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Triggers
Dungeon.w3x
Variables
Initialization
Mensaje
Seleccionador 1
Seleccionador 2
Seleccionador 3
Seleccionador 4
Seleccionador 5
Seleccionador 6
Seleccionador 7
Seleccionador 8
Victory
Victory
Mensajes
Heroes
Dummy Skills
Prays
Item Recipes
Wooden Leg
Regenerative Boots
Metal Leg
Refined Sword
Ascalon Sword
Enchanted Helmet
Puertas
Abrir Puerta 1
Abrir Puerta 2
Abrir Puerta 3
Abrir Puerta 4
Invulnerability
Doors
Upgradeable Skills
Archery
Resurrection
Hero Dies
Hero Dies Copy
Hero Dies Copy Copy
Hero Dies Copy Copy Copy
Hero Dies Copy Copy Copy Copy
Teleport
Teleport 1 Enter
Teleport 1 Exit
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Mensaje
Events
Map initialization
Conditions
Actions
Wait 5.00 seconds
Game - Display to (All players) for 30 seconds the text: HELLO! and welcome to the |cffff0000Evil Dungeon|r (v1.0a)I hope you enjoy this map with your friends, and plis dont forget rate this map in EpicWar.com thank you and good luck! you will need it...
Seleccionador 1
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Adventurer
Actions
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_000 <gen>) over 0.00 seconds
Seleccionador 2
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Adventurer
Actions
Unit - Create 1 . Light Ranger for (Owner of (Triggering unit)) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_000 <gen>) over 0 seconds
Seleccionador 3
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Adventurer
Actions
Unit - Create 1 . Bishop for (Owner of (Triggering unit)) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_000 <gen>) over 0 seconds
Seleccionador 4
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Adventurer
Actions
Unit - Create 1 . Sorcerer for (Owner of (Triggering unit)) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_000 <gen>) over 0 seconds
Seleccionador 5
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Adventurer
Actions
Unit - Create 1 . Gladiator for (Owner of (Triggering unit)) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_000 <gen>) over 0 seconds
Seleccionador 6
Events
Unit - A unit enters Region_014 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Adventurer
Actions
Unit - Create 1 . Assassin for (Owner of (Triggering unit)) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_000 <gen>) over 0 seconds
Seleccionador 7
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Adventurer
Actions
Unit - Create 1 . Prophet for (Owner of (Triggering unit)) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_000 <gen>) over 0 seconds
Seleccionador 8
Events
Unit - A unit enters Region_016 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Adventurer
Actions
Unit - Create 1 . Spirit Summoner for (Owner of (Triggering unit)) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_000 <gen>) over 0 seconds
Victory
Events
Unit - |cff3232cdShadow Zafira|r 0192 <gen> Dies
Conditions
Actions
Wait 15.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Heroes
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Tank - Support above Paladin 0029 <gen> with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads Tank - DPS above Gladiator 0112 <gen> with Z offset 0 , using font size 8.00 , color ( 100 %, 70.00 %, 20.00 %), and 0 % transparency
Floating Text - Create floating text that reads High DPS above Light Ranger 0034 <gen> with Z offset 0 , using font size 8.00 , color ( 100 %, 20.00 %, 20.00 %), and 0 % transparency
Floating Text - Create floating text that reads High DPS above Assassin 0153 <gen> with Z offset 0 , using font size 8.00 , color ( 100 %, 20.00 %, 20.00 %), and 0 % transparency
Floating Text - Create floating text that reads Support above Bishop 0035 <gen> with Z offset 0 , using font size 8.00 , color ( 20.00 %, 100 %, 20.00 %), and 0 % transparency
Floating Text - Create floating text that reads Support - Disabler above Prophet 0204 <gen> with Z offset 0 , using font size 8.00 , color ( 20.00 %, 100.00 %, 75.00 %), and 0 % transparency
Floating Text - Create floating text that reads DPS - Support above Sorcerer 0071 <gen> with Z offset 0 , using font size 8.00 , color ( 100 %, 40.00 %, 20.00 %), and 0 % transparency
Floating Text - Create floating text that reads Summoner above Spirit Summoner 0205 <gen> with Z offset 0 , using font size 8.00 , color ( 100 %, 25.00 %, 100 %), and 0 % transparency
Prays
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Prayers
Actions
Unit - Create 1 . Dummy for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Add Starfall to (Last created unit)
Unit - Order (Last created unit) to Night Elf Priestess Of The Moon - Starfall .
Wooden Leg
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Gloves of Haste) Equal to True
((Hero manipulating item) has an item of type Boots of Speed) Equal to True
((Hero manipulating item) has an item of type Wooden Leg (Recipe)) Equal to True
Actions
Item - Remove (Item carried by (Hero manipulating item) of type Gloves of Haste)
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Speed)
Item - Remove (Item carried by (Hero manipulating item) of type Wooden Leg (Recipe))
Hero - Create Wooden Leg and give it to (Triggering unit)
Regenerative Boots
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Ring of Regeneration) Equal to True
((Hero manipulating item) has an item of type Boots of Speed) Equal to True
((Hero manipulating item) has an item of type Regenerative Boots (Recipe)) Equal to True
Actions
Item - Remove (Item carried by (Hero manipulating item) of type Ring of Regeneration)
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Speed)
Item - Remove (Item carried by (Hero manipulating item) of type Regenerative Boots (Recipe))
Hero - Create Regenerative Boots and give it to (Triggering unit)
Metal Leg
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Short Sword) Equal to True
((Hero manipulating item) has an item of type Boots of Speed) Equal to True
((Hero manipulating item) has an item of type Metal Leg (Recipe)) Equal to True
Actions
Item - Remove (Item carried by (Hero manipulating item) of type Short Sword)
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Speed)
Item - Remove (Item carried by (Hero manipulating item) of type Metal Leg (Recipe))
Hero - Create Metal Leg and give it to (Triggering unit)
Refined Sword
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Short Sword) Equal to True
((Hero manipulating item) has an item of type Claws of Attack) Equal to True
((Hero manipulating item) has an item of type Refined Sword (Recipe)) Equal to True
Actions
Item - Remove (Item carried by (Hero manipulating item) of type Short Sword)
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack)
Item - Remove (Item carried by (Hero manipulating item) of type Refined Sword (Recipe))
Hero - Create |cff32cd32Refined Sword|r and give it to (Triggering unit)
Ascalon Sword
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type |cff32cd32Refined Sword|r) Equal to True
((Hero manipulating item) has an item of type Ascalon Edge) Equal to True
Actions
Item - Remove (Item carried by (Hero manipulating item) of type |cff32cd32Refined Sword|r)
Item - Remove (Item carried by (Hero manipulating item) of type Ascalon Edge)
Hero - Create |cff3232cdAscalon Blade|r and give it to (Triggering unit)
Enchanted Helmet
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Vampire Fang) Equal to True
((Hero manipulating item) has an item of type Plated Helmet) Equal to True
((Hero manipulating item) has an item of type Poleaxe) Equal to True
Actions
Item - Remove (Item carried by (Hero manipulating item) of type Plated Helmet)
Item - Remove (Item carried by (Hero manipulating item) of type Poleaxe)
Item - Remove (Item carried by (Hero manipulating item) of type Vampire Fang)
Hero - Create |cff3232cdEnchanted Helmet|r and give it to (Triggering unit)
Abrir Puerta 1
Events
Unit - |cffcd3232Necro´Wehl the Summoner|r 0085 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Region_005 <gen>) over 2.00 seconds
Wait 3.00 seconds
Destructible - Open Demonic Gate 0387 <gen>
Abrir Puerta 2
Events
Unit - Sepulcher Inquisitor 0159 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Region_012 <gen>) over 1.00 seconds
Wait 2.00 seconds
Destructible - Open Demonic Gate 0555 <gen>
Abrir Puerta 3
Events
Unit - Zafira Gate Keeper 0162 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Region_013 <gen>) over 1.00 seconds
Wait 2.00 seconds
Destructible - Open Demonic Gate 0554 <gen>
Abrir Puerta 4
Events
Unit - |cff3232cdShadow Zafira|r 0192 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Destructible - Open Demonic Gate 0556 <gen>
Doors
Events
Map initialization
Conditions
Actions
Destructible - Make Demonic Gate 0123 <gen> Invulnerable
Destructible - Make Demonic Gate 0387 <gen> Invulnerable
Destructible - Make Demonic Gate 0555 <gen> Invulnerable
Destructible - Make Demonic Gate 0554 <gen> Invulnerable
Destructible - Make Demonic Gate 0556 <gen> Invulnerable
Archery
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Archery
Actions
Player - Set the current research level of R000 (Unexpected type: 'techcode') to (Level of Archery for (Triggering unit)) for (Owner of (Triggering unit))
Player - Set the current research level of R001 (Unexpected type: 'techcode') to (Level of Archery for (Triggering unit)) for (Owner of (Triggering unit))
Hero Dies
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Tombstone for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Hero Dies Copy
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Tombstone for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Hero Dies Copy Copy
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Tombstone for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Hero Dies Copy Copy Copy
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Tombstone for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Hero Dies Copy Copy Copy Copy
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
Actions
Unit - Create 1 . Tombstone for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Teleport 1 Enter
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_009 <gen>)
Teleport 1 Exit
Events
Unit - |cffcd3232Jilzex the Soul Taker|r 0141 <gen> Dies
Conditions
Actions
Wait 20.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Region_010 <gen>) over 2.00 seconds
Unit Group - Pick every unit in (Units in Region_011 <gen>) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Region_010 <gen>)
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