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Triggers
Fallout New Vegas (New).w3x
Variables
Initialization
Melee Initialization
Companions
Rex
Lily
Boone
EDE
Brotherhood Of Steel
Quests
Characters Death
Bennys Death
Enter Destinations
Jacobs Town
The Strip
Trading Post 188
Novac
NCR Ranger Outpost Charlie
Goodsprings
Hidden Valley
Black Mountain
Quary
Primm
Primm Pass
Mohave Outpost
Nipton
NCR Correctional Facility
Hoover Dam
The Fort
Leave Destinations
Jacobs Town 2
The Strip 2
Trading Post 188 2
Novac 2
NCR Ranger Outpost Charlie 2
Goodsprings 2
Hidden Valley 2
Black Mountain 2
Quary 2
Primm 2
Primm Pass 2
Mohave Outpost 2
Nipton 2
NCR Correctional Facility 2
Hoover Dam 2
The Fort 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled They-Went-That-Away with the description Try and find the man who tried to kill you , using icon path T51bHelmet.blp
Rex
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Change ownership of Rex 0261 <gen> to Player 1 (Red) and Retain color
Lily
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Unit - Change ownership of Lily 0264 <gen> to Player 1 (Red) and Retain color
Boone
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Change ownership of Boone 0083 <gen> to Player 1 (Red) and Retain color
EDE
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Change ownership of ED-E 0066 <gen> to Player 1 (Red) and Change color
Brotherhood Of Steel
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Change ownership of Veronica 0039 <gen> to Player 1 (Red) and Retain color
Characters Death
Events
Unit - The Courier 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Bennys Death
Events
Unit - Benny 0343 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Jacobs Town
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have entered Jacobs Town
The Strip
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have entered The Strip
Trading Post 188
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have entered 188 Trading Post
Novac
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have entered Novac
NCR Ranger Outpost Charlie
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have entered NCR Ranger Outpost Charlie
Goodsprings
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have entered Goodsprings
Hidden Valley
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have entered Hidden Valley
Black Mountain
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have entered Black Mountain
Quary
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have entered Quary
Primm
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have entered Primm
Primm Pass
Events
Unit - A unit enters Region_015 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have entered Primm Pass
Mohave Outpost
Events
Unit - A unit enters Region_016 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have entered Mohave Outpost
Nipton
Events
Unit - A unit enters Region_017 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have entered Nipton
NCR Correctional Facility
Events
Unit - A unit enters Region_018 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have entered NCR correctional facility
Hoover Dam
Events
Unit - A unit enters Region_019 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have entered Hoover Dam
The Fort
Events
Unit - A unit enters Region_020 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have entered The Fort
Jacobs Town 2
Events
Unit - A unit leaves Region_006 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have left Jacobs Town
The Strip 2
Events
Unit - A unit leaves Region_007 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have left The Strip
Trading Post 188 2
Events
Unit - A unit leaves Region_008 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have left 188 Trading Post
Novac 2
Events
Unit - A unit leaves Region_009 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have left Novac
NCR Ranger Outpost Charlie 2
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have left NCR Ranger Outpost Charlie
Goodsprings 2
Events
Unit - A unit leaves Region_011 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have left Goodsprings
Hidden Valley 2
Events
Unit - A unit leaves Region_012 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have left Hidden Valley
Black Mountain 2
Events
Unit - A unit leaves Region_013 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have left Black Mountain
Quary 2
Events
Unit - A unit leaves Region_014 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have left Quary
Primm 2
Events
Unit - A unit leaves Region_005 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have left Primm
Primm Pass 2
Events
Unit - A unit leaves Region_015 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have left Primm Pass
Mohave Outpost 2
Events
Unit - A unit leaves Region_016 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have left Mohave Outpost
Nipton 2
Events
Unit - A unit leaves Region_017 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have left Nipton
NCR Correctional Facility 2
Events
Unit - A unit leaves Region_018 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have left NCR Correctional Facility
Hoover Dam 2
Events
Unit - A unit leaves Region_019 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have left Hoover Dam
The Fort 2
Events
Unit - A unit leaves Region_020 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have left The Fort
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