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Triggers
Europe Domination 1.3.w3x
Variables
tavern
tavern
Leaderboard
Leaderboard
leaderboard2
killschange
quests
quests
leave
leave1
leave1 Kopieren
leave1 Kopieren 8
leave1 Kopieren 3
leave1 Kopieren 4
leave1 Kopieren 5
leave1 Kopieren 6
leave1 Kopieren 7
leave1 Kopieren 9
leave1 Kopieren 10
Startleave
Initialisierung
Random Items
Start
Visibility Start
Visibility Start Kopieren
herospawn
player1
player2
player3
player4
player5
player6
player7
player8
player9
player10
Defeat
P1
P2
P3
P4
P5
P6
P7
P8
P9
P10
areas
Spain1
Spain2
Spain3
Spain4
Spain5
Spain6
Ireland1
Ireland2
Scotland
England1
England2
England3
England4
France1
France2
France3
France4
France5
France6
France7
Tuerkei1 W
Tuerkei2 O
Jugoslawien1 W
Jugoslawien2 O
Greece1 N
Greece2 S
Balkan1 O
Balkan2 W
Italy1 S
Italy2 middle
Italy3 N
Iceland
Germany1 NW
Germany2 SW
Germany3 SO
Germany4 NO
Denmark
Poland1 W
Norway1
Norway2
Norway3
Norway4
Sweden1 NO
Sweden2 middle
Sweden3 middle O
Sweden4 middle S
Sweden5 S
Snow1 O
Snow2 middle
Snow3 W
Finland1 N
Finland2 S
Russia10 W seas
Russia10 NW Schneegrenze
Russia12 N Schneegrenze
Russia11 N
Russia9O middle
Russia8 O middle
Russia6 middle
Russia7 W coast
Russia5 W coast
Russia4 W
Russia1 SW
Russia2 SO
Russia3 SO2
Ukraine1 SW
Ukraine2 NW
Ukraine3 NO
Ukraine4 middleS
Ukraine5 SO
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
area_owner
player
No
PlayerNP
Bestenliste
leaderboard
No
kills
integer
Yes
0
tavern
Events
Unit - A unit Finishes training a unit
Conditions
((Unit-type of (Triggering unit)) is Mechanical) Equal to True
Actions
Unit - Remove (Triggering unit) from the game
Leaderboard
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players controlled by a User player) titled Kills
Set Variable Set Bestenliste = (Last created leaderboard)
Player Group - Pick every player in (All players controlled by a User player) and do (If (((Picked player) slot status) Equal to Is playing) then do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0) else do (Do nothing))
Leaderboard - Show Bestenliste
leaderboard2
Events
Unit - A unit Dies
Conditions
Actions
If ((Owner of (Killing unit)) Equal to Player 1 (Red)) then do (Set VariableSet kills[1] = (kills[1] + 1)) else do (Run killschange <gen> (checking conditions))
If ((Owner of (Killing unit)) Equal to Player 2 (Blue)) then do (Set VariableSet kills[2] = (kills[2] + 1)) else do (Run killschange <gen> (checking conditions))
If ((Owner of (Killing unit)) Equal to Player 3 (Teal)) then do (Set VariableSet kills[3] = (kills[3] + 1)) else do (Run killschange <gen> (checking conditions))
If ((Owner of (Killing unit)) Equal to Player 4 (Purple)) then do (Set VariableSet kills[4] = (kills[4] + 1)) else do (Run killschange <gen> (checking conditions))
If ((Owner of (Killing unit)) Equal to Player 5 (Yellow)) then do (Set VariableSet kills[5] = (kills[5] + 1)) else do (Run killschange <gen> (checking conditions))
If ((Owner of (Killing unit)) Equal to Player 6 (Orange)) then do (Set VariableSet kills[6] = (kills[6] + 1)) else do (Run killschange <gen> (checking conditions))
If ((Owner of (Killing unit)) Equal to Player 7 (Green)) then do (Set VariableSet kills[7] = (kills[7] + 1)) else do (Run killschange <gen> (checking conditions))
If ((Owner of (Killing unit)) Equal to Player 8 (Pink)) then do (Set VariableSet kills[8] = (kills[8] + 1)) else do (Run killschange <gen> (checking conditions))
If ((Owner of (Killing unit)) Equal to Player 9 (Gray)) then do (Set VariableSet kills[9] = (kills[9] + 1)) else do (Run killschange <gen> (checking conditions))
If ((Owner of (Killing unit)) Equal to Player 10 (Light Blue)) then do (Set VariableSet kills[10] = (kills[10] + 1)) else do (Run killschange <gen> (checking conditions))
killschange
Events
Conditions
Actions
Leaderboard - Change the value for Player 1 (Red) in Bestenliste to kills[1]
Leaderboard - Change the value for Player 2 (Blue) in Bestenliste to kills[2]
Leaderboard - Change the value for Player 3 (Teal) in Bestenliste to kills[3]
Leaderboard - Change the value for Player 4 (Purple) in Bestenliste to kills[4]
Leaderboard - Change the value for Player 5 (Yellow) in Bestenliste to kills[5]
Leaderboard - Change the value for Player 6 (Orange) in Bestenliste to kills[6]
Leaderboard - Change the value for Player 7 (Green) in Bestenliste to kills[7]
Leaderboard - Change the value for Player 8 (Pink) in Bestenliste to kills[8]
Leaderboard - Change the value for Player 9 (Gray) in Bestenliste to kills[9]
Leaderboard - Change the value for Player 10 (Light Blue) in Bestenliste to kills[10]
quests
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Create a Required quest titled Gold and Units with the description You gain Gold by killing units.Units spawn automatically when you have a building on an area.So you should build every building on another square.Squares (areas) are marked by those borders you should see. /dark green Grass etc. ).Don't build on those borders, that will have no effect. , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
Quest - Create a Required quest titled win with the description You win the game if nobody than you and your ally is left on the map. :) , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
Quest - Create a Optional quest titled Credits with the description This map has been created by jysk.Special thanks to all my friends and clan members. , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
leave1
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (If ((Owner of (Picked unit)) Equal to Player 1 (Red)) then do (Explode (Picked unit).) else do (Do nothing))
Game - Display to (All players) the text: ((Name of (Matching player)) + has left the game)
leave1 Kopieren
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (If ((Owner of (Picked unit)) Equal to Player 2 (Blue)) then do (Explode (Picked unit).) else do (Do nothing))
Game - Display to (All players) the text: ((Name of (Matching player)) + has left the game)
leave1 Kopieren 8
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (If ((Owner of (Picked unit)) Equal to Player 8 (Pink)) then do (Explode (Picked unit).) else do (Do nothing))
Game - Display to (All players) the text: ((Name of (Matching player)) + has left the game)
leave1 Kopieren 3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (If ((Owner of (Picked unit)) Equal to Player 3 (Teal)) then do (Explode (Picked unit).) else do (Do nothing))
Game - Display to (All players) the text: ((Name of (Matching player)) + has left the game)
leave1 Kopieren 4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (If ((Owner of (Picked unit)) Equal to Player 4 (Purple)) then do (Explode (Picked unit).) else do (Do nothing))
Game - Display to (All players) the text: ((Name of (Matching player)) + has left the game)
leave1 Kopieren 5
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (If ((Owner of (Picked unit)) Equal to Player 5 (Yellow)) then do (Explode (Picked unit).) else do (Do nothing))
Game - Display to (All players) the text: ((Name of (Matching player)) + has left the game)
leave1 Kopieren 6
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (If ((Owner of (Picked unit)) Equal to Player 6 (Orange)) then do (Explode (Picked unit).) else do (Do nothing))
Game - Display to (All players) the text: ((Name of (Matching player)) + has left the game)
leave1 Kopieren 7
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (If ((Owner of (Picked unit)) Equal to Player 7 (Green)) then do (Explode (Picked unit).) else do (Do nothing))
Game - Display to (All players) the text: ((Name of (Matching player)) + has left the game)
leave1 Kopieren 9
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (If ((Owner of (Picked unit)) Equal to Player 9 (Gray)) then do (Explode (Picked unit).) else do (Do nothing))
Game - Display to (All players) the text: ((Name of (Matching player)) + has left the game)
leave1 Kopieren 10
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (If ((Owner of (Picked unit)) Equal to Player 10 (Light Blue)) then do (Explode (Picked unit).) else do (Do nothing))
Game - Display to (All players) the text: ((Name of (Matching player)) + has left the game)
Startleave
Events
Map initialization
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game))
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game))
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game))
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game))
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game))
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game))
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game))
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game))
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 9 (Gray).) and do (Remove (Picked unit) from the game))
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Remove (Picked unit) from the game))
Random Items
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Item - Create (Random level (Random integer number between 1 and 4) item-type) at (Random point in (Playable map area))
Start
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Fog of war across (Playable map area))
Game - Set the time of day to 6.00
Game - Display to (All players) for 20.00 seconds the text: Welcome to |cffffcc00jysk's|r Europe Domination- get a hero and fight for Gold against other players- build in the squares to spawn units there- don't build on the borders (inside the water or on the dark green gras)
Melee Game - Enforce victory/defeat conditions (for all players)
Player Group - Pick every player in (All players controlled by a User player) and do (Turn Gives bounty On for (Picked player))
Player Group - Pick every player in (All players controlled by a Computer player) and do (Turn Gives bounty On for (Picked player))
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 350)
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 1000000)
Player Group - Pick every player in (All players) and do (Set (Picked player).Food cap to 18)
Visibility Start
Events
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Russia9_O_middle <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Russia10_W_seas <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Sweden3_middle_O <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Norway3_middle_W <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across England4_O <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across England3_W <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Spain1 <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Spain3 <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Jugoslawien1_W <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Jugoslawien2_O <gen>)
Visibility Start Kopieren
Events
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Disabled visibility modifier for (Picked player) emitting Visibility across Russia9_O_middle <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Disabled visibility modifier for (Picked player) emitting Visibility across Russia10_W_seas <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Disabled visibility modifier for (Picked player) emitting Visibility across Sweden3_middle_O <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Disabled visibility modifier for (Picked player) emitting Visibility across Norway3_middle_W <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Disabled visibility modifier for (Picked player) emitting Visibility across England4_O <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Disabled visibility modifier for (Picked player) emitting Visibility across England3_W <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Disabled visibility modifier for (Picked player) emitting Visibility across Spain1 <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Disabled visibility modifier for (Picked player) emitting Visibility across Spain3 <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Disabled visibility modifier for (Picked player) emitting Visibility across Jugoslawien1_W <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Disabled visibility modifier for (Picked player) emitting Visibility across Jugoslawien2_O <gen>)
player1
Events
Unit - A unit enters Spain1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Altar of Elders) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Altar of Kings) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Altar of Darkness) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Altar of Storms) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Tavern) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Castle for Player 1 (Red) at (Center of Spain1 <gen>) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at (Center of Spain1 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
player2
Events
Unit - A unit enters Spain3 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is in (Units owned by Player 2 (Blue).).) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Altar of Elders) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Altar of Kings) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Altar of Darkness) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Altar of Storms) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Tavern) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Castle for Player 2 (Blue) at (Center of Spain3 <gen>) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 2 (Blue) at (Center of Spain3 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
player3
Events
Unit - A unit enters England3_W <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is in (Units owned by Player 3 (Teal).).) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Altar of Elders) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Altar of Kings) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Tavern) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Altar of Darkness) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Altar of Storms) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Castle for Player 3 (Teal) at (Center of England3_W <gen>) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 3 (Teal) at (Center of England3_W <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
player4
Events
Unit - A unit enters England4_O <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is in (Units owned by Player 4 (Purple).).) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Altar of Elders) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Altar of Kings) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Tavern) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Altar of Darkness) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Altar of Storms) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Castle for Player 4 (Purple) at (Center of England4_O <gen>) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 4 (Purple) at (Center of England4_O <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
player5
Events
Unit - A unit enters Norway3_middle_W <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is in (Units owned by Player 5 (Yellow).).) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Altar of Elders) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Altar of Kings) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Tavern) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Altar of Darkness) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Altar of Storms) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Castle for Player 5 (Yellow) at (Center of Norway3_middle_W <gen>) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 5 (Yellow) at (Center of Norway3_middle_W <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
player6
Events
Unit - A unit enters Sweden3_middle_O <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is in (Units owned by Player 6 (Orange).).) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Altar of Elders) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Altar of Kings) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Tavern) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Altar of Darkness) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Altar of Storms) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Castle for Player 6 (Orange) at (Center of Sweden3_middle_O <gen>) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 6 (Orange) at (Center of Sweden3_middle_O <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
player7
Events
Unit - A unit enters Jugoslawien2_O <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is in (Units owned by Player 7 (Green).).) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Altar of Elders) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Altar of Kings) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Tavern) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Altar of Darkness) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Altar of Storms) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Castle for Player 7 (Green) at (Center of Jugoslawien2_O <gen>) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 7 (Green) at (Center of Jugoslawien2_O <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
player8
Events
Unit - A unit enters Jugoslawien1_W <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is in (Units owned by Player 8 (Pink).).) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Altar of Elders) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Altar of Kings) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Tavern) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Altar of Darkness) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Altar of Storms) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Castle for Player 8 (Pink) at (Center of Jugoslawien1_W <gen>) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 8 (Pink) at (Center of Jugoslawien1_W <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
player9
Events
Unit - A unit enters Russia9_O_middle <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is in (Units owned by Player 9 (Gray).).) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Altar of Elders) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Altar of Kings) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Tavern) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Altar of Darkness) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Altar of Storms) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Castle for Player 9 (Gray) at (Center of Russia9_O_middle <gen>) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 9 (Gray) at (Center of Russia9_O_middle <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
player10
Events
Unit - A unit enters Russia10_W_seas <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is in (Units owned by Player 10 (Light Blue).).) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Altar of Elders) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Altar of Kings) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Tavern) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Altar of Darkness) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Altar of Storms) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Castle for Player 10 (Light Blue) at (Center of Russia10_W_seas <gen>) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 10 (Light Blue) at (Center of Russia10_W_seas <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
P1
Events
Time - Every 10.00 seconds of game time
Conditions
(All units of (Units owned by Player 1 (Red) of type Castle) are dead) Equal to True
(All units of (Units owned by Player 1 (Red) of type Guard Tower) are dead) Equal to True
(All units of (Units owned by Player 1 (Red) of type Cannon tower) are dead) Equal to True
(All units of (Units owned by Player 1 (Red) of type Arcane tower) are dead) Equal to True
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Kill (Picked unit))
Game - Defeat Player 1 (Red) with the message: Niederlage!
P2
Events
Time - Every 10.00 seconds of game time
Conditions
(All units of (Units owned by Player 2 (Blue) of type Castle) are dead) Equal to True
(All units of (Units owned by Player 2 (Blue) of type Guard Tower) are dead) Equal to True
(All units of (Units owned by Player 2 (Blue) of type Arcane tower) are dead) Equal to True
(All units of (Units owned by Player 2 (Blue) of type Cannon tower) are dead) Equal to True
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Kill (Picked unit))
Game - Defeat Player 2 (Blue) with the message: Niederlage!
P3
Events
Time - Every 10.00 seconds of game time
Conditions
(All units of (Units owned by Player 3 (Teal) of type Castle) are dead) Equal to True
(All units of (Units owned by Player 3 (Teal) of type Guard Tower) are dead) Equal to True
(All units of (Units owned by Player 3 (Teal) of type Cannon tower) are dead) Equal to True
(All units of (Units owned by Player 3 (Teal) of type Arcane tower) are dead) Equal to True
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Kill (Picked unit))
Game - Defeat Player 3 (Teal) with the message: Niederlage!
P4
Events
Time - Every 10.00 seconds of game time
Conditions
(All units of (Units owned by Player 4 (Purple) of type Castle) are dead) Equal to True
(All units of (Units owned by Player 4 (Purple) of type Guard Tower) are dead) Equal to True
(All units of (Units owned by Player 4 (Purple) of type Arcane tower) are dead) Equal to True
(All units of (Units owned by Player 4 (Purple) of type Cannon tower) are dead) Equal to True
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Kill (Picked unit))
Game - Defeat Player 4 (Purple) with the message: Niederlage!
P5
Events
Time - Every 10.00 seconds of game time
Conditions
(All units of (Units owned by Player 5 (Yellow) of type Castle) are dead) Equal to True
(All units of (Units owned by Player 5 (Yellow) of type Guard Tower) are dead) Equal to True
(All units of (Units owned by Player 5 (Yellow) of type Cannon tower) are dead) Equal to True
(All units of (Units owned by Player 5 (Yellow) of type Arcane tower) are dead) Equal to True
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Kill (Picked unit))
Game - Defeat Player 5 (Yellow) with the message: Niederlage!
P6
Events
Time - Every 10.00 seconds of game time
Conditions
(All units of (Units owned by Player 6 (Orange) of type Castle) are dead) Equal to True
(All units of (Units owned by Player 6 (Orange) of type Guard Tower) are dead) Equal to True
(All units of (Units owned by Player 6 (Orange) of type Cannon tower) are dead) Equal to True
(All units of (Units owned by Player 6 (Orange) of type Arcane tower) are dead) Equal to True
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Kill (Picked unit))
Game - Defeat Player 6 (Orange) with the message: Niederlage!
P7
Events
Time - Every 10.00 seconds of game time
Conditions
(All units of (Units owned by Player 7 (Green) of type Castle) are dead) Equal to True
(All units of (Units owned by Player 7 (Green) of type Guard Tower) are dead) Equal to True
(All units of (Units owned by Player 7 (Green) of type Cannon tower) are dead) Equal to True
(All units of (Units owned by Player 7 (Green) of type Arcane tower) are dead) Equal to True
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Kill (Picked unit))
Game - Defeat Player 7 (Green) with the message: Niederlage!
P8
Events
Time - Every 10.00 seconds of game time
Conditions
(All units of (Units owned by Player 8 (Pink) of type Castle) are dead) Equal to True
(All units of (Units owned by Player 8 (Pink) of type Guard Tower) are dead) Equal to True
(All units of (Units owned by Player 8 (Pink) of type Cannon tower) are dead) Equal to True
(All units of (Units owned by Player 8 (Pink) of type Arcane tower) are dead) Equal to True
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Kill (Picked unit))
Game - Defeat Player 8 (Pink) with the message: Niederlage!
P9
Events
Time - Every 10.00 seconds of game time
Conditions
(All units of (Units owned by Player 9 (Gray) of type Castle) are dead) Equal to True
(All units of (Units owned by Player 9 (Gray) of type Guard Tower) are dead) Equal to True
(All units of (Units owned by Player 9 (Gray) of type Cannon tower) are dead) Equal to True
(All units of (Units owned by Player 9 (Gray) of type Arcane tower) are dead) Equal to True
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Kill (Picked unit))
Game - Defeat Player 9 (Gray) with the message: Niederlage!
P10
Events
Time - Every 10.00 seconds of game time
Conditions
(All units of (Units owned by Player 10 (Light Blue) of type Castle) are dead) Equal to True
(All units of (Units owned by Player 10 (Light Blue) of type Guard Tower) are dead) Equal to True
(All units of (Units owned by Player 10 (Light Blue) of type Cannon tower) are dead) Equal to True
(All units of (Units owned by Player 10 (Light Blue) of type Arcane tower) are dead) Equal to True
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 10 (Light Blue)) and do (Kill (Picked unit))
Game - Defeat Player 10 (Light Blue) with the message: Niederlage!
Spain1
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Spain1 <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Militia for area_owner at (Center of Spain1 <gen>) facing Default building facing degrees
Spain2
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Spain2 <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Priest for area_owner at (Center of Spain2 <gen>) facing Default building facing degrees
Spain3
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Spain3 <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Militia for area_owner at (Center of Spain3 <gen>) facing Default building facing degrees
Spain4
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Spain4 <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Archer for area_owner at (Center of Spain4 <gen>) facing Default building facing degrees
Spain5
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Spain5 <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Grunt for area_owner at (Center of Spain5 <gen>) facing Default building facing degrees
Spain6
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Spain6 <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Spellbreaker for area_owner at (Center of Spain6 <gen>) facing Default building facing degrees
Ireland1
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Ireland1_N <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Priest for area_owner at (Center of Ireland1_N <gen>) facing Default building facing degrees
Ireland2
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Ireland2_S <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Raider for area_owner at (Center of Ireland2_S <gen>) facing Default building facing degrees
Scotland
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Scotland <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Glaive Thrower for area_owner at (Center of Scotland <gen>) facing Default building facing degrees
England1
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in England1coast <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Spellbreaker for area_owner at (Center of England1coast <gen>) facing Default building facing degrees
England2
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in England2_SW <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Archer for area_owner at (Center of England2_SW <gen>) facing Default building facing degrees
England3
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in England3_W <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Militia for area_owner at (Center of England3_W <gen>) facing Default building facing degrees
England4
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in England4_O <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Militia for area_owner at (Center of England4_O <gen>) facing Default building facing degrees
France1
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in France1 <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Dryad for area_owner at (Center of France1 <gen>) facing Default building facing degrees
France2
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in France2 <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Raider for area_owner at (Center of France2 <gen>) facing Default building facing degrees
France3
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in France3 <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Druid of the Talon (Night Elf Form) for area_owner at (Center of France3 <gen>) facing Default building facing degrees
France4
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in France4 <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Mountain Giant for area_owner at (Center of France4 <gen>) facing Default building facing degrees
France5
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in France5 <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Huntress for area_owner at (Center of France5 <gen>) facing Default building facing degrees
France6
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in France6 <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Shaman for area_owner at (Center of France6 <gen>) facing Default building facing degrees
France7
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in France7 <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Mortar Team for area_owner at (Center of France7 <gen>) facing Default building facing degrees
Tuerkei1 W
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Tuerkei1_W <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Knight for area_owner at (Center of Tuerkei1_W <gen>) facing Default building facing degrees
Tuerkei2 O
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Tuerkei2_O <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Demolisher for area_owner at (Center of Tuerkei2_O <gen>) facing Default building facing degrees
Jugoslawien1 W
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Jugoslawien1_W <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Militia for area_owner at (Center of Jugoslawien1_W <gen>) facing Default building facing degrees
Jugoslawien2 O
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Jugoslawien2_O <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Militia for area_owner at (Center of Jugoslawien2_O <gen>) facing Default building facing degrees
Greece1 N
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Greece1_N <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Priest for area_owner at (Center of Greece1_N <gen>) facing Default building facing degrees
Greece2 S
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Greece2_S <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Ghoul for area_owner at (Center of Greece2_S <gen>) facing Default building facing degrees
Balkan1 O
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Balkan1_O <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Footman for area_owner at (Center of Balkan1_O <gen>) facing Default building facing degrees
Balkan2 W
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Balkan2_W <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Rifleman for area_owner at (Center of Balkan2_W <gen>) facing Default building facing degrees
Italy1 S
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Italy1_S <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Tauren for area_owner at (Center of Italy1_S <gen>) facing Default building facing degrees
Italy2 middle
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Italy2_middle <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Sorceress for area_owner at (Center of Italy2_middle <gen>) facing Default building facing degrees
Italy3 N
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Italy3_N <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Druid of the Talon (Night Elf Form) for area_owner at (Center of Italy3_N <gen>) facing Default building facing degrees
Iceland
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Iceland <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Druid of the Claw (Night Elf Form) for area_owner at (Center of Iceland <gen>) facing Default building facing degrees
Germany1 NW
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Germany1nw <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Raider for area_owner at (Center of Germany1nw <gen>) facing Default building facing degrees
Germany2 SW
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Germany2sw <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Necromancer for area_owner at (Center of Germany2sw <gen>) facing Default building facing degrees
Germany3 SO
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Germany3_SO <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Sorceress for area_owner at (Center of Germany3_SO <gen>) facing Default building facing degrees
Germany4 NO
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Germany4_NO <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Abomination for area_owner at (Center of Germany4_NO <gen>) facing Default building facing degrees
Denmark
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Denmark <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Knight for area_owner at (Center of Denmark <gen>) facing Default building facing degrees
Poland1 W
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Poland1_W <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Grunt for area_owner at (Center of Poland1_W <gen>) facing Default building facing degrees
Norway1
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Norway1_NW <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Huntress for area_owner at (Center of Norway1_NW <gen>) facing Default building facing degrees
Norway2
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Norway2_middle <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Archer for area_owner at (Center of Norway2_middle <gen>) facing Default building facing degrees
Norway3
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Norway3_middle_W <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Militia for area_owner at (Center of Norway3_middle_W <gen>) facing Default building facing degrees
Norway4
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Norway4_S <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Priest for area_owner at (Center of Norway4_S <gen>) facing Default building facing degrees
Sweden1 NO
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Sweden1_NO <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Raider for area_owner at (Center of Sweden1_NO <gen>) facing Default building facing degrees
Sweden2 middle
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Sweden2_middle <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Rifleman for area_owner at (Center of Sweden2_middle <gen>) facing Default building facing degrees
Sweden3 middle O
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Sweden3_middle_O <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Militia for area_owner at (Center of Sweden3_middle_O <gen>) facing Default building facing degrees
Sweden4 middle S
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Sweden4_middle_S <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Ghoul for area_owner at (Center of Sweden4_middle_S <gen>) facing Default building facing degrees
Sweden5 S
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Sweden5_S <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Spellbreaker for area_owner at (Center of Sweden5_S <gen>) facing Default building facing degrees
Snow1 O
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Snow1_O <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Druid of the Talon (Night Elf Form) for area_owner at (Center of Snow1_O <gen>) facing Default building facing degrees
Snow2 middle
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Snow2_middle <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Tauren for area_owner at (Center of Snow2_middle <gen>) facing Default building facing degrees
Snow3 W
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Snow3_W <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Sorceress for area_owner at (Center of Snow3_W <gen>) facing Default building facing degrees
Finland1 N
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Finnland1_N <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Demolisher for area_owner at (Center of Finnland1_N <gen>) facing Default building facing degrees
Finland2 S
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Finnland2_S <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Mountain Giant for area_owner at (Center of Finnland2_S <gen>) facing Default building facing degrees
Russia10 W seas
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Russia10_W_seas <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Militia for area_owner at (Center of Russia10_W_seas <gen>) facing Default building facing degrees
Russia10 NW Schneegrenze
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Russia10_NW_Schneegrenze <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Raider for area_owner at (Center of Russia10_NW_Schneegrenze <gen>) facing Default building facing degrees
Russia12 N Schneegrenze
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Russia12_N_Schneegrenze <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Dryad for area_owner at (Center of Russia12_N_Schneegrenze <gen>) facing Default building facing degrees
Russia11 N
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Russia11_N <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Footman for area_owner at (Center of Russia11_N <gen>) facing Default building facing degrees
Russia9O middle
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Russia9_O_middle <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Militia for area_owner at (Center of Russia9_O_middle <gen>) facing Default building facing degrees
Russia8 O middle
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Russia8_O_middle <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Ghoul for area_owner at (Center of Russia8_O_middle <gen>) facing Default building facing degrees
Russia6 middle
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Russia_6_middle <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Priest for area_owner at (Center of Russia_6_middle <gen>) facing Default building facing degrees
Russia7 W coast
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Russia7_W_coast <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Grunt for area_owner at (Center of Russia7_W_coast <gen>) facing Default building facing degrees
Russia5 W coast
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Russia5_W_coast <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Druid of the Claw (Night Elf Form) for area_owner at (Center of Russia5_W_coast <gen>) facing Default building facing degrees
Russia4 W
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Russia4_W <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Rifleman for area_owner at (Center of Russia4_W <gen>) facing Default building facing degrees
Russia1 SW
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Russia1_SW <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Knight for area_owner at (Center of Russia1_SW <gen>) facing Default building facing degrees
Russia2 SO
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Russia2_SO <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Shaman for area_owner at (Center of Russia2_SO <gen>) facing Default building facing degrees
Russia3 SO2
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Russia3_SO2 <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Tauren for area_owner at (Center of Russia3_SO2 <gen>) facing Default building facing degrees
Ukraine1 SW
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Ukraine1_SW <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Sorceress for area_owner at (Center of Ukraine1_SW <gen>) facing Default building facing degrees
Ukraine2 NW
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Ukraine2_NW <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Archer for area_owner at (Center of Ukraine2_NW <gen>) facing Default building facing degrees
Ukraine3 NO
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Ukraine3_NO <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Spellbreaker for area_owner at (Center of Ukraine3_NO <gen>) facing Default building facing degrees
Ukraine4 middleS
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Ukraine4_middleS <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Raider for area_owner at (Center of Ukraine4_middleS <gen>) facing Default building facing degrees
Ukraine5 SO
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set area_owner = Neutral Passive
Unit Group - Pick every unit in (Units in Ukraine5_SO <gen>) and do (If (((Picked unit) is A structure) Equal to True) then do (Set VariableSet area_owner = (Owner of (Picked unit))) else do (Do nothing))
If (area_owner Equal to Neutral Passive) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Druid of the Talon (Night Elf Form) for area_owner at (Center of Ukraine5_SO <gen>) facing Default building facing degrees
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