FateSpinnerAlterDress.blp
FateSpinnerAlterHair.blp
FateSpinnerAlterHumanoid.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FateSpinnerAlter.mdx
Model
157
war3mapimported/FateSpinnerAlter.mdx
FateSpinnerAlterBody.blp
Image / Texture
81
FateSpinnerAlterBody.blp
FateSpinnerAlterCrystal.blp
Image / Texture
51
FateSpinnerAlterCrystal.blp
FateSpinnerAlterDress.blp
Image / Texture
85
FateSpinnerAlterDress.blp
FateSpinnerAlterHair.blp
Image / Texture
90
FateSpinnerAlterHair.blp
FateSpinnerAlterHumanoid.blp
Image / Texture
71
war3mapimported/FateSpinnerAlterHumanoid.blp
Double-click the file FateSpinnerAlterHumanoid.blp:
FateSpinnerAlterHumanoid.blp
Image / Texture
71
war3mapimported/FateSpinnerAlterHumanoid.blp
Tick the box "Use Custom Path" and type in the correct path:
FateSpinnerAlterHumanoid.blp
Image / Texture
71
FateSpinnerAlterHumanoid.blp
The file has been properly added to the map archive:
FateSpinnerAlter.mdx
Model
157
war3mapimported/FateSpinnerAlter.mdx
FateSpinnerAlterBody.blp
Image / Texture
81
FateSpinnerAlterBody.blp
FateSpinnerAlterCrystal.blp
Image / Texture
51
FateSpinnerAlterCrystal.blp
FateSpinnerAlterDress.blp
Image / Texture
85
FateSpinnerAlterDress.blp
FateSpinnerAlterHair.blp
Image / Texture
90
FateSpinnerAlterHair.blp
FateSpinnerAlterHumanoid.blp
Image / Texture
71
FateSpinnerAlterHumanoid.blp
Done, you have imported the file FateSpinnerAlterHumanoid.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.