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Triggers
Face of Doom 1.7.w3x
Variables
Alchemist
Alchemist
Badge
Boss
Boss Copy
Boss Copy 2
Boss Copy 3
Boss Copy 4
Boss Copy 5
Boss Copy 6
Dead
P1
End
End
Initialization
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Alchemist
Events
Unit - Alchemist 0012 <gen> Is attacked
Conditions
Actions
Unit - Change ownership of Alchemist 0012 <gen> to Neutral Hostile and Change color
Boss
Events
Unit - Keeper of the Grove 0011 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Boss Copy
Events
Unit - Firelord 0010 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Boss Copy 2
Events
Unit - Tauren Chieftain 0009 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Boss Copy 3
Events
Unit - Crypt Lord 0008 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Boss Copy 4
Events
Unit - Sea Witch 0006 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Boss Copy 5
Events
Unit - Alchemist 0012 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Boss Copy 6
Events
Unit - Dark Ranger 0007 <gen> Dies
Conditions
Actions
Player - Add 2 to Player 1 (Red) . Current lumber
P1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_000 <gen>) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
End
Events
Unit - Dark Ranger 0007 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Congratulations. You beat the last boss of Face of Doom.New versions will be available.Creator: JuloF26Hope you enjow this :)25 Seconds to end.
Wait 25.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 0
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
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