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Model validation: Exorcist

Exorcist.mdx

0 errors 34 severe 3 warnings 0 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 26
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 27
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 28
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 29
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 30
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 31
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 32
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 33
    • Alpha is 1.000 at end of "Decay Bone" (frame 21000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Bone 10 - "bip01 spine"
    • There are no vertices attached to this bone
  • 1 Bone 11 - "bip01 head"
    • There are no vertices attached to this bone
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