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Triggers
Fantasy Village.w3x
Variables
Village Builder V1.6d
Read Me
Text
The Space Shuttle
Village of Northrend sout east
Trashed village
East village
North Village
entrance To Terranes
Urn of Terranes Placement
------Castles------
Red Castle
Open Gate 1
Open Gate 2
Close gate 1
Close gate 2
Blues Castle
Open gate 1
Open gate 2
Close Blue 1
Close Blue 2
Teals Castle
open gate 1
Close Teal 1
Purples Castle
Open purple 1
Open purple 2
Close Purple 1
Close Purple 2
Yellows Castle
open Gate 1
Close Yellow 1
Orange Castle
Open Gate 3
Open Gate 4
Close gate 4
Close gate 3
Greens Castle
Open GAte 1
OPen Gate 2
Close gate 1 Green
Close gate 2 Green
------Money------
Reds Resource
Red Money
Blue Resources
Blue Money
Teal Resources
Teal Money
Purple Resources
Purple Money
Yellow Resources
Yellow Money
Orange Resources
Orange Money
Green Resources
Green Money
Pink Resources
Pink Money
Gray Resources
Gray Money
Light Blue Resources
Light Blue Money
Dark Green Resources
Dark Green Money
Name
Type
is_array
initial_value
(Contents of the comment)
The Space Shuttle
Events
Unit - A unit enters The_space_shuttle <gen>
Conditions
Actions
Floating Text - Create floating text that reads The space Ship Controls Everything ^^ at (Center of The_space_shuttle <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Village of Northrend sout east
Events
Unit - A unit enters Village_of_Northrend <gen>
Conditions
Actions
Floating Text - Create floating text that reads Greetings traveller, what brings you to our city ?Have a nice day. at (Center of Village_of_Northrend <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Trashed village
Events
Unit - A unit enters Trashed_Village <gen>
Conditions
Actions
Floating Text - Create floating text that reads The orcs have allready bent here.Rest in peace Guys. Did you come because you wanted money ?! BETRAIDER .. A RAIDER ! SAVE YOU'R ALL!! at (Center of Trashed_Village <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
East village
Events
Unit - A unit enters East_Village <gen>
Conditions
Actions
Floating Text - Create floating text that reads Welcome to our little village, enjoy you'r stay. And have a nice day. at (Center of East_Village <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
North Village
Events
Unit - A unit enters Noth_Village <gen>
Conditions
Actions
Floating Text - Create floating text that reads ... Arh, a newcomer. at (Center of Noth_Village <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
entrance To Terranes
Events
Unit - A unit enters Entrance_To_Terranes <gen>
Conditions
Actions
Floating Text - Create floating text that reads These Gates behold the path of Terranes, go in here with own risk, you might not come out alive. at (Center of Entrance_To_Terranes <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Urn of Terranes Placement
Events
Unit - A unit enters Urn_of_Terranes_Placement <gen>
Conditions
Actions
Floating Text - Create floating text that reads Place the Urn of Terranes here ! And get the old naga's forgotten hero. Terranes. at (Center of Urn_of_Terranes_Placement <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Open Gate 1
Events
Player - Player 1 (Red) types a chat message containing -open gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0147 <gen>
Open Gate 2
Events
Player - Player 1 (Red) types a chat message containing -open gate2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0020 <gen>
Destructible - Open Iron Gate 0021 <gen>
Close gate 1
Events
Player - Player 1 (Red) types a chat message containing -close gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0147 <gen>
Close gate 2
Events
Player - Player 1 (Red) types a chat message containing -open gate2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0020 <gen>
Destructible - Close Iron Gate 0021 <gen>
Open gate 1
Events
Player - Player 2 (Blue) types a chat message containing -open gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0020 <gen>
Destructible - Open Elven Gate 0001 <gen>
Open gate 2
Events
Player - Player 2 (Blue) types a chat message containing -open gate2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0003 <gen>
Destructible - Open Elven Gate 0000 <gen>
Close Blue 1
Events
Player - Player 2 (Blue) types a chat message containing -close gate 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0020 <gen>
Destructible - Close Elven Gate 0001 <gen>
Close Blue 2
Events
Player - Player 2 (Blue) types a chat message containing -close gate 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0003 <gen>
Destructible - Close Elven Gate 0000 <gen>
open gate 1
Events
Player - Player 3 (Teal) types a chat message containing -open gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0005 <gen>
Destructible - Open Gate 0004 <gen>
Close Teal 1
Events
Player - Player 3 (Teal) types a chat message containing -close gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0005 <gen>
Destructible - Close Gate 0004 <gen>
Open purple 1
Events
Player - Player 4 (Purple) types a chat message containing -open gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0014 <gen>
Destructible - Open Iron Gate 0017 <gen>
Open purple 2
Events
Player - Player 4 (Purple) types a chat message containing -open gate2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0015 <gen>
Destructible - Open Iron Gate 0016 <gen>
Close Purple 1
Events
Player - Player 4 (Purple) types a chat message containing -close gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0014 <gen>
Destructible - Close Iron Gate 0017 <gen>
Close Purple 2
Events
Player - Player 4 (Purple) types a chat message containing -close gate2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0015 <gen>
Destructible - Open Iron Gate 0016 <gen>
open Gate 1
Events
Player - Player 5 (Yellow) types a chat message containing -open gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0148 <gen>
Close Yellow 1
Events
Player - Player 5 (Yellow) types a chat message containing -close gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Demonic Gate 0148 <gen>
Open Gate 3
Events
Player - Player 6 (Orange) types a chat message containing -open gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Massive Ruined Gate 0051 <gen>
Open Gate 4
Events
Player - Player 6 (Orange) types a chat message containing -open gate2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Ruined Gate 0091 <gen>
Destructible - Open Ruined Gate 0092 <gen>
Close gate 4
Events
Player - Player 6 (Orange) types a chat message containing -close gate2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Ruined Gate 0091 <gen>
Destructible - Close Ruined Gate 0092 <gen>
Close gate 3
Events
Player - Player 6 (Orange) types a chat message containing -close gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Massive Ruined Gate 0051 <gen>
Open GAte 1
Events
Player - Player 7 (Green) types a chat message containing -open gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0050 <gen>
Destructible - Open Elven Gate 0049 <gen>
OPen Gate 2
Events
Player - Player 7 (Green) types a chat message containing -open gate2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open City Entrance 0048 <gen>
Close gate 1 Green
Events
Player - Player 7 (Green) types a chat message containing -close gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0050 <gen>
Destructible - Open Elven Gate 0049 <gen>
Close gate 2 Green
Events
Player - Player 7 (Green) types a chat message containing -close gate2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open City Entrance 0048 <gen>
Red Money
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 2500 to Player 1 (Red) . Current gold
Blue Money
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 2500 to Player 1 (Red) . Current gold
Teal Money
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 2500 to Player 1 (Red) . Current gold
Purple Money
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 2500 to Player 1 (Red) . Current gold
Yellow Money
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 2500 to Player 1 (Red) . Current gold
Orange Money
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 2500 to Player 1 (Red) . Current gold
Green Money
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 2500 to Player 1 (Red) . Current gold
Pink Money
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 2500 to Player 1 (Red) . Current gold
Gray Money
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 2500 to Player 1 (Red) . Current gold
Light Blue Money
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 2500 to Player 1 (Red) . Current gold
Dark Green Money
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 2500 to Player 1 (Red) . Current gold
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