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Triggers
Evil Siege- Darkness Invades.w3x
Variables
Initialization
Initialization
Init Players
Init Demon Lord
Dialogue
Victory
Defeat
Bounty
Music
Replace
Gold Every Second
Make Vulnerable
Prevent
Defender Out
Time
Time 2
Start
Revive Now
Player1 Leaves
Player2 Leaves
Player3 Leaves
Player4 Leaves
Player5 Leaves
Player6 Leaves
Reduce Gold 1
Reduce Gold 2
Reduce Gold 3
Reduce Gold 4
Reduce Gold 5
Reduce Gold 6
World Defense
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Game Modes
Selecting
Superb Mode
Normal Mode
Normal Mode Initiated
Superb Mode Initiated
Destructibles init
Gates Invulnerability
Gate Open Down
Gate Open Center
Gate Open Up
Gate Open Up 2
Gate Open Center 2
Gate Open Down 2
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Cinematic
Intro
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Hero Selection
Dalvyr
Lich
Tyrande
Dagren
Samuro
Arc Honist
Tyrzax
Rhasta
AnubArak
Rahmezar
Volcanu
Maiev
Vladir
Muradin
Hero Skills
Dalvyrs
Lichs
Tyrandes
Dagrens
Samuros
Arc Honists
Tyrzaxs
Anubaraks
Rhastas
Volcanus
RahMezar
Maievs
Vladirs
Muradins
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Items Combination
Feedback Scepter
Feedback Scepter 2
Feedback Scepter 3
Shield of Honor
Shield of Honor 2
Shield of Honor 3
Shield of Honor 4
Ghoul Axe Blade
Ghoul Axe Blade 2
Ghoul Axe Blade 3
Ghoul Axe Blade 4
Ghoul Axe Blade 5
Ghoul Axe Blade 6
Ghoul Axe Blade 7
Ghoul Axe
Ghoul Axe 2
Ghoul Axe 3
Ghoul Claw
Ghoul Claw 2
Ghoul Claw 3
Crystal Sword
Crystal Sword 2
Bloodfathers Heart
Bloodfathers Heart 2
Bloodfathers Heart 3
Great Javelin
Great Javelin 2
Great Javelin 3
Robe of Valor
Robe of Valor 2
Robe of Valor 3
Robe of Valor 4
Medallion of Courage
Medallion of Courage 2
Medallion of Courage 4
Ring of Devotion
Ring of Devotion 2
Boots of Haste
Boots of Haste 2
Shamanic Claws
Shamanic Claws 2
Shamanic Claws 3
Shamanic Claws 4
Shamanic Claws 5
Shamanic Claws 6
Shamanic Claws 7
Items Combination 2
Dark Urn
Dark Urn 2
Maelstrom
Maelstrom 2
Maelstrom 3
Storm Hammer
Storm Hammer 2
Storm Hammer 3
Phoenix Claw
Phoenix Claw 2
Phoenix Claw 3
Soul Booster
Soul Booster 2
Soul Booster 3
Orb Booster
Orb Booster 2
Orb Booster 3
Orb Booster 4
Orb Booster 5
Orb Booster 6
Orb Booster 7
Orb Booster 8
Burning Orb
Burning Orb 2
Fury Axe
Fury Axe 2
Fury Axe 3
Boots of Travel
Boots of Travel 2
Hammer of Corruption
Hammer of Corruption 2
Hammer of Corruption 3
Necklace of Rigidity
Necklace of Rigidity 2
Necklace of Rigidity 3
Fiends Gloves
Fiends Gloves 2
Fiends Gloves 3
Dark Staff
Dark Staff 2
Dark Staff 3
Dark Staff Level 2
Dark Staff Level 2 Copy
Dark Staff Level 3
Dark Staff Level 3 Copy
Satanic Skull
Satanic Skull 2
Satanic Skull 3
Satanic Skull 4
Satanic Skull 5
Helm of Battlethirst 2
Helm of Battlethirst 3
Dark Kris
Dark Kris 2
Dark Kris 3
Death Image
Death Image 2
Death Image 3
Item Combination 3
Vorpal Blades
Vorpal Blades 2
Vorpal Blades 3
Legion Doom Horn
Legion Doom Horn 2
Legion Doom Horn 3
Bloodfathers Javelin
Bloodfathers Javelin 2
Bloodfathers Javelin 3
Holy Bloodfathers Shield
Holy Bloodfathers Shield 2
Holy Bloodfathers Shield 3
Horn of Cenarius
Horn of Cenarius 2
Horn of Cenarius 3
Horn of Cenarius 4
Lightning Claw
Lightning Claw 2
Lightning Claw 3
Lightning Rod
Lightning Rod 2
Lightning Rod 3
Burning Sword
Burning Sword 2
Burning Sword 3
Burning Sword 4
Shamanic Staff
Shamanic Staff 2
Shamanic Staff 3
Shadow Sword
Shadow Sword 2
Shadow Sword 3
Goddess Sword
Goddess Sword 2
Fiery Stone
Fiery Stone 2
Fiery Stone 3
Demon Cloak
Demon Cloak 2
Frozen Sword
Frozen Sword 2
Frozen Sword 3
Frozen Sword 4
Item
Help1
Help2
Help3
Help4
Help5
Help6
Make item
Random
Random 2
Random 3
Random 4
Random 5
Random 6
Dark Light Skull
Dark Light Skull 2
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Summoning Good
Center Tower 1
Center Tower 2
Down Tower 1
Down Tower 2
Up Tower 1
Up Tower 2
Good Summon2 Up
Good Summon2 Center
Good Summon2 Down
Stop Summon Up
Stop Summon Center
Stop Summon Down
Good down
Good down 2
Good center
Good center 2
Good up
Good up 2
Good Alliance
Summoning Good 2
Good down 3
Good center 3
Good up 3
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Darkness Heroes
Outrager
Dark Troll
Magnataur
Turn off up 1
Turn off center 1
Turn off down 1
Turn off up 2
Turn off center 2
Turn off down 2
Turn Off 3 up
Turn Off 3 center
Turn Off 3 down
Level 1 up
Level 1 center
Level 1 down
Level 2 up
Level 2 center
Level 2 down
Level 3 up
Level 3 center
Level 3 down
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Summoning Dark 1
Trigger 2 Down
Trigger 2 Center
Trigger 2 Up
Dark1 Down
Dark1 Center
Dark1 Up
Dark Alliance Down
Dark Alliance Center
Dark Alliance Up
Dark Alliance2 Down
Dark Alliance2 Center
Dark Alliance2 Up
Summoning Dark 2
Trigger 3 Down
Trigger 3 Center
Trigger 3 Up
Dark2 Down
Dark2 Center
Dark2 Up
Dark2 Alliance Down
Dark2 Alliance Center
Dark2 Alliance Up
Summoning Dark 3
Turn of Dark3 Down
Turn of Dark3 Center
Turn of Dark3 Up
Dark3 Down
Dark3 Center
Dark3 Up
Dark3 Alliance Down
Dark3 Alliance Center
Dark3 Alliance Up
XXXXSuperb ModeXXXX
Summoning Dark 1 S
Trigger 2 Down S
Trigger 2 Center S
Trigger 2 Up S
Dark1 Down S
Dark1 Center S
Dark1 Up S
Dark Alliance Down S
Dark Alliance Center S
Dark Alliance Up S
Dark Alliance2 Down S
Dark Alliance2 Center S
Dark Alliance2 Up S
Summoning Dark 2 S
Trigger 3 Down S
Trigger 3 Center S
Trigger 3 Up S
Dark2 Down S
Dark2 Center S
Dark2 Up S
Dark2 Alliance Down S
Dark2 Alliance Center S
Dark2 Alliance Up S
Summoning Dark 3 S
Turn of Dark3 Down S
Turn of Dark3 Center S
Turn of Dark3 Up S
Dark3 Down S
Dark3 Center S
Dark3 Up S
Dark3 Alliance Down S
Dark3 Alliance Center S
Dark3 Alliance Up S
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Final Wave
Remove Units Up
Remove Units Center
Remove Units Center 2
Remove Units Down
Run Final Wave
Run Final Wave S
Run Level 2
Run Level 2 S
Run Level 3
Run Level 3 S
Run Level 4
Run Level 4 S
Run Demon Lord
Level one Down
Level one Down S
Level one Center
Level one Center S
Level one Up
Level one Up S
Level two Down
Level two Down S
Level two Center
Level two Center S
Level two Up
Level two Up S
Level three down
Level three down S
Level three center
Level three center S
Level three up
Level three up S
Level four down
Level four center
Level four up
Summon the Demon Lord
Strengthen
Darkness
Darkness 1
Darkness 2
Darkness 3
Darkness 4
Light 1
Light 2
Light 3
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Quest Log
Demon Lord
Dark Light Skull item
Dark Light Skull item Complete
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Farm
Golem Leaves Region
Make Vul
Golem
Units Replacement 1
Units Replacement 2
Units Replacement 3
Units Replacement 4
Boss Replacement
Boss Replacement 2
Boss 1 Replace
Boss 2 Replace
Hostiles
Hostiles 2
Forgotten One 2
Forgotten One
Bloodfiend boss 1
Bloodfiend boss 2
Others
Maievs Evasion 1
Maievs Evasion 2
Maievs Evasion 3
Maievs Evasion 4
Maievs Evasion 5
Bear
Back Boss 1
Back Boss 2
Demon Lord Attachment
Return
Burning
Attack every 10 seconds
Holy Light Heal
Dalvyr 3
Attack1
Avatar
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Dialogue1
button
Yes
Q1
quest
No
Selection
dialog
No
Initialization
Events
Map initialization
Conditions
Actions
Environment - Set sky to Outland Sky
Player - Set Player 1 (Red) . Current gold to 1000
Player - Set Player 2 (Blue) . Current gold to 1000
Player - Set Player 3 (Teal) . Current gold to 1000
Player - Set Player 4 (Purple) . Current gold to 1000
Player - Set Player 5 (Yellow) . Current gold to 1000
Player - Set Player 6 (Orange) . Current gold to 1000
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Basement_Region <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Basement_Region <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Basement_Region <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Basement_Region <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Basement_Region <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Basement_Region <gen>
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
Environment - Change water tinting color to ( 50.00 %, 100 %, 75.00 %) with 10.00 % transparency
Unit - Make World Basement 0000 <gen> Invulnerable
Game - Set time of day speed to 100 % of the default speed
Init Players
Events
Map initialization
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Wisp for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Wisp for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Wisp for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Wisp for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Wisp for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Wisp for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees) else do (Do nothing)
Init Demon Lord
Events
Map initialization
Conditions
Actions
If ((Number of players) Greater than 3) then do (Create |cff999999Mask of the Deathlord|r and give it to |cff999999Demon Lord|r 0033 <gen>) else do (Do nothing)
Dialogue
Events
Conditions
Actions
Dialog - Clear Selection
Dialog - Change the title of Selection to Game Modes
Dialog - Create a dialog button for Selection labelled |cff8888aaNormal Mode|r
Set Variable Set Dialogue1[1] = (Last created dialog Button)
Dialog - Create a dialog button for Selection labelled |cffcc0000 Superb Mode|r
Set Variable Set Dialogue1[2] = (Last created dialog Button)
Dialog - Show Selection for Player 1 (Red)
Victory
Events
Unit - |cff999999Demon Lord|r 0033 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Your Victorious...
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Defeat
Events
Unit - World Basement 0000 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffcc0000You Have Been Defeated|r
Game - Defeat Player 1 (Red) with the message:
Game - Defeat Player 2 (Blue) with the message:
Game - Defeat Player 3 (Teal) with the message:
Game - Defeat Player 4 (Purple) with the message:
Game - Defeat Player 5 (Yellow) with the message:
Game - Defeat Player 6 (Orange) with the message:
Bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 9 (Gray)
Music
Events
Conditions
Actions
Sound - Set Music to 100.00 %
Sound - Play War2IntroMusic <gen>
Wait 81.00 seconds
Sound - Play Credits <gen>
Wait 83.00 seconds
Sound - Play PH1 <gen>
Wait 300.00 seconds
Trigger - Run Music <gen> (checking conditions)
Replace
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Sky-Fury Tower
Actions
Unit - Create 1 . Magical Defender for Player 11 (Dark Green) at (Position of (Dying unit)) facing Default building facing degrees
Gold Every Second
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Make Vulnerable
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Number of living Sky-Fury Tower units owned by Player 11 (Dark Green)) Equal to 0
(Unit-type of (Dying unit)) Equal to Sky-Fury Tower
Actions
Game - Display to (All players) the text: |cffcc0000All three Sky Fury Tower has been destroyed, the World Basement is now Vulnerable|r
Unit - Make World Basement 0000 <gen> Vulnerable
Prevent
Events
Unit - A unit enters Prevention_Area <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Move To . (Center of Basement_Region <gen>)
Defender Out
Events
Unit - World Basement 0000 <gen> Takes damage
Conditions
(Life of World Basement 0000 <gen>) Less than 10000.00
Actions
Unit - Make World Basement 0000 <gen> Invulnerable
Game - Display to (All players) the text: |cffcc0000The World Basement is nearly destroyed the defender has came out to help you for 60 seconds.|r
Unit - Move |cff9999aa Basement Defender|r 0008 <gen> instantly to (Center of Defender_Out <gen>)
Wait 10.00 seconds
Unit - Order |cff9999aa Basement Defender|r 0008 <gen> to Human Mountain King - Activate Avatar .
Wait 45.00 seconds
Unit - Move |cff9999aa Basement Defender|r 0008 <gen> instantly to (Center of Defender_Region <gen>)
Unit - Make World Basement 0000 <gen> Vulnerable
Trigger - Turn off (This trigger)
Time
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Food cap
Player - Add 1 to Player 2 (Blue) . Food cap
Player - Add 1 to Player 3 (Teal) . Food cap
Player - Add 1 to Player 4 (Purple) . Food cap
Player - Add 1 to Player 5 (Yellow) . Food cap
Player - Add 1 to Player 6 (Orange) . Food cap
If ((Player 1 (Red) Food cap) Equal to 60) then do (Set Player 1 (Red).Food cap to 0) else do (Do nothing)
If ((Player 2 (Blue) Food cap) Equal to 60) then do (Set Player 2 (Blue).Food cap to 0) else do (Do nothing)
If ((Player 3 (Teal) Food cap) Equal to 60) then do (Set Player 3 (Teal).Food cap to 0) else do (Do nothing)
If ((Player 4 (Purple) Food cap) Equal to 60) then do (Set Player 4 (Purple).Food cap to 0) else do (Do nothing)
If ((Player 5 (Yellow) Food cap) Equal to 60) then do (Set Player 5 (Yellow).Food cap to 0) else do (Do nothing)
If ((Player 6 (Orange) Food cap) Equal to 60) then do (Set Player 6 (Orange).Food cap to 0) else do (Do nothing)
Time 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
Player - Add 1 to Player 5 (Yellow) . Current lumber
Player - Add 1 to Player 6 (Orange) . Current lumber
Start
Events
Conditions
Actions
Unit - Move |cff999999Demon Lord|r 0033 <gen> instantly to (Center of Dreadlord_Boss <gen>)
Game - Display to (All players) the text: |cff7777aaWe£come to Evil Siege-|r |cff000000Darkness Invades|r|cff1111aaGo to the Circle of Power to select your Hero|r |cff000000-shade|r|cff32cd32|r -Hope you enjoy playing...
Trigger - Run Music <gen> (checking conditions)
Trigger - Turn off (This trigger)
Revive Now
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Not equal to Player 12 (Brown)
(Owner of (Dying unit)) Not equal to Player 11 (Dark Green)
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Dying unit)) Equal to (Matching player)).) the text: |cff4444aaYour Hero has been slained and will revive in 30 seconds|r Reduce Gold by 500.
Player - Add -500 to (Owner of (Dying unit)) . Current gold
Wait 30.00 seconds
Game - Display to (All players matching ((Owner of (Dying unit)) Equal to (Matching player)).) the text: |cff4444aaYour Hero has respawned|r
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Dying unit)) over 0 seconds
Hero - Instantly revive (Dying unit) at (Center of Reviving_Region <gen>) , Show revival graphics
Player1 Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Player2 Leaves
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Player3 Leaves
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Player4 Leaves
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Player5 Leaves
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
Player6 Leaves
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
Reduce Gold 1
Events
Unit - A unit owned by Player 1 (Red) . Is attacked
Conditions
(Owner of (Attacking unit)) Not equal to Player 9 (Gray)
(Owner of (Attacking unit)) Not equal to Player 10 (Light Blue)
(Owner of (Attacking unit)) Not equal to Player 12 (Brown)
(Owner of (Attacking unit)) Not equal to Neutral Hostile
Actions
Game - Display to (All players matching ((Owner of (Attacking unit)) Equal to (Matching player)).) the text: |cffcc0000Dont Attack your Allies!|r
Unit - Order (Attacking unit) to Stop .
Reduce Gold 2
Events
Unit - A unit owned by Player 2 (Blue) . Is attacked
Conditions
(Owner of (Attacking unit)) Not equal to Player 9 (Gray)
(Owner of (Attacking unit)) Not equal to Player 10 (Light Blue)
(Owner of (Attacking unit)) Not equal to Player 12 (Brown)
(Owner of (Attacking unit)) Not equal to Neutral Hostile
Actions
Game - Display to (All players matching ((Owner of (Attacking unit)) Equal to (Matching player)).) the text: |cffcc0000Dont Attack your Allies!|r
Unit - Order (Attacking unit) to Stop .
Reduce Gold 3
Events
Unit - A unit owned by Player 3 (Teal) . Is attacked
Conditions
(Owner of (Attacking unit)) Not equal to Player 9 (Gray)
(Owner of (Attacking unit)) Not equal to Player 10 (Light Blue)
(Owner of (Attacking unit)) Not equal to Player 12 (Brown)
(Owner of (Attacking unit)) Not equal to Neutral Hostile
Actions
Game - Display to (All players matching ((Owner of (Attacking unit)) Equal to (Matching player)).) the text: |cffcc0000Dont Attack your Allies!|r
Unit - Order (Attacking unit) to Stop .
Reduce Gold 4
Events
Unit - A unit owned by Player 4 (Purple) . Is attacked
Conditions
(Owner of (Attacking unit)) Not equal to Player 9 (Gray)
(Owner of (Attacking unit)) Not equal to Player 10 (Light Blue)
(Owner of (Attacking unit)) Not equal to Player 12 (Brown)
(Owner of (Attacking unit)) Not equal to Neutral Hostile
Actions
Game - Display to (All players matching ((Owner of (Attacking unit)) Equal to (Matching player)).) the text: |cffcc0000Dont Attack your Allies!|r
Unit - Order (Attacking unit) to Stop .
Reduce Gold 5
Events
Unit - A unit owned by Player 5 (Yellow) . Is attacked
Conditions
(Owner of (Attacking unit)) Not equal to Player 9 (Gray)
(Owner of (Attacking unit)) Not equal to Player 10 (Light Blue)
(Owner of (Attacking unit)) Not equal to Player 12 (Brown)
(Owner of (Attacking unit)) Not equal to Neutral Hostile
Actions
Game - Display to (All players matching ((Owner of (Attacking unit)) Equal to (Matching player)).) the text: |cffcc0000Dont Attack your Allies!|r
Unit - Order (Attacking unit) to Stop .
Reduce Gold 6
Events
Unit - A unit owned by Player 6 (Orange) . Is attacked
Conditions
(Owner of (Attacking unit)) Not equal to Player 9 (Gray)
(Owner of (Attacking unit)) Not equal to Player 10 (Light Blue)
(Owner of (Attacking unit)) Not equal to Player 12 (Brown)
(Owner of (Attacking unit)) Not equal to Neutral Hostile
Actions
Game - Display to (All players matching ((Owner of (Attacking unit)) Equal to (Matching player)).) the text: |cffcc0000Dont Attack your Allies!|r
Unit - Order (Attacking unit) to Stop .
World Defense
Events
Unit - A unit owned by Player 11 (Dark Green) . Is attacked
Conditions
(Owner of (Attacking unit)) Not equal to Player 9 (Gray)
(Owner of (Attacking unit)) Not equal to Player 10 (Light Blue)
(Owner of (Attacking unit)) Not equal to Player 12 (Brown)
(Owner of (Attacking unit)) Not equal to Neutral Hostile
Actions
Game - Display to (All players matching ((Owner of (Attacking unit)) Equal to (Matching player)).) the text: |cffcc0000Dont Attack your Allies you Fucking Shit!|r
Unit - Order (Attacking unit) to Stop .
Player - Add -25 to (Owner of (Attacking unit)) . Current gold
Selecting
Events
Conditions
Actions
Unit - Pause all units
Trigger - Run Dialogue <gen> (checking conditions)
Superb Mode
Events
Dialog - A dialog button is clicked for Selection
Conditions
(Clicked dialog button) Equal to Dialogue1[2]
Actions
Dialog - Hide Selection for Player 1 (Red)
Dialog - Clear Selection
Game - Display to (All players) for 15.00 seconds the text: |cffcc0000SUPERB MODE|r has been selected |cff991199Creeps are stronger and grants higher bounty|r
Unit - Unpause all units
Trigger - Run Start <gen> (checking conditions)
Trigger - Turn on Superb_Mode_Initiated <gen>
Trigger - Turn off Normal_Mode <gen>
Trigger - Turn off (This trigger)
Normal Mode
Events
Dialog - A dialog button is clicked for Selection
Conditions
(Clicked dialog button) Equal to Dialogue1[1]
Actions
Dialog - Hide Selection for Player 1 (Red)
Dialog - Clear Selection
Game - Display to (All players) for 15.00 seconds the text: |cff32cd32NORMAL MODE|r has been selected |cff991199Creeps are normal that grants average bounty|r
Unit - Unpause all units
Trigger - Run Start <gen> (checking conditions)
Trigger - Turn on Normal_Mode_Initiated <gen>
Trigger - Turn off Superb_Mode <gen>
Trigger - Turn off (This trigger)
Normal Mode Initiated
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Trigger - Turn on Good_Alliance <gen>
Trigger - Turn on Good_down <gen>
Trigger - Turn on Good_center <gen>
Trigger - Turn on Good_up <gen>
Trigger - Turn on Dark_Alliance_Down <gen>
Trigger - Turn on Dark_Alliance_Up <gen>
Trigger - Turn on Dark_Alliance_Center <gen>
Trigger - Turn on Dark_Alliance2_Down <gen>
Trigger - Turn on Dark_Alliance2_Center <gen>
Trigger - Turn on Dark_Alliance2_Up <gen>
Trigger - Turn on Dark1_Center <gen>
Trigger - Turn on Dark1_Down <gen>
Trigger - Turn on Dark1_Up <gen>
Trigger - Turn on Trigger_2_Center <gen>
Trigger - Turn on Trigger_2_Down <gen>
Trigger - Turn on Trigger_2_Up <gen>
Trigger - Turn on Trigger_3_Center <gen>
Trigger - Turn on Trigger_3_Down <gen>
Trigger - Turn on Trigger_3_Up <gen>
Trigger - Turn on Turn_of_Dark3_Center <gen>
Trigger - Turn on Turn_of_Dark3_Down <gen>
Trigger - Turn on Turn_of_Dark3_Up <gen>
Game - Display to (All players) the text: |cffcc0000Warning!|r|cff98cd98The Invasion is starting|r
Superb Mode Initiated
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Trigger - Turn on Good_Alliance <gen>
Trigger - Turn on Good_down <gen>
Trigger - Turn on Good_center <gen>
Trigger - Turn on Good_up <gen>
Trigger - Turn on Dark_Alliance_Down_S <gen>
Trigger - Turn on Dark_Alliance_Up_S <gen>
Trigger - Turn on Dark_Alliance_Center_S <gen>
Trigger - Turn on Dark_Alliance2_Down_S <gen>
Trigger - Turn on Dark_Alliance2_Center_S <gen>
Trigger - Turn on Dark_Alliance2_Up_S <gen>
Trigger - Turn on Dark1_Center_S <gen>
Trigger - Turn on Dark1_Down_S <gen>
Trigger - Turn on Dark1_Up_S <gen>
Trigger - Turn on Trigger_2_Center_S <gen>
Trigger - Turn on Trigger_2_Down_S <gen>
Trigger - Turn on Trigger_2_Up_S <gen>
Trigger - Turn on Trigger_3_Center_S <gen>
Trigger - Turn on Trigger_3_Down_S <gen>
Trigger - Turn on Trigger_3_Up_S <gen>
Trigger - Turn on Turn_of_Dark3_Center_S <gen>
Trigger - Turn on Turn_of_Dark3_Down_S <gen>
Trigger - Turn on Turn_of_Dark3_Up_S <gen>
Game - Display to (All players) the text: |cffcc0000Warning!|r|cff98cd98The Invasion is starting|r
Gates Invulnerability
Events
Map initialization
Conditions
Actions
Destructible - Make Demonic Gate 0945 <gen> Invulnerable
Destructible - Make Demonic Gate 0947 <gen> Invulnerable
Destructible - Make Demonic Gate 0946 <gen> Invulnerable
Destructible - Make Demonic Gate 1382 <gen> Invulnerable
Destructible - Make Demonic Gate 1381 <gen> Invulnerable
Destructible - Make Demonic Gate 0836 <gen> Invulnerable
Gate Open Down
Events
Unit - Dark Pit Summoner 0001 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Destructible - Open Demonic Gate 0945 <gen>
Gate Open Center
Events
Unit - Dark Pit Summoner 0002 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Destructible - Open Demonic Gate 0946 <gen>
Gate Open Up
Events
Unit - Dark Pit Summoner 0003 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Destructible - Open Demonic Gate 0947 <gen>
Gate Open Up 2
Events
Unit - Dark Portal 0023 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Destructible - Open Demonic Gate 0836 <gen>
Gate Open Center 2
Events
Unit - Dark Portal 0145 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Destructible - Open Demonic Gate 1381 <gen>
Gate Open Down 2
Events
Unit - Dark Portal 0024 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Destructible - Open Demonic Gate 1382 <gen>
Intro
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Sound - Set music volume to 100 %
Sound - Play Doom <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 0 seconds
Cinematic - Send transmission to (All players) from |cff9999aa Basement Defender|r 0008 <gen> named World Basement Defender : Play No sound and display Greetings Heroes. I'm the Defender of our World Basement. You have been summoned to help defend our World Basement from Darkness Attackers. Please do your best. . Modify duration: Add 9.00 seconds and Wait
Wait 7.00 seconds
Camera - Pan camera for Player 1 (Red) to (Position of Black Citadel 0054 <gen>) over 10.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of Black Citadel 0054 <gen>) over 10.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Black Citadel 0054 <gen>) over 10.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Black Citadel 0054 <gen>) over 10.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Black Citadel 0054 <gen>) over 10.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Black Citadel 0054 <gen>) over 10.00 seconds
Cinematic - Send transmission to (All players) from |cff9999aa Basement Defender|r 0008 <gen> named World Basement Defender : Play No sound and display You'll also encounter many Dark Invaders units until Level 3. You have to be strong so that you could defeat the Demon Lord which will came out to destroy the Basement. Goodluck Heroes. I'll be there when time need me. . Modify duration: Add 13.00 seconds and Wait
Wait 8.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Player 1 (Red) start location) over 0.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Player 1 (Red) start location) over 0.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Player 1 (Red) start location) over 0.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Player 1 (Red) start location) over 0.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Player 1 (Red) start location) over 0.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Player 1 (Red) start location) over 0.00 seconds
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 0.50 seconds
Trigger - Run Selecting <gen> (checking conditions)
Trigger - Turn off (This trigger)
Dalvyr
Events
Unit - A unit enters Dalvyr <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Change ownership of |cffcc9999Dreadlord|r 0109 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0110 <gen> from the game
Unit - Move |cffcc9999Dreadlord|r 0109 <gen> instantly to (Center of Reviving_Region <gen>)
Camera - Pan camera for (Owner of |cffcc9999Dreadlord|r 0109 <gen>) to (Position of |cffcc9999Dreadlord|r 0109 <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Lich
Events
Unit - A unit enters Lich <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Change ownership of |cff9999aaLich|r 0061 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0060 <gen> from the game
Unit - Move |cff9999aaLich|r 0061 <gen> instantly to (Center of Reviving_Region <gen>)
Camera - Pan camera for (Owner of |cff9999aaLich|r 0061 <gen>) to (Position of |cff9999aaLich|r 0061 <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Tyrande
Events
Unit - A unit enters Tyrande <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Change ownership of |cff6666aaPriestess of the Moon|r 0059 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0058 <gen> from the game
Unit - Move |cff6666aaPriestess of the Moon|r 0059 <gen> instantly to (Center of Reviving_Region <gen>)
Camera - Pan camera for (Owner of |cff6666aaPriestess of the Moon|r 0059 <gen>) to (Position of |cff6666aaPriestess of the Moon|r 0059 <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Dagren
Events
Unit - A unit enters Dagren <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Change ownership of |cff995500Dragon Wielder|r 0057 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0056 <gen> from the game
Unit - Move |cff995500Dragon Wielder|r 0057 <gen> instantly to (Center of Reviving_Region <gen>)
Camera - Pan camera for (Owner of |cff995500Dragon Wielder|r 0057 <gen>) to (Position of |cff995500Dragon Wielder|r 0057 <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Samuro
Events
Unit - A unit enters Samuro <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Change ownership of |cffcc0000Blademaster|r 0028 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0031 <gen> from the game
Unit - Move |cffcc0000Blademaster|r 0028 <gen> instantly to (Center of Reviving_Region <gen>)
Camera - Pan camera for (Owner of |cffcc0000Blademaster|r 0028 <gen>) to (Position of |cffcc0000Blademaster|r 0028 <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Arc Honist
Events
Unit - A unit enters Arc_Honist <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Change ownership of |cffffcc00Holy Paladin|r 0027 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0030 <gen> from the game
Unit - Move |cffffcc00Holy Paladin|r 0027 <gen> instantly to (Center of Reviving_Region <gen>)
Camera - Pan camera for (Owner of |cffffcc00Holy Paladin|r 0027 <gen>) to (Position of |cffffcc00Holy Paladin|r 0027 <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Tyrzax
Events
Unit - A unit enters Tyrzax <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Change ownership of |cff5555aaLightning Revenant|r 0022 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0029 <gen> from the game
Unit - Move |cff5555aaLightning Revenant|r 0022 <gen> instantly to (Center of Reviving_Region <gen>)
Camera - Pan camera for (Owner of |cff5555aaLightning Revenant|r 0022 <gen>) to (Position of |cff5555aaLightning Revenant|r 0022 <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Rhasta
Events
Unit - A unit enters Rhasta <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Change ownership of |cff111111Shadow Shaman|r 0141 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0136 <gen> from the game
Unit - Move |cff111111Shadow Shaman|r 0141 <gen> instantly to (Center of Reviving_Region <gen>)
Camera - Pan camera for (Owner of |cff111111Shadow Shaman|r 0141 <gen>) to (Position of |cff111111Shadow Shaman|r 0141 <gen>) over 0 seconds
Trigger - Turn off (This trigger)
AnubArak
Events
Unit - A unit enters Anubarak <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Change ownership of |cff112200Crypt Lord|r 0142 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0133 <gen> from the game
Unit - Move |cff112200Crypt Lord|r 0142 <gen> instantly to (Center of Reviving_Region <gen>)
Camera - Pan camera for (Owner of |cff112200Crypt Lord|r 0142 <gen>) to (Position of |cff112200Crypt Lord|r 0142 <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Rahmezar
Events
Unit - A unit enters Dark_Ranger <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Change ownership of |cff44cd44Troll Warlord|r 0144 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0135 <gen> from the game
Unit - Move |cff44cd44Troll Warlord|r 0144 <gen> instantly to (Center of Reviving_Region <gen>)
Camera - Pan camera for (Owner of |cff44cd44Troll Warlord|r 0144 <gen>) to (Position of |cff44cd44Troll Warlord|r 0144 <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Volcanu
Events
Unit - A unit enters Volcanus <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Change ownership of |cffcc1111Firelord|r 0143 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0134 <gen> from the game
Unit - Move |cffcc1111Firelord|r 0143 <gen> instantly to (Center of Reviving_Region <gen>)
Camera - Pan camera for (Owner of |cffcc1111Firelord|r 0143 <gen>) to (Position of |cffcc1111Firelord|r 0143 <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Maiev
Events
Unit - A unit enters Maiev <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Change ownership of |cff81cd29Warden|r 0211 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0210 <gen> from the game
Unit - Move |cff81cd29Warden|r 0211 <gen> instantly to (Center of Reviving_Region <gen>)
Camera - Pan camera for (Owner of |cff81cd29Warden|r 0211 <gen>) to (Position of |cff81cd29Warden|r 0211 <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Vladir
Events
Unit - A unit enters Vladir <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Change ownership of |cff11cd11Lone Druid|r 0220 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0214 <gen> from the game
Unit - Move |cff11cd11Lone Druid|r 0220 <gen> instantly to (Center of Reviving_Region <gen>)
Camera - Pan camera for (Owner of |cff11cd11Lone Druid|r 0220 <gen>) to (Position of |cff11cd11Lone Druid|r 0220 <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Muradin
Events
Unit - A unit enters Muradin <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Change ownership of |cffcc1825Mighty Dwarf|r 0217 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0215 <gen> from the game
Unit - Move |cffcc1825Mighty Dwarf|r 0217 <gen> instantly to (Center of Reviving_Region <gen>)
Camera - Pan camera for (Owner of |cffcc1825Mighty Dwarf|r 0217 <gen>) to (Position of |cffcc1825Mighty Dwarf|r 0217 <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Dalvyrs
Events
Unit - A unit enters Dalvyr_Skills <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Dalvyr's Skills: |cffcc9999Carrion Swarm|r, |cffcc9999Vampiric Aura|r, |cffcc9999Inner Prowler|r and |cff32cd32Rain of Chaos|r
Lichs
Events
Unit - A unit enters Lich_skills <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Kel'Thuzard's Skills: |cff9999aaFrost Nova|r, |cff9999aaFrost Armor|r, |cff9999aaBrilliance Aura|r and |cff32cd32Crushing Waves|r
Tyrandes
Events
Unit - A unit enters Tyrande_Skills <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Tyrande's Skills: |cff6666aaStarfall|r, |cff6666aaSearing Arrows|r, |cff6666aaTrueshot Aura|r and |cff32cd32Doom|r
Dagrens
Events
Unit - A unit enters Dagren_Skills <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Dagren's Skills: |cff995500Breath of Fire|r, |cff995500Dragon Fire|r, |cff995500Dragon's Skin|r and |cff32cd32Dragon Form|r
Samuros
Events
Unit - A unit enters Samuro_Skills <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Samuro's Skills: |cffcc0000Wind Strike|r, |cffcc0000Mirror Imager, |cffcc0000Drunken Brawler|r and |cff32cd32Bladestorm|r
Arc Honists
Events
Unit - A unit enters Arc_Honist_Skills <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Arc Honist's Skills: |cffffcc00Light Chain|r, |cffffcc00Divine Shield|r, |cffffcc00Holy Strike|r and |cff32cd32Great Avatar|r
Tyrzaxs
Events
Unit - A unit enters Tyrzax_Skills <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Tyrzax's Skills: |cff3333aaLightning Bolt|r, |cff3333aaChain Lightning|r, |cff3333aaUnholy Aura|r and |cff32cd32Bolts Swarm|r
Anubaraks
Events
Unit - A unit enters Anubarak_Skills <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Anub'Arak's Skills: |cff112200Impale|r, |cff112200Feral Spirit|r, |cff112200Spiked Carapace|r and |cff32cd32Claw Strike|r
Rhastas
Events
Unit - A unit enters Rhasta_Skills <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Rhasta's Skills: |cff111111Forked Lightning|r, |cff111111Healing Wave|r, |cff111111Inner Fire|r and |cff32cd32Serpent Ward|r
Volcanus
Events
Unit - A unit enters Volcanus_Skills <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Volcanus Skills: |cffcc1111Flame Strike|r, |cffcc1111Infernal Stomp|r, |cffcc1111Incirenate|r and |cff32cd32Metamorphosis|r
RahMezar
Events
Unit - A unit enters Dark_Ranger_Skills <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Rah'mezar's Skills: |cff44cd44Berserker's Rage|r, |cff44cd44Dark Rampage|r, |cff44cd44Frenzy Aura|r and |cff32cd32Trollian Imagery|r
Maievs
Events
Unit - A unit enters Maievs_Skills <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Maiev's Skills: |cff81cd29Fan of Knives|r, |cff81cd29Blink|r, |cff81cd29Evasion|r and |cff32cd32Demonic Critical|r
Vladirs
Events
Unit - A unit enters Vladir_Skills <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Vladir's Skills: |cff11cd11Summon Misha|r, |cff11cd11Blood Rage|r, |cff11cd11Battle Roar|r and |cff11cd11Bear Form|r
Muradins
Events
Unit - A unit enters Muradin_Skills <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Furion's Skills: |cffcc1825Shockwave|r, |cffcc1825Thunder Clap|r, |cffcc1825Bash|r and |cff32cd32Great Avatar|r
Feedback Scepter
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Feedback Scepter- Recipe
((Hero manipulating item) has an item of type Acliary Blade) Equal to True
((Hero manipulating item) has an item of type Robe of the Magi +6) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Robe of the Magi +6)
Item - Remove (Item carried by (Hero manipulating item) of type Acliary Blade)
Item - Remove (Item carried by (Hero manipulating item) of type Feedback Scepter- Recipe)
Hero - Create Feedback Scepter and give it to (Hero manipulating item)
Feedback Scepter 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Robe of the Magi +6
((Hero manipulating item) has an item of type Acliary Blade) Equal to True
((Hero manipulating item) has an item of type Feedback Scepter- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Robe of the Magi +6)
Item - Remove (Item carried by (Hero manipulating item) of type Acliary Blade)
Item - Remove (Item carried by (Hero manipulating item) of type Feedback Scepter- Recipe)
Hero - Create Feedback Scepter and give it to (Hero manipulating item)
Feedback Scepter 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Acliary Blade
((Hero manipulating item) has an item of type Feedback Scepter) Equal to True
((Hero manipulating item) has an item of type Robe of the Magi +6) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Robe of the Magi +6)
Item - Remove (Item carried by (Hero manipulating item) of type Acliary Blade)
Item - Remove (Item carried by (Hero manipulating item) of type Feedback Scepter- Recipe)
Hero - Create Feedback Scepter and give it to (Hero manipulating item)
Shield of Honor
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Shadow Orb of Vitality
((Hero manipulating item) has an item of type Arcanite Shield) Equal to True
((Hero manipulating item) has an item of type Haste Stone) Equal to True
((Hero manipulating item) has an item of type |cffffcc11Shield of Honor|r- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Haste Stone)
Item - Remove (Item carried by (Hero manipulating item) of type Shadow Orb of Vitality)
Item - Remove (Item carried by (Hero manipulating item) of type Arcanite Shield)
Item - Remove (Item carried by (Hero manipulating item) of type |cffffcc11Shield of Honor|r- Recipe)
Hero - Create |cffffcc11Shield of Honor|r and give it to (Hero manipulating item)
Shield of Honor 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc11Shield of Honor|r- Recipe
((Hero manipulating item) has an item of type Arcanite Shield) Equal to True
((Hero manipulating item) has an item of type Haste Stone) Equal to True
((Hero manipulating item) has an item of type Shadow Orb of Vitality) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Haste Stone)
Item - Remove (Item carried by (Hero manipulating item) of type Shadow Orb of Vitality)
Item - Remove (Item carried by (Hero manipulating item) of type Arcanite Shield)
Item - Remove (Item carried by (Hero manipulating item) of type |cffffcc11Shield of Honor|r- Recipe)
Hero - Create |cffffcc11Shield of Honor|r and give it to (Hero manipulating item)
Shield of Honor 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Haste Stone
((Hero manipulating item) has an item of type Arcanite Shield) Equal to True
((Hero manipulating item) has an item of type Shadow Orb of Vitality) Equal to True
((Hero manipulating item) has an item of type |cffffcc11Shield of Honor|r- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Haste Stone)
Item - Remove (Item carried by (Hero manipulating item) of type Shadow Orb of Vitality)
Item - Remove (Item carried by (Hero manipulating item) of type Arcanite Shield)
Item - Remove (Item carried by (Hero manipulating item) of type |cffffcc11Shield of Honor|r- Recipe)
Hero - Create |cffffcc11Shield of Honor|r and give it to (Hero manipulating item)
Shield of Honor 4
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Arcanite Shield
((Hero manipulating item) has an item of type |cffffcc11Shield of Honor|r- Recipe) Equal to True
((Hero manipulating item) has an item of type Haste Stone) Equal to True
((Hero manipulating item) has an item of type |cffffcc11Shield of Honor|r- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Haste Stone)
Item - Remove (Item carried by (Hero manipulating item) of type Shadow Orb of Vitality)
Item - Remove (Item carried by (Hero manipulating item) of type Arcanite Shield)
Item - Remove (Item carried by (Hero manipulating item) of type |cffffcc11Shield of Honor|r- Recipe)
Hero - Create |cffffcc11Shield of Honor|r and give it to (Hero manipulating item)
Ghoul Axe Blade
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Double Blade- Recipe
((Hero manipulating item) has an item of type Ghoul Axe) Equal to True
((Hero manipulating item) has an item of type Human Blade) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Double Blade- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Human Blade)
Item - Remove (Item carried by (Hero manipulating item) of type Ghoul Axe)
Hero - Create Double Blade and give it to (Hero manipulating item)
Ghoul Axe Blade 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Human Blade
((Hero manipulating item) has an item of type Ghoul Axe) Equal to True
((Hero manipulating item) has an item of type Double Blade- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Double Blade- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Human Blade)
Item - Remove (Item carried by (Hero manipulating item) of type Ghoul Axe)
Hero - Create Double Blade and give it to (Hero manipulating item)
Ghoul Axe Blade 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Ghoul Axe
((Hero manipulating item) has an item of type Double Blade- Recipe) Equal to True
((Hero manipulating item) has an item of type Human Blade) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Double Blade- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Human Blade)
Item - Remove (Item carried by (Hero manipulating item) of type Ghoul Axe)
Hero - Create Double Blade and give it to (Hero manipulating item)
Ghoul Axe Blade 4
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Acliary Blade
((Hero manipulating item) has an item of type Double Blade- Recipe) Equal to True
((Hero manipulating item) has an item of type Ghoul Axe) Equal to True
((Hero manipulating item) has an item of type Human Blade- Recipe) Equal to True
((Hero manipulating item) has an item of type Boots of Quel'Thalas +6) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Double Blade- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Human Blade- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Ghoul Axe)
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Quel'Thalas +6)
Item - Remove (Item carried by (Hero manipulating item) of type Acliary Blade)
Hero - Create Double Blade and give it to (Hero manipulating item)
Ghoul Axe Blade 5
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Boots of Quel'Thalas +6
((Hero manipulating item) has an item of type Double Blade- Recipe) Equal to True
((Hero manipulating item) has an item of type Ghoul Axe) Equal to True
((Hero manipulating item) has an item of type Human Blade- Recipe) Equal to True
((Hero manipulating item) has an item of type Acliary Blade) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Double Blade- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Human Blade- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Ghoul Axe)
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Quel'Thalas +6)
Item - Remove (Item carried by (Hero manipulating item) of type Acliary Blade)
Hero - Create Double Blade and give it to (Hero manipulating item)
Ghoul Axe Blade 6
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Light Axe
((Hero manipulating item) has an item of type Double Blade- Recipe) Equal to True
((Hero manipulating item) has an item of type Ghoul Axe- Recipe) Equal to True
((Hero manipulating item) has an item of type Human Blade) Equal to True
((Hero manipulating item) has an item of type Belt of Giant Strength +6) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Double Blade- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Human Blade)
Item - Remove (Item carried by (Hero manipulating item) of type Ghoul Axe)
Item - Remove (Item carried by (Hero manipulating item) of type Belt of Giant Strength +6)
Item - Remove (Item carried by (Hero manipulating item) of type Light Axe)
Hero - Create Double Blade and give it to (Hero manipulating item)
Ghoul Axe Blade 7
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Belt of Giant Strength +6
((Hero manipulating item) has an item of type Double Blade- Recipe) Equal to True
((Hero manipulating item) has an item of type Ghoul Axe- Recipe) Equal to True
((Hero manipulating item) has an item of type Human Blade) Equal to True
((Hero manipulating item) has an item of type Light Axe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Double Blade- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Human Blade)
Item - Remove (Item carried by (Hero manipulating item) of type Ghoul Axe)
Item - Remove (Item carried by (Hero manipulating item) of type Belt of Giant Strength +6)
Item - Remove (Item carried by (Hero manipulating item) of type Light Axe)
Hero - Create Double Blade and give it to (Hero manipulating item)
Ghoul Axe
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Ghoul Axe- Recipe
((Hero manipulating item) has an item of type Belt of Giant Strength +6) Equal to True
((Hero manipulating item) has an item of type Light Axe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Belt of Giant Strength +6)
Item - Remove (Item carried by (Hero manipulating item) of type Light Axe)
Item - Remove (Item carried by (Hero manipulating item) of type Ghoul Axe- Recipe)
Hero - Create Ghoul Axe and give it to (Hero manipulating item)
Ghoul Axe 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Belt of Giant Strength +6
((Hero manipulating item) has an item of type Ghoul Axe- Recipe) Equal to True
((Hero manipulating item) has an item of type Light Axe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Belt of Giant Strength +6)
Item - Remove (Item carried by (Hero manipulating item) of type Light Axe)
Item - Remove (Item carried by (Hero manipulating item) of type Ghoul Axe- Recipe)
Hero - Create Ghoul Axe and give it to (Hero manipulating item)
Ghoul Axe 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Light Axe
((Hero manipulating item) has an item of type Belt of Giant Strength +6) Equal to True
((Hero manipulating item) has an item of type Ghoul Axe- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Belt of Giant Strength +6)
Item - Remove (Item carried by (Hero manipulating item) of type Light Axe)
Item - Remove (Item carried by (Hero manipulating item) of type Ghoul Axe- Recipe)
Hero - Create Ghoul Axe and give it to (Hero manipulating item)
Ghoul Claw
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Human Blade- Recipe
((Hero manipulating item) has an item of type Boots of Quel'Thalas +6) Equal to True
((Hero manipulating item) has an item of type Acliary Blade) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Quel'Thalas +6)
Item - Remove (Item carried by (Hero manipulating item) of type Human Blade- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Acliary Blade)
Hero - Create Human Blade and give it to (Hero manipulating item)
Ghoul Claw 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Acliary Blade
((Hero manipulating item) has an item of type Boots of Quel'Thalas +6) Equal to True
((Hero manipulating item) has an item of type Human Blade- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Quel'Thalas +6)
Item - Remove (Item carried by (Hero manipulating item) of type Human Blade- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Acliary Blade)
Hero - Create Human Blade and give it to (Hero manipulating item)
Ghoul Claw 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Boots of Quel'Thalas +6
((Hero manipulating item) has an item of type Human Blade- Recipe) Equal to True
((Hero manipulating item) has an item of type Acliary Blade) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Quel'Thalas +6)
Item - Remove (Item carried by (Hero manipulating item) of type Human Blade- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Acliary Blade)
Hero - Create Human Blade and give it to (Hero manipulating item)
Crystal Sword
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Claws of Attack +50
((Hero manipulating item) has an item of type Dragonclaw) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Dragonclaw)
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack +50)
Hero - Create Cyrstal Sword and give it to (Hero manipulating item)
Crystal Sword 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Dragonclaw
((Hero manipulating item) has an item of type Claws of Attack +50) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Dragonclaw)
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack +50)
Hero - Create Cyrstal Sword and give it to (Hero manipulating item)
Bloodfathers Heart
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Bloodfather's Heart- Recipe
((Hero manipulating item) has an item of type Shadow Orb of Vitality) Equal to True
((Hero manipulating item) has an item of type Murgol's Axe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Murgol's Axe)
Item - Remove (Item carried by (Hero manipulating item) of type Bloodfather's Heart- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Shadow Orb of Vitality)
Hero - Create Bloodfather's Heart and give it to (Hero manipulating item)
Bloodfathers Heart 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Murgol's Axe
((Hero manipulating item) has an item of type Shadow Orb of Vitality) Equal to True
((Hero manipulating item) has an item of type Bloodfather's Heart- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Murgol's Axe)
Item - Remove (Item carried by (Hero manipulating item) of type Bloodfather's Heart- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Shadow Orb of Vitality)
Hero - Create Bloodfather's Heart and give it to (Hero manipulating item)
Bloodfathers Heart 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Shadow Orb of Vitality
((Hero manipulating item) has an item of type Bloodfather's Heart- Recipe) Equal to True
((Hero manipulating item) has an item of type Murgol's Axe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Murgol's Axe)
Item - Remove (Item carried by (Hero manipulating item) of type Bloodfather's Heart- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Shadow Orb of Vitality)
Hero - Create Bloodfather's Heart and give it to (Hero manipulating item)
Great Javelin
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Great Javelin- Recipe
((Hero manipulating item) has an item of type Dagger of Escape) Equal to True
((Hero manipulating item) has an item of type Wild Dagger) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Wild Dagger)
Item - Remove (Item carried by (Hero manipulating item) of type Great Javelin- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Dagger of Escape)
Hero - Create Great Javelin and give it to (Hero manipulating item)
Great Javelin 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Dagger of Escape
((Hero manipulating item) has an item of type Great Javelin- Recipe) Equal to True
((Hero manipulating item) has an item of type Wild Dagger) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Wild Dagger)
Item - Remove (Item carried by (Hero manipulating item) of type Great Javelin- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Dagger of Escape)
Hero - Create Great Javelin and give it to (Hero manipulating item)
Great Javelin 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wild Dagger
((Hero manipulating item) has an item of type Dagger of Escape) Equal to True
((Hero manipulating item) has an item of type Great Javelin- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Wild Dagger)
Item - Remove (Item carried by (Hero manipulating item) of type Great Javelin- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Dagger of Escape)
Hero - Create Great Javelin and give it to (Hero manipulating item)
Robe of Valor
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Robe of Valor- Recipe
((Hero manipulating item) has an item of type Arcanite Shield) Equal to True
((Hero manipulating item) has an item of type Spider Ring) Equal to True
((Hero manipulating item) has an item of type Mask of Death) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Arcanite Shield)
Item - Remove (Item carried by (Hero manipulating item) of type Spider Ring)
Item - Remove (Item carried by (Hero manipulating item) of type Robe of Valor- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Mask of Death)
Hero - Create Robe of Valor and give it to (Hero manipulating item)
Robe of Valor 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Arcanite Shield
((Hero manipulating item) has an item of type Robe of Valor- Recipe) Equal to True
((Hero manipulating item) has an item of type Spider Ring) Equal to True
((Hero manipulating item) has an item of type Mask of Death) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Arcanite Shield)
Item - Remove (Item carried by (Hero manipulating item) of type Spider Ring)
Item - Remove (Item carried by (Hero manipulating item) of type Robe of Valor- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Mask of Death)
Hero - Create Robe of Valor and give it to (Hero manipulating item)
Robe of Valor 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Spider Ring
((Hero manipulating item) has an item of type Arcanite Shield) Equal to True
((Hero manipulating item) has an item of type Robe of Valor- Recipe) Equal to True
((Hero manipulating item) has an item of type Mask of Death) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Arcanite Shield)
Item - Remove (Item carried by (Hero manipulating item) of type Spider Ring)
Item - Remove (Item carried by (Hero manipulating item) of type Robe of Valor- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Mask of Death)
Hero - Create Robe of Valor and give it to (Hero manipulating item)
Robe of Valor 4
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Mask of Death
((Hero manipulating item) has an item of type Arcanite Shield) Equal to True
((Hero manipulating item) has an item of type Robe of Valor- Recipe) Equal to True
((Hero manipulating item) has an item of type Spider Ring) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Arcanite Shield)
Item - Remove (Item carried by (Hero manipulating item) of type Spider Ring)
Item - Remove (Item carried by (Hero manipulating item) of type Robe of Valor- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Mask of Death)
Hero - Create Robe of Valor and give it to (Hero manipulating item)
Medallion of Courage
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Life Necklace
((Hero manipulating item) has an item of type Ring of Power) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Life Necklace)
Item - Remove (Item carried by (Hero manipulating item) of type Ring of Power)
Hero - Create Medallion of Courage and give it to (Hero manipulating item)
Medallion of Courage 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Ring of Power
((Hero manipulating item) has an item of type Life Necklace) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Life Necklace)
Item - Remove (Item carried by (Hero manipulating item) of type Ring of Power)
Hero - Create Medallion of Courage and give it to (Hero manipulating item)
Medallion of Courage 4
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Ring of Regeneration
((Hero manipulating item) has an item of type Life Necklace) Equal to True
((Hero manipulating item) has an item of type |cffcc8289Fiery Stone|r) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Life Necklace)
Item - Remove (Item carried by (Hero manipulating item) of type Ring of Power)
Item - Remove (Item carried by (Hero manipulating item) of type Ring of Regeneration)
Hero - Create Medallion of Courage and give it to (Hero manipulating item)
Ring of Devotion
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Ring of Nobility
((Hero manipulating item) has an item of type Orb of Light) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Light)
Item - Remove (Item carried by (Hero manipulating item) of type Ring of Nobility)
Hero - Create Devotion Ring (version 4) and give it to (Hero manipulating item)
Ring of Devotion 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Orb of Light
((Hero manipulating item) has an item of type Ring of Nobility) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Light)
Item - Remove (Item carried by (Hero manipulating item) of type Ring of Nobility)
Hero - Create Devotion Ring (version 4) and give it to (Hero manipulating item)
Boots of Haste
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Gloves of Haste
((Hero manipulating item) has an item of type Boots of Speed) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Speed)
Item - Remove (Item carried by (Hero manipulating item) of type Gloves of Haste)
Hero - Create Boots of Haste and give it to (Hero manipulating item)
Boots of Haste 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Boots of Speed
((Hero manipulating item) has an item of type Gloves of Haste) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Speed)
Item - Remove (Item carried by (Hero manipulating item) of type Gloves of Haste)
Hero - Create Boots of Haste and give it to (Hero manipulating item)
Shamanic Claws
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffff8c00Shamanic Claws|r- Recipe
((Hero manipulating item) has an item of type Devotion Ring (version 4)) Equal to True
((Hero manipulating item) has an item of type Claws of Attack +50) Equal to True
((Hero manipulating item) has an item of type Thunderlizard Diamond) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack +50)
Item - Remove (Item carried by (Hero manipulating item) of type |cffff8c00Shamanic Claws|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Devotion Ring (version 4))
Item - Remove (Item carried by (Hero manipulating item) of type Thunderlizard Diamond)
Hero - Create |cffff8c00Shamanic Claws|r and give it to (Hero manipulating item)
Shamanic Claws 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Claws of Attack +50
((Hero manipulating item) has an item of type Devotion Ring (version 4)) Equal to True
((Hero manipulating item) has an item of type |cffff8c00Shamanic Claws|r- Recipe) Equal to True
((Hero manipulating item) has an item of type Thunderlizard Diamond) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack +50)
Item - Remove (Item carried by (Hero manipulating item) of type |cffff8c00Shamanic Claws|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Devotion Ring (version 4))
Item - Remove (Item carried by (Hero manipulating item) of type Thunderlizard Diamond)
Hero - Create |cffff8c00Shamanic Claws|r and give it to (Hero manipulating item)
Shamanic Claws 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Devotion Ring (version 4)
((Hero manipulating item) has an item of type Claws of Attack +50) Equal to True
((Hero manipulating item) has an item of type |cffff8c00Shamanic Claws|r- Recipe) Equal to True
((Hero manipulating item) has an item of type Thunderlizard Diamond) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack +50)
Item - Remove (Item carried by (Hero manipulating item) of type |cffff8c00Shamanic Claws|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Devotion Ring (version 4))
Item - Remove (Item carried by (Hero manipulating item) of type Thunderlizard Diamond)
Hero - Create |cffff8c00Shamanic Claws|r and give it to (Hero manipulating item)
Shamanic Claws 4
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Thunderlizard Diamond
((Hero manipulating item) has an item of type Claws of Attack +50) Equal to True
((Hero manipulating item) has an item of type |cffff8c00Shamanic Claws|r- Recipe) Equal to True
((Hero manipulating item) has an item of type Devotion Ring (version 4)) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack +50)
Item - Remove (Item carried by (Hero manipulating item) of type |cffff8c00Shamanic Claws|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Devotion Ring (version 4))
Item - Remove (Item carried by (Hero manipulating item) of type Thunderlizard Diamond)
Hero - Create |cffff8c00Shamanic Claws|r and give it to (Hero manipulating item)
Shamanic Claws 5
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Orb of Light
((Hero manipulating item) has an item of type Ring of Nobility) Equal to True
((Hero manipulating item) has an item of type |cffff8c00Shamanic Claws|r- Recipe) Equal to True
((Hero manipulating item) has an item of type Claws of Attack +50) Equal to True
((Hero manipulating item) has an item of type Thunderlizard Diamond) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack +50)
Item - Remove (Item carried by (Hero manipulating item) of type |cffff8c00Shamanic Claws|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Devotion Ring (version 4))
Item - Remove (Item carried by (Hero manipulating item) of type Thunderlizard Diamond)
Hero - Create |cffff8c00Shamanic Claws|r and give it to (Hero manipulating item)
Shamanic Claws 6
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Ring of Nobility
((Hero manipulating item) has an item of type Orb of Light) Equal to True
((Hero manipulating item) has an item of type |cffff8c00Shamanic Claws|r- Recipe) Equal to True
((Hero manipulating item) has an item of type Claws of Attack +50) Equal to True
((Hero manipulating item) has an item of type Thunderlizard Diamond) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack +50)
Item - Remove (Item carried by (Hero manipulating item) of type |cffff8c00Shamanic Claws|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Devotion Ring (version 4))
Item - Remove (Item carried by (Hero manipulating item) of type Thunderlizard Diamond)
Hero - Create |cffff8c00Shamanic Claws|r and give it to (Hero manipulating item)
Shamanic Claws 7
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Thunderlizard Diamond
((Hero manipulating item) has an item of type Orb of Light) Equal to True
((Hero manipulating item) has an item of type |cffff8c00Shamanic Claws|r- Recipe) Equal to True
((Hero manipulating item) has an item of type Claws of Attack +50) Equal to True
((Hero manipulating item) has an item of type Ring of Nobility) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack +50)
Item - Remove (Item carried by (Hero manipulating item) of type |cffff8c00Shamanic Claws|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Devotion Ring (version 4))
Item - Remove (Item carried by (Hero manipulating item) of type Thunderlizard Diamond)
Hero - Create |cffff8c00Shamanic Claws|r and give it to (Hero manipulating item)
Dark Urn
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Orcish Pipe
((Hero manipulating item) has an item of type Periapt of Manga) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Periapt of Manga)
Item - Remove (Item carried by (Hero manipulating item) of type Orcish Pipe)
Hero - Create |cff000000Dark Urn|r and give it to (Hero manipulating item)
Dark Urn 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Periapt of Manga
((Hero manipulating item) has an item of type Orcish Pipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Periapt of Manga)
Item - Remove (Item carried by (Hero manipulating item) of type Orcish Pipe)
Hero - Create |cff000000Dark Urn|r and give it to (Hero manipulating item)
Maelstrom
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cff8888aaMaelstrom|r- Recipe
((Hero manipulating item) has an item of type Storm Hammer) Equal to True
((Hero manipulating item) has an item of type Dark Kris) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type |cff8888aaMaelstrom|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Storm Hammer)
Item - Remove (Item carried by (Hero manipulating item) of type Dark Kris)
Hero - Create |cff8888aaMaelstrom|r and give it to (Hero manipulating item)
Maelstrom 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Storm Hammer
((Hero manipulating item) has an item of type |cff8888aaMaelstrom|r- Recipe) Equal to True
((Hero manipulating item) has an item of type Dark Kris) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type |cff8888aaMaelstrom|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Storm Hammer)
Item - Remove (Item carried by (Hero manipulating item) of type Dark Kris)
Hero - Create |cff8888aaMaelstrom|r and give it to (Hero manipulating item)
Maelstrom 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Dark Kris
((Hero manipulating item) has an item of type Storm Hammer) Equal to True
((Hero manipulating item) has an item of type |cff8888aaMaelstrom|r- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type |cff8888aaMaelstrom|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Storm Hammer)
Item - Remove (Item carried by (Hero manipulating item) of type Dark Kris)
Hero - Create |cff8888aaMaelstrom|r and give it to (Hero manipulating item)
Storm Hammer
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Storm Hammer- Recipe
((Hero manipulating item) has an item of type Gloves of Haste) Equal to True
((Hero manipulating item) has an item of type Hammer of Dalvyr) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Gloves of Haste)
Item - Remove (Item carried by (Hero manipulating item) of type Storm Hammer- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Hammer of Dalvyr)
Hero - Create Storm Hammer and give it to (Hero manipulating item)
Storm Hammer 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Gloves of Haste
((Hero manipulating item) has an item of type Storm Hammer- Recipe) Equal to True
((Hero manipulating item) has an item of type Hammer of Dalvyr) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Gloves of Haste)
Item - Remove (Item carried by (Hero manipulating item) of type Storm Hammer- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Hammer of Dalvyr)
Hero - Create Storm Hammer and give it to (Hero manipulating item)
Storm Hammer 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Hammer of Dalvyr
((Hero manipulating item) has an item of type Gloves of Haste) Equal to True
((Hero manipulating item) has an item of type Storm Hammer- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Gloves of Haste)
Item - Remove (Item carried by (Hero manipulating item) of type Storm Hammer- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Hammer of Dalvyr)
Hero - Create Storm Hammer and give it to (Hero manipulating item)
Phoenix Claw
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffcc0000Phoenix Claw|r- Recipe
((Hero manipulating item) has an item of type Devotion Ring (version 4)) Equal to True
((Hero manipulating item) has an item of type Haste Stone) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Haste Stone)
Item - Remove (Item carried by (Hero manipulating item) of type |cffcc0000Phoenix Claw|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Devotion Ring (version 4))
Hero - Create |cffcc0000Phoenix Claw|r and give it to (Hero manipulating item)
Phoenix Claw 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Haste Stone
((Hero manipulating item) has an item of type Devotion Ring (version 4)) Equal to True
((Hero manipulating item) has an item of type |cffcc0000Phoenix Claw|r- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Haste Stone)
Item - Remove (Item carried by (Hero manipulating item) of type |cffcc0000Phoenix Claw|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Devotion Ring (version 4))
Hero - Create |cffcc0000Phoenix Claw|r and give it to (Hero manipulating item)
Phoenix Claw 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Devotion Ring (version 4)
((Hero manipulating item) has an item of type |cffcc0000Phoenix Claw|r- Recipe) Equal to True
((Hero manipulating item) has an item of type Haste Stone) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Haste Stone)
Item - Remove (Item carried by (Hero manipulating item) of type |cffcc0000Phoenix Claw|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Devotion Ring (version 4))
Hero - Create |cffcc0000Phoenix Claw|r and give it to (Hero manipulating item)
Soul Booster
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Shadow Orb of Vitality
((Hero manipulating item) has an item of type Orb of Viper) Equal to True
((Hero manipulating item) has an item of type Orb of Energy) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Energy)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Viper)
Item - Remove (Item carried by (Hero manipulating item) of type Shadow Orb of Vitality)
Hero - Create Soul Booster and give it to (Hero manipulating item)
Soul Booster 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Orb of Viper
((Hero manipulating item) has an item of type Shadow Orb of Vitality) Equal to True
((Hero manipulating item) has an item of type Orb of Energy) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Energy)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Viper)
Item - Remove (Item carried by (Hero manipulating item) of type Shadow Orb of Vitality)
Hero - Create Soul Booster and give it to (Hero manipulating item)
Soul Booster 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Orb of Energy
((Hero manipulating item) has an item of type Orb of Viper) Equal to True
((Hero manipulating item) has an item of type Shadow Orb of Vitality) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Energy)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Viper)
Item - Remove (Item carried by (Hero manipulating item) of type Shadow Orb of Vitality)
Hero - Create Soul Booster and give it to (Hero manipulating item)
Orb Booster
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Burning Orb
((Hero manipulating item) has an item of type Soul Booster) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Burning Orb)
Item - Remove (Item carried by (Hero manipulating item) of type Soul Booster)
Hero - Create Orb Booster and give it to (Hero manipulating item)
Orb Booster 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Soul Booster
((Hero manipulating item) has an item of type Burning Orb) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Burning Orb)
Item - Remove (Item carried by (Hero manipulating item) of type Soul Booster)
Hero - Create Orb Booster and give it to (Hero manipulating item)
Orb Booster 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Ring of Power
((Hero manipulating item) has an item of type Burning Orb) Equal to True
((Hero manipulating item) has an item of type Periapt of Manga) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Burning Orb)
Item - Remove (Item carried by (Hero manipulating item) of type Soul Booster)
Item - Remove (Item carried by (Hero manipulating item) of type Periapt of Manga)
Hero - Create Orb Booster and give it to (Hero manipulating item)
Orb Booster 4
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Periapt of Manga
((Hero manipulating item) has an item of type Burning Orb) Equal to True
((Hero manipulating item) has an item of type Ring of Power) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Burning Orb)
Item - Remove (Item carried by (Hero manipulating item) of type Soul Booster)
Item - Remove (Item carried by (Hero manipulating item) of type Periapt of Manga)
Hero - Create Orb Booster and give it to (Hero manipulating item)
Orb Booster 5
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Shadow Orb of Vitality
((Hero manipulating item) has an item of type Orb of Viper) Equal to True
((Hero manipulating item) has an item of type Orb of Energy) Equal to True
((Hero manipulating item) has an item of type Burning Orb) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Viper)
Item - Remove (Item carried by (Hero manipulating item) of type Burning Orb)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Energy)
Item - Remove (Item carried by (Hero manipulating item) of type Shadow Orb of Vitality)
Hero - Create Orb Booster and give it to (Hero manipulating item)
Orb Booster 6
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Orb of Viper
((Hero manipulating item) has an item of type Shadow Orb of Vitality) Equal to True
((Hero manipulating item) has an item of type Orb of Energy) Equal to True
((Hero manipulating item) has an item of type Burning Orb) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Viper)
Item - Remove (Item carried by (Hero manipulating item) of type Burning Orb)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Energy)
Item - Remove (Item carried by (Hero manipulating item) of type Shadow Orb of Vitality)
Hero - Create Orb Booster and give it to (Hero manipulating item)
Orb Booster 7
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Orb of Energy
((Hero manipulating item) has an item of type Shadow Orb of Vitality) Equal to True
((Hero manipulating item) has an item of type Orb of Viper) Equal to True
((Hero manipulating item) has an item of type Burning Orb) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Viper)
Item - Remove (Item carried by (Hero manipulating item) of type Burning Orb)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Energy)
Item - Remove (Item carried by (Hero manipulating item) of type Shadow Orb of Vitality)
Hero - Create Orb Booster and give it to (Hero manipulating item)
Orb Booster 8
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Shadow Orb of Vitality
((Hero manipulating item) has an item of type Orb of Energy) Equal to True
((Hero manipulating item) has an item of type Orb of Viper) Equal to True
((Hero manipulating item) has an item of type Burning Orb) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Viper)
Item - Remove (Item carried by (Hero manipulating item) of type Burning Orb)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Energy)
Item - Remove (Item carried by (Hero manipulating item) of type Shadow Orb of Vitality)
Hero - Create Orb Booster and give it to (Hero manipulating item)
Burning Orb
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Ring of Power
((Hero manipulating item) has an item of type Periapt of Manga) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Periapt of Manga)
Item - Remove (Item carried by (Hero manipulating item) of type Ring of Power)
Hero - Create Burning Orb and give it to (Hero manipulating item)
Burning Orb 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Periapt of Manga
((Hero manipulating item) has an item of type Ring of Power) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Periapt of Manga)
Item - Remove (Item carried by (Hero manipulating item) of type Ring of Power)
Hero - Create Burning Orb and give it to (Hero manipulating item)
Fury Axe
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Broadsword
((Hero manipulating item) has an item of type Hammer of Dalvyr) Equal to True
((Hero manipulating item) has an item of type Burning Orb) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Broadsword)
Item - Remove (Item carried by (Hero manipulating item) of type Hammer of Dalvyr)
Item - Remove (Item carried by (Hero manipulating item) of type Burning Orb)
Hero - Create Fury Axe and give it to (Hero manipulating item)
Fury Axe 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Hammer of Dalvyr
((Hero manipulating item) has an item of type Broadsword) Equal to True
((Hero manipulating item) has an item of type Burning Orb) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Broadsword)
Item - Remove (Item carried by (Hero manipulating item) of type Hammer of Dalvyr)
Item - Remove (Item carried by (Hero manipulating item) of type Burning Orb)
Hero - Create Fury Axe and give it to (Hero manipulating item)
Fury Axe 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Burning Orb
((Hero manipulating item) has an item of type Hammer of Dalvyr) Equal to True
((Hero manipulating item) has an item of type Broadsword) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Broadsword)
Item - Remove (Item carried by (Hero manipulating item) of type Hammer of Dalvyr)
Item - Remove (Item carried by (Hero manipulating item) of type Burning Orb)
Hero - Create Fury Axe and give it to (Hero manipulating item)
Boots of Travel
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Boots of Travel- Recipe
((Hero manipulating item) has an item of type Boots of Speed) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Travel- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Speed)
Hero - Create Boots of Travel and give it to (Hero manipulating item)
Boots of Travel 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Boots of Speed
((Hero manipulating item) has an item of type Boots of Travel- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Travel- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Speed)
Hero - Create Boots of Travel and give it to (Hero manipulating item)
Hammer of Corruption
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Hammer of Corruption- Recipe
((Hero manipulating item) has an item of type Hammer of Dalvyr) Equal to True
((Hero manipulating item) has an item of type Dagger of Escape) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Hammer of Corruption- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Hammer of Dalvyr)
Item - Remove (Item carried by (Hero manipulating item) of type Dagger of Escape)
Hero - Create Hammer of Corruption and give it to (Hero manipulating item)
Hammer of Corruption 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Hammer of Dalvyr
((Hero manipulating item) has an item of type Dagger of Escape) Equal to True
((Hero manipulating item) has an item of type Hammer of Corruption- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Hammer of Corruption- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Hammer of Dalvyr)
Item - Remove (Item carried by (Hero manipulating item) of type Dagger of Escape)
Hero - Create Hammer of Corruption and give it to (Hero manipulating item)
Hammer of Corruption 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Dagger of Escape
((Hero manipulating item) has an item of type Hammer of Corruption- Recipe) Equal to True
((Hero manipulating item) has an item of type Hammer of Dalvyr) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Hammer of Corruption- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Hammer of Dalvyr)
Item - Remove (Item carried by (Hero manipulating item) of type Dagger of Escape)
Hero - Create Hammer of Corruption and give it to (Hero manipulating item)
Necklace of Rigidity
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Hammer of Dalvyr
((Hero manipulating item) has an item of type Ring of Regeneration) Equal to True
((Hero manipulating item) has an item of type Orb of Light) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Light)
Item - Remove (Item carried by (Hero manipulating item) of type Ring of Regeneration)
Item - Remove (Item carried by (Hero manipulating item) of type Hammer of Dalvyr)
Hero - Create Neclace of Rigidity and give it to (Hero manipulating item)
Necklace of Rigidity 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Ring of Regeneration
((Hero manipulating item) has an item of type Hammer of Dalvyr) Equal to True
((Hero manipulating item) has an item of type Orb of Light) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Light)
Item - Remove (Item carried by (Hero manipulating item) of type Ring of Regeneration)
Item - Remove (Item carried by (Hero manipulating item) of type Hammer of Dalvyr)
Hero - Create Neclace of Rigidity and give it to (Hero manipulating item)
Necklace of Rigidity 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Orb of Light
((Hero manipulating item) has an item of type Ring of Regeneration) Equal to True
((Hero manipulating item) has an item of type Hammer of Dalvyr) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Light)
Item - Remove (Item carried by (Hero manipulating item) of type Ring of Regeneration)
Item - Remove (Item carried by (Hero manipulating item) of type Hammer of Dalvyr)
Hero - Create Neclace of Rigidity and give it to (Hero manipulating item)
Fiends Gloves
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Fiends Gloves of Stamp- Recipe
((Hero manipulating item) has an item of type Gloves of Haste) Equal to True
((Hero manipulating item) has an item of type Claws of Attack +50) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack +50)
Item - Remove (Item carried by (Hero manipulating item) of type Fiends Gloves of Stamp- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Gloves of Haste)
Hero - Create Fiends Gloves of Stamp and give it to (Hero manipulating item)
Fiends Gloves 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Gloves of Haste
((Hero manipulating item) has an item of type Fiends Gloves of Stamp- Recipe) Equal to True
((Hero manipulating item) has an item of type Claws of Attack +50) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack +50)
Item - Remove (Item carried by (Hero manipulating item) of type Fiends Gloves of Stamp- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Gloves of Haste)
Hero - Create Fiends Gloves of Stamp and give it to (Hero manipulating item)
Fiends Gloves 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Claws of Attack +50
((Hero manipulating item) has an item of type Gloves of Haste) Equal to True
((Hero manipulating item) has an item of type Fiends Gloves of Stamp- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack +50)
Item - Remove (Item carried by (Hero manipulating item) of type Fiends Gloves of Stamp- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Gloves of Haste)
Hero - Create Fiends Gloves of Stamp and give it to (Hero manipulating item)
Dark Staff
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Dark Staff- Recipe
((Hero manipulating item) has an item of type Staff of Antonidas) Equal to True
((Hero manipulating item) has an item of type Periapt of Manga) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Periapt of Manga)
Item - Remove (Item carried by (Hero manipulating item) of type Staff of Antonidas)
Item - Remove (Item carried by (Hero manipulating item) of type Dark Staff- Recipe)
Hero - Create Dark Staff and give it to (Hero manipulating item)
Dark Staff 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Periapt of Manga
((Hero manipulating item) has an item of type Staff of Antonidas) Equal to True
((Hero manipulating item) has an item of type Dark Staff- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Periapt of Manga)
Item - Remove (Item carried by (Hero manipulating item) of type Staff of Antonidas)
Item - Remove (Item carried by (Hero manipulating item) of type Dark Staff- Recipe)
Hero - Create Dark Staff and give it to (Hero manipulating item)
Dark Staff 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Staff of Antonidas
((Hero manipulating item) has an item of type Dark Staff- Recipe) Equal to True
((Hero manipulating item) has an item of type Periapt of Manga) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Periapt of Manga)
Item - Remove (Item carried by (Hero manipulating item) of type Staff of Antonidas)
Item - Remove (Item carried by (Hero manipulating item) of type Dark Staff- Recipe)
Hero - Create Dark Staff and give it to (Hero manipulating item)
Dark Staff Level 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Dark Staff- Recipe
((Hero manipulating item) has an item of type Dark Staff) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Dark Staff)
Item - Remove (Item carried by (Hero manipulating item) of type Dark Staff- Recipe)
Hero - Create Dark Staff- Level 2 and give it to (Hero manipulating item)
Dark Staff Level 2 Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Dark Staff
((Hero manipulating item) has an item of type Dark Staff- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Dark Staff)
Item - Remove (Item carried by (Hero manipulating item) of type Dark Staff- Recipe)
Hero - Create Dark Staff- Level 2 and give it to (Hero manipulating item)
Dark Staff Level 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Dark Staff- Recipe
((Hero manipulating item) has an item of type Dark Staff- Level 2) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Dark Staff- Level 2)
Item - Remove (Item carried by (Hero manipulating item) of type Dark Staff- Recipe)
Hero - Create Dark Staff- Level 3 and give it to (Hero manipulating item)
Dark Staff Level 3 Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Dark Staff- Level 2
((Hero manipulating item) has an item of type Dark Staff- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Dark Staff- Level 2)
Item - Remove (Item carried by (Hero manipulating item) of type Dark Staff- Recipe)
Hero - Create Dark Staff- Level 3 and give it to (Hero manipulating item)
Satanic Skull
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Satanic Skull- Recipe
((Hero manipulating item) has an item of type Helm of Death) Equal to True
((Hero manipulating item) has an item of type Murgol's Axe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Helm of Death)
Item - Remove (Item carried by (Hero manipulating item) of type Murgol's Axe)
Item - Remove (Item carried by (Hero manipulating item) of type Satanic Skull- Recipe)
Hero - Create Satanic Skull and give it to (Hero manipulating item)
Satanic Skull 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Murgol's Axe
((Hero manipulating item) has an item of type Helm of Death) Equal to True
((Hero manipulating item) has an item of type Satanic Skull- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Helm of Death)
Item - Remove (Item carried by (Hero manipulating item) of type Murgol's Axe)
Item - Remove (Item carried by (Hero manipulating item) of type Satanic Skull- Recipe)
Hero - Create Satanic Skull and give it to (Hero manipulating item)
Satanic Skull 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Helm of Death
((Hero manipulating item) has an item of type Satanic Skull- Recipe) Equal to True
((Hero manipulating item) has an item of type Murgol's Axe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Helm of Death)
Item - Remove (Item carried by (Hero manipulating item) of type Murgol's Axe)
Item - Remove (Item carried by (Hero manipulating item) of type Satanic Skull- Recipe)
Hero - Create Satanic Skull and give it to (Hero manipulating item)
Satanic Skull 4
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Mask of Death
((Hero manipulating item) has an item of type Satanic Skull- Recipe) Equal to True
((Hero manipulating item) has an item of type Murgol's Axe) Equal to True
((Hero manipulating item) has an item of type Helm of Battlethirst) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Mask of Death)
Item - Remove (Item carried by (Hero manipulating item) of type Helm of Battlethirst)
Item - Remove (Item carried by (Hero manipulating item) of type Murgol's Axe)
Item - Remove (Item carried by (Hero manipulating item) of type Satanic Skull- Recipe)
Hero - Create Satanic Skull and give it to (Hero manipulating item)
Satanic Skull 5
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Helm of Battlethirst
((Hero manipulating item) has an item of type Satanic Skull- Recipe) Equal to True
((Hero manipulating item) has an item of type Murgol's Axe) Equal to True
((Hero manipulating item) has an item of type Mask of Death) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Mask of Death)
Item - Remove (Item carried by (Hero manipulating item) of type Helm of Battlethirst)
Item - Remove (Item carried by (Hero manipulating item) of type Murgol's Axe)
Item - Remove (Item carried by (Hero manipulating item) of type Satanic Skull- Recipe)
Hero - Create Satanic Skull and give it to (Hero manipulating item)
Helm of Battlethirst 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Helm of Battlethirst
((Hero manipulating item) has an item of type Mask of Death) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Helm of Battlethirst)
Item - Remove (Item carried by (Hero manipulating item) of type Helm of Death- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Mask of Death)
Hero - Create Helm of Death and give it to (Hero manipulating item)
Helm of Battlethirst 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Mask of Death
((Hero manipulating item) has an item of type Helm of Battlethirst) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Helm of Battlethirst)
Item - Remove (Item carried by (Hero manipulating item) of type Helm of Death- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Mask of Death)
Hero - Create Helm of Death and give it to (Hero manipulating item)
Dark Kris
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Dark Kris- Recipe
((Hero manipulating item) has an item of type Dragonclaw) Equal to True
((Hero manipulating item) has an item of type Alleria's Flute of Accuracy) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Alleria's Flute of Accuracy)
Item - Remove (Item carried by (Hero manipulating item) of type Dark Kris- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Dragonclaw)
Hero - Create Dark Kris and give it to (Hero manipulating item)
Dark Kris 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Dragonclaw
((Hero manipulating item) has an item of type Dark Kris- Recipe) Equal to True
((Hero manipulating item) has an item of type Alleria's Flute of Accuracy) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Alleria's Flute of Accuracy)
Item - Remove (Item carried by (Hero manipulating item) of type Dark Kris- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Dragonclaw)
Hero - Create Dark Kris and give it to (Hero manipulating item)
Dark Kris 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Alleria's Flute of Accuracy
((Hero manipulating item) has an item of type Dragonclaw) Equal to True
((Hero manipulating item) has an item of type Dark Kris- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Alleria's Flute of Accuracy)
Item - Remove (Item carried by (Hero manipulating item) of type Dark Kris- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Dragonclaw)
Hero - Create Dark Kris and give it to (Hero manipulating item)
Death Image
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Death Image- Recipe
((Hero manipulating item) has an item of type Feedback Scepter) Equal to True
((Hero manipulating item) has an item of type Claws of Attack +50) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack +50)
Item - Remove (Item carried by (Hero manipulating item) of type Feedback Scepter)
Item - Remove (Item carried by (Hero manipulating item) of type Death Image- Recipe)
Hero - Create Death Image and give it to (Hero manipulating item)
Death Image 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Claws of Attack +50
((Hero manipulating item) has an item of type Feedback Scepter) Equal to True
((Hero manipulating item) has an item of type Death Image- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack +50)
Item - Remove (Item carried by (Hero manipulating item) of type Feedback Scepter)
Item - Remove (Item carried by (Hero manipulating item) of type Death Image- Recipe)
Hero - Create Death Image and give it to (Hero manipulating item)
Death Image 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Feedback Scepter
((Hero manipulating item) has an item of type Claws of Attack +50) Equal to True
((Hero manipulating item) has an item of type Death Image- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack +50)
Item - Remove (Item carried by (Hero manipulating item) of type Feedback Scepter)
Item - Remove (Item carried by (Hero manipulating item) of type Death Image- Recipe)
Hero - Create Death Image and give it to (Hero manipulating item)
Vorpal Blades
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Claws of Attack +50
((Hero manipulating item) has an item of type Hammer of Corruption) Equal to True
((Hero manipulating item) has an item of type Great Javelin) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack +50)
Item - Remove (Item carried by (Hero manipulating item) of type Great Javelin)
Item - Remove (Item carried by (Hero manipulating item) of type Hammer of Corruption)
Hero - Create |cff885522Vorpal Blades|r and give it to (Hero manipulating item)
Vorpal Blades 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Hammer of Corruption
((Hero manipulating item) has an item of type Claws of Attack +50) Equal to True
((Hero manipulating item) has an item of type Great Javelin) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack +50)
Item - Remove (Item carried by (Hero manipulating item) of type Great Javelin)
Item - Remove (Item carried by (Hero manipulating item) of type Hammer of Corruption)
Hero - Create |cff885522Vorpal Blades|r and give it to (Hero manipulating item)
Vorpal Blades 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Great Javelin
((Hero manipulating item) has an item of type Hammer of Corruption) Equal to True
((Hero manipulating item) has an item of type Claws of Attack +50) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack +50)
Item - Remove (Item carried by (Hero manipulating item) of type Great Javelin)
Item - Remove (Item carried by (Hero manipulating item) of type Hammer of Corruption)
Hero - Create |cff885522Vorpal Blades|r and give it to (Hero manipulating item)
Legion Doom Horn
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cff111111Legion Doom Horn|r- Recipe
((Hero manipulating item) has an item of type Double Blade) Equal to True
((Hero manipulating item) has an item of type Robe of Valor) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type |cff111111Legion Doom Horn|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Double Blade)
Item - Remove (Item carried by (Hero manipulating item) of type Robe of Valor)
Hero - Create |cff111111Legion Doom Horn|r and give it to (Hero manipulating item)
Legion Doom Horn 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Double Blade
((Hero manipulating item) has an item of type |cff111111Legion Doom Horn|r- Recipe) Equal to True
((Hero manipulating item) has an item of type Robe of Valor) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type |cff111111Legion Doom Horn|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Double Blade)
Item - Remove (Item carried by (Hero manipulating item) of type Robe of Valor)
Hero - Create |cff111111Legion Doom Horn|r and give it to (Hero manipulating item)
Legion Doom Horn 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Robe of Valor
((Hero manipulating item) has an item of type Double Blade) Equal to True
((Hero manipulating item) has an item of type |cff111111Legion Doom Horn|r- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type |cff111111Legion Doom Horn|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Double Blade)
Item - Remove (Item carried by (Hero manipulating item) of type Robe of Valor)
Hero - Create |cff111111Legion Doom Horn|r and give it to (Hero manipulating item)
Bloodfathers Javelin
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Bloodfather's Heart
((Hero manipulating item) has an item of type |cff32cd32Bloodfather's Javelin|r- Recipe) Equal to True
((Hero manipulating item) has an item of type Dark Kris) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type |cff32cd32Bloodfather's Javelin|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Bloodfather's Heart)
Item - Remove (Item carried by (Hero manipulating item) of type Dark Kris)
Hero - Create |cff32cd32Bloodfather's Javelin|r and give it to (Hero manipulating item)
Bloodfathers Javelin 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cff32cd32Bloodfather's Javelin|r- Recipe
((Hero manipulating item) has an item of type Bloodfather's Heart) Equal to True
((Hero manipulating item) has an item of type Dark Kris) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type |cff32cd32Bloodfather's Javelin|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Bloodfather's Heart)
Item - Remove (Item carried by (Hero manipulating item) of type Dark Kris)
Hero - Create |cff32cd32Bloodfather's Javelin|r and give it to (Hero manipulating item)
Bloodfathers Javelin 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Dark Kris
((Hero manipulating item) has an item of type |cff32cd32Bloodfather's Javelin|r- Recipe) Equal to True
((Hero manipulating item) has an item of type Bloodfather's Heart) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type |cff32cd32Bloodfather's Javelin|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Bloodfather's Heart)
Item - Remove (Item carried by (Hero manipulating item) of type Dark Kris)
Hero - Create |cff32cd32Bloodfather's Javelin|r and give it to (Hero manipulating item)
Holy Bloodfathers Shield
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Arcanite Shield
((Hero manipulating item) has an item of type |cff32cd32Bloodfather's Javelin|r) Equal to True
((Hero manipulating item) has an item of type Soul Booster) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Arcanite Shield)
Item - Remove (Item carried by (Hero manipulating item) of type |cff32cd32Bloodfather's Javelin|r)
Item - Remove (Item carried by (Hero manipulating item) of type Soul Booster)
Hero - Create |cffffcc11Holy Bloodfather's Shield|r and give it to (Hero manipulating item)
Holy Bloodfathers Shield 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Soul Booster
((Hero manipulating item) has an item of type |cff32cd32Bloodfather's Javelin|r) Equal to True
((Hero manipulating item) has an item of type Arcanite Shield) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Arcanite Shield)
Item - Remove (Item carried by (Hero manipulating item) of type |cff32cd32Bloodfather's Javelin|r)
Item - Remove (Item carried by (Hero manipulating item) of type Soul Booster)
Hero - Create |cffffcc11Holy Bloodfather's Shield|r and give it to (Hero manipulating item)
Holy Bloodfathers Shield 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cff32cd32Bloodfather's Javelin|r
((Hero manipulating item) has an item of type Arcanite Shield) Equal to True
((Hero manipulating item) has an item of type Soul Booster) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Arcanite Shield)
Item - Remove (Item carried by (Hero manipulating item) of type |cff32cd32Bloodfather's Javelin|r)
Item - Remove (Item carried by (Hero manipulating item) of type Soul Booster)
Hero - Create |cffffcc11Holy Bloodfather's Shield|r and give it to (Hero manipulating item)
Horn of Cenarius
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cff6161aaHorn of Zeus|r- Recipe
((Hero manipulating item) has an item of type Orcish Pipe) Equal to True
((Hero manipulating item) has an item of type Devotion Ring (version 4)) Equal to True
((Hero manipulating item) has an item of type |cff98cd98Shamanic Staff|r) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Orcish Pipe)
Item - Remove (Item carried by (Hero manipulating item) of type |cff6161aaHorn of Zeus|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Devotion Ring (version 4))
Item - Remove (Item carried by (Hero manipulating item) of type |cff98cd98Shamanic Staff|r)
Hero - Create |cff6161aaHorn of Zeus|r and give it to (Hero manipulating item)
Horn of Cenarius 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Orcish Pipe
((Hero manipulating item) has an item of type |cff6161aaHorn of Zeus|r- Recipe) Equal to True
((Hero manipulating item) has an item of type Devotion Ring (version 4)) Equal to True
((Hero manipulating item) has an item of type |cff98cd98Shamanic Staff|r) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Orcish Pipe)
Item - Remove (Item carried by (Hero manipulating item) of type |cff6161aaHorn of Zeus|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Devotion Ring (version 4))
Item - Remove (Item carried by (Hero manipulating item) of type |cff98cd98Shamanic Staff|r)
Hero - Create |cff6161aaHorn of Zeus|r and give it to (Hero manipulating item)
Horn of Cenarius 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Devotion Ring (version 4)
((Hero manipulating item) has an item of type |cff6161aaHorn of Zeus|r- Recipe) Equal to True
((Hero manipulating item) has an item of type Orcish Pipe) Equal to True
((Hero manipulating item) has an item of type |cff98cd98Shamanic Staff|r) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Orcish Pipe)
Item - Remove (Item carried by (Hero manipulating item) of type |cff6161aaHorn of Zeus|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Devotion Ring (version 4))
Item - Remove (Item carried by (Hero manipulating item) of type |cff98cd98Shamanic Staff|r)
Hero - Create |cff6161aaHorn of Zeus|r and give it to (Hero manipulating item)
Horn of Cenarius 4
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cff98cd98Shamanic Staff|r
((Hero manipulating item) has an item of type |cff6161aaHorn of Zeus|r- Recipe) Equal to True
((Hero manipulating item) has an item of type Orcish Pipe) Equal to True
((Hero manipulating item) has an item of type Devotion Ring (version 4)) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Orcish Pipe)
Item - Remove (Item carried by (Hero manipulating item) of type |cff6161aaHorn of Zeus|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Devotion Ring (version 4))
Item - Remove (Item carried by (Hero manipulating item) of type |cff98cd98Shamanic Staff|r)
Hero - Create |cff6161aaHorn of Zeus|r and give it to (Hero manipulating item)
Lightning Claw
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cff8888aaLightning Claw|r- Recipe
((Hero manipulating item) has an item of type Storm Hammer) Equal to True
((Hero manipulating item) has an item of type |cffff8c00Shamanic Claws|r) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type |cff8888aaLightning Claw|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type |cffff8c00Shamanic Claws|r)
Item - Remove (Item carried by (Hero manipulating item) of type Storm Hammer)
Hero - Create |cff8888aaLightning Claw|r and give it to (Hero manipulating item)
Lightning Claw 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffff8c00Shamanic Claws|r
((Hero manipulating item) has an item of type Storm Hammer) Equal to True
((Hero manipulating item) has an item of type |cff8888aaLightning Claw|r- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type |cff8888aaLightning Claw|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type |cffff8c00Shamanic Claws|r)
Item - Remove (Item carried by (Hero manipulating item) of type Storm Hammer)
Hero - Create |cff8888aaLightning Claw|r and give it to (Hero manipulating item)
Lightning Claw 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Storm Hammer
((Hero manipulating item) has an item of type |cff8888aaLightning Claw|r- Recipe) Equal to True
((Hero manipulating item) has an item of type |cffff8c00Shamanic Claws|r) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type |cff8888aaLightning Claw|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type |cffff8c00Shamanic Claws|r)
Item - Remove (Item carried by (Hero manipulating item) of type Storm Hammer)
Hero - Create |cff8888aaLightning Claw|r and give it to (Hero manipulating item)
Lightning Rod
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cff8888aaLightning Claw|r
((Hero manipulating item) has an item of type |cffff8c00Shamanic Claws|r) Equal to True
((Hero manipulating item) has an item of type Thunderlizard Diamond) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type |cffff8c00Shamanic Claws|r)
Item - Remove (Item carried by (Hero manipulating item) of type |cff8888aaLightning Claw|r)
Item - Remove (Item carried by (Hero manipulating item) of type Thunderlizard Diamond)
Hero - Create |cff9999aaThunder Rod|r and give it to (Hero manipulating item)
Lightning Rod 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffff8c00Shamanic Claws|r
((Hero manipulating item) has an item of type |cff8888aaLightning Claw|r) Equal to True
((Hero manipulating item) has an item of type Thunderlizard Diamond) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type |cffff8c00Shamanic Claws|r)
Item - Remove (Item carried by (Hero manipulating item) of type |cff8888aaLightning Claw|r)
Item - Remove (Item carried by (Hero manipulating item) of type Thunderlizard Diamond)
Hero - Create |cff9999aaThunder Rod|r and give it to (Hero manipulating item)
Lightning Rod 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Thunderlizard Diamond
((Hero manipulating item) has an item of type |cffff8c00Shamanic Claws|r) Equal to True
((Hero manipulating item) has an item of type |cff8888aaLightning Claw|r) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type |cffff8c00Shamanic Claws|r)
Item - Remove (Item carried by (Hero manipulating item) of type |cff8888aaLightning Claw|r)
Item - Remove (Item carried by (Hero manipulating item) of type Thunderlizard Diamond)
Hero - Create |cff9999aaThunder Rod|r and give it to (Hero manipulating item)
Burning Sword
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffcc0000Burning Sword|r- Recipe
((Hero manipulating item) has an item of type |cffcc0000Phoenix Claw|r) Equal to True
((Hero manipulating item) has an item of type Great Javelin) Equal to True
((Hero manipulating item) has an item of type Burning Orb) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type |cffcc0000Phoenix Claw|r)
Item - Remove (Item carried by (Hero manipulating item) of type |cffcc0000Burning Sword|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Great Javelin)
Item - Remove (Item carried by (Hero manipulating item) of type Burning Orb)
Hero - Create |cffcc0000Burning Sword|r and give it to (Hero manipulating item)
Burning Sword 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffcc0000Phoenix Claw|r
((Hero manipulating item) has an item of type |cffcc0000Burning Sword|r- Recipe) Equal to True
((Hero manipulating item) has an item of type Great Javelin) Equal to True
((Hero manipulating item) has an item of type Burning Orb) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type |cffcc0000Phoenix Claw|r)
Item - Remove (Item carried by (Hero manipulating item) of type |cffcc0000Burning Sword|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Great Javelin)
Item - Remove (Item carried by (Hero manipulating item) of type Burning Orb)
Hero - Create |cffcc0000Burning Sword|r and give it to (Hero manipulating item)
Burning Sword 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Great Javelin
((Hero manipulating item) has an item of type |cffcc0000Phoenix Claw|r) Equal to True
((Hero manipulating item) has an item of type |cffcc0000Burning Sword|r- Recipe) Equal to True
((Hero manipulating item) has an item of type Burning Orb) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type |cffcc0000Phoenix Claw|r)
Item - Remove (Item carried by (Hero manipulating item) of type |cffcc0000Burning Sword|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Great Javelin)
Item - Remove (Item carried by (Hero manipulating item) of type Burning Orb)
Hero - Create |cffcc0000Burning Sword|r and give it to (Hero manipulating item)
Burning Sword 4
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Burning Orb
((Hero manipulating item) has an item of type |cffcc0000Phoenix Claw|r) Equal to True
((Hero manipulating item) has an item of type |cffcc0000Burning Sword|r- Recipe) Equal to True
((Hero manipulating item) has an item of type Great Javelin) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type |cffcc0000Phoenix Claw|r)
Item - Remove (Item carried by (Hero manipulating item) of type |cffcc0000Burning Sword|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Great Javelin)
Item - Remove (Item carried by (Hero manipulating item) of type Burning Orb)
Hero - Create |cffcc0000Burning Sword|r and give it to (Hero manipulating item)
Shamanic Staff
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cff98cd98Shamanic Staff|r- Recipe
((Hero manipulating item) has an item of type Orcish Pipe) Equal to True
((Hero manipulating item) has an item of type Medallion of Courage) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Medallion of Courage)
Item - Remove (Item carried by (Hero manipulating item) of type |cff98cd98Shamanic Staff|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Orcish Pipe)
Hero - Create |cff98cd98Shamanic Staff|r and give it to (Hero manipulating item)
Shamanic Staff 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Orcish Pipe
((Hero manipulating item) has an item of type |cff98cd98Shamanic Staff|r- Recipe) Equal to True
((Hero manipulating item) has an item of type Medallion of Courage) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Medallion of Courage)
Item - Remove (Item carried by (Hero manipulating item) of type |cff98cd98Shamanic Staff|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Orcish Pipe)
Hero - Create |cff98cd98Shamanic Staff|r and give it to (Hero manipulating item)
Shamanic Staff 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Medallion of Courage
((Hero manipulating item) has an item of type Orcish Pipe) Equal to True
((Hero manipulating item) has an item of type |cff98cd98Shamanic Staff|r- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Medallion of Courage)
Item - Remove (Item carried by (Hero manipulating item) of type |cff98cd98Shamanic Staff|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Orcish Pipe)
Hero - Create |cff98cd98Shamanic Staff|r and give it to (Hero manipulating item)
Shadow Sword
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cff111122Shadow Sword|r- Recipe
((Hero manipulating item) has an item of type Cyrstal Sword) Equal to True
((Hero manipulating item) has an item of type Death Image) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Cyrstal Sword)
Item - Remove (Item carried by (Hero manipulating item) of type |cff111122Shadow Sword|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Death Image)
Hero - Create |cff111122Shadow Sword|r and give it to (Hero manipulating item)
Shadow Sword 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Cyrstal Sword
((Hero manipulating item) has an item of type |cff111122Shadow Sword|r- Recipe) Equal to True
((Hero manipulating item) has an item of type Death Image) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Cyrstal Sword)
Item - Remove (Item carried by (Hero manipulating item) of type |cff111122Shadow Sword|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Death Image)
Hero - Create |cff111122Shadow Sword|r and give it to (Hero manipulating item)
Shadow Sword 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Death Image
((Hero manipulating item) has an item of type Cyrstal Sword) Equal to True
((Hero manipulating item) has an item of type |cff111122Shadow Sword|r- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Cyrstal Sword)
Item - Remove (Item carried by (Hero manipulating item) of type |cff111122Shadow Sword|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Death Image)
Hero - Create |cff111122Shadow Sword|r and give it to (Hero manipulating item)
Goddess Sword
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to God Relic
((Hero manipulating item) has an item of type Neclace of Rigidity) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type God Relic)
Item - Remove (Item carried by (Hero manipulating item) of type Neclace of Rigidity)
Hero - Create |cffffcc99Goddess Sword|r and give it to (Hero manipulating item)
Goddess Sword 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Neclace of Rigidity
((Hero manipulating item) has an item of type God Relic) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type God Relic)
Item - Remove (Item carried by (Hero manipulating item) of type Neclace of Rigidity)
Hero - Create |cffffcc99Goddess Sword|r and give it to (Hero manipulating item)
Fiery Stone
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffcc8289Fiery Stone|r- Recipe
((Hero manipulating item) has an item of type |cffcc0000Burning Sword|r) Equal to True
((Hero manipulating item) has an item of type |cffffcc99Goddess Sword|r) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type |cffcc0000Burning Sword|r)
Item - Remove (Item carried by (Hero manipulating item) of type |cffcc8289Fiery Stone|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type |cffffcc99Goddess Sword|r)
Hero - Create |cffcc8289Fiery Stone|r and give it to (Hero manipulating item)
Fiery Stone 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffcc0000Burning Sword|r
((Hero manipulating item) has an item of type |cffcc8289Fiery Stone|r- Recipe) Equal to True
((Hero manipulating item) has an item of type |cffffcc99Goddess Sword|r) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type |cffcc0000Burning Sword|r)
Item - Remove (Item carried by (Hero manipulating item) of type |cffcc8289Fiery Stone|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type |cffffcc99Goddess Sword|r)
Hero - Create |cffcc8289Fiery Stone|r and give it to (Hero manipulating item)
Fiery Stone 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc99Goddess Sword|r
((Hero manipulating item) has an item of type |cffcc0000Burning Sword|r) Equal to True
((Hero manipulating item) has an item of type |cffcc8289Fiery Stone|r- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type |cffcc0000Burning Sword|r)
Item - Remove (Item carried by (Hero manipulating item) of type |cffcc8289Fiery Stone|r- Recipe)
Item - Remove (Item carried by (Hero manipulating item) of type |cffffcc99Goddess Sword|r)
Hero - Create |cffcc8289Fiery Stone|r and give it to (Hero manipulating item)
Demon Cloak
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Satanic Skull
((Hero manipulating item) has an item of type Robe of Valor) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Robe of Valor)
Item - Remove (Item carried by (Hero manipulating item) of type Satanic Skull)
Hero - Create |cff111111Demon Cloak|r and give it to (Hero manipulating item)
Demon Cloak 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Robe of Valor
((Hero manipulating item) has an item of type Satanic Skull) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Robe of Valor)
Item - Remove (Item carried by (Hero manipulating item) of type Satanic Skull)
Hero - Create |cff111111Demon Cloak|r and give it to (Hero manipulating item)
Frozen Sword
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Cyrstal Sword
((Hero manipulating item) has an item of type |cffffcc99Goddess Sword|r) Equal to True
((Hero manipulating item) has an item of type Dragonclaw) Equal to True
((Hero manipulating item) has an item of type |cff8888aaFrozen Sword|r- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Dragonclaw)
Item - Remove (Item carried by (Hero manipulating item) of type Cyrstal Sword)
Item - Remove (Item carried by (Hero manipulating item) of type |cffffcc99Goddess Sword|r)
Item - Remove (Item carried by (Hero manipulating item) of type |cff8888aaFrozen Sword|r- Recipe)
Hero - Create |cff8888aaFrozen Sword|r and give it to (Hero manipulating item)
Frozen Sword 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cff8888aaFrozen Sword|r- Recipe
((Hero manipulating item) has an item of type |cffffcc99Goddess Sword|r) Equal to True
((Hero manipulating item) has an item of type Dragonclaw) Equal to True
((Hero manipulating item) has an item of type Cyrstal Sword) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Dragonclaw)
Item - Remove (Item carried by (Hero manipulating item) of type Cyrstal Sword)
Item - Remove (Item carried by (Hero manipulating item) of type |cffffcc99Goddess Sword|r)
Item - Remove (Item carried by (Hero manipulating item) of type |cff8888aaFrozen Sword|r- Recipe)
Hero - Create |cff8888aaFrozen Sword|r and give it to (Hero manipulating item)
Frozen Sword 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc99Goddess Sword|r
((Hero manipulating item) has an item of type Cyrstal Sword) Equal to True
((Hero manipulating item) has an item of type Dragonclaw) Equal to True
((Hero manipulating item) has an item of type |cff8888aaFrozen Sword|r- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Dragonclaw)
Item - Remove (Item carried by (Hero manipulating item) of type Cyrstal Sword)
Item - Remove (Item carried by (Hero manipulating item) of type |cffffcc99Goddess Sword|r)
Item - Remove (Item carried by (Hero manipulating item) of type |cff8888aaFrozen Sword|r- Recipe)
Hero - Create |cff8888aaFrozen Sword|r and give it to (Hero manipulating item)
Frozen Sword 4
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Dragonclaw
((Hero manipulating item) has an item of type |cffffcc99Goddess Sword|r) Equal to True
((Hero manipulating item) has an item of type Cyrstal Sword) Equal to True
((Hero manipulating item) has an item of type |cff8888aaFrozen Sword|r- Recipe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Dragonclaw)
Item - Remove (Item carried by (Hero manipulating item) of type Cyrstal Sword)
Item - Remove (Item carried by (Hero manipulating item) of type |cffffcc99Goddess Sword|r)
Item - Remove (Item carried by (Hero manipulating item) of type |cff8888aaFrozen Sword|r- Recipe)
Hero - Create |cff8888aaFrozen Sword|r and give it to (Hero manipulating item)
Help1
Events
Player - Player 1 (Red) types a chat message containing -cheaters always win (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Random <gen>
Trigger - Turn on Random_2 <gen>
Trigger - Turn on Random_3 <gen>
Trigger - Turn on Random_4 <gen>
Trigger - Turn on Random_5 <gen>
Trigger - Turn on Random_6 <gen>
Help2
Events
Player - Player 2 (Blue) types a chat message containing -cheaters always win (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Random <gen>
Trigger - Turn on Random_2 <gen>
Trigger - Turn on Random_3 <gen>
Trigger - Turn on Random_4 <gen>
Trigger - Turn on Random_5 <gen>
Trigger - Turn on Random_6 <gen>
Help3
Events
Player - Player 3 (Teal) types a chat message containing -cheaters always win (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Random <gen>
Trigger - Turn on Random_2 <gen>
Trigger - Turn on Random_3 <gen>
Trigger - Turn on Random_4 <gen>
Trigger - Turn on Random_5 <gen>
Trigger - Turn on Random_6 <gen>
Help4
Events
Player - Player 4 (Purple) types a chat message containing -cheaters always win (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Random <gen>
Trigger - Turn on Random_2 <gen>
Trigger - Turn on Random_3 <gen>
Trigger - Turn on Random_4 <gen>
Trigger - Turn on Random_5 <gen>
Trigger - Turn on Random_6 <gen>
Help5
Events
Player - Player 5 (Yellow) types a chat message containing -cheaters always win (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Random <gen>
Trigger - Turn on Random_2 <gen>
Trigger - Turn on Random_3 <gen>
Trigger - Turn on Random_4 <gen>
Trigger - Turn on Random_5 <gen>
Trigger - Turn on Random_6 <gen>
Help6
Events
Player - Player 6 (Orange) types a chat message containing -cheaters always win (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Random <gen>
Trigger - Turn on Random_2 <gen>
Trigger - Turn on Random_3 <gen>
Trigger - Turn on Random_4 <gen>
Trigger - Turn on Random_5 <gen>
Trigger - Turn on Random_6 <gen>
Make item
Events
Unit - A unit Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I023_0130
Actions
Trigger - Turn off Random_2 <gen>
Trigger - Turn off Random_3 <gen>
Trigger - Turn off Random_4 <gen>
Trigger - Turn off Random_5 <gen>
Trigger - Turn off Random_6 <gen>
Trigger - Turn off Random <gen>
Trigger - Turn off Help1 <gen>
Trigger - Turn off Help2 <gen>
Trigger - Turn off Help3 <gen>
Trigger - Turn off Help4 <gen>
Trigger - Turn off Help5 <gen>
Trigger - Turn off Help6 <gen>
Random
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Item - Move gg_item_I023_0130 to (Center of Region_037_Copy <gen>)
Random 2
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Item - Move gg_item_I023_0130 to (Center of Region_037 <gen>)
Random 3
Events
Time - Every 211.00 seconds of game time
Conditions
Actions
Item - Move gg_item_I023_0130 to (Center of Region_039_Copy <gen>)
Random 4
Events
Time - Every 127.00 seconds of game time
Conditions
Actions
Item - Move gg_item_I023_0130 to (Center of Region_039 <gen>)
Random 5
Events
Time - Every 424.00 seconds of game time
Conditions
Actions
Item - Move gg_item_I023_0130 to (Center of Region_039_Copy_3 <gen>)
Random 6
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Item - Move gg_item_I023_0130 to (Center of Region_039_Copy_4 <gen>)
Dark Light Skull
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Evil Skull
((Hero manipulating item) has an item of type Warrior Skull) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Weapons\Bolt\BoltImpact.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Evil Skull)
Item - Remove (Item carried by (Hero manipulating item) of type Warrior Skull)
Hero - Create Dark Light Skull and give it to (Hero manipulating item)
Dark Light Skull 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Warrior Skull
((Hero manipulating item) has an item of type Evil Skull) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Weapons\Bolt\BoltImpact.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Evil Skull)
Item - Remove (Item carried by (Hero manipulating item) of type Warrior Skull)
Hero - Create Dark Light Skull and give it to (Hero manipulating item)
Center Tower 1
Events
Unit - Earth-Fury Tower 0012 <gen> Dies
Conditions
Actions
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Blood Elf Lieutenant for Player 11 (Dark Green) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0054 <gen>)
Trigger - Turn off (This trigger)
Center Tower 2
Events
Unit - Earth-Fury Tower 0013 <gen> Dies
Conditions
Actions
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Blood Elf Lieutenant for Player 11 (Dark Green) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0054 <gen>)
Trigger - Turn off (This trigger)
Down Tower 1
Events
Unit - Earth-Fury Tower 0011 <gen> Dies
Conditions
Actions
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Blood Elf Lieutenant for Player 11 (Dark Green) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0053 <gen>)
Trigger - Turn off (This trigger)
Down Tower 2
Events
Unit - Earth-Fury Tower 0010 <gen> Dies
Conditions
Actions
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Blood Elf Lieutenant for Player 11 (Dark Green) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0053 <gen>)
Trigger - Turn off (This trigger)
Up Tower 1
Events
Unit - Earth-Fury Tower 0014 <gen> Dies
Conditions
Actions
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Blood Elf Lieutenant for Player 11 (Dark Green) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0055 <gen>)
Trigger - Turn off (This trigger)
Up Tower 2
Events
Unit - Earth-Fury Tower 0015 <gen> Dies
Conditions
Actions
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Blood Elf Lieutenant for Player 11 (Dark Green) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0055 <gen>)
Trigger - Turn off (This trigger)
Good Summon2 Up
Events
Unit - Dark Pit Summoner 0003 <gen> Dies
Conditions
Actions
Trigger - Turn off Good_up <gen>
If ((Life of Barracks 0021 <gen>) Greater than or equal to 1.00) then do (Turn on Good_up_2 <gen>) else do (Turn on Good_up_3 <gen>)
Good Summon2 Center
Events
Unit - Dark Pit Summoner 0002 <gen> Dies
Conditions
Actions
Trigger - Turn off Good_center <gen>
If ((Life of Barracks 0020 <gen>) Greater than or equal to 1.00) then do (Turn on Good_center_2 <gen>) else do (Turn on Good_center_3 <gen>)
Good Summon2 Down
Events
Unit - Dark Pit Summoner 0001 <gen> Dies
Conditions
Actions
Trigger - Turn off Good_down <gen>
If ((Life of Barracks 0019 <gen>) Greater than or equal to 1.00) then do (Turn on Good_down_2 <gen>) else do (Turn on Good_down_3 <gen>)
Stop Summon Up
Events
Unit - Barracks 0021 <gen> Dies
Conditions
Actions
Trigger - Turn off Good_Alliance <gen>
Trigger - Turn off Good_up <gen>
Trigger - Turn off Good_up_2 <gen>
If ((Number of living Black Citadel units owned by Player 12 (Brown)) Equal to 0) then do (Turn off (This trigger)) else do (Turn on Good_up_3 <gen>)
Stop Summon Center
Events
Unit - Barracks 0020 <gen> Dies
Conditions
Actions
Trigger - Turn off Good_Alliance <gen>
Trigger - Turn off Good_center <gen>
Trigger - Turn off Good_center_2 <gen>
If ((Number of living Black Citadel units owned by Player 12 (Brown)) Equal to 0) then do (Turn off (This trigger)) else do (Turn on Good_center_3 <gen>)
Stop Summon Down
Events
Unit - Barracks 0019 <gen> Dies
Conditions
Actions
Trigger - Turn off Good_Alliance <gen>
Trigger - Turn off Good_down <gen>
Trigger - Turn off Good_down_2 <gen>
If ((Number of living Black Citadel units owned by Player 12 (Brown)) Equal to 0) then do (Turn off (This trigger)) else do (Turn on Good_down_3 <gen>)
Good down
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Good_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0053 <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Good_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0053 <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Good_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0053 <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Good_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0053 <gen>)
Wait 0.20 seconds
Unit - Create 1 . Sorceress for Player 11 (Dark Green) at (Center of Good_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0053 <gen>)
Good down 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Good_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0053 <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Good_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0053 <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Good_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0053 <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Good_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0053 <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Good_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0053 <gen>)
Wait 0.20 seconds
Unit - Create 1 . Sorceress for Player 11 (Dark Green) at (Center of Good_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0053 <gen>)
Unit - Create 1 . Sorceress for Player 11 (Dark Green) at (Center of Good_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0053 <gen>)
Good center
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Good_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0054 <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Good_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0054 <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Good_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0054 <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Good_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0054 <gen>)
Wait 0.20 seconds
Unit - Create 1 . Sorceress for Player 11 (Dark Green) at (Center of Good_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0054 <gen>)
Good center 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Good_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0054 <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Good_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0054 <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Good_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0054 <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Good_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0054 <gen>)
Wait 0.20 seconds
Unit - Create 1 . Sorceress for Player 11 (Dark Green) at (Center of Good_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0054 <gen>)
Unit - Create 1 . Sorceress for Player 11 (Dark Green) at (Center of Good_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0054 <gen>)
Good up
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Good_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0055 <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Good_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0055 <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Good_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0055 <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Good_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0055 <gen>)
Wait 0.20 seconds
Unit - Create 1 . Sorceress for Player 11 (Dark Green) at (Center of Good_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0055 <gen>)
Good up 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Good_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0055 <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Good_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0055 <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Good_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0055 <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Good_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0055 <gen>)
Wait 0.20 seconds
Unit - Create 1 . Sorceress for Player 11 (Dark Green) at (Center of Good_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0055 <gen>)
Unit - Create 1 . Sorceress for Player 11 (Dark Green) at (Center of Good_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Black Citadel 0055 <gen>)
Good Alliance
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Captain for Player 11 (Dark Green) at (Center of Good_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Darkness_3_Down <gen>)
Unit - Create 1 . Captain for Player 11 (Dark Green) at (Center of Good_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Darkness_3_Center <gen>)
Unit - Create 1 . Captain for Player 11 (Dark Green) at (Center of Good_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Darkness_3_Up <gen>)
Good down 3
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Knight for Player 11 (Dark Green) at (Center of Summon_Down_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Darkness_3_Down <gen>)
Unit - Create 1 . Knight for Player 11 (Dark Green) at (Center of Summon_Down_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Darkness_3_Down <gen>)
Unit - Create 1 . Knight for Player 11 (Dark Green) at (Center of Summon_Down_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Darkness_3_Down <gen>)
Unit - Create 1 . Knight for Player 11 (Dark Green) at (Center of Summon_Down_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Darkness_3_Down <gen>)
Wait 0.20 seconds
Unit - Create 1 . Gryphon Rider for Player 11 (Dark Green) at (Center of Summon_Down_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Darkness_3_Down <gen>)
Good center 3
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Knight for Player 11 (Dark Green) at (Center of Summon_Center_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Darkness_3_Center <gen>)
Unit - Create 1 . Knight for Player 11 (Dark Green) at (Center of Summon_Center_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Darkness_3_Center <gen>)
Unit - Create 1 . Knight for Player 11 (Dark Green) at (Center of Summon_Center_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Darkness_3_Center <gen>)
Unit - Create 1 . Knight for Player 11 (Dark Green) at (Center of Summon_Center_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Darkness_3_Center <gen>)
Wait 0.20 seconds
Unit - Create 1 . Gryphon Rider for Player 11 (Dark Green) at (Center of Summon_Center_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Darkness_3_Center <gen>)
Good up 3
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Knight for Player 11 (Dark Green) at (Center of Summon_Up_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Darkness_3_Up <gen>)
Unit - Create 1 . Knight for Player 11 (Dark Green) at (Center of Summon_Up_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Darkness_3_Up <gen>)
Unit - Create 1 . Knight for Player 11 (Dark Green) at (Center of Summon_Up_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Darkness_3_Up <gen>)
Unit - Create 1 . Knight for Player 11 (Dark Green) at (Center of Summon_Up_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Darkness_3_Up <gen>)
Wait 0.20 seconds
Unit - Create 1 . Gryphon Rider for Player 11 (Dark Green) at (Center of Summon_Up_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Darkness_3_Up <gen>)
Outrager
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dark Pit Summoner
Actions
Unit - Create 1 . Outrager for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark Troll
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dark Portal
Actions
Unit - Create 1 . Dark Troll for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Magnataur
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Black Citadel
Actions
Unit - Create 1 . Magnataur Reaver for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Turn off up 1
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Dying unit) Equal to Dark Pit Summoner 0003 <gen>
Actions
Trigger - Turn off Level_1_up <gen>
Trigger - Turn on Level_2_up <gen>
Turn off center 1
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Dying unit) Equal to Dark Pit Summoner 0002 <gen>
Actions
Trigger - Turn off Level_1_center <gen>
Trigger - Turn on Level_2_center <gen>
Turn off down 1
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Dying unit) Equal to Dark Pit Summoner 0001 <gen>
Actions
Trigger - Turn off Level_1_down <gen>
Trigger - Turn on Level_2_down <gen>
Turn off up 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Dying unit) Equal to Dark Portal 0023 <gen>
Actions
Trigger - Turn off Level_2_up <gen>
Trigger - Turn on Level_3_up <gen>
Turn off center 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Dying unit) Equal to Dark Portal 0145 <gen>
Actions
Trigger - Turn off Level_2_center <gen>
Trigger - Turn on Level_3_center <gen>
Turn off down 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Dying unit) Equal to Dark Portal 0024 <gen>
Actions
Trigger - Turn off Level_2_down <gen>
Trigger - Turn on Level_3_down <gen>
Turn Off 3 up
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Dying unit) Equal to Black Citadel 0055 <gen>
Actions
Trigger - Turn off Level_3_up <gen>
Turn Off 3 center
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Dying unit) Equal to Black Citadel 0054 <gen>
Actions
Trigger - Turn off Level_3_center <gen>
Turn Off 3 down
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Dying unit) Equal to Black Citadel 0053 <gen>
Actions
Trigger - Turn off Level_3_down <gen>
Level 1 up
Events
Time - Every 480.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Dreadlord for Player 12 (Brown) at (Center of Dark1_Up <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 10 , Hide level-up graphics
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Human Paladin - Resurrection
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of Dark1_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level 1 center
Events
Time - Every 480.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Dreadlord for Player 12 (Brown) at (Center of Dark1_Center <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 10 , Hide level-up graphics
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Human Paladin - Resurrection
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of Dark1_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level 1 down
Events
Time - Every 480.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Dreadlord for Player 12 (Brown) at (Center of Dark1_Down <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 10 , Hide level-up graphics
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Human Paladin - Resurrection
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of Dark1_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level 2 up
Events
Time - Every 480.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Dreadlord for Player 12 (Brown) at (Center of Dark2_Up <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 20 , Hide level-up graphics
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Human Paladin - Resurrection
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Infernal D for Player 12 (Brown) at (Center of Dark2_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level 2 center
Events
Time - Every 480.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Dreadlord for Player 12 (Brown) at (Center of Dark2_Center <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 20 , Hide level-up graphics
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Human Paladin - Resurrection
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Infernal D for Player 12 (Brown) at (Center of Dark2_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level 2 down
Events
Time - Every 480.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Dreadlord for Player 12 (Brown) at (Center of Dark2_Down <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 20 , Hide level-up graphics
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Human Paladin - Resurrection
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Infernal D for Player 12 (Brown) at (Center of Dark2_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level 3 up
Events
Time - Every 480.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Dreadlord for Player 12 (Brown) at (Center of Darkness_3_Up <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 30 , Hide level-up graphics
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Human Paladin - Resurrection
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Greater Infernal for Player 12 (Brown) at (Center of Darkness_3_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level 3 center
Events
Time - Every 480.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Dreadlord for Player 12 (Brown) at (Center of Darkness_3_Center <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 30 , Hide level-up graphics
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Human Paladin - Resurrection
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Greater Infernal for Player 12 (Brown) at (Center of Darkness_3_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level 3 down
Events
Time - Every 480.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Dreadlord for Player 12 (Brown) at (Center of Darkness_3_Down <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 30 , Hide level-up graphics
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Vampiric Aura
Hero - Learn skill for (Last created unit) : Human Paladin - Resurrection
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Hero - Learn skill for (Last created unit) : Undead Crypt Lord - Impale
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Greater Infernal for Player 12 (Brown) at (Center of Darkness_3_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Trigger 2 Down
Events
Unit - Dark Pit Summoner 0001 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffcc0000Warning!!!|r|cff6666aaThe Dark Pit Summoner (down) has been destroyed.|cffcc0000Level 2|r has been initiated
Trigger - Turn off Dark1_Down <gen>
Trigger - Turn on Dark2_Down <gen>
Trigger - Turn on Dark2_Alliance_Down <gen>
Trigger - Turn off Dark_Alliance_Down <gen>
Trigger - Turn off Dark_Alliance2_Down <gen>
Trigger 2 Center
Events
Unit - Dark Pit Summoner 0002 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffcc0000Warning!!!|r|cff6666aaThe Dark Pit Summoner (center) has been destroyed.|cffcc0000Level 2|r has been initiated
Trigger - Turn off Dark1_Center <gen>
Trigger - Turn on Dark2_Center <gen>
Trigger - Turn on Dark2_Alliance_Center <gen>
Trigger - Turn off Dark_Alliance_Center <gen>
Trigger - Turn off Dark_Alliance2_Center <gen>
Trigger 2 Up
Events
Unit - Dark Pit Summoner 0003 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffcc0000Warning!!!|r|cff6666aaThe Dark Pit Summoner (up) has been destroyed.|cffcc0000Level 2|r has been initiated
Trigger - Turn off Dark1_Up <gen>
Trigger - Turn on Dark2_Up <gen>
Trigger - Turn on Dark2_Alliance_Up <gen>
Trigger - Turn off Dark_Alliance_Up <gen>
Trigger - Turn off Dark_Alliance2_Up <gen>
Dark1 Down
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Dark1_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Dark1_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Dark1_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Dark1_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.20 seconds
Unit - Create 1 . Banshee for Player 12 (Brown) at (Center of Dark1_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark1 Center
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Dark1_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Dark1_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Dark1_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Dark1_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.20 seconds
Unit - Create 1 . Banshee for Player 12 (Brown) at (Center of Dark1_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark1 Up
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Dark1_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Dark1_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Dark1_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Dark1_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.20 seconds
Unit - Create 1 . Banshee for Player 12 (Brown) at (Center of Dark1_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark Alliance Down
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Meat Wagon for Player 12 (Brown) at (Center of Dark1_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark Alliance Center
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Meat Wagon for Player 12 (Brown) at (Center of Dark1_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark Alliance Up
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Meat Wagon for Player 12 (Brown) at (Center of Dark1_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark Alliance2 Down
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Dark Ghoul for Player 12 (Brown) at (Center of Dark1_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark Alliance2 Center
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Dark Ghoul for Player 12 (Brown) at (Center of Dark1_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark Alliance2 Up
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Dark Ghoul for Player 12 (Brown) at (Center of Dark1_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Trigger 3 Down
Events
Unit - Dark Portal 0024 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffcc0000Warning!!!|r|cff6666aaThe Dark Portal (down) has been destroyed.|cffcc0000Level 3|r has been initiated
Trigger - Turn off Dark2_Down <gen>
Trigger - Turn off Dark2_Alliance_Down <gen>
Trigger - Turn off Dark_Alliance2_Down <gen>
Trigger - Turn on Dark3_Down <gen>
Trigger - Turn on Dark3_Alliance_Down <gen>
Trigger 3 Center
Events
Unit - Dark Portal 0145 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffcc0000Warning!!!|r|cff6666aaThe Dark Portal (center) has been destroyed.|cffcc0000Level 3|r has been initiated
Trigger - Turn off Dark2_Center <gen>
Trigger - Turn off Dark2_Alliance_Center <gen>
Trigger - Turn off Dark_Alliance2_Center <gen>
Trigger - Turn on Dark3_Center <gen>
Trigger - Turn on Dark3_Alliance_Center <gen>
Trigger 3 Up
Events
Unit - Dark Portal 0023 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffcc0000Warning!!!|r|cff6666aaThe Dark Portal (up) has been destroyed.|cffcc0000Level 3|r has been initiated
Trigger - Turn off Dark2_Up <gen>
Trigger - Turn off Dark2_Alliance_Up <gen>
Trigger - Turn off Dark_Alliance2_Up <gen>
Trigger - Turn on Dark3_Up <gen>
Trigger - Turn on Dark3_Alliance_Up <gen>
Dark2 Down
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Abomination for Player 12 (Brown) at (Center of Dark2_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Dark Ghoul for Player 12 (Brown) at (Center of Dark2_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Dark Ghoul for Player 12 (Brown) at (Center of Dark2_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Dark Ghoul for Player 12 (Brown) at (Center of Dark2_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.20 seconds
Unit - Create 1 . Raiser for Player 12 (Brown) at (Center of Dark2_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark2 Center
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Abomination for Player 12 (Brown) at (Center of Dark2_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Dark Ghoul for Player 12 (Brown) at (Center of Dark2_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Dark Ghoul for Player 12 (Brown) at (Center of Dark2_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Dark Ghoul for Player 12 (Brown) at (Center of Dark2_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.20 seconds
Unit - Create 1 . Raiser for Player 12 (Brown) at (Center of Dark2_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark2 Up
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Abomination for Player 12 (Brown) at (Center of Dark2_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Dark Ghoul for Player 12 (Brown) at (Center of Dark2_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Dark Ghoul for Player 12 (Brown) at (Center of Dark2_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Dark Ghoul for Player 12 (Brown) at (Center of Dark2_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.20 seconds
Unit - Create 1 . Raiser for Player 12 (Brown) at (Center of Dark2_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark2 Alliance Down
Events
Time - Every 105.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Dark Warrior for Player 12 (Brown) at (Center of Dark2_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark2 Alliance Center
Events
Time - Every 105.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Dark Warrior for Player 12 (Brown) at (Center of Dark2_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark2 Alliance Up
Events
Time - Every 105.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Dark Warrior for Player 12 (Brown) at (Center of Dark2_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Turn of Dark3 Down
Events
Unit - Black Citadel 0053 <gen> Dies
Conditions
Actions
If ((Number of living Black Citadel units owned by Player 12 (Brown)) Not equal to 0) then do (Display to (All players) the text: |cff6666aaThe Black Citadel (down) has been destroyed.|cffcc0000Destroy other Black Citadel Before Final Wave be Triggered|r) else do (Display to (All players) the text: |cff6666aaThe Black Citadel (down) has been destroyed.|cffcc0000Final Wave has been Triggered in 60 seconds.|r)
If ((Number of living Black Citadel units owned by Player 12 (Brown)) Equal to 0) then do (Run Run_Final_Wave <gen> (checking conditions)) else do (Do nothing)
Trigger - Turn off Good_down_2 <gen>
Trigger - Turn off Good_down_3 <gen>
Trigger - Turn off Dark3_Down <gen>
Trigger - Turn off Dark3_Alliance_Down <gen>
Wait 30.00 seconds
Trigger - Turn on Remove_Units_Down <gen>
Turn of Dark3 Center
Events
Unit - Black Citadel 0054 <gen> Dies
Conditions
Actions
If ((Number of living Black Citadel units owned by Player 12 (Brown)) Not equal to 0) then do (Display to (All players) the text: |cff6666aaThe Black Citadel (center) has been destroyed.|cffcc0000Destroy other Black Citadel Before Final Wave be Triggered|r) else do (Display to (All players) the text: |cff6666aaThe Black Citadel (center) has been destroyed.|cffcc0000Final Wave has been Triggered in 60 seconds.|r)
If ((Number of living Black Citadel units owned by Player 12 (Brown)) Equal to 0) then do (Run Run_Final_Wave <gen> (checking conditions)) else do (Do nothing)
Trigger - Turn off Good_center_2 <gen>
Trigger - Turn off Good_center_3 <gen>
Trigger - Turn off Dark3_Center <gen>
Trigger - Turn off Dark3_Alliance_Center <gen>
Wait 30.00 seconds
Trigger - Turn on Remove_Units_Center_2 <gen>
Trigger - Turn on Remove_Units_Center <gen>
Turn of Dark3 Up
Events
Unit - Black Citadel 0055 <gen> Dies
Conditions
Actions
If ((Number of living Black Citadel units owned by Player 12 (Brown)) Not equal to 0) then do (Display to (All players) the text: |cff6666aaThe Black Citadel (up) has been destroyed.|cffcc0000Destroy other Black Citadel Before Final Wave be Triggered|r) else do (Display to (All players) the text: |cff6666aaThe Black Citadel (up) has been destroyed.|cffcc0000Final Wave has been Triggered in 60 seconds.|r)
If ((Number of living Black Citadel units owned by Player 12 (Brown)) Equal to 0) then do (Run Run_Final_Wave <gen> (checking conditions)) else do (Do nothing)
Trigger - Turn off Good_up_2 <gen>
Trigger - Turn off Good_up_3 <gen>
Trigger - Turn off Dark3_Up <gen>
Trigger - Turn off Dark3_Alliance_Up <gen>
Wait 30.00 seconds
Trigger - Turn on Remove_Units_Up <gen>
Dark3 Down
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Dark Warrior for Player 12 (Brown) at (Center of Darkness_3_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ravager for Player 12 (Brown) at (Center of Darkness_3_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ravager for Player 12 (Brown) at (Center of Darkness_3_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ravager for Player 12 (Brown) at (Center of Darkness_3_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.20 seconds
Unit - Create 1 . Hell Necromancer (Necromancer) for Player 12 (Brown) at (Center of Darkness_3_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark3 Center
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Dark Warrior for Player 12 (Brown) at (Center of Darkness_3_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ravager for Player 12 (Brown) at (Center of Darkness_3_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ravager for Player 12 (Brown) at (Center of Darkness_3_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ravager for Player 12 (Brown) at (Center of Darkness_3_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.20 seconds
Unit - Create 1 . Hell Necromancer (Necromancer) for Player 12 (Brown) at (Center of Darkness_3_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark3 Up
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Dark Warrior for Player 12 (Brown) at (Center of Darkness_3_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ravager for Player 12 (Brown) at (Center of Darkness_3_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ravager for Player 12 (Brown) at (Center of Darkness_3_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ravager for Player 12 (Brown) at (Center of Darkness_3_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.20 seconds
Unit - Create 1 . Hell Necromancer (Necromancer) for Player 12 (Brown) at (Center of Darkness_3_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark3 Alliance Down
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Frost Wyrm for Player 12 (Brown) at (Center of Darkness_3_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark3 Alliance Center
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Frost Wyrm for Player 12 (Brown) at (Center of Darkness_3_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark3 Alliance Up
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Frost Wyrm for Player 12 (Brown) at (Center of Darkness_3_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Trigger 2 Down S
Events
Unit - Dark Pit Summoner 0001 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffcc0000Warning!!!|r|cff6666aaThe Dark Pit Summoner (down) has been destroyed.|cffcc0000Level 2|r has been initiated
Trigger - Turn off Dark1_Down_S <gen>
Trigger - Turn on Dark2_Down_S <gen>
Trigger - Turn off Dark_Alliance_Down_S <gen>
Trigger - Turn off Dark_Alliance2_Down_S <gen>
Trigger 2 Center S
Events
Unit - Dark Pit Summoner 0002 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffcc0000Warning!!!|r|cff6666aaThe Dark Pit Summoner (center) has been destroyed.|cffcc0000Level 2|r has been initiated
Trigger - Turn off Dark1_Center_S <gen>
Trigger - Turn on Dark2_Center_S <gen>
Trigger - Turn off Dark_Alliance_Center_S <gen>
Trigger - Turn off Dark_Alliance2_Center_S <gen>
Trigger 2 Up S
Events
Unit - Dark Pit Summoner 0003 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffcc0000Warning!!!|r|cff6666aaThe Dark Pit Summoner (up) has been destroyed.|cffcc0000Level 2|r has been initiated
Trigger - Turn off Dark1_Up_S <gen>
Trigger - Turn on Dark2_Up_S <gen>
Trigger - Turn off Dark_Alliance_Up_S <gen>
Trigger - Turn off Dark_Alliance2_Up_S <gen>
Dark1 Down S
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Ghoul Plus for Player 12 (Brown) at (Center of Dark1_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ghoul Plus for Player 12 (Brown) at (Center of Dark1_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ghoul Plus for Player 12 (Brown) at (Center of Dark1_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ghoul Plus for Player 12 (Brown) at (Center of Dark1_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.20 seconds
Unit - Create 1 . Banshee Plus for Player 12 (Brown) at (Center of Dark1_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark1 Center S
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Ghoul Plus for Player 12 (Brown) at (Center of Dark1_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ghoul Plus for Player 12 (Brown) at (Center of Dark1_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ghoul Plus for Player 12 (Brown) at (Center of Dark1_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ghoul Plus for Player 12 (Brown) at (Center of Dark1_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.20 seconds
Unit - Create 1 . Banshee Plus for Player 12 (Brown) at (Center of Dark1_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark1 Up S
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Ghoul Plus for Player 12 (Brown) at (Center of Dark1_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ghoul Plus for Player 12 (Brown) at (Center of Dark1_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ghoul Plus for Player 12 (Brown) at (Center of Dark1_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ghoul Plus for Player 12 (Brown) at (Center of Dark1_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.20 seconds
Unit - Create 1 . Banshee Plus for Player 12 (Brown) at (Center of Dark1_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark Alliance Down S
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Meat Wagon for Player 12 (Brown) at (Center of Dark1_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark Alliance Center S
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Meat Wagon for Player 12 (Brown) at (Center of Dark1_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark Alliance Up S
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Meat Wagon for Player 12 (Brown) at (Center of Dark1_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark Alliance2 Down S
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Dark Ghoul Plus for Player 12 (Brown) at (Center of Dark1_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark Alliance2 Center S
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Dark Ghoul Plus for Player 12 (Brown) at (Center of Dark1_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark Alliance2 Up S
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Dark Ghoul Plus for Player 12 (Brown) at (Center of Dark1_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Trigger 3 Down S
Events
Unit - Dark Portal 0024 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffcc0000Warning!!!|r|cff6666aaThe Dark Portal (down) has been destroyed.|cffcc0000Level 3|r has been initiated
Trigger - Turn off Dark2_Down_S <gen>
Trigger - Turn off Dark2_Alliance_Down_S <gen>
Trigger - Turn off Dark_Alliance2_Down_S <gen>
Trigger - Turn on Dark3_Down_S <gen>
Trigger - Turn on Dark3_Alliance_Down_S <gen>
Trigger 3 Center S
Events
Unit - Dark Portal 0145 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffcc0000Warning!!!|r|cff6666aaThe Dark Portal (center) has been destroyed.|cffcc0000Level 3|r has been initiated
Trigger - Turn off Dark2_Center_S <gen>
Trigger - Turn off Dark2_Alliance_Center_S <gen>
Trigger - Turn off Dark_Alliance2_Center_S <gen>
Trigger - Turn on Dark3_Center_S <gen>
Trigger - Turn on Dark3_Alliance_Center_S <gen>
Trigger 3 Up S
Events
Unit - Dark Portal 0023 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffcc0000Warning!!!|r|cff6666aaThe Dark Portal (up) has been destroyed.|cffcc0000Level 3|r has been initiated
Trigger - Turn off Dark2_Up_S <gen>
Trigger - Turn off Dark2_Alliance_Up_S <gen>
Trigger - Turn off Dark_Alliance2_Up_S <gen>
Trigger - Turn on Dark3_Up_S <gen>
Trigger - Turn on Dark3_Alliance_Up_S <gen>
Dark2 Down S
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Abomination Plus for Player 12 (Brown) at (Center of Dark2_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Dark Ghoul Plus for Player 12 (Brown) at (Center of Dark2_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Dark Ghoul Plus for Player 12 (Brown) at (Center of Dark2_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Dark Ghoul Plus for Player 12 (Brown) at (Center of Dark2_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.20 seconds
Unit - Create 1 . Raiser Plus for Player 12 (Brown) at (Center of Dark2_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark2 Center S
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Abomination Plus for Player 12 (Brown) at (Center of Dark2_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Dark Ghoul Plus for Player 12 (Brown) at (Center of Dark2_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Dark Ghoul Plus for Player 12 (Brown) at (Center of Dark2_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Dark Ghoul Plus for Player 12 (Brown) at (Center of Dark2_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.20 seconds
Unit - Create 1 . Raiser Plus for Player 12 (Brown) at (Center of Dark2_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark2 Up S
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Abomination Plus for Player 12 (Brown) at (Center of Dark2_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Dark Ghoul Plus for Player 12 (Brown) at (Center of Dark2_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Dark Ghoul Plus for Player 12 (Brown) at (Center of Dark2_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Dark Ghoul Plus for Player 12 (Brown) at (Center of Dark2_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.20 seconds
Unit - Create 1 . Raiser Plus for Player 12 (Brown) at (Center of Dark2_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark2 Alliance Down S
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Dark Warrior Plus for Player 12 (Brown) at (Center of Dark2_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark2 Alliance Center S
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Dark Warrior Plus for Player 12 (Brown) at (Center of Dark2_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark2 Alliance Up S
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Dark Warrior Plus for Player 12 (Brown) at (Center of Dark2_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Turn of Dark3 Down S
Events
Unit - Black Citadel 0053 <gen> Dies
Conditions
Actions
If ((Number of living Black Citadel units owned by Player 12 (Brown)) Not equal to 0) then do (Display to (All players) the text: |cff6666aaThe Black Citadel (down) has been destroyed.|cffcc0000Destroy other Black Citadel Before Final Wave be Triggered|r) else do (Display to (All players) the text: |cff6666aaThe Black Citadel (down) has been destroyed.|cffcc0000Final Wave has been Triggered in 60 seconds.|r)
If ((Number of living Black Citadel units owned by Player 12 (Brown)) Equal to 0) then do (Run Run_Final_Wave_S <gen> (checking conditions)) else do (Do nothing)
Trigger - Turn off Good_down_2 <gen>
Trigger - Turn off Good_down_3 <gen>
Trigger - Turn off Dark3_Down_S <gen>
Trigger - Turn off Dark3_Alliance_Down_S <gen>
Wait 1.00 seconds
Trigger - Turn on Remove_Units_Down <gen>
Turn of Dark3 Center S
Events
Unit - Black Citadel 0054 <gen> Dies
Conditions
Actions
If ((Number of living Black Citadel units owned by Player 12 (Brown)) Not equal to 0) then do (Display to (All players) the text: |cff6666aaThe Black Citadel (center) has been destroyed.|cffcc0000Destroy other Black Citadel Before Final Wave be Triggered|r) else do (Display to (All players) the text: |cff6666aaThe Black Citadel (center) has been destroyed.|cffcc0000Final Wave has been Triggered in 60 seconds.|r)
If ((Number of living Black Citadel units owned by Player 12 (Brown)) Equal to 0) then do (Run Run_Final_Wave_S <gen> (checking conditions)) else do (Do nothing)
Trigger - Turn off Good_center_2 <gen>
Trigger - Turn off Good_center_3 <gen>
Trigger - Turn off Dark3_Center_S <gen>
Trigger - Turn off Dark3_Alliance_Center_S <gen>
Wait 1.00 seconds
Trigger - Turn on Remove_Units_Center_2 <gen>
Trigger - Turn on Remove_Units_Center <gen>
Turn of Dark3 Up S
Events
Unit - Black Citadel 0055 <gen> Dies
Conditions
Actions
If ((Number of living Black Citadel units owned by Player 12 (Brown)) Not equal to 0) then do (Display to (All players) the text: |cff6666aaThe Black Citadel (up) has been destroyed.|cffcc0000Destroy other Black Citadel Before Final Wave be Triggered|r) else do (Display to (All players) the text: |cff6666aaThe Black Citadel (up) has been destroyed.|cffcc0000Final Wave has been Triggered in 60 seconds.|r)
If ((Number of living Black Citadel units owned by Player 12 (Brown)) Equal to 0) then do (Run Run_Final_Wave_S <gen> (checking conditions)) else do (Do nothing)
Trigger - Turn off Good_up_2 <gen>
Trigger - Turn off Good_up_3 <gen>
Trigger - Turn off Dark3_Up_S <gen>
Trigger - Turn off Dark3_Alliance_Up_S <gen>
Wait 1.00 seconds
Trigger - Turn on Remove_Units_Up <gen>
Dark3 Down S
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Dark Warrior Plus for Player 12 (Brown) at (Center of Darkness_3_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ravager Plus for Player 12 (Brown) at (Center of Darkness_3_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ravager Plus for Player 12 (Brown) at (Center of Darkness_3_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ravager Plus for Player 12 (Brown) at (Center of Darkness_3_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.20 seconds
Unit - Create 1 . Hell Necromancer Plus (Necromancer) for Player 12 (Brown) at (Center of Darkness_3_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark3 Center S
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Dark Warrior Plus for Player 12 (Brown) at (Center of Darkness_3_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ravager Plus for Player 12 (Brown) at (Center of Darkness_3_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ravager Plus for Player 12 (Brown) at (Center of Darkness_3_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ravager Plus for Player 12 (Brown) at (Center of Darkness_3_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.20 seconds
Unit - Create 1 . Hell Necromancer Plus (Necromancer) for Player 12 (Brown) at (Center of Darkness_3_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark3 Up S
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Dark Warrior Plus for Player 12 (Brown) at (Center of Darkness_3_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ravager Plus for Player 12 (Brown) at (Center of Darkness_3_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ravager Plus for Player 12 (Brown) at (Center of Darkness_3_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Unit - Create 1 . Ravager Plus for Player 12 (Brown) at (Center of Darkness_3_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.20 seconds
Unit - Create 1 . Hell Necromancer Plus (Necromancer) for Player 12 (Brown) at (Center of Darkness_3_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark3 Alliance Down S
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Frost Wyrm Plus for Player 12 (Brown) at (Center of Darkness_3_Down <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark3 Alliance Center S
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Frost Wyrm Plus for Player 12 (Brown) at (Center of Darkness_3_Center <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Dark3 Alliance Up S
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . Frost Wyrm Plus for Player 12 (Brown) at (Center of Darkness_3_Up <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of World Basement 0000 <gen>)
Remove Units Up
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Top_Lane <gen> owned by Player 11 (Dark Green)) and do (Remove (Picked unit) from the game)
Remove Units Center
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Center_1 <gen> owned by Player 11 (Dark Green)) and do (Remove (Picked unit) from the game)
Remove Units Center 2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Center_2 <gen> owned by Player 11 (Dark Green)) and do (Remove (Picked unit) from the game)
Remove Units Down
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Down_Lane <gen> owned by Player 11 (Dark Green)) and do (Remove (Picked unit) from the game)
Run Final Wave
Events
Conditions
Actions
Sound - Set music volume to 100.00 %
Sound - Set Music to 100.00 %
Sound - Clear the music list
Sound - Play Credits <gen>
Wait 60.00 seconds
Sound - Play Credits01 <gen>
Game - Display to (All players) the text: |cffcc0000WARNING!!!|r |cffcc0000FINAL WAVE IS COMING!!!! Prepare for level 1|r
Trigger - Run Level_one_Center <gen> (checking conditions)
Trigger - Run Level_one_Down <gen> (checking conditions)
Trigger - Run Level_one_Up <gen> (checking conditions)
Trigger - Turn on Run_Level_2 <gen>
Run Final Wave S
Events
Conditions
Actions
Sound - Set music volume to 100.00 %
Sound - Set Music to 100.00 %
Sound - Clear the music list
Sound - Play Credits <gen>
Wait 60.00 seconds
Sound - Play Credits01 <gen>
Game - Display to (All players) the text: |cffcc0000WARNING!!!|r |cffcc0000FINAL WAVE IS COMING!!!! Prepare for level 1|r
Trigger - Run Level_one_Center_S <gen> (checking conditions)
Trigger - Run Level_one_Down_S <gen> (checking conditions)
Trigger - Run Level_one_Up_S <gen> (checking conditions)
Trigger - Turn on Run_Level_2_S <gen>
Run Level 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Number of living Ghoul units owned by Player 12 (Brown)) Equal to 0
(Number of living Banshee units owned by Player 12 (Brown)) Equal to 0
(Number of living Meat Wagon units owned by Player 12 (Brown)) Equal to 0
(Number of living Outrager units owned by Player 12 (Brown)) Equal to 0
Actions
Sound - Play Tension <gen>
Game - Display to (All players) the text: |cffcc0000WARNING!!!|r |cffcc0000Prepare for level 2.|r
Wait 45.00 seconds
Game - Display to (All players) the text: |cffcc0000Here Comes Level 2.|r
Trigger - Run Level_two_Down <gen> (checking conditions)
Trigger - Run Level_two_Center <gen> (checking conditions)
Trigger - Run Level_two_Up <gen> (checking conditions)
Trigger - Turn on Run_Level_3 <gen>
Trigger - Turn off (This trigger)
Run Level 2 S
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Number of living Ghoul Plus units owned by Player 12 (Brown)) Equal to 0
(Number of living Banshee Plus units owned by Player 12 (Brown)) Equal to 0
(Number of living Meat Wagon units owned by Player 12 (Brown)) Equal to 0
(Number of living Outrager units owned by Player 12 (Brown)) Equal to 0
Actions
Sound - Play Tension <gen>
Game - Display to (All players) the text: |cffcc0000WARNING!!!|r |cffcc0000Prepare for level 2.|r
Wait 60.00 seconds
Game - Display to (All players) the text: |cffcc0000Here Comes Level 2.|r
Trigger - Run Level_two_Down_S <gen> (checking conditions)
Trigger - Run Level_two_Center_S <gen> (checking conditions)
Trigger - Run Level_two_Up_S <gen> (checking conditions)
Trigger - Turn on Run_Level_3_S <gen>
Trigger - Turn off (This trigger)
Run Level 3
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Number of living Dark Ghoul units owned by Player 12 (Brown)) Equal to 0
(Number of living Raiser units owned by Player 12 (Brown)) Equal to 0
(Number of living Abomination units owned by Player 12 (Brown)) Equal to 0
(Number of living Dark Troll units owned by Player 12 (Brown)) Equal to 0
Actions
Sound - Play Credits <gen>
Game - Display to (All players) the text: |cffcc0000WARNING!!!|r |cffcc0000Prepare for level 3.|r
Wait 45.00 seconds
Game - Display to (All players) the text: |cffcc0000Here Comes Level 3.|r
Trigger - Run Level_three_up <gen> (checking conditions)
Trigger - Run Level_three_center <gen> (checking conditions)
Trigger - Run Level_three_down <gen> (checking conditions)
Trigger - Turn on Run_Level_4 <gen>
Trigger - Turn off (This trigger)
Run Level 3 S
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Number of living Dark Ghoul Plus units owned by Player 12 (Brown)) Equal to 0
(Number of living Raiser Plus units owned by Player 12 (Brown)) Equal to 0
(Number of living Abomination Plus units owned by Player 12 (Brown)) Equal to 0
(Number of living Dark Troll units owned by Player 12 (Brown)) Equal to 0
Actions
Sound - Play Credits <gen>
Game - Display to (All players) the text: |cffcc0000WARNING!!!|r |cffcc0000Prepare for level 3.|r
Wait 60.00 seconds
Game - Display to (All players) the text: |cffcc0000Here Comes Level 3.|r
Trigger - Run Level_three_up_S <gen> (checking conditions)
Trigger - Run Level_three_center_S <gen> (checking conditions)
Trigger - Run Level_three_down_S <gen> (checking conditions)
Trigger - Turn on Run_Level_4_S <gen>
Trigger - Turn off (This trigger)
Run Level 4
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Number of living Ravager units owned by Player 12 (Brown)) Equal to 0
(Number of living Hell Necromancer (Necromancer) units owned by Player 12 (Brown)) Equal to 0
(Number of living Dark Warrior units owned by Player 12 (Brown)) Equal to 0
(Number of living Frost Wyrm units owned by Player 12 (Brown)) Equal to 0
(Number of living Magnataur Reaver units owned by Player 12 (Brown)) Equal to 0
(Number of living Magnataur Destroyer units owned by Player 12 (Brown)) Equal to 0
Actions
Sound - Play PH1 <gen>
Game - Display to (All players) the text: |cffcc0000WARNING!!!|r |cffcc0000Prepare for level 4.|r
Wait 45.00 seconds
Game - Display to (All players) the text: |cffcc0000Here Comes Level 4.|r
Trigger - Run Level_four_center <gen> (checking conditions)
Trigger - Run Level_four_down <gen> (checking conditions)
Trigger - Run Level_four_up <gen> (checking conditions)
Trigger - Turn off (This trigger)
Run Level 4 S
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Number of living Ravager Plus units owned by Player 12 (Brown)) Equal to 0
(Number of living Hell Necromancer Plus (Necromancer) units owned by Player 12 (Brown)) Equal to 0
(Number of living Dark Warrior Plus units owned by Player 12 (Brown)) Equal to 0
(Number of living Frost Wyrm Plus units owned by Player 12 (Brown)) Equal to 0
(Number of living Magnataur Reaver units owned by Player 12 (Brown)) Equal to 0
(Number of living Magnataur Destroyer units owned by Player 12 (Brown)) Equal to 0
Actions
Sound - Play PH1 <gen>
Game - Display to (All players) the text: |cffcc0000WARNING!!!|r |cffcc0000FINAL WAVE IS COMING!!!! Prepare for level 4.|r
Wait 60.00 seconds
Game - Display to (All players) the text: |cffcc0000Here Comes Level 4.|r
Hero - Create Fury Axe and give it to Dark Knight 0127 <gen>
Hero - Create Fury Axe and give it to Dark Knight 0122 <gen>
Hero - Create Fury Axe and give it to Dark Knight 0131 <gen>
Trigger - Run Level_four_center <gen> (checking conditions)
Trigger - Run Level_four_down <gen> (checking conditions)
Trigger - Run Level_four_up <gen> (checking conditions)
Trigger - Turn off (This trigger)
Run Demon Lord
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Number of living Dark Knight units owned by Player 12 (Brown)) Equal to 0
Actions
Sound - Play Doom <gen>
Game - Display to (All players) the text: |cffcc0000WARNING!!!|r |cffcc0000The DEMON LORD IS APPROACHING!!!! Prepare yourselves!!!!.|r
Wait 30.00 seconds
Game - Display to (All players) the text: |cffcc0000Here Comes THE DEMON LORD.|r
Trigger - Run Summon_the_Demon_Lord <gen> (checking conditions)
Level one Down
Events
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 12 . Ghoul for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Ghoul for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Ghoul for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 6 . Outrager for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 12 . Banshee for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Banshee for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.50 seconds
Unit - Create 5 . Meat Wagon for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level one Down S
Events
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 12 . Ghoul Plus for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Ghoul Plus for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Ghoul Plus for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 6 . Outrager for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 12 . Banshee Plus for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Banshee Plus for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.50 seconds
Unit - Create 5 . Meat Wagon for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level one Center
Events
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 12 . Ghoul for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Ghoul for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Ghoul for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 6 . Outrager for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 12 . Banshee for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Banshee for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 5 . Meat Wagon for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level one Center S
Events
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 12 . Ghoul Plus for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Ghoul Plus for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Ghoul Plus for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 6 . Outrager for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 12 . Banshee Plus for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Banshee Plus for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 5 . Meat Wagon for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level one Up
Events
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 12 . Ghoul for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Ghoul for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Ghoul for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 6 . Outrager for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 12 . Banshee for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Banshee for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 5 . Meat Wagon for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level one Up S
Events
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 12 . Ghoul Plus for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Ghoul Plus for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Ghoul Plus for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 6 . Outrager for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 12 . Banshee Plus for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Banshee Plus for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 5 . Meat Wagon for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level two Down
Events
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 12 . Dark Ghoul for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Dark Ghoul for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Dark Ghoul for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 4 . Dark Troll for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 12 . Raiser for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Raiser for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 8 . Abomination for Player 12 (Brown) at (Center of Dark1_Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level two Down S
Events
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 12 . Dark Ghoul Plus for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Dark Ghoul Plus for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Dark Ghoul Plus for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 4 . Dark Troll for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 12 . Raiser Plus for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Raiser Plus for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 8 . Abomination Plus for Player 12 (Brown) at (Center of Dark1_Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level two Center
Events
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 12 . Dark Ghoul for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Dark Ghoul for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Dark Ghoul for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 4 . Dark Troll for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 12 . Raiser for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Raiser for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 8 . Abomination for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level two Center S
Events
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 12 . Dark Ghoul Plus for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Dark Ghoul Plus for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Dark Ghoul Plus for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 4 . Dark Troll for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 12 . Raiser Plus for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Raiser Plus for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 8 . Abomination Plus for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level two Up
Events
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 12 . Dark Ghoul for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Dark Ghoul for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Dark Ghoul for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 4 . Dark Troll for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 12 . Raiser for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Raiser for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 8 . Abomination for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level two Up S
Events
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 12 . Dark Ghoul Plus for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Dark Ghoul Plus for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Dark Ghoul Plus for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 4 . Dark Troll for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 12 . Raiser Plus for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Raiser Plus for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 8 . Abomination Plus for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level three down
Events
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 12 . Ravager for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Ravager for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 6 . Ravager for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 3 . Magnataur Reaver for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 12 . Hell Necromancer (Necromancer) for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 10 . Dark Warrior for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 5 . Frost Wyrm for Player 12 (Brown) at (Center of Dark1_Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level three down S
Events
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 12 . Ravager Plus for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Ravager Plus for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 6 . Ravager Plus for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 3 . Magnataur Reaver for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 12 . Hell Necromancer Plus (Necromancer) for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 10 . Dark Warrior Plus for Player 12 (Brown) at (Center of Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 5 . Frost Wyrm Plus for Player 12 (Brown) at (Center of Dark1_Down <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level three center
Events
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 12 . Ravager for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Ravager for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 6 . Ravager for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 3 . Magnataur Destroyer for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 12 . Hell Necromancer (Necromancer) for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 10 . Dark Warrior for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 5 . Frost Wyrm for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level three center S
Events
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 12 . Ravager Plus for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Ravager Plus for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 6 . Ravager Plus for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 3 . Magnataur Destroyer for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 12 . Hell Necromancer Plus (Necromancer) for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 10 . Dark Warrior Plus for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 5 . Frost Wyrm Plus for Player 12 (Brown) at (Center of Center <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level three up
Events
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 12 . Ravager for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Ravager for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 6 . Ravager for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 3 . Magnataur Reaver for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 12 . Hell Necromancer (Necromancer) for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 10 . Dark Warrior for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 5 . Frost Wyrm for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level three up S
Events
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 12 . Ravager Plus for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 12 . Ravager Plus for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 6 . Ravager Plus for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 0.10 seconds
Unit - Create 3 . Magnataur Reaver for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 12 . Hell Necromancer Plus (Necromancer) for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 10 . Dark Warrior Plus for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Wait 2.00 seconds
Unit - Create 5 . Frost Wyrm Plus for Player 12 (Brown) at (Center of Up <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of World Basement 0000 <gen>)
Level four down
Events
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Move Dark Knight 0127 <gen> instantly to (Center of Down <gen>)
Unit - Order Dark Knight 0127 <gen> to Attack-Move To . (Position of World Basement 0000 <gen>)
Level four center
Events
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Move Dark Knight 0122 <gen> instantly to (Center of Center <gen>)
Unit - Order Dark Knight 0122 <gen> to Attack-Move To . (Position of World Basement 0000 <gen>)
Level four up
Events
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Move Dark Knight 0131 <gen> instantly to (Center of Up <gen>)
Unit - Order Dark Knight 0131 <gen> to Attack-Move To . (Position of World Basement 0000 <gen>)
Summon the Demon Lord
Events
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Move |cff999999Demon Lord|r 0033 <gen> instantly to (Center of Dark1_Center <gen>)
Unit - Order |cff999999Demon Lord|r 0033 <gen> to Attack-Move To . (Position of World Basement 0000 <gen>)
Darkness
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Player - Set the current research level of Rura (Unexpected type: 'techcode') to 1 for Player 12 (Brown)
Darkness 1
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 1 for Player 12 (Brown)
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 1 for Player 12 (Brown)
Player - Set the current research level of Rugf (Unexpected type: 'techcode') to 1 for Player 12 (Brown)
Player - Set the current research level of Rusl (Unexpected type: 'techcode') to 1 for Player 12 (Brown)
Darkness 2
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 2 for Player 12 (Brown)
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 2 for Player 12 (Brown)
Player - Set the current research level of Rugf (Unexpected type: 'techcode') to 2 for Player 12 (Brown)
Darkness 3
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 3 for Player 12 (Brown)
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 3 for Player 12 (Brown)
Player - Set the current research level of Rugf (Unexpected type: 'techcode') to 3 for Player 12 (Brown)
Player - Set the current research level of Rucr (Unexpected type: 'techcode') to 3 for Player 12 (Brown)
Darkness 4
Events
Time - Elapsed game time is 3000.00 seconds
Conditions
Actions
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 4 for Player 12 (Brown)
Player - Set the current research level of Rucr (Unexpected type: 'techcode') to 4 for Player 12 (Brown)
Light 1
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 1 for Player 11 (Dark Green)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 1 for Player 11 (Dark Green)
Player - Set the current research level of Rhan (Unexpected type: 'techcode') to 1 for Player 11 (Dark Green)
Light 2
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 2 for Player 11 (Dark Green)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 2 for Player 11 (Dark Green)
Player - Set the current research level of Rhan (Unexpected type: 'techcode') to 2 for Player 11 (Dark Green)
Light 3
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Player - Set the current research level of Rhan (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Demon Lord
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Main Quest with the description Your main quest is to slay the Demon Lord that will come out at the nearest end to destroy the World Basement. Beware!!! , using icon path ReplaceableTextures\CommandButtons\BTNHeroDreadLord.blp
Quest - Create a Optional quest titled Great Item with the description Legend say that the great item can be founded within the land. It says that the item was nearly founded within flags of Human Race. So better search for it but there is one thing that must have in order to permanently acquire the item. A simple item that can be bought in the shop. , using icon path ReplaceableTextures\CommandButtons\BTNNatureTouchGrow.blp
Dark Light Skull item
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Legendary Artifact with the description There are also items that are not bought in the shop. One is the Legendary item that is formed only with the combination of the two skull items. Defeat the two Bloodfiend boss to gain each skull item. , using icon path ReplaceableTextures\CommandButtons\BTNIceShard.blp
Set Variable Set Q1 = (Last created quest)
Dark Light Skull item Complete
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Dark Light Skull
Actions
Quest - Display to (All players) the Quest Completed message: The Dark Light Skull have been aquired. You have a better chance of defeating the Demon Lord.
Quest - Mark Q1 as Completed
Trigger - Turn off (This trigger)
Golem Leaves Region
Events
Unit - A unit leaves Golem_Region <gen>
Conditions
(Unit-type of (Leaving unit)) Equal to Dark Golem
Actions
Unit - Make (Leaving unit) Invulnerable
Unit - Order (Leaving unit) to Move To . (Center of Region_046 <gen>)
Make Vul
Events
Unit - A unit enters Region_046 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Dark Golem
Actions
Unit - Make (Entering unit) Vulnerable
Golem
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dark Golem
Actions
Game - Display to (All players) for 15.00 seconds the text: |cffcc0000Dark Golem has been slained|r -The killer get 15000 gold as a bounty. -Other Players also gain 5000 gold.
Item - Create Ankh of Reincarnation at (Position of (Dying unit))
Player - Add 10000 to (Owner of (Killing unit)) . Current gold
Player - Add 5000 to Player 1 (Red) . Current gold
Player - Add 5000 to Player 2 (Blue) . Current gold
Player - Add 5000 to Player 3 (Teal) . Current gold
Player - Add 5000 to Player 4 (Purple) . Current gold
Player - Add 5000 to Player 5 (Yellow) . Current gold
Player - Add 5000 to Player 6 (Orange) . Current gold
Units Replacement 1
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
If ((Number of units in (Units in 1 <gen>)) Equal to 0) then do (Create (Random integer number between 3 and 5).(Random level 8 creep unit-type) for Neutral Hostile at (Center of 1 <gen>) facing Default building facing degrees) else do (Do nothing)
Units Replacement 2
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
If ((Number of units in (Units in 2 <gen>)) Equal to 0) then do (Create (Random integer number between 3 and 5).(Random level 8 creep unit-type) for Neutral Hostile at (Center of 2 <gen>) facing Default building facing degrees) else do (Do nothing)
Units Replacement 3
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
If ((Number of units in (Units in 3 <gen>)) Equal to 0) then do (Create (Random integer number between 3 and 5).(Random level 8 creep unit-type) for Neutral Hostile at (Center of 3 <gen>) facing Default building facing degrees) else do (Do nothing)
Units Replacement 4
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
If ((Number of units in (Units in 4 <gen>)) Equal to 0) then do (Create (Random integer number between 3 and 5).(Random level 8 creep unit-type) for Neutral Hostile at (Center of 4 <gen>) facing Default building facing degrees) else do (Do nothing)
Boss Replacement
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
If ((Number of units in (Units in Bosses_1 <gen>)) Equal to 0) then do (Create (Random integer number between 3 and 4).(Random level 9 creep unit-type) for Neutral Hostile at (Center of Bosses_1 <gen>) facing Default building facing degrees) else do (Do nothing)
Boss Replacement 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
If ((Number of units in (Units in Bosses_2 <gen>)) Equal to 0) then do (Create (Random integer number between 3 and 4).(Random level 9 creep unit-type) for Neutral Hostile at (Center of Bosses_2 <gen>) facing Default building facing degrees) else do (Do nothing)
Boss 1 Replace
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
If ((Number of units in (Units in Dark_Boss_1 <gen>)) Equal to 0) then do (Create 2.(Random level 10 creep unit-type) for Neutral Hostile at (Center of Dark_Boss_1 <gen>) facing Default building facing degrees) else do (Do nothing)
Boss 2 Replace
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
If ((Number of units in (Units in Dark_Boss_2 <gen>)) Equal to 0) then do (Create 2.(Random level 10 creep unit-type) for Neutral Hostile at (Center of Dark_Boss_2 <gen>) facing Default building facing degrees) else do (Do nothing)
Hostiles
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Bloodfiend
Actions
Wait 30.00 seconds
Unit - Create 1 . Bloodfiend for Player 10 (Light Blue) at (Random point in Side_2 <gen>) facing Default building facing degrees
Hostiles 2
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Bloodfiend
Actions
Wait 30.00 seconds
Unit - Create 1 . Bloodfiend for Player 10 (Light Blue) at (Random point in Side1 <gen>) facing Default building facing degrees
Forgotten One 2
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Forgotten One
Actions
Wait 120.00 seconds
Unit - Create 1 . Forgotten One for Player 9 (Gray) at (Center of Player9 <gen>) facing Default building facing degrees
Forgotten One
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Forgotten One
Actions
Wait 120.00 seconds
Unit - Create 1 . Forgotten One for Player 10 (Light Blue) at (Center of Player10 <gen>) facing Default building facing degrees
Bloodfiend boss 1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Bloodfiend Boss 1
Actions
Wait 160.00 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Player 9 (Gray) at (Position of (Dying unit)) facing Default building facing degrees
Bloodfiend boss 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to BloodFiend Boss 2
Actions
Wait 160.00 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Player 10 (Light Blue) at (Position of (Dying unit)) facing Default building facing degrees
Maievs Evasion 1
Events
Unit - A unit Learns a skill
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Learned Hero Skill) Equal to Evasion
(Level of Evasion for |cff81cd29Warden|r 0211 <gen>) Equal to 1
Then - Actions
Animation - Change (Learning Hero) 's vertex coloring to ( 100 %, 100 %, 100 %) with 15.00 % transparency
Else - Actions
Do nothing
Maievs Evasion 2
Events
Unit - A unit Learns a skill
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Learned Hero Skill) Equal to Evasion
(Level of Evasion for |cff81cd29Warden|r 0211 <gen>) Equal to 2
Then - Actions
Animation - Change (Learning Hero) 's vertex coloring to ( 100 %, 100 %, 100 %) with 35.00 % transparency
Else - Actions
Do nothing
Maievs Evasion 3
Events
Unit - A unit Learns a skill
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Learned Hero Skill) Equal to Evasion
(Level of Evasion for |cff81cd29Warden|r 0211 <gen>) Equal to 3
Then - Actions
Animation - Change (Learning Hero) 's vertex coloring to ( 100 %, 100 %, 100 %) with 55.00 % transparency
Else - Actions
Do nothing
Maievs Evasion 4
Events
Unit - A unit Learns a skill
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Learned Hero Skill) Equal to Evasion
(Level of Evasion for |cff81cd29Warden|r 0211 <gen>) Equal to 4
Then - Actions
Animation - Change (Learning Hero) 's vertex coloring to ( 100 %, 100 %, 100 %) with 75.00 % transparency
Else - Actions
Do nothing
Maievs Evasion 5
Events
Unit - A unit Learns a skill
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Learned Hero Skill) Equal to Evasion
(Level of Evasion for |cff81cd29Warden|r 0211 <gen>) Equal to 5
Then - Actions
Animation - Change (Learning Hero) 's vertex coloring to ( 100 %, 100 %, 100 %) with 90.00 % transparency
Else - Actions
Do nothing
Bear
Events
Unit - A unit Dies
Conditions
((Unit-type of (Dying unit)) Equal to Misha (Level 4)) or ((Unit-type of (Dying unit)) Equal to Misha (Level 5))
Actions
Item - Move (Item carried by (Dying unit) in slot 1) to (Center of Bear_Item_Slot <gen>)
Item - Move (Item carried by (Dying unit) in slot 2) to (Center of Bear_Item_Slot <gen>)
Item - Move (Item carried by (Dying unit) in slot 3) to (Center of Bear_Item_Slot <gen>)
Item - Move (Item carried by (Dying unit) in slot 4) to (Center of Bear_Item_Slot <gen>)
Item - Move (Item carried by (Dying unit) in slot 5) to (Center of Bear_Item_Slot <gen>)
Item - Move (Item carried by (Dying unit) in slot 6) to (Center of Bear_Item_Slot <gen>)
Back Boss 1
Events
Unit - A unit leaves Boss_1_In_and_Out <gen>
Conditions
(Leaving unit) Equal to BloodFiend Boss 2 0094 <gen>
Actions
Unit - Order BloodFiend Boss 2 0094 <gen> to Move To . (Center of Boss_1_In_and_Out <gen>)
Back Boss 2
Events
Unit - A unit leaves Boss_1_In_and_Out_2 <gen>
Conditions
(Leaving unit) Equal to Bloodfiend Boss 1 0095 <gen>
Actions
Unit - Order Bloodfiend Boss 1 0095 <gen> to Move To . (Center of Boss_1_In_and_Out_2 <gen>)
Demon Lord Attachment
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of |cff999999Demon Lord|r 0033 <gen> using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of |cff999999Demon Lord|r 0033 <gen> using Abilities\Spells\Orc\TrollBerserk\HeadhunterWEAPONSLeft.mdl
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of |cff999999Demon Lord|r 0033 <gen> using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of |cff999999Demon Lord|r 0033 <gen> using Abilities\Spells\Orc\TrollBerserk\HeadhunterWEAPONSLeft.mdl
Special Effect - Create a special effect attached to the left wing (Unexpected type: 'attachpoint') of |cff999999Demon Lord|r 0033 <gen> using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Special Effect - Create a special effect attached to the right wing (Unexpected type: 'attachpoint') of |cff999999Demon Lord|r 0033 <gen> using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Return
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Return to Base
Actions
Unit Group - Order (Units owned by (Owner of (Casting unit)) of type Albatross) to Move To . (Center of Reviving_Region <gen>)
Burning
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Dark Golem 0129 <gen> using Environment\NightElfBuildingFire\ElfLargeBuildingFire2.mdl
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Dark Golem 0129 <gen> using Environment\NightElfBuildingFire\ElfLargeBuildingFire2.mdl
Special Effect - Create a special effect attached to the right leg (Unexpected type: 'attachpoint') of Dark Golem 0129 <gen> using Environment\NightElfBuildingFire\ElfLargeBuildingFire2.mdl
Special Effect - Create a special effect attached to the left leg (Unexpected type: 'attachpoint') of Dark Golem 0129 <gen> using Environment\NightElfBuildingFire\ElfLargeBuildingFire2.mdl
Special Effect - Create a special effect attached to the hip (Unexpected type: 'attachpoint') of Dark Golem 0129 <gen> using Environment\NightElfBuildingFire\ElfLargeBuildingFire2.mdl
Special Effect - Create a special effect attached to the right shoulder (Unexpected type: 'attachpoint') of Dark Golem 0129 <gen> using Environment\NightElfBuildingFire\ElfLargeBuildingFire2.mdl
Special Effect - Create a special effect attached to the left shoulder (Unexpected type: 'attachpoint') of Dark Golem 0129 <gen> using Environment\NightElfBuildingFire\ElfLargeBuildingFire2.mdl
Attack every 10 seconds
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in (Entire map) owned by Player 12 (Brown)) to Attack-Move To . (Position of World Basement 0000 <gen>)
Holy Light Heal
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Light Chain
Actions
Unit - Order Fountain of Regeneration 0026 <gen> to Human Paladin - Holy Light . |cffffcc00Holy Paladin|r 0027 <gen>
Dalvyr 3
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Inner Prowler
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of |cffcc9999Dreadlord|r 0109 <gen> using Abilities\Weapons\AvengerMissile\AvengerMissile.mdl
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of |cffcc9999Dreadlord|r 0109 <gen> using Abilities\Weapons\AvengerMissile\AvengerMissile.mdl
Attack1
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacking unit)) Equal to |cffffcc00Holy Paladin|r) or ((Unit-type of (Attacking unit)) Equal to |cffcc0000Blademaster|r)
(Unit-type of (Attacked unit)) Not equal to Dark Pit Summoner
(Unit-type of (Attacked unit)) Not equal to Crypt Fiend
(Unit-type of (Attacked unit)) Not equal to Earth-Fury Tower
(Unit-type of (Attacked unit)) Not equal to Sky-Fury Tower
(Unit-type of (Attacked unit)) Not equal to Barracks
(Unit-type of (Attacked unit)) Not equal to World Basement
Actions
Wait 0.30 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Attacked unit) using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Avatar
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Great Avatar
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Human\Avatar\AvatarCaster.mdl
Special Effect - Create a special effect attached to the right leg (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Weapons\Bolt\BoltImpact.mdl
Special Effect - Create a special effect attached to the left leg (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Weapons\Bolt\BoltImpact.mdl
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