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Triggers
Expansionv.4.w3x
Variables
Trggies!
Sit tight
Gold
Bounty
Make uninvulnerable
Make uninvulnerable Copy
Water Sprite dies Player6
Water Sprite dies Player5
Water Sprite dies Player4
Water Sprite dies Player3
Water Sprite dies Player2
Water Sprite dies Player1
Kobold dies Player6
Kobold dies Player5
Kobold dies Player4
Kobold dies Player3
Kobold dies Player2
Kobold dies Player1
Defender dies Flamz
Defender dies Eflow
Defender dies Garitna
Defender dies Forestus
Ogre dies Player6
Ogre dies Player5
Ogre dies Player4
Ogre dies Player3
Ogre dies Player2
Ogre dies Player1
Gold income
Auto tp
Magmide dies Player6
Magmide dies Player5
Magmide dies Player4
Magmide dies Player3
Magmide dies Player2
Magmide dies Player1
Ghoul dies Player6
Ghoul dies Player5
Ghoul dies Player4
Ghoul dies Player3
Ghoul dies Player2
Ghoul dies Player1
Human dies Player6
Human dies Player5
Human dies Player4
Human dies Player3
Human dies Player2
Human dies Player1
Whisp dies Player1
Whisp dies Player2
Whisp dies Player3
Whisp dies Player4
Whisp dies Player5
Whisp dies Player6
Welcome To Alpha
Alarm Defender
ExpandersTele
DefenderTele
Defender Spawn
Kill allKobold
Kill allMagmide
Kill allGhoul
Kill allOgre
Kill allHuman
Kill allWater Sprite
Kill allWhisp
Defender Leaves
Player1 Leaves
Player2 Leaves
Player3 Leaves
Player4 Leaves
Player5 Leaves
Player6 Leaves
Deliver Gold
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Sit tight
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Green, you will spawn in one minute so sit tight! Everyone else, Move your whisp next to the Merchant and pick someone, Then run!
Gold
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Target unit of ability being cast)) Equal to Gold
(Ability being cast) Equal to Steal Gold
Actions
Player - Add 1 to (Triggering player) . Current gold
Bounty
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Make uninvulnerable
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Until Gold becomes uninvulnerable
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 30 seconds
Make uninvulnerable Copy
Events
Time - Elapsed game time is 41.00 seconds
Conditions
Actions
Unit - Make Gold 0015 <gen> Vulnerable
Countdown Timer - Destroy (Last created timer window)
Water Sprite dies Player6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff08B59CWater Sprite|r
Actions
Game - Display to (All players) the text: Orange's Water Sprite has been Dried up! The defender has put the lowsy Water into a deep sleep...
Water Sprite dies Player5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff08B59CWater Sprite|r
Actions
Game - Display to (All players) the text: Yellow's Water Sprite has been Dried up! The defender has put the lowsy Water into a deep sleep...
Water Sprite dies Player4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff08B59CWater Sprite|r
Actions
Game - Display to (All players) the text: Purple's Water Sprite has been Dried up! The defender has put the lowsy Water into a deep sleep...
Water Sprite dies Player3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff08B59CWater Sprite|r
Actions
Game - Display to (All players) the text: Teal's Water Sprite has been Dried up! The defender has put the lowsy Water into a deep sleep...
Water Sprite dies Player2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff08B59CWater Sprite|r
Actions
Game - Display to (All players) the text: Blue's Water Sprite has been Dried up! The defender has put the lowsy Water into a deep sleep...
Water Sprite dies Player1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff08B59CWater Sprite|r
Actions
Game - Display to (All players) the text: Reds Water Sprite has been Dried up! The defender has put the lowsy Water into a deep sleep...
Kobold dies Player6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff94BD31Kobold|r
Actions
Game - Display to (All players) the text: Orange's Kobold has been slaughtered! The defender has put the pest into a deep sleep...
Kobold dies Player5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff94BD31Kobold|r
Actions
Game - Display to (All players) the text: Yellow's Kobold has been slaughtered! The defender has put the pest into a deep sleep...
Kobold dies Player4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff94BD31Kobold|r
Actions
Game - Display to (All players) the text: Purple's Kobold has been slaughtered! The defender has put the pest into a deep sleep...
Kobold dies Player3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff94BD31Kobold|r
Actions
Game - Display to (All players) the text: Teal's Kobold has been slaughtered! The defender has put the pest into a deep sleep...
Kobold dies Player2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff94BD31Kobold|r
Actions
Game - Display to (All players) the text: Blue's Kobold has been slaughtered! The defender has put the pest into a deep sleep...
Kobold dies Player1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff94BD31Kobold|r
Actions
Game - Display to (All players) the text: Red's Kobold has been slaughtered! The defender has put the pest into a deep sleep...
Defender dies Flamz
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Defender of Fire
Actions
Game - Display to (All players) the text: The Defender, Flamz has been silenced once more! The Forest is doomed!
Sound - Play Heroic Victory .
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: Damn, you fail.
Defender dies Eflow
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Defender of Ice
Actions
Game - Display to (All players) the text: Eflow, The defender of ice, was put to rest! He couldn't save his forest!
Sound - Play Heroic Victory .
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: Damn, you fail.
Defender dies Garitna
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Defender of Darkness
Actions
Game - Display to (All players) the text: Garitna, The defender of Darkness has grown weak and fallen! She lurks no more!
Sound - Play Heroic Victory .
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: Damn, you fail.
Defender dies Forestus
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Defender of Nature
Actions
Game - Display to (All players) the text: Forestus, The defender of Nature has grown weak and fallen! She lurks no more!
Sound - Play Heroic Victory .
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: Damn, you fail.
Ogre dies Player6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff7B3108Ogre|r
Actions
Game - Display to (All players) the text: Orange's Ogre has fallen in combat! Maybe Brutal strength wasn't the way to go...
Ogre dies Player5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff7B3108Ogre|r
Actions
Game - Display to (All players) the text: Yellow's Ogre has fallen in combat! Maybe Brutal strength wasn't the way to go...
Ogre dies Player4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff7B3108Ogre|r
Actions
Game - Display to (All players) the text: Purple's Ogre has fallen in combat! Maybe Brutal strength wasn't the way to go...
Ogre dies Player3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff7B3108Ogre|r
Actions
Game - Display to (All players) the text: Teal's Ogre has fallen in combat! Maybe Brutal strength wasn't the way to go...
Ogre dies Player2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff7B3108Ogre|r
Actions
Game - Display to (All players) the text: Blue's Ogre has fallen in combat! Maybe Brutal strength wasn't the way to go...
Ogre dies Player1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff7B3108Ogre|r
Actions
Game - Display to (All players) the text: Red's Ogre has fallen in combat! Maybe Brutal strength wasn't the way to go...
Gold income
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A ground unit) Equal to False
Actions
Player - Add 1 to Player 7 (Green) . Current gold
Auto tp
Events
Conditions
Actions
Magmide dies Player6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cffFF214AMagmide|r
Actions
Game - Display to (All players) the text: Orange's magmide has been Extinguished. The forest will burn no more.
Magmide dies Player5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cffFF214AMagmide|r
Actions
Game - Display to (All players) the text: Yellow's magmide has been Extinguished. The forest will burn no more.
Magmide dies Player4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cffFF214AMagmide|r
Actions
Game - Display to (All players) the text: Purple's magmide has been Extinguished. The forest will burn no more.
Magmide dies Player3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cffFF214AMagmide|r
Actions
Game - Display to (All players) the text: Teal's magmide has been Extinguished. The forest will burn no more.
Magmide dies Player2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cffFF214AMagmide|r
Actions
Game - Display to (All players) the text: Blue's magmide has been Extinguished. The forest will burn no more.
Magmide dies Player1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cffFF214AMagmide|r
Actions
Game - Display to (All players) the text: Red's magmide has been Extinguished. The forest will burn no more.
Ghoul dies Player6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff941084Ghoul|r
Actions
Game - Display to (All players) the text: Orange's ghoul has finally been put to rest... His stench still lurks in the air...
Ghoul dies Player5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff941084Ghoul|r
Actions
Game - Display to (All players) the text: Yellow's ghoul has finally been put to rest... His stench still lurks in the air...
Ghoul dies Player4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff941084Ghoul|r
Actions
Game - Display to (All players) the text: Purple's ghoul has finally been put to rest... His stench still lurks in the air...
Ghoul dies Player3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff941084Ghoul|r
Actions
Game - Display to (All players) the text: Teal's ghoul has finally been put to rest... His stench still lurks in the air...
Ghoul dies Player2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff941084Ghoul|r
Actions
Game - Display to (All players) the text: Blue's ghoul has finally been put to rest... His stench still lurks in the air...
Ghoul dies Player1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff941084Ghoul|r
Actions
Game - Display to (All players) the text: Red's ghoul has finally been put to rest... His stench still lurks in the air...
Human dies Player6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff089CEFHuman|r
Actions
Game - Display to (All players) the text: Orange's Human has passed away... His technology and Hard work will never be forgotten...
Human dies Player5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff089CEFHuman|r
Actions
Game - Display to (All players) the text: Yellow's Human has passed away... His technology and Hard work will never be forgotten...
Human dies Player4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff089CEFHuman|r
Actions
Game - Display to (All players) the text: Purple's Human has passed away... His technology and Hard work will never be forgotten...
Human dies Player3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff089CEFHuman|r
Actions
Game - Display to (All players) the text: Teal's Human has passed away... His technology and Hard work will never be forgotten...
Human dies Player2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff089CEFHuman|r
Actions
Game - Display to (All players) the text: Blue's Human has passed away... His technology and Hard work will never be forgotten...
Human dies Player1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff089CEFHuman|r
Actions
Game - Display to (All players) the text: Red's Human has passed away... His technology and Hard work will never be forgotten...
Whisp dies Player1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff319C42Whisp|r
Actions
Game - Display to (All players) the text: Red's Whisp has been whiped out! The forest Trembles in silence...
Whisp dies Player2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff319C42Whisp|r
Actions
Game - Display to (All players) the text: Blue's Whisp has been whiped out! The forest Trembles in silence...
Whisp dies Player3
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff319C42Whisp|r
Actions
Game - Display to (All players) the text: Teal's Whisp has been whiped out! The forest Trembles in silence...
Whisp dies Player4
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff319C42Whisp|r
Actions
Game - Display to (All players) the text: Purple's Whisp has been whiped out! The forest Trembles in silence...
Whisp dies Player5
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff319C42Whisp|r
Actions
Game - Display to (All players) the text: Yellow's Whisp has been whiped out! The forest Trembles in silence...
Whisp dies Player6
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff319C42Whisp|r
Actions
Game - Display to (All players) the text: Orange's Whisp has been whiped out! The forest Trembles in silence...
Welcome To Alpha
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: |cff088CDEHello there, Go to www.takeforum.com/expansion and help make this map big! The defender will spawn after 60 seconds, Use the time wisely!And I assure you, More is to come|r www.takeforum.com/expansion GO NOW!!!
Alarm Defender
Events
Unit - A unit enters Alarm <gen>
Conditions
Actions
Game - Display to Player Group - Player 7 (Green) the text: |cffFF195AYOUR GOLD MINE IS UNDER ATTACK!!!|r
ExpandersTele
Events
Unit - A unit enters Tele_out_E <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Spawn_all <gen>)
DefenderTele
Events
Unit - A unit enters Tele_out_D <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Spawn_all <gen>)
Defender Spawn
Events
Map initialization
Conditions
Actions
Wait 60.00 seconds
Sound - Play Dark Victory .
Unit - Create 1 . Selector for Player 7 (Green) at (Center of SpawnDefender <gen>) facing Default building facing degrees
Game - Display to (All players) the text: A defender has came! Hurry and make Defenses!
Kill allKobold
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff94BD31Kobold|r
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Remove (Picked unit) from the game)
Kill allMagmide
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cffFF214AMagmide|r
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Remove (Picked unit) from the game)
Kill allGhoul
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff941084Ghoul|r
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Remove (Picked unit) from the game)
Kill allOgre
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff7B3108Ogre|r
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Remove (Picked unit) from the game)
Kill allHuman
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff089CEFHuman|r
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Remove (Picked unit) from the game)
Kill allWater Sprite
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff08B59CWater Sprite|r
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Remove (Picked unit) from the game)
Kill allWhisp
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff319C42Whisp|r
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Remove (Picked unit) from the game)
Defender Leaves
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Sound - Play Tension .
Game - Display to (All players) the text: |cffFF213AThe Defender has left the game! The forest is Doomed...|r
Player1 Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: Red has Left the Game.
Player2 Leaves
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: Blue has Left the Game.
Player3 Leaves
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: Teal has Left the Game.
Player4 Leaves
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: Purple has Left the Game.
Player5 Leaves
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: Yellow has Left the Game.
Player6 Leaves
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: Orange has Left the Game.
Deliver Gold
Events
Map initialization
Conditions
Actions
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 2 (Blue) . Current gold
Player - Add 1000 to Player 3 (Teal) . Current gold
Player - Add 1000 to Player 4 (Purple) . Current gold
Player - Add 1000 to Player 5 (Yellow) . Current gold
Player - Add 1000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 7 (Green) . Current gold
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