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Model validation: Faceless One Darkweaver
FacelessOneDarkweaver.mdx
0errors0severe3warnings20unused
3
Model
Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Material 2
1
Layer 0
1
Alpha
Track 1 at frame 86667 has exactly the same value as tracks 0 and 2
1
Bone 1 - "Bone_Chest"
1
Rotation
Track 29 at frame 20333 has exactly the same value as tracks 28 and 30
2
Bone 3 - "Bone_Pelvis"
2
Rotation
Track 1 at frame 20333 has exactly the same value as tracks 0 and 2
Track 2 at frame 20367 has exactly the same value as tracks 1 and 3
1
Bone 4 - "Bone_Arm1_R"
1
Rotation
Track 26 at frame 20333 has exactly the same value as tracks 25 and 27
1
Bone 5 - "Bone_Arm2_R"
1
Rotation
Track 29 at frame 20333 has exactly the same value as tracks 28 and 30
1
Bone 6 - "Bone_Hand_R"
1
Rotation
Track 19 at frame 20333 has exactly the same value as tracks 18 and 20
2
Bone 7 - "Bone_Arm2_L"
2
Rotation
Track 28 at frame 20333 has exactly the same value as tracks 27 and 29
Track 29 at frame 20367 has exactly the same value as tracks 28 and 30
2
Bone 8 - "Bone_Arm1_L"
2
Rotation
Track 26 at frame 20333 has exactly the same value as tracks 25 and 27
Track 27 at frame 20367 has exactly the same value as tracks 26 and 28
1
Bone 13 - "Bone_Leg1_L"
1
Rotation
Track 27 at frame 20367 has exactly the same value as tracks 26 and 28
1
Bone 14 - "Bone_Leg2_L"
1
Rotation
Track 30 at frame 20367 has exactly the same value as tracks 29 and 31
1
Bone 15 - "Bone_Foot_L"
1
Rotation
Track 30 at frame 20367 has exactly the same value as tracks 29 and 31
1
Bone 16 - "Bone_Leg1_R"
1
Rotation
Track 30 at frame 20367 has exactly the same value as tracks 29 and 31
1
Bone 17 - "Bone_Leg2_R"
1
Rotation
Track 32 at frame 20367 has exactly the same value as tracks 31 and 33
1
Bone 18 - "Bone_Foot_R"
1
Rotation
Track 30 at frame 20367 has exactly the same value as tracks 29 and 31
3
Helper 0
1
Translation
Track 35 at frame 20367 has exactly the same value as tracks 34 and 36
2
Rotation
Track 5 at frame 20333 has exactly the same value as tracks 4 and 6
Track 6 at frame 20367 has exactly the same value as tracks 5 and 7
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