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Model validation: FacelessOneTerror

FacelessOneTerror.mdx

0 errors 2 severe 17 warnings 28 unused
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 131200); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 131200); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 8 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 Geoset 1
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 Geoset 2
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 Geoset 3
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 Geoset 4
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 Geoset 7
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 Bone 84 - "bone_head"
    • There are no vertices attached to this bone
  • 1 GeosetAnimation 4
    • 1 Alpha
      • Track 48 at frame 104667 has exactly the same value as tracks 47 and 49
  • 1 Bone 3 - "neck_bind_jnt"
    • 1 Rotation
      • Track 182 at frame 70667 has roughly the same value as tracks 181 and 183
  • 2 Bone 5 - "L_shoulder_bind_jnt"
    • 2 Rotation
      • Track 178 at frame 69633 has roughly the same value as tracks 177 and 179
      • Track 179 at frame 69800 has roughly the same value as tracks 178 and 180
  • 1 Bone 6 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 127 at frame 40633 has roughly the same value as tracks 126 and 128
  • 3 Bone 8 - "L_upr_arm_02_bind_jnt"
    • 3 Rotation
      • Track 15 at frame 2900 has roughly the same value as tracks 14 and 16
      • Track 85 at frame 45767 has roughly the same value as tracks 84 and 86
      • Track 118 at frame 68233 has roughly the same value as tracks 117 and 119
  • 1 Bone 9 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 39 at frame 1900 has roughly the same value as tracks 38 and 40
  • 1 Bone 20 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 231 at frame 70667 has roughly the same value as tracks 230 and 232
  • 1 Bone 24 - "R_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 239 at frame 70667 has roughly the same value as tracks 238 and 240
  • 1 Bone 29 - "R_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 242 at frame 70667 has roughly the same value as tracks 241 and 243
  • 2 Bone 35 - "L_leg_01_bind_jnt"
    • 2 Rotation
      • Track 117 at frame 6467 has roughly the same value as tracks 116 and 118
      • Track 125 at frame 40767 has roughly the same value as tracks 124 and 126
  • 1 Bone 36 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 44 at frame 3267 has roughly the same value as tracks 43 and 45
  • 2 Bone 43 - "L_skirt_armor_01_bind_jnt"
    • 2 Rotation
      • Track 117 at frame 6467 has roughly the same value as tracks 116 and 118
      • Track 125 at frame 40767 has roughly the same value as tracks 124 and 126
  • 1 Bone 74 - "L_tentacle_C_01_bind_jnt"
    • 1 Rotation
      • Track 133 at frame 68367 has roughly the same value as tracks 132 and 134
  • 10 CollisionShape 0 - "B_KGS_Torso"
    • 10 Rotation
      • Track 46 at frame 1967 has roughly the same value as tracks 45 and 47
      • Track 47 at frame 2000 has roughly the same value as tracks 46 and 48
      • Track 174 at frame 6367 has exactly the same value as tracks 173 and 175
      • Track 175 at frame 6400 has exactly the same value as tracks 174 and 176
      • Track 176 at frame 6433 has exactly the same value as tracks 175 and 177
      • Track 177 at frame 6467 has exactly the same value as tracks 176 and 178
      • Track 178 at frame 6500 has exactly the same value as tracks 177 and 179
      • Track 179 at frame 6533 has exactly the same value as tracks 178 and 180
      • Track 180 at frame 6567 has exactly the same value as tracks 179 and 181
      • Track 181 at frame 6600 has exactly the same value as tracks 180 and 182
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