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Triggers
farm.w3x
Variables
Initialization
Initialization
Create Timer
Timer
Level ups
Alliance & Win settings
----Players Innactivity----
Start the Innactivity triggers
Innactivity P1
Innactivity P2
Innactivity P3
Innactivity P4
Innactivity P5
Innactivity P6
Innactivity P7
Innactivity P8
Innactivity P9
Innactivity P10
Innactivity P11
Innactivity P12
----Alliance Change----
Alliance Change P1
Alliance Change P2
Alliance Change P3
Alliance Change P4
Alliance Change P5
Alliance Change P6
Alliance Change P7
Alliance Change P8
Alliance Change P9
Alliance Change P10
----Win & Lose----
Farmers Win
Pigs Win
Events
OrderFarmer
GodDamnPigsMessage
Fruit drops
hints
Intro
----Winning Conditions----
Change owner
----Car 1----
Car A
Car A1
----Car 2----
Car B
Car B1
Name
Type
is_array
initial_value
Farmer
force
No
Pigs
force
No
Timer
timer
No
Default melee game initialization for all players
Initialization
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect at (Center of Acorn_1 <gen>) using Abilities\Spells\NightElf\Tranquility\Tranquility.mdl
Special Effect - Create a special effect at (Center of Acorn_2 <gen>) using Abilities\Spells\NightElf\Tranquility\Tranquility.mdl
Special Effect - Create a special effect at (Center of Acorn_4 <gen>) using Abilities\Spells\NightElf\Tranquility\Tranquility.mdl
Special Effect - Create a special effect at (Center of Acorn_3 <gen>) using Abilities\Spells\NightElf\Tranquility\Tranquility.mdl
Player Group - Pick every player in (All players) and do (If (((Picked player) slot status) Not equal to Is playing) then do (Pick every unit in (Units owned by (Matching player).) and do (Remove (Picked unit) from the game)) else do (Do nothing))
Camera - Change camera smoothing factor to 1.25
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_000 <gen>
Player Group - Add Player 1 (Red) to Pigs
Player Group - Add Player 2 (Blue) to Pigs
Player Group - Add Player 3 (Teal) to Pigs
Player Group - Add Player 4 (Purple) to Pigs
Player Group - Add Player 5 (Yellow) to Pigs
Player Group - Add Player 6 (Orange) to Pigs
Player Group - Add Player 7 (Green) to Pigs
Player Group - Add Player 8 (Pink) to Pigs
Player Group - Add Player 9 (Gray) to Pigs
Player Group - Add Player 10 (Light Blue) to Pigs
Player Group - Add Player 11 (Dark Green) to Farmer
Player Group - Add Player 12 (Brown) to Farmer
Player Group - Make Farmer treat Farmer as an Ally with shared vision
Player Group - Make Pigs treat Pigs as an Ally with shared vision
Player Group - Make Farmer treat Pigs as an Enemy
Player Group - Make Pigs treat Farmer as an Enemy
Game - Display to Pigs for 30 seconds the text: - Today is the slaughter day of all the pigs -The farmer will slaughter his pigs in 60 seconds.Oh look! The Farmer forgot to close the fence!Run pigs run!
Game - Display to Farmer for 30 seconds the text: - Today is the slaughter day of all the pigs -You are now preparing your gun wich will take about 60 seconds, then you can go and slaughter those little piggies!Although, time is money, sell the pig-meat in the market so you can buy some fun stuff for yourself.
Create Timer
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Create a timer window for Timer with title Victory for pigs in:
Countdown Timer - Start Timer as a One-shot timer that will expire in 1500.00 seconds
Timer
Events
Time - Timer expires
Conditions
Actions
Unit - Change ownership of Brother 0049 <gen> to Neutral Passive and Change color
Unit - Change ownership of Farmer 0015 <gen> to Neutral Passive and Change color
Game - Display to (All players) for 30.00 seconds the text: |cff75FF75The Farmers got tired of looking for their pigs, so the pigs can now rest in peace, congratulations piggies!|r|cffFFFF00Game ends in|r |cffFF000060|r |cffFFFF00seconds|r
Wait 60.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Trigger - Turn off (This trigger)
Level ups
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Hero - Set Farmer 0015 <gen> Hero-level to ((Hero level of (Triggering unit)) + 1) , Hide level-up graphics
Hero - Set Brother 0049 <gen> Hero-level to ((Hero level of (Triggering unit)) + 1) , Hide level-up graphics
Hero - Set Pig 0002 <gen> Hero-level to ((Hero level of (Triggering unit)) + 1) , Hide level-up graphics
Hero - Set Pig 0005 <gen> Hero-level to ((Hero level of (Triggering unit)) + 1) , Hide level-up graphics
Hero - Set Pig 0006 <gen> Hero-level to ((Hero level of (Triggering unit)) + 1) , Hide level-up graphics
Hero - Set Pig 0007 <gen> Hero-level to ((Hero level of (Triggering unit)) + 1) , Hide level-up graphics
Hero - Set Pig 0008 <gen> Hero-level to ((Hero level of (Triggering unit)) + 1) , Hide level-up graphics
Hero - Set Pig 0009 <gen> Hero-level to ((Hero level of (Triggering unit)) + 1) , Hide level-up graphics
Hero - Set Pig 0010 <gen> Hero-level to ((Hero level of (Triggering unit)) + 1) , Hide level-up graphics
Hero - Set Pig 0011 <gen> Hero-level to ((Hero level of (Triggering unit)) + 1) , Hide level-up graphics
Hero - Set Pig 0046 <gen> Hero-level to ((Hero level of (Triggering unit)) + 1) , Hide level-up graphics
Hero - Set Pig 0047 <gen> Hero-level to ((Hero level of (Triggering unit)) + 1) , Hide level-up graphics
Start the Innactivity triggers
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Trigger - Turn on Innactivity_P1 <gen>
Trigger - Turn on Innactivity_P2 <gen>
Trigger - Turn on Innactivity_P3 <gen>
Trigger - Turn on Innactivity_P4 <gen>
Trigger - Turn on Innactivity_P5 <gen>
Trigger - Turn on Innactivity_P6 <gen>
Trigger - Turn on Innactivity_P7 <gen>
Trigger - Turn on Innactivity_P8 <gen>
Trigger - Turn on Innactivity_P9 <gen>
Trigger - Turn on Innactivity_P10 <gen>
Trigger - Turn on Innactivity_P11 <gen>
Trigger - Turn on Innactivity_P12 <gen>
Trigger - Turn off (This trigger)
Innactivity P1
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) slot status) Equal to Has left the game
(Player 1 (Red) slot status) Equal to Is unused
(Player 1 (Red) controller) Equal to Computer
Then - Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
Player Group - Remove Player 1 (Red) from Pigs .
Game - Display to (All players) the text: |cffFF0000Player 1|r has left the game
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
Innactivity P2
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
(Player 2 (Blue) slot status) Equal to Is unused
(Player 2 (Blue) controller) Equal to Computer
Then - Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)
Player Group - Remove Player 2 (Blue) from Pigs .
Game - Display to (All players) the text: |cff0000FFPlayer 2|r has left the game
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
Innactivity P3
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 3 (Teal) slot status) Equal to Has left the game
(Player 3 (Teal) slot status) Equal to Is unused
(Player 3 (Teal) controller) Equal to Computer
Then - Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)
Player Group - Remove Player 3 (Teal) from Pigs .
Game - Display to (All players) the text: |cff00E6E6Player 3|r has left the game
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
Innactivity P4
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 4 (Purple) slot status) Equal to Has left the game
(Player 4 (Purple) slot status) Equal to Is unused
(Player 4 (Purple) controller) Equal to Computer
Then - Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 4 (Purple)) and do (Remove (Picked unit) from the game)
Player Group - Remove Player 4 (Purple) from Pigs .
Game - Display to (All players) the text: |cff800080Player 4|r has left the game
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
Innactivity P5
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 5 (Yellow) slot status) Equal to Has left the game
(Player 5 (Yellow) slot status) Equal to Is unused
(Player 5 (Yellow) controller) Equal to Computer
Then - Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 5 (Yellow)) and do (Remove (Picked unit) from the game)
Player Group - Remove Player 5 (Yellow) from Pigs .
Game - Display to (All players) the text: |cffFFFF00Player 5|r has left the game
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
Innactivity P6
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 6 (Orange) slot status) Equal to Has left the game
(Player 6 (Orange) slot status) Equal to Is unused
(Player 6 (Orange) controller) Equal to Computer
Then - Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 6 (Orange)) and do (Remove (Picked unit) from the game)
Player Group - Remove Player 6 (Orange) from Pigs .
Game - Display to (All players) the text: |cffFF8000Player 6|r has left the game
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
Innactivity P7
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 7 (Green) slot status) Equal to Has left the game
(Player 7 (Green) slot status) Equal to Is unused
(Player 7 (Green) controller) Equal to Computer
Then - Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 7 (Green)) and do (Remove (Picked unit) from the game)
Player Group - Remove Player 7 (Green) from Pigs .
Game - Display to (All players) the text: |cff00C600Player 7|r has left the game
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
Innactivity P8
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 8 (Pink) slot status) Equal to Has left the game
(Player 8 (Pink) slot status) Equal to Is unused
(Player 8 (Pink) controller) Equal to Computer
Then - Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 8 (Pink)) and do (Remove (Picked unit) from the game)
Player Group - Remove Player 8 (Pink) from Pigs .
Game - Display to (All players) the text: |cffE811A7Player 8|r has left the game
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
Innactivity P9
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 9 (Gray) slot status) Equal to Has left the game
(Player 9 (Gray) slot status) Equal to Is unused
(Player 9 (Gray) controller) Equal to Computer
Then - Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 9 (Gray)) and do (Remove (Picked unit) from the game)
Player Group - Remove Player 9 (Gray) from Pigs .
Game - Display to (All players) the text: |cff9A9A9APlayer 9|r has left the game
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
Innactivity P10
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 10 (Light Blue) slot status) Equal to Has left the game
(Player 10 (Light Blue) slot status) Equal to Is unused
(Player 10 (Light Blue) controller) Equal to Computer
Then - Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 10 (Light Blue)) and do (Remove (Picked unit) from the game)
Player Group - Remove Player 10 (Light Blue) from Pigs .
Game - Display to (All players) the text: |cff6CCFFFPlayer 10|r has left the game
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
Innactivity P11
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 11 (Dark Green) slot status) Equal to Has left the game
(Player 11 (Dark Green) slot status) Equal to Is unused
(Player 11 (Dark Green) controller) Equal to Computer
Then - Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 11 (Dark Green)) and do (Remove (Picked unit) from the game)
Player Group - Remove Player 11 (Dark Green) from Farmer .
Game - Display to (All players) the text: |cff004F00Player 11|r has left the game
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
Innactivity P12
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 12 (Brown) slot status) Equal to Has left the game
(Player 12 (Brown) slot status) Equal to Is unused
(Player 12 (Brown) controller) Equal to Computer
Then - Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 12 (Brown)) and do (Remove (Picked unit) from the game)
Player Group - Remove Player 12 (Brown) from Farmer .
Game - Display to (All players) the text: |cff5E2F00Player 12|r has left the game
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
Alliance Change P1
Events
Unit - Pig 0046 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
Item - Create Pig meat at (Position of (Dying unit))
Player Group - Remove Player 1 (Red) from Pigs .
Game - Display to (All players) the text: |cffFF0000Player 1|r has been defeated.
Game - Defeat Player 1 (Red) with the message: You have been defeated!
Alliance Change P2
Events
Unit - Pig 0047 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)
Item - Create Pig meat at (Position of (Dying unit))
Player Group - Remove Player 2 (Blue) from Pigs .
Game - Display to (All players) the text: |cff0000FFPlayer 2|r has joined the Trolls side
Game - Defeat Player 2 (Blue) with the message: You have been defeated!
Alliance Change P3
Events
Unit - Pig 0002 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)
Item - Create Pig meat at (Position of (Dying unit))
Player Group - Remove Player 3 (Teal) from Pigs .
Game - Display to (All players) the text: |cff00E6E6Player 3|r has joined the Trolls side
Game - Defeat Player 3 (Teal) with the message: You have been defeated!
Alliance Change P4
Events
Unit - Pig 0005 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 4 (Purple)) and do (Remove (Picked unit) from the game)
Item - Create Pig meat at (Position of (Dying unit))
Player Group - Remove Player 4 (Purple) from Pigs .
Game - Display to (All players) the text: |cff800080Player 4|r has joined the Trolls side
Game - Defeat Player 4 (Purple) with the message: You have been defeated!
Alliance Change P5
Events
Unit - Pig 0006 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 5 (Yellow)) and do (Remove (Picked unit) from the game)
Item - Create Pig meat at (Position of (Dying unit))
Player Group - Remove Player 5 (Yellow) from Pigs .
Game - Display to (All players) the text: |cffFFFF00Player 5|r has joined the Trolls side
Game - Defeat Player 5 (Yellow) with the message: You have been defeated!
Alliance Change P6
Events
Unit - Pig 0007 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 6 (Orange)) and do (Remove (Picked unit) from the game)
Item - Create Pig meat at (Position of (Dying unit))
Player Group - Remove Player 6 (Orange) from Pigs .
Game - Display to (All players) the text: |cffFF8000Player 6|r has joined the Trolls side
Game - Defeat Player 6 (Orange) with the message: You have been defeated!
Alliance Change P7
Events
Unit - Pig 0008 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 7 (Green)) and do (Remove (Picked unit) from the game)
Item - Create Pig meat at (Position of (Dying unit))
Player Group - Remove Player 7 (Green) from Pigs .
Game - Display to (All players) the text: |cff00C600Player 7|r has joined the Trolls side
Game - Defeat Player 7 (Green) with the message: You have been defeated!
Alliance Change P8
Events
Unit - Pig 0009 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 8 (Pink)) and do (Remove (Picked unit) from the game)
Item - Create Pig meat at (Position of (Dying unit))
Player Group - Remove Player 8 (Pink) from Pigs .
Game - Display to (All players) the text: |cffE811A7Player 8|r has joined the Trolls side
Game - Defeat Player 8 (Pink) with the message: You have been defeated!
Alliance Change P9
Events
Unit - Pig 0010 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 9 (Gray)) and do (Remove (Picked unit) from the game)
Item - Create Pig meat at (Position of (Dying unit))
Player Group - Remove Player 9 (Gray) from Pigs .
Game - Display to (All players) the text: |cff9A9A9APlayer 9|r has joined the Trolls side
Game - Defeat Player 9 (Gray) with the message: You have been defeated!
Alliance Change P10
Events
Unit - Pig 0011 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 10 (Light Blue)) and do (Remove (Picked unit) from the game)
Item - Create Pig meat at (Position of (Dying unit))
Player Group - Remove Player 10 (Light Blue) from Pigs .
Game - Display to (All players) the text: |cff4FA7FFPlayer 10|r has been defeated.
Game - Defeat Player 10 (Light Blue) with the message: You have been defeated!
Farmers Win
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of players in Pigs) Less than or equal to 0
Then - Actions
Game - Display to (All players) for 30.00 seconds the text: |cff75FF75The Farmers has finally cought and slaughtered the escaping pigs, congratulations farmers!|r|cffFFFF00Game ends in|r |cffFF000060|r |cffFFFF00seconds|r
Wait 60.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
Pigs Win
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of players in Farmer) Equal to 0
Then - Actions
Game - Display to (All players) for 30.00 seconds the text: |cff75FF75The Farmers got tired of looking for their pigs, so the pigs can now rest in peace, congratulations piggies!|r|cffFFFF00Game ends in|r |cffFF000060|r |cffFFFF00seconds|r
Wait 60.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
OrderFarmer
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Order Farmer 0015 <gen> to Move To . (Center of Region_001 <gen>)
GodDamnPigsMessage
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Farmer
Then - Actions
Game - Display to (All players) the text: Farmer: God damn pigs escaped, prepare to die piggies!
Trigger - Run Change_owner <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
Fruit drops
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Item - Create Red Currant Bush at (Random point in Red_Currant_Bush_1 <gen>)
Item - Create Red Currant Bush at (Random point in Red_Currant_Bush_2 <gen>)
Item - Create Acorn at (Random point in Acorn_4 <gen>)
Item - Create Acorn at (Random point in Acorn_4 <gen>)
Item - Create Acorn at (Random point in Acorn_3 <gen>)
Item - Create Acorn at (Random point in Acorn_3 <gen>)
Item - Create Acorn at (Random point in Acorn_1 <gen>)
Item - Create Acorn at (Random point in Acorn_1 <gen>)
Item - Create Acorn at (Random point in Acorn_2 <gen>)
Item - Create Acorn at (Random point in Acorn_2 <gen>)
hints
Events
Player - Player 1 (Red) types a chat message containing -hints (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -hints (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -hints (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -hints (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -hints (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -hints (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -hints (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -hints (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -hints (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -hints (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -hints (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -hints (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (Player group((Triggering player))) the text: Pigs: Survive for 25 minutes to win.Farmers: - Kill all pigs before timer ends.- Buy stuff for your farmer in bottom right corner.
Change owner
Events
Conditions
Actions
Unit - Change ownership of Brother 0049 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Farmer 0015 <gen> to Player 12 (Brown) and Change color
Car A
Events
Time - Every 0.25 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Distance between (Position of Farmer 0015 <gen>) and (Position of Farmer's Car 0003 <gen>)) Greater than or equal to 201.00
(Farmer 0015 <gen> is loaded into Farmer's Car 0003 <gen>.) Not equal to True
Actions
Unit - Change ownership of Farmer's Car 0003 <gen> to Neutral Passive and Change color
Unit - Order Farmer's Car 0003 <gen> to Stop .
Car A1
Events
Time - Every 0.25 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Distance between (Position of Farmer 0015 <gen>) and (Position of Farmer's Car 0003 <gen>)) Less than or equal to 200.00
(Farmer 0015 <gen> is loaded into Farmer's Car 0003 <gen>.) Not equal to True
Actions
Unit - Change ownership of Farmer's Car 0003 <gen> to Player 12 (Brown) and Change color
Car B
Events
Time - Every 0.25 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Distance between (Position of Brother 0049 <gen>) and (Position of Brother's Car 0145 <gen>)) Greater than or equal to 201.00
(Brother 0049 <gen> is loaded into Brother's Car 0145 <gen>.) Not equal to True
Actions
Unit - Change ownership of Brother's Car 0145 <gen> to Neutral Passive and Change color
Unit - Order Brother's Car 0145 <gen> to Stop .
Car B1
Events
Time - Every 0.25 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Distance between (Position of Brother 0049 <gen>) and (Position of Brother's Car 0145 <gen>)) Less than or equal to 200.00
(Brother 0049 <gen> is loaded into Brother's Car 0145 <gen>.) Not equal to True
Actions
Unit - Change ownership of Brother's Car 0145 <gen> to Player 11 (Dark Green) and Change color
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