Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Eyir (WoW) of the bundle Eyir (WoW). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Eyir (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Eyir.mdx
Now Click the "Import File" Button:
Next select 'Eyir.mdx' in the folder which you extracted from the zip archive:
Eyir (WoW)
Eyir_Armor1.blp
Eyir_Armor2.blp
Eyir_Body.blp
Eyir_Face.blp
Eyir_Glow.blp
Eyir_Glow2.blp
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Eyir_Wings.blp
The file has been properly added to the map archive:
Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Done, you have imported the file Eyir.mdx.
Importing Eyir_Armor1.blp
Now Click the "Import File" Button:
Next select 'Eyir_Armor1.blp' in the folder which you extracted from the zip archive:
Eyir (WoW)
Eyir.mdx
Eyir_Armor2.blp
Eyir_Body.blp
Eyir_Face.blp
Eyir_Glow.blp
Eyir_Glow2.blp
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Eyir_Wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
war3mapimported/Eyir_Armor1.blp
Double-click the file Eyir_Armor1.blp:
Eyir_Armor1.blp
Image / Texture
332
war3mapimported/Eyir_Armor1.blp
Tick the box "Use Custom Path" and type in the correct path:
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
The file has been properly added to the map archive:
Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Done, you have imported the file Eyir_Armor1.blp.
Importing Eyir_Armor2.blp
Now Click the "Import File" Button:
Next select 'Eyir_Armor2.blp' in the folder which you extracted from the zip archive:
Eyir (WoW)
Eyir.mdx
Eyir_Armor1.blp
Eyir_Body.blp
Eyir_Face.blp
Eyir_Glow.blp
Eyir_Glow2.blp
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Eyir_Wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
war3mapimported/Eyir_Armor2.blp
Double-click the file Eyir_Armor2.blp:
Eyir_Armor2.blp
Image / Texture
305
war3mapimported/Eyir_Armor2.blp
Tick the box "Use Custom Path" and type in the correct path:
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
The file has been properly added to the map archive:
Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Done, you have imported the file Eyir_Armor2.blp.
Importing Eyir_Body.blp
Now Click the "Import File" Button:
Next select 'Eyir_Body.blp' in the folder which you extracted from the zip archive:
Eyir (WoW)
Eyir.mdx
Eyir_Armor1.blp
Eyir_Armor2.blp
Eyir_Face.blp
Eyir_Glow.blp
Eyir_Glow2.blp
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Eyir_Wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
war3mapimported/Eyir_Body.blp
Double-click the file Eyir_Body.blp:
Eyir_Body.blp
Image / Texture
260
war3mapimported/Eyir_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
The file has been properly added to the map archive:
Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Done, you have imported the file Eyir_Body.blp.
Importing Eyir_Face.blp
Now Click the "Import File" Button:
Next select 'Eyir_Face.blp' in the folder which you extracted from the zip archive:
Eyir (WoW)
Eyir.mdx
Eyir_Armor1.blp
Eyir_Armor2.blp
Eyir_Body.blp
Eyir_Glow.blp
Eyir_Glow2.blp
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Eyir_Wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
war3mapimported/Eyir_Face.blp
Double-click the file Eyir_Face.blp:
Eyir_Face.blp
Image / Texture
79
war3mapimported/Eyir_Face.blp
Tick the box "Use Custom Path" and type in the correct path:
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
The file has been properly added to the map archive:
Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Done, you have imported the file Eyir_Face.blp.
Importing Eyir_Glow.blp
Now Click the "Import File" Button:
Next select 'Eyir_Glow.blp' in the folder which you extracted from the zip archive:
Eyir (WoW)
Eyir.mdx
Eyir_Armor1.blp
Eyir_Armor2.blp
Eyir_Body.blp
Eyir_Face.blp
Eyir_Glow2.blp
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Eyir_Wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
war3mapimported/Eyir_Glow.blp
Double-click the file Eyir_Glow.blp:
Eyir_Glow.blp
Image / Texture
1
war3mapimported/Eyir_Glow.blp
Tick the box "Use Custom Path" and type in the correct path:
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
The file has been properly added to the map archive:
Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
Done, you have imported the file Eyir_Glow.blp.
Importing Eyir_Glow2.blp
Now Click the "Import File" Button:
Next select 'Eyir_Glow2.blp' in the folder which you extracted from the zip archive:
Eyir (WoW)
Eyir.mdx
Eyir_Armor1.blp
Eyir_Armor2.blp
Eyir_Body.blp
Eyir_Face.blp
Eyir_Glow.blp
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Eyir_Wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
Eyir_Glow2.blp
Image / Texture
1
war3mapimported/Eyir_Glow2.blp
Double-click the file Eyir_Glow2.blp:
Eyir_Glow2.blp
Image / Texture
1
war3mapimported/Eyir_Glow2.blp
Tick the box "Use Custom Path" and type in the correct path:
Eyir_Glow2.blp
Image / Texture
1
Eyir_Glow2.blp
The file has been properly added to the map archive:
Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
Eyir_Glow2.blp
Image / Texture
1
Eyir_Glow2.blp
Done, you have imported the file Eyir_Glow2.blp.
Importing Eyir_Shield.blp
Now Click the "Import File" Button:
Next select 'Eyir_Shield.blp' in the folder which you extracted from the zip archive:
Eyir (WoW)
Eyir.mdx
Eyir_Armor1.blp
Eyir_Armor2.blp
Eyir_Body.blp
Eyir_Face.blp
Eyir_Glow.blp
Eyir_Glow2.blp
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Eyir_Wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
Eyir_Glow2.blp
Image / Texture
1
Eyir_Glow2.blp
Eyir_Shield.blp
Image / Texture
80
war3mapimported/Eyir_Shield.blp
Double-click the file Eyir_Shield.blp:
Eyir_Shield.blp
Image / Texture
80
war3mapimported/Eyir_Shield.blp
Tick the box "Use Custom Path" and type in the correct path:
Eyir_Shield.blp
Image / Texture
80
Eyir_Shield.blp
The file has been properly added to the map archive:
Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
Eyir_Glow2.blp
Image / Texture
1
Eyir_Glow2.blp
Eyir_Shield.blp
Image / Texture
80
Eyir_Shield.blp
Done, you have imported the file Eyir_Shield.blp.
Importing Eyir_ShieldSfx.blp
Now Click the "Import File" Button:
Next select 'Eyir_ShieldSfx.blp' in the folder which you extracted from the zip archive:
Eyir (WoW)
Eyir.mdx
Eyir_Armor1.blp
Eyir_Armor2.blp
Eyir_Body.blp
Eyir_Face.blp
Eyir_Glow.blp
Eyir_Glow2.blp
Eyir_Shield.blp
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Eyir_Wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
Eyir_Glow2.blp
Image / Texture
1
Eyir_Glow2.blp
Eyir_Shield.blp
Image / Texture
80
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Image / Texture
23
war3mapimported/Eyir_ShieldSfx.blp
Double-click the file Eyir_ShieldSfx.blp:
Eyir_ShieldSfx.blp
Image / Texture
23
war3mapimported/Eyir_ShieldSfx.blp
Tick the box "Use Custom Path" and type in the correct path:
Eyir_ShieldSfx.blp
Image / Texture
23
Eyir_ShieldSfx.blp
The file has been properly added to the map archive:
Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
Eyir_Glow2.blp
Image / Texture
1
Eyir_Glow2.blp
Eyir_Shield.blp
Image / Texture
80
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Image / Texture
23
Eyir_ShieldSfx.blp
Done, you have imported the file Eyir_ShieldSfx.blp.
Importing Eyir_SmokeSfx.blp
Now Click the "Import File" Button:
Next select 'Eyir_SmokeSfx.blp' in the folder which you extracted from the zip archive:
Eyir (WoW)
Eyir.mdx
Eyir_Armor1.blp
Eyir_Armor2.blp
Eyir_Body.blp
Eyir_Face.blp
Eyir_Glow.blp
Eyir_Glow2.blp
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Eyir_Spear.blp
Eyir_Wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
Eyir_Glow2.blp
Image / Texture
1
Eyir_Glow2.blp
Eyir_Shield.blp
Image / Texture
80
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Image / Texture
23
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Image / Texture
4
war3mapimported/Eyir_SmokeSfx.blp
Double-click the file Eyir_SmokeSfx.blp:
Eyir_SmokeSfx.blp
Image / Texture
4
war3mapimported/Eyir_SmokeSfx.blp
Tick the box "Use Custom Path" and type in the correct path:
Eyir_SmokeSfx.blp
Image / Texture
4
Eyir_SmokeSfx.blp
The file has been properly added to the map archive:
Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
Eyir_Glow2.blp
Image / Texture
1
Eyir_Glow2.blp
Eyir_Shield.blp
Image / Texture
80
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Image / Texture
23
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Image / Texture
4
Eyir_SmokeSfx.blp
Done, you have imported the file Eyir_SmokeSfx.blp.
Importing Eyir_Spear.blp
Now Click the "Import File" Button:
Next select 'Eyir_Spear.blp' in the folder which you extracted from the zip archive:
Eyir (WoW)
Eyir.mdx
Eyir_Armor1.blp
Eyir_Armor2.blp
Eyir_Body.blp
Eyir_Face.blp
Eyir_Glow.blp
Eyir_Glow2.blp
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Eyir_Wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
Eyir_Glow2.blp
Image / Texture
1
Eyir_Glow2.blp
Eyir_Shield.blp
Image / Texture
80
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Image / Texture
23
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Image / Texture
4
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Image / Texture
110
war3mapimported/Eyir_Spear.blp
Double-click the file Eyir_Spear.blp:
Eyir_Spear.blp
Image / Texture
110
war3mapimported/Eyir_Spear.blp
Tick the box "Use Custom Path" and type in the correct path:
Eyir_Spear.blp
Image / Texture
110
Eyir_Spear.blp
The file has been properly added to the map archive:
Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
Eyir_Glow2.blp
Image / Texture
1
Eyir_Glow2.blp
Eyir_Shield.blp
Image / Texture
80
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Image / Texture
23
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Image / Texture
4
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Image / Texture
110
Eyir_Spear.blp
Done, you have imported the file Eyir_Spear.blp.
Importing Eyir_Wings.blp
Now Click the "Import File" Button:
Next select 'Eyir_Wings.blp' in the folder which you extracted from the zip archive:
Eyir (WoW)
Eyir.mdx
Eyir_Armor1.blp
Eyir_Armor2.blp
Eyir_Body.blp
Eyir_Face.blp
Eyir_Glow.blp
Eyir_Glow2.blp
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Eyir_Spear.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
Eyir_Glow2.blp
Image / Texture
1
Eyir_Glow2.blp
Eyir_Shield.blp
Image / Texture
80
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Image / Texture
23
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Image / Texture
4
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Image / Texture
110
Eyir_Spear.blp
Eyir_Wings.blp
Image / Texture
119
war3mapimported/Eyir_Wings.blp
Double-click the file Eyir_Wings.blp:
Eyir_Wings.blp
Image / Texture
119
war3mapimported/Eyir_Wings.blp
Tick the box "Use Custom Path" and type in the correct path:
Eyir_Wings.blp
Image / Texture
119
Eyir_Wings.blp
The file has been properly added to the map archive:
Eyir.mdx
Model
1,495
war3mapimported/Eyir.mdx
Eyir_Armor1.blp
Image / Texture
332
Eyir_Armor1.blp
Eyir_Armor2.blp
Image / Texture
305
Eyir_Armor2.blp
Eyir_Body.blp
Image / Texture
260
Eyir_Body.blp
Eyir_Face.blp
Image / Texture
79
Eyir_Face.blp
Eyir_Glow.blp
Image / Texture
1
Eyir_Glow.blp
Eyir_Glow2.blp
Image / Texture
1
Eyir_Glow2.blp
Eyir_Shield.blp
Image / Texture
80
Eyir_Shield.blp
Eyir_ShieldSfx.blp
Image / Texture
23
Eyir_ShieldSfx.blp
Eyir_SmokeSfx.blp
Image / Texture
4
Eyir_SmokeSfx.blp
Eyir_Spear.blp
Image / Texture
110
Eyir_Spear.blp
Eyir_Wings.blp
Image / Texture
119
Eyir_Wings.blp
Done, you have imported the file Eyir_Wings.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.