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How to import Fallen Anasterian

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Fallen Anasterian of the bundle Fallen Anasterian. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Fallen Anasterian.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Fallen Anasterian
00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainEmissive1.dds
UndeadElvenDeathKnightPauldronDiffuse.dds
UndeadElvenDeathKnightPauldronEmissive.dds
UndeadElvenDeathKnightWeaponDiffuse.dds
UndeadElvenDeathKnightWeaponEmissive.dds
VerdantGlow2.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing 00FallenAnasterian.mdx

Now Click the "Import File" Button:

Next select '00FallenAnasterian.mdx' in the folder which you extracted from the zip archive:

Fallen Anasterian
00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
UndeadElvenDeathKnightMainEmissive1.dds
UndeadElvenDeathKnightPauldronDiffuse.dds
UndeadElvenDeathKnightPauldronEmissive.dds
UndeadElvenDeathKnightWeaponDiffuse.dds
UndeadElvenDeathKnightWeaponEmissive.dds
VerdantGlow2.blp

The file has been properly added to the map archive:

00FallenAnasterian.mdx
Model
4,081
war3mapimported/00FallenAnasterian.mdx

Done, you have imported the file 00FallenAnasterian.mdx.

Importing UndeadElvenDeathKnightArmorDiffuse.dds

Now Click the "Import File" Button:

Next select 'UndeadElvenDeathKnightArmorDiffuse.dds' in the folder which you extracted from the zip archive:

Fallen Anasterian
00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
UndeadElvenDeathKnightMainEmissive1.dds
UndeadElvenDeathKnightPauldronDiffuse.dds
UndeadElvenDeathKnightPauldronEmissive.dds
UndeadElvenDeathKnightWeaponDiffuse.dds
UndeadElvenDeathKnightWeaponEmissive.dds
VerdantGlow2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

00FallenAnasterian.mdx
Model
4,081
war3mapimported/00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
Image / Texture
683
war3mapimported/UndeadElvenDeathKnightArmorDiffuse.dds

Double-click the file UndeadElvenDeathKnightArmorDiffuse.dds:

UndeadElvenDeathKnightArmorDiffuse.dds
Image / Texture
683
war3mapimported/UndeadElvenDeathKnightArmorDiffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

UndeadElvenDeathKnightArmorDiffuse.dds
Image / Texture
683
UndeadElvenDeathKnightArmorDiffuse.dds

The file has been properly added to the map archive:

00FallenAnasterian.mdx
Model
4,081
war3mapimported/00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
Image / Texture
683
UndeadElvenDeathKnightArmorDiffuse.dds

Done, you have imported the file UndeadElvenDeathKnightArmorDiffuse.dds.

Importing UndeadElvenDeathKnightArmorEmissive.dds

Now Click the "Import File" Button:

Next select 'UndeadElvenDeathKnightArmorEmissive.dds' in the folder which you extracted from the zip archive:

Fallen Anasterian
00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
UndeadElvenDeathKnightMainEmissive1.dds
UndeadElvenDeathKnightPauldronDiffuse.dds
UndeadElvenDeathKnightPauldronEmissive.dds
UndeadElvenDeathKnightWeaponDiffuse.dds
UndeadElvenDeathKnightWeaponEmissive.dds
VerdantGlow2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

00FallenAnasterian.mdx
Model
4,081
war3mapimported/00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
Image / Texture
683
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
Image / Texture
683
war3mapimported/UndeadElvenDeathKnightArmorEmissive.dds

Double-click the file UndeadElvenDeathKnightArmorEmissive.dds:

UndeadElvenDeathKnightArmorEmissive.dds
Image / Texture
683
war3mapimported/UndeadElvenDeathKnightArmorEmissive.dds

Tick the box "Use Custom Path" and type in the correct path:

UndeadElvenDeathKnightArmorEmissive.dds
Image / Texture
683
UndeadElvenDeathKnightArmorEmissive.dds

The file has been properly added to the map archive:

00FallenAnasterian.mdx
Model
4,081
war3mapimported/00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
Image / Texture
683
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
Image / Texture
683
UndeadElvenDeathKnightArmorEmissive.dds

Done, you have imported the file UndeadElvenDeathKnightArmorEmissive.dds.

Importing UndeadElvenDeathKnightHairDiffuse.dds

Now Click the "Import File" Button:

Next select 'UndeadElvenDeathKnightHairDiffuse.dds' in the folder which you extracted from the zip archive:

Fallen Anasterian
00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
UndeadElvenDeathKnightMainEmissive1.dds
UndeadElvenDeathKnightPauldronDiffuse.dds
UndeadElvenDeathKnightPauldronEmissive.dds
UndeadElvenDeathKnightWeaponDiffuse.dds
UndeadElvenDeathKnightWeaponEmissive.dds
VerdantGlow2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

00FallenAnasterian.mdx
Model
4,081
war3mapimported/00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
Image / Texture
683
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
Image / Texture
683
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
Image / Texture
341
war3mapimported/UndeadElvenDeathKnightHairDiffuse.dds

Double-click the file UndeadElvenDeathKnightHairDiffuse.dds:

UndeadElvenDeathKnightHairDiffuse.dds
Image / Texture
341
war3mapimported/UndeadElvenDeathKnightHairDiffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

UndeadElvenDeathKnightHairDiffuse.dds
Image / Texture
341
UndeadElvenDeathKnightHairDiffuse.dds

The file has been properly added to the map archive:

00FallenAnasterian.mdx
Model
4,081
war3mapimported/00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
Image / Texture
683
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
Image / Texture
683
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
Image / Texture
341
UndeadElvenDeathKnightHairDiffuse.dds

Done, you have imported the file UndeadElvenDeathKnightHairDiffuse.dds.

Importing UndeadElvenDeathKnightHorseDiffuse.dds

Now Click the "Import File" Button:

Next select 'UndeadElvenDeathKnightHorseDiffuse.dds' in the folder which you extracted from the zip archive:

Fallen Anasterian
00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
UndeadElvenDeathKnightMainEmissive1.dds
UndeadElvenDeathKnightPauldronDiffuse.dds
UndeadElvenDeathKnightPauldronEmissive.dds
UndeadElvenDeathKnightWeaponDiffuse.dds
UndeadElvenDeathKnightWeaponEmissive.dds
VerdantGlow2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

00FallenAnasterian.mdx
Model
4,081
war3mapimported/00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
Image / Texture
683
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
Image / Texture
683
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
Image / Texture
341
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
Image / Texture
2,731
war3mapimported/UndeadElvenDeathKnightHorseDiffuse.dds

Double-click the file UndeadElvenDeathKnightHorseDiffuse.dds:

UndeadElvenDeathKnightHorseDiffuse.dds
Image / Texture
2,731
war3mapimported/UndeadElvenDeathKnightHorseDiffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

UndeadElvenDeathKnightHorseDiffuse.dds
Image / Texture
2,731
UndeadElvenDeathKnightHorseDiffuse.dds

The file has been properly added to the map archive:

00FallenAnasterian.mdx
Model
4,081
war3mapimported/00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
Image / Texture
683
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
Image / Texture
683
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
Image / Texture
341
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
Image / Texture
2,731
UndeadElvenDeathKnightHorseDiffuse.dds

Done, you have imported the file UndeadElvenDeathKnightHorseDiffuse.dds.

Importing UndeadElvenDeathKnightMainDiffuse1.dds

Now Click the "Import File" Button:

Next select 'UndeadElvenDeathKnightMainDiffuse1.dds' in the folder which you extracted from the zip archive:

Fallen Anasterian
00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
UndeadElvenDeathKnightMainEmissive1.dds
UndeadElvenDeathKnightPauldronDiffuse.dds
UndeadElvenDeathKnightPauldronEmissive.dds
UndeadElvenDeathKnightWeaponDiffuse.dds
UndeadElvenDeathKnightWeaponEmissive.dds
VerdantGlow2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

00FallenAnasterian.mdx
Model
4,081
war3mapimported/00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
Image / Texture
683
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
Image / Texture
683
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
Image / Texture
341
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
Image / Texture
2,731
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
Image / Texture
1,365
war3mapimported/UndeadElvenDeathKnightMainDiffuse1.dds

Double-click the file UndeadElvenDeathKnightMainDiffuse1.dds:

UndeadElvenDeathKnightMainDiffuse1.dds
Image / Texture
1,365
war3mapimported/UndeadElvenDeathKnightMainDiffuse1.dds

Tick the box "Use Custom Path" and type in the correct path:

UndeadElvenDeathKnightMainDiffuse1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainDiffuse1.dds

The file has been properly added to the map archive:

00FallenAnasterian.mdx
Model
4,081
war3mapimported/00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
Image / Texture
683
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
Image / Texture
683
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
Image / Texture
341
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
Image / Texture
2,731
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainDiffuse1.dds

Done, you have imported the file UndeadElvenDeathKnightMainDiffuse1.dds.

Importing UndeadElvenDeathKnightMainEmissive1.dds

Now Click the "Import File" Button:

Next select 'UndeadElvenDeathKnightMainEmissive1.dds' in the folder which you extracted from the zip archive:

Fallen Anasterian
00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
UndeadElvenDeathKnightMainEmissive1.dds
UndeadElvenDeathKnightPauldronDiffuse.dds
UndeadElvenDeathKnightPauldronEmissive.dds
UndeadElvenDeathKnightWeaponDiffuse.dds
UndeadElvenDeathKnightWeaponEmissive.dds
VerdantGlow2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

00FallenAnasterian.mdx
Model
4,081
war3mapimported/00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
Image / Texture
683
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
Image / Texture
683
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
Image / Texture
341
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
Image / Texture
2,731
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainDiffuse1.dds
UndeadElvenDeathKnightMainEmissive1.dds
Image / Texture
1,365
war3mapimported/UndeadElvenDeathKnightMainEmissive1.dds

Double-click the file UndeadElvenDeathKnightMainEmissive1.dds:

UndeadElvenDeathKnightMainEmissive1.dds
Image / Texture
1,365
war3mapimported/UndeadElvenDeathKnightMainEmissive1.dds

Tick the box "Use Custom Path" and type in the correct path:

UndeadElvenDeathKnightMainEmissive1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainEmissive1.dds

The file has been properly added to the map archive:

00FallenAnasterian.mdx
Model
4,081
war3mapimported/00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
Image / Texture
683
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
Image / Texture
683
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
Image / Texture
341
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
Image / Texture
2,731
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainDiffuse1.dds
UndeadElvenDeathKnightMainEmissive1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainEmissive1.dds

Done, you have imported the file UndeadElvenDeathKnightMainEmissive1.dds.

Importing UndeadElvenDeathKnightPauldronDiffuse.dds

Now Click the "Import File" Button:

Next select 'UndeadElvenDeathKnightPauldronDiffuse.dds' in the folder which you extracted from the zip archive:

Fallen Anasterian
00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
UndeadElvenDeathKnightMainEmissive1.dds
UndeadElvenDeathKnightPauldronDiffuse.dds
UndeadElvenDeathKnightPauldronEmissive.dds
UndeadElvenDeathKnightWeaponDiffuse.dds
UndeadElvenDeathKnightWeaponEmissive.dds
VerdantGlow2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

00FallenAnasterian.mdx
Model
4,081
war3mapimported/00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
Image / Texture
683
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
Image / Texture
683
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
Image / Texture
341
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
Image / Texture
2,731
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainDiffuse1.dds
UndeadElvenDeathKnightMainEmissive1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainEmissive1.dds
UndeadElvenDeathKnightPauldronDiffuse.dds
Image / Texture
171
war3mapimported/UndeadElvenDeathKnightPauldronDiffuse.dds

Double-click the file UndeadElvenDeathKnightPauldronDiffuse.dds:

UndeadElvenDeathKnightPauldronDiffuse.dds
Image / Texture
171
war3mapimported/UndeadElvenDeathKnightPauldronDiffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

UndeadElvenDeathKnightPauldronDiffuse.dds
Image / Texture
171
UndeadElvenDeathKnightPauldronDiffuse.dds

The file has been properly added to the map archive:

00FallenAnasterian.mdx
Model
4,081
war3mapimported/00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
Image / Texture
683
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
Image / Texture
683
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
Image / Texture
341
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
Image / Texture
2,731
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainDiffuse1.dds
UndeadElvenDeathKnightMainEmissive1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainEmissive1.dds
UndeadElvenDeathKnightPauldronDiffuse.dds
Image / Texture
171
UndeadElvenDeathKnightPauldronDiffuse.dds

Done, you have imported the file UndeadElvenDeathKnightPauldronDiffuse.dds.

Importing UndeadElvenDeathKnightPauldronEmissive.dds

Now Click the "Import File" Button:

Next select 'UndeadElvenDeathKnightPauldronEmissive.dds' in the folder which you extracted from the zip archive:

Fallen Anasterian
00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
UndeadElvenDeathKnightMainEmissive1.dds
UndeadElvenDeathKnightPauldronDiffuse.dds
UndeadElvenDeathKnightPauldronEmissive.dds
UndeadElvenDeathKnightWeaponDiffuse.dds
UndeadElvenDeathKnightWeaponEmissive.dds
VerdantGlow2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

00FallenAnasterian.mdx
Model
4,081
war3mapimported/00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
Image / Texture
683
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
Image / Texture
683
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
Image / Texture
341
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
Image / Texture
2,731
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainDiffuse1.dds
UndeadElvenDeathKnightMainEmissive1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainEmissive1.dds
UndeadElvenDeathKnightPauldronDiffuse.dds
Image / Texture
171
UndeadElvenDeathKnightPauldronDiffuse.dds
UndeadElvenDeathKnightPauldronEmissive.dds
Image / Texture
171
war3mapimported/UndeadElvenDeathKnightPauldronEmissive.dds

Double-click the file UndeadElvenDeathKnightPauldronEmissive.dds:

UndeadElvenDeathKnightPauldronEmissive.dds
Image / Texture
171
war3mapimported/UndeadElvenDeathKnightPauldronEmissive.dds

Tick the box "Use Custom Path" and type in the correct path:

UndeadElvenDeathKnightPauldronEmissive.dds
Image / Texture
171
UndeadElvenDeathKnightPauldronEmissive.dds

The file has been properly added to the map archive:

00FallenAnasterian.mdx
Model
4,081
war3mapimported/00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
Image / Texture
683
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
Image / Texture
683
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
Image / Texture
341
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
Image / Texture
2,731
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainDiffuse1.dds
UndeadElvenDeathKnightMainEmissive1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainEmissive1.dds
UndeadElvenDeathKnightPauldronDiffuse.dds
Image / Texture
171
UndeadElvenDeathKnightPauldronDiffuse.dds
UndeadElvenDeathKnightPauldronEmissive.dds
Image / Texture
171
UndeadElvenDeathKnightPauldronEmissive.dds

Done, you have imported the file UndeadElvenDeathKnightPauldronEmissive.dds.

Importing UndeadElvenDeathKnightWeaponDiffuse.dds

Now Click the "Import File" Button:

Next select 'UndeadElvenDeathKnightWeaponDiffuse.dds' in the folder which you extracted from the zip archive:

Fallen Anasterian
00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
UndeadElvenDeathKnightMainEmissive1.dds
UndeadElvenDeathKnightPauldronDiffuse.dds
UndeadElvenDeathKnightPauldronEmissive.dds
UndeadElvenDeathKnightWeaponDiffuse.dds
UndeadElvenDeathKnightWeaponEmissive.dds
VerdantGlow2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

00FallenAnasterian.mdx
Model
4,081
war3mapimported/00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
Image / Texture
683
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
Image / Texture
683
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
Image / Texture
341
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
Image / Texture
2,731
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainDiffuse1.dds
UndeadElvenDeathKnightMainEmissive1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainEmissive1.dds
UndeadElvenDeathKnightPauldronDiffuse.dds
Image / Texture
171
UndeadElvenDeathKnightPauldronDiffuse.dds
UndeadElvenDeathKnightPauldronEmissive.dds
Image / Texture
171
UndeadElvenDeathKnightPauldronEmissive.dds
UndeadElvenDeathKnightWeaponDiffuse.dds
Image / Texture
171
war3mapimported/UndeadElvenDeathKnightWeaponDiffuse.dds

Double-click the file UndeadElvenDeathKnightWeaponDiffuse.dds:

UndeadElvenDeathKnightWeaponDiffuse.dds
Image / Texture
171
war3mapimported/UndeadElvenDeathKnightWeaponDiffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

UndeadElvenDeathKnightWeaponDiffuse.dds
Image / Texture
171
UndeadElvenDeathKnightWeaponDiffuse.dds

The file has been properly added to the map archive:

00FallenAnasterian.mdx
Model
4,081
war3mapimported/00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
Image / Texture
683
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
Image / Texture
683
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
Image / Texture
341
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
Image / Texture
2,731
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainDiffuse1.dds
UndeadElvenDeathKnightMainEmissive1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainEmissive1.dds
UndeadElvenDeathKnightPauldronDiffuse.dds
Image / Texture
171
UndeadElvenDeathKnightPauldronDiffuse.dds
UndeadElvenDeathKnightPauldronEmissive.dds
Image / Texture
171
UndeadElvenDeathKnightPauldronEmissive.dds
UndeadElvenDeathKnightWeaponDiffuse.dds
Image / Texture
171
UndeadElvenDeathKnightWeaponDiffuse.dds

Done, you have imported the file UndeadElvenDeathKnightWeaponDiffuse.dds.

Importing UndeadElvenDeathKnightWeaponEmissive.dds

Now Click the "Import File" Button:

Next select 'UndeadElvenDeathKnightWeaponEmissive.dds' in the folder which you extracted from the zip archive:

Fallen Anasterian
00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
UndeadElvenDeathKnightMainEmissive1.dds
UndeadElvenDeathKnightPauldronDiffuse.dds
UndeadElvenDeathKnightPauldronEmissive.dds
UndeadElvenDeathKnightWeaponDiffuse.dds
UndeadElvenDeathKnightWeaponEmissive.dds
VerdantGlow2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

00FallenAnasterian.mdx
Model
4,081
war3mapimported/00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
Image / Texture
683
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
Image / Texture
683
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
Image / Texture
341
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
Image / Texture
2,731
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainDiffuse1.dds
UndeadElvenDeathKnightMainEmissive1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainEmissive1.dds
UndeadElvenDeathKnightPauldronDiffuse.dds
Image / Texture
171
UndeadElvenDeathKnightPauldronDiffuse.dds
UndeadElvenDeathKnightPauldronEmissive.dds
Image / Texture
171
UndeadElvenDeathKnightPauldronEmissive.dds
UndeadElvenDeathKnightWeaponDiffuse.dds
Image / Texture
171
UndeadElvenDeathKnightWeaponDiffuse.dds
UndeadElvenDeathKnightWeaponEmissive.dds
Image / Texture
171
war3mapimported/UndeadElvenDeathKnightWeaponEmissive.dds

Double-click the file UndeadElvenDeathKnightWeaponEmissive.dds:

UndeadElvenDeathKnightWeaponEmissive.dds
Image / Texture
171
war3mapimported/UndeadElvenDeathKnightWeaponEmissive.dds

Tick the box "Use Custom Path" and type in the correct path:

UndeadElvenDeathKnightWeaponEmissive.dds
Image / Texture
171
UndeadElvenDeathKnightWeaponEmissive.dds

The file has been properly added to the map archive:

00FallenAnasterian.mdx
Model
4,081
war3mapimported/00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
Image / Texture
683
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
Image / Texture
683
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
Image / Texture
341
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
Image / Texture
2,731
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainDiffuse1.dds
UndeadElvenDeathKnightMainEmissive1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainEmissive1.dds
UndeadElvenDeathKnightPauldronDiffuse.dds
Image / Texture
171
UndeadElvenDeathKnightPauldronDiffuse.dds
UndeadElvenDeathKnightPauldronEmissive.dds
Image / Texture
171
UndeadElvenDeathKnightPauldronEmissive.dds
UndeadElvenDeathKnightWeaponDiffuse.dds
Image / Texture
171
UndeadElvenDeathKnightWeaponDiffuse.dds
UndeadElvenDeathKnightWeaponEmissive.dds
Image / Texture
171
UndeadElvenDeathKnightWeaponEmissive.dds

Done, you have imported the file UndeadElvenDeathKnightWeaponEmissive.dds.

Importing VerdantGlow2.blp

Now Click the "Import File" Button:

Next select 'VerdantGlow2.blp' in the folder which you extracted from the zip archive:

Fallen Anasterian
00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
UndeadElvenDeathKnightMainEmissive1.dds
UndeadElvenDeathKnightPauldronDiffuse.dds
UndeadElvenDeathKnightPauldronEmissive.dds
UndeadElvenDeathKnightWeaponDiffuse.dds
UndeadElvenDeathKnightWeaponEmissive.dds
VerdantGlow2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

00FallenAnasterian.mdx
Model
4,081
war3mapimported/00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
Image / Texture
683
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
Image / Texture
683
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
Image / Texture
341
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
Image / Texture
2,731
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainDiffuse1.dds
UndeadElvenDeathKnightMainEmissive1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainEmissive1.dds
UndeadElvenDeathKnightPauldronDiffuse.dds
Image / Texture
171
UndeadElvenDeathKnightPauldronDiffuse.dds
UndeadElvenDeathKnightPauldronEmissive.dds
Image / Texture
171
UndeadElvenDeathKnightPauldronEmissive.dds
UndeadElvenDeathKnightWeaponDiffuse.dds
Image / Texture
171
UndeadElvenDeathKnightWeaponDiffuse.dds
UndeadElvenDeathKnightWeaponEmissive.dds
Image / Texture
171
UndeadElvenDeathKnightWeaponEmissive.dds
VerdantGlow2.blp
Image / Texture
17
war3mapimported/VerdantGlow2.blp

Double-click the file VerdantGlow2.blp:

VerdantGlow2.blp
Image / Texture
17
war3mapimported/VerdantGlow2.blp

Tick the box "Use Custom Path" and type in the correct path:

VerdantGlow2.blp
Image / Texture
17
VerdantGlow2.blp

The file has been properly added to the map archive:

00FallenAnasterian.mdx
Model
4,081
war3mapimported/00FallenAnasterian.mdx
UndeadElvenDeathKnightArmorDiffuse.dds
Image / Texture
683
UndeadElvenDeathKnightArmorDiffuse.dds
UndeadElvenDeathKnightArmorEmissive.dds
Image / Texture
683
UndeadElvenDeathKnightArmorEmissive.dds
UndeadElvenDeathKnightHairDiffuse.dds
Image / Texture
341
UndeadElvenDeathKnightHairDiffuse.dds
UndeadElvenDeathKnightHorseDiffuse.dds
Image / Texture
2,731
UndeadElvenDeathKnightHorseDiffuse.dds
UndeadElvenDeathKnightMainDiffuse1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainDiffuse1.dds
UndeadElvenDeathKnightMainEmissive1.dds
Image / Texture
1,365
UndeadElvenDeathKnightMainEmissive1.dds
UndeadElvenDeathKnightPauldronDiffuse.dds
Image / Texture
171
UndeadElvenDeathKnightPauldronDiffuse.dds
UndeadElvenDeathKnightPauldronEmissive.dds
Image / Texture
171
UndeadElvenDeathKnightPauldronEmissive.dds
UndeadElvenDeathKnightWeaponDiffuse.dds
Image / Texture
171
UndeadElvenDeathKnightWeaponDiffuse.dds
UndeadElvenDeathKnightWeaponEmissive.dds
Image / Texture
171
UndeadElvenDeathKnightWeaponEmissive.dds
VerdantGlow2.blp
Image / Texture
17
VerdantGlow2.blp

Done, you have imported the file VerdantGlow2.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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