Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model EvilArthas War3R→Classic of the bundle EvilArthas War3R→Classic. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file EvilArthas War3RClassic.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing undeadarthas2026ByQ.mdx
Now Click the "Import File" Button:
Next select 'undeadarthas2026ByQ.mdx' in the folder which you extracted from the zip archive:
EvilArthas War3RClassic
undead_arthasevil_cape1.blp
undead_arthasevil_hair1.blp
undead_arthasevil_horse1.blp
undead_arthasevil_horse2.blp
undead_arthasevil_main2.blp
undead_arthasevil_pauldron1.blp
undead_arthasevil_sword1.blp
undead_arthasevil_sword2.blp
The file has been properly added to the map archive:
undeadarthas2026ByQ.mdx
Model
1,911
war3mapimported/undeadarthas2026ByQ.mdx
Done, you have imported the file undeadarthas2026ByQ.mdx.
Importing undead_arthasevil_cape1.blp
Now Click the "Import File" Button:
Next select 'undead_arthasevil_cape1.blp' in the folder which you extracted from the zip archive:
EvilArthas War3RClassic
undeadarthas2026ByQ.mdx
undead_arthasevil_cape1.blp
undead_arthasevil_hair1.blp
undead_arthasevil_horse1.blp
undead_arthasevil_horse2.blp
undead_arthasevil_main2.blp
undead_arthasevil_pauldron1.blp
undead_arthasevil_sword1.blp
undead_arthasevil_sword2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
undeadarthas2026ByQ.mdx
Model
1,911
war3mapimported/undeadarthas2026ByQ.mdx
undead_arthasevil_cape1.blp
Image / Texture
1,344
war3mapimported/undead_arthasevil_cape1.blp
Double-click the file undead_arthasevil_cape1.blp:
undead_arthasevil_cape1.blp
Image / Texture
1,344
war3mapimported/undead_arthasevil_cape1.blp
Tick the box "Use Custom Path" and type in the correct path:
undead_arthasevil_cape1.blp
Image / Texture
1,344
undead_arthasevil_cape1.blp
The file has been properly added to the map archive:
undeadarthas2026ByQ.mdx
Model
1,911
war3mapimported/undeadarthas2026ByQ.mdx
undead_arthasevil_cape1.blp
Image / Texture
1,344
undead_arthasevil_cape1.blp
Done, you have imported the file undead_arthasevil_cape1.blp.
Importing undead_arthasevil_hair1.blp
Now Click the "Import File" Button:
Next select 'undead_arthasevil_hair1.blp' in the folder which you extracted from the zip archive:
EvilArthas War3RClassic
undeadarthas2026ByQ.mdx
undead_arthasevil_cape1.blp
undead_arthasevil_hair1.blp
undead_arthasevil_horse1.blp
undead_arthasevil_horse2.blp
undead_arthasevil_main2.blp
undead_arthasevil_pauldron1.blp
undead_arthasevil_sword1.blp
undead_arthasevil_sword2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
undeadarthas2026ByQ.mdx
Model
1,911
war3mapimported/undeadarthas2026ByQ.mdx
undead_arthasevil_cape1.blp
Image / Texture
1,344
undead_arthasevil_cape1.blp
undead_arthasevil_hair1.blp
Image / Texture
7,516
war3mapimported/undead_arthasevil_hair1.blp
Double-click the file undead_arthasevil_hair1.blp:
undead_arthasevil_hair1.blp
Image / Texture
7,516
war3mapimported/undead_arthasevil_hair1.blp
Tick the box "Use Custom Path" and type in the correct path:
undead_arthasevil_hair1.blp
Image / Texture
7,516
undead_arthasevil_hair1.blp
The file has been properly added to the map archive:
undeadarthas2026ByQ.mdx
Model
1,911
war3mapimported/undeadarthas2026ByQ.mdx
undead_arthasevil_cape1.blp
Image / Texture
1,344
undead_arthasevil_cape1.blp
undead_arthasevil_hair1.blp
Image / Texture
7,516
undead_arthasevil_hair1.blp
Done, you have imported the file undead_arthasevil_hair1.blp.
Importing undead_arthasevil_horse1.blp
Now Click the "Import File" Button:
Next select 'undead_arthasevil_horse1.blp' in the folder which you extracted from the zip archive:
EvilArthas War3RClassic
undeadarthas2026ByQ.mdx
undead_arthasevil_cape1.blp
undead_arthasevil_hair1.blp
undead_arthasevil_horse1.blp
undead_arthasevil_horse2.blp
undead_arthasevil_main2.blp
undead_arthasevil_pauldron1.blp
undead_arthasevil_sword1.blp
undead_arthasevil_sword2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
undeadarthas2026ByQ.mdx
Model
1,911
war3mapimported/undeadarthas2026ByQ.mdx
undead_arthasevil_cape1.blp
Image / Texture
1,344
undead_arthasevil_cape1.blp
undead_arthasevil_hair1.blp
Image / Texture
7,516
undead_arthasevil_hair1.blp
undead_arthasevil_horse1.blp
Image / Texture
10,710
war3mapimported/undead_arthasevil_horse1.blp
Double-click the file undead_arthasevil_horse1.blp:
undead_arthasevil_horse1.blp
Image / Texture
10,710
war3mapimported/undead_arthasevil_horse1.blp
Tick the box "Use Custom Path" and type in the correct path:
undead_arthasevil_horse1.blp
Image / Texture
10,710
undead_arthasevil_horse1.blp
The file has been properly added to the map archive:
undeadarthas2026ByQ.mdx
Model
1,911
war3mapimported/undeadarthas2026ByQ.mdx
undead_arthasevil_cape1.blp
Image / Texture
1,344
undead_arthasevil_cape1.blp
undead_arthasevil_hair1.blp
Image / Texture
7,516
undead_arthasevil_hair1.blp
undead_arthasevil_horse1.blp
Image / Texture
10,710
undead_arthasevil_horse1.blp
Done, you have imported the file undead_arthasevil_horse1.blp.
Importing undead_arthasevil_horse2.blp
Now Click the "Import File" Button:
Next select 'undead_arthasevil_horse2.blp' in the folder which you extracted from the zip archive:
EvilArthas War3RClassic
undeadarthas2026ByQ.mdx
undead_arthasevil_cape1.blp
undead_arthasevil_hair1.blp
undead_arthasevil_horse1.blp
undead_arthasevil_horse2.blp
undead_arthasevil_main2.blp
undead_arthasevil_pauldron1.blp
undead_arthasevil_sword1.blp
undead_arthasevil_sword2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
undeadarthas2026ByQ.mdx
Model
1,911
war3mapimported/undeadarthas2026ByQ.mdx
undead_arthasevil_cape1.blp
Image / Texture
1,344
undead_arthasevil_cape1.blp
undead_arthasevil_hair1.blp
Image / Texture
7,516
undead_arthasevil_hair1.blp
undead_arthasevil_horse1.blp
Image / Texture
10,710
undead_arthasevil_horse1.blp
undead_arthasevil_horse2.blp
Image / Texture
767
war3mapimported/undead_arthasevil_horse2.blp
Double-click the file undead_arthasevil_horse2.blp:
undead_arthasevil_horse2.blp
Image / Texture
767
war3mapimported/undead_arthasevil_horse2.blp
Tick the box "Use Custom Path" and type in the correct path:
undead_arthasevil_horse2.blp
Image / Texture
767
undead_arthasevil_horse2.blp
The file has been properly added to the map archive:
undeadarthas2026ByQ.mdx
Model
1,911
war3mapimported/undeadarthas2026ByQ.mdx
undead_arthasevil_cape1.blp
Image / Texture
1,344
undead_arthasevil_cape1.blp
undead_arthasevil_hair1.blp
Image / Texture
7,516
undead_arthasevil_hair1.blp
undead_arthasevil_horse1.blp
Image / Texture
10,710
undead_arthasevil_horse1.blp
undead_arthasevil_horse2.blp
Image / Texture
767
undead_arthasevil_horse2.blp
Done, you have imported the file undead_arthasevil_horse2.blp.
Importing undead_arthasevil_main2.blp
Now Click the "Import File" Button:
Next select 'undead_arthasevil_main2.blp' in the folder which you extracted from the zip archive:
EvilArthas War3RClassic
undeadarthas2026ByQ.mdx
undead_arthasevil_cape1.blp
undead_arthasevil_hair1.blp
undead_arthasevil_horse1.blp
undead_arthasevil_horse2.blp
undead_arthasevil_main2.blp
undead_arthasevil_pauldron1.blp
undead_arthasevil_sword1.blp
undead_arthasevil_sword2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
undeadarthas2026ByQ.mdx
Model
1,911
war3mapimported/undeadarthas2026ByQ.mdx
undead_arthasevil_cape1.blp
Image / Texture
1,344
undead_arthasevil_cape1.blp
undead_arthasevil_hair1.blp
Image / Texture
7,516
undead_arthasevil_hair1.blp
undead_arthasevil_horse1.blp
Image / Texture
10,710
undead_arthasevil_horse1.blp
undead_arthasevil_horse2.blp
Image / Texture
767
undead_arthasevil_horse2.blp
undead_arthasevil_main2.blp
Image / Texture
6,271
war3mapimported/undead_arthasevil_main2.blp
Double-click the file undead_arthasevil_main2.blp:
undead_arthasevil_main2.blp
Image / Texture
6,271
war3mapimported/undead_arthasevil_main2.blp
Tick the box "Use Custom Path" and type in the correct path:
undead_arthasevil_main2.blp
Image / Texture
6,271
undead_arthasevil_main2.blp
The file has been properly added to the map archive:
undeadarthas2026ByQ.mdx
Model
1,911
war3mapimported/undeadarthas2026ByQ.mdx
undead_arthasevil_cape1.blp
Image / Texture
1,344
undead_arthasevil_cape1.blp
undead_arthasevil_hair1.blp
Image / Texture
7,516
undead_arthasevil_hair1.blp
undead_arthasevil_horse1.blp
Image / Texture
10,710
undead_arthasevil_horse1.blp
undead_arthasevil_horse2.blp
Image / Texture
767
undead_arthasevil_horse2.blp
undead_arthasevil_main2.blp
Image / Texture
6,271
undead_arthasevil_main2.blp
Done, you have imported the file undead_arthasevil_main2.blp.
Importing undead_arthasevil_pauldron1.blp
Now Click the "Import File" Button:
Next select 'undead_arthasevil_pauldron1.blp' in the folder which you extracted from the zip archive:
EvilArthas War3RClassic
undeadarthas2026ByQ.mdx
undead_arthasevil_cape1.blp
undead_arthasevil_hair1.blp
undead_arthasevil_horse1.blp
undead_arthasevil_horse2.blp
undead_arthasevil_main2.blp
undead_arthasevil_pauldron1.blp
undead_arthasevil_sword1.blp
undead_arthasevil_sword2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
undeadarthas2026ByQ.mdx
Model
1,911
war3mapimported/undeadarthas2026ByQ.mdx
undead_arthasevil_cape1.blp
Image / Texture
1,344
undead_arthasevil_cape1.blp
undead_arthasevil_hair1.blp
Image / Texture
7,516
undead_arthasevil_hair1.blp
undead_arthasevil_horse1.blp
Image / Texture
10,710
undead_arthasevil_horse1.blp
undead_arthasevil_horse2.blp
Image / Texture
767
undead_arthasevil_horse2.blp
undead_arthasevil_main2.blp
Image / Texture
6,271
undead_arthasevil_main2.blp
undead_arthasevil_pauldron1.blp
Image / Texture
3,503
war3mapimported/undead_arthasevil_pauldron1.blp
Double-click the file undead_arthasevil_pauldron1.blp:
undead_arthasevil_pauldron1.blp
Image / Texture
3,503
war3mapimported/undead_arthasevil_pauldron1.blp
Tick the box "Use Custom Path" and type in the correct path:
undead_arthasevil_pauldron1.blp
Image / Texture
3,503
undead_arthasevil_pauldron1.blp
The file has been properly added to the map archive:
undeadarthas2026ByQ.mdx
Model
1,911
war3mapimported/undeadarthas2026ByQ.mdx
undead_arthasevil_cape1.blp
Image / Texture
1,344
undead_arthasevil_cape1.blp
undead_arthasevil_hair1.blp
Image / Texture
7,516
undead_arthasevil_hair1.blp
undead_arthasevil_horse1.blp
Image / Texture
10,710
undead_arthasevil_horse1.blp
undead_arthasevil_horse2.blp
Image / Texture
767
undead_arthasevil_horse2.blp
undead_arthasevil_main2.blp
Image / Texture
6,271
undead_arthasevil_main2.blp
undead_arthasevil_pauldron1.blp
Image / Texture
3,503
undead_arthasevil_pauldron1.blp
Done, you have imported the file undead_arthasevil_pauldron1.blp.
Importing undead_arthasevil_sword1.blp
Now Click the "Import File" Button:
Next select 'undead_arthasevil_sword1.blp' in the folder which you extracted from the zip archive:
EvilArthas War3RClassic
undeadarthas2026ByQ.mdx
undead_arthasevil_cape1.blp
undead_arthasevil_hair1.blp
undead_arthasevil_horse1.blp
undead_arthasevil_horse2.blp
undead_arthasevil_main2.blp
undead_arthasevil_pauldron1.blp
undead_arthasevil_sword1.blp
undead_arthasevil_sword2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
undeadarthas2026ByQ.mdx
Model
1,911
war3mapimported/undeadarthas2026ByQ.mdx
undead_arthasevil_cape1.blp
Image / Texture
1,344
undead_arthasevil_cape1.blp
undead_arthasevil_hair1.blp
Image / Texture
7,516
undead_arthasevil_hair1.blp
undead_arthasevil_horse1.blp
Image / Texture
10,710
undead_arthasevil_horse1.blp
undead_arthasevil_horse2.blp
Image / Texture
767
undead_arthasevil_horse2.blp
undead_arthasevil_main2.blp
Image / Texture
6,271
undead_arthasevil_main2.blp
undead_arthasevil_pauldron1.blp
Image / Texture
3,503
undead_arthasevil_pauldron1.blp
undead_arthasevil_sword1.blp
Image / Texture
3,494
war3mapimported/undead_arthasevil_sword1.blp
Double-click the file undead_arthasevil_sword1.blp:
undead_arthasevil_sword1.blp
Image / Texture
3,494
war3mapimported/undead_arthasevil_sword1.blp
Tick the box "Use Custom Path" and type in the correct path:
undead_arthasevil_sword1.blp
Image / Texture
3,494
undead_arthasevil_sword1.blp
The file has been properly added to the map archive:
undeadarthas2026ByQ.mdx
Model
1,911
war3mapimported/undeadarthas2026ByQ.mdx
undead_arthasevil_cape1.blp
Image / Texture
1,344
undead_arthasevil_cape1.blp
undead_arthasevil_hair1.blp
Image / Texture
7,516
undead_arthasevil_hair1.blp
undead_arthasevil_horse1.blp
Image / Texture
10,710
undead_arthasevil_horse1.blp
undead_arthasevil_horse2.blp
Image / Texture
767
undead_arthasevil_horse2.blp
undead_arthasevil_main2.blp
Image / Texture
6,271
undead_arthasevil_main2.blp
undead_arthasevil_pauldron1.blp
Image / Texture
3,503
undead_arthasevil_pauldron1.blp
undead_arthasevil_sword1.blp
Image / Texture
3,494
undead_arthasevil_sword1.blp
Done, you have imported the file undead_arthasevil_sword1.blp.
Importing undead_arthasevil_sword2.blp
Now Click the "Import File" Button:
Next select 'undead_arthasevil_sword2.blp' in the folder which you extracted from the zip archive:
EvilArthas War3RClassic
undeadarthas2026ByQ.mdx
undead_arthasevil_cape1.blp
undead_arthasevil_hair1.blp
undead_arthasevil_horse1.blp
undead_arthasevil_horse2.blp
undead_arthasevil_main2.blp
undead_arthasevil_pauldron1.blp
undead_arthasevil_sword1.blp
undead_arthasevil_sword2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
undeadarthas2026ByQ.mdx
Model
1,911
war3mapimported/undeadarthas2026ByQ.mdx
undead_arthasevil_cape1.blp
Image / Texture
1,344
undead_arthasevil_cape1.blp
undead_arthasevil_hair1.blp
Image / Texture
7,516
undead_arthasevil_hair1.blp
undead_arthasevil_horse1.blp
Image / Texture
10,710
undead_arthasevil_horse1.blp
undead_arthasevil_horse2.blp
Image / Texture
767
undead_arthasevil_horse2.blp
undead_arthasevil_main2.blp
Image / Texture
6,271
undead_arthasevil_main2.blp
undead_arthasevil_pauldron1.blp
Image / Texture
3,503
undead_arthasevil_pauldron1.blp
undead_arthasevil_sword1.blp
Image / Texture
3,494
undead_arthasevil_sword1.blp
undead_arthasevil_sword2.blp
Image / Texture
165
war3mapimported/undead_arthasevil_sword2.blp
Double-click the file undead_arthasevil_sword2.blp:
undead_arthasevil_sword2.blp
Image / Texture
165
war3mapimported/undead_arthasevil_sword2.blp
Tick the box "Use Custom Path" and type in the correct path:
undead_arthasevil_sword2.blp
Image / Texture
165
undead_arthasevil_sword2.blp
The file has been properly added to the map archive:
undeadarthas2026ByQ.mdx
Model
1,911
war3mapimported/undeadarthas2026ByQ.mdx
undead_arthasevil_cape1.blp
Image / Texture
1,344
undead_arthasevil_cape1.blp
undead_arthasevil_hair1.blp
Image / Texture
7,516
undead_arthasevil_hair1.blp
undead_arthasevil_horse1.blp
Image / Texture
10,710
undead_arthasevil_horse1.blp
undead_arthasevil_horse2.blp
Image / Texture
767
undead_arthasevil_horse2.blp
undead_arthasevil_main2.blp
Image / Texture
6,271
undead_arthasevil_main2.blp
undead_arthasevil_pauldron1.blp
Image / Texture
3,503
undead_arthasevil_pauldron1.blp
undead_arthasevil_sword1.blp
Image / Texture
3,494
undead_arthasevil_sword1.blp
undead_arthasevil_sword2.blp
Image / Texture
165
undead_arthasevil_sword2.blp
Done, you have imported the file undead_arthasevil_sword2.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.