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Triggers
1ExigoTestZone.w3x
Variables
Initialization
Textzz
Nicht Vergessen!
Lesen.
Elemental Spell
Elemental Spell
Elemental Spell Wirkung
Light Spell
Light Spell
Light Spell Wirkung
Genkidama
Spirit Bomb
Name
Type
is_array
initial_value
Angle
real
Yes
Caster
unit
Yes
Dummy
unit
Yes
Point
location
Yes
Target
unit
Yes
Textzz
Events
Map initialization
Conditions
Actions
WICHTIG !!!
Nicht vergessen, für jede Attacke eine andere Variablenzahl zu benutzen!!
Elemental Spell
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Exigo Elemental
Actions
Set Variable Set Caster[1] = (Casting unit)
Set Variable Set Target[1] = (Target unit of ability being cast)
Set Variable Set Point[1] = (Position of Caster[1])
Set Variable Set Point[2] = (Position of Target[1])
Set Variable Set Angle[1] = (Angle from Point[1] to Point[2])
Trigger - Turn on Elemental_Spell_Wirkung <gen>
Unit - Move Bear 0011 <gen> instantly to (Center of Speller2 <gen>)
Wait 1.00 seconds
Trigger - Turn off Elemental_Spell_Wirkung <gen>
Unit - Move Bear 0011 <gen> instantly to (Center of Speller <gen>)
Elemental Spell Wirkung
Events
Unit - A unit leaves Speller <gen>
Conditions
Actions
Unit - Make Caster[1] Invulnerable
Unit - Pause Target[1]
Animation - Play Caster[1] 's spell channeling animation
Unit - Create 1 . Dummy (SolarFlare) for Player 1 (Red) at Point[2] facing Default building facing degrees
Unit - Kill (Last created unit)
Unit - Cause Caster[1] to damage Target[1] , dealing 100.00 damage of attack type Spells and damage type Normal
Wait 1.00 seconds
Unit - Create 1 . Dummy (Chidori) for Player 1 (Red) at Point[2] facing Default building facing degrees
Unit - Kill (Last created unit)
Unit - Cause Caster[1] to damage Target[1] , dealing 100.00 damage of attack type Spells and damage type Normal
Wait 1.00 seconds
Unit - Create 1 . Dummy ftfyu for Player 1 (Red) at Point[2] facing Default building facing degrees
Unit - Kill (Last created unit)
Unit - Cause Caster[1] to damage Target[1] , dealing 100.00 damage of attack type Spells and damage type Normal
Wait 1.00 seconds
Unit - Create 1 . Dummy (tornado) for Player 1 (Red) at Point[2] facing Default building facing degrees
Unit - Kill (Last created unit)
Unit - Cause Caster[1] to damage Target[1] , dealing 100.00 damage of attack type Spells and damage type Normal
Wait 1.00 seconds
Unit - Create 1 . Dummy (ICE) for Player 1 (Red) at Point[2] facing Default building facing degrees
Unit - Kill (Last created unit)
Unit - Cause Caster[1] to damage Target[1] , dealing 100.00 damage of attack type Spells and damage type Normal
Wait 1.00 seconds
Unit - Unpause Target[1]
Unit - Make Caster[1] Vulnerable
Light Spell
Events
Unit - A unit Begins casting an ability
Conditions
((Triggering unit) is A Hero) Equal to True
(Ability being cast) Equal to Exigo Light Spell
Actions
Set Variable Set Caster[2] = (Casting unit)
Set Variable Set Target[2] = (Target unit of ability being cast)
Set Variable Set Point[3] = (Position of Caster[2])
Set Variable Set Point[4] = (Position of Target[2])
Set Variable Set Angle[2] = (Angle from Point[3] to Point[4])
Trigger - Turn on Light_Spell_Wirkung <gen>
Unit - Move Bear 0011 <gen> instantly to (Center of Speller2 <gen>)
Wait 1.00 seconds
Trigger - Turn off Light_Spell_Wirkung <gen>
Unit - Move Bear 0011 <gen> instantly to (Center of Speller <gen>)
Light Spell Wirkung
Events
Unit - A unit leaves Speller <gen>
Conditions
Actions
Unit - Make Caster[2] Invulnerable
Unit - Pause Caster[2]
Unit - Pause Target[2]
Sound - Play HeroPaladinPissed1 <gen> at 100 % volume, attached to Caster[2]
Wait 0.20 seconds
Animation - Play Caster[2] 's spell animation
Special Effect - Create a special effect at (Point[3] offset by 20.00 towards Angle[2] degrees.) using Abilities\Spells\Other\Awaken\Awaken.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.35 seconds
Special Effect - Create a special effect at (Point[3] offset by 40.00 towards Angle[2] degrees.) using Abilities\Spells\Other\Awaken\Awaken.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.35 seconds
Special Effect - Create a special effect at (Point[3] offset by 60.00 towards Angle[2] degrees.) using Abilities\Spells\Other\Awaken\Awaken.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.35 seconds
Special Effect - Create a special effect at (Point[3] offset by 80.00 towards Angle[2] degrees.) using Abilities\Spells\Other\Awaken\Awaken.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.35 seconds
Special Effect - Create a special effect at (Point[3] offset by 100.00 towards Angle[2] degrees.) using Abilities\Spells\Other\Awaken\Awaken.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.35 seconds
Special Effect - Create a special effect at (Point[3] offset by 120.00 towards Angle[2] degrees.) using Abilities\Spells\Other\Awaken\Awaken.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.35 seconds
Special Effect - Create a special effect at (Point[3] offset by 140.00 towards Angle[2] degrees.) using Abilities\Spells\Other\Awaken\Awaken.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.35 seconds
Special Effect - Create a special effect at (Point[3] offset by 160.00 towards Angle[2] degrees.) using Abilities\Spells\Other\Awaken\Awaken.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.35 seconds
Special Effect - Create a special effect at (Point[3] offset by 180.00 towards Angle[2] degrees.) using Abilities\Spells\Other\Awaken\Awaken.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.35 seconds
Special Effect - Create a special effect at (Point[3] offset by 200.00 towards Angle[2] degrees.) using Abilities\Spells\Other\Awaken\Awaken.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.35 seconds
Special Effect - Create a special effect at (Point[3] offset by 220.00 towards Angle[2] degrees.) using Abilities\Spells\Other\Awaken\Awaken.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.35 seconds
Special Effect - Create a special effect at (Point[3] offset by 240.00 towards Angle[2] degrees.) using Abilities\Spells\Other\Awaken\Awaken.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.35 seconds
Special Effect - Create a special effect at (Point[3] offset by 260.00 towards Angle[2] degrees.) using Abilities\Spells\Other\Awaken\Awaken.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.35 seconds
Special Effect - Create a special effect at (Point[3] offset by 280.00 towards Angle[2] degrees.) using Abilities\Spells\Other\Awaken\Awaken.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.35 seconds
Special Effect - Create a special effect at (Point[3] offset by 300.00 towards Angle[2] degrees.) using Abilities\Spells\Other\Awaken\Awaken.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.35 seconds
Special Effect - Create a special effect at (Point[3] offset by 320.00 towards Angle[2] degrees.) using Abilities\Spells\Other\Awaken\Awaken.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.35 seconds
Special Effect - Create a special effect at (Point[3] offset by 340.00 towards Angle[2] degrees.) using Abilities\Spells\Other\Awaken\Awaken.mdl
Special Effect - Destroy (Last created special effect)
Unit - Move Bear 0011 <gen> instantly to (Center of Speller <gen>)
Wait 0.35 seconds
Special Effect - Create a special effect at (Point[3] offset by 360.00 towards Angle[2] degrees.) using Abilities\Spells\Other\Awaken\Awaken.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.35 seconds
Special Effect - Create a special effect at (Point[3] offset by 380.00 towards Angle[2] degrees.) using Abilities\Spells\Other\Awaken\Awaken.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.35 seconds
Special Effect - Create a special effect at (Point[3] offset by 400.00 towards Angle[2] degrees.) using Abilities\Spells\Other\Awaken\Awaken.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.35 seconds
Special Effect - Create a special effect at (Point[3] offset by 400.00 towards 0 degrees.) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Point[3] offset by 400.00 towards 0 degrees.) using Abilities\Weapons\FlyingMachine\FlyingMachineImpact.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause Caster[2] to damage Target[2] , dealing 225.00 damage of attack type Spells and damage type Normal
Unit - Unpause Target[2]
Unit - Unpause Caster[2]
Unit - Make Caster[2] Vulnerable
Spirit Bomb
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Genkidama
Actions
Set Variable Set Caster[3] = (Triggering unit)
Set Variable Set Point[5] = (Position of Caster[3])
Set Variable Set Point[6] = (Target point of ability being cast)
Set Variable Set Angle[3] = (Angle from Point[5] to Point[6])
Set Variable Set Point[7] = (Point[5] offset by 150.00 towards Angle[3] degrees.)
Set Variable Set Point[8] = (Point[5] offset by 50.00 towards Angle[3] degrees.)
Unit - Pause Caster[3]
Animation - Play Caster[3] 's stand channel animation
Wait 0.10 seconds
Unit - Create 1 . Dummy (SpiritBomb) for (Owner of Caster[3]) at Point[5] facing Default building facing degrees
Set Variable Set Dummy[1] = (Last created unit)
Animation - Change Dummy[1] flying height to 800.00 at 800.00
Unit - Create 1 . Dummy (BIBANG) for (Owner of Caster[3]) at Point[5] facing Default building facing degrees
Set Variable Set Dummy[2] = (Last created unit)
Animation - Change Dummy[2] flying height to 800.00 at 800.00
Wait 0.20 seconds
Animation - Change Dummy[1] 's size to ( 110.00 %, 110.00 %, 110.00 %) of its original size
Animation - Change Dummy[2] 's size to ( 110.00 %, 110.00 %, 110.00 %) of its original size
Wait 0.20 seconds
Animation - Change Dummy[1] 's size to ( 120.00 %, 120.00 %, 120.00 %) of its original size
Animation - Change Dummy[2] 's size to ( 120.00 %, 120.00 %, 120.00 %) of its original size
Wait 0.20 seconds
Animation - Change Dummy[1] 's size to ( 140.00 %, 140.00 %, 140.00 %) of its original size
Animation - Change Dummy[2] 's size to ( 140.00 %, 140.00 %, 140.00 %) of its original size
Unit - Set Dummy[1] movement speed to 522.00
Wait 2 seconds
Unit - Remove Dummy[2] from the game
Animation - Play Caster[49] 's cinematic animation
Unit - Order Dummy[1] to Move To . Point[6]
Animation - Change Dummy[1] flying height to 0.00 at 100.00
Wait 5.00 seconds
Unit - Remove Dummy[1] from the game
Unit - Create 1 . BOMB for (Owner of Caster[3]) at (Position of Dummy[1]) facing Default building facing degrees
Animation - Change (Last created unit) 's size to ( 400.00 %, 400.00 %, 400.00 %) of its original size
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . BOMB for (Owner of Caster[3]) at (Position of Dummy[1]) facing Default building facing degrees
Animation - Change (Last created unit) 's size to ( 400.00 %, 400.00 %, 400.00 %) of its original size
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Environment - Create a 4 second Normal ripple deformation at (Position of (Last created unit)) with starting radius 1024 , ending radius 1024 , and depth 64 , using 1 second ripples spaced 512 apart
Unit Group - Pick every unit in (Units within 412.00 of (Position of Dummy[1]).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is alive) Equal to True
((Picked unit) belongs to an enemy of (Owner of Caster[3]).) Equal to True
Then - Actions
Unit - Cause Caster[3] to damage (Picked unit) , dealing (Real(((Strength of Caster[3] (Include bonuses)) x 15))) damage of attack type Spells and damage type Normal
Else - Actions
Unit Group - Pick every unit in (Units within 412.00 of Point[3].) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is alive) Equal to True
((Picked unit) belongs to an enemy of (Owner of Caster[3]).) Equal to True
Then - Actions
Unit - Cause Caster[3] to damage (Picked unit) , dealing (Real(((Strength of Caster[3] (Include bonuses)) x 15))) damage of attack type Spells and damage type Normal
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