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Model validation: Faceless One Darkweaver

FacelessOneDarkweaver.mdx

0 errors 0 severe 3 warnings 20 unused
  • 3 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Material 2
    • 1 Layer 0
      • 1 Alpha
        • Track 1 at frame 86667 has exactly the same value as tracks 0 and 2
  • 1 Bone 1 - "Bone_Chest"
    • 1 Rotation
      • Track 29 at frame 20333 has exactly the same value as tracks 28 and 30
  • 2 Bone 3 - "Bone_Pelvis"
    • 2 Rotation
      • Track 1 at frame 20333 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 20367 has exactly the same value as tracks 1 and 3
  • 1 Bone 4 - "Bone_Arm1_R"
    • 1 Rotation
      • Track 26 at frame 20333 has exactly the same value as tracks 25 and 27
  • 1 Bone 5 - "Bone_Arm2_R"
    • 1 Rotation
      • Track 29 at frame 20333 has exactly the same value as tracks 28 and 30
  • 1 Bone 6 - "Bone_Hand_R"
    • 1 Rotation
      • Track 19 at frame 20333 has exactly the same value as tracks 18 and 20
  • 2 Bone 7 - "Bone_Arm2_L"
    • 2 Rotation
      • Track 28 at frame 20333 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 20367 has exactly the same value as tracks 28 and 30
  • 2 Bone 8 - "Bone_Arm1_L"
    • 2 Rotation
      • Track 26 at frame 20333 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 20367 has exactly the same value as tracks 26 and 28
  • 1 Bone 13 - "Bone_Leg1_L"
    • 1 Rotation
      • Track 27 at frame 20367 has exactly the same value as tracks 26 and 28
  • 1 Bone 14 - "Bone_Leg2_L"
    • 1 Rotation
      • Track 30 at frame 20367 has exactly the same value as tracks 29 and 31
  • 1 Bone 15 - "Bone_Foot_L"
    • 1 Rotation
      • Track 30 at frame 20367 has exactly the same value as tracks 29 and 31
  • 1 Bone 16 - "Bone_Leg1_R"
    • 1 Rotation
      • Track 30 at frame 20367 has exactly the same value as tracks 29 and 31
  • 1 Bone 17 - "Bone_Leg2_R"
    • 1 Rotation
      • Track 32 at frame 20367 has exactly the same value as tracks 31 and 33
  • 1 Bone 18 - "Bone_Foot_R"
    • 1 Rotation
      • Track 30 at frame 20367 has exactly the same value as tracks 29 and 31
  • 3 Helper 0
    • 1 Translation
      • Track 35 at frame 20367 has exactly the same value as tracks 34 and 36
    • 2 Rotation
      • Track 5 at frame 20333 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 20367 has exactly the same value as tracks 5 and 7
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