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Triggers
random place!.w3m
Variables
we are working
work work
hello from a farmer
MAKE ME WORK
disguised terorrist
animations
turn them off
turn off terrorist
turn off stripper
turn off prostitue
turn off smart guy
turn off peanut
im eating
dead sheep
YUM
noise
intro
intro movie
invulnerable
invulnerable
DONT STEP ON IT
fire and message
hes smart
round and round
OWWW
KILL
Im dead
needs blood
needs sound
players
red
blue
teal
purp
terrorist camp
hello
police
strip club problem
open
sex chamber
welcome
raper man
im a raper
lady
go to see strippers
go up
come down
open door
childs
patrol
hello
prostitute
hello im a terrorist
strip club
Name
Type
is_array
initial_value
work work
Events
Map initialization
Conditions
Actions
Animation - Play worker 0030 <gen> 's stand work animation
Animation - Play worker 0034 <gen> 's stand work animation
Animation - Play worker 0031 <gen> 's stand work animation
Animation - Play worker 0032 <gen> 's stand work animation
Animation - Play worker 0033 <gen> 's stand work animation
hello from a farmer
Events
Unit - A unit enters peanut_farm <gen>
Conditions
Actions
Game - Display to (All players) the text: welcome to our peanut farm! But we do need more workers..,
Wait 4.00 seconds
Game - Display to (All players) the text: I KNOW! Type in -work
Sound - Attach CaptainPissed1 <gen> to Guard 0040 <gen>
Wait 2.00 seconds
Sound - Play CaptainPissed1 <gen>
Game - Display to (All players) the text: Guard: I should have been a farmer like my father wanted.
Wait 4.00 seconds
Sound - Attach TaurenPissed7 <gen> to Grumpy touph guy 0041 <gen>
Destructible - Kill Crates 0122 <gen>
Sound - Play TaurenPissed7 <gen>
Game - Display to (All players) the text: oh sorry
Trigger - Turn off (This trigger)
MAKE ME WORK
Events
Player - Player 1 (Red) types a chat message containing -work (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Animation - Play explorer 0000 <gen> 's stand work animation
animations
Events
Map initialization
Conditions
Actions
Animation - Play disguised terrorist 0001 <gen> 's Stand Work animation
Animation - Play disguised terrorist 0003 <gen> 's Stand work animation
Animation - Play disguised terrorist 0004 <gen> 's stand flesh first animation
turn off terrorist
Events
Unit - A unit leaves welcome_i_want_to_kill_you <gen>
Conditions
Actions
Trigger - Turn off hello_im_a_terrorist <gen>
turn off stripper
Events
Unit - A unit leaves strip_club <gen>
Conditions
Actions
Trigger - Turn off strip_club <gen>
turn off prostitue
Events
Unit - A unit leaves prostitute <gen>
Conditions
Actions
Trigger - Turn off prostitute <gen>
turn off smart guy
Events
Unit - A unit leaves hes_smart <gen>
Conditions
Actions
Trigger - Turn off round_and_round <gen>
turn off peanut
Events
Unit - A unit leaves peanut_farm <gen>
Conditions
Actions
Trigger - Turn off hello_from_a_farmer <gen>
dead sheep
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Animation - Play Sheep 0029 <gen> 's Decay Flesh animation
YUM
Events
Map initialization
Conditions
Actions
Animation - Play Ghoul 0028 <gen> 's stand channel animation
noise
Events
Unit - A unit enters YUM <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Attach GhoulPissed2 <gen> to Ghoul 0028 <gen>
Game - Display to (All players) the text: Me Scary!
Sound - Play GhoulPissed2 <gen>
Sound - Attach GhoulPissed3 <gen> to Ghoul 0028 <gen>
Wait 4.00 seconds
Sound - Play GhoulPissed3 <gen>
Game - Display to (All players) the text: Me eat brains!
intro movie
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_intro_cam for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Peasant 0078 <gen> named steve : Play No sound and display hi i'm steve... . Modify duration: Add 2.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Explode Peasant 0078 <gen> .
invulnerable
Events
Map initialization
Conditions
Actions
Unit - Make worker 0034 <gen> Invulnerable
Unit - Make worker 0030 <gen> Invulnerable
Unit - Make worker 0031 <gen> Invulnerable
Unit - Make worker 0032 <gen> Invulnerable
Unit - Make worker 0033 <gen> Invulnerable
Unit - Make disguised terrorist 0002 <gen> Invulnerable
Unit - Make disguised terrorist 0001 <gen> Invulnerable
Unit - Make disguised terrorist 0004 <gen> Invulnerable
Unit - Make disguised terrorist 0003 <gen> Invulnerable
Unit - Make prostitute 0005 <gen> Invulnerable
Unit - Make Sheep 0029 <gen> Invulnerable
Unit - Make Ghoul 0028 <gen> Invulnerable
Unit - Make Stripper 0025 <gen> Invulnerable
Unit - Make Stripper 0017 <gen> Invulnerable
Unit - Make Stripper 0024 <gen> Invulnerable
Unit - Make Stripper 0018 <gen> Invulnerable
Unit - Make Stripper 0023 <gen> Invulnerable
Unit - Make Stripper 0022 <gen> Invulnerable
Unit - Make Stripper 0019 <gen> Invulnerable
Unit - Make Stripper 0020 <gen> Invulnerable
Unit - Make Stripper 0021 <gen> Invulnerable
Destructible - Make Gate 0195 <gen> Invulnerable
Destructible - Make Crates 0122 <gen> Invulnerable
Unit - Make Grumpy touph guy 0041 <gen> Invulnerable
Unit - Make Guard 0040 <gen> Invulnerable
Unit - Make FUN FUN FUN 0038 <gen> Invulnerable
Unit - Make FUN FUN FUN 0039 <gen> Invulnerable
Unit - Make disguised terrorist 0049 <gen> Invulnerable
Destructible - Make Elven Gate 0374 <gen> Invulnerable
Unit - Make prostitute 0048 <gen> Invulnerable
Unit - Make lady hanging her boobs out on purpose 0047 <gen> Invulnerable
Unit - Make Guy raping 0050 <gen> Invulnerable
Unit - Make Villager 0051 <gen> Invulnerable
Unit - Make kid who found out what sex is. 0052 <gen> Invulnerable
fire and message
Events
Unit - A unit enters dont_step_on_this <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Set position of U08Archimonde19 <gen> to (Center of dont_step_on_this <gen>) with Z offset 0
Sound - Play U08Archimonde19 <gen>
Special Effect - Create a special effect at (Center of effect_3 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of effect_2 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of effect_1 <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Game - Display to (All players) the text: YOU HAVE STEPPED ON THE FORBIDDEN BUTTON!
Wait 6.00 seconds
Game - Display to (All players) the text: BECAUSE OF THIS THE STRIP CLUB WILL BE SHUT DOWN!
Wait 5.00 seconds
Game - Display to (All players) the text: ANYONE IN IT MUST LEAVE OR YOU WILL BE TRAPPED FOR ALL ETERNITY! YOU HAVE A SMALL AMOUNT OF TIME TO GET OUT! GO NOW!
Wait 7.00 seconds
Game - Display to (All players) the text: I have also made small fires around your area they do nothing but look cool.
Wait 4.00 seconds
Destructible - Close Gate 0195 <gen>
round and round
Events
Unit - A unit enters hes_smart <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: The wheels on the bus go round and round round and round round and round oh the wheels on the bus round and round all through the town!
Sound - Set position of KnightPissed4 <gen> to (Center of hes_smart <gen>) with Z offset 0
Wait 2.50 seconds
Sound - Play KnightPissed4 <gen>
Game - Display to (All players) the text: By the Gods your annoying!
Wait 6.00 seconds
Game - Display to (All players) the text: Okay I was kidding but I do know that if you shut down the strip club you can open it on a secret censor. It is right about...
Cinematic - Ping minimap for (All players) at (Center of open_strip_club <gen>) for 10.00 seconds
Wait 4.00 seconds
Game - Display to (All players) the text: ...there.
KILL
Events
Map initialization
Conditions
Actions
Animation - Play FUN FUN FUN 0038 <gen> 's stand work animation
Im dead
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Animation - Play FUN FUN FUN 0039 <gen> 's decay flesh animation
needs blood
Events
Time - Every 1.27 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of blood <gen>) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
needs sound
Events
Time - Every 1.27 seconds of game time
Conditions
Actions
Sound - Attach AxeMissile2 <gen> to FUN FUN FUN 0038 <gen>
Sound - Play AxeMissile2 <gen>
red
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
blue
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)
teal
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)
purp
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game)
hello
Events
Unit - A unit enters terrorists_kill_you <gen>
Conditions
Actions
Game - Display to (All players) the text: hello come in.... NOW
Destructible - Open Elven Gate 0374 <gen>
Trigger - Turn off (This trigger)
police
Events
Unit - A unit enters SAVE_ME <gen>
Conditions
Actions
Destructible - Close Elven Gate 0374 <gen>
Game - Display to (All players) the text: HA HA HA YOUR TRAPPED
Wait 3.00 seconds
Unit - Create 1 . police officer for Neutral Passive at (Center of police_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . police officer for Neutral Passive at (Center of police_spawn_2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: WE'LL SAVE YA
Sound - Set position of RiflemanAttack1 <gen> to (Center of SAVE_ME <gen>) with Z offset 0
Sound - Play RiflemanAttack1 <gen>
Unit - Kill disguised terrorist 0049 <gen>
Destructible - Destroy Elven Gate 0374 <gen>
open
Events
Unit - A unit enters open_strip_club <gen>
Conditions
Actions
Destructible - Open Gate 0195 <gen>
welcome
Events
Unit - A unit enters welcome_to_sex_chamber <gen>
Conditions
Actions
Game - Display to (All players) the text: Welcome to the Porn chamber you have free looks every day with the lady with big boobs.
Trigger - Turn off (This trigger)
im a raper
Events
Unit - A unit enters raper <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: don't tell anyone about this...
lady
Events
Map initialization
Conditions
Actions
Animation - Play Villager 0051 <gen> 's decay flesh animation
Animation - Change Villager 0051 <gen> 's animation speed to 0.00 % of its original speed
go up
Events
Unit - A unit enters go_up_with_stripper <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of came_to_see_strippers <gen>)
come down
Events
Unit - A unit enters go_off_stripper <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of got_off <gen>)
open door
Events
Map initialization
Conditions
Actions
Destructible - Open Gate 0195 <gen>
patrol
Events
Map initialization
Conditions
Actions
Unit - Order kid who found out what sex is. 0052 <gen> to Patrol To . (Center of kid_patrol <gen>)
prostitute
Events
Unit - A unit enters prostitute <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to explorer (Male 2)
Actions
Game - Display to (All players) the text: Prostitute:Hello, want some sex?
Wait 7.00 seconds
Game - Display to (All players) the text: You:Sorry but i'll pass... Yeah I will pass.
hello im a terrorist
Events
Unit - A unit enters welcome_i_want_to_kill_you <gen>
Conditions
(Triggering unit) Equal to explorer 0000 <gen>
Actions
Game - Display to (All players) the text: Hello I am a terro... Welcome
Wait 7.00 seconds
Game - Display to (All players) the text: You know, there is a prostitute near here it's here on the map.
Wait 4.00 seconds
Cinematic - Ping minimap for (All players) at (Center of prostitute <gen>) for 5.00 seconds
Wait 4.00 seconds
Game - Display to (All players) the text: Also you can visit the strip club it's here...
Wait 3.00 seconds
Cinematic - Ping minimap for (All players) at (Center of strip_club <gen>) for 3.00 seconds
strip club
Events
Unit - A unit enters strip_club <gen>
Conditions
Actions
Game - Display to (All players) the text: Welcome to the strip club. You can go up to see the strippers by going on the circle of power.
Wait 5.00 seconds
Game - Display to (All players) the text: It's also all free!
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