Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Eve of the War.w3x
Variables
Triggers
Sky
Money
Tank
TankII
Red empty
Blue empty
Teal empty
Purple empty
Yellow empty
Orane empty
Green empty
Pink Empty
Gray empty
Light empty
exp
Crypt
Halls
Barracks
Keep
Top A
Top A2
Top B2
Top B
Mid A
Mid B
Bottom A
Bottom A2
Bottom B
Bottom B2
Destroyed Building
Destroyed Building Copy
Destroyed Building Copy 2
Destroyed Building Copy 3
Destroyed Building Copy 4
Destroyed Building Copy 5
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Sky
Events
Conditions
Actions
Environment - Set sky to Felwood Sky
Money
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 2 (Blue) . Current gold
Player - Add 10 to Player 3 (Teal) . Current gold
Player - Add 10 to Player 4 (Purple) . Current gold
Player - Add 10 to Player 5 (Yellow) . Current gold
Player - Add 10 to Player 6 (Orange) . Current gold
Player - Add 10 to Player 7 (Green) . Current gold
Player - Add 10 to Player 8 (Pink) . Current gold
Player - Add 10 to Player 9 (Gray) . Current gold
Player - Add 10 to Player 10 (Light Blue) . Current gold
Player - Add 10 to Player 11 (Dark Green) . Current gold
Player - Add 10 to Player 12 (Brown) . Current gold
Tank
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Crusher
Actions
Unit - Cause (Dying unit) to damage circular area after 0 seconds of radius 300.00 at (Position of (Dying unit)) , dealing 1000.00 damage of attack type Chaos and damage type Fire
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at ((Position of (Dying unit)) offset by (300.00, 0)) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Special Effect - Create a special effect at ((Position of (Dying unit)) offset by (300.00, 300.00)) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Special Effect - Create a special effect at ((Position of (Dying unit)) offset by (0.00, 300.00)) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Special Effect - Create a special effect at ((Position of (Dying unit)) offset by (0.00, 0)) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Special Effect - Create a special effect at ((Position of (Dying unit)) offset by (0.00, -300.00)) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Special Effect - Create a special effect at ((Position of (Dying unit)) offset by (-300.00, -300.00)) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Special Effect - Create a special effect at ((Position of (Dying unit)) offset by (-300.00, 0)) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
TankII
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Destroyer
Actions
Unit - Cause (Dying unit) to damage circular area after 0 seconds of radius 300.00 at (Position of (Dying unit)) , dealing 1000.00 damage of attack type Chaos and damage type Fire
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at ((Position of (Dying unit)) offset by (300.00, 0)) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Special Effect - Create a special effect at ((Position of (Dying unit)) offset by (300.00, 300.00)) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Special Effect - Create a special effect at ((Position of (Dying unit)) offset by (0.00, 300.00)) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Special Effect - Create a special effect at ((Position of (Dying unit)) offset by (0.00, 0)) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Special Effect - Create a special effect at ((Position of (Dying unit)) offset by (0.00, -300.00)) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Special Effect - Create a special effect at ((Position of (Dying unit)) offset by (-300.00, -300.00)) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Special Effect - Create a special effect at ((Position of (Dying unit)) offset by (-300.00, 0)) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Red empty
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Remove Barracks 0000 <gen> from the game
Blue empty
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Remove Barracks 0001 <gen> from the game
Teal empty
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Remove Barracks 0002 <gen> from the game
Purple empty
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Remove Barracks 0003 <gen> from the game
Yellow empty
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Remove Barracks 0004 <gen> from the game
Orane empty
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Remove Crypt 0008 <gen> from the game
Green empty
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Unit - Remove Crypt 0005 <gen> from the game
Pink Empty
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit - Remove Crypt 0006 <gen> from the game
Gray empty
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit - Remove Crypt 0007 <gen> from the game
Light empty
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit - Remove Crypt 0009 <gen> from the game
exp
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 100.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 100.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 100.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 100.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 100.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 100.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 100.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 100.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 100.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 100.00 % experience from future kills
Hero - Make Player 11 (Dark Green) Heroes gain 100.00 % experience from future kills
Hero - Make Player 12 (Brown) Heroes gain 100.00 % experience from future kills
Crypt
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Crypt
(Owner of (Dying unit)) Not equal to Player 12 (Brown)
Actions
Game - Defeat (Owner of (Dying unit)) with the message: Owned by Mavericks Hunters!
Halls
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Halls of the Dead
Actions
Game - Defeat (Owner of (Dying unit)) with the message: Owned by Mavericks!
Barracks
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Barracks
(Owner of (Dying unit)) Not equal to Player 11 (Dark Green)
Actions
Game - Defeat (Owner of (Dying unit)) with the message: Owned by Mavericks!
Keep
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Keep
Actions
Game - Defeat (Owner of (Dying unit)) with the message: Owned by Mavericks!
Top A
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 6 Maverick Hunter Footman for Player 11 (Dark Green) at (Position of Barracks 0012 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Top_Corner <gen>)
Top A2
Events
Unit - A unit enters Top_Corner <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Scourge_Base <gen>)
Top B2
Events
Unit - A unit enters Top_Corner <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Human_Base <gen>)
Top B
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 6 Maverick Mutant for Player 12 (Brown) at (Position of Crypt 0015 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Top_Corner <gen>)
Mid A
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 6 Maverick Hunter Footman for Player 11 (Dark Green) at (Position of Barracks 0010 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Scourge_Base <gen>)
Mid B
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 6 Maverick Mutant for Player 12 (Brown) at (Position of Crypt 0014 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Human_Base <gen>)
Bottom A
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 6 Maverick Hunter Footman for Player 11 (Dark Green) at (Position of Barracks 0011 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Bottom_Corner <gen>)
Bottom A2
Events
Unit - A unit enters Bottom_Corner <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Scourge_Base <gen>)
Bottom B
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 6 Maverick Mutant for Player 12 (Brown) at (Position of Crypt 0013 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Bottom_Corner <gen>)
Bottom B2
Events
Unit - A unit enters Bottom_Corner <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Human_Base <gen>)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.