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Triggers
Farm Survival 0.9i.w3x
Variables
Map by Dr.yumyum
General
Start Gold and Lumber
Wave Starter
Quest Informations
How to play
Difficult
Difficult Info
Easy
Medium
Hard
Insane
Extreme
Unreal
Eggs
Chicken Egg
Eggs Cost Gold Red
Eggs Cost Gold Blue
Eggs Cost Gold Teal
Eggs Cost Gold Purple
Eggs Cost Gold Yellow
Eggs Cost Gold Orange
No under 0 Eggs Red
No under 0 Eggs Blue
No under 0 Eggs Teal
No under 0 Eggs Purple
No under 0 Eggs Yellow
No under 0 Eggs Orange
Egg Turret Shoot
Stop Egg Turret
Start Egg Turret
Burning Egg Turret Shoot
Stop Burning Egg Turret
Start Burning Egg Turret
Angry Enemys
Wool
Sheep Wool
Net Turret
Wool Cost Gold Red
Wool Cost Gold Blue
Wool Cost Gold Teal
Wool Cost Gold Purple
Wool Cost Gold Yellow
Wool Cost Gold Orange
No under 0 Wool Red
No under 0 Wool Blue
No under 0 Wool Teal
No under 0 Wool Purple
No under 0 Wool Yellow
No under 0 Wool Orange
Stop Net Turret
Start Net Turret
Wood
Pig Wood
Corn
Corn Baby to Tiny
Corn Tiny to Small
Corn Small to Medium
Corn Medium to Large
Corn Large to Finished
Drop Corn
Blue Berry
Blue Berry Baby to Medium
Blue Berry Medium to Finished
Drop Blue Berry
Farm, Farmer and Monsters
Hero Spawn
Attack Move Norden
Attack Move Osten
Attack Move Suden
Attack Move Westen
Farm Destroyer
Farm Destroyed
Farmer Dies
Light Area
Restart Attack Move Trigger
Wave 1-5
Wave 1
Wave 2
Wave 3
Wave 4
Wave 5
Wave 6-10
Wave 6
Wave 7
Wave 8
Wave 9
Wave 10
Wave 11-15
Wave 11
Wave 12
Wave 13
Wave 14
Wave 15
Wave 16-20
Wave 16
Wave 17
Wave 18
Wave 19
Wave 20
Name
Type
is_array
initial_value
Heros
unitcode
Yes
Point
location
Yes
Start Gold and Lumber
Events
Map initialization
Conditions
Actions
Wait 0.00 seconds
Player - Set Player 1 (Red) . Current gold to 30
Player - Set Player 1 (Red) . Current lumber to 50
Player - Set Player 2 (Blue) . Current gold to 30
Player - Set Player 2 (Blue) . Current lumber to 50
Player - Set Player 3 (Teal) . Current gold to 30
Player - Set Player 3 (Teal) . Current lumber to 50
Player - Set Player 4 (Purple) . Current gold to 30
Player - Set Player 4 (Purple) . Current lumber to 50
Player - Set Player 5 (Yellow) . Current gold to 30
Player - Set Player 5 (Yellow) . Current lumber to 50
Player - Set Player 6 (Orange) . Current gold to 30
Player - Set Player 6 (Orange) . Current lumber to 50
Wave Starter
Events
Map initialization
Conditions
Actions
Wait 0.00 seconds
Trigger - Run Wave_1 <gen> (ignoring conditions)
Trigger - Run Wave_2 <gen> (ignoring conditions)
Trigger - Run Wave_3 <gen> (ignoring conditions)
Trigger - Run Wave_4 <gen> (ignoring conditions)
Trigger - Run Wave_5 <gen> (ignoring conditions)
Trigger - Run Wave_6 <gen> (ignoring conditions)
Trigger - Run Wave_7 <gen> (ignoring conditions)
Trigger - Run Wave_8 <gen> (ignoring conditions)
Trigger - Run Wave_9 <gen> (ignoring conditions)
Trigger - Run Wave_10 <gen> (ignoring conditions)
Trigger - Run Wave_11 <gen> (ignoring conditions)
Trigger - Run Wave_12 <gen> (ignoring conditions)
Trigger - Run Wave_13 <gen> (ignoring conditions)
Trigger - Run Wave_14 <gen> (ignoring conditions)
Trigger - Run Wave_15 <gen> (ignoring conditions)
Trigger - Run Wave_16 <gen> (ignoring conditions)
Trigger - Run Wave_17 <gen> (ignoring conditions)
Trigger - Run Wave_18 <gen> (ignoring conditions)
Trigger - Run Wave_19 <gen> (ignoring conditions)
Trigger - Run Wave_20 <gen> (ignoring conditions)
How to play
Events
Map initialization
Conditions
Actions
Wait 0.00 seconds
Quest - Create a Required quest titled How to play? with the description Here is a quick tutorial how to play:Buy some Chickens and build "Egg Turrets". If you play with more then 1 everyone should defense a way to survive! If the Farm get destroyed you failed! You need sheeps/wool to use a "Net Turret".Havest your plant if they got "Finished" in their names. Don't steal other players plants. If your farmer dies don't worry! He respawn in 10 seconds. You can see your eggs/wool (food used/food cap) up right. If your eggs or wool equals to 0 you will lose gold. Always buy more then 1 animal. You can buy animals at the Farm! 300 Wool is the limit.I hope this tutorial helps and have Fun! , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Item.blp
Difficult Info
Events
Map initialization
Conditions
Actions
Wait 0.00 seconds
Floating Text - Create floating text that reads Easy 75% at (Center of Easy <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Medium 100% at (Center of Medium <gen>) with Z offset 0 , using font size 10 , color ( 25.00 %, 100 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Hard 125% at (Center of Hard <gen>) with Z offset 0 , using font size 10 , color ( 50.00 %, 75.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Insane 150% at (Center of Insane <gen>) with Z offset 0 , using font size 10 , color ( 75.00 %, 50.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Extreme 200% at (Center of Extreme <gen>) with Z offset 0 , using font size 10 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Unreal 250% at (Center of Unreal <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 0.00 %, 0.00 %), and 0 % transparency
Easy
Events
Unit - A unit enters Easy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Difficult Choser
Actions
Wait 0.00 seconds
Unit - Kill (Entering unit)
Wait 0.00 seconds
Player - Set Neutral Hostile handicap to 75.00 %
Wait 0.00 seconds
Game - Display to (All players) the text: Difficult Easy has been chosen!Enemys have 75% Hp.
Wait 0.00 seconds
Trigger - Run Wave_Starter <gen> (ignoring conditions)
Wait 0.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Hero_Spawn <gen>) over 0 seconds
Medium
Events
Unit - A unit enters Medium <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Difficult Choser
Actions
Wait 0.00 seconds
Unit - Kill (Entering unit)
Wait 0.00 seconds
Player - Set Neutral Hostile handicap to 100.00 %
Wait 0.00 seconds
Game - Display to (All players) the text: Difficult Medium has been chosen!Enemys have 100% Hp.
Wait 0.00 seconds
Trigger - Run Wave_Starter <gen> (ignoring conditions)
Wait 0.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Hero_Spawn <gen>) over 0 seconds
Hard
Events
Unit - A unit enters Hard <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Difficult Choser
Actions
Wait 0.00 seconds
Unit - Kill (Entering unit)
Wait 0.00 seconds
Player - Set Neutral Hostile handicap to 125.00 %
Wait 0.00 seconds
Game - Display to (All players) the text: Difficult Hard has been chosen!Enemys have 125% Hp.
Wait 0.00 seconds
Trigger - Run Wave_Starter <gen> (ignoring conditions)
Wait 0.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Hero_Spawn <gen>) over 0 seconds
Insane
Events
Unit - A unit enters Insane <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Difficult Choser
Actions
Wait 0.00 seconds
Unit - Kill (Entering unit)
Wait 0.00 seconds
Player - Set Neutral Hostile handicap to 150.00 %
Wait 0.00 seconds
Game - Display to (All players) the text: Difficult Insane has been chosen!Enemys have 150% Hp.
Wait 0.00 seconds
Trigger - Run Wave_Starter <gen> (ignoring conditions)
Wait 0.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Hero_Spawn <gen>) over 0 seconds
Extreme
Events
Unit - A unit enters Extreme <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Difficult Choser
Actions
Wait 0.00 seconds
Unit - Kill (Entering unit)
Wait 0.00 seconds
Player - Set Neutral Hostile handicap to 200.00 %
Wait 0.00 seconds
Game - Display to (All players) the text: Difficult Extreme has been chosen!Enemys have 200% Hp.
Wait 0.00 seconds
Trigger - Run Wave_Starter <gen> (ignoring conditions)
Wait 0.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Hero_Spawn <gen>) over 0 seconds
Unreal
Events
Unit - A unit enters Unreal <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Difficult Choser
Actions
Wait 0.00 seconds
Unit - Kill (Entering unit)
Wait 0.00 seconds
Player - Set Neutral Hostile handicap to 250.00 %
Wait 0.00 seconds
Game - Display to (All players) the text: Difficult Unreal has been chosen!Enemys have 250% Hp.
Wait 0.00 seconds
Trigger - Run Wave_Starter <gen> (ignoring conditions)
Wait 0.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Hero_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Hero_Spawn <gen>) over 0 seconds
Chicken Egg
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Chicken
Actions
Wait 1.99 game-time seconds
Player - Add 1 to (Owner of (Triggering unit)) . Food used
Wait 0.01 game-time seconds
Trigger - Run Chicken_Egg <gen> (checking conditions)
Eggs Cost Gold Red
Events
Player - Player 1 (Red) 's Food used becomes Less than 0.00
Conditions
Actions
Wait 0.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: Warning!:You have no eggs and lose 1 gold for still shoting with a egg turret!
Wait 0.00 seconds
Player - Add -1 to Player 1 (Red) . Current gold
Eggs Cost Gold Blue
Events
Player - Player 2 (Blue) 's Food used becomes Less than 0.00
Conditions
Actions
Wait 0.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: Warning!:You have no eggs and lose 1 gold for still shoting with a egg turret!
Wait 0.00 seconds
Player - Add -1 to Player 2 (Blue) . Current gold
Eggs Cost Gold Teal
Events
Player - Player 3 (Teal) 's Food used becomes Less than 0.00
Conditions
Actions
Wait 0.00 seconds
Game - Display to Player Group - Player 3 (Teal) the text: Warning!:You have no eggs and lose 1 gold for still shoting with a egg turret!
Wait 0.00 seconds
Player - Add -1 to Player 3 (Teal) . Current gold
Eggs Cost Gold Purple
Events
Player - Player 4 (Purple) 's Food used becomes Less than 0.00
Conditions
Actions
Wait 0.00 seconds
Game - Display to Player Group - Player 4 (Purple) the text: Warning!:You have no eggs and lose 1 gold for still shoting with a egg turret!
Wait 0.00 seconds
Player - Add -1 to Player 4 (Purple) . Current gold
Eggs Cost Gold Yellow
Events
Player - Player 5 (Yellow) 's Food used becomes Less than 0.00
Conditions
Actions
Wait 0.00 seconds
Game - Display to Player Group - Player 5 (Yellow) the text: Warning!:You have no eggs and lose 1 gold for still shoting with a egg turret!
Wait 0.00 seconds
Player - Add -1 to Player 5 (Yellow) . Current gold
Eggs Cost Gold Orange
Events
Player - Player 6 (Orange) 's Food used becomes Less than 0.00
Conditions
Actions
Wait 0.00 seconds
Game - Display to Player Group - Player 6 (Orange) the text: Warning!:You have no eggs and lose 1 gold for still shoting with a egg turret!
Wait 0.00 seconds
Player - Add -1 to Player 6 (Orange) . Current gold
No under 0 Eggs Red
Events
Player - Player 1 (Red) 's Food used becomes Less than 0.00
Conditions
Actions
Wait 0.02 seconds
Player - Set Player 1 (Red) . Food used to 0
No under 0 Eggs Blue
Events
Player - Player 2 (Blue) 's Food used becomes Less than 0.00
Conditions
Actions
Wait 0.02 seconds
Player - Set Player 2 (Blue) . Food used to 0
No under 0 Eggs Teal
Events
Player - Player 3 (Teal) 's Food used becomes Less than 0.00
Conditions
Actions
Wait 0.02 seconds
Player - Set Player 3 (Teal) . Food used to 0
No under 0 Eggs Purple
Events
Player - Player 4 (Purple) 's Food used becomes Less than 0.00
Conditions
Actions
Wait 0.02 seconds
Player - Set Player 4 (Purple) . Food used to 0
No under 0 Eggs Yellow
Events
Player - Player 5 (Yellow) 's Food used becomes Less than 0.00
Conditions
Actions
Wait 0.02 seconds
Player - Set Player 5 (Yellow) . Food used to 0
No under 0 Eggs Orange
Events
Player - Player 6 (Orange) 's Food used becomes Less than 0.00
Conditions
Actions
Wait 0.02 seconds
Player - Set Player 6 (Orange) . Food used to 0
Egg Turret Shoot
Events
Unit - A unit owned by Neutral Hostile . Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Egg Turret
Actions
Wait 0.00 seconds
Player - Add -1 to (Owner of (Attacking unit)) . Food used
Stop Egg Turret
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Stop/Start Shooting (Turret)
(Unit-type of (Triggering unit)) Equal to Egg Turret
Actions
Unit - Replace (Triggering unit) with a Egg Turret (Stop) using The old unit's life and mana
Start Egg Turret
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Stop/Start Shooting (Turret)
(Unit-type of (Triggering unit)) Equal to Egg Turret (Stop)
Actions
Unit - Replace (Triggering unit) with a Egg Turret using The old unit's life and mana
Burning Egg Turret Shoot
Events
Unit - A unit owned by Neutral Hostile . Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Burning Egg Turret
Actions
Wait 0.00 seconds
Player - Add -3 to (Owner of (Attacking unit)) . Food used
Stop Burning Egg Turret
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Stop/Start Shooting (Turret)
(Unit-type of (Triggering unit)) Equal to Burning Egg Turret
Actions
Unit - Replace (Triggering unit) with a Burning Egg Turret (Stop) using The old unit's life and mana
Start Burning Egg Turret
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Stop/Start Shooting (Turret)
(Unit-type of (Triggering unit)) Equal to Burning Egg Turret (Stop)
Actions
Unit - Replace (Triggering unit) with a Burning Egg Turret using The old unit's life and mana
Angry Enemys
Events
Unit - A unit owned by Neutral Hostile . Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Burning Egg Turret
Actions
Wait 0.00 seconds
Unit - Add Bloodlust (Neutral Hostile 2) to (Attacked unit)
Sheep Wool
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Sheep
Actions
Wait 4.99 game-time seconds
Player - Add 1 to (Owner of (Triggering unit)) . Food cap
Wait 0.01 game-time seconds
Trigger - Run Sheep_Wool <gen> (checking conditions)
Net Turret
Events
Unit - A unit owned by Neutral Hostile . Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Net Turret
Actions
Wait 0.00 seconds
Player - Add -1 to (Owner of (Attacking unit)) . Food cap
Wool Cost Gold Red
Events
Player - Player 1 (Red) 's Food cap becomes Less than 0.00
Conditions
Actions
Wait 0.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: Warning!:You have no wool and lose 3 gold!
Wait 0.00 seconds
Player - Add -3 to Player 1 (Red) . Current gold
Wool Cost Gold Blue
Events
Player - Player 2 (Blue) 's Food cap becomes Less than 0.00
Conditions
Actions
Wait 0.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: Warning!:You have no wool and lose 3 gold!
Wait 0.00 seconds
Player - Add -3 to Player 2 (Blue) . Current gold
Wool Cost Gold Teal
Events
Player - Player 3 (Teal) 's Food cap becomes Less than 0.00
Conditions
Actions
Wait 0.00 seconds
Game - Display to Player Group - Player 3 (Teal) the text: Warning!:You have no wool and lose 3 gold!
Wait 0.00 seconds
Player - Add -3 to Player 3 (Teal) . Current gold
Wool Cost Gold Purple
Events
Player - Player 4 (Purple) 's Food cap becomes Less than 0.00
Conditions
Actions
Wait 0.00 seconds
Game - Display to Player Group - Player 4 (Purple) the text: Warning!:You have no wool and lose 3 gold!
Wait 0.00 seconds
Player - Add -3 to Player 4 (Purple) . Current gold
Wool Cost Gold Yellow
Events
Player - Player 5 (Yellow) 's Food cap becomes Less than 0.00
Conditions
Actions
Wait 0.00 seconds
Game - Display to Player Group - Player 5 (Yellow) the text: Warning!:You have no wool and lose 3 gold!
Wait 0.00 seconds
Player - Add -3 to Player 5 (Yellow) . Current gold
Wool Cost Gold Orange
Events
Player - Player 6 (Orange) 's Food cap becomes Less than 0.00
Conditions
Actions
Wait 0.00 seconds
Game - Display to Player Group - Player 6 (Orange) the text: Warning!:You have no wool and lose 3 gold!
Wait 0.00 seconds
Player - Add -3 to Player 6 (Orange) . Current gold
No under 0 Wool Red
Events
Player - Player 1 (Red) 's Food cap becomes Less than 0.00
Conditions
Actions
Wait 0.02 seconds
Player - Set Player 1 (Red) . Food cap to 0
No under 0 Wool Blue
Events
Player - Player 2 (Blue) 's Food cap becomes Less than 0.00
Conditions
Actions
Wait 0.02 seconds
Player - Set Player 2 (Blue) . Food cap to 0
No under 0 Wool Teal
Events
Player - Player 3 (Teal) 's Food cap becomes Less than 0.00
Conditions
Actions
Wait 0.02 seconds
Player - Set Player 3 (Teal) . Food cap to 0
No under 0 Wool Purple
Events
Player - Player 4 (Purple) 's Food cap becomes Less than 0.00
Conditions
Actions
Wait 0.02 seconds
Player - Set Player 4 (Purple) . Food cap to 0
No under 0 Wool Yellow
Events
Player - Player 5 (Yellow) 's Food cap becomes Less than 0.00
Conditions
Actions
Wait 0.02 seconds
Player - Set Player 5 (Yellow) . Food cap to 0
No under 0 Wool Orange
Events
Player - Player 6 (Orange) 's Food cap becomes Less than 0.00
Conditions
Actions
Wait 0.02 seconds
Player - Set Player 6 (Orange) . Food cap to 0
Stop Net Turret
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Stop/Start Shooting (Turret)
(Unit-type of (Triggering unit)) Equal to Net Turret
Actions
Unit - Replace (Triggering unit) with a Net Turret (Stop) using The old unit's life and mana
Start Net Turret
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Stop/Start Shooting (Turret)
(Unit-type of (Triggering unit)) Equal to Net Turret (Stop)
Actions
Unit - Replace (Triggering unit) with a Net Turret using The old unit's life and mana
Pig Wood
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Pig
Actions
Wait 3.99 game-time seconds
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Wait 0.01 game-time seconds
Trigger - Run Pig_Wood <gen> (checking conditions)
Corn Baby to Tiny
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Corn (Baby)
Actions
Wait 10.00 game-time seconds
Unit - Replace (Triggering unit) with a Corn (Tiny) using The new unit's max life and mana
Corn Tiny to Small
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Corn (Tiny)
Actions
Wait 10.00 game-time seconds
Unit - Replace (Triggering unit) with a Corn (Small) using The new unit's max life and mana
Corn Small to Medium
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Corn (Small)
Actions
Wait 10.00 game-time seconds
Unit - Replace (Triggering unit) with a Corn (Medium) using The new unit's max life and mana
Corn Medium to Large
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Corn (Medium)
Actions
Wait 10.00 game-time seconds
Unit - Replace (Triggering unit) with a Corn (Large) using The new unit's max life and mana
Corn Large to Finished
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Corn (Large)
Actions
Wait 10.00 game-time seconds
Unit - Replace (Triggering unit) with a Corn Finished (Ready) using The new unit's max life and mana
Drop Corn
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Corn Finished (Ready)
Actions
Wait 0.00 seconds
Item - Create Corn at (Position of (Killing unit))
Item - Create Corn Seeds at (Position of (Killing unit))
Item - Create Corn Seeds at (Position of (Killing unit))
Blue Berry Baby to Medium
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Blue Berry (Baby)
Actions
Wait 20.00 game-time seconds
Unit - Replace (Triggering unit) with a Blue Berry (Medium) using The new unit's max life and mana
Blue Berry Medium to Finished
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Blue Berry (Medium)
Actions
Wait 20.00 game-time seconds
Unit - Replace (Triggering unit) with a Blue Berry Finished (Ready) using The new unit's max life and mana
Drop Blue Berry
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blue Berry Finished (Ready)
Actions
Wait 0.00 seconds
Item - Create Blue Berrys at (Position of (Killing unit))
Item - Create Blue Berry Seeds at (Position of (Killing unit))
Item - Create Blue Berry Seeds at (Position of (Killing unit))
Hero Spawn
Events
Map initialization
Conditions
Actions
-------- Survivors --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . for Player 1 (Red) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Set Variable Set Heros[1] = (Unit-type of (Last created unit))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . for Player 2 (Blue) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Set Variable Set Heros[2] = (Unit-type of (Last created unit))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . for Player 3 (Teal) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Set Variable Set Heros[3] = (Unit-type of (Last created unit))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . for Player 4 (Purple) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Set Variable Set Heros[4] = (Unit-type of (Last created unit))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . for Player 5 (Yellow) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Set Variable Set Heros[5] = (Unit-type of (Last created unit))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . for Player 6 (Orange) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Set Variable Set Heros[6] = (Unit-type of (Last created unit))
Else - Actions
Do nothing
Attack Move Norden
Events
Unit - A unit enters World_Norden <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Wait 0.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Farm <gen>)
Attack Move Osten
Events
Unit - A unit enters World_Osten <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Wait 0.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Farm <gen>)
Attack Move Suden
Events
Unit - A unit enters World_Suden <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Wait 0.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Farm <gen>)
Attack Move Westen
Events
Unit - A unit enters World_Westen <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Wait 0.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Farm <gen>)
Farm Destroyer
Events
Unit - A unit enters Farm <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Wait 0.00 seconds
Unit - Order (Entering unit) to Attack . Farm 0001 <gen>
Farm Destroyed
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Farm
Actions
Wait 1.00 seconds
Game - Display to (All players) the text: The Farm has been destroyed!
Wait 0.00 seconds
Game - Defeat Player 1 (Red) with the message: The Farm has been destroyed! Try again!
Game - Defeat Player 2 (Blue) with the message: The Farm has been destroyed! Try again!
Game - Defeat Player 3 (Teal) with the message: The Farm has been destroyed! Try again!
Game - Defeat Player 4 (Purple) with the message: The Farm has been destroyed! Try again!
Game - Defeat Player 5 (Yellow) with the message: The Farm has been destroyed! Try again!
Game - Defeat Player 6 (Orange) with the message: The Farm has been destroyed! Try again!
Farmer Dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to
Actions
Wait 0.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Your Farmer respawn in 10 seconds!
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Hero_Spawn <gen>) , Show revival graphics
Light Area
Events
Map initialization
Conditions
Actions
Wait 0.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Light_Area <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Light_Area <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Light_Area <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Light_Area <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Light_Area <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Light_Area <gen>
Restart Attack Move Trigger
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Trigger - Run Attack_Move_Norden <gen> (ignoring conditions)
Trigger - Run Attack_Move_Osten <gen> (ignoring conditions)
Trigger - Run Attack_Move_Suden <gen> (ignoring conditions)
Trigger - Run Attack_Move_Westen <gen> (ignoring conditions)
Wait 2 seconds
Trigger - Run Restart_Attack_Move_Trigger <gen> (ignoring conditions)
Wave 1
Events
Map initialization
Conditions
Actions
Wait 0.00 seconds
Game - Display to (All players) the text: Welcome to Farm Survival!For Tipps look at Quests!The First Wave attack in 60 seconds!
Wait 0.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Timer ^^
Countdown Timer - Change the title of (Last created timer window) to Wave 1 Start in:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 60.00 seconds
Wait 60.00 seconds
-------- Here you store the location at which the unit is supposed to be created in a point variable. --------
Set Variable Set Point[0] = (Center of Unit_Spawn_Norden <gen>)
-------- Then you choose the variable as the location in the below action. --------
Unit - Create 10 Mutant Baby Fish 1 for Neutral Hostile at Point[0] facing (Position of (Triggering unit))
-------- In this case you have to set the point variable everytime since the location changes. --------
Set Variable Set Point[0] = (Center of Unit_Spawn_Osten <gen>)
Unit - Create 10 Mutant Baby Fish 1 for Neutral Hostile at Point[0] facing (Position of (Triggering unit))
Set Variable Set Point[0] = (Center of Unit_Spawn_Suden <gen>)
Unit - Create 10 Mutant Baby Fish 1 for Neutral Hostile at Point[0] facing (Position of (Triggering unit))
Set Variable Set Point[0] = (Center of Unit_Spawn_Westen <gen>)
Unit - Create 10 Mutant Baby Fish 1 for Neutral Hostile at Point[0] facing (Position of (Triggering unit))
-------- Finally, you just have to put this custom script at the end of it which will destroy the memory leak. --------
Custom script: call RemoveLocation(udg_Point[0])
Wave 2
Events
Map initialization
Conditions
Actions
Wait 60.00 seconds
Game - Display to (All players) the text: Wave 2 attack in 30 seconds!
Wait 0.00 seconds
Countdown Timer - Change the title of (Last created timer window) to Wave 2 Start in:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 30.00 seconds
Wait 30.00 seconds
Set Variable Set Point[1] = (Center of Unit_Spawn_Norden <gen>)
Unit - Create 10 Reef Monster 2 for Neutral Hostile at (Center of Unit_Spawn_Norden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[1] = (Center of Unit_Spawn_Osten <gen>)
Unit - Create 10 Reef Monster 2 for Neutral Hostile at (Center of Unit_Spawn_Osten <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[1] = (Center of Unit_Spawn_Suden <gen>)
Unit - Create 10 Reef Monster 2 for Neutral Hostile at (Center of Unit_Spawn_Suden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[1] = (Center of Unit_Spawn_Westen <gen>)
Unit - Create 10 Reef Monster 2 for Neutral Hostile at (Center of Unit_Spawn_Westen <gen>) facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Point[1])
Wave 3
Events
Map initialization
Conditions
Actions
Wait 90.00 seconds
Game - Display to (All players) the text: Wave 3 attack in 30 seconds!
Wait 0.00 seconds
Countdown Timer - Change the title of (Last created timer window) to Wave 3 Start in:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 30.00 seconds
Wait 30.00 seconds
Set Variable Set Point[2] = (Center of Unit_Spawn_Norden <gen>)
Unit - Create 10 Kobold 3 for Neutral Hostile at (Center of Unit_Spawn_Norden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[2] = (Center of Unit_Spawn_Osten <gen>)
Unit - Create 10 Kobold 3 for Neutral Hostile at (Center of Unit_Spawn_Osten <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[2] = (Center of Unit_Spawn_Suden <gen>)
Unit - Create 10 Kobold 3 for Neutral Hostile at (Center of Unit_Spawn_Suden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[2] = (Center of Unit_Spawn_Westen <gen>)
Unit - Create 10 Kobold 3 for Neutral Hostile at (Center of Unit_Spawn_Westen <gen>) facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Point[2])
Wave 4
Events
Map initialization
Conditions
Actions
Wait 120.00 seconds
Game - Display to (All players) the text: Wave 4 attack in 30 seconds!
Wait 0.00 seconds
Countdown Timer - Change the title of (Last created timer window) to Wave 4 Start in:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 30.00 seconds
Wait 30.00 seconds
Set Variable Set Point[3] = (Center of Unit_Spawn_Norden <gen>)
Unit - Create 10 Lesser Voidwalker 4 for Neutral Hostile at (Center of Unit_Spawn_Norden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[3] = (Center of Unit_Spawn_Osten <gen>)
Unit - Create 10 Lesser Voidwalker 4 for Neutral Hostile at (Center of Unit_Spawn_Osten <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[3] = (Center of Unit_Spawn_Suden <gen>)
Unit - Create 10 Lesser Voidwalker 4 for Neutral Hostile at (Center of Unit_Spawn_Suden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[3] = (Center of Unit_Spawn_Westen <gen>)
Unit - Create 10 Lesser Voidwalker 4 for Neutral Hostile at (Center of Unit_Spawn_Westen <gen>) facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Point[3])
Wave 5
Events
Map initialization
Conditions
Actions
Wait 150.00 seconds
Game - Display to (All players) the text: Wave 5 is Boss. It attack in 40 seconds!
Wait 0.00 seconds
Countdown Timer - Change the title of (Last created timer window) to Wave 5 Start in:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 40.00 seconds
Wait 40.00 seconds
Set Variable Set Point[4] = (Center of Unit_Spawn_Norden <gen>)
Unit - Create 3 Giant Skeleton Warrior 5 for Neutral Hostile at (Center of Unit_Spawn_Norden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[4] = (Center of Unit_Spawn_Osten <gen>)
Unit - Create 3 Giant Skeleton Warrior 5 for Neutral Hostile at (Center of Unit_Spawn_Osten <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[4] = (Center of Unit_Spawn_Suden <gen>)
Unit - Create 3 Giant Skeleton Warrior 5 for Neutral Hostile at (Center of Unit_Spawn_Suden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[4] = (Center of Unit_Spawn_Westen <gen>)
Unit - Create 3 Giant Skeleton Warrior 5 for Neutral Hostile at (Center of Unit_Spawn_Westen <gen>) facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Point[4])
Wave 6
Events
Map initialization
Conditions
Actions
Wait 190.00 seconds
Game - Display to (All players) the text: Wave 6 attack in 90 seconds!You have some time to rebuild!
Wait 0.00 seconds
Countdown Timer - Change the title of (Last created timer window) to Wave 6 Start in:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 90.00 seconds
Wait 90.00 seconds
Set Variable Set Point[5] = (Center of Unit_Spawn_Norden <gen>)
Unit - Create 10 Centaur Drudge 6 for Neutral Hostile at (Center of Unit_Spawn_Norden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[5] = (Center of Unit_Spawn_Osten <gen>)
Unit - Create 10 Centaur Drudge 6 for Neutral Hostile at (Center of Unit_Spawn_Osten <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[5] = (Center of Unit_Spawn_Suden <gen>)
Unit - Create 10 Centaur Drudge 6 for Neutral Hostile at (Center of Unit_Spawn_Suden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[5] = (Center of Unit_Spawn_Westen <gen>)
Unit - Create 10 Centaur Drudge 6 for Neutral Hostile at (Center of Unit_Spawn_Westen <gen>) facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Point[5])
Wave 7
Events
Map initialization
Conditions
Actions
Wait 280.00 seconds
Game - Display to (All players) the text: Wave 7 attack in 40 seconds!
Wait 0.00 seconds
Countdown Timer - Change the title of (Last created timer window) to Wave 7 Start in:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 40.00 seconds
Wait 40.00 seconds
Set Variable Set Point[6] = (Center of Unit_Spawn_Norden <gen>)
Unit - Create 10 Dark Troll 7 for Neutral Hostile at (Center of Unit_Spawn_Norden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[6] = (Center of Unit_Spawn_Osten <gen>)
Unit - Create 10 Dark Troll 7 for Neutral Hostile at (Center of Unit_Spawn_Osten <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[6] = (Center of Unit_Spawn_Suden <gen>)
Unit - Create 10 Dark Troll 7 for Neutral Hostile at (Center of Unit_Spawn_Suden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[6] = (Center of Unit_Spawn_Westen <gen>)
Unit - Create 10 Dark Troll 7 for Neutral Hostile at (Center of Unit_Spawn_Westen <gen>) facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Point[6])
Wave 8
Events
Map initialization
Conditions
Actions
Wait 320.00 seconds
Game - Display to (All players) the text: Wave 8 attack in 40 seconds!
Wait 0.00 seconds
Countdown Timer - Change the title of (Last created timer window) to Wave 8 Start in:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 40.00 seconds
Wait 40.00 seconds
Set Variable Set Point[7] = (Center of Unit_Spawn_Norden <gen>)
Unit - Create 10 Sea Turtle Hatchling 8 for Neutral Hostile at (Center of Unit_Spawn_Norden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[7] = (Center of Unit_Spawn_Osten <gen>)
Unit - Create 10 Sea Turtle Hatchling 8 for Neutral Hostile at (Center of Unit_Spawn_Osten <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[7] = (Center of Unit_Spawn_Suden <gen>)
Unit - Create 10 Sea Turtle Hatchling 8 for Neutral Hostile at (Center of Unit_Spawn_Suden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[7] = (Center of Unit_Spawn_Westen <gen>)
Unit - Create 10 Sea Turtle Hatchling 8 for Neutral Hostile at (Center of Unit_Spawn_Westen <gen>) facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Point[7])
Wave 9
Events
Map initialization
Conditions
Actions
Wait 360.00 seconds
Game - Display to (All players) the text: Wave 9 attack in 40 seconds!
Wait 0.00 seconds
Countdown Timer - Change the title of (Last created timer window) to Wave 9 Start in:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 40.00 seconds
Wait 40.00 seconds
Set Variable Set Point[8] = (Center of Unit_Spawn_Norden <gen>)
Unit - Create 10 Satyr 9 for Neutral Hostile at (Center of Unit_Spawn_Norden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[8] = (Center of Unit_Spawn_Osten <gen>)
Unit - Create 10 Satyr 9 for Neutral Hostile at (Center of Unit_Spawn_Osten <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[8] = (Center of Unit_Spawn_Suden <gen>)
Unit - Create 10 Satyr 9 for Neutral Hostile at (Center of Unit_Spawn_Suden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[8] = (Center of Unit_Spawn_Westen <gen>)
Unit - Create 10 Satyr 9 for Neutral Hostile at (Center of Unit_Spawn_Westen <gen>) facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Point[8])
Wave 10
Events
Map initialization
Conditions
Actions
Wait 400.00 seconds
Game - Display to (All players) the text: Wave 10 is Boss. It attack in 60 seconds!
Wait 0.00 seconds
Countdown Timer - Change the title of (Last created timer window) to Wave 10 Start in:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 60.00 seconds
Wait 60.00 seconds
Set Variable Set Point[9] = (Center of Unit_Spawn_Norden <gen>)
Unit - Create 3 Stormreaver Apprentice 10 for Neutral Hostile at (Center of Unit_Spawn_Norden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[9] = (Center of Unit_Spawn_Osten <gen>)
Unit - Create 3 Stormreaver Apprentice 10 for Neutral Hostile at (Center of Unit_Spawn_Osten <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[9] = (Center of Unit_Spawn_Suden <gen>)
Unit - Create 3 Stormreaver Apprentice 10 for Neutral Hostile at (Center of Unit_Spawn_Suden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[9] = (Center of Unit_Spawn_Westen <gen>)
Unit - Create 3 Stormreaver Apprentice 10 for Neutral Hostile at (Center of Unit_Spawn_Westen <gen>) facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Point[9])
Wave 11
Events
Map initialization
Conditions
Actions
Wait 460.00 seconds
Game - Display to (All players) the text: Wave 11 attack in 100 seconds!You have some time to rebuild!
Wait 0.00 seconds
Countdown Timer - Change the title of (Last created timer window) to Wave 11 Start in:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 100.00 seconds
Wait 100.00 seconds
Set Variable Set Point[10] = (Center of Unit_Spawn_Norden <gen>)
Unit - Create 10 Tuskarr Fighter 11 for Neutral Hostile at (Center of Unit_Spawn_Norden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[10] = (Center of Unit_Spawn_Osten <gen>)
Unit - Create 10 Tuskarr Fighter 11 for Neutral Hostile at (Center of Unit_Spawn_Osten <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[10] = (Center of Unit_Spawn_Suden <gen>)
Unit - Create 10 Tuskarr Fighter 11 for Neutral Hostile at (Center of Unit_Spawn_Suden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[10] = (Center of Unit_Spawn_Westen <gen>)
Unit - Create 10 Tuskarr Fighter 11 for Neutral Hostile at (Center of Unit_Spawn_Westen <gen>) facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Point[10])
Wave 12
Events
Map initialization
Conditions
Actions
Wait 560.00 seconds
Game - Display to (All players) the text: Wave 12 attack in 40 seconds!
Wait 0.00 seconds
Countdown Timer - Change the title of (Last created timer window) to Wave 12 Start in:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 40.00 seconds
Wait 40.00 seconds
Set Variable Set Point[11] = (Center of Unit_Spawn_Norden <gen>)
Unit - Create 10 Quillboar 12 for Neutral Hostile at (Center of Unit_Spawn_Norden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[11] = (Center of Unit_Spawn_Osten <gen>)
Unit - Create 10 Quillboar 12 for Neutral Hostile at (Center of Unit_Spawn_Osten <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[11] = (Center of Unit_Spawn_Suden <gen>)
Unit - Create 10 Quillboar 12 for Neutral Hostile at (Center of Unit_Spawn_Suden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[11] = (Center of Unit_Spawn_Westen <gen>)
Unit - Create 10 Quillboar 12 for Neutral Hostile at (Center of Unit_Spawn_Westen <gen>) facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Point[11])
Wave 13
Events
Map initialization
Conditions
Actions
Wait 600.00 seconds
Game - Display to (All players) the text: Wave 13 attack in 40 seconds!
Wait 0.00 seconds
Countdown Timer - Change the title of (Last created timer window) to Wave 13 Start in:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 40.00 seconds
Wait 40.00 seconds
Set Variable Set Point[12] = (Center of Unit_Spawn_Norden <gen>)
Unit - Create 10 Succubus 13 for Neutral Hostile at (Center of Unit_Spawn_Norden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[12] = (Center of Unit_Spawn_Osten <gen>)
Unit - Create 10 Succubus 13 for Neutral Hostile at (Center of Unit_Spawn_Osten <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[12] = (Center of Unit_Spawn_Suden <gen>)
Unit - Create 10 Succubus 13 for Neutral Hostile at (Center of Unit_Spawn_Suden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[12] = (Center of Unit_Spawn_Westen <gen>)
Unit - Create 10 Succubus 13 for Neutral Hostile at (Center of Unit_Spawn_Westen <gen>) facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Point[12])
Wave 14
Events
Map initialization
Conditions
Actions
Wait 640.00 seconds
Game - Display to (All players) the text: Wave 14 attack in 40 seconds!
Wait 0.00 seconds
Countdown Timer - Change the title of (Last created timer window) to Wave 14 Start in:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 40.00 seconds
Wait 40.00 seconds
Set Variable Set Point[13] = (Center of Unit_Spawn_Norden <gen>)
Unit - Create 10 Jungle Stalker 14 for Neutral Hostile at (Center of Unit_Spawn_Norden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[13] = (Center of Unit_Spawn_Osten <gen>)
Unit - Create 10 Jungle Stalker 14 for Neutral Hostile at (Center of Unit_Spawn_Osten <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[13] = (Center of Unit_Spawn_Suden <gen>)
Unit - Create 10 Jungle Stalker 14 for Neutral Hostile at (Center of Unit_Spawn_Suden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[13] = (Center of Unit_Spawn_Westen <gen>)
Unit - Create 10 Jungle Stalker 14 for Neutral Hostile at (Center of Unit_Spawn_Westen <gen>) facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Point[13])
Wave 15
Events
Map initialization
Conditions
Actions
Wait 680.00 seconds
Game - Display to (All players) the text: Wave 15 is Boss. It attack in 60 seconds!
Wait 0.00 seconds
Countdown Timer - Change the title of (Last created timer window) to Wave 15 Start in:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 60.00 seconds
Wait 60.00 seconds
Set Variable Set Point[14] = (Center of Unit_Spawn_Norden <gen>)
Unit - Create 3 Ancient Wendigo 15 for Neutral Hostile at (Center of Unit_Spawn_Norden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[14] = (Center of Unit_Spawn_Osten <gen>)
Unit - Create 3 Ancient Wendigo 15 for Neutral Hostile at (Center of Unit_Spawn_Osten <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[14] = (Center of Unit_Spawn_Suden <gen>)
Unit - Create 3 Ancient Wendigo 15 for Neutral Hostile at (Center of Unit_Spawn_Suden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[14] = (Center of Unit_Spawn_Westen <gen>)
Unit - Create 3 Ancient Wendigo 15 for Neutral Hostile at (Center of Unit_Spawn_Westen <gen>) facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Point[14])
Wave 16
Events
Map initialization
Conditions
Actions
Wait 740.00 seconds
Game - Display to (All players) the text: Wave 16 attack in 120 seconds!You have some time to rebuild!
Wait 0.00 seconds
Countdown Timer - Change the title of (Last created timer window) to Wave 16 Start in:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 120.00 seconds
Wait 120.00 seconds
Set Variable Set Point[15] = (Center of Unit_Spawn_Norden <gen>)
Unit - Create 10 Spider Crab Shorecrawler 16 for Neutral Hostile at (Center of Unit_Spawn_Norden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[15] = (Center of Unit_Spawn_Osten <gen>)
Unit - Create 10 Spider Crab Shorecrawler 16 for Neutral Hostile at (Center of Unit_Spawn_Osten <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[15] = (Center of Unit_Spawn_Suden <gen>)
Unit - Create 10 Spider Crab Shorecrawler 16 for Neutral Hostile at (Center of Unit_Spawn_Suden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[15] = (Center of Unit_Spawn_Westen <gen>)
Unit - Create 10 Spider Crab Shorecrawler 16 for Neutral Hostile at (Center of Unit_Spawn_Westen <gen>) facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Point[15])
Wave 17
Events
Map initialization
Conditions
Actions
Wait 860.00 seconds
Game - Display to (All players) the text: Wave 17 attack in 40 seconds!
Wait 0.00 seconds
Countdown Timer - Change the title of (Last created timer window) to Wave 17 Start in:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 40.00 seconds
Wait 40.00 seconds
Set Variable Set Point[16] = (Center of Unit_Spawn_Norden <gen>)
Unit - Create 10 Frost Wolf 17 for Neutral Hostile at (Center of Unit_Spawn_Norden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[16] = (Center of Unit_Spawn_Osten <gen>)
Unit - Create 10 Frost Wolf 17 for Neutral Hostile at (Center of Unit_Spawn_Osten <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[16] = (Center of Unit_Spawn_Suden <gen>)
Unit - Create 10 Frost Wolf 17 for Neutral Hostile at (Center of Unit_Spawn_Suden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[16] = (Center of Unit_Spawn_Westen <gen>)
Unit - Create 10 Frost Wolf 17 for Neutral Hostile at (Center of Unit_Spawn_Westen <gen>) facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Point[16])
Wave 18
Events
Map initialization
Conditions
Actions
Wait 900.00 seconds
Game - Display to (All players) the text: Wave 18 attack in 50 seconds!
Wait 0.00 seconds
Countdown Timer - Change the title of (Last created timer window) to Wave 18 Start in:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 50.00 seconds
Wait 50.00 seconds
Set Variable Set Point[17] = (Center of Unit_Spawn_Norden <gen>)
Unit - Create 10 Harpy Scout 18 for Neutral Hostile at (Center of Unit_Spawn_Norden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[17] = (Center of Unit_Spawn_Osten <gen>)
Unit - Create 10 Harpy Scout 18 for Neutral Hostile at (Center of Unit_Spawn_Osten <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[17] = (Center of Unit_Spawn_Suden <gen>)
Unit - Create 10 Harpy Scout 18 for Neutral Hostile at (Center of Unit_Spawn_Suden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[17] = (Center of Unit_Spawn_Westen <gen>)
Unit - Create 10 Harpy Scout 18 for Neutral Hostile at (Center of Unit_Spawn_Westen <gen>) facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Point[17])
Wave 19
Events
Map initialization
Conditions
Actions
Wait 950.00 seconds
Game - Display to (All players) the text: Wave 19 attack in 50 seconds!
Wait 0.00 seconds
Countdown Timer - Change the title of (Last created timer window) to Wave 19 Start in:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 50.00 seconds
Wait 50.00 seconds
Set Variable Set Point[18] = (Center of Unit_Spawn_Norden <gen>)
Unit - Create 10 Salamander Hatchling 19 for Neutral Hostile at (Center of Unit_Spawn_Norden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[18] = (Center of Unit_Spawn_Osten <gen>)
Unit - Create 10 Salamander Hatchling 19 for Neutral Hostile at (Center of Unit_Spawn_Osten <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[18] = (Center of Unit_Spawn_Suden <gen>)
Unit - Create 10 Salamander Hatchling 19 for Neutral Hostile at (Center of Unit_Spawn_Suden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[18] = (Center of Unit_Spawn_Westen <gen>)
Unit - Create 10 Salamander Hatchling 19 for Neutral Hostile at (Center of Unit_Spawn_Westen <gen>) facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Point[18])
Wave 20
Events
Map initialization
Conditions
Actions
Wait 1000.00 seconds
Game - Display to (All players) the text: Wave 20 is Boss. It attack in 100 seconds!
Wait 0.00 seconds
Countdown Timer - Change the title of (Last created timer window) to Wave 20 Start in:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 100.00 seconds
Wait 100.00 seconds
Set Variable Set Point[19] = (Center of Unit_Spawn_Norden <gen>)
Unit - Create 3 Infernal 20 for Neutral Hostile at (Center of Unit_Spawn_Norden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[19] = (Center of Unit_Spawn_Osten <gen>)
Unit - Create 3 Infernal 20 for Neutral Hostile at (Center of Unit_Spawn_Osten <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[19] = (Center of Unit_Spawn_Suden <gen>)
Unit - Create 3 Infernal 20 for Neutral Hostile at (Center of Unit_Spawn_Suden <gen>) facing (Position of (Triggering unit))
Set Variable Set Point[19] = (Center of Unit_Spawn_Westen <gen>)
Unit - Create 3 Infernal 20 for Neutral Hostile at (Center of Unit_Spawn_Westen <gen>) facing (Position of (Triggering unit))
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