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Model validation: Exarchate Lumber Mill

exarchatelumbermill.mdx

0 errors 4 severe 1 warnings 34 unused
  • 1 Geoset 0
    • Too many vertices in one geoset: 11017
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 191068); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 191068); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Too many vertices in one geoset: 8532
  • 1 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 17 Bone 4 - "woodPieces_bind_jnt"
    • 17 Rotation
      • Track 62 at frame 66700 has exactly the same value as tracks 61 and 63
      • Track 63 at frame 66734 has exactly the same value as tracks 62 and 64
      • Track 64 at frame 66767 has exactly the same value as tracks 63 and 65
      • Track 65 at frame 66800 has exactly the same value as tracks 64 and 66
      • Track 66 at frame 66834 has exactly the same value as tracks 65 and 67
      • Track 67 at frame 66867 has exactly the same value as tracks 66 and 68
      • Track 68 at frame 66900 has exactly the same value as tracks 67 and 69
      • Track 69 at frame 66934 has exactly the same value as tracks 68 and 70
      • Track 70 at frame 66967 has exactly the same value as tracks 69 and 71
      • Track 71 at frame 67000 has exactly the same value as tracks 70 and 72
      • Track 72 at frame 67034 has exactly the same value as tracks 71 and 73
      • Track 73 at frame 67067 has exactly the same value as tracks 72 and 74
      • Track 74 at frame 67100 has exactly the same value as tracks 73 and 75
      • Track 75 at frame 67134 has exactly the same value as tracks 74 and 76
      • Track 76 at frame 67167 has exactly the same value as tracks 75 and 77
      • Track 77 at frame 67200 has exactly the same value as tracks 76 and 78
      • Track 78 at frame 67234 has exactly the same value as tracks 77 and 79
  • unused Texture 0 - "Human_LumberMill_Diffuse.tif"
  • unused Texture 1 - "Human_LumberMill_Normal.tif"
  • unused Texture 2 - "Human_LumberMill_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Human_HighElvenFarm2_Diffuse.tif"
  • unused Texture 7 - "Human_HighElvenFarm2_Normal.tif"
  • unused Texture 8 - "Human_HighElvenFarm2_ORM.tif"
  • unused Texture 9 - "Human_HighElvenFarm2_Emissive.tif"
  • unused Texture 10 - "Human_HumanShipyard_Diffuse.tif"
  • unused Texture 11 - "Human_HumanShipyard_Normal.tif"
  • unused Texture 12 - "Human_HumanShipyard_ORM.tif"
  • unused Texture 13 - "Human_HumanShipyard_Emissive.tif"
  • unused Texture 14 - "Human_BuildUp_Diffuse.tif"
  • unused Texture 15 - "Human_BuildUp_Normal.tif"
  • unused Texture 16 - "Human_BuildUp_ORM.tif"
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