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Model validation: FacelessArtillery
FacelessSiege.mdx
0errors20severe21warnings10unused
1
2
Geoset 0
Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (9)
1
Extent
Negative extents
1
2
Geoset 1
Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (9)
1
Extent
Negative extents
1
2
Geoset 2
Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (9)
1
Extent
Negative extents
1
2
Geoset 3
Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (9)
1
Extent
Negative extents
1
6
Geoset 4
Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (6) does not match the number of sequences (9)
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
2
Geoset 5
Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (9)
1
Extent
Negative extents
1
2
Geoset 6
Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (3) does not match the number of sequences (9)
1
Extent
Negative extents
1
1
Geoset 7
Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (0) does not match the number of sequences (9)
2
3
Helper 0
1
2
Translation
Missing opening track for sequence "Attack Spell" at frame 146033 where it is needed
Track 25 at frame 15867 has exactly the same value as tracks 24 and 26
Track 44 at frame 146800 has exactly the same value as tracks 43 and 45
1
1
Rotation
Missing opening track for sequence "Attack Spell" at frame 146033 where it is needed
Track 9 at frame 15867 has exactly the same value as tracks 8 and 10
1
Helper 2
1
Rotation
Missing opening track for sequence "Attack Spell" at frame 146033 where it is needed
1
Helper 3
1
Rotation
Missing opening track for sequence "Attack Spell" at frame 146033 where it is needed
1
Helper 4
1
Rotation
Missing opening track for sequence "Attack Spell" at frame 146033 where it is needed
1
Helper 5
1
Rotation
Missing opening track for sequence "Attack Spell" at frame 146033 where it is needed
1
Helper 6
1
Rotation
Missing opening track for sequence "Attack Spell" at frame 146033 where it is needed
1
Helper 7
1
Rotation
Missing opening track for sequence "Attack Spell" at frame 146033 where it is needed
1
Helper 8
1
Rotation
Missing opening track for sequence "Attack Spell" at frame 146033 where it is needed
1
Helper 9
1
Rotation
Missing opening track for sequence "Attack Spell" at frame 146033 where it is needed
1
Helper 12
1
Rotation
Missing opening track for sequence "Attack Spell" at frame 146033 where it is needed
1
2
Helper 13
1
2
Rotation
Missing opening track for sequence "Attack Spell" at frame 146033 where it is needed
Track 24 at frame 146200 has roughly the same value as tracks 23 and 25
Track 25 at frame 146267 has exactly the same value as tracks 24 and 26
1
Model
Attachment 6 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
1
Sequence 2 - "Hmm"
"hmm" is not a standard name
4
Helper 11
2
Translation
Track 3 at frame 15667 has exactly the same value as tracks 2 and 4
Track 4 at frame 15867 has exactly the same value as tracks 3 and 5
2
Scaling
Track 3 at frame 15667 has exactly the same value as tracks 2 and 4
Track 4 at frame 15867 has exactly the same value as tracks 3 and 5
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