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Triggers
Evolves2005v1[1][1].1.w3m
Variables
Initialization
peasant invulnerable
day cycle off
player left game
mothership invulnerable
Message
COMMENT
visibility
all visible
Mass
Mass middle left
Mass middle right
Mass red
Mass blue
Mass teal
Mass purple
Mass yellow
Mass orange
Victory
Victory red
Victory blue
Victory teal
Victory purple
Victory yellow
Victory orange
Defeat
Red Defeat
Blue Defeat
Teal Defeat
Purple Defeat
Yellow Defeat
Orange Defeat
ScoreBoard
Update Board
Setup Board
Get Kills
Get Kills
Prize
prize 300 kills red
prize 300 kills blue
prize 300 kills teal
prize 300 kills purple
prize 300 kills yellow
prize 300 kills orange
prize 1000 kills red
prize 1000 kills blue
prize 1000 kills teal
prize 1000 kills purple
prize 1000 kills yellow
prize 1000 kills orange
create units
Evolution 1 red
Evolution 1 blue
Evolution 1 teal
Evolution 1 purple
Evolution 1 yellow
Evolution 1 orange
Evolution 2 red
Evolution 2 blue
Evolution 2 teal
Evolution 2 purple
Evolution 2 yellow
Evolution 2 orange
Evolution 3 red
Evolution 3 blue
Evolution 3 teal
Evolution 3 purple
Evolution 3 yellow
Evolution 3 orange
Evolution 4 red
Evolution 4 blue
Evolution 4 teal
Evolution 4 purple
Evolution 4 yellow
Evolution 4 orange
Evolution 5 red
Evolution 5 blue
Evolution 5 teal
Evolution 5 purple
Evolution 5 yellow
Evolution 5 orange
Evolution 6 red
Evolution 6 blue
Evolution 6 teal
Evolution 6 purple
Evolution 6 yellow
Evolution 6 orange
Evolution 7 red
Evolution 7 blue
Evolution 7 teal
Evolution 7 purple
Evolution 7 yellow
Evolution 7 orange
Evolution 8 red
Evolution 8 blue
Evolution 8 teal
Evolution 8 purple
Evolution 8 yellow
Evolution 8 orange
Evolution 9 red
Evolution 9 blue
Evolution 9 teal
Evolution 9 purple
Evolution 9 yellow
Evolution 9 orange
Evolution 10 red
Evolution 10 blue
Evolution 10 teal
Evolution 10 purple
Evolution 10 yellow
Evolution 10 orange
Evolution 11 red
Evolution 11 blue
Evolution 11 teal
Evolution 11 purple
Evolution 11 yellow
Evolution 11 orange
Evolution 12 red
Evolution 12 blue
Evolution 12 teal
Evolution 12 purple
Evolution 12 yellow
Evolution 12 orange
Evolution 13 red
Evolution 13 blue
Evolution 13 teal
Evolution 13 purple
Evolution 13 yellow
Evolution 13 orange
Evolution 14 red
Evolution 14 blue
Evolution 14 teal
Evolution 14 purple
Evolution 14 yellow
Evolution 14 orange
Evolution 15 red
Evolution 15 blue
Evolution 15 teal
Evolution 15 purple
Evolution 15 yellow
Evolution 15 orange
Evolution 16 red
Evolution 16 blue
Evolution 16 teal
Evolution 16 purple
Evolution 16 yellow
Evolution 16 orange
Evolution 17 red
Evolution 17 blue
Evolution 17 teal
Evolution 17 purple
Evolution 17 yellow
Evolution 17 orange
Evolution 18 red
Evolution 18 blue
Evolution 18 teal
Evolution 18 purple
Evolution 18 yellow
Evolution 18 orange
Evolution 19 red
Evolution 19 blue
Evolution 19 teal
Evolution 19 purple
Evolution 19 yellow
Evolution 19 orange
Evolution 20 red
Evolution 20 blue
Evolution 20 teal
Evolution 20 purple
Evolution 20 yellow
Evolution 20 orange
Red Evolve Text
Red Evolve Text 2
Red Evolve Text 3
Red Evolve Text 4
Red Evolve Text 5
Red Evolve Text 6
Red Evolve Text 7
Red Evolve Text 8
Red Evolve Text 9
Red Evolve Text 10
Red Evolve Text 11
Red Evolve Text 12
Red Evolve Text 13
Red Evolve Text 14
Red Evolve Text 15
Red Evolve Text 16
Red Evolve Text 17
Red Evolve Text 18
Red Evolve Text 19
Red Evolve Text 20
Blue Evolve Text
Blue Evolve Text 2
Blue Evolve Text 3
Blue Evolve Text 4
Blue Evolve Text 5
Blue Evolve Text 6
Blue Evolve Text 7
Blue Evolve Text 8
Blue Evolve Text 9
Blue Evolve Text 10
Blue Evolve Text 11
Blue Evolve Text 12
Blue Evolve Text 13
Blue Evolve Text 14
Blue Evolve Text 15
Blue Evolve Text 16
Blue Evolve Text 17
Blue Evolve Text 18
Blue Evolve Text 19
Blue Evolve Text 20
Teal Evolve Text
Teal Evolve Text 2
Teal Evolve Text 3
Teal Evolve Text 4
Teal Evolve Text 5
Teal Evolve Text 6
Teal Evolve Text 7
Teal Evolve Text 8
Teal Evolve Text 9
Teal Evolve Text 10
Teal Evolve Text 11
Teal Evolve Text 12
Teal Evolve Text 13
Teal Evolve Text 14
Teal Evolve Text 15
Teal Evolve Text 16
Teal Evolve Text 17
Teal Evolve Text 18
Teal Evolve Text 19
Teal Evolve Text 20
Purple Evolve Text
Purple Evolve Text 2
Purple Evolve Text 3
Purple Evolve Text 4
Purple Evolve Text 5
Purple Evolve Text 6
Purple Evolve Text 7
Purple Evolve Text 8
Purple Evolve Text 9
Purple Evolve Text 10
Purple Evolve Text 11
Purple Evolve Text 12
Purple Evolve Text 13
Purple Evolve Text 14
Purple Evolve Text 15
Purple Evolve Text 16
Purple Evolve Text 17
Purple Evolve Text 18
Purple Evolve Text 19
Purple Evolve Text 20
Yellow Evolve Text
Yellow Evolve Text 2
Yellow Evolve Text 3
Yellow Evolve Text 4
Yellow Evolve Text 5
Yellow Evolve Text 6
Yellow Evolve Text 7
Yellow Evolve Text 8
Yellow Evolve Text 9
Yellow Evolve Text 10
Yellow Evolve Text 11
Yellow Evolve Text 12
Yellow Evolve Text 13
Yellow Evolve Text 14
Yellow Evolve Text 15
Yellow Evolve Text 16
Yellow Evolve Text 17
Yellow Evolve Text 18
Yellow Evolve Text 19
Yellow Evolve Text 20
Orange Evolve Text
Orange Evolve Text 2
Orange Evolve Text 3
Orange Evolve Text 4
Orange Evolve Text 5
Orange Evolve Text 6
Orange Evolve Text 7
Orange Evolve Text 8
Orange Evolve Text 9
Orange Evolve Text 10
Orange Evolve Text 11
Orange Evolve Text 12
Orange Evolve Text 13
Orange Evolve Text 14
Orange Evolve Text 15
Orange Evolve Text 16
Orange Evolve Text 17
Orange Evolve Text 18
Orange Evolve Text 19
Orange Evolve Text 20
Evolution
Level 2 Red
Level 2 Blue
Level 2 Teal
Level 2 Purple
Level 2 Yellow
Level 2 Orange
Level 3 Red
Level 3 Blue
Level 3 Teal
Level 3 Purple
Level 3 Yellow
Level 3 Orange
Level 4 Red
Level 4 Blue
Level 4 Teal
Level 4 Purple
Level 4 Yellow
Level 4 Orange
Level 5 Red
Level 5 Blue
Level 5 Teal
Level 5 Purple
Level 5 Yellow
Level 5 Orange
Level 6 Red
Level 6 Blue
Level 6 Teal
Level 6 Purple
Level 6 Yellow
Level 6 Orange
Level 7 Red
Level 7 Blue
Level 7 Teal
Level 7 Purple
Level 7 Yellow
Level 7 Orange
Level 8 Red
Level 8 Blue
Level 8 Teal
Level 8 Purple
Level 8 Yellow
Level 8 Orange
Level 9 Red
Level 9 Blue
Level 9 Teal
Level 9 Purple
Level 9 Yellow
Level 9 Orange
Level 10 Red
Level 10 Blue
Level 10 Teal
Level 10 Purple
Level 10 Yellow
Level 10 Orange
Level 11 Red
Level 11 Blue
Level 11 Teal
Level 11 Purple
Level 11 Yellow
Level 11 Orange
Level 12 Red
Level 12 Blue
Level 12 Teal
Level 12 Purple
Level 12 Yellow
Level 12 Orange
Level 13 Red
Level 13 Blue
Level 13 Teal
Level 13 Purple
Level 13 Yellow
Level 13 Orange
Level 14 Red
Level 14 Blue
Level 14 Teal
Level 14 Purple
Level 14 Yellow
Level 14 Orange
Level 15 Red
Level 15 Blue
Level 15 Teal
Level 15 Purple
Level 15 Yellow
Level 15 Orange
Level 16 Red
Level 16 Blue
Level 16 Teal
Level 16 Purple
Level 16 Yellow
Level 16 Orange
Level 17 Red
Level 17 Blue
Level 17 Teal
Level 17 Purple
Level 17 Yellow
Level 17 Orange
Level 18 Red
Level 18 Blue
Level 18 Teal
Level 18 Purple
Level 18 Yellow
Level 18 Orange
Level 19 Red
Level 19 Blue
Level 19 Teal
Level 19 Purple
Level 19 Yellow
Level 19 Orange
Level 20 Red
Level 20 Blue
Level 20 Teal
Level 20 Purple
Level 20 Yellow
Level 20 Orange
Keep Out
keep out of mass control area red
keep out of mass control area blue
keep out of mass control area teal
keep out of mass control area purple
keep out of mass control area yellow
keep out of mass control area orange
Name
Type
is_array
initial_value
any
unit
No
UnitNull
board
leaderboard
No
currentplayer
force
No
Kills
integer
Yes
redbase
rect
No
peasant invulnerable
Events
Map initialization
Conditions
Actions
Unit - Make Mass Controller 0032 <gen> Invulnerable
Unit - Make Mass Controller 0033 <gen> Invulnerable
Unit - Make Mass Controller 0034 <gen> Invulnerable
Unit - Make Mass Controller 0035 <gen> Invulnerable
Unit - Make Mass Controller 0036 <gen> Invulnerable
Unit - Make Mass Controller 0037 <gen> Invulnerable
day cycle off
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
player left game
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Not equal to Is playing) then do (Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Not equal to Is playing) then do (Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Not equal to Is playing) then do (Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Not equal to Is playing) then do (Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Not equal to Is playing) then do (Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Not equal to Is playing) then do (Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
mothership invulnerable
Events
Map initialization
Conditions
Actions
Unit - Make Mothership 0005 <gen> Invulnerable
Unit - Make Mothership 0009 <gen> Invulnerable
Unit - Make Mothership 0012 <gen> Invulnerable
Unit - Make Mothership 0015 <gen> Invulnerable
Unit - Make Mothership 0016 <gen> Invulnerable
Unit - Make Mothership 0017 <gen> Invulnerable
Message
Events
Time - Elapsed game time is 4.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Display to (All players) for 5.00 seconds the text: Final Evolution at 1300 Kills)
COMMENT
Events
Conditions
Actions
-------- Please don't mess this up or try to rig it. If you want to work on maps so much then make your own map. --------
all visible
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Mass middle left
Events
Unit - A unit enters middle_left_switch <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) matching ((Unit-type of (Matching unit)) Not equal to Mothership).) and do (Order (Picked unit) to Attack-Move To.(Center of middle_left <gen>))
Unit - Move (Triggering unit) instantly to (Center of massing_area_center <gen>)
Mass middle right
Events
Unit - A unit enters middle_right_switch <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) matching ((Unit-type of (Matching unit)) Not equal to Mothership).) and do (Order (Picked unit) to Attack-Move To.(Center of middle_right <gen>))
Unit - Move (Triggering unit) instantly to (Center of massing_area_center <gen>)
Mass red
Events
Unit - A unit enters red_switch <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) matching ((Unit-type of (Matching unit)) Not equal to Mothership).) and do (Order (Picked unit) to Attack-Move To.(Center of red_base <gen>))
Unit - Move (Triggering unit) instantly to (Center of massing_area_center <gen>)
Mass blue
Events
Unit - A unit enters blue_switch <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) matching ((Unit-type of (Matching unit)) Not equal to Mothership).) and do (Order (Picked unit) to Attack-Move To.(Center of blue_base <gen>))
Unit - Move (Triggering unit) instantly to (Center of massing_area_center <gen>)
Mass teal
Events
Unit - A unit enters teal_switch <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) matching ((Unit-type of (Matching unit)) Not equal to Mothership).) and do (Order (Picked unit) to Attack-Move To.(Center of teal_base <gen>))
Unit - Move (Triggering unit) instantly to (Center of massing_area_center <gen>)
Mass purple
Events
Unit - A unit enters purple_switch <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) matching ((Unit-type of (Matching unit)) Not equal to Mothership).) and do (Order (Picked unit) to Attack-Move To.(Center of purple_base <gen>))
Unit - Move (Triggering unit) instantly to (Center of massing_area_center <gen>)
Mass yellow
Events
Unit - A unit enters yellow_switch <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) matching ((Unit-type of (Matching unit)) Not equal to Mothership).) and do (Order (Picked unit) to Attack-Move To.(Center of yellow_base <gen>))
Unit - Move (Triggering unit) instantly to (Center of massing_area_center <gen>)
Mass orange
Events
Unit - A unit enters orange_switch <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) matching ((Unit-type of (Matching unit)) Not equal to Mothership).) and do (Order (Picked unit) to Attack-Move To.(Center of orange_base <gen>))
Unit - Move (Triggering unit) instantly to (Center of massing_area_center <gen>)
Victory red
Events
Time - Every 1.00 seconds of game time
Conditions
((Player 4 (Purple) slot status) Equal to Has left the game) or ((Player 4 (Purple) slot status) Equal to Is unused)
((Player 5 (Yellow) slot status) Equal to Has left the game) or ((Player 5 (Yellow) slot status) Equal to Is unused)
((Player 6 (Orange) slot status) Equal to Has left the game) or ((Player 6 (Orange) slot status) Equal to Is unused)
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
Victory blue
Events
Time - Every 1.00 seconds of game time
Conditions
((Player 4 (Purple) slot status) Equal to Has left the game) or ((Player 4 (Purple) slot status) Equal to Is unused)
((Player 5 (Yellow) slot status) Equal to Has left the game) or ((Player 5 (Yellow) slot status) Equal to Is unused)
((Player 6 (Orange) slot status) Equal to Has left the game) or ((Player 6 (Orange) slot status) Equal to Is unused)
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
Victory teal
Events
Time - Every 1.00 seconds of game time
Conditions
((Player 4 (Purple) slot status) Equal to Has left the game) or ((Player 4 (Purple) slot status) Equal to Is unused)
((Player 5 (Yellow) slot status) Equal to Has left the game) or ((Player 5 (Yellow) slot status) Equal to Is unused)
((Player 6 (Orange) slot status) Equal to Has left the game) or ((Player 6 (Orange) slot status) Equal to Is unused)
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
Victory purple
Events
Time - Every 1.00 seconds of game time
Conditions
((Player 1 (Red) slot status) Equal to Has left the game) or ((Player 1 (Red) slot status) Equal to Is unused)
((Player 2 (Blue) slot status) Equal to Has left the game) or ((Player 2 (Blue) slot status) Equal to Is unused)
((Player 3 (Teal) slot status) Equal to Has left the game) or ((Player 3 (Teal) slot status) Equal to Is unused)
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
Victory yellow
Events
Time - Every 1.00 seconds of game time
Conditions
((Player 1 (Red) slot status) Equal to Has left the game) or ((Player 1 (Red) slot status) Equal to Is unused)
((Player 2 (Blue) slot status) Equal to Has left the game) or ((Player 2 (Blue) slot status) Equal to Is unused)
((Player 3 (Teal) slot status) Equal to Has left the game) or ((Player 3 (Teal) slot status) Equal to Is unused)
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
Victory orange
Events
Time - Every 1.00 seconds of game time
Conditions
((Player 1 (Red) slot status) Equal to Has left the game) or ((Player 1 (Red) slot status) Equal to Is unused)
((Player 2 (Blue) slot status) Equal to Has left the game) or ((Player 2 (Blue) slot status) Equal to Is unused)
((Player 3 (Teal) slot status) Equal to Has left the game) or ((Player 3 (Teal) slot status) Equal to Is unused)
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
Red Defeat
Events
Unit - Base 0007 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You have been Defeated
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
Blue Defeat
Events
Unit - Base 0008 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You have been Defeated
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)
Teal Defeat
Events
Unit - Base 0010 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You have been Defeated
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)
Purple Defeat
Events
Unit - Base 0011 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You have been Defeated
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Remove (Picked unit) from the game)
Yellow Defeat
Events
Unit - Base 0013 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You have been Defeated
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Remove (Picked unit) from the game)
Orange Defeat
Events
Unit - Base 0014 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You have been Defeated
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Remove (Picked unit) from the game)
Update Board
Events
Conditions
Actions
For each (Integer A) from 1 to 6 , do (If (((Player((Integer A))) slot status) Equal to Is playing) then do (Change the value for (Player((Integer A))) in (Last created leaderboard) to Kills[(Integer A)]) else do (Do nothing))
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Setup Board
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Kills
Set Variable Set board = (Last created leaderboard)
For each (Integer A) from 1 to 12 , do (If (((Player((Integer A))) slot status) Equal to Is playing) then do (Add (Player((Integer A))) to board with label (Name of (Player((Integer A)))) and value 0) else do (Do nothing))
Get Kills
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Owner of (Killing unit)) Not equal to (Owner of (Dying unit))
Actions
Set Variable Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)
Trigger - Run Update_Board <gen> (ignoring conditions)
prize 300 kills red
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 300
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Base) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Ballista for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: Prize!
Trigger - Turn off (This trigger)
prize 300 kills blue
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 300
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Base) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Ballista for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Game - Display to Player Group - Player 2 (Blue) for 4.00 seconds the text: Prize!
Trigger - Turn off (This trigger)
prize 300 kills teal
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 300
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Base) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Ballista for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Game - Display to Player Group - Player 3 (Teal) for 4.00 seconds the text: Prize!
Trigger - Turn off (This trigger)
prize 300 kills purple
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 300
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Base) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Ballista for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Game - Display to Player Group - Player 4 (Purple) for 4.00 seconds the text: Prize!
Trigger - Turn off (This trigger)
prize 300 kills yellow
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 300
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Base) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Ballista for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Game - Display to Player Group - Player 5 (Yellow) for 4.00 seconds the text: Prize!
Trigger - Turn off (This trigger)
prize 300 kills orange
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 300
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Base) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Ballista for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Game - Display to Player Group - Player 6 (Orange) for 4.00 seconds the text: Prize!
Trigger - Turn off (This trigger)
prize 1000 kills red
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 1000
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Base) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Rock Golem for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: Prize!
Trigger - Turn off (This trigger)
prize 1000 kills blue
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 1000
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Base) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Rock Golem for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Game - Display to Player Group - Player 2 (Blue) for 4.00 seconds the text: Prize!
Trigger - Turn off (This trigger)
prize 1000 kills teal
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 1000
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Base) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Rock Golem for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Game - Display to Player Group - Player 3 (Teal) for 4.00 seconds the text: Prize!
Trigger - Turn off (This trigger)
prize 1000 kills purple
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 1000
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Base) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Rock Golem for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Game - Display to Player Group - Player 4 (Purple) for 4.00 seconds the text: Prize!
Trigger - Turn off (This trigger)
prize 1000 kills yellow
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 1000
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Base) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Rock Golem for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Game - Display to Player Group - Player 5 (Yellow) for 4.00 seconds the text: Prize!
Trigger - Turn off (This trigger)
prize 1000 kills orange
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 1000
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Base) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Rock Golem for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Game - Display to Player Group - Player 6 (Orange) for 4.00 seconds the text: Prize!
Trigger - Turn off (This trigger)
Evolution 1 red
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Mothership) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Pawn for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 1 blue
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Mothership) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Pawn for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 1 teal
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Mothership) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Pawn for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 1 purple
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Mothership) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Pawn for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 1 yellow
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Mothership) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Pawn for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 1 orange
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Mothership) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Pawn for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 2 red
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Mothership) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Footman for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 2 blue
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Mothership) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Footman for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 2 teal
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Mothership) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Footman for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 2 purple
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Mothership) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Footman for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 2 yellow
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Mothership) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Footman for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 2 orange
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Mothership) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Footman for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 3 red
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Mothership) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Grunt for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 3 blue
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Mothership) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Grunt for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 3 teal
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Mothership) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Grunt for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 3 purple
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Mothership) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Grunt for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 3 yellow
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Mothership) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Grunt for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 3 orange
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Mothership) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Grunt for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 4 red
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Mothership) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Wolf Rider for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 4 blue
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Mothership) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Wolf Rider for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 4 teal
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Mothership) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Wolf Rider for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 4 purple
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Mothership) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Wolf Rider for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 4 yellow
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Mothership) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Wolf Rider for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 4 orange
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Mothership) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Wolf Rider for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 5 red
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Mothership) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Dryad for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 5 blue
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Mothership) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Dryad for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 5 teal
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Mothership) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Dryad for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 5 purple
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Mothership) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Dryad for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 5 yellow
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Mothership) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Dryad for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 5 orange
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Mothership) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Dryad for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 6 red
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Mothership) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Hobo Spider for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 6 blue
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Mothership) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Hobo Spider for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 6 teal
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Mothership) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Hobo Spider for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 6 purple
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Mothership) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Hobo Spider for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 6 yellow
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Mothership) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Hobo Spider for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 6 orange
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Mothership) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Hobo Spider for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 7 red
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Mothership) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Flying Toothbrush for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 7 blue
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Mothership) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Flying Toothbrush for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 7 teal
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Mothership) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Flying Toothbrush for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 7 purple
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Mothership) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Flying Toothbrush for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 7 yellow
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Mothership) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Flying Toothbrush for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 7 orange
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Mothership) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Flying Toothbrush for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 8 red
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Mothership) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Cat Rider for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 8 blue
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Mothership) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Cat Rider for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 8 teal
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Mothership) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Cat Rider for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 8 purple
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Mothership) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Cat Rider for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 8 yellow
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Mothership) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Cat Rider for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 8 orange
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Mothership) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Cat Rider for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 9 red
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Mothership) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Jon Dell for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 9 blue
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Mothership) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Jon Dell for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 9 teal
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Mothership) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Jon Dell for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 9 purple
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Mothership) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Jon Dell for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 9 yellow
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Mothership) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Jon Dell for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 9 orange
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Mothership) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Jon Dell for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 10 red
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Mothership) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Troll Berserker for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 10 blue
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Mothership) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Troll Berserker for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 10 teal
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Mothership) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Troll Berserker for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 10 purple
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Mothership) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Troll Berserker for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 10 yellow
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Mothership) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Troll Berserker for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 10 orange
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Mothership) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Troll Berserker for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 11 red
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Mothership) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Bahamut Zero for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 11 blue
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Mothership) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Bahamut Zero for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 11 teal
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Mothership) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Bahamut Zero for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 11 purple
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Mothership) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Bahamut Zero for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 11 yellow
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Mothership) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Bahamut Zero for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 11 orange
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Mothership) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Bahamut Zero for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 12 red
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Mothership) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Firebat for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 12 blue
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Mothership) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Firebat for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 12 teal
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Mothership) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Firebat for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 12 purple
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Mothership) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Firebat for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 12 yellow
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Mothership) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Firebat for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 12 orange
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Mothership) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Firebat for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 13 red
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Mothership) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Marine for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 13 blue
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Mothership) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Marine for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 13 teal
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Mothership) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Marine for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 13 purple
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Mothership) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Marine for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 13 yellow
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Mothership) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Marine for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 13 orange
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Mothership) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Marine for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 14 red
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Mothership) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Zergling for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 14 blue
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Mothership) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Zergling for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 14 teal
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Mothership) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Zergling for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 14 purple
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Mothership) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Zergling for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 14 yellow
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Mothership) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Zergling for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 14 orange
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Mothership) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Zergling for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 15 red
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Mothership) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Super Hydralisk for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 15 blue
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Mothership) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Super Hydralisk for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 15 teal
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Mothership) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Super Hydralisk for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 15 purple
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Mothership) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Super Hydralisk for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 15 yellow
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Mothership) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Super Hydralisk for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 15 orange
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Mothership) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Super Hydralisk for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 16 red
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Mothership) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Little Bird (Level 3) for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 16 blue
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Mothership) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Little Bird (Level 3) for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 16 teal
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Mothership) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Little Bird (Level 3) for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 16 purple
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Mothership) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Little Bird (Level 3) for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 16 yellow
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Mothership) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Little Bird (Level 3) for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 16 orange
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Mothership) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Little Bird (Level 3) for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 17 red
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Mothership) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Gargoyle for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 17 blue
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Mothership) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Gargoyle for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 17 teal
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Mothership) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Gargoyle for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 17 purple
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Mothership) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Gargoyle for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 17 yellow
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Mothership) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Gargoyle for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 17 orange
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Mothership) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Gargoyle for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 18 red
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Mothership) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Knight for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 18 blue
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Mothership) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Knight for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 18 teal
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Mothership) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Knight for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 18 purple
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Mothership) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Knight for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 18 yellow
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Mothership) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Knight for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 18 orange
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Mothership) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Knight for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 19 red
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Mothership) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Ice Dragon for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 19 blue
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Mothership) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Ice Dragon for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 19 teal
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Mothership) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Ice Dragon for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 19 purple
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Mothership) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Ice Dragon for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 19 yellow
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Mothership) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Ice Dragon for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 19 orange
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Mothership) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Ice Dragon for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 20 red
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 1 (Red) of type Mothership) and do (If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Infernal Ass-Kicker for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 20 blue
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 2 (Blue) of type Mothership) and do (If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Infernal Ass-Kicker for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 20 teal
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 3 (Teal) of type Mothership) and do (If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Infernal Ass-Kicker for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 20 purple
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 4 (Purple) of type Mothership) and do (If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Infernal Ass-Kicker for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 20 yellow
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 5 (Yellow) of type Mothership) and do (If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Infernal Ass-Kicker for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Evolution 20 orange
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Pick every unit in (Units owned by Player 6 (Orange) of type Mothership) and do (If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Infernal Ass-Kicker for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing))) else do (Do nothing)
Red Evolve Text 2
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 30
Actions
Game - Display to Player Group - Player 1 (Red) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Red Evolve Text 3
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 60
Actions
Game - Display to Player Group - Player 1 (Red) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Red Evolve Text 4
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 90
Actions
Game - Display to Player Group - Player 1 (Red) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Red Evolve Text 5
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 120
Actions
Game - Display to Player Group - Player 1 (Red) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Red Evolve Text 6
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 150
Actions
Game - Display to Player Group - Player 1 (Red) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Red Evolve Text 7
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 180
Actions
Game - Display to Player Group - Player 1 (Red) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Red Evolve Text 8
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 210
Actions
Game - Display to Player Group - Player 1 (Red) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Red Evolve Text 9
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 240
Actions
Game - Display to Player Group - Player 1 (Red) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Red Evolve Text 10
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 270
Actions
Game - Display to Player Group - Player 1 (Red) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Red Evolve Text 11
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 400
Actions
Game - Display to Player Group - Player 1 (Red) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Red Evolve Text 12
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 500
Actions
Game - Display to Player Group - Player 1 (Red) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Red Evolve Text 13
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 600
Actions
Game - Display to Player Group - Player 1 (Red) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Red Evolve Text 14
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 700
Actions
Game - Display to Player Group - Player 1 (Red) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Red Evolve Text 15
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 800
Actions
Game - Display to Player Group - Player 1 (Red) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Red Evolve Text 16
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 900
Actions
Game - Display to Player Group - Player 1 (Red) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Red Evolve Text 17
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 1000
Actions
Game - Display to Player Group - Player 1 (Red) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Red Evolve Text 18
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 1100
Actions
Game - Display to Player Group - Player 1 (Red) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Red Evolve Text 19
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 1200
Actions
Game - Display to Player Group - Player 1 (Red) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Red Evolve Text 20
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 1300
Actions
Game - Display to Player Group - Player 1 (Red) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Blue Evolve Text 2
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 30
Actions
Game - Display to Player Group - Player 2 (Blue) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Blue Evolve Text 3
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 60
Actions
Game - Display to Player Group - Player 2 (Blue) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Blue Evolve Text 4
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 90
Actions
Game - Display to Player Group - Player 2 (Blue) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Blue Evolve Text 5
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 120
Actions
Game - Display to Player Group - Player 2 (Blue) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Blue Evolve Text 6
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 150
Actions
Game - Display to Player Group - Player 2 (Blue) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Blue Evolve Text 7
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 180
Actions
Game - Display to Player Group - Player 2 (Blue) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Blue Evolve Text 8
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 210
Actions
Game - Display to Player Group - Player 2 (Blue) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Blue Evolve Text 9
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 240
Actions
Game - Display to Player Group - Player 2 (Blue) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Blue Evolve Text 10
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 270
Actions
Game - Display to Player Group - Player 2 (Blue) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Blue Evolve Text 11
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 400
Actions
Game - Display to Player Group - Player 2 (Blue) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Blue Evolve Text 12
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 500
Actions
Game - Display to Player Group - Player 2 (Blue) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Blue Evolve Text 13
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 600
Actions
Game - Display to Player Group - Player 2 (Blue) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Blue Evolve Text 14
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 700
Actions
Game - Display to Player Group - Player 2 (Blue) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Blue Evolve Text 15
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 800
Actions
Game - Display to Player Group - Player 2 (Blue) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Blue Evolve Text 16
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 900
Actions
Game - Display to Player Group - Player 2 (Blue) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Blue Evolve Text 17
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 1000
Actions
Game - Display to Player Group - Player 2 (Blue) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Blue Evolve Text 18
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 1100
Actions
Game - Display to Player Group - Player 2 (Blue) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Blue Evolve Text 19
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 1200
Actions
Game - Display to Player Group - Player 2 (Blue) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Blue Evolve Text 20
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 1300
Actions
Game - Display to Player Group - Player 2 (Blue) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Teal Evolve Text 2
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 30
Actions
Game - Display to Player Group - Player 3 (Teal) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Teal Evolve Text 3
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 60
Actions
Game - Display to Player Group - Player 3 (Teal) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Teal Evolve Text 4
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 90
Actions
Game - Display to Player Group - Player 3 (Teal) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Teal Evolve Text 5
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 120
Actions
Game - Display to Player Group - Player 3 (Teal) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Teal Evolve Text 6
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 150
Actions
Game - Display to Player Group - Player 3 (Teal) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Teal Evolve Text 7
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 180
Actions
Game - Display to Player Group - Player 3 (Teal) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Teal Evolve Text 8
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 210
Actions
Game - Display to Player Group - Player 3 (Teal) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Teal Evolve Text 9
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 240
Actions
Game - Display to Player Group - Player 3 (Teal) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Teal Evolve Text 10
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 270
Actions
Game - Display to Player Group - Player 3 (Teal) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Teal Evolve Text 11
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 400
Actions
Game - Display to Player Group - Player 3 (Teal) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Teal Evolve Text 12
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 500
Actions
Game - Display to Player Group - Player 3 (Teal) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Teal Evolve Text 13
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 600
Actions
Game - Display to Player Group - Player 3 (Teal) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Teal Evolve Text 14
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 700
Actions
Game - Display to Player Group - Player 3 (Teal) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Teal Evolve Text 15
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 800
Actions
Game - Display to Player Group - Player 3 (Teal) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Teal Evolve Text 16
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 900
Actions
Game - Display to Player Group - Player 3 (Teal) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Teal Evolve Text 17
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 1000
Actions
Game - Display to Player Group - Player 3 (Teal) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Teal Evolve Text 18
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 1100
Actions
Game - Display to Player Group - Player 3 (Teal) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Teal Evolve Text 19
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 1200
Actions
Game - Display to Player Group - Player 3 (Teal) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Teal Evolve Text 20
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 1300
Actions
Game - Display to Player Group - Player 3 (Teal) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Purple Evolve Text 2
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 30
Actions
Game - Display to Player Group - Player 4 (Purple) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Purple Evolve Text 3
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 60
Actions
Game - Display to Player Group - Player 4 (Purple) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Purple Evolve Text 4
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 90
Actions
Game - Display to Player Group - Player 4 (Purple) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Purple Evolve Text 5
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 120
Actions
Game - Display to Player Group - Player 4 (Purple) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Purple Evolve Text 6
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 150
Actions
Game - Display to Player Group - Player 4 (Purple) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Purple Evolve Text 7
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 180
Actions
Game - Display to Player Group - Player 4 (Purple) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Purple Evolve Text 8
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 210
Actions
Game - Display to Player Group - Player 4 (Purple) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Purple Evolve Text 9
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 240
Actions
Game - Display to Player Group - Player 4 (Purple) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Purple Evolve Text 10
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 270
Actions
Game - Display to Player Group - Player 4 (Purple) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Purple Evolve Text 11
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 400
Actions
Game - Display to Player Group - Player 4 (Purple) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Purple Evolve Text 12
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 500
Actions
Game - Display to Player Group - Player 4 (Purple) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Purple Evolve Text 13
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 600
Actions
Game - Display to Player Group - Player 4 (Purple) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Purple Evolve Text 14
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 700
Actions
Game - Display to Player Group - Player 4 (Purple) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Purple Evolve Text 15
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 800
Actions
Game - Display to Player Group - Player 4 (Purple) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Purple Evolve Text 16
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 900
Actions
Game - Display to Player Group - Player 4 (Purple) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Purple Evolve Text 17
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 1000
Actions
Game - Display to Player Group - Player 4 (Purple) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Purple Evolve Text 18
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 1100
Actions
Game - Display to Player Group - Player 4 (Purple) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Purple Evolve Text 19
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 1200
Actions
Game - Display to Player Group - Player 4 (Purple) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Purple Evolve Text 20
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 1300
Actions
Game - Display to Player Group - Player 4 (Purple) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Yellow Evolve Text 2
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 30
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Yellow Evolve Text 3
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 60
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Yellow Evolve Text 4
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 90
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Yellow Evolve Text 5
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 120
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Yellow Evolve Text 6
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 150
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Yellow Evolve Text 7
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 180
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Yellow Evolve Text 8
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 210
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Yellow Evolve Text 9
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 240
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Yellow Evolve Text 10
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 270
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Yellow Evolve Text 11
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 400
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Yellow Evolve Text 12
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 500
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Yellow Evolve Text 13
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 600
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Yellow Evolve Text 14
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 700
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Yellow Evolve Text 15
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 800
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Yellow Evolve Text 16
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 900
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Yellow Evolve Text 17
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 1000
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Yellow Evolve Text 18
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 1100
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Yellow Evolve Text 19
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 1200
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Yellow Evolve Text 20
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 1300
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Orange Evolve Text 2
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 30
Actions
Game - Display to Player Group - Player 6 (Orange) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Orange Evolve Text 3
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 60
Actions
Game - Display to Player Group - Player 6 (Orange) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Orange Evolve Text 4
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 90
Actions
Game - Display to Player Group - Player 6 (Orange) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Orange Evolve Text 5
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 120
Actions
Game - Display to Player Group - Player 6 (Orange) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Orange Evolve Text 6
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 150
Actions
Game - Display to Player Group - Player 6 (Orange) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Orange Evolve Text 7
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 180
Actions
Game - Display to Player Group - Player 6 (Orange) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Orange Evolve Text 8
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 210
Actions
Game - Display to Player Group - Player 6 (Orange) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Orange Evolve Text 9
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 240
Actions
Game - Display to Player Group - Player 6 (Orange) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Orange Evolve Text 10
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 270
Actions
Game - Display to Player Group - Player 6 (Orange) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Orange Evolve Text 11
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 400
Actions
Game - Display to Player Group - Player 6 (Orange) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Orange Evolve Text 12
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 500
Actions
Game - Display to Player Group - Player 6 (Orange) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Orange Evolve Text 13
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 600
Actions
Game - Display to Player Group - Player 6 (Orange) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Orange Evolve Text 14
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 700
Actions
Game - Display to Player Group - Player 6 (Orange) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Orange Evolve Text 15
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 800
Actions
Game - Display to Player Group - Player 6 (Orange) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Orange Evolve Text 16
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 900
Actions
Game - Display to Player Group - Player 6 (Orange) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Orange Evolve Text 17
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 1000
Actions
Game - Display to Player Group - Player 6 (Orange) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Orange Evolve Text 18
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 1100
Actions
Game - Display to Player Group - Player 6 (Orange) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Orange Evolve Text 19
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 1200
Actions
Game - Display to Player Group - Player 6 (Orange) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Orange Evolve Text 20
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 1300
Actions
Game - Display to Player Group - Player 6 (Orange) the text: E V O L V E S !E V O L V E S !E V O L V E S !
Trigger - Turn off (This trigger)
Level 2 Red
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 30
Actions
Trigger - Turn off Evolution_1_red <gen>
Trigger - Turn on Evolution_2_red <gen>
Level 2 Blue
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 30
Actions
Trigger - Turn off Evolution_1_blue <gen>
Trigger - Turn on Evolution_2_blue <gen>
Level 2 Teal
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 30
Actions
Trigger - Turn off Evolution_1_teal <gen>
Trigger - Turn on Evolution_2_teal <gen>
Level 2 Purple
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 30
Actions
Trigger - Turn off Evolution_1_purple <gen>
Trigger - Turn on Evolution_2_purple <gen>
Level 2 Yellow
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 30
Actions
Trigger - Turn off Evolution_1_yellow <gen>
Trigger - Turn on Evolution_2_yellow <gen>
Level 2 Orange
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 30
Actions
Trigger - Turn off Evolution_1_orange <gen>
Trigger - Turn on Evolution_2_orange <gen>
Level 3 Red
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 60
Actions
Trigger - Turn off Evolution_2_red <gen>
Trigger - Turn on Evolution_3_red <gen>
Level 3 Blue
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 60
Actions
Trigger - Turn off Evolution_2_blue <gen>
Trigger - Turn on Evolution_3_blue <gen>
Level 3 Teal
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 60
Actions
Trigger - Turn off Evolution_2_teal <gen>
Trigger - Turn on Evolution_3_teal <gen>
Level 3 Purple
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 60
Actions
Trigger - Turn off Evolution_2_purple <gen>
Trigger - Turn on Evolution_3_purple <gen>
Level 3 Yellow
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 60
Actions
Trigger - Turn off Evolution_2_yellow <gen>
Trigger - Turn on Evolution_3_yellow <gen>
Level 3 Orange
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 60
Actions
Trigger - Turn off Evolution_2_orange <gen>
Trigger - Turn on Evolution_3_orange <gen>
Level 4 Red
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 90
Actions
Trigger - Turn off Evolution_3_red <gen>
Trigger - Turn on Evolution_4_red <gen>
Level 4 Blue
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 90
Actions
Trigger - Turn off Evolution_3_blue <gen>
Trigger - Turn on Evolution_4_blue <gen>
Level 4 Teal
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 90
Actions
Trigger - Turn off Evolution_3_teal <gen>
Trigger - Turn on Evolution_4_teal <gen>
Level 4 Purple
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 90
Actions
Trigger - Turn off Evolution_3_purple <gen>
Trigger - Turn on Evolution_4_purple <gen>
Level 4 Yellow
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 90
Actions
Trigger - Turn off Evolution_3_yellow <gen>
Trigger - Turn on Evolution_4_yellow <gen>
Level 4 Orange
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 90
Actions
Trigger - Turn off Evolution_3_orange <gen>
Trigger - Turn on Evolution_4_orange <gen>
Level 5 Red
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 120
Actions
Trigger - Turn off Evolution_4_red <gen>
Trigger - Turn on Evolution_5_red <gen>
Level 5 Blue
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 120
Actions
Trigger - Turn off Evolution_4_blue <gen>
Trigger - Turn on Evolution_5_blue <gen>
Level 5 Teal
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 120
Actions
Trigger - Turn off Evolution_4_teal <gen>
Trigger - Turn on Evolution_5_teal <gen>
Level 5 Purple
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 120
Actions
Trigger - Turn off Evolution_4_purple <gen>
Trigger - Turn on Evolution_5_purple <gen>
Level 5 Yellow
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 120
Actions
Trigger - Turn off Evolution_4_yellow <gen>
Trigger - Turn on Evolution_5_yellow <gen>
Level 5 Orange
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 120
Actions
Trigger - Turn off Evolution_4_orange <gen>
Trigger - Turn on Evolution_5_orange <gen>
Level 6 Red
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 150
Actions
Trigger - Turn off Evolution_5_red <gen>
Trigger - Turn on Evolution_6_red <gen>
Level 6 Blue
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 150
Actions
Trigger - Turn off Evolution_5_blue <gen>
Trigger - Turn on Evolution_6_blue <gen>
Level 6 Teal
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 150
Actions
Trigger - Turn off Evolution_5_teal <gen>
Trigger - Turn on Evolution_6_teal <gen>
Level 6 Purple
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 150
Actions
Trigger - Turn off Evolution_5_purple <gen>
Trigger - Turn on Evolution_6_purple <gen>
Level 6 Yellow
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 150
Actions
Trigger - Turn off Evolution_5_yellow <gen>
Trigger - Turn on Evolution_6_yellow <gen>
Level 6 Orange
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 150
Actions
Trigger - Turn off Evolution_5_orange <gen>
Trigger - Turn on Evolution_6_orange <gen>
Level 7 Red
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 180
Actions
Trigger - Turn off Evolution_6_red <gen>
Trigger - Turn on Evolution_7_red <gen>
Level 7 Blue
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 180
Actions
Trigger - Turn off Evolution_6_blue <gen>
Trigger - Turn on Evolution_7_blue <gen>
Level 7 Teal
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 180
Actions
Trigger - Turn off Evolution_6_teal <gen>
Trigger - Turn on Evolution_7_teal <gen>
Level 7 Purple
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 180
Actions
Trigger - Turn off Evolution_6_purple <gen>
Trigger - Turn on Evolution_7_purple <gen>
Level 7 Yellow
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 180
Actions
Trigger - Turn off Evolution_6_yellow <gen>
Trigger - Turn on Evolution_7_yellow <gen>
Level 7 Orange
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 180
Actions
Trigger - Turn off Evolution_6_orange <gen>
Trigger - Turn on Evolution_7_orange <gen>
Level 8 Red
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 210
Actions
Trigger - Turn off Evolution_7_red <gen>
Trigger - Turn on Evolution_8_red <gen>
Level 8 Blue
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 210
Actions
Trigger - Turn off Evolution_7_blue <gen>
Trigger - Turn on Evolution_8_blue <gen>
Level 8 Teal
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 210
Actions
Trigger - Turn off Evolution_7_teal <gen>
Trigger - Turn on Evolution_8_teal <gen>
Level 8 Purple
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 210
Actions
Trigger - Turn off Evolution_7_purple <gen>
Trigger - Turn on Evolution_8_purple <gen>
Level 8 Yellow
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 210
Actions
Trigger - Turn off Evolution_7_yellow <gen>
Trigger - Turn on Evolution_8_yellow <gen>
Level 8 Orange
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 210
Actions
Trigger - Turn off Evolution_7_orange <gen>
Trigger - Turn on Evolution_8_orange <gen>
Level 9 Red
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 240
Actions
Trigger - Turn off Evolution_8_red <gen>
Trigger - Turn on Evolution_9_red <gen>
Level 9 Blue
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 240
Actions
Trigger - Turn off Evolution_8_blue <gen>
Trigger - Turn on Evolution_9_blue <gen>
Level 9 Teal
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 240
Actions
Trigger - Turn off Evolution_8_teal <gen>
Trigger - Turn on Evolution_9_teal <gen>
Level 9 Purple
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 240
Actions
Trigger - Turn off Evolution_8_purple <gen>
Trigger - Turn on Evolution_9_purple <gen>
Level 9 Yellow
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 240
Actions
Trigger - Turn off Evolution_8_yellow <gen>
Trigger - Turn on Evolution_9_yellow <gen>
Level 9 Orange
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 240
Actions
Trigger - Turn off Evolution_8_orange <gen>
Trigger - Turn on Evolution_9_orange <gen>
Level 10 Red
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 270
Actions
Trigger - Turn off Evolution_9_red <gen>
Trigger - Turn on Evolution_10_red <gen>
Level 10 Blue
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 270
Actions
Trigger - Turn off Evolution_9_blue <gen>
Trigger - Turn on Evolution_10_blue <gen>
Level 10 Teal
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 270
Actions
Trigger - Turn off Evolution_9_teal <gen>
Trigger - Turn on Evolution_10_teal <gen>
Level 10 Purple
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 270
Actions
Trigger - Turn off Evolution_9_purple <gen>
Trigger - Turn on Evolution_10_purple <gen>
Level 10 Yellow
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 270
Actions
Trigger - Turn off Evolution_9_yellow <gen>
Trigger - Turn on Evolution_10_yellow <gen>
Level 10 Orange
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 270
Actions
Trigger - Turn off Evolution_9_orange <gen>
Trigger - Turn on Evolution_10_orange <gen>
Level 11 Red
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 400
Actions
Trigger - Turn off Evolution_10_red <gen>
Trigger - Turn on Evolution_11_red <gen>
Level 11 Blue
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 400
Actions
Trigger - Turn off Evolution_10_blue <gen>
Trigger - Turn on Evolution_11_blue <gen>
Level 11 Teal
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 400
Actions
Trigger - Turn off Evolution_10_teal <gen>
Trigger - Turn on Evolution_11_teal <gen>
Level 11 Purple
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 400
Actions
Trigger - Turn off Evolution_10_purple <gen>
Trigger - Turn on Evolution_11_purple <gen>
Level 11 Yellow
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 400
Actions
Trigger - Turn off Evolution_10_yellow <gen>
Trigger - Turn on Evolution_11_yellow <gen>
Level 11 Orange
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 400
Actions
Trigger - Turn off Evolution_10_orange <gen>
Trigger - Turn on Evolution_11_orange <gen>
Level 12 Red
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 500
Actions
Trigger - Turn off Evolution_11_red <gen>
Trigger - Turn on Evolution_12_red <gen>
Level 12 Blue
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 500
Actions
Trigger - Turn off Evolution_11_blue <gen>
Trigger - Turn on Evolution_12_blue <gen>
Level 12 Teal
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 500
Actions
Trigger - Turn off Evolution_11_teal <gen>
Trigger - Turn on Evolution_12_teal <gen>
Level 12 Purple
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 500
Actions
Trigger - Turn off Evolution_11_purple <gen>
Trigger - Turn on Evolution_12_purple <gen>
Level 12 Yellow
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 500
Actions
Trigger - Turn off Evolution_11_yellow <gen>
Trigger - Turn on Evolution_12_yellow <gen>
Level 12 Orange
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 500
Actions
Trigger - Turn off Evolution_11_orange <gen>
Trigger - Turn on Evolution_12_orange <gen>
Level 13 Red
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 600
Actions
Trigger - Turn off Evolution_12_red <gen>
Trigger - Turn on Evolution_13_red <gen>
Level 13 Blue
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 600
Actions
Trigger - Turn off Evolution_12_blue <gen>
Trigger - Turn on Evolution_13_blue <gen>
Level 13 Teal
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 600
Actions
Trigger - Turn off Evolution_12_teal <gen>
Trigger - Turn on Evolution_13_teal <gen>
Level 13 Purple
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 600
Actions
Trigger - Turn off Evolution_12_purple <gen>
Trigger - Turn on Evolution_13_purple <gen>
Level 13 Yellow
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 600
Actions
Trigger - Turn off Evolution_12_yellow <gen>
Trigger - Turn on Evolution_13_yellow <gen>
Level 13 Orange
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 600
Actions
Trigger - Turn off Evolution_12_orange <gen>
Trigger - Turn on Evolution_13_orange <gen>
Level 14 Red
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 700
Actions
Trigger - Turn off Evolution_13_red <gen>
Trigger - Turn on Evolution_14_red <gen>
Level 14 Blue
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 700
Actions
Trigger - Turn off Evolution_13_blue <gen>
Trigger - Turn on Evolution_14_blue <gen>
Level 14 Teal
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 700
Actions
Trigger - Turn off Evolution_13_teal <gen>
Trigger - Turn on Evolution_14_teal <gen>
Level 14 Purple
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 700
Actions
Trigger - Turn off Evolution_13_purple <gen>
Trigger - Turn on Evolution_14_purple <gen>
Level 14 Yellow
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 700
Actions
Trigger - Turn off Evolution_13_yellow <gen>
Trigger - Turn on Evolution_14_yellow <gen>
Level 14 Orange
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 700
Actions
Trigger - Turn off Evolution_13_orange <gen>
Trigger - Turn on Evolution_14_orange <gen>
Level 15 Red
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 800
Actions
Trigger - Turn off Evolution_14_red <gen>
Trigger - Turn on Evolution_15_red <gen>
Level 15 Blue
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 800
Actions
Trigger - Turn off Evolution_14_blue <gen>
Trigger - Turn on Evolution_15_blue <gen>
Level 15 Teal
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 800
Actions
Trigger - Turn off Evolution_14_teal <gen>
Trigger - Turn on Evolution_15_teal <gen>
Level 15 Purple
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 800
Actions
Trigger - Turn off Evolution_14_purple <gen>
Trigger - Turn on Evolution_15_purple <gen>
Level 15 Yellow
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 800
Actions
Trigger - Turn off Evolution_14_yellow <gen>
Trigger - Turn on Evolution_15_yellow <gen>
Level 15 Orange
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 800
Actions
Trigger - Turn off Evolution_14_orange <gen>
Trigger - Turn on Evolution_15_orange <gen>
Level 16 Red
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 900
Actions
Trigger - Turn off Evolution_15_red <gen>
Trigger - Turn on Evolution_16_red <gen>
Level 16 Blue
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 900
Actions
Trigger - Turn off Evolution_15_blue <gen>
Trigger - Turn on Evolution_16_blue <gen>
Level 16 Teal
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 900
Actions
Trigger - Turn off Evolution_15_teal <gen>
Trigger - Turn on Evolution_16_teal <gen>
Level 16 Purple
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 900
Actions
Trigger - Turn off Evolution_15_purple <gen>
Trigger - Turn on Evolution_16_purple <gen>
Level 16 Yellow
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 900
Actions
Trigger - Turn off Evolution_15_yellow <gen>
Trigger - Turn on Evolution_16_yellow <gen>
Level 16 Orange
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 900
Actions
Trigger - Turn off Evolution_15_orange <gen>
Trigger - Turn on Evolution_16_orange <gen>
Level 17 Red
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 1000
Actions
Trigger - Turn off Evolution_16_red <gen>
Trigger - Turn on Evolution_17_red <gen>
Level 17 Blue
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 1000
Actions
Trigger - Turn off Evolution_16_blue <gen>
Trigger - Turn on Evolution_17_blue <gen>
Level 17 Teal
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 1000
Actions
Trigger - Turn off Evolution_16_teal <gen>
Trigger - Turn on Evolution_17_teal <gen>
Level 17 Purple
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 1000
Actions
Trigger - Turn off Evolution_16_purple <gen>
Trigger - Turn on Evolution_17_purple <gen>
Level 17 Yellow
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 1000
Actions
Trigger - Turn off Evolution_16_yellow <gen>
Trigger - Turn on Evolution_17_yellow <gen>
Level 17 Orange
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 1000
Actions
Trigger - Turn off Evolution_16_orange <gen>
Trigger - Turn on Evolution_17_orange <gen>
Level 18 Red
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 1100
Actions
Trigger - Turn off Evolution_17_red <gen>
Trigger - Turn on Evolution_18_red <gen>
Level 18 Blue
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 1100
Actions
Trigger - Turn off Evolution_17_blue <gen>
Trigger - Turn on Evolution_18_blue <gen>
Level 18 Teal
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 1100
Actions
Trigger - Turn off Evolution_17_teal <gen>
Trigger - Turn on Evolution_18_teal <gen>
Level 18 Purple
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 1100
Actions
Trigger - Turn off Evolution_17_purple <gen>
Trigger - Turn on Evolution_18_purple <gen>
Level 18 Yellow
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 1100
Actions
Trigger - Turn off Evolution_17_yellow <gen>
Trigger - Turn on Evolution_18_yellow <gen>
Level 18 Orange
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 1100
Actions
Trigger - Turn off Evolution_17_orange <gen>
Trigger - Turn on Evolution_18_orange <gen>
Level 19 Red
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 1200
Actions
Trigger - Turn off Evolution_18_red <gen>
Trigger - Turn on Evolution_19_red <gen>
Level 19 Blue
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 1200
Actions
Trigger - Turn off Evolution_18_blue <gen>
Trigger - Turn on Evolution_19_blue <gen>
Level 19 Teal
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 1200
Actions
Trigger - Turn off Evolution_18_teal <gen>
Trigger - Turn on Evolution_19_teal <gen>
Level 19 Purple
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 1200
Actions
Trigger - Turn off Evolution_18_purple <gen>
Trigger - Turn on Evolution_19_purple <gen>
Level 19 Yellow
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 1200
Actions
Trigger - Turn off Evolution_18_yellow <gen>
Trigger - Turn on Evolution_19_yellow <gen>
Level 19 Orange
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 1200
Actions
Trigger - Turn off Evolution_18_orange <gen>
Trigger - Turn on Evolution_19_orange <gen>
Level 20 Red
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 1 (Red))] Greater than or equal to 1300
Actions
Trigger - Turn off Evolution_19_red <gen>
Trigger - Turn on Evolution_20_red <gen>
Level 20 Blue
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 2 (Blue))] Greater than or equal to 1300
Actions
Trigger - Turn off Evolution_19_blue <gen>
Trigger - Turn on Evolution_20_blue <gen>
Level 20 Teal
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 3 (Teal))] Greater than or equal to 1300
Actions
Trigger - Turn off Evolution_19_teal <gen>
Trigger - Turn on Evolution_20_teal <gen>
Level 20 Purple
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 4 (Purple))] Greater than or equal to 1300
Actions
Trigger - Turn off Evolution_19_purple <gen>
Trigger - Turn on Evolution_20_purple <gen>
Level 20 Yellow
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 5 (Yellow))] Greater than or equal to 1300
Actions
Trigger - Turn off Evolution_19_yellow <gen>
Trigger - Turn on Evolution_20_yellow <gen>
Level 20 Orange
Events
Time - Every 0.10 seconds of game time
Conditions
Kills[(Player number of Player 6 (Orange))] Greater than or equal to 1300
Actions
Trigger - Turn off Evolution_19_orange <gen>
Trigger - Turn on Evolution_20_orange <gen>
keep out of mass control area red
Events
Unit - A unit enters mass_area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mothership
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Game - Display to Player Group - Player 1 (Red) the text: Keep Out!
Unit - Move (Triggering unit) instantly to (Center of mothership_teleport <gen>)
keep out of mass control area blue
Events
Unit - A unit enters mass_area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mothership
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Game - Display to Player Group - Player 2 (Blue) the text: Keep Out!
Unit - Move (Triggering unit) instantly to (Center of mothership_teleport <gen>)
keep out of mass control area teal
Events
Unit - A unit enters mass_area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mothership
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Game - Display to Player Group - Player 3 (Teal) the text: Keep Out!
Unit - Move (Triggering unit) instantly to (Center of mothership_teleport <gen>)
keep out of mass control area purple
Events
Unit - A unit enters mass_area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mothership
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Game - Display to Player Group - Player 4 (Purple) the text: Keep Out!
Unit - Move (Triggering unit) instantly to (Center of mothership_teleport <gen>)
keep out of mass control area yellow
Events
Unit - A unit enters mass_area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mothership
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: Keep Out!
Unit - Move (Triggering unit) instantly to (Center of mothership_teleport <gen>)
keep out of mass control area orange
Events
Unit - A unit enters mass_area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mothership
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Game - Display to Player Group - Player 6 (Orange) the text: Keep Out!
Unit - Move (Triggering unit) instantly to (Center of mothership_teleport <gen>)
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