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Model validation: FallenOneOverSeer

FallenOneOverSeer.mdx

0 errors 0 severe 6 warnings 10 unused
  • 3 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Bone 10 - "Geo_MouthInnerTop"
    • There are no vertices attached to this bone
  • 1 Bone 12 - "Geo_EyeLids"
    • There are no vertices attached to this bone
  • 1 Bone 13 - "Geo_MouthInnerBottom"
    • There are no vertices attached to this bone
  • 1 Helper 0
    • 1 Translation
      • Track 1 at frame 133733 has exactly the same value as tracks 0 and 2
  • 1 Helper 6
    • 1 Rotation
      • Track 5 at frame 37467 has exactly the same value as tracks 4 and 6
  • 1 Helper 15
    • 1 Rotation
      • Track 23 at frame 4300 has roughly the same value as tracks 22 and 24
  • 2 Helper 16
    • 2 Rotation
      • Track 28 at frame 4300 has roughly the same value as tracks 27 and 29
      • Track 123 at frame 37267 has exactly the same value as tracks 122 and 124
  • 1 Helper 17
    • 1 Rotation
      • Track 129 at frame 37267 has exactly the same value as tracks 128 and 130
  • 2 Helper 21
    • 2 Rotation
      • Track 68 at frame 33567 has roughly the same value as tracks 67 and 69
      • Track 219 at frame 66967 has roughly the same value as tracks 218 and 220
  • 1 Helper 23
    • 1 Translation
      • Track 62 at frame 191633 has exactly the same value as tracks 61 and 63
  • unused Material 2
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