Model validation: Eye Stalk Tentacle

EyeStalkofKathune.mdx

0 errors 0 severe 11 warnings 26 unused
  • 2 Model
    • 2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 GlobalSequence
    • Zero length
  • 1 Bone 8 - "bone_b8"
    • There are no vertices attached to this bone
  • 1 Bone 9 - "bone_b9"
    • There are no vertices attached to this bone
  • 1 Bone 10 - "bone_b10"
    • There are no vertices attached to this bone
  • 1 Bone 11 - "bone_b13"
    • There are no vertices attached to this bone
  • 1 Bone 12 - "bone_b14"
    • There are no vertices attached to this bone
  • 1 Bone 13 - "bone_b19"
    • There are no vertices attached to this bone
  • 1 Bone 14 - "bone_b20"
    • There are no vertices attached to this bone
  • 1 Bone 15 - "bone_b21"
    • There are no vertices attached to this bone
  • 1 Bone 0 - "bone_b0"
    • 1 Rotation
      • Track 173 at frame 17333 has roughly the same value as tracks 172 and 174
  • 3 Bone 1 - "bone_b1"
    • 3 Rotation
      • Track 25 at frame 4167 has roughly the same value as tracks 24 and 26
      • Track 76 at frame 10833 has roughly the same value as tracks 75 and 77
      • Track 220 at frame 25833 has roughly the same value as tracks 219 and 221
  • 6 Bone 3 - "bone_b3"
    • 6 Rotation
      • Track 103 at frame 13367 has roughly the same value as tracks 102 and 104
      • Track 104 at frame 13400 has roughly the same value as tracks 103 and 105
      • Track 107 at frame 13533 has roughly the same value as tracks 106 and 108
      • Track 108 at frame 13567 has roughly the same value as tracks 107 and 109
      • Track 109 at frame 13600 has roughly the same value as tracks 108 and 110
      • Track 110 at frame 13633 has roughly the same value as tracks 109 and 111
  • 16 Bone 4 - "bone_b4"
    • 16 Rotation
      • Track 5 at frame 13400 has roughly the same value as tracks 4 and 6
      • Track 6 at frame 13467 has roughly the same value as tracks 5 and 7
      • Track 7 at frame 13533 has roughly the same value as tracks 6 and 8
      • Track 8 at frame 13567 has roughly the same value as tracks 7 and 9
      • Track 9 at frame 13600 has roughly the same value as tracks 8 and 10
      • Track 10 at frame 13633 has roughly the same value as tracks 9 and 11
      • Track 11 at frame 13667 has roughly the same value as tracks 10 and 12
      • Track 12 at frame 13700 has roughly the same value as tracks 11 and 13
      • Track 13 at frame 13733 has roughly the same value as tracks 12 and 14
      • Track 33 at frame 14567 has roughly the same value as tracks 32 and 34
      • Track 34 at frame 14600 has roughly the same value as tracks 33 and 35
      • Track 35 at frame 14633 has roughly the same value as tracks 34 and 36
      • Track 36 at frame 14667 has roughly the same value as tracks 35 and 37
      • Track 64 at frame 17267 has roughly the same value as tracks 63 and 65
      • Track 69 at frame 17433 has roughly the same value as tracks 68 and 70
      • Track 88 at frame 29333 has roughly the same value as tracks 87 and 89
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