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Triggers
Farmer vs Hunter Final V2.1.w3x
Variables
Initialisierung
Kill Command
Farmers Start
Farmers1 dies
Farmers2 dies
Farmers3 dies
Farmers4 dies
Farmers5 dies
Farmers6 dies
Farmers7 dies
Farmers8 dies
Hunter dies
Hunters win
Farmers win
Farmers win Leave
Animals Create
Animals Income
Minimal Income
Farmer leaves game
Wall destroy
Quest
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Timer
timer
No
Wuerfel
integer
No
Kill Command
Events
Conditions
Actions
Farmers Start
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Turn the day/night cycle Off
Game - Set the time of day to 12
Visibility - Disable black mask
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Set (Picked player) . Current gold to 40
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 F4RM3R for Player 1 (Red) at (Random point in Start_Farmers <gen>) facing (Position of (Triggering unit))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 F4RM3R for Player 2 (Blue) at (Random point in Start_Farmers <gen>) facing (Position of (Triggering unit))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 F4RM3R for Player 3 (Teal) at (Random point in Start_Farmers <gen>) facing (Position of (Triggering unit))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 F4RM3R for Player 4 (Purple) at (Random point in Start_Farmers <gen>) facing (Position of (Triggering unit))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 F4RM3R for Player 5 (Yellow) at (Random point in Start_Farmers <gen>) facing (Position of (Triggering unit))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 F4RM3R for Player 6 (Orange) at (Random point in Start_Farmers <gen>) facing (Position of (Triggering unit))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 F4RM3R for Player 7 (Green) at (Random point in Start_Farmers <gen>) facing (Position of (Triggering unit))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 F4RM3R for Player 8 (Pink) at (Random point in Start_Farmers <gen>) facing (Position of (Triggering unit))
Else - Actions
Do nothing
Game - Display to (All players) for 15.00 seconds the text: |cffffff00Hunters start in 15 seconds!|r
Wait 5.00 seconds
Game - Display to (All players) for 15.00 seconds the text: |cffffff00... in 10 seconds!|r
Wait 5.00 seconds
Game - Display to (All players) for 15.00 seconds the text: |cffffff00... in 5 seconds!|r
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 HUNT3R for Player 9 (Gray) at (Random point in Start_Hunters <gen>) facing (Position of (Triggering unit))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 Hunter for Player 10 (Light Blue) at (Random point in Start_Hunters <gen>) facing (Position of (Triggering unit))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 Hunter for Player 11 (Dark Green) at (Random point in Start_Hunters <gen>) facing (Position of (Triggering unit))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 12 (Brown) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 Hunter for Player 12 (Brown) at (Random point in Start_Hunters <gen>) facing (Position of (Triggering unit))
Else - Actions
Do nothing
Countdown Timer - Start Timer as a One-shot timer that will expire in 2400.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Hunters win in
Countdown Timer - Show (Last created timer window)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Turn Gives bounty On for (Picked player)
Leaderboard - Create a leaderboard for (All players) titled Killed Farmers
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 9 (Gray) to (Last created leaderboard) with label (Name of Player 9 (Gray)) and value 0
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 10 (Light Blue) to (Last created leaderboard) with label (Name of Player 10 (Light Blue)) and value 0
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 11 (Dark Green) to (Last created leaderboard) with label (Name of Player 11 (Dark Green)) and value 0
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 12 (Brown) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 12 (Brown) to (Last created leaderboard) with label (Name of Player 12 (Brown)) and value 0
Else - Actions
Do nothing
Farmers1 dies
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to F4RM3R
(Player 1 (Red) slot status) Equal to Is playing
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Owner of (Killing unit))) + ( |cffff0000Eliminated |r + (Name of (Owner of (Triggering unit)))))
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If ((Owner of (Picked unit)) Equal to (Owner of (Triggering unit))) then do (Kill (Picked unit)) else do (Do nothing)
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to ((Owner of (Killing unit)) Current lumber)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Wuerfel = (Random integer number between 1 and 9)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 1
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn1 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 2
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn2 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 3
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn3 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 4
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn4 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 5
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn5 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 6
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn6 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 7
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn7 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 8
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn8 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 9
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn9 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
Farmers2 dies
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to F4RM3R
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Owner of (Killing unit))) + ( |cffff0000strikes |r + (Name of (Owner of (Triggering unit)))))
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If ((Owner of (Picked unit)) Equal to (Owner of (Triggering unit))) then do (Kill (Picked unit)) else do (Do nothing)
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to ((Owner of (Killing unit)) Current lumber)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Wuerfel = (Random integer number between 1 and 9)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 1
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn1 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 2
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn2 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 3
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn3 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 4
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn4 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 5
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn5 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 6
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn6 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 7
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn7 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 8
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn8 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 9
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn9 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
Farmers3 dies
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to F4RM3R
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Owner of (Killing unit))) + ( |cffff0000strikes |r + (Name of (Owner of (Triggering unit)))))
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If ((Owner of (Picked unit)) Equal to (Owner of (Triggering unit))) then do (Kill (Picked unit)) else do (Do nothing)
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to ((Owner of (Killing unit)) Current lumber)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Wuerfel = (Random integer number between 1 and 9)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 1
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn1 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 2
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn2 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 3
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn3 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 4
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn4 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 5
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn5 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 6
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn6 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 7
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn7 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 8
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn8 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 9
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn9 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
Farmers4 dies
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to F4RM3R
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Owner of (Killing unit))) + ( |cffff0000strikes |r + (Name of (Owner of (Triggering unit)))))
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If ((Owner of (Picked unit)) Equal to (Owner of (Triggering unit))) then do (Kill (Picked unit)) else do (Do nothing)
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to ((Owner of (Killing unit)) Current lumber)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Wuerfel = (Random integer number between 1 and 9)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 1
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn1 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 2
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn2 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 3
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn3 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 4
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn4 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 5
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn5 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 6
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn6 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 7
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn7 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 8
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn8 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 9
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn9 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
Farmers5 dies
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to F4RM3R
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Owner of (Killing unit))) + ( |cffff0000strikes |r + (Name of (Owner of (Triggering unit)))))
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If ((Owner of (Picked unit)) Equal to (Owner of (Triggering unit))) then do (Kill (Picked unit)) else do (Do nothing)
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to ((Owner of (Killing unit)) Current lumber)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Wuerfel = (Random integer number between 1 and 9)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 1
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn1 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 2
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn2 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 3
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn3 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 4
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn4 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 5
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn5 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 6
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn6 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 7
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn7 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 8
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn8 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 9
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn9 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
Farmers6 dies
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to F4RM3R
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Owner of (Killing unit))) + ( |cffff0000Eliminated! |r + (Name of (Owner of (Triggering unit)))))
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If ((Owner of (Picked unit)) Equal to (Owner of (Triggering unit))) then do (Kill (Picked unit)) else do (Do nothing)
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to ((Owner of (Killing unit)) Current lumber)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Wuerfel = (Random integer number between 1 and 9)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 1
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn1 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 2
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn2 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 3
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn3 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 4
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn4 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 5
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn5 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 6
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn6 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 7
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn7 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 8
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn8 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 9
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn9 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
Farmers7 dies
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to F4RM3R
(Player 7 (Green) slot status) Equal to Is playing
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Owner of (Killing unit))) + ( |cffff0000strikes |r + (Name of (Owner of (Triggering unit)))))
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If ((Owner of (Picked unit)) Equal to (Owner of (Triggering unit))) then do (Kill (Picked unit)) else do (Do nothing)
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to ((Owner of (Killing unit)) Current lumber)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Wuerfel = (Random integer number between 1 and 9)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 1
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn1 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 2
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn2 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 3
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn3 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 4
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn4 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 5
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn5 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 6
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn6 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 7
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn7 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 8
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn8 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 9
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn9 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
Farmers8 dies
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to F4RM3R
(Player 8 (Pink) slot status) Equal to Is playing
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Owner of (Killing unit))) + ( |cffff0000strikes |r + (Name of (Owner of (Triggering unit)))))
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If ((Owner of (Picked unit)) Equal to (Owner of (Triggering unit))) then do (Kill (Picked unit)) else do (Do nothing)
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to ((Owner of (Killing unit)) Current lumber)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Wuerfel = (Random integer number between 1 and 9)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 1
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn1 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 2
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn2 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 3
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn3 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 4
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn4 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 5
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn5 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 6
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn6 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 7
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn7 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 8
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn8 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wuerfel Equal to 9
Then - Actions
Unit - Create 1 F4RM3R for (Owner of (Triggering unit)) at (Center of Respawn9 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
Hunter dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hunter
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Owner of (Killing unit))) + ( |cffff0000kills a Hunter called |r + (Name of (Owner of (Triggering unit)))))
Wait 2 seconds
Unit - Create 2 Skeletton for (Owner of (Triggering unit)) at (Random point in Start_Hunters <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start_Hunters <gen>) over 0.00 seconds
Hunters win
Events
Time - Timer expires
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |cffff0000-------------------------------|r
Game - Display to (All players) for 15.00 seconds the text: |cffff0000Hunters win!|r
Game - Display to (All players) for 15.00 seconds the text: |cffff0000-------------------------------|r
Wait 3.00 seconds
Player Group - Pick every player in (All allies of Player 4 (Purple).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Sorry kid you didn't win this time.
Player Group - Pick every player in (All allies of Player 11 (Dark Green).) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Farmers win
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hunter
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) Food used) Equal to 0
(Player 10 (Light Blue) Food used) Equal to 0
(Player 11 (Dark Green) Food used) Equal to 0
(Player 12 (Brown) Food used) Equal to 0
Then - Actions
Game - Display to (All players) for 15.00 seconds the text: |cffff0000-------------------------------|r
Game - Display to (All players) for 15.00 seconds the text: |cffff0000Farmers win!|r
Game - Display to (All players) for 15.00 seconds the text: |cffff0000-------------------------------|r
Wait 3.00 seconds
Player Group - Pick every player in (All allies of Player 9 (Gray).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: You lose!
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Else - Actions
Do nothing
Farmers win Leave
Events
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + |cffffff00 leaves the game so all other Hunters get 150 gold!|r)
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If ((Owner of (Picked unit)) Equal to (Triggering player)) then do (Remove (Picked unit) from the game) else do (Do nothing)
Leaderboard - Remove (Triggering player) from (Last created leaderboard) .
Player Group - Pick every player in (All allies of Player 10 (Light Blue).) and do (Actions)
Loop - Actions
Player - Add 150 to (Picked player) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) Food used) Equal to 0
(Player 10 (Light Blue) Food used) Equal to 0
(Player 11 (Dark Green) Food used) Equal to 0
(Player 12 (Brown) Food used) Equal to 0
Then - Actions
Game - Display to (All players) for 15.00 seconds the text: |cffff0000-------------------------------|r
Game - Display to (All players) for 15.00 seconds the text: |cffff0000Farmers win!|r
Game - Display to (All players) for 15.00 seconds the text: |cffff0000-------------------------------|r
Wait 3.00 seconds
Player Group - Pick every player in (All allies of Player 9 (Gray).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: You lose!
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Else - Actions
Do nothing
Animals Create
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Chicken Farm
Then - Actions
Unit - Create 1 Chicken for (Owner of (Picked unit)) at (Position of (Picked unit)) facing (Position of (Triggering unit))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Sheep Farm
Then - Actions
Unit - Create 1 Sheep for (Owner of (Picked unit)) at (Position of (Picked unit)) facing (Position of (Triggering unit))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Pig Farm
Then - Actions
Unit - Create 1 Pig for (Owner of (Picked unit)) at (Position of (Picked unit)) facing (Position of (Triggering unit))
Else - Actions
Do nothing
Animals Income
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Chicken
Then - Actions
Player - Add 2 to (Owner of (Picked unit)) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Sheep
Then - Actions
Player - Add 4 to (Owner of (Picked unit)) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Pig
Then - Actions
Player - Add 6 to (Owner of (Picked unit)) . Current gold
Else - Actions
Do nothing
Minimal Income
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Add 1 to (Picked player) . Current gold
Farmer leaves game
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If ((Owner of (Picked unit)) Equal to (Triggering player)) then do (Kill (Picked unit)) else do (Do nothing)
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + |cffffff00 leaves the game!|r)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of players in (All allies of Player 1 (Red).)) Equal to 0
Then - Actions
Game - Display to (All players) for 15.00 seconds the text: |cffff0000-------------------------------|r
Game - Display to (All players) for 15.00 seconds the text: |cffff0000Hunters win!|r
Game - Display to (All players) for 15.00 seconds the text: |cffff0000-------------------------------|r
Wait 3.00 seconds
Player Group - Pick every player in (All allies of Player 11 (Dark Green).) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Else - Actions
Do nothing
Wall destroy
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Destroy
Actions
Unit - Remove (Trained unit) from the game
Unit - Kill (Triggering unit)
Quest
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled Treasure. with the description Since Version 2.1 there are some treasures:-Shield of the Wild-2 hiden Experience Tomes.They are hard 2 find so GL.There will be more in the upcoming versions. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Suicide with the description You can use Suicide if the game causes lagg by all the animalls .I had some complaints about delay when to much units in the map but i hope this fixed it ;). , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Tree Form Bugg removed with the description Tree form bugg has been removed . I made a special unit that has is now. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled |cffff0000Bugs with the description Found any bugs or got any idees for a new version plz Whisp me when im online ''Kaasvet'' (<- acount name) - Or Send mail to [email protected] , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled |cffccff66Farmers|r with the description You have to hide yourself, built a strong base, strong economic. Later you can built an army and must kill all Hunter to win the game. If one or more Hunter are alive after 40min, you will lose.If you die, you revive in a random respawnpoint, but you lose all units and buildings! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled |cffff0000Hunters|r with the description Hunter will win after 40min if they can survive. So search Farmers and kill them before they kill you! If you die, you have NO second chance! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled New! with the description - more hiding places- Towers are more expensive now- Lumberjacks, who attack trees!And my English isn't so well so :P , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Flash the quest dialog button
Quest - Display to (All players) the Quest Update message: |cffff0000GL & |cffccff66HF :DJust a few seconds to hide |cffccff93 F4RM3RS !!
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