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Triggers
Fallen Decendants V1.2.2.w3x
Variables
Initialization
Start up
Start up D
Inner cir
Inner cir Copy
Inner cir Copy 2
Inner cir Copy 3
Inner cir Copy 4
Inner cir Copy 5
Inner cir Copy 6
Writing
Stating
Untitled Trigger 002
Untitled Trigger 005
Untitled Trigger 003
Untitled Trigger 001
Untitled Trigger 001 Copy
leaver
leaver Copy
leaver Copy 2
leaver Copy 3
leaver Copy 4
leaver Copy 5
leaver Copy 6
leaver Copy 7
Music1
Universe
Univ
Fix
Effects
Start
Start E
Luci
Luci Copy
Luci Copy Copy
Player Shutdowns
Protection
player 1
Player 1 Copy
player 2
Player 2 copy
player 3
Player 3 copy
player 4
Player 4 copy
player 5
Player 5 copy
player 6
Player 6 copy
player 7
Player 7 copy
Creeps
EXP
EXP Copy 2
EXP Copy
EXP Copy 3
EXP Copy 4
EXP Copy 5
Spawning
Return
Return Copy
Return Copy 2
Return Copy 3
Return Copy 4
Return Copy 5
Sound
Start land
Untitled Trigger 004
Mucis
Creep survival
DEad
Builing exp
pea
pea 2
pea Copy 2
pea Copy 3
pea Copy 4
pea Copy 5
pea Copy 6
melon copy 1
melon copy 1 Copy
melon copy 1 Copy 2
melon copy 1 Copy 3
melon copy 1 Copy 4
melon copy 1 Copy 5
melon copy 1 Copy 6
towers Copy 2
towers Copy 2 Copy
towers Copy 2 Copy 2
towers Copy 2 Copy 3
towers Copy 2 Copy 4
towers Copy 2 Copy 5
towers Copy 2 Copy 6
towers Copy 3
towers Copy 3 Copy
towers Copy 3 Copy 3
towers Copy 3 Copy 4
towers Copy 3 Copy 5
towers Copy 3 Copy 6
towers Copy 3 Copy 7
towers Copy 4
towers Copy 4 Copy
towers Copy 4 Copy 2
towers Copy 4 Copy 3
towers Copy 4 Copy 4
towers Copy 4 Copy 5
towers Copy 4 Copy 6
towers Copy 5
towers Copy 5 Copy
towers Copy 5 Copy 2
towers Copy 5 Copy 3
towers Copy 5 Copy 4
towers Copy 5 Copy 5
towers Copy 5 Copy 6
towers Copy 6
towers Copy 6 Copy
towers Copy 6 Copy 2
towers Copy 6 Copy 3
towers Copy 6 Copy 4
towers Copy 6 Copy 5
towers Copy 6 Copy 6
towers Copy 7
towers Copy 7 Copy
towers Copy 7 Copy 2
towers Copy 7 Copy 3
towers Copy 7 Copy 4
towers Copy 7 Copy 5
towers Copy 7 Copy 6
towers Copy 8
towers Copy 8 Copy
towers Copy 8 Copy 2
towers Copy 8 Copy 3
towers Copy 8 Copy 4
towers Copy 8 Copy 5
towers Copy 8 Copy 6
towers Copy 9
towers Copy 9 Copy
towers Copy 9 Copy 2
towers Copy 9 Copy 3
towers Copy 9 Copy 4
towers Copy 9 Copy 5
towers Copy 9 Copy 6
towers Copy 10
towers Copy 10 Copy
towers Copy 10 Copy 2
towers Copy 10 Copy 3
towers Copy 10 Copy 4
towers Copy 10 Copy 5
towers Copy 10 Copy 6
towers Copy 11
towers Copy 11 Copy
towers Copy 11 Copy 2
towers Copy 11 Copy 3
towers Copy 11 Copy 4
towers Copy 11 Copy 5
towers Copy 11 Copy 6
towers Copy 12
towers Copy 12 Copy
towers Copy 12 Copy 2
towers Copy 12 Copy 3
towers Copy 12 Copy 4
towers Copy 12 Copy 5
towers Copy 12 Copy 6
towers Copy 13
towers Copy 13 Copy
towers Copy 13 Copy 2
towers Copy 13 Copy 3
towers Copy 13 Copy 4
towers Copy 13 Copy 5
towers Copy 13 Copy 6
towers Copy 14
towers Copy 14 Copy
towers Copy 14 Copy 2
towers Copy 14 Copy 3
towers Copy 14 Copy 4
towers Copy 14 Copy 5
towers Copy 14 Copy 6
towers Copy 15
towers Copy 15 Copy
towers Copy 15 Copy 2
towers Copy 15 Copy 3
towers Copy 15 Copy 4
towers Copy 15 Copy 5
towers Copy 15 Copy 6
towers Copy 16
towers Copy 16 Copy
towers Copy 16 Copy 2
towers Copy 16 Copy 3
towers Copy 16 Copy 4
towers Copy 16 Copy 5
towers Copy 16 Copy 6
towers Copy 17
towers Copy 17 Copy
towers Copy 17 Copy 2
towers Copy 17 Copy 3
towers Copy 17 Copy 4
towers Copy 17 Copy 5
towers Copy 17 Copy 6
towers Copy 18
towers Copy 18 Copy
towers Copy 18 Copy 2
towers Copy 18 Copy 3
towers Copy 18 Copy 4
towers Copy 18 Copy 5
towers Copy 18 Copy 6
towers Copy 19
towers Copy 19 Copy
towers Copy 19 Copy 2
towers Copy 19 Copy 3
towers Copy 19 Copy 4
towers Copy 19 Copy 5
towers Copy 19 Copy 6
walls
walls Copy
walls Copy 2
walls Copy 3
walls Copy 4
walls Copy 5
walls Copy 6
walls 2
walls 2 Copy
walls 2 Copy 2
walls 2 Copy 3
walls 2 Copy 4
walls 2 Copy 5
walls 2 Copy 6
walls 3
walls 3 Copy
walls 3 Copy 2
walls 3 Copy 3
walls 3 Copy 4
walls 3 Copy 5
walls 3 Copy 6
walls 4
walls 4 Copy
walls 4 Copy 2
walls 4 Copy 3
walls 4 Copy 4
walls 4 Copy 5
walls 4 Copy 6
walls 5
walls 5 Copy
walls 5 Copy 2
walls 5 Copy 3
walls 5 Copy 4
walls 5 Copy 5
walls 5 Copy 6
walls 6
walls 6 Copy
walls 6 Copy 2
walls 6 Copy 3
walls 6 Copy 4
walls 6 Copy 5
walls 6 Copy 6
walls 7
walls 7 Copy
walls 7 Copy 2
walls 7 Copy 3
walls 7 Copy 4
walls 7 Copy 5
walls 7 Copy 6
walls 8
walls 8 Copy
walls 8 Copy 2
walls 8 Copy 3
walls 8 Copy 4
walls 8 Copy 5
walls 8 Copy 6
walls 9
walls 9 Copy
walls 9 Copy 2
walls 9 Copy 3
walls 9 Copy 4
walls 9 Copy 5
walls 9 Copy 6
walls 10
walls 10 Copy
walls 10 Copy 2
walls 10 Copy 3
walls 10 Copy 4
walls 10 Copy 5
walls 10 Copy 6
walls 11
walls 11 Copy 7
walls 11 Copy
walls 11 Copy 2
walls 11 Copy 3
walls 11 Copy 4
walls 11 Copy 5
walls 11 Copy 6
walls 12
walls 12 Copy
walls 12 Copy 2
walls 12 Copy 3
walls 12 Copy 4
walls 12 Copy 5
walls 12 Copy 6
Other
Other Copy
Other Copy 2
Other Copy 3
Other Copy 4
Other Copy 5
Other Copy 6
Other 2
Other 2 Copy
Other 2 Copy 2
Other 2 Copy 3
Other 2 Copy 4
Other 2 Copy 5
Other 2 Copy 6
Other 3
Other 3 Copy
Other 3 Copy 2
Other 3 Copy 3
Other 3 Copy 4
Other 3 Copy 5
Other 3 Copy 6
Limits
Heal
Winning and lossing
Timer
Vic
quest
Untitled Trigger 006
Name
Type
is_array
initial_value
Angels
force
Yes
gametimer
timer
Yes
Start up
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
Visibility - Disable fog of war
Unit - Create 1 . Fallen Angel for Player 1 (Red) at (Center of Region_007 <gen>) facing (Random angle) degrees
Unit - Create 1 . Fallen Angel for Player 2 (Blue) at (Center of Region_007 <gen>) facing (Random angle) degrees
Unit - Create 1 . Fallen Angel for Player 3 (Teal) at (Center of Region_007 <gen>) facing (Random angle) degrees
Unit - Create 1 . Fallen Angel for Player 4 (Purple) at (Center of Region_007 <gen>) facing (Random angle) degrees
Unit - Create 1 . Fallen Angel for Player 5 (Yellow) at (Center of Region_007 <gen>) facing (Random angle) degrees
Unit - Create 1 . Fallen Angel for Player 6 (Orange) at (Center of Region_007 <gen>) facing (Random angle) degrees
Unit - Create 1 . Fallen Angel for Player 7 (Green) at (Center of Region_007 <gen>) facing (Random angle) degrees
Wait 1.00 seconds
Visibility - Enable fog of war
Start up D
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 1 . Lucifer for Player 10 (Light Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Item - Create Fragmented Universe A at (Random point in (Playable map area))
Item - Create Fragmented Universe B at (Random point in (Playable map area))
Item - Create Fragmented Universe C at (Random point in (Playable map area))
Inner cir
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_000 <gen>)
Game - Display to (All allies of Player 1 (Red).) the text: Dont enter Lucifers lair, the corruption is to much to handle. You will get teleported to the healing waters
Inner cir Copy
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_000 <gen>)
Game - Display to (All allies of Player 1 (Red).) the text: Dont enter Lucifers lair, the corruption is to much to handle. You will get teleported to the healing waters
Inner cir Copy 2
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_000 <gen>)
Game - Display to (All allies of Player 1 (Red).) the text: Dont enter Lucifers lair, the corruption is to much to handle. You will get teleported to the healing waters
Inner cir Copy 3
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_000 <gen>)
Game - Display to (All allies of Player 1 (Red).) the text: Dont enter Lucifers lair, the corruption is to much to handle. You will get teleported to the healing waters
Inner cir Copy 4
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_000 <gen>)
Game - Display to (All allies of Player 1 (Red).) the text: Dont enter Lucifers lair, the corruption is to much to handle. You will get teleported to the healing waters
Inner cir Copy 5
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_000 <gen>)
Game - Display to (All allies of Player 1 (Red).) the text: Dont enter Lucifers lair, the corruption is to much to handle. You will get teleported to the healing waters
Inner cir Copy 6
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_000 <gen>)
Game - Display to (All allies of Player 1 (Red).) the text: Dont enter Lucifers lair, the corruption is to much to handle. You will get teleported to the healing waters
Stating
Events
Map initialization
Conditions
Actions
Wait 10.00 seconds
Game - Display to Player Group - Player 10 (Light Blue) the text: There is a unique item for you but its broken up in 3 fragments all across the map. If you accquire all 3 then look for the ancient tree to recieve your item
Untitled Trigger 002
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 10 (Light Blue) the text: The fragments need to be in this order. Fragment A in slot 1, B in slot 2 and C in slot 3 once u arrive by the tree
Untitled Trigger 005
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lucifer
Actions
Floating Text - Create floating text that reads Extreme neutral creep farming area. CAUTION at (Center of Region_022 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 003
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) the text: There is a secret item for Lucifer to get, if he gets all 3 pieces then he will surely win. Prevent him from retrieving them
Untitled Trigger 001
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 10 (Light Blue) the text: There is a training area for you to the top right of the map. One area has extreme creeps which give lots of gold and exp but are no easy task to kill
Untitled Trigger 001 Copy
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Have any idea's? Bug issue? or map request then email me at [email protected]
leaver
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 1 has left the game
leaver Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 2 has left the game
leaver Copy 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 3 has left the game
leaver Copy 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 4 has left the game
leaver Copy 4
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 5 has left the game
leaver Copy 5
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 6 has left the game
leaver Copy 6
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 7 has left the game
leaver Copy 7
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 10 has left the game
Music1
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Game - Display to (All players) the text: If host types -eminem you can enjoy some custom sound music :D
Univ
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Lucifer
(Item-type of (Item carried by (Entering unit) in slot 1)) Equal to Fragmented Universe A
(Item-type of (Item carried by (Entering unit) in slot 2)) Equal to Fragmented Universe B
(Item-type of (Item carried by (Entering unit) in slot 3)) Equal to Fragmented Universe C
Then - Actions
Item - Create Universe at (Random point in Region_002 <gen>)
Trigger - Turn off (This trigger)
Else - Actions
Fix
Events
Time - Elapsed game time is 70.00 seconds
Conditions
Actions
Item - Move (Random item in Gold_Area <gen>) to (Center of Region_017 <gen>)
Item - Move (Random item in Gold_Area <gen>) to (Center of Region_017 <gen>)
Item - Move (Random item in Gold_Area <gen>) to (Center of Region_017 <gen>)
Special Effect - Create a special effect at (Center of Region_001 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Luci
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lucifer
Actions
Special Effect - Create a special effect attached to the lefthand (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\LightningShield\LightningShieldTarget.mdl
Special Effect - Create a special effect attached to the righthand (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\LightningShield\LightningShieldTarget.mdl
Special Effect - Create a special effect attached to the lefthand (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
Special Effect - Create a special effect attached to the lefthand (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
Trigger - Turn off (This trigger)
Luci Copy
Events
Unit - A unit owned by Player 1 (Red) . Starts the effect of an ability
Conditions
(Ability being cast) Equal to Hell's outbreak
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Wait 3.00 seconds
Special Effect - Destroy (Last created special effect)
Luci Copy Copy
Events
Unit - A unit owned by Player 1 (Red) . Starts the effect of an ability
Conditions
(Ability being cast) Equal to Cause of death?
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\CloudOfFog\CloudOfFog.mdl
Wait 5.00 seconds
Special Effect - Destroy (Last created special effect)
Protection
Events
Unit - A unit enters Gold_Area <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_017 <gen>)
Game - Display to (All allies of Player 1 (Red).) the text: This area is forbidden to enter. Gods will shall be obeyed
player 1
Events
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Player 1 Shut Down
Actions
Unit - Create 1 . Soul Seeker for Player 10 (Light Blue) at (Center of PLayer_1 <gen>) facing Default building facing degrees
Player 1 Copy
Events
Unit - A unit enters PLayer_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul Seeker
Actions
Wait 30.00 seconds
Unit - Kill (Triggering unit)
player 2
Events
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Player 2 Shut Down
Actions
Unit - Create 1 . Soul Seeker for Player 10 (Light Blue) at (Center of Player_2 <gen>) facing Default building facing degrees
Player 2 copy
Events
Unit - A unit enters Player_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul Seeker
Actions
Wait 30.00 seconds
Unit - Kill (Triggering unit)
player 3
Events
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Player 3 Shut Down
Actions
Unit - Create 1 . Soul Seeker for Player 10 (Light Blue) at (Center of Player_3 <gen>) facing Default building facing degrees
Player 3 copy
Events
Unit - A unit enters Player_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul Seeker
Actions
Wait 30.00 seconds
Unit - Kill (Triggering unit)
player 4
Events
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Player 4 Shut Down
Actions
Unit - Create 1 . Soul Seeker for Player 10 (Light Blue) at (Center of Player_4 <gen>) facing Default building facing degrees
Player 4 copy
Events
Unit - A unit enters Player_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul Seeker
Actions
Wait 30.00 seconds
Unit - Kill (Triggering unit)
player 5
Events
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Player 5 Shut Down
Actions
Unit - Create 1 . Soul Seeker for Player 10 (Light Blue) at (Center of Player_5 <gen>) facing Default building facing degrees
Player 5 copy
Events
Unit - A unit enters Player_5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul Seeker
Actions
Wait 30.00 seconds
Unit - Kill (Triggering unit)
player 6
Events
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Player 6 Shut Down
Actions
Unit - Create 1 . Soul Seeker for Player 10 (Light Blue) at (Center of Player_6 <gen>) facing Default building facing degrees
Player 6 copy
Events
Unit - A unit enters Player_6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul Seeker
Actions
Wait 30.00 seconds
Unit - Kill (Triggering unit)
player 7
Events
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Player 7 Shut Down
Actions
Unit - Create 1 . Soul Seeker for Player 10 (Light Blue) at (Center of Player_7 <gen>) facing Default building facing degrees
Player 7 copy
Events
Unit - A unit enters Player_7 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul Seeker
Actions
Wait 30.00 seconds
Unit - Kill (Triggering unit)
EXP
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to wolf
Actions
Hero - Add 100 experience to (Killing unit) , Show level-up graphics
EXP Copy 2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Troll
Actions
Hero - Add 50 experience to (Killing unit) , Show level-up graphics
EXP Copy
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lost demon
Actions
Hero - Add 200 experience to (Killing unit) , Show level-up graphics
EXP Copy 3
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Spider
Actions
Hero - Add 2 experience to (Killing unit) , Show level-up graphics
EXP Copy 4
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to gnoll
Actions
Hero - Add 3 experience to (Killing unit) , Show level-up graphics
EXP Copy 5
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to golem
Actions
Hero - Add 4 experience to (Killing unit) , Show level-up graphics
Spawning
Events
Map initialization
Conditions
Actions
Unit - Create 5 . Troll for Neutral Hostile at (Center of Region_018 <gen>) facing Default building facing degrees
Unit - Create 4 . wolf for Neutral Hostile at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 2 . Lost demon for Neutral Hostile at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 6 . Spider for Neutral Hostile at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 5 . gnoll for Neutral Hostile at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 2 . golem for Neutral Hostile at (Center of Region_021 <gen>) facing Default building facing degrees
Return
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Troll
Actions
Wait 120.00 seconds
Unit - Create 1 . Troll for Neutral Hostile at (Center of Region_018 <gen>) facing Default building facing degrees
Return Copy
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to wolf
Actions
Wait 120.00 seconds
Unit - Create 1 . wolf for Neutral Hostile at (Center of Region_019 <gen>) facing Default building facing degrees
Return Copy 2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lost demon
Actions
Wait 120.00 seconds
Unit - Create 1 . Lost demon for Neutral Hostile at (Center of Region_020 <gen>) facing Default building facing degrees
Return Copy 3
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Spider
Actions
Wait 60.00 seconds
Unit - Create 1 . Spider for Neutral Hostile at (Center of Region_021 <gen>) facing Default building facing degrees
Return Copy 4
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to gnoll
Actions
Wait 60.00 seconds
Unit - Create 1 . gnoll for Neutral Hostile at (Center of Region_021 <gen>) facing Default building facing degrees
Return Copy 5
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to golem
Actions
Wait 60.00 seconds
Unit - Create 1 . golem for Neutral Hostile at (Center of Region_021 <gen>) facing Default building facing degrees
Start land
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Sound - Set volume of IllidanMorphedPissed6 <gen> to 100.00 %
Sound - Play IllidanMorphedPissed6 <gen> at 100 % volume, located at (Center of Region_001 <gen>) with Z offset 0
Sound - Set volume of IllidanMorphedPissed6 <gen> to 100.00 %
Game - Display to (All players) the text: Lucifer is on his way! He is still trapped in total darkness
Untitled Trigger 004
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Sound - Play RiflemanPissed5 <gen> at 100 % volume, located at (Center of Region_001 <gen>) with Z offset 0
Wait 5.00 seconds
Sound - Play RiflemanPissed7 <gen> at 100 % volume, located at (Center of Region_001 <gen>) with Z offset 0
Mucis
Events
Player - Player 1 (Red) types a chat message containing -eminem (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop eminem_ft_rihanna_e28093_love_the_way_you_lie <gen> After fading
Wait 0.50 seconds
Sound - Play eminem_ft_rihanna_e28093_love_the_way_you_lie <gen>
DEad
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lucifer
Actions
Game - Display to (All players) the text: Do not let Lucifer die or the angels shall recieve extra resources and you shall wait to respawn
Player - Add 5 to Player 1 (Red) . Current gold
Player - Add 5 to Player 2 (Blue) . Current gold
Player - Add 5 to Player 3 (Teal) . Current gold
Player - Add 5 to Player 4 (Purple) . Current gold
Player - Add 5 to Player 5 (Yellow) . Current gold
Player - Add 5 to Player 6 (Orange) . Current gold
Player - Add 5 to Player 7 (Green) . Current gold
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_008 <gen>) , Show revival graphics
Special Effect - Create a special effect attached to the lefthand (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\LightningShield\LightningShieldTarget.mdl
Special Effect - Create a special effect attached to the righthand (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\LightningShield\LightningShieldTarget.mdl
pea
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Pea Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
pea 2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Pea Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
pea Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Pea Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
pea Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Pea Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
pea Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Pea Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
pea Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Pea Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
pea Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Pea Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
melon copy 1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Melon Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
melon copy 1 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Melon Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
melon copy 1 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Melon Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
melon copy 1 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Melon Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
melon copy 1 Copy 4
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Melon Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
melon copy 1 Copy 5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Melon Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
melon copy 1 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Melon Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Brockley Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 2 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Brockley Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 2 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Brockley Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 2 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Brockley Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 2 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Brockley Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 2 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Brockley Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 2 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Brockley Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 3
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Water melon shooter
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 3 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Water melon shooter
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 3 Copy 3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Water melon shooter
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 3 Copy 4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Water melon shooter
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 3 Copy 5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Water melon shooter
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 3 Copy 6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Water melon shooter
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 3 Copy 7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Water melon shooter
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 4
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blue wave
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 4 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blue wave
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 4 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blue wave
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 4 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blue wave
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 4 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blue wave
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 4 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blue wave
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 4 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blue wave
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 5
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Red wave
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 5 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Red wave
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 5 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Red wave
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 5 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Red wave
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 5 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Red wave
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 5 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Red wave
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 5 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Red wave
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 6
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Green wave
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 6 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Green wave
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 6 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Green wave
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 6 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Green wave
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 6 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Green wave
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 6 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Green wave
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 6 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Green wave
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 7
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to 3 elements
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 7 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to 3 elements
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 7 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to 3 elements
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 7 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to 3 elements
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 7 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to 3 elements
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 7 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to 3 elements
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 7 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to 3 elements
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 8
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Flower Power
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 8 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Flower Power
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 8 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Flower Power
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 8 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Flower Power
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 8 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Flower Power
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 8 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Flower Power
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 8 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Flower Power
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 9
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Holy Tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 9 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Holy Tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 9 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Holy Tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 9 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Holy Tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 9 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Holy Tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 9 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Holy Tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 9 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Holy Tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 10
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Unholy tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 10 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Unholy tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 10 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Unholy tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 10 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Unholy tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 10 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Unholy tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 10 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Unholy tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 10 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Unholy tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 11
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Test of faith
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 11 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Test of faith
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 11 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Test of faith
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 11 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Test of faith
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 11 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Test of faith
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 11 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Test of faith
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 11 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Test of faith
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 12
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hell's key
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 12 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hell's key
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 12 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hell's key
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 12 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hell's key
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 12 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hell's key
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 12 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hell's key
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 12 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hell's key
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 13
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to The bible
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 13 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to The bible
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 13 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to The bible
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 13 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to The bible
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 13 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to The bible
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 13 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to The bible
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 13 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to The bible
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 14
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Cannon Tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 14 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Cannon Tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 14 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Cannon Tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 14 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Cannon Tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 14 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Cannon Tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 14 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Cannon Tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 14 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Cannon Tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 15
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Boulder Tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 15 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Boulder Tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 15 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Boulder Tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 15 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Boulder Tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 15 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Boulder Tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 15 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Boulder Tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 15 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Boulder Tower
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 16
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wrecking ball
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 16 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wrecking ball
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 16 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wrecking ball
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 16 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wrecking ball
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 16 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wrecking ball
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 16 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wrecking ball
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 16 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wrecking ball
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 17
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Pea Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 17 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Pea Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 17 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Pea Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 17 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Pea Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 17 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Pea Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 17 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Pea Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 17 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Pea Shooter
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 18
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Comet tower
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 18 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Comet tower
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 18 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Comet tower
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 18 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Comet tower
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 18 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Comet tower
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 18 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Comet tower
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 18 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Comet tower
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 19
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gabrial. The angel leader
Actions
Hero - Add 150 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 19 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gabrial. The angel leader
Actions
Hero - Add 150 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 19 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gabrial. The angel leader
Actions
Hero - Add 150 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 19 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gabrial. The angel leader
Actions
Hero - Add 150 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 19 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gabrial. The angel leader
Actions
Hero - Add 150 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 19 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gabrial. The angel leader
Actions
Hero - Add 150 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
towers Copy 19 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gabrial. The angel leader
Actions
Hero - Add 150 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wooden fence
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wooden fence
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wooden fence
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wooden fence
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wooden fence
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wooden fence
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wooden fence
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wall
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 2 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wall
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 2 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wall
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 2 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wall
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 2 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wall
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 2 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wall
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 2 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wall
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 3
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Steel gate
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 3 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Steel gate
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 3 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Steel gate
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 3 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Steel gate
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 3 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Steel gate
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 3 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Steel gate
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 3 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Steel gate
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 4
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Prison wall
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 4 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Prison wall
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 4 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Prison wall
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 4 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Prison wall
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 4 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Prison wall
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 4 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Prison wall
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 4 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Prison wall
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 5
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Castle Door
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 5 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Castle Door
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 5 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Castle Door
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 5 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Castle Door
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 5 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Castle Door
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 5 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Castle Door
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 5 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Castle Door
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 6
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dark Void
Actions
Hero - Add 30 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 6 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dark Void
Actions
Hero - Add 30 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 6 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dark Void
Actions
Hero - Add 30 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 6 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dark Void
Actions
Hero - Add 30 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 6 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dark Void
Actions
Hero - Add 30 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 6 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dark Void
Actions
Hero - Add 30 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 6 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dark Void
Actions
Hero - Add 30 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 7
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hell's Gate
Actions
Hero - Add 60 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 7 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hell's Gate
Actions
Hero - Add 60 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 7 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hell's Gate
Actions
Hero - Add 60 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 7 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hell's Gate
Actions
Hero - Add 60 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 7 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hell's Gate
Actions
Hero - Add 60 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 7 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hell's Gate
Actions
Hero - Add 60 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 7 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hell's Gate
Actions
Hero - Add 60 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 8
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gold gate
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 8 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gold gate
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 8 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gold gate
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 8 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gold gate
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 8 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gold gate
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 8 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gold gate
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 8 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gold gate
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 9
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Granite Shield
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 9 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Granite Shield
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 9 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Granite Shield
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 9 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Granite Shield
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 9 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Granite Shield
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 9 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Granite Shield
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 9 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Granite Shield
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 10
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Heaven's gate
Actions
Hero - Add 60 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 10 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Heaven's gate
Actions
Hero - Add 60 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 10 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Heaven's gate
Actions
Hero - Add 60 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 10 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Heaven's gate
Actions
Hero - Add 60 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 10 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Heaven's gate
Actions
Hero - Add 60 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 10 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Heaven's gate
Actions
Hero - Add 60 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 10 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Heaven's gate
Actions
Hero - Add 60 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 11
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to White shield
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 11 Copy 7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to White shield
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 11 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to White shield
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 11 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to White shield
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 11 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to White shield
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 11 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to White shield
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 11 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to White shield
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 11 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to White shield
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 12
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Starting block
Actions
Hero - Add 5 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 12 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Starting block
Actions
Hero - Add 5 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 12 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Starting block
Actions
Hero - Add 5 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 12 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Starting block
Actions
Hero - Add 5 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 12 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Starting block
Actions
Hero - Add 5 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 12 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Starting block
Actions
Hero - Add 5 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
walls 12 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Starting block
Actions
Hero - Add 5 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
Other
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Trainer center
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
Other Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Trainer center
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
Other Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Trainer center
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
Other Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Trainer center
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
Other Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Trainer center
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
Other Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Trainer center
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
Other Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Trainer center
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
Other 2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Upgrade
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
Other 2 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Upgrade
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
Other 2 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Upgrade
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
Other 2 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Upgrade
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
Other 2 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Upgrade
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
Other 2 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Upgrade
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
Other 2 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Upgrade
Actions
Hero - Add 10 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
Other 3
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Another Dimension
Actions
Hero - Add 200 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
Other 3 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Another Dimension
Actions
Hero - Add 200 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
Other 3 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Another Dimension
Actions
Hero - Add 200 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
Other 3 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Another Dimension
Actions
Hero - Add 200 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
Other 3 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Another Dimension
Actions
Hero - Add 200 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
Other 3 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Another Dimension
Actions
Hero - Add 200 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
Other 3 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Another Dimension
Actions
Hero - Add 200 experience to (Triggering unit) , Show level-up graphics
Player - Add 3 to Player 10 (Light Blue) . Current gold
Heal
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Healing tower
Actions
Player - Limit training of Healing tower to 2 for Player 1 (Red)
Player - Limit training of Healing tower to 2 for Player 2 (Blue)
Player - Limit training of Healing tower to 2 for Player 3 (Teal)
Player - Limit training of Healing tower to 2 for Player 4 (Purple)
Player - Limit training of Healing tower to 2 for Player 5 (Yellow)
Player - Limit training of Healing tower to 2 for Player 6 (Orange)
Player - Limit training of Healing tower to 2 for Player 7 (Green)
Timer
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Countdown Timer - Create a timer window for gametimer[(Integer A)] with title Lucifers time in the garden
Countdown Timer - Start gametimer[(Integer A)] as a One-shot timer that will expire in 2400.00 seconds
Vic
Events
Time - Elapsed game time is 2405.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Angels have won! Lucifers time in the garden is up
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Untitled Trigger 006
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Quest - Flash the quest dialog button
Quest - Create a Required quest titled First timers with the description To all first timers please read through this. You may get gold from building peasents from your silo top roght of the map. The starting block is where you can get your towers and walls from , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Maker and contacts with the description Oblivion-Infect made this map. You can find me in the twilight gamming section. Gateway is ip: war3.co.za zone: 2. Any ideas or bugs? please email me at [email protected] , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Universe item aka blink with the description The item universe can be considered as a blink item but only Lucifer can use it and retrieve it. to retrieve this item you will need all 3 fragments of the items scattered randomly around the map. Once Lucifer has all 3 he must the find the ancient lost tree which will give him his item , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
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