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Triggers
Cho'gal and Deathwing.w3x
Variables
Initialization
human
Gold
Gate2
sec
sec Copy
Team
Team1
Angerforge
Cho'gal
Gate1
War Stomp
warstomp
warstomp1
warstomp2
Fury of Chogal
Corruption of the Old God
Ultraxion
Die
Unstable Monsterosity
Twilight Burst
Twilight Eruption
Twilight Eruption1
Deathwing
death
Acid Bomb
Cataclysm
Beast
Endurance
Hydra
Hyrda1
Hydra2
Hydra4
Duke
Duke2
Duke3
Duke4
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
human
Events
Unit - Blood Mage 0050 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 0759 <gen>
Unit - Order Priestess of the Moon 0022 <gen> to Move To . (Center of Region_004 <gen>)
Game - Display to (All players) the text: Kill Cho'gal!!!
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 5.00 seconds
Gold
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 11 (Dark Green) . Current gold
Player - Add 1 to Player 12 (Brown) . Current gold
Gate2
Events
Unit - Servent of Deathwing 0019 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 1233 <gen>
sec
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit Group - Order (Units in Region_003 <gen>) to Attack-Move To . (Center of Region_004 <gen>)
Trigger - Turn off warstomp1 <gen>
Trigger - Turn off Hydra2 <gen>
Unit - Order Priestess of the Moon 0022 <gen> to Orc Far Seer - Far Sight . (Center of Region_001 <gen>)
Destructible - Open Elven Gate 0940 <gen>
sec Copy
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit Group - Order (Units in Region_003 <gen>) to Attack-Move To . (Center of Region_004 <gen>)
Multiboard - Create a multiboard with 1 columns and 1 rows, titled Follow Tyrande to slay human force! .
Wait 2 seconds
Unit - Order Priestess of the Moon 0022 <gen> to Move To . (Center of Region_005 <gen>)
Wait 20.00 seconds
Unit - Order Priestess of the Moon 0022 <gen> to Night Elf Priestess Of The Moon - Starfall .
Multiboard - Destroy (Last created multiboard)
Team1
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Fury of Cho'gall
Actions
Unit - Cause Twillight Master 0018 <gen> to damage circular area after 0 seconds of radius 1500.00 at (Center of Region_000 <gen>) , dealing 300.00 damage of attack type Spells and damage type Normal
Special Effect - Create a special effect at (Position of Twillight Master 0018 <gen>) using Abilities\Spells\NightElf\ThornsAura\ThornsAura.mdl
Angerforge
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Roar
Actions
Ubersplat - Create ubersplat at (Position of (Casting unit)) of type Human Flame Strike 1 with color ( 100 %, 100 %, 100 %) and 0 % transparency ( Disable paused state, Disable skipping birth time)
Gate1
Events
Unit - Stonemaul Warchief 0015 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 1547 <gen>
War Stomp
Events
Unit - Twillight Master 0018 <gen> Is attacked
Conditions
Actions
Unit - Order Twillight Master 0018 <gen> to Orc Tauren Chieftain - War Stomp .
Wait 0.50 seconds
Trigger - Turn off (This trigger)
warstomp
Events
Unit - Twillight Master 0018 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to War Stomp
Actions
Trigger - Turn on warstomp1 <gen>
warstomp1
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit - Cause Twillight Master 0018 <gen> to damage circular area after 0 seconds of radius 1500.00 at (Position of Twillight Master 0018 <gen>) , dealing 50.00 damage of attack type Spells and damage type Normal
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
warstomp2
Events
Unit - Twillight Master 0018 <gen> Dies
Conditions
Actions
Trigger - Turn off warstomp1 <gen>
Destructible - Open Demonic Gate 0508 <gen>
Game - Display to (All players) the text: Kill Ultraxion!!!
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 5.00 seconds
Fury of Chogal
Events
Unit - Twillight Master 0018 <gen> Is attacked
Conditions
Actions
Unit - Order Twillight Master 0018 <gen> to Orc Far Seer - Chain Lightning . (Attacking unit)
Corruption of the Old God
Events
Unit - Twillight Master 0018 <gen> 's life becomes Less than 10000.00
Conditions
Actions
Unit - Order Twillight Master 0018 <gen> to Undead Crypt Lord - Locust Swarm .
Die
Events
Unit - Servent of Deathwing 0019 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Kill Deathwing,The Desroyer!!!
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 5.00 seconds
Unstable Monsterosity
Events
Unit - Servent of Deathwing 0019 <gen> Is attacked
Conditions
Actions
Unit - Order Servent of Deathwing 0019 <gen> to Night Elf Demon Hunter - Activate Immolation .
Twilight Burst
Events
Unit - Servent of Deathwing 0019 <gen> Is attacked
Conditions
Actions
Unit - Order Servent of Deathwing 0019 <gen> to Human Mountain King - Storm Bolt . (Attacking unit)
Twilight Eruption
Events
Unit - Servent of Deathwing 0019 <gen> 's life becomes Less than 2500.00
Conditions
Actions
Unit - Cause Servent of Deathwing 0019 <gen> to damage circular area after 0 seconds of radius 1500.00 at (Position of Servent of Deathwing 0019 <gen>) , dealing 2500.00 damage of attack type Spells and damage type Normal
Unit - Create 1 . Locust for Neutral Passive at (Position of (Casting unit)) facing Default building facing degrees
Wait 1.00 seconds
Unit - Kill (Last created unit)
Twilight Eruption1
Events
Unit - Servent of Deathwing 0019 <gen> 's life becomes Less than 2500.00
Conditions
Actions
Unit - Order Servent of Deathwing 0019 <gen> to Human Mountain King - Thunder Clap .
death
Events
Unit - The Destroyer 0306 <gen> Dies
Conditions
Actions
Item - Create Tome of Deathwing3 at (Center of Region_006 <gen>)
Item - Create Tome of Deathwing2 at (Center of Region_006 <gen>)
Item - Create Tome of Deathwing1 at (Center of Region_006 <gen>)
Game - Display to (All players) the text: Kill the Hydra!!!
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 5 (Yellow) over 5.00 seconds
Acid Bomb
Events
Unit - The Destroyer 0306 <gen> Is attacked
Conditions
Actions
Unit - Order The Destroyer 0306 <gen> to Neutral Alchemist - Acid Bomb . (Attacking unit)
Cataclysm
Events
Unit - The Destroyer 0306 <gen> Is attacked
Conditions
Actions
Unit - Order The Destroyer 0306 <gen> to Neutral Brewmaster - Breath Of Fire . (Position of (Casting unit))
Beast
Events
Unit - The Destroyer 0306 <gen> Is attacked
Conditions
Actions
Unit - Order The Destroyer 0306 <gen> to Neutral Beastmaster - Summon Quilbeast .
Endurance
Events
Unit - The Destroyer 0306 <gen> 's life becomes Less than 7000.00
Conditions
Actions
Unit - Order The Destroyer 0306 <gen> to Orc Troll Berserker - Berserk .
Hyrda1
Events
Unit - Ancient Hydra 0114 <gen> Takes damage
Conditions
Actions
Trigger - Turn on Hydra2 <gen>
Hydra2
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Cause Ancient Hydra 0114 <gen> to damage circular area after 0 seconds of radius 1000.00 at (Position of Ancient Hydra 0114 <gen>) , dealing 600.00 damage of attack type Spells and damage type Normal
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Random point in Region_002 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Hydra4
Events
Unit - Ancient Hydra 0114 <gen> Dies
Conditions
Actions
Trigger - Turn off Hydra2 <gen>
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Game - Display to (All players) the text: Kill Duke of Corrents!!!
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 5 (Yellow) over 5.00 seconds
Duke2
Events
Unit - Duke of Currents 0047 <gen> Is attacked
Conditions
Actions
Unit - Cause Duke of Currents 0047 <gen> to damage (Attacking unit) , dealing 500.00 damage of attack type Spells and damage type Normal
Duke3
Events
Unit - Duke of Currents 0047 <gen> Is attacked
Conditions
Actions
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Attacking unit) using Abilities\Spells\Undead\FrostArmor\FrostArmorDamage.mdl
Duke4
Events
Unit - Duke of Currents 0047 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_007 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_007 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 15.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
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