Model validation: Fabricator Tank

FabricatorTank_by_team_JustAZbound.mdx

0 errors 21 severe 10 warnings 111 unused
  • 4 Sequence 22 - "Stand Alternate Channel"
    • This sequence starts before sequence 18 "Attack Alternate One" ends
    • This sequence starts before sequence 19 "Attack Alternate Two - 1" ends
    • This sequence starts before sequence 20 "Attack Alternate Two - 2" ends
    • This sequence starts before sequence 21 "Spell Alternate" ends
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bones" (frame 99999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bones" (frame 99999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bones" (frame 99999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bones" (frame 99999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bones" (frame 99999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bones" (frame 99999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bones" (frame 99999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bones" (frame 99999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bones" (frame 99999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bones" (frame 99999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bones" (frame 99999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bones" (frame 99999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bones" (frame 99999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bones" (frame 99999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bones" (frame 99999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bones" (frame 99999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bones" (frame 99999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Bone 0 - "Root"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "0_Principal"
    • There are no vertices attached to this bone
  • 1 11 Bone 2 - "1_Chasis"
    • There are no vertices attached to this bone
    • 11 Translation
      • Track 134 at frame 26125 has exactly the same value as tracks 133 and 135
      • Track 135 at frame 26250 has exactly the same value as tracks 134 and 136
      • Track 136 at frame 26375 has exactly the same value as tracks 135 and 137
      • Track 137 at frame 26500 has exactly the same value as tracks 136 and 138
      • Track 138 at frame 26625 has exactly the same value as tracks 137 and 139
      • Track 139 at frame 26750 has exactly the same value as tracks 138 and 140
      • Track 140 at frame 26875 has exactly the same value as tracks 139 and 141
      • Track 141 at frame 27000 has exactly the same value as tracks 140 and 142
      • Track 142 at frame 27125 has exactly the same value as tracks 141 and 143
      • Track 143 at frame 27250 has exactly the same value as tracks 142 and 144
      • Track 144 at frame 27375 has exactly the same value as tracks 143 and 145
  • 1 Bone 12 - "1_3_Ramps"
    • There are no vertices attached to this bone
  • 1 ParticleEmitter2 0 - "Left Exhaust"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 1 - "Central Exhaust"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 2 - "Right Exhaust"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 4 - "RH_SmokeLauncher"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 5 - "LH_SmokeLauncher"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 6 - "Fire"
    • 1 Visibility
      • Interpolation type not set to None
  • 4 Bone 9 - "1_2_Nose"
    • 4 Rotation
      • Track 27 at frame 26750 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 27250 has exactly the same value as tracks 27 and 29
      • Track 31 at frame 28250 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 28750 has exactly the same value as tracks 31 and 33
  • 4 Bone 13 - "1_31_FrontRamp"
    • 4 Rotation
      • Track 26 at frame 26500 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 26750 has exactly the same value as tracks 26 and 28
      • Track 32 at frame 28750 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 29000 has exactly the same value as tracks 32 and 34
  • 4 Bone 14 - "1_32_RightRamp"
    • 4 Rotation
      • Track 26 at frame 26500 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 26750 has exactly the same value as tracks 26 and 28
      • Track 32 at frame 28750 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 29000 has exactly the same value as tracks 32 and 34
  • 4 Bone 15 - "1_31_LeftRamp"
    • 4 Rotation
      • Track 26 at frame 26500 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 26750 has exactly the same value as tracks 26 and 28
      • Track 32 at frame 28750 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 29000 has exactly the same value as tracks 32 and 34
  • 2 Bone 16 - "1_4_LegStart"
    • 2 Scaling
      • Track 28 at frame 27250 has exactly the same value as tracks 27 and 29
      • Track 31 at frame 28250 has exactly the same value as tracks 30 and 32
  • 2 Bone 17 - "1_41_LegMedium"
    • 2 Translation
      • Track 26 at frame 26500 has exactly the same value as tracks 25 and 27
      • Track 33 at frame 29000 has exactly the same value as tracks 32 and 34
  • 2 Bone 18 - "1_42_LegFinish"
    • 2 Translation
      • Track 26 at frame 26500 has exactly the same value as tracks 25 and 27
      • Track 33 at frame 29000 has exactly the same value as tracks 32 and 34
  • 2 Bone 35 - "11_15_RobotArms"
    • 2 Scaling
      • Track 26 at frame 26500 has exactly the same value as tracks 25 and 27
      • Track 33 at frame 29000 has exactly the same value as tracks 32 and 34
  • 2 Bone 45 - "11_321_Missil_FR1"
    • 2 Translation
      • Track 46 at frame 45083 has exactly the same value as tracks 45 and 47
      • Track 47 at frame 45700 has exactly the same value as tracks 46 and 48
  • 4 Bone 46 - "11_322_Missils_FR2"
    • 4 Translation
      • Track 14 at frame 13083 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 13700 has exactly the same value as tracks 14 and 16
      • Track 18 at frame 15083 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 15700 has exactly the same value as tracks 18 and 20
  • 3 Bone 47 - "11_323_Fuego_FR1"
    • 3 Scaling
      • Track 47 at frame 45030 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 45140 has exactly the same value as tracks 47 and 49
      • Track 49 at frame 45400 has exactly the same value as tracks 48 and 50
  • 6 Bone 48 - "11_324_Fuegos_FR2"
    • 6 Scaling
      • Track 42 at frame 43030 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 43140 has exactly the same value as tracks 42 and 44
      • Track 44 at frame 43400 has exactly the same value as tracks 43 and 45
      • Track 47 at frame 45030 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 45140 has exactly the same value as tracks 47 and 49
      • Track 49 at frame 45400 has exactly the same value as tracks 48 and 50
  • 2 Bone 53 - "11_421_Missil_FL1"
    • 2 Translation
      • Track 42 at frame 43083 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 43700 has exactly the same value as tracks 42 and 44
  • 4 Bone 54 - "11_422_Missils_FL2"
    • 4 Translation
      • Track 14 at frame 13083 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 13700 has exactly the same value as tracks 14 and 16
      • Track 18 at frame 15083 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 15700 has exactly the same value as tracks 18 and 20
  • 3 Bone 55 - "11_423_Fuego_FL1"
    • 3 Scaling
      • Track 42 at frame 43030 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 43140 has exactly the same value as tracks 42 and 44
      • Track 44 at frame 43400 has exactly the same value as tracks 43 and 45
  • 6 Bone 56 - "11_424_Fuegos_FL2"
    • 6 Scaling
      • Track 42 at frame 43030 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 43140 has exactly the same value as tracks 42 and 44
      • Track 44 at frame 43400 has exactly the same value as tracks 43 and 45
      • Track 47 at frame 45030 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 45140 has exactly the same value as tracks 47 and 49
      • Track 49 at frame 45400 has exactly the same value as tracks 48 and 50
  • 2 Bone 65 - "2_311_Missil_TR1"
    • 2 Translation
      • Track 18 at frame 15083 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 15700 has exactly the same value as tracks 18 and 20
  • 4 Bone 66 - "2_312_Missils_TR2"
    • 4 Translation
      • Track 14 at frame 13083 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 13700 has exactly the same value as tracks 14 and 16
      • Track 18 at frame 15083 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 15700 has exactly the same value as tracks 18 and 20
  • 3 Bone 67 - "2_313_Fuego_TR1"
    • 3 Scaling
      • Track 19 at frame 15030 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 15140 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 15400 has exactly the same value as tracks 20 and 22
  • 6 Bone 68 - "2_314_Fuegos_TR2"
    • 6 Scaling
      • Track 46 at frame 43030 has exactly the same value as tracks 45 and 47
      • Track 47 at frame 43140 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 43400 has exactly the same value as tracks 47 and 49
      • Track 51 at frame 45030 has exactly the same value as tracks 50 and 52
      • Track 52 at frame 45140 has exactly the same value as tracks 51 and 53
      • Track 53 at frame 45400 has exactly the same value as tracks 52 and 54
  • 2 Bone 71 - "3_311_Missil_TL1"
    • 2 Translation
      • Track 14 at frame 13083 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 13700 has exactly the same value as tracks 14 and 16
  • 4 Bone 72 - "3_312_Missils_TL2"
    • 4 Translation
      • Track 14 at frame 13083 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 13700 has exactly the same value as tracks 14 and 16
      • Track 18 at frame 15083 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 15700 has exactly the same value as tracks 18 and 20
  • 3 Bone 73 - "3_313_Fuego_TL1"
    • 3 Scaling
      • Track 14 at frame 13030 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 13140 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 13400 has exactly the same value as tracks 15 and 17
  • 6 Bone 74 - "3_314_Fuegos_TL2"
    • 6 Scaling
      • Track 46 at frame 43030 has exactly the same value as tracks 45 and 47
      • Track 47 at frame 43140 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 43400 has exactly the same value as tracks 47 and 49
      • Track 51 at frame 45030 has exactly the same value as tracks 50 and 52
      • Track 52 at frame 45140 has exactly the same value as tracks 51 and 53
      • Track 53 at frame 45400 has exactly the same value as tracks 52 and 54
  • 4 Bone 75 - "2_12_RH_Fstatic"
    • 4 Scaling
      • Track 22 at frame 21025 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 21050 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 22950 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 22975 has exactly the same value as tracks 24 and 26
  • 4 Bone 77 - "2_22_RH_Bstatic"
    • 4 Scaling
      • Track 22 at frame 21025 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 21050 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 22950 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 22975 has exactly the same value as tracks 24 and 26
  • 4 Bone 79 - "3_12_LH_Fstatic"
    • 4 Scaling
      • Track 22 at frame 21025 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 21050 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 22950 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 22975 has exactly the same value as tracks 24 and 26
  • 4 Bone 81 - "3_22_LH_Bstatic"
    • 4 Scaling
      • Track 22 at frame 21025 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 21050 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 22950 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 22975 has exactly the same value as tracks 24 and 26
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