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Triggers
Evil Ninja Magic by prplprince.w3x
Variables
Not Needed for Skill
Vision
Creep Spawn
Creep Spawn Initial
Talking
Evil Ninja Magic
!!!READ THIS FIRST!!!
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HOW TO IMPORT
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READ THIS ALSO
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Evil Ninja Magic
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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Ninja_Dummy_Unit
unit
No
Ninja_Level
integer
No
Ninja_Loc
location
No
Vision
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Creep Spawn
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_001 <gen>) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_003 <gen>) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_002 <gen>) to Attack-Move To . (Center of center <gen>)
Creep Spawn Initial
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_001 <gen>) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_003 <gen>) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_002 <gen>) to Attack-Move To . (Center of center <gen>)
Talking
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Hint message: Thanks for downloading Evil Ninja Magic
Wait 15.00 seconds
Quest - Display to Player Group - Player 1 (Red) the Hint message: If you like this skill send some rep to paskovich and me
Wait 15.00 seconds
Quest - Display to Player Group - Player 1 (Red) the Hint message: If your wondering who paskovich is he made the tutorial that helped me make this skill
Wait 15.00 seconds
Quest - Display to Player Group - Player 1 (Red) the Hint message: You can change almost anything you would want to for this skill... just give me credit =)
Wait 15.00 seconds
Quest - Display to Player Group - Player 1 (Red) the Hint message: Questions? Comments? You hate me? Send me ( prplprince ) a message on HiveworkshopORemail at: [email protected]
Wait 60.00 seconds
Quest - Display to Player Group - Player 1 (Red) the Hint message: Wow your still here. Do you like this skill that much or did you just walk away from the computer....
Before pasting the trigger in the editor do this:
- Click on File --> Preferences
- Make sure that the "Create unknown veriables while pasting trigger data" option is CHECKED!
If its not, you need to create the variables used by the trigger you pasted by yourself and thats just a waste of your time
Evil Ninja Magic
V 1.0
HOW TO IMPORT SKILLS AND TRIGGER
1) Open your map
2) Open this map WITHOUT CLOSING YOURS
3) Open the object editor and copy all units / abilities / skills you need (you can even take the hero tester if you want)
4) Click Window ---> YourMapNameHere
5) Paste whatever you copied into the correct section
6) Repeat steps 3 - 6 until everything you need is copied and pasted
7) Copy the trigger folder
8) Go to your map and paste it into the trigger menu
9) Make sure your trigger looks like my trigger (I.E. all the buffs are correct location and dummies are in their place)
10) IMPORTANT <--> Dont forget to set (Unit-Type of (Attacking Unit) Equal To ((YOUR HERO TYPE HERE)) this is easy to over look and if you dont do this than the whole skill wont work
After thoughts
~~~~~~~~~~
If you want to use less or more than 6 levels of this skills its easy to do.
More --> just copy and paste more buffs and change the (Level #) to the corrisponding level. after that copy and paste the conditions and actions that corispond to those buffs
Less --> even easier than more. Delete the conditions, actions and buffs that are more than what you want. Example: you want only 4 levels of this skill then delete everything after level 4.
Editing the skill --> if you want to change the slow time this can be done in the Ninja Magic Slow Ability.
--> if you want to change the AoE that the skill has you can change that in the Main Skill
--> Same thing goes if you want to change the targets allowed. (this spell currently works for ground units only but if you use a ranged hero just add an air tab)
--> if you want to change the % chance of the slow this can be done in the trigger itself. (more explanation within the trigger)
I think this is eveything so
- Feel free to edit and use as long as you give credits
- If you have any questions, find me @ Hiveworkshop
prplprince
After reading a tutorial by paskovich I was able to make this skill
If you like this skill and would like to make your own then you can copy what I have or learn more about it at
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