Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
FOC Bleach V.S Naruto v.4.3.w3x
Variables
Spells
Grim final
hokages
gates
Green Cero
Susanoo
Gran Ray Cero sound
Grimjow Cero
grimjow cero dust wave
gran ray cero animation
Sprenger
Soiton Waves
Kamui
Kamui EYE
Mokudon no jutsu
WEEEEEEEE
Summon dogs
Mugetsu
Stab
snake vomit
Edo tensei
Raikiri
triple doors
hokage revival
Sapok
Black Cero
Lanza
Enclose
FIREBALL
Rasengan
Killer bee transform
naruto spell
Fuuton Rasen Shuuriken
Senbornzakura
Bakudo 61
Tensa Zangetsu
Getsuga tenshou
Black Getsuga
Hado 91
Chidori
Senpuu Oodama Rasengan
Shunpo
Kyouka Suigetsu
Hado 33
Kage Bunshin
Shuukei
kirin
Bankai senbornzakura
Nagashi
fuuton 2
Kirin remove
sage fuuton
blasty
Gran Ray Cero 1
CERO GREEN
blasty Copy
blasty Copy Copy
Red cero
Grimjow Release
Bijuu Dama
rasen shurkien unit
rasenshurken unit 2
Bijuu Dama 2
kirin explosion
kirin explosion Copy
kirin explosion Copy 2
Black Cero effect
HADO EXPLODE
Cero Explode
Cero Explode Copy
kirin shake
rasenshuriken shake
lanza shake
Aizen HOLD
coms
break gates
break gates Copy 2
break gates Copy
gain stat p1
gain stat p2
gain stat p2 Copy
gain stat p2 Copy 2
gain stat p2 Copy 3
gain stat p2 Copy 4
gain stat p2 Copy 5
gain stat p2 Copy 6
order help
Com attacks
levelin 1
levelin 1 Copy
levelin 1 Copy 2
levelin 1 Copy 3
levelin 1 Copy 5
levelin 1 Copy 6
levelin 1 Copy 7
levelin 1 Copy 8
levelin 1 Copy 9
levelin 1 Copy 9 Copy
Starting
region 15
Map
Enter Game Copy
Sasuke
Ulq
Enter Game Copy Copy
Enter Game Copy Copy Copy
Enter Game Copy Copy 2
Enter Game Copy Copy 3
Enter Game Copy Copy 5
Enter Game Copy Copy 6
Enter Game Copy Copy 7
Enter Game Copy Copy 7 Copy
Enter Game Copy Copy 7 Copy 2
Text
red
Teleporter
Teleporter Copy
Blue
Bleach vs Naruto
Bleach vs Naruto Copy
Bleach vs Naruto Copy 2
tele middle
Enemies
Spawn
Spawn Copy
Spawn Copy 2
Spawn Copy 3
Revive
death s
aizen
ULQ
ULQ Copy
byakuya
ichigo
Grimjow
killer bee
naruto
Kakashi
neji Copy
neji Copy Copy
neji Copy Copy 2
hero remove
remove wisp
hero choose
hero
hero Copy
hero Copy Copy
hero Copy 2
hero Copy 3
hero Copy 6
hero Copy 7
hero Copy 8
hero Copy 9
hero Copy 9 Copy
hero Copy 9 Copy Copy
hero Copy 9 Copy Copy 2
Tele
RED
RED Copy 5
RED Copy
RED Copy 3
RED Copy 2
RED Copy 4
RED Copy 7
RED Copy 8
RED Copy 9
RED Copy 10
Blue
BLUE
BLUE Copy 5
BLUE Copy
BLUE Copy 2
BLUE Copy 3
BLUE Copy 4
BLUE Copy 6
BLUE Copy 7
BLUE Copy 8
BLUE Copy 9
BLUE Copy 10
Boss
Boss 2
TELE
TELE Copy 8
TELE Copy
TELE Copy 2
TELE Copy 3
TELE Copy 4
TELE Copy 5
TELE Copy 6
TELE Copy 7
TELE Copy 9
TELE Copy 10
madara items
madara items Copy
madara items Copy 2
madara items Copy 3
madara items Copy 4
madara items Copy 5
Win
Death
Boss Song
duel
duelage
duel end
Special effects
Tele 2
RED Copy 6
RED Copy 5 Copy
RED Copy Copy
RED Copy 3 Copy
RED Copy 2 Copy
RED Copy 4 Copy
RED Copy 7 Copy
RED Copy 8 Copy
RED Copy 9 Copy
RED Copy 10 Copy
message to players
coms control Copy
duel message Copy
madara message
Name
Type
is_array
initial_value
duelon
integer
No
g1
integer
No
gate
real
Yes
pl1
unit
No
pl2
unit
No
pl3
unit
No
pl4
unit
No
pl5
unit
No
pl6
unit
No
pl7
unit
No
pl8
unit
No
Grim final
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Grim Final NNN
Actions
Wait 2 seconds
Unit - Order (Random unit from (Units owned by (Owner of (Casting unit)) of type Grim final NNN)) to Night Elf Warden - Fan Of Knives .
Wait 1.00 seconds
Unit - Order (Random unit from (Units owned by (Owner of (Casting unit)) of type Grim final NNN)) to Night Elf Warden - Fan Of Knives .
Wait 1.00 seconds
Unit - Order (Random unit from (Units owned by (Owner of (Casting unit)) of type Grim final NNN)) to Night Elf Warden - Fan Of Knives .
hokages
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Summon hokages (Neutral Hostile)
Actions
Unit - Create 1 . Nidiame for (Owner of (Casting unit)) at ((Position of (Casting unit)) offset by 256.00 towards ((Facing of (Casting unit)) + 45.00) degrees.) facing (Facing of (Casting unit)) degrees
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Summon hokages (Neutral Hostile) for (Casting unit)) Equal to 1
Then - Actions
Unit - Add a 20.00 second Generic expiration timer to (Last created unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Summon hokages (Neutral Hostile) for (Casting unit)) Equal to 2
Then - Actions
Unit - Add a 35.00 second Generic expiration timer to (Last created unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Summon hokages (Neutral Hostile) for (Casting unit)) Equal to 3
Then - Actions
Unit - Add a 50.00 second Generic expiration timer to (Last created unit)
Else - Actions
Unit - Create 1 . Shodiame for (Owner of (Casting unit)) at ((Position of (Casting unit)) offset by 256.00 towards ((Facing of (Casting unit)) - 45.00) degrees.) facing (Facing of (Casting unit)) degrees
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Summon hokages (Neutral Hostile) for (Casting unit)) Equal to 1
Then - Actions
Unit - Add a 20.00 second Generic expiration timer to (Last created unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Summon hokages (Neutral Hostile) for (Casting unit)) Equal to 2
Then - Actions
Unit - Add a 35.00 second Generic expiration timer to (Last created unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Summon hokages (Neutral Hostile) for (Casting unit)) Equal to 3
Then - Actions
Unit - Add a 50.00 second Generic expiration timer to (Last created unit)
Else - Actions
gates
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) has buff t) Equal to True
((Random unit from (Units of type Triple Doors)) is alive) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Strength of (Attacking unit) (Exclude bonuses)) Greater than (Agility of (Attacking unit) (Exclude bonuses))
Then - Actions
Unit - Set life of (Attacked unit) to ((Life of (Attacked unit)) + ((Real((Strength of (Attacking unit) (Include bonuses)))) + 20.00))
Else - Actions
Unit - Set life of (Attacked unit) to ((Life of (Attacked unit)) + ((Real((Agility of (Attacking unit) (Include bonuses)))) + 20.00))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Strength of (Attacking unit) (Exclude bonuses)) Greater than (Agility of (Attacking unit) (Exclude bonuses))
Then - Actions
Unit - Cause (Random unit from (Units of type Triple Doors)) to damage (Random unit from (Units of type Triple Doors)) , dealing (20.00 + (Real((Strength of (Attacking unit) (Exclude bonuses))))) damage of attack type Chaos and damage type Normal
Else - Actions
Unit - Cause (Random unit from (Units of type Triple Doors)) to damage (Random unit from (Units of type Triple Doors)) , dealing (20.00 + (Real((Agility of (Attacking unit) (Exclude bonuses))))) damage of attack type Chaos and damage type Normal
Green Cero
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Green Cero
Actions
Sound - Play xw02 <gen>
Susanoo
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Sasuke Susanoo
Actions
Sound - Play Crick <gen>
Gran Ray Cero sound
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Gran Ray Cero
Actions
Sound - Play glmq02 <gen>
Grimjow Cero
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Cero
Actions
Sound - Play glmq05 <gen>
grimjow cero dust wave
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Gran Ray Cero
Actions
Wait 3.00 game-time seconds
Unit - Create 1 dustwave for Neutral Passive at (Position of Espada No.6 0037 <gen>) facing (Target point of issued order)
Animation - Play (Last created unit) 's spell animation
Special Effect - Create a special effect attached to the right,arm (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Wait 2.00 game-time seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the right,arm (Unexpected type: 'attachpoint') of Espada No.4 0021 <gen> using GranRayFXbyDeckai.mdx
Wait 1.50 game-time seconds
Special Effect - Destroy (Last created special effect)
blasty Copy
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Kyuubi Tailed Beast Bomb
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using SephirothBall.mdx
Wait 2.50 game-time seconds
Special Effect - Destroy (Last created special effect)
blasty Copy Copy
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Bijuu Bomb Kyuubi
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using SephirothBall.mdx
Wait 2.50 game-time seconds
Special Effect - Destroy (Last created special effect)
Red cero
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Red Cero
Actions
Sound - Play byh04 <gen>
Grimjow Release
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Grimjow Release
Actions
Sound - Play glmq01 <gen>
Wait 2.35 game-time seconds
Sound - Play glmq04 <gen>
Bijuu Dama
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Perfected Bijuu Dama
Actions
Unit - Create 1 Bijuu Dama 1 for Neutral Passive at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Unit - Add a 2.50 second Generic expiration timer to (Last created unit)
rasen shurkien unit
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Fuuton Release!!!
Actions
Wait 0.50 game-time seconds
Unit - Create 1 Rasen shuriken for Neutral Passive at (Target point of ability being cast) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Unit - Create 1 Rasen shuriken for Neutral Passive at (Target point of ability being cast) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Unit - Create 1 Rasen shuriken for Neutral Passive at (Target point of ability being cast) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Unit - Create 1 Rasen shuriken for Neutral Passive at (Target point of ability being cast) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
rasenshurken unit 2
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Fuuton Release!!!
Actions
Unit - Create 1 dustwave blue for Neutral Passive at (Target point of ability being cast) facing (Position of (Triggering unit))
Animation - Play (Last created unit) 's death animation
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Unit - Create 1 Rasen shuriken for Neutral Passive at (Target point of ability being cast) facing (Position of (Triggering unit))
Animation - Play (Last created unit) 's death animation
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Bijuu Dama 2
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Perfected Bijuu Dama
Actions
Wait 2.50 game-time seconds
Unit - Create 1 Bijuu Dama 2 for Neutral Passive at (Target point of ability being cast) facing (Position of (Triggering unit))
Wait 3.00 game-time seconds
Unit - Remove (Last created unit) from the game
kirin explosion
Events
Unit - Uchiha Survivor 0014 <gen> Begins channeling an ability
Conditions
(Ability being cast) Equal to Kirin
Actions
Wait 2.40 game-time seconds
Unit - Create 1 lightning fall for Neutral Passive at (Target point of ability being cast) facing (Target point of ability being cast)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
kirin explosion Copy
Events
Unit - Uchiha Survivor 0014 <gen> Begins channeling an ability
Conditions
(Ability being cast) Equal to Kirin
Actions
Wait 0.40 game-time seconds
Unit - Create 1 laser strike for Neutral Passive at (Target point of ability being cast) facing (Target point of ability being cast)
Unit - Add a 6.00 second Generic expiration timer to (Last created unit)
kirin explosion Copy 2
Events
Unit - Uchiha Survivor 0014 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Kirin
Actions
Wait 3.10 game-time seconds
Unit - Create 1 Kirin unit for Neutral Passive at (Target point of ability being cast) facing (Target point of ability being cast)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Black Cero effect
Events
Unit - Espada No.4 0021 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Green Cero
Actions
Wait 0.30 game-time seconds
Unit - Create 1 Black Cero for Neutral Passive at (Position of Espada No.4 0021 <gen>) facing (Target point of ability being cast)
Unit - Add a 1.10 second Generic expiration timer to (Last created unit)
HADO EXPLODE
Events
Unit - Shinigami 0053 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Kouritsugi
Actions
Unit - Create 1 Hado 90 Unit for Neutral Passive at (Target point of ability being cast) facing (Target point of ability being cast)
Unit - Add a 1.80 second Generic expiration timer to (Last created unit)
Cero Explode
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Purple Cero
Actions
Wait 1.80 game-time seconds
Unit - Create 1 aizen cero explode for Neutral Passive at (Target point of ability being cast) facing (Target point of ability being cast)
Unit - Add a 3.10 second Generic expiration timer to (Last created unit)
Cero Explode Copy
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Purple Cero
Actions
Wait 1.80 game-time seconds
Unit - Create 1 aizen cero explode 22 for Neutral Passive at (Target point of ability being cast) facing (Target point of ability being cast)
Unit - Add a 1.30 second Generic expiration timer to (Last created unit)
kirin shake
Events
Unit - Uchiha Survivor 0014 <gen> Begins channeling an ability
Conditions
(Ability being cast) Equal to Kirin
Actions
Wait 2.00 game-time seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Shake the camera for (Picked player) with magnitude 20.00
Wait 2.00 game-time seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Camera - Stop swaying/shaking the camera for Player 7 (Green) .
Camera - Stop swaying/shaking the camera for Player 8 (Pink) .
rasenshuriken shake
Events
Unit - 9 Tails Jinchuuriki 0007 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Fuuton Release!!!
Actions
Wait 0.50 game-time seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Shake the camera for (Picked player) with magnitude 12.00
Wait 2.00 game-time seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Camera - Stop swaying/shaking the camera for Player 7 (Green) .
Camera - Stop swaying/shaking the camera for Player 8 (Pink) .
lanza shake
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Lanza
Actions
Wait 1.20 game-time seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Shake the camera for (Picked player) with magnitude 20.00
Wait 2.00 game-time seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Camera - Stop swaying/shaking the camera for Player 7 (Green) .
Camera - Stop swaying/shaking the camera for Player 8 (Pink) .
Aizen HOLD
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Aizen Hold (Neutral Hostile 1)
Actions
Unit - Create 1 Aizen Hold for Neutral Passive at (Target point of ability being cast) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.20 game-time seconds
Unit - Create 1 Aizen Hold for Neutral Passive at (Target point of ability being cast) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.30 game-time seconds
Unit - Create 1 Aizen Hold for Neutral Passive at (Target point of ability being cast) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.40 game-time seconds
Unit - Create 1 Aizen Hold for Neutral Passive at (Target point of ability being cast) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 game-time seconds
Unit - Create 1 Aizen Hold for Neutral Passive at (Target point of ability being cast) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.60 game-time seconds
Unit - Create 1 Aizen Hold for Neutral Passive at (Target point of ability being cast) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.70 game-time seconds
Unit - Create 1 Aizen Hold for Neutral Passive at (Target point of ability being cast) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.80 game-time seconds
Unit - Create 1 Aizen Hold for Neutral Passive at (Target point of ability being cast) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
break gates
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Destructible - Kill Demonic Gate 0004 <gen>
Destructible - Kill Demonic Gate 0000 <gen>
Trigger - Turn off (This trigger)
break gates Copy 2
Events
Unit - A unit Gains a level
Conditions
((Owner of (Leveling Hero)) controller) Equal to Computer
(Hero level of (Leveling Hero)) Equal to 20
Actions
Destructible - Kill Demonic Gate 0001 <gen>
Trigger - Turn off (This trigger)
break gates Copy
Events
Unit - A unit Gains a level
Conditions
((Owner of (Leveling Hero)) controller) Equal to Computer
(Hero level of (Leveling Hero)) Equal to 40
Actions
Destructible - Kill Demonic Gate 0005 <gen>
Trigger - Turn off (This trigger)
gain stat p1
Events
Player - Player 1 (Red) 's Current gold becomes Greater than or equal to 500.00
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) controller) Not equal to Computer
Then - Actions
Trigger - Turn off (This trigger)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random unit from (Units owned by Player 1 (Red) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Not equal to True)).)) Equal to Shinigami 0053 <gen>
(Random unit from (Units owned by Player 1 (Red) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Not equal to True)).)) Equal to 8 Tails Jinchuuriki 0002 <gen>
(Random unit from (Units owned by Player 1 (Red) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Not equal to True)).)) Equal to 8 Tails Jinchuuriki 0002 <gen>
Then - Actions
Hero - Modify Strength of (Random unit from (Units owned by Player 1 (Red) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Equal to True)).)) : Add 2 .
Player - Set Player 1 (Red) . Current gold to ((Player 1 (Red) Current gold) - 500)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Current gold) Greater than or equal to 500
Then - Actions
Trigger - Run (This trigger) (checking conditions)
Else - Actions
Else - Actions
Hero - Modify Agility of (Random unit from (Units owned by Player 1 (Red) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Equal to True)).)) : Add 2 .
Player - Set Player 1 (Red) . Current gold to ((Player 1 (Red) Current gold) - 500)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Current gold) Greater than or equal to 500
Then - Actions
Trigger - Run (This trigger) (checking conditions)
Else - Actions
gain stat p2
Events
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 500.00
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) controller) Not equal to Computer
Then - Actions
Trigger - Turn off (This trigger)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random unit from (Units owned by Player 2 (Blue) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Not equal to True)).)) Equal to Shinigami 0053 <gen>
(Random unit from (Units owned by Player 2 (Blue) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Not equal to True)).)) Equal to 8 Tails Jinchuuriki 0002 <gen>
(Random unit from (Units owned by Player 2 (Blue) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Not equal to True)).)) Equal to 8 Tails Jinchuuriki 0002 <gen>
Then - Actions
Hero - Modify Strength of (Random unit from (Units owned by Player 2 (Blue) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Equal to True)).)) : Add 2 .
Player - Set Player 1 (Red) . Current gold to ((Player 2 (Blue) Current gold) - 500)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) Current gold) Greater than or equal to 500
Then - Actions
Trigger - Run (This trigger) (checking conditions)
Else - Actions
Else - Actions
Hero - Modify Agility of (Random unit from (Units owned by Player 2 (Blue) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Equal to True)).)) : Add 2 .
Player - Set Player 2 (Blue) . Current gold to ((Player 2 (Blue) Current gold) - 500)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) Current gold) Greater than or equal to 500
Then - Actions
Trigger - Run (This trigger) (checking conditions)
Else - Actions
gain stat p2 Copy
Events
Player - Player 3 (Teal) 's Current gold becomes Greater than or equal to 500.00
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) controller) Not equal to Computer
Then - Actions
Trigger - Turn off (This trigger)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random unit from (Units owned by Player 3 (Teal) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Not equal to True)).)) Equal to Shinigami 0053 <gen>
(Random unit from (Units owned by Player 3 (Teal) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Not equal to True)).)) Equal to 8 Tails Jinchuuriki 0002 <gen>
(Random unit from (Units owned by Player 3 (Teal) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Not equal to True)).)) Equal to 8 Tails Jinchuuriki 0002 <gen>
Then - Actions
Hero - Modify Strength of (Random unit from (Units owned by Player 3 (Teal) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Equal to True)).)) : Add 2 .
Player - Set Player 3 (Teal) . Current gold to ((Player 3 (Teal) Current gold) - 500)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) Current gold) Greater than or equal to 500
Then - Actions
Trigger - Run (This trigger) (checking conditions)
Else - Actions
Else - Actions
Hero - Modify Agility of (Random unit from (Units owned by Player 3 (Teal) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Equal to True)).)) : Add 2 .
Player - Set Player 3 (Teal) . Current gold to ((Player 3 (Teal) Current gold) - 500)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) Current gold) Greater than or equal to 500
Then - Actions
Trigger - Run (This trigger) (checking conditions)
Else - Actions
gain stat p2 Copy 2
Events
Player - Player 4 (Purple) 's Current gold becomes Greater than or equal to 500.00
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) controller) Not equal to Computer
Then - Actions
Trigger - Turn off (This trigger)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random unit from (Units owned by Player 4 (Purple) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Not equal to True)).)) Equal to Shinigami 0053 <gen>
(Random unit from (Units owned by Player 4 (Purple) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Not equal to True)).)) Equal to 8 Tails Jinchuuriki 0002 <gen>
(Random unit from (Units owned by Player 4 (Purple) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Not equal to True)).)) Equal to 8 Tails Jinchuuriki 0002 <gen>
Then - Actions
Hero - Modify Strength of (Random unit from (Units owned by Player 4 (Purple) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Equal to True)).)) : Add 2 .
Player - Set Player 4 (Purple) . Current gold to ((Player 4 (Purple) Current gold) - 500)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) Current gold) Greater than or equal to 500
Then - Actions
Trigger - Run (This trigger) (checking conditions)
Else - Actions
Else - Actions
Hero - Modify Agility of (Random unit from (Units owned by Player 4 (Purple) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Equal to True)).)) : Add 2 .
Player - Set Player 4 (Purple) . Current gold to ((Player 4 (Purple) Current gold) - 500)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) Current gold) Greater than or equal to 500
Then - Actions
Trigger - Run (This trigger) (checking conditions)
Else - Actions
gain stat p2 Copy 3
Events
Player - Player 5 (Yellow) 's Current gold becomes Greater than or equal to 500.00
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) controller) Not equal to Computer
Then - Actions
Trigger - Turn off (This trigger)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random unit from (Units owned by Player 5 (Yellow) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Not equal to True)).)) Equal to Shinigami 0053 <gen>
(Random unit from (Units owned by Player 5 (Yellow) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Not equal to True)).)) Equal to 8 Tails Jinchuuriki 0002 <gen>
(Random unit from (Units owned by Player 5 (Yellow) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Not equal to True)).)) Equal to 8 Tails Jinchuuriki 0002 <gen>
Then - Actions
Hero - Modify Strength of (Random unit from (Units owned by Player 5 (Yellow) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Equal to True)).)) : Add 2 .
Player - Set Player 5 (Yellow) . Current gold to ((Player 5 (Yellow) Current gold) - 500)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) Current gold) Greater than or equal to 500
Then - Actions
Trigger - Run (This trigger) (checking conditions)
Else - Actions
Else - Actions
Hero - Modify Agility of (Random unit from (Units owned by Player 5 (Yellow) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Equal to True)).)) : Add 2 .
Player - Set Player 5 (Yellow) . Current gold to ((Player 5 (Yellow) Current gold) - 500)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) Current gold) Greater than or equal to 500
Then - Actions
Trigger - Run (This trigger) (checking conditions)
Else - Actions
gain stat p2 Copy 4
Events
Player - Player 6 (Orange) 's Current gold becomes Greater than or equal to 500.00
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) controller) Not equal to Computer
Then - Actions
Trigger - Turn off (This trigger)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random unit from (Units owned by Player 6 (Orange) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Not equal to True)).)) Equal to Shinigami 0053 <gen>
(Random unit from (Units owned by Player 6 (Orange) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Not equal to True)).)) Equal to 8 Tails Jinchuuriki 0002 <gen>
(Random unit from (Units owned by Player 6 (Orange) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Not equal to True)).)) Equal to 8 Tails Jinchuuriki 0002 <gen>
Then - Actions
Hero - Modify Strength of (Random unit from (Units owned by Player 6 (Orange) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Equal to True)).)) : Add 2 .
Player - Set Player 6 (Orange) . Current gold to ((Player 6 (Orange) Current gold) - 500)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) Current gold) Greater than or equal to 500
Then - Actions
Trigger - Run (This trigger) (checking conditions)
Else - Actions
Else - Actions
Hero - Modify Agility of (Random unit from (Units owned by Player 6 (Orange) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Equal to True)).)) : Add 2 .
Player - Set Player 6 (Orange) . Current gold to ((Player 6 (Orange) Current gold) - 500)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) Current gold) Greater than or equal to 500
Then - Actions
Trigger - Run (This trigger) (checking conditions)
Else - Actions
gain stat p2 Copy 5
Events
Player - Player 7 (Green) 's Current gold becomes Greater than or equal to 500.00
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) controller) Not equal to Computer
Then - Actions
Trigger - Turn off (This trigger)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random unit from (Units owned by Player 7 (Green) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Not equal to True)).)) Equal to Shinigami 0053 <gen>
(Random unit from (Units owned by Player 7 (Green) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Not equal to True)).)) Equal to 8 Tails Jinchuuriki 0002 <gen>
(Random unit from (Units owned by Player 7 (Green) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Not equal to True)).)) Equal to 8 Tails Jinchuuriki 0002 <gen>
Then - Actions
Hero - Modify Strength of (Random unit from (Units owned by Player 7 (Green) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Equal to True)).)) : Add 2 .
Player - Set Player 7 (Green) . Current gold to ((Player 7 (Green) Current gold) - 500)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) Current gold) Greater than or equal to 500
Then - Actions
Trigger - Run (This trigger) (checking conditions)
Else - Actions
Else - Actions
Hero - Modify Agility of (Random unit from (Units owned by Player 7 (Green) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Equal to True)).)) : Add 2 .
Player - Set Player 7 (Green) . Current gold to ((Player 7 (Green) Current gold) - 500)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) Current gold) Greater than or equal to 500
Then - Actions
Trigger - Run (This trigger) (checking conditions)
Else - Actions
gain stat p2 Copy 6
Events
Player - Player 8 (Pink) 's Current gold becomes Greater than or equal to 500.00
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) controller) Not equal to Computer
Then - Actions
Trigger - Turn off (This trigger)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random unit from (Units owned by Player 8 (Pink) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Not equal to True)).)) Equal to Shinigami 0053 <gen>
(Random unit from (Units owned by Player 8 (Pink) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Not equal to True)).)) Equal to 8 Tails Jinchuuriki 0002 <gen>
(Random unit from (Units owned by Player 8 (Pink) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Not equal to True)).)) Equal to 8 Tails Jinchuuriki 0002 <gen>
Then - Actions
Hero - Modify Strength of (Random unit from (Units owned by Player 8 (Pink) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Equal to True)).)) : Add 2 .
Player - Set Player 8 (Pink) . Current gold to ((Player 8 (Pink) Current gold) - 500)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) Current gold) Greater than or equal to 500
Then - Actions
Trigger - Run (This trigger) (checking conditions)
Else - Actions
Else - Actions
Hero - Modify Agility of (Random unit from (Units owned by Player 8 (Pink) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is an illusion) Equal to True)).)) : Add 2 .
Player - Set Player 8 (Pink) . Current gold to ((Player 8 (Pink) Current gold) - 500)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) Current gold) Greater than or equal to 500
Then - Actions
Trigger - Run (This trigger) (checking conditions)
Else - Actions
order help
Events
Unit - A unit Is issued an order targeting a point
Conditions
(Issued order) Equal to (Order(attack))
((Ordered unit) is A Hero) Equal to True
((Owner of (Ordered unit)) controller) Equal to User
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Owner of (Matching unit)) controller) Equal to Computer) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an ally of (Owner of (Ordered unit)).) Equal to True)))) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Target point of issued order)
Com attacks
Events
Time - Every 20.00 seconds of game time
Conditions
duelon Equal to 0
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Matching unit) is alive) Equal to True) and (((Owner of (Matching unit)) controller) Equal to Computer))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Picked unit)) Greater than or equal to 20
(Random integer number between 1 and 10) Greater than 6
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Picked unit)) Greater than or equal to 40
(Random integer number between 1 and 10) Greater than 6
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Random point in spawn_4 <gen>)
Else - Actions
Unit - Order (Picked unit) to Attack-Move To . (Random point in spawn_1 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 10) Greater than 5
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 10) Greater than 5
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Random point in spawn_2 <gen>)
Else - Actions
Unit - Order (Picked unit) to Attack-Move To . (Random point in spawn_3 <gen>)
Else - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of (Picked unit)).) Equal to True)))))
levelin 1
Events
Unit - A unit Gains a level
Conditions
Shinigami 0053 <gen> Equal to (Leveling Hero)
Actions
Hero - Learn skill for (Leveling Hero) : Hado 33
Hero - Learn skill for (Leveling Hero) : Kyouka Suigetsu
Hero - Learn skill for (Leveling Hero) : Kouritsugi
Hero - Learn skill for (Leveling Hero) : Hougyoku
levelin 1 Copy
Events
Unit - A unit Gains a level
Conditions
6th Division Shinigami Captain 0061 <gen> Equal to (Leveling Hero)
Actions
Hero - Learn skill for (Leveling Hero) : Senbornzakura
Hero - Learn skill for (Leveling Hero) : Bakudo 61
Hero - Learn skill for (Leveling Hero) : Bankai: Senbornzakura
Hero - Learn skill for (Leveling Hero) : Shuukei Haktaiken
Hero - Learn skill for (Leveling Hero) : Shunpo
levelin 1 Copy 2
Events
Unit - A unit Gains a level
Conditions
Substitute Shinigami 0056 <gen> Equal to (Leveling Hero)
Actions
Hero - Learn skill for (Leveling Hero) : Shunpo
Hero - Learn skill for (Leveling Hero) : Zangetsu
Hero - Learn skill for (Leveling Hero) : Getsuga Tenshou
Hero - Learn skill for (Leveling Hero) : Tensa Zangetsu
levelin 1 Copy 3
Events
Unit - A unit Gains a level
Conditions
Espada No.6 0037 <gen> Equal to (Leveling Hero)
Actions
Hero - Learn skill for (Leveling Hero) : Cero
Hero - Learn skill for (Leveling Hero) : Grimjow Impale
Hero - Learn skill for (Leveling Hero) : Gran Ray Cero
Hero - Learn skill for (Leveling Hero) : Grimjow Release
Unit Group - Pick every unit in (Units in Region_015 <gen> owned by Neutral Hostile) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Victim and Change color
Map
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Neutral Extra as an Enemy
Player - Make Neutral Extra treat (Picked player) as an Enemy
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area)
Enter Game Copy
Events
Unit - A unit comes within 200.00 of Substitute Shinigami 0056 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of Substitute Shinigami 0056 <gen> to (Owner of (Entering unit)) and Change color
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) belongs to an ally of Player 9 (Gray).) Equal to True
Then - Actions
Unit - Move Substitute Shinigami 0056 <gen> instantly to (Center of Red_Base <gen>) , facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Then - Actions
Unit - Move Substitute Shinigami 0056 <gen> instantly to (Center of Blue_Base <gen>) , facing Default building facing degrees
Else - Actions
Sasuke
Events
Unit - A unit comes within 200.00 of Uchiha Survivor 0014 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of Uchiha Survivor 0014 <gen> to (Owner of (Entering unit)) and Change color
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) belongs to an ally of Player 9 (Gray).) Equal to True
Then - Actions
Unit - Move Uchiha Survivor 0014 <gen> instantly to (Center of Red_Base <gen>) , facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Then - Actions
Unit - Move Uchiha Survivor 0014 <gen> instantly to (Center of Blue_Base <gen>) , facing Default building facing degrees
Else - Actions
Ulq
Events
Unit - A unit comes within 200.00 of Espada No.4 0021 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of Espada No.4 0021 <gen> to (Owner of (Entering unit)) and Change color
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) belongs to an ally of Player 9 (Gray).) Equal to True
Then - Actions
Unit - Move Espada No.4 0021 <gen> instantly to (Center of Red_Base <gen>) , facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Then - Actions
Unit - Move Espada No.4 0021 <gen> instantly to (Center of Blue_Base <gen>) , facing Default building facing degrees
Else - Actions
Enter Game Copy Copy
Events
Unit - A unit comes within 200.00 of Shinigami 0053 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of Shinigami 0053 <gen> to (Owner of (Entering unit)) and Change color
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) belongs to an ally of Player 9 (Gray).) Equal to True
Then - Actions
Unit - Move Shinigami 0053 <gen> instantly to (Center of Red_Base <gen>) , facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Then - Actions
Unit - Move Shinigami 0053 <gen> instantly to (Center of Blue_Base <gen>) , facing Default building facing degrees
Else - Actions
Enter Game Copy Copy Copy
Events
Unit - A unit comes within 200.00 of Legendary Sanin 0036 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of Legendary Sanin 0036 <gen> to (Owner of (Entering unit)) and Change color
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) belongs to an ally of Player 9 (Gray).) Equal to True
Then - Actions
Unit - Move Legendary Sanin 0036 <gen> instantly to (Center of Red_Base <gen>) , facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Then - Actions
Unit - Move Legendary Sanin 0036 <gen> instantly to (Center of Blue_Base <gen>) , facing Default building facing degrees
Else - Actions
Enter Game Copy Copy 2
Events
Unit - A unit comes within 200.00 of 6th Division Shinigami Captain 0061 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of 6th Division Shinigami Captain 0061 <gen> to (Owner of (Entering unit)) and Change color
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) belongs to an ally of Player 9 (Gray).) Equal to True
Then - Actions
Unit - Move 6th Division Shinigami Captain 0061 <gen> instantly to (Center of Red_Base <gen>) , facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Then - Actions
Unit - Move 6th Division Shinigami Captain 0061 <gen> instantly to (Center of Blue_Base <gen>) , facing Default building facing degrees
Else - Actions
Enter Game Copy Copy 3
Events
Unit - A unit comes within 200.00 of Espada No.6 0037 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of Espada No.6 0037 <gen> to (Owner of (Entering unit)) and Change color
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) belongs to an ally of Player 9 (Gray).) Equal to True
Then - Actions
Unit - Move Espada No.6 0037 <gen> instantly to (Center of Red_Base <gen>) , facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Then - Actions
Unit - Move Espada No.6 0037 <gen> instantly to (Center of Blue_Base <gen>) , facing Default building facing degrees
Else - Actions
Enter Game Copy Copy 5
Events
Unit - A unit comes within 200.00 of 8 Tails Jinchuuriki 0002 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of 8 Tails Jinchuuriki 0002 <gen> to (Owner of (Entering unit)) and Change color
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) belongs to an ally of Player 9 (Gray).) Equal to True
Then - Actions
Unit - Move 8 Tails Jinchuuriki 0002 <gen> instantly to (Center of Red_Base <gen>) , facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Then - Actions
Unit - Move 8 Tails Jinchuuriki 0002 <gen> instantly to (Center of Blue_Base <gen>) , facing Default building facing degrees
Else - Actions
Enter Game Copy Copy 6
Events
Unit - A unit comes within 200.00 of 9 Tails Jinchuuriki 0007 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of 9 Tails Jinchuuriki 0007 <gen> to (Owner of (Entering unit)) and Change color
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) belongs to an ally of Player 9 (Gray).) Equal to True
Then - Actions
Unit - Move 9 Tails Jinchuuriki 0007 <gen> instantly to (Center of Red_Base <gen>) , facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Then - Actions
Unit - Move 9 Tails Jinchuuriki 0007 <gen> instantly to (Center of Blue_Base <gen>) , facing Default building facing degrees
Else - Actions
Enter Game Copy Copy 7
Events
Unit - A unit comes within 200.00 of Copy-Cat Ninja 0003 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of Copy-Cat Ninja 0003 <gen> to (Owner of (Entering unit)) and Change color
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) belongs to an ally of Player 9 (Gray).) Equal to True
Then - Actions
Unit - Move Copy-Cat Ninja 0003 <gen> instantly to (Center of Red_Base <gen>) , facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Then - Actions
Unit - Move Copy-Cat Ninja 0003 <gen> instantly to (Center of Blue_Base <gen>) , facing Default building facing degrees
Else - Actions
Enter Game Copy Copy 7 Copy
Events
Unit - A unit comes within 200.00 of The Leader Of The Uchiha Clan 0010 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of The Leader Of The Uchiha Clan 0010 <gen> to (Owner of (Entering unit)) and Change color
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) belongs to an ally of Player 9 (Gray).) Equal to True
Then - Actions
Unit - Move The Leader Of The Uchiha Clan 0010 <gen> instantly to (Center of Red_Base <gen>) , facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Then - Actions
Unit - Move The Leader Of The Uchiha Clan 0010 <gen> instantly to (Center of Blue_Base <gen>) , facing Default building facing degrees
Else - Actions
Enter Game Copy Copy 7 Copy 2
Events
Unit - A unit comes within 200.00 of The Gemischt Quincy 0042 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of The Gemischt Quincy 0042 <gen> to (Owner of (Entering unit)) and Change color
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) belongs to an ally of Player 9 (Gray).) Equal to True
Then - Actions
Unit - Move The Gemischt Quincy 0042 <gen> instantly to (Center of Red_Base <gen>) , facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Then - Actions
Unit - Move The Gemischt Quincy 0042 <gen> instantly to (Center of Blue_Base <gen>) , facing Default building facing degrees
Else - Actions
red
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads RED BASE at (Center of Red_Base <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 0.00 %, 0.00 %), and 50.00 % transparency
Teleporter
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Teleporter at (Center of tele_1 <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100.00 %, 100.00 %), and 50.00 % transparency
Teleporter Copy
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Teleporter at (Center of tele_2 <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100.00 %, 100.00 %), and 50.00 % transparency
Blue
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads BLUE BASE at (Center of Blue_Base <gen>) with Z offset 0 , using font size 20.00 , color ( 0.00 %, 0.00 %, 100.00 %), and 50.00 % transparency
Bleach vs Naruto
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Bleach at (Center of Bleach <gen>) with Z offset 0 , using font size 20.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 50.00 % transparency
Bleach vs Naruto Copy
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads V.S at (Center of vs <gen>) with Z offset 0 , using font size 20.00 , color ( 0.00 %, 100.00 %, 0.00 %), and 50.00 % transparency
Bleach vs Naruto Copy 2
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Naruto at (Center of Naruto <gen>) with Z offset 0 , using font size 20.00 , color ( 0.00 %, 0.00 %, 100.00 %), and 50.00 % transparency
tele middle
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Teleporter to Blue Base at (Center of Region_025 <gen>) with Z offset 0 , using font size 18.00 , color ( 0.00 %, 0.00 %, 100.00 %), and 50.00 % transparency
Spawn
Events
Unit - A unit enters 1 <gen>
Conditions
(Number of units in (Units in spawn_1 <gen>)) Less than or equal to 20
Actions
Unit - Create 3 . Akatsuki for Neutral Hostile at (Random point in spawn_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Akatsuki for Neutral Hostile at (Random point in spawn_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Akatsuki for Neutral Hostile at (Random point in spawn_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Akatsuki for Neutral Hostile at (Random point in spawn_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Akatsuki for Neutral Hostile at (Random point in spawn_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Akatsuki for Neutral Hostile at (Random point in spawn_1 <gen>) facing Default building facing degrees
Spawn Copy
Events
Unit - A unit enters 2 <gen>
Conditions
(Number of units in (Units in spawn_2 <gen>)) Less than or equal to 20
Actions
Unit - Create (Random integer number between 5 and 8) . Sand Shinobi for Neutral Hostile at (Random point in spawn_2 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 5 and 8) . Sand Shinobi for Neutral Hostile at (Random point in spawn_2 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 5 and 8) . Sand Shinobi for Neutral Hostile at (Random point in spawn_2 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 5 and 8) . Sand Shinobi for Neutral Hostile at (Random point in spawn_2 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 5 and 8) . Sand Shinobi for Neutral Hostile at (Random point in spawn_2 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 5 and 8) . Sand Shinobi for Neutral Hostile at (Random point in spawn_2 <gen>) facing Default building facing degrees
Spawn Copy 2
Events
Unit - A unit enters 3 <gen>
Conditions
(Number of units in (Units in spawn_3 <gen>)) Less than or equal to 20
Actions
Unit - Create (Random integer number between 5 and 8) . Sand Shinobi for Neutral Hostile at (Random point in spawn_3 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 5 and 8) . Sand Shinobi for Neutral Hostile at (Random point in spawn_3 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 5 and 8) . Sand Shinobi for Neutral Hostile at (Random point in spawn_3 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 5 and 8) . Sand Shinobi for Neutral Hostile at (Random point in spawn_3 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 5 and 8) . Sand Shinobi for Neutral Hostile at (Random point in spawn_3 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 5 and 8) . Sand Shinobi for Neutral Hostile at (Random point in spawn_3 <gen>) facing Default building facing degrees
Spawn Copy 3
Events
Unit - A unit enters 4 <gen>
Conditions
(Number of units in (Units in spawn_4 <gen>)) Less than or equal to 20
Actions
Unit - Create (Random integer number between 5 and 8) . Hollow for Neutral Hostile at (Random point in spawn_4 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 5 and 8) . Hollow for Neutral Hostile at (Random point in spawn_4 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 5 and 8) . Hollow for Neutral Hostile at (Random point in spawn_4 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 5 and 8) . Hollow for Neutral Hostile at (Random point in spawn_4 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 5 and 8) . Hollow for Neutral Hostile at (Random point in spawn_4 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 5 and 8) . Hollow for Neutral Hostile at (Random point in spawn_4 <gen>) facing Default building facing degrees
death s
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
((Dying unit) is an illusion) Not equal to True
(Level of 100 lvls (Greater) for (Dying unit)) Greater than 0
(Level of 100 lvls (Greater) for (Dying unit)) Not equal to 100
Actions
Wait 4.00 seconds
Unit - Increase level of 100 lvls (Greater) for (Dying unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero level of (Dying unit)) + 3) Less than (Hero level of (Killing unit))
Then - Actions
Unit - Increase level of 100 lvls (Greater) for (Dying unit)
Unit - Increase level of 100 lvls (Greater) for (Dying unit)
Else - Actions
aizen
Events
Unit - Shinigami 0053 <gen> Dies
Conditions
Actions
Wait 3.00 game-time seconds
Wait until (duelon Equal to 0) , checking every 1 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) belongs to an ally of Player 9 (Gray).) Equal to True
Then - Actions
Hero - Instantly revive Shinigami 0053 <gen> at (Center of Red_Base <gen>) , Show revival graphics
Else - Actions
Hero - Instantly revive Shinigami 0053 <gen> at (Center of Blue_Base <gen>) , Show revival graphics
ULQ
Events
Unit - Espada No.4 0021 <gen> Dies
Conditions
Actions
Wait 3.00 game-time seconds
Wait until (duelon Equal to 0) , checking every 1 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) belongs to an ally of Player 9 (Gray).) Equal to True
Then - Actions
Hero - Instantly revive Espada No.4 0021 <gen> at (Center of Red_Base <gen>) , Show revival graphics
Else - Actions
Hero - Instantly revive Espada No.4 0021 <gen> at (Center of Blue_Base <gen>) , Show revival graphics
ULQ Copy
Events
Unit - Legendary Sanin 0036 <gen> Dies
Conditions
Actions
Wait 3.00 game-time seconds
Wait until (duelon Equal to 0) , checking every 1 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) belongs to an ally of Player 9 (Gray).) Equal to True
Then - Actions
Hero - Instantly revive Legendary Sanin 0036 <gen> at (Center of Red_Base <gen>) , Show revival graphics
Else - Actions
Hero - Instantly revive Legendary Sanin 0036 <gen> at (Center of Blue_Base <gen>) , Show revival graphics
byakuya
Events
Unit - 6th Division Shinigami Captain 0061 <gen> Dies
Conditions
Actions
Wait 3.00 game-time seconds
Wait until (duelon Equal to 0) , checking every 1 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) belongs to an ally of Player 9 (Gray).) Equal to True
Then - Actions
Hero - Instantly revive 6th Division Shinigami Captain 0061 <gen> at (Center of Red_Base <gen>) , Show revival graphics
Else - Actions
Hero - Instantly revive 6th Division Shinigami Captain 0061 <gen> at (Center of Blue_Base <gen>) , Show revival graphics
ichigo
Events
Unit - Substitute Shinigami 0056 <gen> Dies
Conditions
Actions
Wait 3.00 game-time seconds
Wait until (duelon Equal to 0) , checking every 1 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) belongs to an ally of Player 9 (Gray).) Equal to True
Then - Actions
Hero - Instantly revive Substitute Shinigami 0056 <gen> at (Center of Red_Base <gen>) , Show revival graphics
Else - Actions
Hero - Instantly revive Substitute Shinigami 0056 <gen> at (Center of Blue_Base <gen>) , Show revival graphics
Grimjow
Events
Unit - Espada No.6 0037 <gen> Dies
Conditions
Actions
Wait 3.00 game-time seconds
Wait until (duelon Equal to 0) , checking every 1 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) belongs to an ally of Player 9 (Gray).) Equal to True
Then - Actions
Hero - Instantly revive Espada No.6 0037 <gen> at (Center of Red_Base <gen>) , Show revival graphics
Else - Actions
Hero - Instantly revive Espada No.6 0037 <gen> at (Center of Blue_Base <gen>) , Show revival graphics
killer bee
Events
Unit - 8 Tails Jinchuuriki 0002 <gen> Dies
Conditions
Actions
Wait 3.00 game-time seconds
Wait until (duelon Equal to 0) , checking every 1 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) belongs to an ally of Player 9 (Gray).) Equal to True
Then - Actions
Hero - Instantly revive 8 Tails Jinchuuriki 0002 <gen> at (Center of Red_Base <gen>) , Show revival graphics
Else - Actions
Hero - Instantly revive 8 Tails Jinchuuriki 0002 <gen> at (Center of Blue_Base <gen>) , Show revival graphics
naruto
Events
Unit - 9 Tails Jinchuuriki 0007 <gen> Dies
Conditions
Actions
Wait 3.00 game-time seconds
Wait until (duelon Equal to 0) , checking every 1 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) belongs to an ally of Player 9 (Gray).) Equal to True
Then - Actions
Hero - Instantly revive 9 Tails Jinchuuriki 0007 <gen> at (Center of Red_Base <gen>) , Show revival graphics
Else - Actions
Hero - Instantly revive 9 Tails Jinchuuriki 0007 <gen> at (Center of Blue_Base <gen>) , Show revival graphics
Kakashi
Events
Unit - Copy-Cat Ninja 0003 <gen> Dies
Conditions
Actions
Wait 3.00 game-time seconds
Wait until (duelon Equal to 0) , checking every 1 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) belongs to an ally of Player 9 (Gray).) Equal to True
Then - Actions
Hero - Instantly revive Copy-Cat Ninja 0003 <gen> at (Center of Red_Base <gen>) , Show revival graphics
Else - Actions
Hero - Instantly revive Copy-Cat Ninja 0003 <gen> at (Center of Blue_Base <gen>) , Show revival graphics
neji Copy
Events
Unit - Uchiha Survivor 0014 <gen> Dies
Conditions
Actions
Wait 3.00 game-time seconds
Wait until (duelon Equal to 0) , checking every 1 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) belongs to an ally of Player 9 (Gray).) Equal to True
Then - Actions
Hero - Instantly revive Uchiha Survivor 0014 <gen> at (Center of Red_Base <gen>) , Show revival graphics
Else - Actions
Hero - Instantly revive Uchiha Survivor 0014 <gen> at (Center of Blue_Base <gen>) , Show revival graphics
neji Copy Copy
Events
Unit - The Gemischt Quincy 0042 <gen> Dies
Conditions
Actions
Wait 3.00 game-time seconds
Wait until (duelon Equal to 0) , checking every 1 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) belongs to an ally of Player 9 (Gray).) Equal to True
Then - Actions
Hero - Instantly revive The Gemischt Quincy 0042 <gen> at (Center of Red_Base <gen>) , Show revival graphics
Else - Actions
Hero - Instantly revive The Gemischt Quincy 0042 <gen> at (Center of Blue_Base <gen>) , Show revival graphics
neji Copy Copy 2
Events
Unit - The Leader Of The Uchiha Clan 0010 <gen> Dies
Conditions
Actions
Wait 3.00 game-time seconds
Wait until (duelon Equal to 0) , checking every 1 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) belongs to an ally of Player 9 (Gray).) Equal to True
Then - Actions
Hero - Instantly revive The Leader Of The Uchiha Clan 0010 <gen> at (Center of Red_Base <gen>) , Show revival graphics
Else - Actions
Hero - Instantly revive The Leader Of The Uchiha Clan 0010 <gen> at (Center of Blue_Base <gen>) , Show revival graphics
remove wisp
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Wisp) and (((Owner of (Matching unit)) slot status) Not equal to Is playing))) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
hero choose
Events
Time - Elapsed game time is 30.00 seconds
Conditions
(Region_015 <gen> contains (Random unit from (Units in Region_015 <gen> matching ((((Matching unit) is A Hero) Not equal to True) and (((Owner of (Matching unit)) controller) Not equal to User))))) Equal to True
Actions
Unit - Order (Random unit from (Units in Region_015 <gen> matching ((((Matching unit) is A Hero) Not equal to True) and (((Owner of (Matching unit)) controller) Not equal to User)))) to Move To . (Position of (Random unit from (Units in Region_015 <gen> matching (((Matching unit) is A Hero) Equal to True))))
Wait 4.00 seconds
Trigger - Run (This trigger) (checking conditions)
hero
Events
Time - Elapsed game time is 150.00 seconds
Conditions
(Region_015 <gen> contains Shinigami 0053 <gen>) Equal to True
Unit - Remove 9 Tails Jinchuuriki 0007 <gen> from the game
hero Copy 8
Events
Time - Elapsed game time is 150.00 seconds
Conditions
(Region_015 <gen> contains Copy-Cat Ninja 0003 <gen>) Equal to True
Actions
Unit - Remove Copy-Cat Ninja 0003 <gen> from the game
hero Copy 9
Events
Time - Elapsed game time is 150.00 seconds
Conditions
(Region_015 <gen> contains Uchiha Survivor 0014 <gen>) Equal to True
Actions
Unit - Remove Uchiha Survivor 0014 <gen> from the game
hero Copy 9 Copy
Events
Time - Elapsed game time is 150.00 seconds
Conditions
(Region_015 <gen> contains Espada No.4 0021 <gen>) Equal to True
Actions
Unit - Remove Espada No.4 0021 <gen> from the game
hero Copy 9 Copy Copy
Events
Time - Elapsed game time is 150.00 seconds
Conditions
(Region_015 <gen> contains The Leader Of The Uchiha Clan 0010 <gen>) Equal to True
Actions
Unit - Remove The Leader Of The Uchiha Clan 0010 <gen> from the game
hero Copy 9 Copy Copy 2
Events
Time - Elapsed game time is 150.00 seconds
Conditions
(Region_015 <gen> contains The Gemischt Quincy 0042 <gen>) Equal to True
Actions
Unit - Remove The Gemischt Quincy 0042 <gen> from the game
RED
Events
Unit - A unit enters tele_1 <gen>
Conditions
(Triggering unit) Equal to Shinigami 0053 <gen>
Actions
Unit - Move Shinigami 0053 <gen> instantly to (Center of middle_1 <gen>)
RED Copy 5
Events
Unit - A unit enters tele_1 <gen>
Conditions
(Triggering unit) Equal to Legendary Sanin 0036 <gen>
Actions
Unit - Move Legendary Sanin 0036 <gen> instantly to (Center of middle_1 <gen>)
RED Copy
Events
Unit - A unit enters tele_1 <gen>
Conditions
(Triggering unit) Equal to 6th Division Shinigami Captain 0061 <gen>
Actions
Unit - Move 6th Division Shinigami Captain 0061 <gen> instantly to (Center of middle_1 <gen>)
RED Copy 3
Events
Unit - A unit enters tele_1 <gen>
Conditions
(Triggering unit) Equal to Espada No.6 0037 <gen>
Actions
Unit - Move Espada No.6 0037 <gen> instantly to (Center of middle_1 <gen>)
RED Copy 2
Events
Unit - A unit enters tele_1 <gen>
Conditions
(Triggering unit) Equal to Substitute Shinigami 0056 <gen>
Actions
Unit - Move Substitute Shinigami 0056 <gen> instantly to (Center of middle_1 <gen>)
RED Copy 4
Events
Unit - A unit enters tele_1 <gen>
Conditions
(Triggering unit) Equal to Espada No.4 0021 <gen>
Actions
Unit - Move Espada No.4 0021 <gen> instantly to (Center of middle_1 <gen>)
RED Copy 7
Events
Unit - A unit enters tele_1 <gen>
Conditions
(Triggering unit) Equal to 8 Tails Jinchuuriki 0002 <gen>
Actions
Unit - Move 8 Tails Jinchuuriki 0002 <gen> instantly to (Center of middle_1 <gen>)
RED Copy 8
Events
Unit - A unit enters tele_1 <gen>
Conditions
(Triggering unit) Equal to Copy-Cat Ninja 0003 <gen>
Actions
Unit - Move Copy-Cat Ninja 0003 <gen> instantly to (Center of middle_1 <gen>)
RED Copy 9
Events
Unit - A unit enters tele_1 <gen>
Conditions
(Triggering unit) Equal to Uchiha Survivor 0014 <gen>
Actions
Unit - Move Uchiha Survivor 0014 <gen> instantly to (Center of middle_1 <gen>)
RED Copy 10
Events
Unit - A unit enters tele_1 <gen>
Conditions
(Triggering unit) Equal to 9 Tails Jinchuuriki 0007 <gen>
Actions
Unit - Move 9 Tails Jinchuuriki 0007 <gen> instantly to (Center of middle_1 <gen>)
BLUE
Events
Unit - A unit enters tele_2 <gen>
Conditions
(Triggering unit) Equal to Shinigami 0053 <gen>
Actions
Unit - Move Shinigami 0053 <gen> instantly to (Center of middle_2 <gen>)
BLUE Copy 5
Events
Unit - A unit enters tele_2 <gen>
Conditions
(Triggering unit) Equal to Legendary Sanin 0036 <gen>
Actions
Unit - Move Legendary Sanin 0036 <gen> instantly to (Center of middle_2 <gen>)
BLUE Copy
Events
Unit - A unit enters tele_2 <gen>
Conditions
(Triggering unit) Equal to 6th Division Shinigami Captain 0061 <gen>
Actions
Unit - Move 6th Division Shinigami Captain 0061 <gen> instantly to (Center of middle_2 <gen>)
BLUE Copy 2
Events
Unit - A unit enters tele_2 <gen>
Conditions
(Triggering unit) Equal to Substitute Shinigami 0056 <gen>
Actions
Unit - Move Substitute Shinigami 0056 <gen> instantly to (Center of middle_2 <gen>)
BLUE Copy 3
Events
Unit - A unit enters tele_2 <gen>
Conditions
(Triggering unit) Equal to Substitute Shinigami 0056 <gen>
Actions
Unit - Move Substitute Shinigami 0056 <gen> instantly to (Center of middle_2 <gen>)
BLUE Copy 4
Events
Unit - A unit enters tele_2 <gen>
Conditions
(Triggering unit) Equal to Espada No.6 0037 <gen>
Actions
Unit - Move Espada No.6 0037 <gen> instantly to (Center of middle_2 <gen>)
BLUE Copy 6
Events
Unit - A unit enters tele_2 <gen>
Conditions
(Triggering unit) Equal to 8 Tails Jinchuuriki 0002 <gen>
Actions
Unit - Move 8 Tails Jinchuuriki 0002 <gen> instantly to (Center of middle_2 <gen>)
BLUE Copy 7
Events
Unit - A unit enters tele_2 <gen>
Conditions
(Triggering unit) Equal to 9 Tails Jinchuuriki 0007 <gen>
Actions
Unit - Move 9 Tails Jinchuuriki 0007 <gen> instantly to (Center of middle_2 <gen>)
BLUE Copy 8
Events
Unit - A unit enters tele_2 <gen>
Conditions
(Triggering unit) Equal to Copy-Cat Ninja 0003 <gen>
Actions
Unit - Move Copy-Cat Ninja 0003 <gen> instantly to (Center of middle_2 <gen>)
BLUE Copy 9
Events
Unit - A unit enters tele_2 <gen>
Conditions
(Triggering unit) Equal to Uchiha Survivor 0014 <gen>
Actions
Unit - Move Uchiha Survivor 0014 <gen> instantly to (Center of middle_2 <gen>)
BLUE Copy 10
Events
Unit - A unit enters tele_2 <gen>
Conditions
(Triggering unit) Equal to Espada No.4 0021 <gen>
Actions
Unit - Move Espada No.4 0021 <gen> instantly to (Center of middle_2 <gen>)
TELE
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Uchiha Survivor
Actions
Unit - Move Uchiha Survivor 0014 <gen> instantly to (Center of Madara <gen>)
TELE Copy 8
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Legendary Sanin
Actions
Unit - Move Legendary Sanin 0036 <gen> instantly to (Center of Madara <gen>)
TELE Copy
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Shinigami
Actions
Unit - Move Shinigami 0053 <gen> instantly to (Center of Madara <gen>)
TELE Copy 2
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Espada No.4
Actions
Unit - Move Espada No.4 0021 <gen> instantly to (Center of Madara <gen>)
TELE Copy 3
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to 8 Tails Jinchuuriki
Actions
Unit - Move 8 Tails Jinchuuriki 0002 <gen> instantly to (Center of Madara <gen>)
TELE Copy 4
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to 6th Division Shinigami Captain
Actions
Unit - Move 6th Division Shinigami Captain 0061 <gen> instantly to (Center of Madara <gen>)
TELE Copy 5
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to 6th Division Shinigami Captain
Actions
Unit - Move 6th Division Shinigami Captain 0061 <gen> instantly to (Center of Madara <gen>)
TELE Copy 6
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Substitute Shinigami
Actions
Unit - Move Substitute Shinigami 0056 <gen> instantly to (Center of Madara <gen>)
TELE Copy 7
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Espada No.6
Actions
Unit - Move Espada No.6 0037 <gen> instantly to (Center of Madara <gen>)
TELE Copy 9
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to 9 Tails Jinchuuriki
Actions
Unit - Move 9 Tails Jinchuuriki 0007 <gen> instantly to (Center of Madara <gen>)
TELE Copy 10
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Copy-Cat Ninja
Actions
Unit - Move Copy-Cat Ninja 0003 <gen> instantly to (Center of Madara <gen>)
madara items
Events
Map initialization
Conditions
Actions
madara items Copy
Events
Map initialization
Conditions
Actions
Hero - Give gg_item_I007_0039 to
madara items Copy 2
Events
Map initialization
Conditions
Actions
Hero - Give gg_item_I00R_0043 to
madara items Copy 3
Events
Map initialization
Conditions
Actions
Hero - Give gg_item_I00K_0006 to
madara items Copy 4
Events
Map initialization
Conditions
Actions
Hero - Give gg_item_I00H_0033 to
madara items Copy 5
Events
Map initialization
Conditions
Actions
Hero - Give gg_item_I00O_0040 to
Death
Events
Unit - Sage Of The Six Path 0041 <gen> Dies
Conditions
Actions
Wait 3.00 game-time seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Game - Pause the game
Else - Actions
Floating Text - Create floating text that reads You have defeated Uchiha Madara, you have successfully won F.O.C Bleach V.S Naruto at (Center of Region_023 <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100.00 %, 100.00 %), and 0 % transparency
duelage
Events
Time - Every 400.00 seconds of game time
Conditions
duelon Equal to 0
And - All (Conditions) are true
Conditions
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) slot status) Equal to Is playing
(Player 2 (Blue) slot status) Equal to Is playing
(Player 3 (Teal) slot status) Equal to Is playing
(Player 4 (Purple) slot status) Equal to Is playing
Or - Any (Conditions) are true
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
(Player 6 (Orange) slot status) Equal to Is playing
(Player 7 (Green) slot status) Equal to Is playing
(Player 8 (Pink) slot status) Equal to Is playing
Actions
Unit - Pause all units
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Sound - Play 2 <gen>
Wait 6.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Vulnerable
Set Variable Set duelon = "1"
Unit - Unpause all units
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Shinigami 0053 <gen>) slot status) Equal to Is playing
(Owner of Shinigami 0053 <gen>) Not equal to Neutral Victim
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Shinigami 0053 <gen>) is in (All allies of Player 9 (Gray).).) Equal to True
Then - Actions
Unit - Move Shinigami 0053 <gen> instantly to (Random point in 111 <gen>)
Unit - Set life of Shinigami 0053 <gen> to 100 %
Unit - Reset ability cooldowns for Shinigami 0053 <gen> .
Else - Actions
Unit - Move Shinigami 0053 <gen> instantly to (Random point in 222 <gen>)
Unit - Set life of Shinigami 0053 <gen> to 100 %
Unit - Reset ability cooldowns for Shinigami 0053 <gen> .
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of 6th Division Shinigami Captain 0061 <gen>) slot status) Equal to Is playing
(Owner of 6th Division Shinigami Captain 0061 <gen>) Not equal to Neutral Victim
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of 6th Division Shinigami Captain 0061 <gen>) is in (All allies of Player 9 (Gray).).) Equal to True
Then - Actions
Unit - Move 6th Division Shinigami Captain 0061 <gen> instantly to (Random point in 111 <gen>)
Unit - Set life of 6th Division Shinigami Captain 0061 <gen> to 100 %
Unit - Reset ability cooldowns for 6th Division Shinigami Captain 0061 <gen> .
Else - Actions
Unit - Move 6th Division Shinigami Captain 0061 <gen> instantly to (Random point in 222 <gen>)
Unit - Set life of 6th Division Shinigami Captain 0061 <gen> to 100 %
Unit - Reset ability cooldowns for 6th Division Shinigami Captain 0061 <gen> .
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Substitute Shinigami 0056 <gen>) slot status) Equal to Is playing
(Owner of Substitute Shinigami 0056 <gen>) Not equal to Neutral Victim
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Substitute Shinigami 0056 <gen>) is in (All allies of Player 9 (Gray).).) Equal to True
Then - Actions
Unit - Move Substitute Shinigami 0056 <gen> instantly to (Random point in 111 <gen>)
Unit - Set life of Substitute Shinigami 0056 <gen> to 100 %
Unit - Reset ability cooldowns for Substitute Shinigami 0056 <gen> .
Else - Actions
Unit - Move Substitute Shinigami 0056 <gen> instantly to (Random point in 222 <gen>)
Unit - Set life of Substitute Shinigami 0056 <gen> to 100 %
Unit - Reset ability cooldowns for Substitute Shinigami 0056 <gen> .
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Espada No.6 0037 <gen>) slot status) Equal to Is playing
(Owner of Espada No.6 0037 <gen>) Not equal to Neutral Victim
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Espada No.6 0037 <gen>) is in (All allies of Player 9 (Gray).).) Equal to True
Then - Actions
Unit - Move Espada No.6 0037 <gen> instantly to (Random point in 111 <gen>)
Unit - Set life of Espada No.6 0037 <gen> to 100 %
Unit - Reset ability cooldowns for Espada No.6 0037 <gen> .
Else - Actions
Unit - Move Espada No.6 0037 <gen> instantly to (Random point in 222 <gen>)
Unit - Set life of Espada No.6 0037 <gen> to 100 %
Unit - Reset ability cooldowns for Espada No.6 0037 <gen> .
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of 8 Tails Jinchuuriki 0002 <gen>) slot status) Equal to Is playing
(Owner of 8 Tails Jinchuuriki 0002 <gen>) Not equal to Neutral Victim
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of 8 Tails Jinchuuriki 0002 <gen>) is in (All allies of Player 9 (Gray).).) Equal to True
Then - Actions
Unit - Move 8 Tails Jinchuuriki 0002 <gen> instantly to (Random point in 111 <gen>)
Unit - Set life of 8 Tails Jinchuuriki 0002 <gen> to 100 %
Unit - Reset ability cooldowns for 8 Tails Jinchuuriki 0002 <gen> .
Else - Actions
Unit - Move 8 Tails Jinchuuriki 0002 <gen> instantly to (Random point in 222 <gen>)
Unit - Set life of 8 Tails Jinchuuriki 0002 <gen> to 100 %
Unit - Reset ability cooldowns for 8 Tails Jinchuuriki 0002 <gen> .
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of 9 Tails Jinchuuriki 0007 <gen>) slot status) Equal to Is playing
(Owner of 9 Tails Jinchuuriki 0007 <gen>) Not equal to Neutral Victim
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of 9 Tails Jinchuuriki 0007 <gen>) is in (All allies of Player 9 (Gray).).) Equal to True
Then - Actions
Unit - Move 9 Tails Jinchuuriki 0007 <gen> instantly to (Random point in 111 <gen>)
Unit - Set life of 9 Tails Jinchuuriki 0007 <gen> to 100 %
Unit - Reset ability cooldowns for 9 Tails Jinchuuriki 0007 <gen> .
Else - Actions
Unit - Move 9 Tails Jinchuuriki 0007 <gen> instantly to (Random point in 222 <gen>)
Unit - Set life of 9 Tails Jinchuuriki 0007 <gen> to 100 %
Unit - Reset ability cooldowns for 9 Tails Jinchuuriki 0007 <gen> .
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Copy-Cat Ninja 0003 <gen>) slot status) Equal to Is playing
(Owner of Copy-Cat Ninja 0003 <gen>) Not equal to Neutral Victim
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Copy-Cat Ninja 0003 <gen>) is in (All allies of Player 9 (Gray).).) Equal to True
Then - Actions
Unit - Move Copy-Cat Ninja 0003 <gen> instantly to (Random point in 111 <gen>)
Unit - Set life of Copy-Cat Ninja 0003 <gen> to 100 %
Unit - Reset ability cooldowns for Copy-Cat Ninja 0003 <gen> .
Else - Actions
Unit - Move Copy-Cat Ninja 0003 <gen> instantly to (Random point in 222 <gen>)
Unit - Set life of Copy-Cat Ninja 0003 <gen> to 100 %
Unit - Reset ability cooldowns for Copy-Cat Ninja 0003 <gen> .
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Uchiha Survivor 0014 <gen>) slot status) Equal to Is playing
(Owner of Uchiha Survivor 0014 <gen>) Not equal to Neutral Victim
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Uchiha Survivor 0014 <gen>) is in (All allies of Player 9 (Gray).).) Equal to True
Then - Actions
Unit - Move Uchiha Survivor 0014 <gen> instantly to (Random point in 111 <gen>)
Unit - Set life of Uchiha Survivor 0014 <gen> to 100 %
Unit - Reset ability cooldowns for Uchiha Survivor 0014 <gen> .
Else - Actions
Unit - Move Uchiha Survivor 0014 <gen> instantly to (Random point in 222 <gen>)
Unit - Set life of Uchiha Survivor 0014 <gen> to 100 %
Unit - Reset ability cooldowns for Uchiha Survivor 0014 <gen> .
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Espada No.4 0021 <gen>) slot status) Equal to Is playing
(Owner of Espada No.4 0021 <gen>) Not equal to Neutral Victim
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Espada No.4 0021 <gen>) is in (All allies of Player 9 (Gray).).) Equal to True
Then - Actions
Unit - Move Espada No.4 0021 <gen> instantly to (Random point in 111 <gen>)
Unit - Set life of Espada No.4 0021 <gen> to 100 %
Unit - Reset ability cooldowns for Espada No.4 0021 <gen> .
Else - Actions
Unit - Move Espada No.4 0021 <gen> instantly to (Random point in 222 <gen>)
Unit - Set life of Espada No.4 0021 <gen> to 100 %
Unit - Reset ability cooldowns for Espada No.4 0021 <gen> .
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Legendary Sanin 0036 <gen>) slot status) Equal to Is playing
(Owner of Legendary Sanin 0036 <gen>) Not equal to Neutral Victim
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Legendary Sanin 0036 <gen>) is in (All allies of Player 9 (Gray).).) Equal to True
Then - Actions
Unit - Move Legendary Sanin 0036 <gen> instantly to (Random point in 111 <gen>)
Unit - Set life of Legendary Sanin 0036 <gen> to 100 %
Unit - Reset ability cooldowns for Legendary Sanin 0036 <gen> .
Else - Actions
Unit - Move Legendary Sanin 0036 <gen> instantly to (Random point in 222 <gen>)
Unit - Set life of Legendary Sanin 0036 <gen> to 100 %
Unit - Reset ability cooldowns for Legendary Sanin 0036 <gen> .
Else - Actions
Unit Group - Pick every unit in (Units in duelarea <gen> matching (((Owner of (Matching unit)) controller) Equal to Computer)) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack Once . (Random unit from (Units in duelarea <gen> matching (((Matching unit) belongs to an enemy of (Owner of (Picked unit)).) Equal to True)))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of The Leader Of The Uchiha Clan 0010 <gen>) Not equal to Neutral Victim
((Owner of The Leader Of The Uchiha Clan 0010 <gen>) slot status) Not equal to (Neutral Victim slot status)
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of The Leader Of The Uchiha Clan 0010 <gen>) is in (All allies of Player 9 (Gray).).) Equal to True
Then - Actions
Unit - Reset ability cooldowns for The Leader Of The Uchiha Clan 0010 <gen> .
Unit - Set life of The Leader Of The Uchiha Clan 0010 <gen> to 100 %
Unit - Move The Leader Of The Uchiha Clan 0010 <gen> instantly to (Random point in 111 <gen>)
Else - Actions
Unit - Reset ability cooldowns for The Leader Of The Uchiha Clan 0010 <gen> .
Unit - Set life of The Leader Of The Uchiha Clan 0010 <gen> to 100 %
Unit - Move The Leader Of The Uchiha Clan 0010 <gen> instantly to (Random point in 222 <gen>)
Else - Actions
Unit Group - Pick every unit in (Units in duelarea <gen> matching (((Owner of (Matching unit)) controller) Equal to Computer)) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack Once . (Random unit from (Units in duelarea <gen> matching (((Matching unit) belongs to an enemy of (Owner of (Picked unit)).) Equal to True)))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of The Gemischt Quincy 0042 <gen>) Not equal to Neutral Victim
((Owner of The Gemischt Quincy 0042 <gen>) slot status) Not equal to (Neutral Victim slot status)
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of The Gemischt Quincy 0042 <gen>) is in (All allies of Player 9 (Gray).).) Equal to True
Then - Actions
Unit - Reset ability cooldowns for The Gemischt Quincy 0042 <gen> .
Unit - Set life of The Gemischt Quincy 0042 <gen> to 100 %
Unit - Move The Gemischt Quincy 0042 <gen> instantly to (Random point in 111 <gen>)
Else - Actions
Unit - Reset ability cooldowns for The Gemischt Quincy 0042 <gen> .
Unit - Set life of The Gemischt Quincy 0042 <gen> to 100 %
Unit - Move The Gemischt Quincy 0042 <gen> instantly to (Random point in 222 <gen>)
Else - Actions
Unit Group - Pick every unit in (Units in duelarea <gen> matching (((Owner of (Matching unit)) controller) Equal to Computer)) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack Once . (Random unit from (Units in duelarea <gen> matching (((Matching unit) belongs to an enemy of (Owner of (Picked unit)).) Equal to True)))
duel end
Events
Unit - A unit Dies
Conditions
duelon Equal to 1
Or - Any (Conditions) are true
Conditions
And - All (Conditions) are true
Conditions
((Dying unit) belongs to an ally of Player 9 (Gray).) Equal to True
((Random unit from (Units in duelarea <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to Player 2 (Blue))))) is alive) Not equal to True
((Random unit from (Units in duelarea <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to Player 3 (Teal))))) is alive) Not equal to True
((Random unit from (Units in duelarea <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to Player 4 (Purple))))) is alive) Not equal to True
((Random unit from (Units in duelarea <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to Player 1 (Red))))) is alive) Not equal to True
((Random unit from (Units in duelarea <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to Player 1 (Red))))) is alive) Not equal to True
And - All (Conditions) are true
Conditions
((Dying unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
((Random unit from (Units in duelarea <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to Player 5 (Yellow))))) is alive) Not equal to True
((Random unit from (Units in duelarea <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to Player 6 (Orange))))) is alive) Not equal to True
((Random unit from (Units in duelarea <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to Player 7 (Green))))) is alive) Not equal to True
((Random unit from (Units in duelarea <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to Player 8 (Pink))))) is alive) Not equal to True
((Random unit from (Units in duelarea <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to Player 8 (Pink))))) is alive) Not equal to True
Actions
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) belongs to an ally of Player 9 (Gray).) Equal to True
Then - Actions
Unit Group - Pick every unit in (Units in duelarea <gen> matching ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an ally of Player 9 (Gray).) Equal to True))) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Random point in Red_Base <gen>)
Player - Add 5000 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units in duelarea <gen> matching ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an ally of Player 10 (Light Blue).) Equal to True))) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Random point in Blue_Base <gen>)
Else - Actions
Unit Group - Pick every unit in (Units in duelarea <gen> matching ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an ally of Player 10 (Light Blue).) Equal to True))) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Random point in Blue_Base <gen>)
Player - Add 5000 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units in duelarea <gen> matching ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an ally of Player 9 (Gray).) Equal to True))) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Random point in Red_Base <gen>)
Set Variable Set duelon = "0"
Trigger - Turn on duelage <gen>
RED Copy 6
Events
Unit - A unit enters tele_to_blue_base <gen>
Conditions
(Triggering unit) Equal to Shinigami 0053 <gen>
Actions
Unit - Move Shinigami 0053 <gen> instantly to (Center of Blue_Base <gen>)
RED Copy 5 Copy
Events
Unit - A unit enters tele_to_blue_base <gen>
Conditions
(Triggering unit) Equal to Legendary Sanin 0036 <gen>
Actions
Unit - Move Legendary Sanin 0036 <gen> instantly to (Center of Blue_Base <gen>)
RED Copy Copy
Events
Unit - A unit enters tele_to_blue_base <gen>
Conditions
(Triggering unit) Equal to 6th Division Shinigami Captain 0061 <gen>
Actions
Unit - Move 6th Division Shinigami Captain 0061 <gen> instantly to (Center of Blue_Base <gen>)
RED Copy 3 Copy
Events
Unit - A unit enters tele_to_blue_base <gen>
Conditions
(Triggering unit) Equal to Espada No.6 0037 <gen>
Actions
Unit - Move Espada No.6 0037 <gen> instantly to (Center of Blue_Base <gen>)
RED Copy 2 Copy
Events
Unit - A unit enters tele_to_blue_base <gen>
Conditions
(Triggering unit) Equal to Substitute Shinigami 0056 <gen>
Actions
Unit - Move Substitute Shinigami 0056 <gen> instantly to (Center of Blue_Base <gen>)
RED Copy 4 Copy
Events
Unit - A unit enters tele_to_blue_base <gen>
Conditions
(Triggering unit) Equal to Espada No.4 0021 <gen>
Actions
Unit - Move Espada No.4 0021 <gen> instantly to (Center of Blue_Base <gen>)
RED Copy 7 Copy
Events
Unit - A unit enters tele_to_blue_base <gen>
Conditions
(Triggering unit) Equal to 8 Tails Jinchuuriki 0002 <gen>
Actions
Unit - Move 8 Tails Jinchuuriki 0002 <gen> instantly to (Center of Blue_Base <gen>)
RED Copy 8 Copy
Events
Unit - A unit enters tele_to_blue_base <gen>
Conditions
(Triggering unit) Equal to Copy-Cat Ninja 0003 <gen>
Actions
Unit - Move Copy-Cat Ninja 0003 <gen> instantly to (Center of Blue_Base <gen>)
RED Copy 9 Copy
Events
Unit - A unit enters tele_to_blue_base <gen>
Conditions
(Triggering unit) Equal to Uchiha Survivor 0014 <gen>
Actions
Unit - Move Uchiha Survivor 0014 <gen> instantly to (Center of Blue_Base <gen>)
RED Copy 10 Copy
Events
Unit - A unit enters tele_to_blue_base <gen>
Conditions
(Triggering unit) Equal to 9 Tails Jinchuuriki 0007 <gen>
Actions
Unit - Move 9 Tails Jinchuuriki 0007 <gen> instantly to (Center of Blue_Base <gen>)
coms control Copy
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: NOTE:This is the latest map for now Robert Farewell is not updating this map so I update it for all of you have FUN :DThe Map Is Created By Robert Farewell And Updated By Demi-God
duel message Copy
Events
Time - Every 400.00 seconds of game time
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: The Grand Battle Of The Greatest Is Now Starting Prepare Your Self For Battle<<<<<LET THE GAME BEGINS>>>>>
madara message
Events
Unit - A unit enters Madara <gen>
Conditions
((Triggering unit) is A Hero) Equal to (Madara <gen> contains (Triggering unit))
Actions
Game - Display to (All players matching (((Triggering unit) is A structure) Equal to (Madara <gen> contains (Triggering unit))).) for 10.00 seconds the text: You are the choosen one to fight against me!!! Your no match to my power because i`m the god of this world the one who create the ninja world!!! hahhahahahahahah!!!!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.