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Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Ritters
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 3 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(GildeVor-Posten 1381 <gen> is alive) Equal to True
(Verseuchs-Geburt-DerHölle(3) 1331 <gen> is alive) Equal to True
Then - Actions
Unit - Create 1 . Knight for Player 2 (Blue) at (Center of Gebiet_003 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of WaffenKammer 1345 <gen>)
Else - Actions
BanditenLord
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Verseuchs-Geburt-DerHölle(3) 1331 <gen> is alive) Equal to True
Then - Actions
Unit - Create 1 . Besessener Ritter for Player 12 (Brown) at (Center of Gebiet_004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Hof/Haus 0884 <gen>)
Else - Actions
Zombie
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 2 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Verseuchs-Geburt-DerHölle(3) 1331 <gen> is alive) Equal to True
Then - Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Gebiet_004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Hof/Haus 0884 <gen>)
Else - Actions
Zombie Kopieren
Events
Time - Every 210.00 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Verseuchs-Geburt-DerHölle(3) 1331 <gen> is alive) Equal to True
Then - Actions
Unit - Create 1 . Devil-Zombie for Player 12 (Brown) at (Center of Gebiet_004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Hof/Haus 0884 <gen>)
Else - Actions
Zombie Kopieren Kopieren
Events
Time - Every 432.00 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 2 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Verseuchs-Geburt-DerHölle(3) 1331 <gen> is alive) Equal to True
Then - Actions
Unit - Create 1 . Devil-Zombie for Player 12 (Brown) at (Center of Gebiet_004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Hof/Haus 0884 <gen>)
Else - Actions
Spawnen Kopieren 2
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 2 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Verseuchs-Geburt-DerHölle(3) 1331 <gen> is alive) Equal to True
Then - Actions
Unit - Create 1 . Besessener Soldat for Player 12 (Brown) at (Center of Gebiet_004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Hof/Haus 0884 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(GildeVor-Posten 1381 <gen> is alive) Equal to True
(Verseuchs-Geburt-DerHölle(3) 1331 <gen> is alive) Equal to True
Then - Actions
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Gebiet_003 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of WaffenKammer 1345 <gen>)
Else - Actions
Spawnen Kopieren
Events
Time - Every 2000.00 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(invoker 1101 <gen> is alive) Equal to True
Then - Actions
Unit - Create 1 . Vampir(SchreckensLord) for Player 12 (Brown) at (Center of Gebiet_002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Hof/Haus 0885 <gen>)
Else - Actions
Spawnen
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 4 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(MesserJacksGeheimPosten 0198 <gen> is alive) Equal to True
(GildeVor-Posten 0189 <gen> is alive) Equal to True
Then - Actions
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Gebiet_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of MesserJacksGeheimPosten 0198 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(GildeVor-Posten 0189 <gen> is alive) Equal to True
(MesserJacksGeheimPosten 0198 <gen> is alive) Equal to True
Then - Actions
Unit - Create 1 . Besessener Soldat for Player 12 (Brown) at (Center of Gebiet_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of GildeVor-Posten 0189 <gen>)
Else - Actions
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Sound - Play oakv <gen>
Melee Game - Remove creeps and critters from used start locations (for all players)
Meesserjack kill
Events
Unit - invoker 1101 <gen> Dies
Conditions
(Unit-type of (Dying unit)) Equal to (Unit-type of invoker 1101 <gen>)
Actions
Wait 2 seconds
Game - Display to (All players) the text: Messerjack wurde besiegt!
Wait 2 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 9 (Gray) with the message: Cheater sind doofe Leaver!
Game - Defeat Player 8 (Pink) with the message: Cheater sind doofe Leaver!
Game - Defeat Player 10 (Light Blue) with the message: Cheater sind doofe Leaver!
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Vampir is killed
Events
Unit - Vampir(SchreckensLord) 0496 <gen> Dies
Conditions
(Unit-type of (Dying unit)) Equal to Vampir(SchreckensLord)
Actions
Wait 2 seconds
Game - Display to (All enemies of Player 9 (Gray).) the text: Ein Vampir wurde getötet!
Game - Display to (Player group(Player 9 (Gray))) the text: Du wurdest getötet!
Wait 2 seconds
Game - Defeat Player 9 (Gray) with the message: Cheater sind doofe Leaver!
Timer is down
Events
Time - Elapsed game time is 6100.00 seconds
Conditions
Actions
Wait 2 seconds
Game - Display to (All players) the text: The World is Doom now!!!
Wait 2 seconds
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Cheater sind doofe Leaver!
Game - Defeat Player 2 (Blue) with the message: Cheater sind doofe Leaver!
Game - Defeat Player 3 (Teal) with the message: Cheater sind doofe Leaver!
Game - Defeat Player 4 (Purple) with the message: Cheater sind doofe Leaver!
Game - Defeat Player 5 (Yellow) with the message: Cheater sind doofe Leaver!
Game - Defeat Player 6 (Orange) with the message: Cheater sind doofe Leaver!
Game - Defeat Player 7 (Green) with the message: Cheater sind doofe Leaver!
Starting Lumber and gold
Events
Map initialization
Conditions
Actions
Player - Add 850 to Player 1 (Red) . Current lumber
Player - Add 850 to Player 3 (Teal) . Current lumber
Player - Add 850 to Player 4 (Purple) . Current lumber
Player - Add 850 to Player 8 (Pink) . Current lumber
Player - Add 850 to Player 10 (Light Blue) . Current lumber
Player - Add 850 to Player 9 (Gray) . Current lumber
Player - Add 1250 to Player 1 (Red) . Current gold
Player - Add 1250 to Player 3 (Teal) . Current gold
Player - Add 1250 to Player 4 (Purple) . Current gold
Player - Add 1250 to Player 8 (Pink) . Current gold
Player - Add 1250 to Player 10 (Light Blue) . Current gold
Player - Add 1250 to Player 9 (Gray) . Current gold
Cash 1
Events
Time - Every 1.75 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 2 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Player - Add 1 to Player 10 (Light Blue) . Current gold
Cash 1 Kopieren
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Player - Add 4500 to Player 1 (Red) . Current gold
Player - Add 4500 to Player 3 (Teal) . Current gold
Player - Add 4500 to Player 4 (Purple) . Current gold
Player - Add 4500 to Player 9 (Gray) . Current gold
Player - Add 4500 to Player 8 (Pink) . Current gold
Player - Add 4500 to Player 10 (Light Blue) . Current gold
Cash 1 Kopieren Kopieren
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Player - Add 500 to Player 1 (Red) . Current lumber
Player - Add 500 to Player 3 (Teal) . Current lumber
Player - Add 500 to Player 4 (Purple) . Current lumber
Player - Add 500 to Player 9 (Gray) . Current lumber
Player - Add 500 to Player 8 (Pink) . Current lumber
Player - Add 500 to Player 10 (Light Blue) . Current lumber
anfangsBasis
Events
Time - Elapsed game time is 35.00 seconds
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Gilde Besen 0120 <gen> is alive) Equal to True
Then - Actions
Unit - Kill Gilde Besen 0120 <gen>
Else - Actions
BootsHandel 2
Events
Time - Elapsed game time is 925.01 seconds
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is dead) Equal to True
Then - Actions
Unit - Create 1 . Schuh Händler for Neutral Passive at (Center of Gebiet_021 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Gebiet_021 <gen>)
Else - Actions
BootsHandel
Events
Time - Every 925.00 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Schuh Händler 1418 <gen> is alive) Equal to True
Then - Actions
Unit - Kill Schuh Händler 1418 <gen>
Else - Actions
SuperHandelWegis frei
Events
Time - Elapsed game time is 1100.00 seconds
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Rock Chunks 7544 <gen> is alive) Equal to True
Then - Actions
Destructible - Kill Rock Chunks 7544 <gen>
Else - Actions
Baum Weg mit dir
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Der Weiße Balverin 1394 <gen> is dead) Equal to True
Then - Actions
Destructible - Kill Felwood Tree Wall 7556 <gen>
Else - Actions
Baum Weg mit dir Kopieren
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Der Weiße Balverin 1394 <gen> is dead) Equal to True
Then - Actions
Destructible - Kill Felwood Tree Wall 7560 <gen>
Else - Actions
Baum Weg mit dir Kopieren 2
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Der Weiße Balverin 1394 <gen> is dead) Equal to True
Then - Actions
Destructible - Kill Felwood Tree Wall 7555 <gen>
Else - Actions
Baum Weg mit dir Kopieren 3
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Der Weiße Balverin 1394 <gen> is dead) Equal to True
Then - Actions
Destructible - Kill Felwood Tree Wall 7557 <gen>
Else - Actions
Baum Weg mit dir Kopieren 4
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Der Weiße Balverin 1394 <gen> is dead) Equal to True
Then - Actions
Destructible - Kill Felwood Tree Wall 7554 <gen>
Else - Actions
Baum Weg mit dir Kopieren 7
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Der Weiße Balverin 1394 <gen> is dead) Equal to True
Then - Actions
Destructible - Kill Felwood Tree Wall 7558 <gen>
Else - Actions
SuperHandelWegis frei Kopieren
Events
Time - Elapsed game time is 1100.00 seconds
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Rock Chunks 7365 <gen> is alive) Equal to True
Then - Actions
Destructible - Kill Rock Chunks 7365 <gen>
Else - Actions
SuperHandelWegis frei Kopieren 2
Events
Time - Elapsed game time is 1100.00 seconds
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Rock Chunks 7545 <gen> is alive) Equal to True
Then - Actions
Destructible - Kill Rock Chunks 7545 <gen>
Else - Actions
anfangsBasis Kopieren 2
Events
Time - Elapsed game time is 3628.00 seconds
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Schürfer(Handelt mit sehr seltenen MagischenSteinen) 0499 <gen> is alive) Equal to True
Then - Actions
Unit - Create 1 . EngelHard der Händler for Neutral Passive at (Center of Gebiet_019 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Schürfer(Handelt mit sehr seltenen MagischenSteinen) 0499 <gen>)
Else - Actions
anfangsBasis Kopieren
Events
Time - Elapsed game time is 35.01 seconds
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is dead) Equal to True
Then - Actions
Unit - Create 1 . Gilde Besen for Neutral Passive at (Center of Gebiet_005 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Gebiet_005 <gen>)
Else - Actions
laberlaberlaberlaber
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title apocalypse
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 6100.00 seconds
Toddes
Events
Time - Every 6100.00 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 10 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(invoker 1101 <gen> is alive) Equal to True
Then - Actions
Unit - Create 1 . Vampir(SchreckensLord) for Neutral Hostile at (Center of Gebiet_008 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Hof/Haus 0906 <gen>)
Else - Actions
Toddes Kopieren
Events
Time - Every 6100.00 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 10 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(invoker 1101 <gen> is alive) Equal to True
Then - Actions
Unit - Create 1 . Vampir(SchreckensLord) for Neutral Hostile at (Center of Gebiet_010 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Hof/Haus 0855 <gen>)
Else - Actions
Toddes Kopieren Kopieren
Events
Time - Every 6100.00 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 10 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(invoker 1101 <gen> is alive) Equal to True
Then - Actions
Unit - Create 1 . Vampir(SchreckensLord) for Neutral Hostile at (Center of Gebiet_011 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Haus 0339 <gen>)
Else - Actions
Maze
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Priester DerVerdammten 0399 <gen> is dead) Equal to True
Then - Actions
Unit - Kill Held der Gilde 0411 <gen>
Else - Actions
Maze Bose
Events
Time - Every 0.07 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Summer Tree Wall 4510 <gen> is alive) Equal to True
(Priester DerVerdammten 0399 <gen> is dead) Equal to True
Then - Actions
Unit - Create 1 . Verräter for Player 12 (Brown) at (Center of Gebiet_022 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Haus 0333 <gen>)
Else - Actions
Maze Bose Kopieren
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Priester DerVerdammten 0399 <gen> is dead) Equal to True
Then - Actions
Destructible - Kill Summer Tree Wall 4510 <gen>
Unit - Order (Last created unit) to Attack-Move To . (Position of Haus 0333 <gen>)
Else - Actions
Zombie comes
Events
Time - Every 29.34 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Priester DerVerdammten 0399 <gen> is dead) Equal to True
(Zombie Lord 0461 <gen> is alive) Equal to True
Then - Actions
Unit - Create 2 . Devil-Zombie for Player 11 (Dark Green) at (Center of Gebiet_023 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Haus 0333 <gen>)
Else - Actions
Zombie comes2
Events
Time - Every 29.34 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Priester DerVerdammten 0399 <gen> is dead) Equal to True
(Zombie Lord 0461 <gen> is alive) Equal to True
Then - Actions
Unit - Create 6 . Zombie for Player 11 (Dark Green) at (Center of Gebiet_023 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Haus 0333 <gen>)
Else - Actions
Kill Zombies
Events
Time - Every 3.05 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Zombie Lord 0461 <gen> is dead) Equal to True
Then - Actions
Unit - Kill Geist Centaure 1102 <gen>
Else - Actions
Kill Zombies Kopieren
Events
Time - Every 3.05 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Zombie Lord 0461 <gen> is dead) Equal to True
Then - Actions
Unit - Kill Geist Centaure 0951 <gen>
Else - Actions
Kill Zombies Kopieren 2
Events
Time - Every 3.05 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Zombie Lord 0461 <gen> is dead) Equal to True
Then - Actions
Unit - Kill Devil-Zombie 1414 <gen>
Else - Actions
Kill Zombies Kopieren 3
Events
Time - Every 3.05 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Zombie Lord 0461 <gen> is dead) Equal to True
Then - Actions
Unit - Kill Devil-Zombie 1415 <gen>
Else - Actions
Kill Zombies Kopieren 4
Events
Time - Every 3.05 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Zombie Lord 0461 <gen> is dead) Equal to True
Then - Actions
Unit - Kill Devil-Zombie 1411 <gen>
Else - Actions
Kill Zombies Kopieren 5
Events
Time - Every 3.05 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Zombie Lord 0461 <gen> is dead) Equal to True
Then - Actions
Unit - Kill Devil-Zombie 1413 <gen>
Else - Actions
Kill Zombies Kopieren 6
Events
Time - Every 3.05 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Zombie Lord 0461 <gen> is dead) Equal to True
Then - Actions
Unit - Kill Devil-Zombie 1409 <gen>
Else - Actions
Kill Zombies Kopieren 7
Events
Time - Every 3.05 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Zombie Lord 0461 <gen> is dead) Equal to True
Then - Actions
Unit - Kill Devil-Zombie 1416 <gen>
Else - Actions
Kill Zombies Kopieren 8
Events
Time - Every 3.05 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Zombie Lord 0461 <gen> is dead) Equal to True
Then - Actions
Unit - Kill Devil-Zombie 1407 <gen>
Else - Actions
Kill Zombies Kopieren 9
Events
Time - Every 3.05 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Zombie Lord 0461 <gen> is dead) Equal to True
Then - Actions
Unit - Kill Devil-Zombie 1401 <gen>
Else - Actions
Kill Zombies Kopieren 10
Events
Time - Every 3.05 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Zombie Lord 0461 <gen> is dead) Equal to True
Then - Actions
Unit - Kill Devil-Zombie 1404 <gen>
Else - Actions
Kill Zombies Kopieren 11
Events
Time - Every 3.05 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Zombie Lord 0461 <gen> is dead) Equal to True
Then - Actions
Unit - Kill Devil-Zombie 1400 <gen>
Else - Actions
Kill Zombies Kopieren 12
Events
Time - Every 3.05 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Zombie Lord 0461 <gen> is dead) Equal to True
Then - Actions
Unit - Kill Devil-Zombie 1405 <gen>
Else - Actions
Kill Zombies Kopieren 13
Events
Time - Every 3.05 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Zombie Lord 0461 <gen> is dead) Equal to True
Then - Actions
Unit - Kill Devil-Zombie 1399 <gen>
Else - Actions
Kill Zombies Kopieren 14
Events
Time - Every 3.05 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Zombie Lord 0461 <gen> is dead) Equal to True
Then - Actions
Unit - Kill Devil-Zombie 1402 <gen>
Else - Actions
Kill Zombies Kopieren 15
Events
Time - Every 3.05 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Zombie Lord 0461 <gen> is dead) Equal to True
Then - Actions
Unit - Kill Devil-Zombie 1226 <gen>
Else - Actions
Kill Zombies Kopieren 16
Events
Time - Every 3.05 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Zombie Lord 0461 <gen> is dead) Equal to True
Then - Actions
Unit - Kill Devil-Zombie 1397 <gen>
Else - Actions
Kill Zombies Kopieren 17
Events
Time - Every 3.05 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Zombie Lord 0461 <gen> is dead) Equal to True
Then - Actions
Unit - Kill Devil-Zombie 1396 <gen>
Else - Actions
Kill Zombies Kopieren 18
Events
Time - Every 3.05 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Zombie Lord 0461 <gen> is dead) Equal to True
Then - Actions
Unit - Kill Devil-Zombie 1395 <gen>
Else - Actions
Kill Zombies Kopieren 19
Events
Time - Every 3.05 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Zombie Lord 0461 <gen> is dead) Equal to True
Then - Actions
Unit - Kill Devil-Zombie 1406 <gen>
Else - Actions
Kill Zombies Kopieren 20
Events
Time - Every 3.05 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Zombie Lord 0461 <gen> is dead) Equal to True
Then - Actions
Unit - Kill Devil-Zombie 1417 <gen>
Else - Actions
Kill Zombies Kopieren 21
Events
Time - Every 3.05 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 1 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Zombie Lord 0461 <gen> is dead) Equal to True
Then - Actions
Unit - Kill Devil-Zombie 1398 <gen>
Else - Actions
Toddes Kopieren Kopieren Kopieren
Events
Time - Every 6100.00 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 10 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(invoker 1101 <gen> is alive) Equal to True
Then - Actions
Unit - Create 1 . Vampir(SchreckensLord) for Neutral Hostile at (Center of Gebiet_012 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of StatueHaus 0313 <gen>)
Else - Actions
Toddes Kopieren Kopieren Kopieren Kopieren
Events
Time - Every 6100.00 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 10 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(invoker 1101 <gen> is alive) Equal to True
Then - Actions
Unit - Create 1 . Vampir(SchreckensLord) for Neutral Hostile at (Center of Gebiet_013 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Haus 0141 <gen>)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(invoker 1101 <gen> is alive) Equal to True
Then - Actions
Unit - Create 1 . Vampir(SchreckensLord) for Neutral Hostile at (Center of Gebiet_016 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of AusBilder(Er teilt die GildeSiegel aus !) 0075 <gen>)
Else - Actions
Creeps
Events
Map initialization
Conditions
Actions
Game - Hide creep camps on the minimap .
Destructible - Make Demonic Gate 1994 <gen> Invulnerable
Destructible - Make Iron Gate 6078 <gen> Invulnerable
Destructible - Make Iron Gate 4475 <gen> Invulnerable
Destructible - Make Iron Gate 2929 <gen> Invulnerable
Destructible - Make Elven Gate 7532 <gen> Invulnerable
Destructible - Make Rock Chunks 7544 <gen> Invulnerable
Destructible - Make Rock Chunks 7365 <gen> Invulnerable
Destructible - Make Rock Chunks 7545 <gen> Invulnerable
Destructible - Make Invisibility 2958 <gen> Invulnerable
Destructible - Make Invisibility 2964 <gen> Invulnerable
Tor 2
Events
Game - The in-game time of day becomes Equal to 6.05
Conditions
Actions
Destructible - Open Iron Gate 6078 <gen>
Destructible - Open Iron Gate 4475 <gen>
Destructible - Open Iron Gate 2929 <gen>
Destructible - Open Demonic Gate 1994 <gen>
Destructible - Open Elven Gate 7532 <gen>
Tor
Events
Game - The in-game time of day becomes Equal to 18.05
Conditions
Actions
Destructible - Close Iron Gate 6078 <gen>
Destructible - Close Iron Gate 4475 <gen>
Destructible - Close Iron Gate 2929 <gen>
Destructible - Close Demonic Gate 1994 <gen>
Destructible - Close Elven Gate 7532 <gen>
Tor Kopieren
Events
Game - The in-game time of day becomes Equal to 20.45
Conditions
(Unhold/Tier 0086 <gen> is dead) Equal to True
(Bandit 0567 <gen> is dead) Equal to True
Actions
Destructible - Close Invisibility 2958 <gen>
Destructible - Close Invisibility 2964 <gen>
Tor 2 Kopieren
Events
Game - The in-game time of day becomes Equal to 19.00
Conditions
(Unhold/Tier 0086 <gen> is dead) Equal to True
(Bandit 0567 <gen> is dead) Equal to True
Actions
Destructible - Open Invisibility 2958 <gen>
Tor 2 Kopieren Kopieren
Events
Game - The in-game time of day becomes Equal to 19.15
Conditions
(Unhold/Tier 0086 <gen> is dead) Equal to True
(Bandit 0567 <gen> is dead) Equal to True
Actions
Destructible - Open Invisibility 2964 <gen>
Revive Human hero player 1 Kopieren 2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 50.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Gebiet_009 <gen>) , Show revival graphics
Revive Human hero player 1
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 50.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Gebiet_017 <gen>) , Show revival graphics
Revive Human hero player 1 Kopieren 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 50.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Gebiet_018 <gen>) , Show revival graphics
Revive Undead Hero players 1
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 50.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Gebiet_026 <gen>) , Show revival graphics
Revive Undead Hero players 2
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 50.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Gebiet_025 <gen>) , Show revival graphics
first Nachricht
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 2 (Blue).) for 15.00 seconds the text: |CFF00ff00Gilde Meister :|r,,Hallo Helden, ich hörte das der Picknick Platz von Wespen angegriffen wurde ... seht euch dort besser mal um!´´
zweite nachricht
Events
Time - Every 3.50 seconds of game time
Conditions
(Unhold/Tier 0086 <gen> is dead) Equal to True
(Summer Tree Wall 2890 <gen> is alive) Equal to True
Actions
Game - Display to (All allies of Player 2 (Blue).) for 15.00 seconds the text: |CFF00ff00Gilde Meister :|r,,Gut gemacht die Wespenkönigin ist tot.´´
zweite nachricht w8
Events
Time - Every 5.00 seconds of game time
Conditions
(Unhold/Tier 0086 <gen> is dead) Equal to True
(Summer Tree Wall 2890 <gen> is alive) Equal to True
Actions
Destructible - Kill Summer Tree Wall 2890 <gen>
RauberLager
Events
Time - Elapsed game time is 1350.00 seconds
Conditions
(Bandit 0567 <gen> is alive) Equal to True
Actions
Game - Display to (All allies of Player 2 (Blue).) for 24.50 seconds the text: |CFF00ff00Gilde Meister :|r,,Wir(Die Gilde) entdeckten ZwillingsKlingsLager Nord-Westlich von Albion... In der nähe befindet sich eine "GildeSiegel Station" , macht ZwillingsKling ausfindig und bestraft ihn dann für seine bösten Taten!´´
Sonderbares Schwert
Events
Time - Elapsed game time is 1550.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 2 (Blue).) for 30.00 seconds the text: |CFF00ff00Gilde Meister :|r,,Ich hörte von einem Sonderbaren Schwert namens:"Der Verkünder" in Witchwood... Es heißt dass dieses Schwert einst einem Riesen gehörte... Bis her soll es noch niemand geschafft haben das Schwert aus dem HartenFels zu ziehen.´´
Der White Balverin
Events
Time - Elapsed game time is 2375.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 2 (Blue).) for 24.50 seconds the text: |CFF00ff00Gilde Meister :|r,,Ein besonders starker Balverin "Der Weiße Balverin" macht der Stadt Knothole Glade immer mehr Probleme tötet ihn und helft somit der Stadt ,ihr findet ihn Westlich der Stadt !´´
Maze Verrat
Events
Time - Every 3.50 seconds of game time
Conditions
(Summer Tree Wall 6183 <gen> is alive) Equal to True
(Held der Gilde 0411 <gen> is dead) Equal to True
Actions
Game - Display to (All allies of Player 2 (Blue).) for 15.00 seconds the text: |CFF00ff00Gilde Meister :|r,,Maze ist zu Messer Jack übergelaufen... Er ist nun unser Feind ... tötet ihn, bevor er noch die Stadt Orkvale zerstört...´´
Maze Verrat w8
Events
Time - Every 4.00 seconds of game time
Conditions
(Summer Tree Wall 6183 <gen> is alive) Equal to True
(Held der Gilde 0411 <gen> is dead) Equal to True
Actions
Destructible - Kill Summer Tree Wall 6183 <gen>
Nachricht Zombie Lord
Events
Time - Every 27.50 seconds of game time
Conditions
(Summer Tree Wall 6107 <gen> is alive) Equal to True
(Held der Gilde 0411 <gen> is dead) Equal to True
Actions
Game - Display to (All allies of Player 2 (Blue).) for 24.50 seconds the text: |CFF00ff00Gilde Meister :|r,,So wie es aussieht unterstützen einige zombies Maze ...! Sie werden von einem HochRangigemZombie "Zombie Lord" befehligt, kümmert euch um ihn nachdem ihr Maze getötet habt.´´
Nachricht Zombie Lord Kopieren
Events
Time - Every 30.00 seconds of game time
Conditions
(Summer Tree Wall 6107 <gen> is alive) Equal to True
(Held der Gilde 0411 <gen> is dead) Equal to True
Actions
Destructible - Kill Summer Tree Wall 6107 <gen>
Haupt Quest Nachrichten
Events
Time - Elapsed game time is 3.50 seconds
Conditions
Actions
Game - Display to (All allies of Player 2 (Blue).) for 25.00 seconds the text: |cffFF0000Haupt Quest: |rTötet MesserJack bevor der Countdown abgelaufen ist !!! |cffFF0000Neben Quest: |rVersucht die Vampire zu töten und vorallem erfüllt die Aufträge des Gilde Meisters ...
Game - Display to (All allies of Player 12 (Brown).) for 25.00 seconds the text: |cffFF0000Haupt Quest: |rBeschützt MesserJack vor der Gilde bis der Countdown abgelaufen ist !!! |cffFF0000Neben Quest: |rVersucht den einzigen Vampier der sich MesserJack wiedersetzt zu töten ...
Game - Display to (Player group(Player 9 (Gray))) for 25.00 seconds the text: |cffFF0000Haupt Quest: |rÜberlebe bis der Countdown abgelaufen ist !!! |cffFF0000Neben Quest: |rTöte alle die du betzwingen kannst ...
Quest Menu
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Gilde with the description Gilde: Euer HauptQuest besteht darin MesserJack zu besiegen... doch für den anfang müsst ihr die Aufgaben des GildeMeisters erfüllen und euch gute Waffen zulegen, um ihn zu besiegen... Wenn ihr es nicht schaft MesserJack zu töten bevor der Countdown abgelaufen ist habt ihr verloren. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled HexBrother zzZZZzZzzz(2) with the description HexBrother zzZZZzZzzZzz(2): Euer HauptQuest besteht darin MesserJack vor der Gilde zu beschützen... doch giebt es einen abtrünnigen Vampier der sich nicht von MesserJack kaufen lässt... tötet ihn wenn ihr könnt! Ihr habt gewonnen wenn der Countdown abgelaufen ist und MesserJack noch lebt. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Vampir (Neutral ReAvER) with the description Vampir (Neutral ReAvER): Dein HauptQuest besteht darin zu überleben bis der Contdown abgelaufen ist oder MesserJack tot ist... Doch ..wenn du die möglichkeit hast jemanden zu töten nutze sie egal wer es ist. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Arena Quest... with the description Die ArenaDungeon Tore öffnen sich nur wenn die WespenKönigin und der Anführer der Bandieten(ZwillingsKling)tot sind... -sie öffnen sich um:19.00Uhr -sie schließen sich un 20.45Uhr , using icon path ReplaceableTextures\CommandButtons\BTNManaDrain.blp
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