Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Fandral Staghelm Portrait of the bundle Fandral Staghelm Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Fandral Staghelm.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing fandral_portrait.mdx
Now Click the "Import File" Button:
Next select 'fandral_portrait.mdx' in the folder which you extracted from the zip archive:
Fandral Staghelm Portrait
fandral_main_diffuse.dds
fandral_pauldron_diffuse.dds
fandral_pauldron_emissive.dds
fandral_pauldron_normal.dds
fandral_pauldron_orm.dds
fandral_wing_diffuse.dds
fandral_wing_emissive.dds
fandral_wing_normal.dds
The file has been properly added to the map archive:
fandral_portrait.mdx
Model
563
war3mapimported/fandral_portrait.mdx
Done, you have imported the file fandral_portrait.mdx.
Importing fandral_main_diffuse.dds
Now Click the "Import File" Button:
Next select 'fandral_main_diffuse.dds' in the folder which you extracted from the zip archive:
Fandral Staghelm Portrait
fandral_portrait.mdx
fandral_pauldron_diffuse.dds
fandral_pauldron_emissive.dds
fandral_pauldron_normal.dds
fandral_pauldron_orm.dds
fandral_wing_diffuse.dds
fandral_wing_emissive.dds
fandral_wing_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
fandral_portrait.mdx
Model
563
war3mapimported/fandral_portrait.mdx
fandral_main_diffuse.dds
Image / Texture
341
war3mapimported/fandral_main_diffuse.dds
Double-click the file fandral_main_diffuse.dds:
fandral_main_diffuse.dds
Image / Texture
341
war3mapimported/fandral_main_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
fandral_main_diffuse.dds
Image / Texture
341
fandral_main_diffuse.dds
The file has been properly added to the map archive:
fandral_portrait.mdx
Model
563
war3mapimported/fandral_portrait.mdx
fandral_main_diffuse.dds
Image / Texture
341
fandral_main_diffuse.dds
Done, you have imported the file fandral_main_diffuse.dds.
Importing fandral_pauldron_diffuse.dds
Now Click the "Import File" Button:
Next select 'fandral_pauldron_diffuse.dds' in the folder which you extracted from the zip archive:
Fandral Staghelm Portrait
fandral_portrait.mdx
fandral_main_diffuse.dds
fandral_pauldron_diffuse.dds
fandral_pauldron_emissive.dds
fandral_pauldron_normal.dds
fandral_pauldron_orm.dds
fandral_wing_diffuse.dds
fandral_wing_emissive.dds
fandral_wing_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
fandral_portrait.mdx
Model
563
war3mapimported/fandral_portrait.mdx
fandral_main_diffuse.dds
Image / Texture
341
fandral_main_diffuse.dds
fandral_pauldron_diffuse.dds
Image / Texture
85
war3mapimported/fandral_pauldron_diffuse.dds
Double-click the file fandral_pauldron_diffuse.dds:
fandral_pauldron_diffuse.dds
Image / Texture
85
war3mapimported/fandral_pauldron_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
fandral_pauldron_diffuse.dds
Image / Texture
85
fandral_pauldron_diffuse.dds
The file has been properly added to the map archive:
fandral_portrait.mdx
Model
563
war3mapimported/fandral_portrait.mdx
fandral_main_diffuse.dds
Image / Texture
341
fandral_main_diffuse.dds
fandral_pauldron_diffuse.dds
Image / Texture
85
fandral_pauldron_diffuse.dds
Done, you have imported the file fandral_pauldron_diffuse.dds.
Importing fandral_pauldron_emissive.dds
Now Click the "Import File" Button:
Next select 'fandral_pauldron_emissive.dds' in the folder which you extracted from the zip archive:
Fandral Staghelm Portrait
fandral_portrait.mdx
fandral_main_diffuse.dds
fandral_pauldron_diffuse.dds
fandral_pauldron_emissive.dds
fandral_pauldron_normal.dds
fandral_pauldron_orm.dds
fandral_wing_diffuse.dds
fandral_wing_emissive.dds
fandral_wing_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
fandral_portrait.mdx
Model
563
war3mapimported/fandral_portrait.mdx
fandral_main_diffuse.dds
Image / Texture
341
fandral_main_diffuse.dds
fandral_pauldron_diffuse.dds
Image / Texture
85
fandral_pauldron_diffuse.dds
fandral_pauldron_emissive.dds
Image / Texture
85
war3mapimported/fandral_pauldron_emissive.dds
Double-click the file fandral_pauldron_emissive.dds:
fandral_pauldron_emissive.dds
Image / Texture
85
war3mapimported/fandral_pauldron_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
fandral_pauldron_emissive.dds
Image / Texture
85
fandral_pauldron_emissive.dds
The file has been properly added to the map archive:
fandral_portrait.mdx
Model
563
war3mapimported/fandral_portrait.mdx
fandral_main_diffuse.dds
Image / Texture
341
fandral_main_diffuse.dds
fandral_pauldron_diffuse.dds
Image / Texture
85
fandral_pauldron_diffuse.dds
fandral_pauldron_emissive.dds
Image / Texture
85
fandral_pauldron_emissive.dds
Done, you have imported the file fandral_pauldron_emissive.dds.
Importing fandral_pauldron_normal.dds
Now Click the "Import File" Button:
Next select 'fandral_pauldron_normal.dds' in the folder which you extracted from the zip archive:
Fandral Staghelm Portrait
fandral_portrait.mdx
fandral_main_diffuse.dds
fandral_pauldron_diffuse.dds
fandral_pauldron_emissive.dds
fandral_pauldron_normal.dds
fandral_pauldron_orm.dds
fandral_wing_diffuse.dds
fandral_wing_emissive.dds
fandral_wing_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
fandral_portrait.mdx
Model
563
war3mapimported/fandral_portrait.mdx
fandral_main_diffuse.dds
Image / Texture
341
fandral_main_diffuse.dds
fandral_pauldron_diffuse.dds
Image / Texture
85
fandral_pauldron_diffuse.dds
fandral_pauldron_emissive.dds
Image / Texture
85
fandral_pauldron_emissive.dds
fandral_pauldron_normal.dds
Image / Texture
85
war3mapimported/fandral_pauldron_normal.dds
Double-click the file fandral_pauldron_normal.dds:
fandral_pauldron_normal.dds
Image / Texture
85
war3mapimported/fandral_pauldron_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
fandral_pauldron_normal.dds
Image / Texture
85
fandral_pauldron_normal.dds
The file has been properly added to the map archive:
fandral_portrait.mdx
Model
563
war3mapimported/fandral_portrait.mdx
fandral_main_diffuse.dds
Image / Texture
341
fandral_main_diffuse.dds
fandral_pauldron_diffuse.dds
Image / Texture
85
fandral_pauldron_diffuse.dds
fandral_pauldron_emissive.dds
Image / Texture
85
fandral_pauldron_emissive.dds
fandral_pauldron_normal.dds
Image / Texture
85
fandral_pauldron_normal.dds
Done, you have imported the file fandral_pauldron_normal.dds.
Importing fandral_pauldron_orm.dds
Now Click the "Import File" Button:
Next select 'fandral_pauldron_orm.dds' in the folder which you extracted from the zip archive:
Fandral Staghelm Portrait
fandral_portrait.mdx
fandral_main_diffuse.dds
fandral_pauldron_diffuse.dds
fandral_pauldron_emissive.dds
fandral_pauldron_normal.dds
fandral_wing_diffuse.dds
fandral_wing_emissive.dds
fandral_wing_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
fandral_portrait.mdx
Model
563
war3mapimported/fandral_portrait.mdx
fandral_main_diffuse.dds
Image / Texture
341
fandral_main_diffuse.dds
fandral_pauldron_diffuse.dds
Image / Texture
85
fandral_pauldron_diffuse.dds
fandral_pauldron_emissive.dds
Image / Texture
85
fandral_pauldron_emissive.dds
fandral_pauldron_normal.dds
Image / Texture
85
fandral_pauldron_normal.dds
fandral_pauldron_orm.dds
Image / Texture
85
war3mapimported/fandral_pauldron_orm.dds
Double-click the file fandral_pauldron_orm.dds:
fandral_pauldron_orm.dds
Image / Texture
85
war3mapimported/fandral_pauldron_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
fandral_pauldron_orm.dds
Image / Texture
85
fandral_pauldron_orm.dds
The file has been properly added to the map archive:
fandral_portrait.mdx
Model
563
war3mapimported/fandral_portrait.mdx
fandral_main_diffuse.dds
Image / Texture
341
fandral_main_diffuse.dds
fandral_pauldron_diffuse.dds
Image / Texture
85
fandral_pauldron_diffuse.dds
fandral_pauldron_emissive.dds
Image / Texture
85
fandral_pauldron_emissive.dds
fandral_pauldron_normal.dds
Image / Texture
85
fandral_pauldron_normal.dds
fandral_pauldron_orm.dds
Image / Texture
85
fandral_pauldron_orm.dds
Done, you have imported the file fandral_pauldron_orm.dds.
Importing fandral_wing_diffuse.dds
Now Click the "Import File" Button:
Next select 'fandral_wing_diffuse.dds' in the folder which you extracted from the zip archive:
Fandral Staghelm Portrait
fandral_portrait.mdx
fandral_main_diffuse.dds
fandral_pauldron_diffuse.dds
fandral_pauldron_emissive.dds
fandral_pauldron_normal.dds
fandral_pauldron_orm.dds
fandral_wing_emissive.dds
fandral_wing_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
fandral_portrait.mdx
Model
563
war3mapimported/fandral_portrait.mdx
fandral_main_diffuse.dds
Image / Texture
341
fandral_main_diffuse.dds
fandral_pauldron_diffuse.dds
Image / Texture
85
fandral_pauldron_diffuse.dds
fandral_pauldron_emissive.dds
Image / Texture
85
fandral_pauldron_emissive.dds
fandral_pauldron_normal.dds
Image / Texture
85
fandral_pauldron_normal.dds
fandral_pauldron_orm.dds
Image / Texture
85
fandral_pauldron_orm.dds
fandral_wing_diffuse.dds
Image / Texture
85
war3mapimported/fandral_wing_diffuse.dds
Double-click the file fandral_wing_diffuse.dds:
fandral_wing_diffuse.dds
Image / Texture
85
war3mapimported/fandral_wing_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
fandral_wing_diffuse.dds
Image / Texture
85
fandral_wing_diffuse.dds
The file has been properly added to the map archive:
fandral_portrait.mdx
Model
563
war3mapimported/fandral_portrait.mdx
fandral_main_diffuse.dds
Image / Texture
341
fandral_main_diffuse.dds
fandral_pauldron_diffuse.dds
Image / Texture
85
fandral_pauldron_diffuse.dds
fandral_pauldron_emissive.dds
Image / Texture
85
fandral_pauldron_emissive.dds
fandral_pauldron_normal.dds
Image / Texture
85
fandral_pauldron_normal.dds
fandral_pauldron_orm.dds
Image / Texture
85
fandral_pauldron_orm.dds
fandral_wing_diffuse.dds
Image / Texture
85
fandral_wing_diffuse.dds
Done, you have imported the file fandral_wing_diffuse.dds.
Importing fandral_wing_emissive.dds
Now Click the "Import File" Button:
Next select 'fandral_wing_emissive.dds' in the folder which you extracted from the zip archive:
Fandral Staghelm Portrait
fandral_portrait.mdx
fandral_main_diffuse.dds
fandral_pauldron_diffuse.dds
fandral_pauldron_emissive.dds
fandral_pauldron_normal.dds
fandral_pauldron_orm.dds
fandral_wing_diffuse.dds
fandral_wing_emissive.dds
fandral_wing_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
fandral_portrait.mdx
Model
563
war3mapimported/fandral_portrait.mdx
fandral_main_diffuse.dds
Image / Texture
341
fandral_main_diffuse.dds
fandral_pauldron_diffuse.dds
Image / Texture
85
fandral_pauldron_diffuse.dds
fandral_pauldron_emissive.dds
Image / Texture
85
fandral_pauldron_emissive.dds
fandral_pauldron_normal.dds
Image / Texture
85
fandral_pauldron_normal.dds
fandral_pauldron_orm.dds
Image / Texture
85
fandral_pauldron_orm.dds
fandral_wing_diffuse.dds
Image / Texture
85
fandral_wing_diffuse.dds
fandral_wing_emissive.dds
Image / Texture
85
war3mapimported/fandral_wing_emissive.dds
Double-click the file fandral_wing_emissive.dds:
fandral_wing_emissive.dds
Image / Texture
85
war3mapimported/fandral_wing_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
fandral_wing_emissive.dds
Image / Texture
85
fandral_wing_emissive.dds
The file has been properly added to the map archive:
fandral_portrait.mdx
Model
563
war3mapimported/fandral_portrait.mdx
fandral_main_diffuse.dds
Image / Texture
341
fandral_main_diffuse.dds
fandral_pauldron_diffuse.dds
Image / Texture
85
fandral_pauldron_diffuse.dds
fandral_pauldron_emissive.dds
Image / Texture
85
fandral_pauldron_emissive.dds
fandral_pauldron_normal.dds
Image / Texture
85
fandral_pauldron_normal.dds
fandral_pauldron_orm.dds
Image / Texture
85
fandral_pauldron_orm.dds
fandral_wing_diffuse.dds
Image / Texture
85
fandral_wing_diffuse.dds
fandral_wing_emissive.dds
Image / Texture
85
fandral_wing_emissive.dds
Done, you have imported the file fandral_wing_emissive.dds.
Importing fandral_wing_normal.dds
Now Click the "Import File" Button:
Next select 'fandral_wing_normal.dds' in the folder which you extracted from the zip archive:
Fandral Staghelm Portrait
fandral_portrait.mdx
fandral_main_diffuse.dds
fandral_pauldron_diffuse.dds
fandral_pauldron_emissive.dds
fandral_pauldron_normal.dds
fandral_pauldron_orm.dds
fandral_wing_diffuse.dds
fandral_wing_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
fandral_portrait.mdx
Model
563
war3mapimported/fandral_portrait.mdx
fandral_main_diffuse.dds
Image / Texture
341
fandral_main_diffuse.dds
fandral_pauldron_diffuse.dds
Image / Texture
85
fandral_pauldron_diffuse.dds
fandral_pauldron_emissive.dds
Image / Texture
85
fandral_pauldron_emissive.dds
fandral_pauldron_normal.dds
Image / Texture
85
fandral_pauldron_normal.dds
fandral_pauldron_orm.dds
Image / Texture
85
fandral_pauldron_orm.dds
fandral_wing_diffuse.dds
Image / Texture
85
fandral_wing_diffuse.dds
fandral_wing_emissive.dds
Image / Texture
85
fandral_wing_emissive.dds
fandral_wing_normal.dds
Image / Texture
85
war3mapimported/fandral_wing_normal.dds
Double-click the file fandral_wing_normal.dds:
fandral_wing_normal.dds
Image / Texture
85
war3mapimported/fandral_wing_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
fandral_wing_normal.dds
Image / Texture
85
fandral_wing_normal.dds
The file has been properly added to the map archive:
fandral_portrait.mdx
Model
563
war3mapimported/fandral_portrait.mdx
fandral_main_diffuse.dds
Image / Texture
341
fandral_main_diffuse.dds
fandral_pauldron_diffuse.dds
Image / Texture
85
fandral_pauldron_diffuse.dds
fandral_pauldron_emissive.dds
Image / Texture
85
fandral_pauldron_emissive.dds
fandral_pauldron_normal.dds
Image / Texture
85
fandral_pauldron_normal.dds
fandral_pauldron_orm.dds
Image / Texture
85
fandral_pauldron_orm.dds
fandral_wing_diffuse.dds
Image / Texture
85
fandral_wing_diffuse.dds
fandral_wing_emissive.dds
Image / Texture
85
fandral_wing_emissive.dds
fandral_wing_normal.dds
Image / Texture
85
fandral_wing_normal.dds
Done, you have imported the file fandral_wing_normal.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.