• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Eyir (WoW)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Eyir (WoW) of the bundle Eyir (WoW). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Eyir (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Eyir (WoW)
Eyir_Armor1.blp
Eyir_Body.blp
Eyir_Wings.blp
Eyir_Face.blp
Eyir_Armor2.blp
Eyir_Spear.blp
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Eyir_Glow.blp
Eyir_Glow2.blp
Eyir.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Eyir.mdx

Now Click the "Import File" Button:

Next select 'Eyir.mdx' in the folder which you extracted from the zip archive:

Eyir (WoW)
Eyir.mdx
Eyir_Armor1.blp
Eyir_Armor2.blp
Eyir_Body.blp
Eyir_Face.blp
Eyir_Glow.blp
Eyir_Glow2.blp
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Eyir_Wings.blp

The file has been properly added to the map archive:

Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx

Done, you have imported the file Eyir.mdx.

Importing Eyir_Armor1.blp

Now Click the "Import File" Button:

Next select 'Eyir_Armor1.blp' in the folder which you extracted from the zip archive:

Eyir (WoW)
Eyir.mdx
Eyir_Armor1.blp
Eyir_Armor2.blp
Eyir_Body.blp
Eyir_Face.blp
Eyir_Glow.blp
Eyir_Glow2.blp
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Eyir_Wings.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
war3mapimported/Eyir_Armor1.blp

Double-click the file Eyir_Armor1.blp:

Eyir_Armor1.blp
Image / Texture
332
war3mapimported/Eyir_Armor1.blp

Tick the box "Use Custom Path" and type in the correct path:

Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp

The file has been properly added to the map archive:

Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp

Done, you have imported the file Eyir_Armor1.blp.

Importing Eyir_Armor2.blp

Now Click the "Import File" Button:

Next select 'Eyir_Armor2.blp' in the folder which you extracted from the zip archive:

Eyir (WoW)
Eyir.mdx
Eyir_Armor1.blp
Eyir_Armor2.blp
Eyir_Body.blp
Eyir_Face.blp
Eyir_Glow.blp
Eyir_Glow2.blp
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Eyir_Wings.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
war3mapimported/Eyir_Armor2.blp

Double-click the file Eyir_Armor2.blp:

Eyir_Armor2.blp
Image / Texture
305
war3mapimported/Eyir_Armor2.blp

Tick the box "Use Custom Path" and type in the correct path:

Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp

The file has been properly added to the map archive:

Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp

Done, you have imported the file Eyir_Armor2.blp.

Importing Eyir_Body.blp

Now Click the "Import File" Button:

Next select 'Eyir_Body.blp' in the folder which you extracted from the zip archive:

Eyir (WoW)
Eyir.mdx
Eyir_Armor1.blp
Eyir_Armor2.blp
Eyir_Body.blp
Eyir_Face.blp
Eyir_Glow.blp
Eyir_Glow2.blp
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Eyir_Wings.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
war3mapimported/Eyir_Body.blp

Double-click the file Eyir_Body.blp:

Eyir_Body.blp
Image / Texture
260
war3mapimported/Eyir_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp

The file has been properly added to the map archive:

Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp

Done, you have imported the file Eyir_Body.blp.

Importing Eyir_Face.blp

Now Click the "Import File" Button:

Next select 'Eyir_Face.blp' in the folder which you extracted from the zip archive:

Eyir (WoW)
Eyir.mdx
Eyir_Armor1.blp
Eyir_Armor2.blp
Eyir_Body.blp
Eyir_Face.blp
Eyir_Glow.blp
Eyir_Glow2.blp
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Eyir_Wings.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
war3mapimported/Eyir_Face.blp

Double-click the file Eyir_Face.blp:

Eyir_Face.blp
Image / Texture
79
war3mapimported/Eyir_Face.blp

Tick the box "Use Custom Path" and type in the correct path:

Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp

The file has been properly added to the map archive:

Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp

Done, you have imported the file Eyir_Face.blp.

Importing Eyir_Glow.blp

Now Click the "Import File" Button:

Next select 'Eyir_Glow.blp' in the folder which you extracted from the zip archive:

Eyir (WoW)
Eyir.mdx
Eyir_Armor1.blp
Eyir_Armor2.blp
Eyir_Body.blp
Eyir_Face.blp
Eyir_Glow.blp
Eyir_Glow2.blp
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Eyir_Wings.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
war3mapimported/Eyir_Glow.blp

Double-click the file Eyir_Glow.blp:

Eyir_Glow.blp
Image / Texture
1
war3mapimported/Eyir_Glow.blp

Tick the box "Use Custom Path" and type in the correct path:

Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp

The file has been properly added to the map archive:

Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp

Done, you have imported the file Eyir_Glow.blp.

Importing Eyir_Glow2.blp

Now Click the "Import File" Button:

Next select 'Eyir_Glow2.blp' in the folder which you extracted from the zip archive:

Eyir (WoW)
Eyir.mdx
Eyir_Armor1.blp
Eyir_Armor2.blp
Eyir_Body.blp
Eyir_Face.blp
Eyir_Glow.blp
Eyir_Glow2.blp
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Eyir_Wings.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
Eyir_Glow2.blp
Image / Texture
1
war3mapimported/Eyir_Glow2.blp

Double-click the file Eyir_Glow2.blp:

Eyir_Glow2.blp
Image / Texture
1
war3mapimported/Eyir_Glow2.blp

Tick the box "Use Custom Path" and type in the correct path:

Eyir_Glow2.blp
Image / Texture
1
Eyir_Glow2.blp

The file has been properly added to the map archive:

Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
Eyir_Glow2.blp
Image / Texture
1
Eyir_Glow2.blp

Done, you have imported the file Eyir_Glow2.blp.

Importing Eyir_Shield.blp

Now Click the "Import File" Button:

Next select 'Eyir_Shield.blp' in the folder which you extracted from the zip archive:

Eyir (WoW)
Eyir.mdx
Eyir_Armor1.blp
Eyir_Armor2.blp
Eyir_Body.blp
Eyir_Face.blp
Eyir_Glow.blp
Eyir_Glow2.blp
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Eyir_Wings.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
Eyir_Glow2.blp
Image / Texture
1
Eyir_Glow2.blp
Eyir_Shield.blp
Image / Texture
80
war3mapimported/Eyir_Shield.blp

Double-click the file Eyir_Shield.blp:

Eyir_Shield.blp
Image / Texture
80
war3mapimported/Eyir_Shield.blp

Tick the box "Use Custom Path" and type in the correct path:

Eyir_Shield.blp
Image / Texture
80
Eyir_Shield.blp

The file has been properly added to the map archive:

Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
Eyir_Glow2.blp
Image / Texture
1
Eyir_Glow2.blp
Eyir_Shield.blp
Image / Texture
80
Eyir_Shield.blp

Done, you have imported the file Eyir_Shield.blp.

Importing Eyir_ShieldSfx.blp

Now Click the "Import File" Button:

Next select 'Eyir_ShieldSfx.blp' in the folder which you extracted from the zip archive:

Eyir (WoW)
Eyir.mdx
Eyir_Armor1.blp
Eyir_Armor2.blp
Eyir_Body.blp
Eyir_Face.blp
Eyir_Glow.blp
Eyir_Glow2.blp
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Eyir_Wings.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
Eyir_Glow2.blp
Image / Texture
1
Eyir_Glow2.blp
Eyir_Shield.blp
Image / Texture
80
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Image / Texture
23
war3mapimported/Eyir_ShieldSfx.blp

Double-click the file Eyir_ShieldSfx.blp:

Eyir_ShieldSfx.blp
Image / Texture
23
war3mapimported/Eyir_ShieldSfx.blp

Tick the box "Use Custom Path" and type in the correct path:

Eyir_ShieldSfx.blp
Image / Texture
23
Eyir_ShieldSfx.blp

The file has been properly added to the map archive:

Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
Eyir_Glow2.blp
Image / Texture
1
Eyir_Glow2.blp
Eyir_Shield.blp
Image / Texture
80
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Image / Texture
23
Eyir_ShieldSfx.blp

Done, you have imported the file Eyir_ShieldSfx.blp.

Importing Eyir_SmokeSfx.blp

Now Click the "Import File" Button:

Next select 'Eyir_SmokeSfx.blp' in the folder which you extracted from the zip archive:

Eyir (WoW)
Eyir.mdx
Eyir_Armor1.blp
Eyir_Armor2.blp
Eyir_Body.blp
Eyir_Face.blp
Eyir_Glow.blp
Eyir_Glow2.blp
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Eyir_Wings.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
Eyir_Glow2.blp
Image / Texture
1
Eyir_Glow2.blp
Eyir_Shield.blp
Image / Texture
80
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Image / Texture
23
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Image / Texture
4
war3mapimported/Eyir_SmokeSfx.blp

Double-click the file Eyir_SmokeSfx.blp:

Eyir_SmokeSfx.blp
Image / Texture
4
war3mapimported/Eyir_SmokeSfx.blp

Tick the box "Use Custom Path" and type in the correct path:

Eyir_SmokeSfx.blp
Image / Texture
4
Eyir_SmokeSfx.blp

The file has been properly added to the map archive:

Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
Eyir_Glow2.blp
Image / Texture
1
Eyir_Glow2.blp
Eyir_Shield.blp
Image / Texture
80
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Image / Texture
23
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Image / Texture
4
Eyir_SmokeSfx.blp

Done, you have imported the file Eyir_SmokeSfx.blp.

Importing Eyir_Spear.blp

Now Click the "Import File" Button:

Next select 'Eyir_Spear.blp' in the folder which you extracted from the zip archive:

Eyir (WoW)
Eyir.mdx
Eyir_Armor1.blp
Eyir_Armor2.blp
Eyir_Body.blp
Eyir_Face.blp
Eyir_Glow.blp
Eyir_Glow2.blp
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Eyir_Wings.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
Eyir_Glow2.blp
Image / Texture
1
Eyir_Glow2.blp
Eyir_Shield.blp
Image / Texture
80
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Image / Texture
23
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Image / Texture
4
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Image / Texture
110
war3mapimported/Eyir_Spear.blp

Double-click the file Eyir_Spear.blp:

Eyir_Spear.blp
Image / Texture
110
war3mapimported/Eyir_Spear.blp

Tick the box "Use Custom Path" and type in the correct path:

Eyir_Spear.blp
Image / Texture
110
Eyir_Spear.blp

The file has been properly added to the map archive:

Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
Eyir_Glow2.blp
Image / Texture
1
Eyir_Glow2.blp
Eyir_Shield.blp
Image / Texture
80
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Image / Texture
23
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Image / Texture
4
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Image / Texture
110
Eyir_Spear.blp

Done, you have imported the file Eyir_Spear.blp.

Importing Eyir_Wings.blp

Now Click the "Import File" Button:

Next select 'Eyir_Wings.blp' in the folder which you extracted from the zip archive:

Eyir (WoW)
Eyir.mdx
Eyir_Armor1.blp
Eyir_Armor2.blp
Eyir_Body.blp
Eyir_Face.blp
Eyir_Glow.blp
Eyir_Glow2.blp
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Eyir_Wings.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
Eyir_Glow2.blp
Image / Texture
1
Eyir_Glow2.blp
Eyir_Shield.blp
Image / Texture
80
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Image / Texture
23
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Image / Texture
4
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Image / Texture
110
Eyir_Spear.blp
Eyir_Wings.blp
Image / Texture
119
war3mapimported/Eyir_Wings.blp

Double-click the file Eyir_Wings.blp:

Eyir_Wings.blp
Image / Texture
119
war3mapimported/Eyir_Wings.blp

Tick the box "Use Custom Path" and type in the correct path:

Eyir_Wings.blp
Image / Texture
119
Eyir_Wings.blp

The file has been properly added to the map archive:

Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
Eyir_Glow2.blp
Image / Texture
1
Eyir_Glow2.blp
Eyir_Shield.blp
Image / Texture
80
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Image / Texture
23
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Image / Texture
4
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Image / Texture
110
Eyir_Spear.blp
Eyir_Wings.blp
Image / Texture
119
Eyir_Wings.blp

Done, you have imported the file Eyir_Wings.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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