Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Evil Lord of the bundle Evil Lord. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Evil Lord (Sponsored by Missing Shadowsong).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing mowang1.mdx
Now Click the "Import File" Button:
Next select 'mowang1.mdx' in the folder which you extracted from the zip archive:
Evil Lord
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
mowang_cape_normal.dds
mowang_chain_diffuse.dds
mowang_collar_diffuse.dds
mowang_gem_diffuse.dds
mowang_hair_diffuse.dds
mowang_limb_diffuse.dds
mowang_main_diffuse.dds
mowang_pauldron_diffuse.dds
The file has been properly added to the map archive:
mowang1.mdx
Model
4,522
war3mapimported/mowang1.mdx
Done, you have imported the file mowang1.mdx.
Importing mowang_armor_diffuse.dds
Now Click the "Import File" Button:
Next select 'mowang_armor_diffuse.dds' in the folder which you extracted from the zip archive:
Evil Lord
mowang1.mdx
mowang_cape_diffuse.dds
mowang_cape_normal.dds
mowang_chain_diffuse.dds
mowang_collar_diffuse.dds
mowang_gem_diffuse.dds
mowang_hair_diffuse.dds
mowang_limb_diffuse.dds
mowang_main_diffuse.dds
mowang_pauldron_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mowang1.mdx
Model
4,522
war3mapimported/mowang1.mdx
mowang_armor_diffuse.dds
Image / Texture
2,731
war3mapimported/mowang_armor_diffuse.dds
Double-click the file mowang_armor_diffuse.dds:
mowang_armor_diffuse.dds
Image / Texture
2,731
war3mapimported/mowang_armor_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mowang_armor_diffuse.dds
Image / Texture
2,731
mowang_armor_diffuse.dds
The file has been properly added to the map archive:
mowang1.mdx
Model
4,522
war3mapimported/mowang1.mdx
mowang_armor_diffuse.dds
Image / Texture
2,731
mowang_armor_diffuse.dds
Done, you have imported the file mowang_armor_diffuse.dds.
Importing mowang_cape_diffuse.dds
Now Click the "Import File" Button:
Next select 'mowang_cape_diffuse.dds' in the folder which you extracted from the zip archive:
Evil Lord
mowang1.mdx
mowang_armor_diffuse.dds
mowang_cape_normal.dds
mowang_chain_diffuse.dds
mowang_collar_diffuse.dds
mowang_gem_diffuse.dds
mowang_hair_diffuse.dds
mowang_limb_diffuse.dds
mowang_main_diffuse.dds
mowang_pauldron_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mowang1.mdx
Model
4,522
war3mapimported/mowang1.mdx
mowang_armor_diffuse.dds
Image / Texture
2,731
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
Image / Texture
1,365
war3mapimported/mowang_cape_diffuse.dds
Double-click the file mowang_cape_diffuse.dds:
mowang_cape_diffuse.dds
Image / Texture
1,365
war3mapimported/mowang_cape_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mowang_cape_diffuse.dds
Image / Texture
1,365
mowang_cape_diffuse.dds
The file has been properly added to the map archive:
mowang1.mdx
Model
4,522
war3mapimported/mowang1.mdx
mowang_armor_diffuse.dds
Image / Texture
2,731
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
Image / Texture
1,365
mowang_cape_diffuse.dds
Done, you have imported the file mowang_cape_diffuse.dds.
Importing mowang_cape_normal.dds
Now Click the "Import File" Button:
Next select 'mowang_cape_normal.dds' in the folder which you extracted from the zip archive:
Evil Lord
mowang1.mdx
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
mowang_chain_diffuse.dds
mowang_collar_diffuse.dds
mowang_gem_diffuse.dds
mowang_hair_diffuse.dds
mowang_limb_diffuse.dds
mowang_main_diffuse.dds
mowang_pauldron_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mowang1.mdx
Model
4,522
war3mapimported/mowang1.mdx
mowang_armor_diffuse.dds
Image / Texture
2,731
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
Image / Texture
1,365
mowang_cape_diffuse.dds
mowang_cape_normal.dds
Image / Texture
2,731
war3mapimported/mowang_cape_normal.dds
Double-click the file mowang_cape_normal.dds:
mowang_cape_normal.dds
Image / Texture
2,731
war3mapimported/mowang_cape_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
mowang_cape_normal.dds
Image / Texture
2,731
mowang_cape_normal.dds
The file has been properly added to the map archive:
mowang1.mdx
Model
4,522
war3mapimported/mowang1.mdx
mowang_armor_diffuse.dds
Image / Texture
2,731
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
Image / Texture
1,365
mowang_cape_diffuse.dds
mowang_cape_normal.dds
Image / Texture
2,731
mowang_cape_normal.dds
Done, you have imported the file mowang_cape_normal.dds.
Importing mowang_chain_diffuse.dds
Now Click the "Import File" Button:
Next select 'mowang_chain_diffuse.dds' in the folder which you extracted from the zip archive:
Evil Lord
mowang1.mdx
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
mowang_cape_normal.dds
mowang_collar_diffuse.dds
mowang_gem_diffuse.dds
mowang_hair_diffuse.dds
mowang_limb_diffuse.dds
mowang_main_diffuse.dds
mowang_pauldron_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mowang1.mdx
Model
4,522
war3mapimported/mowang1.mdx
mowang_armor_diffuse.dds
Image / Texture
2,731
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
Image / Texture
1,365
mowang_cape_diffuse.dds
mowang_cape_normal.dds
Image / Texture
2,731
mowang_cape_normal.dds
mowang_chain_diffuse.dds
Image / Texture
1,365
war3mapimported/mowang_chain_diffuse.dds
Double-click the file mowang_chain_diffuse.dds:
mowang_chain_diffuse.dds
Image / Texture
1,365
war3mapimported/mowang_chain_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mowang_chain_diffuse.dds
Image / Texture
1,365
mowang_chain_diffuse.dds
The file has been properly added to the map archive:
mowang1.mdx
Model
4,522
war3mapimported/mowang1.mdx
mowang_armor_diffuse.dds
Image / Texture
2,731
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
Image / Texture
1,365
mowang_cape_diffuse.dds
mowang_cape_normal.dds
Image / Texture
2,731
mowang_cape_normal.dds
mowang_chain_diffuse.dds
Image / Texture
1,365
mowang_chain_diffuse.dds
Done, you have imported the file mowang_chain_diffuse.dds.
Importing mowang_collar_diffuse.dds
Now Click the "Import File" Button:
Next select 'mowang_collar_diffuse.dds' in the folder which you extracted from the zip archive:
Evil Lord
mowang1.mdx
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
mowang_cape_normal.dds
mowang_chain_diffuse.dds
mowang_collar_diffuse.dds
mowang_gem_diffuse.dds
mowang_hair_diffuse.dds
mowang_limb_diffuse.dds
mowang_main_diffuse.dds
mowang_pauldron_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mowang1.mdx
Model
4,522
war3mapimported/mowang1.mdx
mowang_armor_diffuse.dds
Image / Texture
2,731
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
Image / Texture
1,365
mowang_cape_diffuse.dds
mowang_cape_normal.dds
Image / Texture
2,731
mowang_cape_normal.dds
mowang_chain_diffuse.dds
Image / Texture
1,365
mowang_chain_diffuse.dds
mowang_collar_diffuse.dds
Image / Texture
683
war3mapimported/mowang_collar_diffuse.dds
Double-click the file mowang_collar_diffuse.dds:
mowang_collar_diffuse.dds
Image / Texture
683
war3mapimported/mowang_collar_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mowang_collar_diffuse.dds
Image / Texture
683
mowang_collar_diffuse.dds
The file has been properly added to the map archive:
mowang1.mdx
Model
4,522
war3mapimported/mowang1.mdx
mowang_armor_diffuse.dds
Image / Texture
2,731
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
Image / Texture
1,365
mowang_cape_diffuse.dds
mowang_cape_normal.dds
Image / Texture
2,731
mowang_cape_normal.dds
mowang_chain_diffuse.dds
Image / Texture
1,365
mowang_chain_diffuse.dds
mowang_collar_diffuse.dds
Image / Texture
683
mowang_collar_diffuse.dds
Done, you have imported the file mowang_collar_diffuse.dds.
Importing mowang_gem_diffuse.dds
Now Click the "Import File" Button:
Next select 'mowang_gem_diffuse.dds' in the folder which you extracted from the zip archive:
Evil Lord
mowang1.mdx
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
mowang_cape_normal.dds
mowang_chain_diffuse.dds
mowang_collar_diffuse.dds
mowang_hair_diffuse.dds
mowang_limb_diffuse.dds
mowang_main_diffuse.dds
mowang_pauldron_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mowang1.mdx
Model
4,522
war3mapimported/mowang1.mdx
mowang_armor_diffuse.dds
Image / Texture
2,731
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
Image / Texture
1,365
mowang_cape_diffuse.dds
mowang_cape_normal.dds
Image / Texture
2,731
mowang_cape_normal.dds
mowang_chain_diffuse.dds
Image / Texture
1,365
mowang_chain_diffuse.dds
mowang_collar_diffuse.dds
Image / Texture
683
mowang_collar_diffuse.dds
mowang_gem_diffuse.dds
Image / Texture
2,731
war3mapimported/mowang_gem_diffuse.dds
Double-click the file mowang_gem_diffuse.dds:
mowang_gem_diffuse.dds
Image / Texture
2,731
war3mapimported/mowang_gem_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mowang_gem_diffuse.dds
Image / Texture
2,731
mowang_gem_diffuse.dds
The file has been properly added to the map archive:
mowang1.mdx
Model
4,522
war3mapimported/mowang1.mdx
mowang_armor_diffuse.dds
Image / Texture
2,731
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
Image / Texture
1,365
mowang_cape_diffuse.dds
mowang_cape_normal.dds
Image / Texture
2,731
mowang_cape_normal.dds
mowang_chain_diffuse.dds
Image / Texture
1,365
mowang_chain_diffuse.dds
mowang_collar_diffuse.dds
Image / Texture
683
mowang_collar_diffuse.dds
mowang_gem_diffuse.dds
Image / Texture
2,731
mowang_gem_diffuse.dds
Done, you have imported the file mowang_gem_diffuse.dds.
Importing mowang_hair_diffuse.dds
Now Click the "Import File" Button:
Next select 'mowang_hair_diffuse.dds' in the folder which you extracted from the zip archive:
Evil Lord
mowang1.mdx
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
mowang_cape_normal.dds
mowang_chain_diffuse.dds
mowang_collar_diffuse.dds
mowang_gem_diffuse.dds
mowang_limb_diffuse.dds
mowang_main_diffuse.dds
mowang_pauldron_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mowang1.mdx
Model
4,522
war3mapimported/mowang1.mdx
mowang_armor_diffuse.dds
Image / Texture
2,731
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
Image / Texture
1,365
mowang_cape_diffuse.dds
mowang_cape_normal.dds
Image / Texture
2,731
mowang_cape_normal.dds
mowang_chain_diffuse.dds
Image / Texture
1,365
mowang_chain_diffuse.dds
mowang_collar_diffuse.dds
Image / Texture
683
mowang_collar_diffuse.dds
mowang_gem_diffuse.dds
Image / Texture
2,731
mowang_gem_diffuse.dds
mowang_hair_diffuse.dds
Image / Texture
683
war3mapimported/mowang_hair_diffuse.dds
Double-click the file mowang_hair_diffuse.dds:
mowang_hair_diffuse.dds
Image / Texture
683
war3mapimported/mowang_hair_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mowang_hair_diffuse.dds
Image / Texture
683
mowang_hair_diffuse.dds
The file has been properly added to the map archive:
mowang1.mdx
Model
4,522
war3mapimported/mowang1.mdx
mowang_armor_diffuse.dds
Image / Texture
2,731
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
Image / Texture
1,365
mowang_cape_diffuse.dds
mowang_cape_normal.dds
Image / Texture
2,731
mowang_cape_normal.dds
mowang_chain_diffuse.dds
Image / Texture
1,365
mowang_chain_diffuse.dds
mowang_collar_diffuse.dds
Image / Texture
683
mowang_collar_diffuse.dds
mowang_gem_diffuse.dds
Image / Texture
2,731
mowang_gem_diffuse.dds
mowang_hair_diffuse.dds
Image / Texture
683
mowang_hair_diffuse.dds
Done, you have imported the file mowang_hair_diffuse.dds.
Importing mowang_limb_diffuse.dds
Now Click the "Import File" Button:
Next select 'mowang_limb_diffuse.dds' in the folder which you extracted from the zip archive:
Evil Lord
mowang1.mdx
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
mowang_cape_normal.dds
mowang_chain_diffuse.dds
mowang_collar_diffuse.dds
mowang_gem_diffuse.dds
mowang_hair_diffuse.dds
mowang_main_diffuse.dds
mowang_pauldron_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mowang1.mdx
Model
4,522
war3mapimported/mowang1.mdx
mowang_armor_diffuse.dds
Image / Texture
2,731
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
Image / Texture
1,365
mowang_cape_diffuse.dds
mowang_cape_normal.dds
Image / Texture
2,731
mowang_cape_normal.dds
mowang_chain_diffuse.dds
Image / Texture
1,365
mowang_chain_diffuse.dds
mowang_collar_diffuse.dds
Image / Texture
683
mowang_collar_diffuse.dds
mowang_gem_diffuse.dds
Image / Texture
2,731
mowang_gem_diffuse.dds
mowang_hair_diffuse.dds
Image / Texture
683
mowang_hair_diffuse.dds
mowang_limb_diffuse.dds
Image / Texture
1,365
war3mapimported/mowang_limb_diffuse.dds
Double-click the file mowang_limb_diffuse.dds:
mowang_limb_diffuse.dds
Image / Texture
1,365
war3mapimported/mowang_limb_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mowang_limb_diffuse.dds
Image / Texture
1,365
mowang_limb_diffuse.dds
The file has been properly added to the map archive:
mowang1.mdx
Model
4,522
war3mapimported/mowang1.mdx
mowang_armor_diffuse.dds
Image / Texture
2,731
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
Image / Texture
1,365
mowang_cape_diffuse.dds
mowang_cape_normal.dds
Image / Texture
2,731
mowang_cape_normal.dds
mowang_chain_diffuse.dds
Image / Texture
1,365
mowang_chain_diffuse.dds
mowang_collar_diffuse.dds
Image / Texture
683
mowang_collar_diffuse.dds
mowang_gem_diffuse.dds
Image / Texture
2,731
mowang_gem_diffuse.dds
mowang_hair_diffuse.dds
Image / Texture
683
mowang_hair_diffuse.dds
mowang_limb_diffuse.dds
Image / Texture
1,365
mowang_limb_diffuse.dds
Done, you have imported the file mowang_limb_diffuse.dds.
Importing mowang_main_diffuse.dds
Now Click the "Import File" Button:
Next select 'mowang_main_diffuse.dds' in the folder which you extracted from the zip archive:
Evil Lord
mowang1.mdx
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
mowang_cape_normal.dds
mowang_chain_diffuse.dds
mowang_collar_diffuse.dds
mowang_gem_diffuse.dds
mowang_hair_diffuse.dds
mowang_limb_diffuse.dds
mowang_pauldron_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mowang1.mdx
Model
4,522
war3mapimported/mowang1.mdx
mowang_armor_diffuse.dds
Image / Texture
2,731
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
Image / Texture
1,365
mowang_cape_diffuse.dds
mowang_cape_normal.dds
Image / Texture
2,731
mowang_cape_normal.dds
mowang_chain_diffuse.dds
Image / Texture
1,365
mowang_chain_diffuse.dds
mowang_collar_diffuse.dds
Image / Texture
683
mowang_collar_diffuse.dds
mowang_gem_diffuse.dds
Image / Texture
2,731
mowang_gem_diffuse.dds
mowang_hair_diffuse.dds
Image / Texture
683
mowang_hair_diffuse.dds
mowang_limb_diffuse.dds
Image / Texture
1,365
mowang_limb_diffuse.dds
mowang_main_diffuse.dds
Image / Texture
1,365
war3mapimported/mowang_main_diffuse.dds
Double-click the file mowang_main_diffuse.dds:
mowang_main_diffuse.dds
Image / Texture
1,365
war3mapimported/mowang_main_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mowang_main_diffuse.dds
Image / Texture
1,365
mowang_main_diffuse.dds
The file has been properly added to the map archive:
mowang1.mdx
Model
4,522
war3mapimported/mowang1.mdx
mowang_armor_diffuse.dds
Image / Texture
2,731
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
Image / Texture
1,365
mowang_cape_diffuse.dds
mowang_cape_normal.dds
Image / Texture
2,731
mowang_cape_normal.dds
mowang_chain_diffuse.dds
Image / Texture
1,365
mowang_chain_diffuse.dds
mowang_collar_diffuse.dds
Image / Texture
683
mowang_collar_diffuse.dds
mowang_gem_diffuse.dds
Image / Texture
2,731
mowang_gem_diffuse.dds
mowang_hair_diffuse.dds
Image / Texture
683
mowang_hair_diffuse.dds
mowang_limb_diffuse.dds
Image / Texture
1,365
mowang_limb_diffuse.dds
mowang_main_diffuse.dds
Image / Texture
1,365
mowang_main_diffuse.dds
Done, you have imported the file mowang_main_diffuse.dds.
Importing mowang_pauldron_diffuse.dds
Now Click the "Import File" Button:
Next select 'mowang_pauldron_diffuse.dds' in the folder which you extracted from the zip archive:
Evil Lord
mowang1.mdx
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
mowang_cape_normal.dds
mowang_chain_diffuse.dds
mowang_collar_diffuse.dds
mowang_gem_diffuse.dds
mowang_hair_diffuse.dds
mowang_limb_diffuse.dds
mowang_main_diffuse.dds
mowang_pauldron_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mowang1.mdx
Model
4,522
war3mapimported/mowang1.mdx
mowang_armor_diffuse.dds
Image / Texture
2,731
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
Image / Texture
1,365
mowang_cape_diffuse.dds
mowang_cape_normal.dds
Image / Texture
2,731
mowang_cape_normal.dds
mowang_chain_diffuse.dds
Image / Texture
1,365
mowang_chain_diffuse.dds
mowang_collar_diffuse.dds
Image / Texture
683
mowang_collar_diffuse.dds
mowang_gem_diffuse.dds
Image / Texture
2,731
mowang_gem_diffuse.dds
mowang_hair_diffuse.dds
Image / Texture
683
mowang_hair_diffuse.dds
mowang_limb_diffuse.dds
Image / Texture
1,365
mowang_limb_diffuse.dds
mowang_main_diffuse.dds
Image / Texture
1,365
mowang_main_diffuse.dds
mowang_pauldron_diffuse.dds
Image / Texture
171
war3mapimported/mowang_pauldron_diffuse.dds
Double-click the file mowang_pauldron_diffuse.dds:
mowang_pauldron_diffuse.dds
Image / Texture
171
war3mapimported/mowang_pauldron_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mowang_pauldron_diffuse.dds
Image / Texture
171
mowang_pauldron_diffuse.dds
The file has been properly added to the map archive:
mowang1.mdx
Model
4,522
war3mapimported/mowang1.mdx
mowang_armor_diffuse.dds
Image / Texture
2,731
mowang_armor_diffuse.dds
mowang_cape_diffuse.dds
Image / Texture
1,365
mowang_cape_diffuse.dds
mowang_cape_normal.dds
Image / Texture
2,731
mowang_cape_normal.dds
mowang_chain_diffuse.dds
Image / Texture
1,365
mowang_chain_diffuse.dds
mowang_collar_diffuse.dds
Image / Texture
683
mowang_collar_diffuse.dds
mowang_gem_diffuse.dds
Image / Texture
2,731
mowang_gem_diffuse.dds
mowang_hair_diffuse.dds
Image / Texture
683
mowang_hair_diffuse.dds
mowang_limb_diffuse.dds
Image / Texture
1,365
mowang_limb_diffuse.dds
mowang_main_diffuse.dds
Image / Texture
1,365
mowang_main_diffuse.dds
mowang_pauldron_diffuse.dds
Image / Texture
171
mowang_pauldron_diffuse.dds
Done, you have imported the file mowang_pauldron_diffuse.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.