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Model validation: FacelessRider

facelessRider.mdx

0 errors 9 severe 22 warnings 63 unused
  • 1 2 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 96567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (12) does not match the number of sequences (11)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 96567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (12) does not match the number of sequences (11)
    • 1 Extent
      • Negative extents
  • 1 4 Geoset 2
    • Alpha is 0.784 at end of "Decay Flesh" (frame 96567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (16) does not match the number of sequences (11)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 96567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (8) does not match the number of sequences (11)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 96567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (8) does not match the number of sequences (11)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh" (frame 96567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (11)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 6
    • Alpha is 1.000 at end of "Decay Flesh" (frame 96567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (9) does not match the number of sequences (11)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 7
    • Alpha is 1.000 at end of "Decay Flesh" (frame 96567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (9) does not match the number of sequences (11)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 8
    • Alpha is 1.000 at end of "Decay Flesh" (frame 96567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (11)
    • 1 Extent
      • Negative extents
  • 1 Model
    • Attachment 10 "Head Mount - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Bone 0 - "gutz00"
    • There are no vertices attached to this bone
  • 2 Helper 0
    • 1 Translation
      • Track 34 at frame 36033 has exactly the same value as tracks 33 and 35
    • 1 Rotation
      • Track 10 at frame 36033 has exactly the same value as tracks 9 and 11
  • 1 Helper 1
    • 1 Rotation
      • Track 40 at frame 36033 has exactly the same value as tracks 39 and 41
  • 2 Helper 2
    • 2 Rotation
      • Track 42 at frame 36000 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 36033 has exactly the same value as tracks 42 and 44
  • 4 Helper 3
    • 2 Translation
      • Track 29 at frame 36000 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 36033 has exactly the same value as tracks 29 and 31
    • 2 Rotation
      • Track 36 at frame 36000 has exactly the same value as tracks 35 and 37
      • Track 37 at frame 36033 has exactly the same value as tracks 36 and 38
  • 1 Helper 4
    • 1 Rotation
      • Track 40 at frame 36033 has exactly the same value as tracks 39 and 41
  • 2 Helper 5
    • 2 Rotation
      • Track 41 at frame 36000 has exactly the same value as tracks 40 and 42
      • Track 42 at frame 36033 has exactly the same value as tracks 41 and 43
  • 2 Helper 6
    • 1 Translation
      • Track 16 at frame 36033 has exactly the same value as tracks 15 and 17
    • 1 Rotation
      • Track 43 at frame 36033 has exactly the same value as tracks 42 and 44
  • 3 Helper 7
    • 2 Translation
      • Track 2 at frame 36000 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 36033 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 41 at frame 36033 has exactly the same value as tracks 40 and 42
  • 1 Helper 8
    • 1 Rotation
      • Track 43 at frame 36033 has exactly the same value as tracks 42 and 44
  • 2 Helper 9
    • 1 Translation
      • Track 9 at frame 36033 has exactly the same value as tracks 8 and 10
    • 1 Rotation
      • Track 13 at frame 36033 has exactly the same value as tracks 12 and 14
  • 1 Helper 10
    • 1 Rotation
      • Track 16 at frame 36033 has exactly the same value as tracks 15 and 17
  • 1 Helper 11
    • 1 Rotation
      • Track 22 at frame 36033 has exactly the same value as tracks 21 and 23
  • 1 Helper 12
    • 1 Rotation
      • Track 39 at frame 36033 has exactly the same value as tracks 38 and 40
  • 3 Helper 13
    • 2 Translation
      • Track 6 at frame 35378 has exactly the same value as tracks 5 and 7
      • Track 10 at frame 36033 has exactly the same value as tracks 9 and 11
    • 1 Rotation
      • Track 41 at frame 36033 has roughly the same value as tracks 40 and 42
  • 1 Helper 14
    • 1 Rotation
      • Track 41 at frame 36033 has exactly the same value as tracks 40 and 42
  • 2 Helper 15
    • 2 Rotation
      • Track 28 at frame 36033 has exactly the same value as tracks 27 and 29
      • Track 45 at frame 126300 has exactly the same value as tracks 44 and 46
  • 2 Helper 16
    • 2 Rotation
      • Track 40 at frame 36000 has exactly the same value as tracks 39 and 41
      • Track 41 at frame 36033 has exactly the same value as tracks 40 and 42
  • 2 Helper 17
    • 2 Rotation
      • Track 35 at frame 36000 has roughly the same value as tracks 34 and 36
      • Track 36 at frame 36033 has exactly the same value as tracks 35 and 37
  • 1 Helper 18
    • 1 Rotation
      • Track 40 at frame 36033 has exactly the same value as tracks 39 and 41
  • 1 Helper 19
    • 1 Rotation
      • Track 36 at frame 36033 has roughly the same value as tracks 35 and 37
  • 1 Helper 20
    • 1 Rotation
      • Track 17 at frame 36033 has exactly the same value as tracks 16 and 18
  • 1 Helper 21
    • 1 Rotation
      • Track 23 at frame 36033 has roughly the same value as tracks 22 and 24
  • 2 Helper 23
    • 2 Rotation
      • Track 35 at frame 36000 has exactly the same value as tracks 34 and 36
      • Track 36 at frame 36033 has exactly the same value as tracks 35 and 37
  • 1 Helper 24
    • 1 Rotation
      • Track 40 at frame 36033 has exactly the same value as tracks 39 and 41
  • 2 Helper 25
    • 1 Translation
      • Track 33 at frame 36033 has exactly the same value as tracks 32 and 34
    • 1 Rotation
      • Track 42 at frame 36033 has exactly the same value as tracks 41 and 43
  • 1 Helper 26
    • 1 Rotation
      • Track 42 at frame 36033 has exactly the same value as tracks 41 and 43
  • 1 Helper 27
    • 1 Rotation
      • Track 41 at frame 36033 has exactly the same value as tracks 40 and 42
  • 2 Helper 28
    • 1 Translation
      • Track 25 at frame 36033 has exactly the same value as tracks 24 and 26
    • 1 Rotation
      • Track 41 at frame 36033 has exactly the same value as tracks 40 and 42
  • 1 Helper 29
    • 1 Rotation
      • Track 43 at frame 36033 has exactly the same value as tracks 42 and 44
  • 1 Helper 30
    • 1 Rotation
      • Track 43 at frame 36033 has exactly the same value as tracks 42 and 44
  • 1 Attachment 0 - "Foot Right Rear Ref"
    • 1 Visibility
      • Track 2 at frame 150967 is not in any sequence
  • 1 Attachment 1 - "Foot Left Rear Ref"
    • 1 Visibility
      • Track 2 at frame 150967 is not in any sequence
  • 1 Attachment 2 - "Hand Left Ref"
    • 1 Visibility
      • Track 2 at frame 150967 is not in any sequence
  • 1 Attachment 3 - "Weapon Ref"
    • 1 Visibility
      • Track 2 at frame 150967 is not in any sequence
  • 1 Attachment 4 - "Hand Right Ref"
    • 1 Visibility
      • Track 2 at frame 150967 is not in any sequence
  • 1 Attachment 5 - "Head Ref"
    • 1 Visibility
      • Track 2 at frame 150967 is not in any sequence
  • 1 Attachment 6 - "Chest Mount Ref"
    • 1 Visibility
      • Track 2 at frame 150967 is not in any sequence
  • 1 Attachment 7 - "Chest Mount Right Ref"
    • 1 Visibility
      • Track 2 at frame 150967 is not in any sequence
  • 1 Attachment 8 - "Chest Mount Left Ref"
    • 1 Visibility
      • Track 2 at frame 150967 is not in any sequence
  • 1 Attachment 9 - "Chest Mount Rear Ref"
    • 1 Visibility
      • Track 2 at frame 150967 is not in any sequence
  • 1 Attachment 10 - "Head Mount - Ref"
    • 1 Visibility
      • Track 2 at frame 150967 is not in any sequence
  • 1 Attachment 11 - "Foot Right Ref "
    • 1 Visibility
      • Track 2 at frame 150967 is not in any sequence
  • 1 Attachment 12 - "Foot Left Ref "
    • 1 Visibility
      • Track 2 at frame 150967 is not in any sequence
  • 1 ParticleEmitter2 0 - "BlizParticle01"
    • 1 Visibility
      • Track 13 at frame 150967 is not in any sequence
  • unused Material 0
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