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Triggers
Evolves Path to Glory.w3x
Variables
Initialization
Initialization
Remove Unused HomeBases
Camera Opening
Mass Move
Move to Red
Move to Blue
Move to Teal
Move to Orange
Move to Yellow
Move to Purple
Move to Middle Left
Move to Middle Right
Leaderboard
Create Leaderboard
Update Leaderboard
HomeBase Damage Warning
Red HomeBase 4000hp
Red HomeBase 3000hp
Red HomeBase 2000hp
Red HomeBase 1000hp
Blue HomeBase 4000hp
Blue HomeBase 3000hp
Blue HomeBase 2000hp
Blue HomeBase 1000hp
Teal HomeBase 4000hp
Teal HomeBase 3000hp
Teal HomeBase 2000hp
Teal HomeBase 1000hp
Purple HomeBase 4000hp
Purple HomeBase 3000hp
Purple HomeBase 2000hp
Purple HomeBase 1000hp
Yellow HomeBase 4000hp
Yellow HomeBase 3000hp
Yellow HomeBase 2000hp
Yellow HomeBase 1000hp
Orange HomeBase 4000hp
Orange HomeBase 3000hp
Orange HomeBase 2000hp
Orange HomeBase 1000hp
VictoryDefeat
Red Defeat
Blue Defeat
Teal Defeat
Purple Defeat
Yellow Defeat
Orange Defeat
Team 1 Victory
Team 2 Victory
Evolutions
Evolution 1 Pl1
Evolution 1 Pl2
Evolution 1 Pl3
Evolution 1 Pl4
Evolution 1 Pl5
Evolution 1 Pl6
Evolution 2 Pl1
Evolution 2 Pl2
Evolution 2 Pl3
Evolution 2 Pl4
Evolution 2 Pl5
Evolution 2 Pl6
Evolution 3 Pl1
Evolution 3 Pl2
Evolution 3 Pl3
Evolution 3 Pl4
Evolution 3 Pl5
Evolution 3 Pl6
Evolution 4 Pl1
Evolution 4 Pl2
Evolution 4 Pl3
Evolution 4 Pl4
Evolution 4 Pl5
Evolution 4 Pl6
Evolution 5 Pl1
Evolution 5 Pl3
Evolution 5 Pl2
Evolution 5 Pl4
Evolution 5 Pl5
Evolution 5 Pl6
Evolution 6 Pl1
Evolution 6 Pl2
Evolution 6 Pl3
Evolution 6 Pl4
Evolution 6 Pl5
Evolution 6 Pl6
Evolution 7 Pl1
Evolution 7 Pl2
Evolution 7 Pl3
Evolution 7 Pl4
Evolution 7 Pl5
Evolution 7 Pl6
Evolution 8 Pl1
Evolution 8 Pl2
Evolution 8 Pl3
Evolution 8 Pl4
Evolution 8 Pl5
Evolution 8 Pl6
Evolution 9 Pl1
Evolution 9 Pl2
Evolution 9 Pl3
Evolution 9 Pl4
Evolution 9 Pl5
Evolution 9 Pl6
Evolution 10 Pl1
Evolution 10 Pl2
Evolution 10 Pl3
Evolution 10 Pl4
Evolution 10 Pl5
Evolution 10 Pl6
Evolution 11 Pl1
Evolution 11 Pl2
Evolution 11 Pl3
Evolution 11 Pl4
Evolution 11 Pl5
Evolution 11 Pl6
Evolution 12 Pl1
Evolution 12 Pl2
Evolution 12 Pl3
Evolution 12 Pl4
Evolution 12 Pl5
Evolution 12 Pl6
Evolution 13 Pl1
Evolution 13 Pl2
Evolution 13 Pl3
Evolution 13 Pl4
Evolution 13 Pl5
Evolution 13 Pl6
Evolution 14 Pl1
Evolution 14 Pl2
Evolution 14 Pl3
Evolution 14 Pl4
Evolution 14 Pl5
Evolution 14 Pl6
Evolution 15 Pl1
Evolution 15 Pl2
Evolution 15 Pl3
Evolution 15 Pl4
Evolution 15 Pl5
Evolution 15 Pl6
Activate Evolution Triggers
Level 2 Red
Level 2 Blue
Level 2 Teal
Level 2 Purple
Level 2 Yellow
Level 2 Orange
Level 3 Red
Level 3 Blue
Level 3 Teal
Level 3 Purple
Level 3 Yellow
Level 3 Orange
Level 4 Red
Level 4 Blue
Level 4 Teal
Level 4 Purple
Level 4 Yellow
Level 4 Orange
Level 5 Red
Level 5 Blue
Level 5 Teal
Level 5 Purple
Level 5 Yellow
Level 5 Orange
Level 6 Red
Level 6 Blue
Level 6 Teal
Level 6 Purple
Level 6 Yellow
Level 6 Orange
Level 7 Red
Level 7 Blue
Level 7 Teal
Level 7 Purple
Level 7 Yellow
Level 7 Orange
Level 8 Red
Level 8 Blue
Level 8 Teal
Level 8 Purple
Level 8 Yellow
Level 8 Orange
Level 9 Red
Level 9 Blue
Level 9 Teal
Level 9 Purple
Level 9 Yellow
Level 9 Orange
Level 10 Red
Level 10 Blue
Level 10 Teal
Level 10 Purple
Level 10 Yellow
Level 10 Orange
Level 11 Red
Level 11 Blue
Level 11 Teal
Level 11 Purple
Level 11 Yellow
Level 11 Orange
Level 12 Red
Level 12 Blue
Level 12 Teal
Level 12 Purple
Level 12 Yellow
Level 12 Orange
Level 13 Red
Level 13 Blue
Level 13 Teal
Level 13 Purple
Level 13 Yellow
Level 13 Orange
Level 14 Red
Level 14 Blue
Level 14 Teal
Level 14 Purple
Level 14 Yellow
Level 14 Orange
Level 15 Red
Level 15 Blue
Level 15 Teal
Level 15 Purple
Level 15 Yellow
Level 15 Orange
Path of Glory Triggers
Income
Right Cholk Hold
Left Cholk Hold
RCH Income
LCH Income
Name
Type
is_array
initial_value
Kills
integer
Yes
Initialization
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Visibility - Disable fog of war
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Sound - Play Human 1 .
Unit - Make Dropship 0026 <gen> Invulnerable
Unit - Make Dropship 0027 <gen> Invulnerable
Unit - Make Dropship 0028 <gen> Invulnerable
Unit - Make Dropship 0029 <gen> Invulnerable
Unit - Make Dropship 0030 <gen> Invulnerable
Unit - Make Dropship 0031 <gen> Invulnerable
Unit - Make Mass Attack Coordinator 0018 <gen> Invulnerable
Unit - Make Mass Attack Coordinator 0021 <gen> Invulnerable
Unit - Make Mass Attack Coordinator 0022 <gen> Invulnerable
Unit - Make Mass Attack Coordinator 0023 <gen> Invulnerable
Unit - Make Mass Attack Coordinator 0024 <gen> Invulnerable
Unit - Make Mass Attack Coordinator 0025 <gen> Invulnerable
Camera - . Apply . gg_cam_Red_Base_Cam for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Blue_Base_Cam for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Teal_Base_Cam for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Purple_Base_Cam for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Yellow_Base_Cam for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Orange_Base_Cam for Player 6 (Orange) over 1.00 seconds
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Remove Unused HomeBases
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Not equal to Is playing) then do (Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Explode (Picked unit).)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Not equal to Is playing) then do (Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Explode (Picked unit).)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Not equal to Is playing) then do (Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Explode (Picked unit).)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Not equal to Is playing) then do (Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Explode (Picked unit).)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Not equal to Is playing) then do (Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Explode (Picked unit).)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Not equal to Is playing) then do (Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Explode (Picked unit).)) else do (Do nothing)
Camera Opening
Events
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_View_Of_Mass_Mover_Begin for (Picked player) over 0 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_View_of_Mass_Mover_End for (Picked player) over 5.00 seconds)
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Mass Attack Coordinator 0018 <gen> named Selector : Play No sound and display This is the "Mass-Movement" area. Move your Selector to a Circle of Power to order all of your units to Attack-Move to that area in the playing field. . Modify duration: Add 10.00 seconds and Don't wait
Wait 10.00 seconds
Camera - . Apply . gg_cam_Red_Base_Cam for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Blue_Base_Cam for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Teal_Base_Cam for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Purple_Base_Cam for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_Yellow_Base_Cam for Player 5 (Yellow) over 3.00 seconds
Camera - . Apply . gg_cam_Orange_Base_Cam for Player 6 (Orange) over 3.00 seconds
Cinematic - Send transmission to (All players) from Home Base 0001 <gen> named Home Base : Play No sound and display This is your "Home Base". If this building is destroyed, then you will be defeated. DO NOT let this building get destroyed! . Modify duration: Add 10.00 seconds and Don't wait
Wait 10.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 2.00 seconds)
Move to Red
Events
Unit - A unit comes within 100.00 of Circle of Power 0005 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mass Attack Coordinator
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) matching ((Unit-type of (Matching unit)) Not equal to Dropship).) and do (Order (Picked unit) to Attack-Move To.(Center of Red_Attack_Region <gen>))
Unit Group - Pick every unit in (Units in Mass_Move_Selector_Region <gen> owned by (Owner of (Triggering unit))) and do (Move (Triggering unit) instantly to (Center of Mass_Move_Selector_Region <gen>))
Move to Blue
Events
Unit - A unit comes within 100.00 of Circle of Power 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mass Attack Coordinator
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) matching ((Unit-type of (Matching unit)) Not equal to Dropship).) and do (Order (Picked unit) to Attack-Move To.(Center of Blue_Attack_Region <gen>))
Unit Group - Pick every unit in (Units in Mass_Move_Selector_Region <gen> owned by (Owner of (Triggering unit))) and do (Move (Triggering unit) instantly to (Center of Mass_Move_Selector_Region <gen>))
Move to Teal
Events
Unit - A unit comes within 100.00 of Circle of Power 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mass Attack Coordinator
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) matching ((Unit-type of (Matching unit)) Not equal to Dropship).) and do (Order (Picked unit) to Attack-Move To.(Center of Teal_Attack_Region <gen>))
Unit Group - Pick every unit in (Units in Mass_Move_Selector_Region <gen> owned by (Owner of (Triggering unit))) and do (Move (Triggering unit) instantly to (Center of Mass_Move_Selector_Region <gen>))
Move to Orange
Events
Unit - A unit comes within 100.00 of Circle of Power 0007 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mass Attack Coordinator
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) matching ((Unit-type of (Matching unit)) Not equal to Dropship).) and do (Order (Picked unit) to Attack-Move To.(Center of Orange_Attack_Region <gen>))
Unit Group - Pick every unit in (Units in Mass_Move_Selector_Region <gen> owned by (Owner of (Triggering unit))) and do (Move (Triggering unit) instantly to (Center of Mass_Move_Selector_Region <gen>))
Move to Yellow
Events
Unit - A unit comes within 100.00 of Circle of Power 0003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mass Attack Coordinator
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) matching ((Unit-type of (Matching unit)) Not equal to Dropship).) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow_Attack_Region <gen>))
Unit Group - Pick every unit in (Units in Mass_Move_Selector_Region <gen> owned by (Owner of (Triggering unit))) and do (Move (Triggering unit) instantly to (Center of Mass_Move_Selector_Region <gen>))
Move to Purple
Events
Unit - A unit comes within 100.00 of Circle of Power 0004 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mass Attack Coordinator
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) matching ((Unit-type of (Matching unit)) Not equal to Dropship).) and do (Order (Picked unit) to Attack-Move To.(Center of Purple_Attack_Region <gen>))
Unit Group - Pick every unit in (Units in Mass_Move_Selector_Region <gen> owned by (Owner of (Triggering unit))) and do (Move (Triggering unit) instantly to (Center of Mass_Move_Selector_Region <gen>))
Move to Middle Left
Events
Unit - A unit comes within 100.00 of Circle of Power 0019 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mass Attack Coordinator
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) matching ((Unit-type of (Matching unit)) Not equal to Dropship).) and do (Order (Picked unit) to Attack-Move To.(Center of Middle_Left_Attack_Region <gen>))
Unit Group - Pick every unit in (Units in Mass_Move_Selector_Region <gen> owned by (Owner of (Triggering unit))) and do (Move (Triggering unit) instantly to (Center of Mass_Move_Selector_Region <gen>))
Move to Middle Right
Events
Unit - A unit comes within 100.00 of Circle of Power 0020 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mass Attack Coordinator
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) matching ((Unit-type of (Matching unit)) Not equal to Dropship).) and do (Order (Picked unit) to Attack-Move To.(Center of Middle_Right_Attack_Region <gen>))
Unit Group - Pick every unit in (Units in Mass_Move_Selector_Region <gen> owned by (Owner of (Triggering unit))) and do (Move (Triggering unit) instantly to (Center of Mass_Move_Selector_Region <gen>))
Create Leaderboard
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled Kills
Player Group - Pick every player in (All players) and do (If (((Picked player) slot status) Equal to Is playing) then do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0) else do (Do nothing))
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Leaderboard - Show (Last created leaderboard)
Update Leaderboard
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Owner of (Triggering unit)) Not equal to (Owner of (Killing unit))
Actions
If ((Owner of (Killing unit)) Equal to Player 1 (Red)) then do (Set VariableSet Kills[(Player number of Player 1 (Red))] = (Kills[(Player number of Player 1 (Red))] + 1)) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 2 (Blue)) then do (Set VariableSet Kills[(Player number of Player 2 (Blue))] = (Kills[(Player number of Player 2 (Blue))] + 1)) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 3 (Teal)) then do (Set VariableSet Kills[(Player number of Player 3 (Teal))] = (Kills[(Player number of Player 3 (Teal))] + 1)) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 4 (Purple)) then do (Set VariableSet Kills[(Player number of Player 4 (Purple))] = (Kills[(Player number of Player 4 (Purple))] + 1)) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 5 (Yellow)) then do (Set VariableSet Kills[(Player number of Player 5 (Yellow))] = (Kills[(Player number of Player 5 (Yellow))] + 1)) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 6 (Orange)) then do (Set VariableSet Kills[(Player number of Player 6 (Orange))] = (Kills[(Player number of Player 6 (Orange))] + 1)) else do (Do nothing)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to Kills[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Red HomeBase 4000hp
Events
Unit - Home Base 0001 <gen> 's life becomes Less than 4000.00
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Game - Display to (All allies of Player 1 (Red).) the text: WARNING: Red's "Home Base" is at 4,000 HP!
Red HomeBase 3000hp
Events
Unit - Home Base 0001 <gen> 's life becomes Less than 3000.00
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Game - Display to (All allies of Player 1 (Red).) the text: WARNING: Red's "Home Base" is at 3,000 HP!
Red HomeBase 2000hp
Events
Unit - Home Base 0001 <gen> 's life becomes Less than 2000.00
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Game - Display to (All allies of Player 1 (Red).) the text: WARNING: Red's "Home Base" is at 2,000 HP!
Red HomeBase 1000hp
Events
Unit - Home Base 0001 <gen> 's life becomes Less than 1000.00
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Game - Display to (All allies of Player 1 (Red).) the text: DANGER: Red's "Home Base" is at 1,000 HP!
Blue HomeBase 4000hp
Events
Unit - Home Base 0008 <gen> 's life becomes Less than 4000.00
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Game - Display to (All allies of Player 2 (Blue).) the text: WARNING: Blue's "Home Base" is at 4,000 HP!
Blue HomeBase 3000hp
Events
Unit - Home Base 0008 <gen> 's life becomes Less than 3000.00
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Game - Display to (All allies of Player 2 (Blue).) the text: WARNING: Blue's "Home Base" is at 3,000 HP!
Blue HomeBase 2000hp
Events
Unit - Home Base 0008 <gen> 's life becomes Less than 2000.00
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Game - Display to (All allies of Player 2 (Blue).) the text: WARNING: Blue's "Home Base" is at 2,000 HP!
Blue HomeBase 1000hp
Events
Unit - Home Base 0008 <gen> 's life becomes Less than 1000.00
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Game - Display to (All allies of Player 2 (Blue).) the text: DANGER: Blue's "Home Base" is at 1,000 HP!
Teal HomeBase 4000hp
Events
Unit - Home Base 0010 <gen> 's life becomes Less than 4000.00
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Game - Display to (All allies of Player 3 (Teal).) the text: WARNING: Teal's "Home Base" is at 4,000 HP!
Teal HomeBase 3000hp
Events
Unit - Home Base 0010 <gen> 's life becomes Less than 3000.00
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Game - Display to (All allies of Player 3 (Teal).) the text: WARNING: Teal's "Home Base" is at 3,000 HP!
Teal HomeBase 2000hp
Events
Unit - Home Base 0010 <gen> 's life becomes Less than 2000.00
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Game - Display to (All allies of Player 3 (Teal).) the text: WARNING: Teal's "Home Base" is at 2,000 HP!
Teal HomeBase 1000hp
Events
Unit - Home Base 0010 <gen> 's life becomes Less than 1000.00
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Game - Display to (All allies of Player 3 (Teal).) the text: DANGER: Teal's "Home Base" is at 1,000 HP!
Purple HomeBase 4000hp
Events
Unit - Home Base 0012 <gen> 's life becomes Less than 4000.00
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Game - Display to (All allies of Player 4 (Purple).) the text: WARNING: Purple's "Home Base" is at 4,000 HP!
Purple HomeBase 3000hp
Events
Unit - Home Base 0012 <gen> 's life becomes Less than 3000.00
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Game - Display to (All allies of Player 4 (Purple).) the text: WARNING: Purple's "Home Base" is at 3,000 HP!
Purple HomeBase 2000hp
Events
Unit - Home Base 0012 <gen> 's life becomes Less than 2000.00
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Game - Display to (All allies of Player 4 (Purple).) the text: WARNING: Purple's "Home Base" is at 2,000 HP!
Purple HomeBase 1000hp
Events
Unit - Home Base 0012 <gen> 's life becomes Less than 1000.00
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Game - Display to (All allies of Player 4 (Purple).) the text: DANGER: Purple's "Home Base" is at 1,000 HP!
Yellow HomeBase 4000hp
Events
Unit - Home Base 0013 <gen> 's life becomes Less than 4000.00
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Game - Display to (All allies of Player 4 (Purple).) the text: WARNING: Yellow's "Home Base" is at 4,000 HP!
Yellow HomeBase 3000hp
Events
Unit - Home Base 0013 <gen> 's life becomes Less than 3000.00
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Game - Display to (All allies of Player 4 (Purple).) the text: WARNING: Yellow's "Home Base" is at 3,000 HP!
Yellow HomeBase 2000hp
Events
Unit - Home Base 0013 <gen> 's life becomes Less than 2000.00
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Game - Display to (All allies of Player 4 (Purple).) the text: WARNING: Yellow's "Home Base" is at 2,000 HP!
Yellow HomeBase 1000hp
Events
Unit - Home Base 0013 <gen> 's life becomes Less than 1000.00
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Game - Display to (All allies of Player 4 (Purple).) the text: DANGER: Yellow's "Home Base" is at 1,000 HP!
Orange HomeBase 4000hp
Events
Unit - Home Base 0016 <gen> 's life becomes Less than 4000.00
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Game - Display to (All allies of Player 4 (Purple).) the text: WARNING: Orange's "Home Base" is at 4,000 HP!
Orange HomeBase 3000hp
Events
Unit - Home Base 0016 <gen> 's life becomes Less than 3000.00
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Game - Display to (All allies of Player 4 (Purple).) the text: WARNING: Orange's "Home Base" is at 3,000 HP!
Orange HomeBase 2000hp
Events
Unit - Home Base 0016 <gen> 's life becomes Less than 2000.00
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Game - Display to (All allies of Player 4 (Purple).) the text: WARNING: Orange's "Home Base" is at 2,000 HP!
Orange HomeBase 1000hp
Events
Unit - Home Base 0016 <gen> 's life becomes Less than 1000.00
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Game - Display to (All allies of Player 4 (Purple).) the text: DANGER: Orange's "Home Base" is at 1,000 HP!
Red Defeat
Events
Unit - Home Base 0001 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You get nothing!You lose!Good day, sir!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Explode (Picked unit).)
Blue Defeat
Events
Unit - Home Base 0008 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You get nothing!You lose!Good day, sir!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Explode (Picked unit).)
Teal Defeat
Events
Unit - Home Base 0010 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You get nothing!You lose!Good day, sir!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Explode (Picked unit).)
Purple Defeat
Events
Unit - Home Base 0012 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You get nothing!You lose!Good day, sir!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Explode (Picked unit).)
Yellow Defeat
Events
Unit - Home Base 0013 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You get nothing!You lose!Good day, sir!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Explode (Picked unit).)
Orange Defeat
Events
Unit - Home Base 0016 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You get nothing!You lose!Good day, sir!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Explode (Picked unit).)
Team 1 Victory
Events
Time - Every 1.00 seconds of game time
Conditions
((Player 4 (Purple) slot status) Equal to Is unused) or ((Player 4 (Purple) slot status) Equal to Has left the game)
((Player 5 (Yellow) slot status) Equal to Is unused) or ((Player 5 (Yellow) slot status) Equal to Has left the game)
((Player 6 (Orange) slot status) Equal to Is unused) or ((Player 6 (Orange) slot status) Equal to Has left the game)
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Team 2 Victory
Events
Map initialization
Conditions
((Player 1 (Red) slot status) Equal to Is unused) or ((Player 1 (Red) slot status) Equal to Has left the game)
((Player 2 (Blue) slot status) Equal to Is unused) or ((Player 2 (Blue) slot status) Equal to Has left the game)
((Player 3 (Teal) slot status) Equal to Is unused) or ((Player 3 (Teal) slot status) Equal to Has left the game)
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Evolution 1 Pl1
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Dropship) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Level 1- Spirit Wolf for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 1 Pl2
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Dropship) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Level 1- Spirit Wolf for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 1 Pl3
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Dropship) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Level 1- Spirit Wolf for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 1 Pl4
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Dropship) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Level 1- Spirit Wolf for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 1 Pl5
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Dropship) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Level 1- Spirit Wolf for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 1 Pl6
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Dropship) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Level 1- Spirit Wolf for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 2 Pl1
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Dropship) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Level 2- Ghoul for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 2 Pl2
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Dropship) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Level 2- Ghoul for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 2 Pl3
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Dropship) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Level 2- Ghoul for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 2 Pl4
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Dropship) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Level 2- Ghoul for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 2 Pl5
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Dropship) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Level 2- Ghoul for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 2 Pl6
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Dropship) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Level 2- Ghoul for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 3 Pl1
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Dropship) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Level 3- Grunt for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 3 Pl2
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Dropship) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Level 3- Grunt for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 3 Pl3
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Dropship) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Level 3- Grunt for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 3 Pl4
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Dropship) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Level 3- Grunt for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 3 Pl5
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Dropship) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Level 3- Grunt for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 3 Pl6
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Dropship) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Level 3- Grunt for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 4 Pl1
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Dropship) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Level 4- Water Elemental for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 4 Pl2
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Dropship) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Level 4- Water Elemental for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 4 Pl3
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Dropship) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Level 4- Water Elemental for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 4 Pl4
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Dropship) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Level 4- Water Elemental for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 4 Pl5
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Dropship) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Level 4- Water Elemental for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 4 Pl6
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Dropship) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Level 4- Water Elemental for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 5 Pl1
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Dropship) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Level 5- Archer for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 5 Pl3
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Dropship) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Level 5- Archer for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 5 Pl2
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Dropship) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Level 5- Archer for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 5 Pl4
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Dropship) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Level 5- Archer for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 5 Pl5
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Dropship) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Level 5- Archer for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 5 Pl6
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Dropship) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Level 5- Archer for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 6 Pl1
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Dropship) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Level 6- Troll Headhunter for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 6 Pl2
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Dropship) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Level 6- Troll Headhunter for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 6 Pl3
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Dropship) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Level 6- Troll Headhunter for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 6 Pl4
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Dropship) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Level 6- Troll Headhunter for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 6 Pl5
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Dropship) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Level 6- Troll Headhunter for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 6 Pl6
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Dropship) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Level 6- Troll Headhunter for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 7 Pl1
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Dropship) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Level 7- Shaman for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 7 Pl2
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Dropship) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Level 7- Shaman for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 7 Pl3
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Dropship) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Level 7- Shaman for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 7 Pl4
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Dropship) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Level 7- Shaman for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 7 Pl5
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Dropship) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Level 7- Shaman for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 7 Pl6
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Dropship) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Level 7- Shaman for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 8 Pl1
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Dropship) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Level 8- Wyvern for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 8 Pl2
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Dropship) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Level 8- Wyvern for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 8 Pl3
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Dropship) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Level 8- Wyvern for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 8 Pl4
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Dropship) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Level 8- Wyvern for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 8 Pl5
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Dropship) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Level 8- Wyvern for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 8 Pl6
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Dropship) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Level 8- Wyvern for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 9 Pl1
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Dropship) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Level 9- Sylvanas Windrunner for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 9 Pl2
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Dropship) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Level 9- Sylvanas Windrunner for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 9 Pl3
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Dropship) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Level 9- Sylvanas Windrunner for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 9 Pl4
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Dropship) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Level 9- Sylvanas Windrunner for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 9 Pl5
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Dropship) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Level 9- Sylvanas Windrunner for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 9 Pl6
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Dropship) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Level 9- Sylvanas Windrunner for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 10 Pl1
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Dropship) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Level 10- Dragon Hawk for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 10 Pl2
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Dropship) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Level 10- Dragon Hawk for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 10 Pl3
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Dropship) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Level 10- Dragon Hawk for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 10 Pl4
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Dropship) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Level 10- Dragon Hawk for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 10 Pl5
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Dropship) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Level 10- Dragon Hawk for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 10 Pl6
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Dropship) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Level 10- Dragon Hawk for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 11 Pl1
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Dropship) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Level 11- Thrall for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 11 Pl2
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Dropship) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Level 11- Thrall for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 11 Pl3
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Dropship) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Level 11- Thrall for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 11 Pl4
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Dropship) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Level 11- Thrall for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 11 Pl5
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Dropship) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Level 11- Thrall for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 11 Pl6
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Dropship) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Level 11- Thrall for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 12 Pl1
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Dropship) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Level 12- Blue Dragon Whelp for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 12 Pl2
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Dropship) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Level 12- Blue Dragon Whelp for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 12 Pl3
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Dropship) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Level 12- Blue Dragon Whelp for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 12 Pl4
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Dropship) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Level 12- Blue Dragon Whelp for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 12 Pl5
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Dropship) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Level 12- Blue Dragon Whelp for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 12 Pl6
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Dropship) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Level 12- Blue Dragon Whelp for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 13 Pl1
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Dropship) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Level 13- Salamander for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 13 Pl2
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Dropship) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Level 13- Salamander for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 13 Pl3
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Dropship) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Level 13- Salamander for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 13 Pl4
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Dropship) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Level 13- Salamander for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 13 Pl5
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Dropship) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Level 13- Salamander for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 13 Pl6
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Dropship) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Level 13- Salamander for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 14 Pl1
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Dropship) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Level 14- Red Dragon for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 14 Pl2
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Dropship) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Level 14- Red Dragon for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 14 Pl3
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Dropship) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Level 14- Red Dragon for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 14 Pl4
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Dropship) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Level 14- Red Dragon for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 14 Pl5
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Dropship) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Level 14- Red Dragon for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 14 Pl6
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Dropship) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Level 14- Red Dragon for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 15 Pl1
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Dropship) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.ULTIMATE EVOLUTION- Timmy, Power Gamer for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 15 Pl2
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Dropship) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.ULTIMATE EVOLUTION- Timmy, Power Gamer for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 15 Pl3
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Dropship) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.ULTIMATE EVOLUTION- Timmy, Power Gamer for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 15 Pl4
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Dropship) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.ULTIMATE EVOLUTION- Timmy, Power Gamer for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 15 Pl5
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Dropship) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.ULTIMATE EVOLUTION- Timmy, Power Gamer for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 15 Pl6
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Dropship) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.ULTIMATE EVOLUTION- Timmy, Power Gamer for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Level 2 Red
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 30
Actions
Game - Display to (All players) the text: E V O L V E S !
Trigger - Turn off Evolution_1_Pl1 <gen>
Trigger - Turn on Evolution_2_Pl1 <gen>
Level 2 Blue
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 30
Actions
Game - Display to (All players) the text: E V O L V E S !
Trigger - Turn off Evolution_1_Pl2 <gen>
Trigger - Turn on Evolution_2_Pl2 <gen>
Level 2 Teal
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 30
Actions
Trigger - Turn off Evolution_1_Pl3 <gen>
Trigger - Turn on Evolution_2_Pl3 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 2 Purple
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 30
Actions
Trigger - Turn off Evolution_1_Pl4 <gen>
Trigger - Turn on Evolution_2_Pl4 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 2 Yellow
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 30
Actions
Trigger - Turn off Evolution_1_Pl5 <gen>
Trigger - Turn on Evolution_2_Pl5 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 2 Orange
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 30
Actions
Trigger - Turn off Evolution_1_Pl6 <gen>
Trigger - Turn on Evolution_2_Pl6 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 3 Red
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 60
Actions
Trigger - Turn off Evolution_2_Pl1 <gen>
Trigger - Turn on Evolution_3_Pl1 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 3 Blue
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 60
Actions
Trigger - Turn off Evolution_2_Pl2 <gen>
Trigger - Turn on Evolution_3_Pl2 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 3 Teal
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 60
Actions
Trigger - Turn off Evolution_2_Pl3 <gen>
Trigger - Turn on Evolution_3_Pl3 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 3 Purple
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 60
Actions
Trigger - Turn off Evolution_2_Pl4 <gen>
Trigger - Turn on Evolution_3_Pl4 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 3 Yellow
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 60
Actions
Trigger - Turn off Evolution_2_Pl5 <gen>
Trigger - Turn on Evolution_3_Pl5 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 3 Orange
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 60
Actions
Trigger - Turn off Evolution_2_Pl6 <gen>
Trigger - Turn on Evolution_3_Pl6 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 4 Red
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 90
Actions
Trigger - Turn off Evolution_3_Pl1 <gen>
Trigger - Turn on Evolution_4_Pl1 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 4 Blue
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 90
Actions
Trigger - Turn off Evolution_3_Pl2 <gen>
Trigger - Turn on Evolution_4_Pl2 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 4 Teal
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 90
Actions
Trigger - Turn off Evolution_3_Pl3 <gen>
Trigger - Turn on Evolution_4_Pl3 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 4 Purple
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 90
Actions
Trigger - Turn off Evolution_3_Pl4 <gen>
Trigger - Turn on Evolution_4_Pl4 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 4 Yellow
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 90
Actions
Trigger - Turn off Evolution_3_Pl5 <gen>
Trigger - Turn on Evolution_4_Pl5 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 4 Orange
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 90
Actions
Trigger - Turn off Evolution_3_Pl6 <gen>
Trigger - Turn on Evolution_4_Pl6 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 5 Red
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 120
Actions
Trigger - Turn off Evolution_4_Pl1 <gen>
Trigger - Turn on Evolution_5_Pl1 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 5 Blue
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 120
Actions
Trigger - Turn off Evolution_4_Pl2 <gen>
Trigger - Turn on Evolution_5_Pl2 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 5 Teal
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 120
Actions
Trigger - Turn off Evolution_4_Pl3 <gen>
Trigger - Turn on Evolution_5_Pl3 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 5 Purple
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 120
Actions
Trigger - Turn off Evolution_4_Pl4 <gen>
Trigger - Turn on Evolution_5_Pl4 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 5 Yellow
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 120
Actions
Trigger - Turn off Evolution_4_Pl5 <gen>
Trigger - Turn on Evolution_5_Pl5 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 5 Orange
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 120
Actions
Trigger - Turn off Evolution_4_Pl6 <gen>
Trigger - Turn on Evolution_5_Pl6 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 6 Red
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 150
Actions
Trigger - Turn off Evolution_5_Pl1 <gen>
Trigger - Turn on Evolution_6_Pl1 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 6 Blue
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 150
Actions
Trigger - Turn off Evolution_5_Pl2 <gen>
Trigger - Turn on Evolution_6_Pl2 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 6 Teal
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 150
Actions
Trigger - Turn off Evolution_5_Pl3 <gen>
Trigger - Turn on Evolution_6_Pl3 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 6 Purple
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 150
Actions
Trigger - Turn off Evolution_5_Pl4 <gen>
Trigger - Turn on Evolution_6_Pl4 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 6 Yellow
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 150
Actions
Trigger - Turn off Evolution_5_Pl5 <gen>
Trigger - Turn on Evolution_6_Pl5 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 6 Orange
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 150
Actions
Trigger - Turn off Evolution_5_Pl6 <gen>
Trigger - Turn on Evolution_6_Pl6 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 7 Red
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 180
Actions
Trigger - Turn off Evolution_6_Pl1 <gen>
Trigger - Turn on Evolution_7_Pl1 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 7 Blue
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 180
Actions
Trigger - Turn off Evolution_6_Pl2 <gen>
Trigger - Turn on Evolution_7_Pl2 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 7 Teal
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 180
Actions
Trigger - Turn off Evolution_6_Pl3 <gen>
Trigger - Turn on Evolution_7_Pl3 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 7 Purple
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 180
Actions
Trigger - Turn off Evolution_6_Pl4 <gen>
Trigger - Turn on Evolution_7_Pl4 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 7 Yellow
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 180
Actions
Trigger - Turn off Evolution_6_Pl5 <gen>
Trigger - Turn on Evolution_7_Pl5 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 7 Orange
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 180
Actions
Trigger - Turn off Evolution_6_Pl6 <gen>
Trigger - Turn on Evolution_7_Pl6 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 8 Red
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 210
Actions
Trigger - Turn off Evolution_7_Pl1 <gen>
Trigger - Turn on Evolution_8_Pl1 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 8 Blue
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 210
Actions
Trigger - Turn off Evolution_7_Pl2 <gen>
Trigger - Turn on Evolution_8_Pl2 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 8 Teal
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 210
Actions
Trigger - Turn off Evolution_7_Pl3 <gen>
Trigger - Turn on Evolution_8_Pl3 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 8 Purple
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 210
Actions
Trigger - Turn off Evolution_7_Pl4 <gen>
Trigger - Turn on Evolution_8_Pl4 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 8 Yellow
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 210
Actions
Trigger - Turn off Evolution_7_Pl5 <gen>
Trigger - Turn on Evolution_8_Pl5 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 8 Orange
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 210
Actions
Trigger - Turn off Evolution_7_Pl6 <gen>
Trigger - Turn on Evolution_8_Pl6 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 9 Red
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 240
Actions
Trigger - Turn off Evolution_8_Pl1 <gen>
Trigger - Turn on Evolution_9_Pl1 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 9 Blue
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 240
Actions
Trigger - Turn off Evolution_8_Pl2 <gen>
Trigger - Turn on Evolution_9_Pl2 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 9 Teal
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 240
Actions
Trigger - Turn off Evolution_8_Pl3 <gen>
Trigger - Turn on Evolution_9_Pl3 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 9 Purple
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 240
Actions
Trigger - Turn off Evolution_8_Pl4 <gen>
Trigger - Turn on Evolution_9_Pl4 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 9 Yellow
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 240
Actions
Trigger - Turn off Evolution_8_Pl5 <gen>
Trigger - Turn on Evolution_9_Pl5 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 9 Orange
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 240
Actions
Trigger - Turn off Evolution_8_Pl6 <gen>
Trigger - Turn on Evolution_9_Pl6 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 10 Red
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 270
Actions
Trigger - Turn off Evolution_9_Pl1 <gen>
Trigger - Turn on Evolution_10_Pl1 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 10 Blue
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 270
Actions
Trigger - Turn off Evolution_9_Pl2 <gen>
Trigger - Turn on Evolution_10_Pl2 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 10 Teal
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 270
Actions
Trigger - Turn off Evolution_9_Pl3 <gen>
Trigger - Turn on Evolution_10_Pl3 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 10 Purple
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 270
Actions
Trigger - Turn off Evolution_9_Pl4 <gen>
Trigger - Turn on Evolution_10_Pl4 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 10 Yellow
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 270
Actions
Trigger - Turn off Evolution_9_Pl5 <gen>
Trigger - Turn on Evolution_10_Pl5 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 10 Orange
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 270
Actions
Trigger - Turn off Evolution_9_Pl6 <gen>
Trigger - Turn on Evolution_10_Pl6 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 11 Red
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 400
Actions
Trigger - Turn off Evolution_10_Pl1 <gen>
Trigger - Turn on Evolution_11_Pl1 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 11 Blue
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 400
Actions
Trigger - Turn off Evolution_10_Pl2 <gen>
Trigger - Turn on Evolution_11_Pl2 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 11 Teal
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 400
Actions
Trigger - Turn off Evolution_10_Pl3 <gen>
Trigger - Turn on Evolution_11_Pl3 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 11 Purple
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 400
Actions
Trigger - Turn off Evolution_10_Pl4 <gen>
Trigger - Turn on Evolution_11_Pl4 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 11 Yellow
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 400
Actions
Trigger - Turn off Evolution_10_Pl5 <gen>
Trigger - Turn on Evolution_11_Pl5 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 11 Orange
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 400
Actions
Trigger - Turn off Evolution_10_Pl6 <gen>
Trigger - Turn on Evolution_11_Pl6 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 12 Red
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 500
Actions
Trigger - Turn off Evolution_11_Pl1 <gen>
Trigger - Turn on Evolution_12_Pl1 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 12 Blue
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 500
Actions
Trigger - Turn off Evolution_11_Pl2 <gen>
Trigger - Turn on Evolution_12_Pl2 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 12 Teal
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 500
Actions
Trigger - Turn off Evolution_11_Pl3 <gen>
Trigger - Turn on Evolution_12_Pl3 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 12 Purple
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 500
Actions
Trigger - Turn off Evolution_11_Pl4 <gen>
Trigger - Turn on Evolution_12_Pl4 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 12 Yellow
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 500
Actions
Trigger - Turn off Evolution_11_Pl5 <gen>
Trigger - Turn on Evolution_12_Pl5 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 12 Orange
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 500
Actions
Trigger - Turn off Evolution_11_Pl6 <gen>
Trigger - Turn on Evolution_12_Pl6 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 13 Red
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 600
Actions
Trigger - Turn off Evolution_12_Pl1 <gen>
Trigger - Turn on Evolution_13_Pl1 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 13 Blue
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 600
Actions
Trigger - Turn off Evolution_12_Pl2 <gen>
Trigger - Turn on Evolution_13_Pl2 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 13 Teal
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 600
Actions
Trigger - Turn off Evolution_12_Pl3 <gen>
Trigger - Turn on Evolution_13_Pl3 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 13 Purple
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 600
Actions
Trigger - Turn off Evolution_12_Pl4 <gen>
Trigger - Turn on Evolution_13_Pl4 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 13 Yellow
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 600
Actions
Trigger - Turn off Evolution_12_Pl5 <gen>
Trigger - Turn on Evolution_13_Pl5 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 13 Orange
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 600
Actions
Trigger - Turn off Evolution_12_Pl6 <gen>
Trigger - Turn on Evolution_13_Pl6 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 14 Red
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 700
Actions
Trigger - Turn off Evolution_13_Pl1 <gen>
Trigger - Turn on Evolution_14_Pl1 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 14 Blue
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 700
Actions
Trigger - Turn off Evolution_13_Pl2 <gen>
Trigger - Turn on Evolution_14_Pl2 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 14 Teal
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 700
Actions
Trigger - Turn off Evolution_13_Pl3 <gen>
Trigger - Turn on Evolution_14_Pl3 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 14 Purple
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 700
Actions
Trigger - Turn off Evolution_13_Pl4 <gen>
Trigger - Turn on Evolution_14_Pl4 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 14 Yellow
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 700
Actions
Trigger - Turn off Evolution_13_Pl5 <gen>
Trigger - Turn on Evolution_14_Pl5 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 14 Orange
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 700
Actions
Trigger - Turn off Evolution_13_Pl6 <gen>
Trigger - Turn on Evolution_14_Pl6 <gen>
Game - Display to (All players) the text: E V O L V E S !
Level 15 Red
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 800
Actions
Trigger - Turn off Evolution_14_Pl1 <gen>
Trigger - Turn on Evolution_15_Pl1 <gen>
Game - Display to (All players) the text: U L T I M A T E E V O L U T I O N !
Level 15 Blue
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 800
Actions
Trigger - Turn off Evolution_14_Pl2 <gen>
Trigger - Turn on Evolution_15_Pl2 <gen>
Game - Display to (All players) the text: U L T I M A T E E V O L U T I O N !
Level 15 Teal
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 800
Actions
Trigger - Turn off Evolution_14_Pl3 <gen>
Trigger - Turn on Evolution_15_Pl3 <gen>
Game - Display to (All players) the text: U L T I M A T E E V O L U T I O N !
Level 15 Purple
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 800
Actions
Trigger - Turn off Evolution_14_Pl4 <gen>
Trigger - Turn on Evolution_15_Pl4 <gen>
Game - Display to (All players) the text: U L T I M A T E E V O L U T I O N !
Level 15 Yellow
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 800
Actions
Trigger - Turn off Evolution_14_Pl5 <gen>
Trigger - Turn on Evolution_15_Pl5 <gen>
Game - Display to (All players) the text: U L T I M A T E E V O L U T I O N !
Level 15 Orange
Events
Time - Every 2 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 800
Actions
Trigger - Turn off Evolution_14_Pl6 <gen>
Trigger - Turn on Evolution_15_Pl6 <gen>
Game - Display to (All players) the text: U L T I M A T E E V O L U T I O N !
Income
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 1 to (Picked player) . Current gold
Right Cholk Hold
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Attacked unit)) Equal to Right Cholk Hold
Actions
Unit - Change ownership of Right Cholk Hold 0032 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Left Cholk Hold
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Attacked unit)) Equal to Left Cholk Hold
Actions
Unit - Change ownership of Left Cholk Hold 0033 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
RCH Income
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Add 1 to (Owner of Right Cholk Hold 0032 <gen>) . Current gold
LCH Income
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Add 1 to (Owner of Left Cholk Hold 0033 <gen>) . Current gold
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