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Model validation: FacelessArtillery

FacelessSiege.mdx

0 errors 20 severe 21 warnings 10 unused
  • 1 2 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (9)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (9)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (9)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (9)
    • 1 Extent
      • Negative extents
  • 1 6 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (6) does not match the number of sequences (9)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (9)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 6
    • Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (3) does not match the number of sequences (9)
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (9)
  • 2 3 Helper 0
    • 1 2 Translation
      • Missing opening track for sequence "Attack Spell" at frame 146033 where it is needed
      • Track 25 at frame 15867 has exactly the same value as tracks 24 and 26
      • Track 44 at frame 146800 has exactly the same value as tracks 43 and 45
    • 1 1 Rotation
      • Missing opening track for sequence "Attack Spell" at frame 146033 where it is needed
      • Track 9 at frame 15867 has exactly the same value as tracks 8 and 10
  • 1 Helper 2
    • 1 Rotation
      • Missing opening track for sequence "Attack Spell" at frame 146033 where it is needed
  • 1 Helper 3
    • 1 Rotation
      • Missing opening track for sequence "Attack Spell" at frame 146033 where it is needed
  • 1 Helper 4
    • 1 Rotation
      • Missing opening track for sequence "Attack Spell" at frame 146033 where it is needed
  • 1 Helper 5
    • 1 Rotation
      • Missing opening track for sequence "Attack Spell" at frame 146033 where it is needed
  • 1 Helper 6
    • 1 Rotation
      • Missing opening track for sequence "Attack Spell" at frame 146033 where it is needed
  • 1 Helper 7
    • 1 Rotation
      • Missing opening track for sequence "Attack Spell" at frame 146033 where it is needed
  • 1 Helper 8
    • 1 Rotation
      • Missing opening track for sequence "Attack Spell" at frame 146033 where it is needed
  • 1 Helper 9
    • 1 Rotation
      • Missing opening track for sequence "Attack Spell" at frame 146033 where it is needed
  • 1 Helper 12
    • 1 Rotation
      • Missing opening track for sequence "Attack Spell" at frame 146033 where it is needed
  • 1 2 Helper 13
    • 1 2 Rotation
      • Missing opening track for sequence "Attack Spell" at frame 146033 where it is needed
      • Track 24 at frame 146200 has roughly the same value as tracks 23 and 25
      • Track 25 at frame 146267 has exactly the same value as tracks 24 and 26
  • 1 Model
    • Attachment 6 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Sequence 2 - "Hmm"
    • "hmm" is not a standard name
  • 4 Helper 11
    • 2 Translation
      • Track 3 at frame 15667 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 15867 has exactly the same value as tracks 3 and 5
    • 2 Scaling
      • Track 3 at frame 15667 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 15867 has exactly the same value as tracks 3 and 5
  • unused GlobalSequence
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