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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
CasterLoc
location
No
Convertedsoldier
unitcode
No
Temploc
location
Yes
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Countdown Timer - Start (Last started timer) as a Repeating timer that will expire in 60.00 seconds
Wait 1.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title |c00ffff33I|r|c00ccff3dn|r|c0099ff47c|r|c0066ff51o|r|c0033ff5bm|r|c0000ff65e|r
Wait 1.00 seconds
Countdown Timer - Show (Last created timer window) for Player 1 (Red)
Countdown Timer - Show (Last created timer window) for Player 2 (Blue)
Countdown Timer - Show (Last created timer window) for Player 3 (Teal)
Countdown Timer - Show (Last created timer window) for Player 4 (Purple)
Countdown Timer - Show (Last created timer window) for Player 5 (Yellow)
Countdown Timer - Show (Last created timer window) for Player 6 (Orange)
Countdown Timer - Show (Last created timer window) for Player 7 (Green)
Countdown Timer - Show (Last created timer window) for Player 8 (Pink)
Countdown Timer - Show (Last created timer window) for Player 9 (Gray)
Countdown Timer - Show (Last created timer window) for Player 10 (Light Blue)
Countdown Timer - Show (Last created timer window) for Player 11 (Dark Green)
Countdown Timer - Show (Last created timer window) for Player 12 (Brown)
Factions name
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Set name of Player 1 (Red) to Scandinavia Forces
Player - Set name of Player 2 (Blue) to Great Britain
Player - Set name of Player 3 (Teal) to Holy Roman Empire
Player - Set name of Player 4 (Purple) to France
Player - Set name of Player 5 (Yellow) to Spain
Player - Set name of Player 6 (Orange) to Italy
Player - Set name of Player 7 (Green) to Greece Forces
Player - Set name of Player 8 (Pink) to Russia
Player - Set name of Player 9 (Gray) to Poland\Hungary
Player - Set name of Neutral Hostile to Rebels
Player - Set name of Neutral Passive to Papal States
Leaver Barbarians
Events
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Sound - Play U01Knight20 <gen>
Game - Display to (All players) the text: A Barbarian Warlord have abandon the invasion.
Leaved players
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Sound - Play war3mapImported\ri_ally_death_01.wav (Unexpected type: 'musictheme') .
Game - Display to (All players) the text: A King have Anbandon his faction....
Untitled Trigger 008
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Matching player) Not equal to Player 12 (Brown)
(Matching player) Not equal to Player 11 (Dark Green)
(Matching player) Not equal to Player 10 (Light Blue)
Actions
Player Group - Pick every player in (All players) and do (Make (Matching player) treat (Matching player) as an Ally with shared vision)
Untitled Trigger 011
Events
Player - Player 1 (Red) types a chat message containing -war blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Untitled Trigger 011 Copy
Events
Player - Player 1 (Red) types a chat message containing -war teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Untitled Trigger 011 Copy 2
Events
Player - Player 1 (Red) types a chat message containing -war purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Untitled Trigger 011 Copy 3
Events
Player - Player 1 (Red) types a chat message containing -war yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
Untitled Trigger 011 Copy 4
Events
Player - Player 1 (Red) types a chat message containing -war orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
Untitled Trigger 011 Copy 4 Copy
Events
Player - Player 1 (Red) types a chat message containing -war green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Untitled Trigger 011 Copy 4 Copy 2
Events
Player - Player 1 (Red) types a chat message containing -war pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Enemy
Untitled Trigger 011 Copy 4 Copy 3
Events
Player - Player 1 (Red) types a chat message containing -war gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Enemy
Untitled Trigger 011 Copy 5
Events
Player - Player 2 (Blue) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Untitled Trigger 011 Copy Copy
Events
Player - Player 2 (Blue) types a chat message containing -war teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Untitled Trigger 011 Copy 2 Copy
Events
Player - Player 2 (Blue) types a chat message containing -war purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Untitled Trigger 011 Copy 3 Copy
Events
Player - Player 2 (Blue) types a chat message containing -war yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
Untitled Trigger 011 Copy 4 Copy 4
Events
Player - Player 2 (Blue) types a chat message containing -war orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
Untitled Trigger 011 Copy 4 Copy Copy
Events
Player - Player 2 (Blue) types a chat message containing -war green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
Untitled Trigger 011 Copy 4 Copy 2 Copy
Events
Player - Player 2 (Blue) types a chat message containing -war pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Enemy
Untitled Trigger 011 Copy 4 Copy 3 Copy
Events
Player - Player 2 (Blue) types a chat message containing -war gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Enemy
Untitled Trigger 012
Events
Player - Player 3 (Teal) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
Untitled Trigger 012 Copy
Events
Player - Player 3 (Teal) types a chat message containing -war blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Untitled Trigger 012 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -war purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
Untitled Trigger 012 Copy Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -war yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
Untitled Trigger 012 Copy Copy Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -war orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
Untitled Trigger 012 Copy Copy Copy Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -war green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
Animation - Play (Triggering unit) 's spell animation
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 2.00 seconds
Unit - Unpause (Triggering unit)
Special Effect - Destroy (Last created special effect)
Do not attack ur soldiers
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Set Variable Set Convertedsoldier = "o00A"
Unit - Kill (Triggering unit)
Untitled Trigger 001 Copy
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Unit-type of (Triggering unit)) Not equal to Sparta soldier
(Unit-type of (Triggering unit)) Not equal to Noble knight
(Unit-type of (Triggering unit)) Not equal to |cff7ebff1|r Yeoman
(Unit-type of (Triggering unit)) Not equal to Iron ore
Actions
Unit - Create 1 . o00A for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Player - Add 40 to (Owner of (Killing unit)) . Current gold
Untitled Trigger 003
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled News with the description V 1.78 the last testing round have come to an end. 1.Changed so Finland does not anylonger belongs to teal, it now belongs to red. 2. Gray have now a new capital. 3. Increases the barbarians income for slave markets, decreases the chance to spam them everywhere. 4. Filled the missing text in ally\ war command in quest log. 5.Changed the collision of knghts. 6. decreased the upgrade time on fighting skills (Barbarian) 7. Higher health bonus in upgrading thougness skills (Barbarian), 8. added require for mammoth and hellrider. 9. A new unitcfor factions. (Bannercarrier) that can be found in Noble barracks. , using icon path ReplaceableTextures\CommandButtons\BTNRallyPoint.blp
Quest - Create a Optional quest titled ALLY\WAR Coomand with the description Here you can war or ally with your friends or enemy.type -war (colour)type -ally (colour) , using icon path ReplaceableTextures\CommandButtons\BTNOrcBattleStandard.blp
Quest - Create a Optional quest titled New on this? with the description Here is some descriptions for those who are new on this.First of all Factions: 1. DEFEND YOUR KING!!! or die... (ONLY FACTIONS!!)2. BE FAST!! ..... or die3. UPGRADE YOUR UNITS!! or die...4. TEAMWORK!!! ..... or die.Thats for nearly both Barbarians and Factions but without the (defend your king) text. Barbarians shouldnt care about it^^ , using icon path ReplaceableTextures\CommandButtons\PASBTNEngineeringUpgrade.blp
Quest - Create a Optional quest titled Sounds with the description If you want some action in the game you can also write like this... type -brave type -charge , using icon path ReplaceableTextures\CommandButtons\BTNAnimalWarTraining.blp
Quest - Create a Optional quest titled Camera with the description type -cam1 , using icon path ReplaceableTextures\WorldEditUI\Doodad-Cinematic.blp
Quest - Create a Required quest titled Russia with the description You should defend ur Capital with all Cost! Or escape with ur king to Suomi (finland) Dont let them kill ur King!! , using icon path ReplaceableTextures\CommandButtons\BTNFootman.blp
Quest - Create a Required quest titled Great Britain with the description You should help ur allies or discover the uknown lands like (america) you will get much resources there if noone is there Of course. , using icon path ReplaceableTextures\CommandButtons\BTNSylvanusWindrunner.blp
Quest - Create a Required quest titled Holy Roman Empire with the description your forces are scattered they are now in (Denmark) (Finland) and (Bulgaria) You should set a combined colony somewhere of these. If not... it will take much resources to build up 3 colonys and the Barbarians can much easier to get into ur bases. , using icon path ReplaceableTextures\CommandButtons\BTNWyvernRider.blp
Quest - Create a Required quest titled France. with the description U should gather some army fast... if Greece forces and Poland cant hold. They will come to u but if u have lucky they will come to sweden first. , using icon path ReplaceableTextures\CommandButtons\BTNThrall.blp
Quest - Create a Required quest titled Spain with the description You live farest then the other country does from the Barbarians settelment. You should build up defences fast and help the others. , using icon path ReplaceableTextures\CommandButtons\BTNHeroTinker.blp
Quest - Create a Required quest titled Italy with the description you have controll of the italys forces. But you have also controll some of the hold out in the Macedonia u should help Poland and Greece to hold out , using icon path ReplaceableTextures\CommandButtons\BTNKnight.blp
Quest - Create a Required quest titled Greece Forces with the description You have controll over the Greeces. You can train spartan warriors from the town sparta. You should focus on the hold out in Macedonia. If the barbarian destroy it u and ur allies are in great danger. Try to hold it as much as u can. , using icon path ReplaceableTextures\CommandButtons\BTNElfVillager.blp
Quest - Create a Required quest titled Scandinavia Forces with the description You are the forces from Norway and Sweden. You should help Poland and sending help to Russia. Help Russia to get their King to safety. , using icon path ReplaceableTextures\CommandButtons\BTNTimberWolf.blp
Quest - Create a Required quest titled Poland\ Hungary with the description You have one of the Biggest Defence line. You must hold the stronghold with all cost. Your ally may help u.. try to hold on so long as u can. And help Russia to get their king to safety. , using icon path ReplaceableTextures\CommandButtons\BTNGoblinSapper.blp
Quest - Create a Required quest titled Barbarians with the description You should start ur invasion on Russia. When u have destroy their capital u will get 5000g each. But discuss your tactics each other. You have still Poland and greece to fix with. , using icon path ReplaceableTextures\CommandButtons\BTNFurion.blp
Quest - Create a Optional quest titled Testers with the description The last testing round have come to an end. They said: 1.freedem: lol, really fun!!! 2.Fireslay(g)er: really good can be a great map :) 3.Gaserbeam: very well made ^^ 4.battleaxe: this map is fun. they said also following: you could just add a upgradeing text so should it be better, and spell the cavlry to cavalry in the upgradings. But you are really good.. we hopes it will goes well for u :D , using icon path ReplaceableTextures\CommandButtons\BTNFortress.blp
Quest - Create a Optional quest titled Bug fixes. with the description V 1.6 the last testing round have comes to an end. 1.Changed the weapon and defence upgrades to the faction and will now cost a little more. 2. Removed the defence increment of the upgrade (Warriors defence training) it will now only give HP to the units. 3. Changed the armors some of the factions units. 4. The unload ability for siege tower have now more range. , using icon path ReplaceableTextures\CommandButtons\BTNEngineeringUpgrade.blp
Quest - Create a Optional quest titled Thanks to... with the description Thanks to the mappers that helped me with the size problem. Without them this couldnt be made. And thanks to all who tested this map!! i am very thankful. :D , using icon path ReplaceableTextures\CommandButtons\BTNHex.blp
Starting
Events
Time - Elapsed game time is 0.05 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Unit - Order Orgreem 0056 <gen> to Move To . (Center of Barbarians_Stand <gen>)
Wait 1.00 seconds
Sound - Play Doom .
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 12 (Brown) over 0 seconds
Wait 5.00 seconds
Unit - Make Orgreem 0056 <gen> face Basic Soldier 0796 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Orgreem 0056 <gen> named Orgreem the Thane : Play No sound and display HAHAHA!! Be afraid weaklings!! You and ur kings shall fall!! Dont try to kill us barbarians!! We are stronger than u are!!! HAHAHA!! Barbarians CHARGE!!!!!! . Modify duration: Add 10.00 seconds and Wait
Sound - Play armycharge3 <gen> at 100.00 % volume, attached to Basic Soldier 0796 <gen>
Animation - Play Orgreem 0056 <gen> 's Stand Victory animation
Wait 3.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Orgreem 0056 <gen> using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 2 seconds
Sound - Stop the currently playing music theme
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Game - Display to (All players) the text: Scroll the mouse or write -cam1 to get a good camera
Trigger - Turn on Untitled_Trigger_002 <gen>
Trigger - Turn on Camera_directly <gen>
Trigger - Turn off (This trigger)
Untitled Trigger 002
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Sound - Set music volume to 100.00 %
Sound - Play PH1 <gen>
Slave Market
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Slave Market) and do (Actions)
Loop - Actions
Player - Add 28 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Slave Market 2) and do (Actions)
Loop - Actions
Player - Add 50 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Slave Market 3) and do (Actions)
Loop - Actions
Player - Add 80 to (Owner of (Picked unit)) . Current gold
Ore and stone system
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching ((Point-value of (Matching unit)) Equal to 1)) and do (Actions)
Loop - Actions
Player - Add 100 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Ore mine) and do (Actions)
Loop - Actions
Player - Add 100 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Ore mine (1)) and do (Actions)
Loop - Actions
Player - Add 350 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Ore mine (2)) and do (Actions)
Loop - Actions
Player - Add 750 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Ore mine (3)) and do (Actions)
Loop - Actions
Player - Add 1000 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Ore mine (4)) and do (Actions)
Loop - Actions
Player - Add 1250 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Ore mine (5)) and do (Actions)
Loop - Actions
Player - Add 1500 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Ore mine (6)) and do (Actions)
Loop - Actions
Player - Add 2000 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Ore mine (7)) and do (Actions)
Loop - Actions
Player - Add 2400 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Ore mine (8)) and do (Actions)
Loop - Actions
Player - Add 2800 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Stone quarry) and do (Actions)
Loop - Actions
Player - Add 100 to (Owner of (Picked unit)) . Current lumber
Unit Group - Pick every unit in (Units of type Stone quarry (1)) and do (Actions)
Loop - Actions
Player - Add 350 to (Owner of (Picked unit)) . Current lumber
Unit Group - Pick every unit in (Units of type Stone quarry (2)) and do (Actions)
Loop - Actions
Player - Add 750 to (Owner of (Picked unit)) . Current lumber
Unit Group - Pick every unit in (Units of type Stone quarry (3)) and do (Actions)
Loop - Actions
Player - Add 1000 to (Owner of (Picked unit)) . Current lumber
Unit Group - Pick every unit in (Units of type Stone quarry (4)) and do (Actions)
Loop - Actions
Player - Add 1250 to (Owner of (Picked unit)) . Current lumber
Unit Group - Pick every unit in (Units of type Stone quarry (5)) and do (Actions)
Loop - Actions
Player - Add 1500 to (Owner of (Picked unit)) . Current lumber
Unit Group - Pick every unit in (Units of type Stone quarry (6)) and do (Actions)
Loop - Actions
Player - Add 2000 to (Owner of (Picked unit)) . Current lumber
Unit Group - Pick every unit in (Units of type Stone quarry (7)) and do (Actions)
Loop - Actions
Player - Add 2400 to (Owner of (Picked unit)) . Current lumber
Unit Group - Pick every unit in (Units of type Stone quarry (8)) and do (Actions)
Loop - Actions
Player - Add 2800 to (Owner of (Picked unit)) . Current lumber
Ore drop
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Iron ore
Actions
Item - Create Ore coins at (Position of (Triggering unit))
If budapest destroys
Events
Unit - Budapest 1495 <gen> Dies
Conditions
Actions
Trigger - Turn off Hungary <gen>
Hungary
Events
Conditions
Actions
Gladitators
Events
Time - Elapsed game time is 700.00 seconds
Conditions
Actions
Sound - Play Hint <gen>
Game - Display to (All players) the text: Gladiators from Rome heard about the invasion of the barbarians and decided to help Italy and kill those barbarians.
Unit - Create 8 . |c0000ff33G|r|c001fff4cl|r|c003eff65a|r|c005dff7ed|r|c007cff97i|r|c009bffb0a|r|c00baffc9t|ror for Player 6 (Orange) at (Position of Rome 0547 <gen>) facing Default building facing degrees
Englands Warriors
Events
Time - Elapsed game time is 1050.00 seconds
Conditions
Actions
Sound - Play Hint <gen>
Game - Display to (All players) the text: All over the Englands people have discuss and have now some of them decided to help Englands forces to defeat the Barbarian.
Unit - Create 10 . Squad soldier for Player 2 (Blue) at (Position of London 0544 <gen>) facing Default building facing degrees
Unit - Create 8 . |cff7ebff1|r Yeoman for Player 2 (Blue) at (Position of London 0544 <gen>) facing Default building facing degrees
SPARTANS
Events
Time - Elapsed game time is 1100.00 seconds
Conditions
Actions
Sound - Play Hint <gen>
Game - Display to (All players) the text: SPARTANS!! Lets kill those barbarians! (spartans soldiers have arrived in athens to serve the greece forces)
Unit - Create 10 . Sparta soldier for Player 7 (Green) at (Position of Athens 0549 <gen>) facing Default building facing degrees
If paris is in ruin
Events
Unit - Paris 0545 <gen> Dies
Conditions
((Triggering unit) is A structure) Equal to True
Actions
Trigger - Turn off Frances_soldiers <gen>
Frances soldiers
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Sound - Play Hint <gen>
Game - Display to (All players) the text: All over the Frances Villages, have now heard about the barbarians invasion and have some of them join the Frances amry for glory.
Unit - Create 8 . Basic Soldier for Player 4 (Purple) at (Center of Frances_People_join <gen>) facing Default building facing degrees
Unit - Create 5 . Squad Spearmen for Player 4 (Purple) at (Center of Frances_People_join <gen>) facing Default building facing degrees
Italy been attacked
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Sound - Play Hint <gen>
Game - Display to (All players) the text: Italys people beging to be converted of the barbarians and are now against italy....
Unit - Create 8 . Barbarian for Neutral Hostile at (Center of Italys_Revolt <gen>) facing Default building facing degrees
Italys arrival
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Sound - Play Hint <gen>
Game - Display to (All players) the text: Rome started to expanding their empire and sailed to Africa and did set a settelment there.The new city shall call: Alexandria!
Unit - Create 8 . Trained Soldier for Player 6 (Orange) at (Center of Italys_starts_discover_the_land <gen>) facing Default building facing degrees
Unit - Create 2 . Worker for Player 6 (Orange) at (Center of Italys_starts_discover_the_land <gen>) facing Default building facing degrees
Unit - Create 1 . Alexandria for Player 6 (Orange) at (Center of Italys_starts_discover_the_land <gen>) facing Default building facing degrees
Indians attack
Events
Time - Elapsed game time is 940.00 seconds
Conditions
Actions
Sound - Play Hint <gen>
Game - Display to (All players) the text: After Columbus showed Spain proof that he had been in the indian colonies, Spain set sail to the unkown land and realized it wasn´t India but America, Spain have now found Mexico.
Unit - Create 1 . Mexico City for Player 5 (Yellow) at (Center of Mexico <gen>) facing Default building facing degrees
Unit - Create 3 . Worker for Player 5 (Yellow) at (Center of Spains_arrival <gen>) facing Default building facing degrees
Unit - Create 6 . |cffffcc00|r Spanish Spearman for Player 5 (Yellow) at (Center of Spains_arrival <gen>) facing Default building facing degrees
Unit - Create 2 . Trained Soldier for Player 5 (Yellow) at (Center of Spains_arrival <gen>) facing Default building facing degrees
Indians attack Copy
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Sound - Play Hint <gen>
Game - Display to (All players) the text: When spain did just took all from the American indians, they begining to attack them and even the england.
Unit - Create 4 . Hunters for Neutral Hostile at (Center of Indians_attack_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Hunters for Neutral Hostile at (Center of Indianas_attack1 <gen>) facing Default building facing degrees
Unit - Create 6 . Hunters for Neutral Hostile at (Center of indians_attack_2 <gen>) facing Default building facing degrees
Unit - Create 6 . Hunters for Neutral Hostile at (Center of indians_attack_4 <gen>) facing Default building facing degrees
Generals Study
Events
Time - Elapsed game time is 260.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Hungary did get alot of money, But they used the money to reinforce their city . So they bought some Slavs Mercenarys.
Unit - Create 10 . Slavs Mercenary for Player 9 (Gray) at (Position of Budapest 1495 <gen>) facing Default building facing degrees
Vikings arrival
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Sound - Play Hint <gen>
Game - Display to (All players) the text: The Vikings have arrive to the Norway because their boat got destroyd just outside the shore,so they swimmed to the Norway and decided to join the local Vikings..
Unit - Create 8 . |cfffeba0e|r Viking for Player 1 (Red) at (Center of Vikings_arrival <gen>) facing Default building facing degrees
Columbus adventure
Events
Time - Elapsed game time is 850.00 seconds
Conditions
Actions
Sound - Play Hint <gen>
Game - Display to (All players) the text: Columbus have arrived in unknow land.... he will now conquer it and build a settelment.
Wait 2 seconds
Unit - Create 2 . Worker for Player 2 (Blue) at (Center of Colmumbus_arrival <gen>) facing Default building facing degrees
Unit - Create 6 . Trained Spearmen for Player 2 (Blue) at (Center of Colmumbus_arrival <gen>) facing Default building facing degrees
Unit - Create 4 . Trained Soldier for Player 2 (Blue) at (Center of Colmumbus_arrival <gen>) facing Default building facing degrees
Unit - Create 2 . Cleric for Player 2 (Blue) at (Center of Colmumbus_arrival <gen>) facing Default building facing degrees
Unit - Create 1 . Plated knight for Player 2 (Blue) at (Center of Colmumbus_arrival <gen>) facing Default building facing degrees
Tips rounds Copy
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Sound - Play Hint <gen>
Quest - Flash the quest dialog button
Game - Display to (All players) the text: |c0000ff00H|r|c0011ff00i|r|c0022ff00n|r|c0033ff00t|r:Any questions or information, read in the quest log! News, testers, bugfixes. commands and more...
Factions tip
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Sound - Play Hint <gen>
Game - Display to (All players) the text: IF U THINK BARBARIANS ARE OP.... YOU HAVE WRONG!! UPGRADE YOUR UNITS .... for god sake -.- .... anyway do that and everything should be fine. :)
Moskva looting
Events
Unit - Moscow 0541 <gen> Dies
Conditions
((Triggering unit) is A structure) Equal to True
Actions
Sound - Play Hint <gen>
Game - Display to (All players) the text: NO!!... MOSKVA HAVE FALLEN!! Now the barbarians took the treasury for themself...
Player - Add 4000 to Player 10 (Light Blue) . Current gold
Player - Add 4000 to Player 11 (Dark Green) . Current gold
Player - Add 4000 to Player 12 (Brown) . Current gold
Barbarians tips
Events
Time - Elapsed game time is 26.00 seconds
Conditions
Actions
Sound - Play Hint <gen>
Game - Display to (All players) the text: Barbarians: We should start our invasion at Moscow!! they are very rich, we could earn a lot of money to destroy it!!
Add Money in the begining
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Unit-type of (Triggering unit)) Equal to King
Actions
Player Group - Pick every player in (All players) and do (Add 300 to (Owner of (Triggering unit)).Current gold)
When barbarians kill Enemy
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Equal to Player 12 (Brown)
Actions
Player - Add 40 to (Owner of (Killing unit)) . Current gold
Untitled Trigger 009
Events
Time - Every 800.00 seconds of game time
Conditions
Actions
Sound - Play Hint <gen>
Game - Display to (All players) the text: Merchants was walking on the road, when suddenly barbarians with big axes came, the barbarians pulled away their weapons and asked to do a deal with them. they gained some gold
Player - Add 5000 to Player 10 (Light Blue) . Current gold
Player - Add 5000 to Player 11 (Dark Green) . Current gold
Player - Add 5000 to Player 12 (Brown) . Current gold
Camera directly
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 12 (Brown) over 0 seconds
Camera fix
Events
Player - Player 1 (Red) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for (Triggering player) over 0 seconds
Camera - Pan camera for Player 1 (Red) to ((Owner of (Triggering unit)) start location) over 0 seconds
Untitled Trigger 004
Events
Player - Player 1 (Red) types a chat message containing -charge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -charge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -charge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -charge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -charge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -charge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -charge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -charge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -charge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -charge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -charge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -charge (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play armycharge3 <gen>
Untitled Trigger 006
Events
Player - Player 1 (Red) types a chat message containing -brave (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -brave (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -brave (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -brave (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -brave (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -brave (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -brave (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -brave (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -brave (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -brave (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -brave (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -brave (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play ri_anger_01 <gen>
Factions Win
Events
Unit - A unit Dies
Conditions
(Number of units in (Units of type Orgreem)) Equal to 0
(Number of units in (Units of type Kheal)) Equal to 0
(Number of units in (Units of type Ugrenak)) Equal to 0
Actions
Wait 6.00 seconds
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Victory (Picked player) (Show dialogs, Show scores))
Factions Lose
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to King
Actions
Sound - Play burn1 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Change ownership of (Picked unit) to Neutral Hostile and Change color)
Game - Display to (All players) the text: One of the Kings from The factions have died.... their people dont know what to do without a king and have become hostile.
Barbarian Win
Events
Unit - A unit Dies
Conditions
(Number of units in (Units of type King)) Equal to 0
Actions
Game - Display to (All players) the text: The Barbarians Have kill all Factions Kings. Now they can role over Europe. Congratilation
Wait 2.00 seconds
Sound - Play Main Screen .
Visibility - Disable fog of war
Visibility - Disable black mask
Wait 12.00 seconds
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Barbarian Lose
Events
Unit - A unit Dies
Conditions
(Number of units in (Units owned by Player 12 (Brown) of type Ugrenak)) Equal to 0
(Number of units in (Units owned by Player 11 (Dark Green) of type Orgreem)) Equal to 0
(Number of units in (Units owned by Player 10 (Light Blue) of type Kheal)) Equal to 0
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Kill (Picked unit))
Game - Display to (All players) the text: The Factions have killed all Barbarians commander. Now Europe can rest in peace. Congratiulation.
Wait 2 seconds
Visibility - Disable fog of war
Visibility - Disable black mask
Sound - Play Heroic Victory .
Mammoth
Events
Unit - A unit Finishes an upgrade
Conditions
(Researched tech-type) Equal to R00I (Unexpected type: 'techcode')
Actions
Sound - Play GruntWarcry1 <gen>
Game - Display to (All players) the text: Oh my GOD!! The barbarians have tamed ancient creatures and are now using it against us!!!
Hellrider
Events
Unit - A unit Finishes an upgrade
Conditions
(Researched tech-type) Equal to R00I (Unexpected type: 'techcode')
Actions
Sound - Play GruntWarcry1 <gen>
Game - Display to (All players) the text: Barbarians have now trained their so now they can have HELL RIDERS!!!!
Berserkers
Events
Unit - A unit Finishes an upgrade
Conditions
(Researched tech-type) Equal to R00C (Unexpected type: 'techcode')
Actions
Sound - Play GruntWarcry1 <gen>
Game - Display to (All players) the text: Barbarians have now trained their units so now the can buy Berserkers!!!!
Berserk spearman
Events
Unit - A unit Finishes an upgrade
Conditions
(Researched tech-type) Equal to R008 (Unexpected type: 'techcode')
Actions
Sound - Play GruntWarcry1 <gen>
Game - Display to (All players) the text: Barbarians have now trained their units so now the can buy Berserk Spearman!!!!
Spearman
Events
Unit - A unit Finishes an upgrade
Conditions
(Researched tech-type) Equal to R009 (Unexpected type: 'techcode')
Actions
Sound - Play GruntWarcry1 <gen>
Game - Display to (All players) the text: Barbarians have now trained their units so now the can buy Barbaric Spearman!!!!
Destroyers
Events
Unit - A unit Finishes an upgrade
Conditions
(Researched tech-type) Equal to R00A (Unexpected type: 'techcode')
Actions
Sound - Play GruntWarcry1 <gen>
Game - Display to (All players) the text: Barbarians have now trained their units so now the can buy Destroyers!!!!
Marauder
Events
Unit - A unit Finishes an upgrade
Conditions
(Researched tech-type) Equal to R00A (Unexpected type: 'techcode')
Actions
Sound - Play GruntWarcry1 <gen>
Game - Display to (All players) the text: Barbarians have now trained their units so now the can buy Marauders!!!!
Barbarians 5
Events
Unit - A unit Finishes an upgrade
Conditions
(Researched tech-type) Equal to R00H (Unexpected type: 'techcode')
Actions
Sound - Play GruntWarcry1 <gen>
Game - Display to (All players) the text: Barbarians have now trained their units to Barbarians 5!!!!
Barbarians 4
Events
Unit - A unit Finishes an upgrade
Conditions
(Researched tech-type) Equal to R00F (Unexpected type: 'techcode')
Actions
Sound - Play GruntWarcry1 <gen>
Game - Display to (All players) the text: Barbarians have now trained their units to Barbarians 4!!!!
Barbarian 3
Events
Unit - A unit Finishes an upgrade
Conditions
(Researched tech-type) Equal to R00E (Unexpected type: 'techcode')
Actions
Sound - Play GruntWarcry1 <gen>
Game - Display to (All players) the text: Barbarians have now trained their units to Barbarians 3!!!!
Barbarians 2
Events
Unit - A unit Finishes an upgrade
Conditions
(Researched tech-type) Equal to R00D (Unexpected type: 'techcode')
Actions
Sound - Play GruntWarcry1 <gen>
Game - Display to (All players) the text: Barbarians have now trained their units to Barbarians 2!!!!
Stockholm
Events
Unit - Oslo 0542 <gen> Dies
Unit - Stockholm 0543 <gen> Dies
Conditions
(Owner of (Killing unit)) Equal to Player 12 (Brown)
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
Actions
Game - Display to (All players) the text: Barbarians have destoy a Capital! They did find treasury from it and earned some money.
Player - Add 800 to Player 12 (Brown) . Current gold
Player - Add 800 to Player 11 (Dark Green) . Current gold
Player - Add 800 to Player 10 (Light Blue) . Current gold
Poland
Events
Unit - Warsaw 0552 <gen> Dies
Unit - Budapest 1495 <gen> Dies
Conditions
(Owner of (Killing unit)) Equal to Player 12 (Brown)
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
Actions
Game - Display to (All players) the text: Barbarians have destoy a Capital! They did find treasury from it and earned some money.
Player - Add 800 to Player 12 (Brown) . Current gold
Player - Add 800 to Player 11 (Dark Green) . Current gold
Player - Add 800 to Player 10 (Light Blue) . Current gold
Greece
Events
Unit - Athens 0549 <gen> Dies
Unit - Sparta 0550 <gen> Dies
Conditions
(Owner of (Killing unit)) Equal to Player 12 (Brown)
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
Actions
Game - Display to (All players) the text: Barbarians have destoy a Capital! They did find treasury from it and earned some money.
Player - Add 800 to Player 12 (Brown) . Current gold
Player - Add 800 to Player 11 (Dark Green) . Current gold
Player - Add 800 to Player 10 (Light Blue) . Current gold
Italy
Events
Unit - Rome 0547 <gen> Dies
Unit - Palerom 0138 <gen> Dies
Conditions
(Owner of (Killing unit)) Equal to Player 12 (Brown)
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
Actions
Game - Display to (All players) the text: Barbarians have destoy a Capital! They did find treasury from it and earned some money.
Player - Add 800 to Player 12 (Brown) . Current gold
Player - Add 800 to Player 11 (Dark Green) . Current gold
Player - Add 800 to Player 10 (Light Blue) . Current gold
The united forces
Events
Unit - Berlin 0625 <gen> Dies
Unit - Köpenhaven 0553 <gen> Dies
Unit - Helsingfors 0555 <gen> Dies
Conditions
(Owner of (Killing unit)) Equal to Player 12 (Brown)
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
Actions
Game - Display to (All players) the text: Barbarians have destoy a Capital! They did find treasury from it and earned some money.
Player - Add 800 to Player 12 (Brown) . Current gold
Player - Add 800 to Player 11 (Dark Green) . Current gold
Player - Add 800 to Player 10 (Light Blue) . Current gold
France
Events
Unit - Paris 0545 <gen> Dies
Conditions
(Owner of (Killing unit)) Equal to Player 12 (Brown)
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
Actions
Game - Display to (All players) the text: Barbarians have destoy a Capital! They did find treasury from it and earned some money.
Player - Add 800 to Player 12 (Brown) . Current gold
Player - Add 800 to Player 11 (Dark Green) . Current gold
Player - Add 800 to Player 10 (Light Blue) . Current gold
England
Events
Unit - Edinburgh 1468 <gen> Dies
Unit - London 0544 <gen> Dies
Conditions
(Owner of (Killing unit)) Equal to Player 12 (Brown)
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
Actions
Game - Display to (All players) the text: Barbarians have destoy a Capital! They did find treasury from it and earned some money.
Player - Add 800 to Player 12 (Brown) . Current gold
Player - Add 800 to Player 11 (Dark Green) . Current gold
Player - Add 800 to Player 10 (Light Blue) . Current gold
Spain
Events
Unit - Madrid 0546 <gen> Dies
Conditions
(Owner of (Killing unit)) Equal to Player 12 (Brown)
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
Actions
Game - Display to (All players) the text: Barbarians have destoy a Capital! They did find treasury from it and earned some money.
Player - Add 800 to Player 12 (Brown) . Current gold
Player - Add 800 to Player 11 (Dark Green) . Current gold
Player - Add 800 to Player 10 (Light Blue) . Current gold
Spain Copy
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Mexico City
Actions
Game - Display to (All players) the text: Barbarians have destoy a Capital! They did find treasury from it and earned some money.
Player - Add 800 to Player 12 (Brown) . Current gold
Player - Add 800 to Player 11 (Dark Green) . Current gold
Player - Add 800 to Player 10 (Light Blue) . Current gold
Untitled Trigger 005
Events
Player - Player 1 (Red) types a chat message containing -Ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Untitled Trigger 011 Copy Copy 2
Events
Player - Player 1 (Red) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Untitled Trigger 011 Copy Copy 2 Copy 2
Events
Player - Player 1 (Red) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Untitled Trigger 011 Copy 3 Copy 2
Events
Player - Player 1 (Red) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Untitled Trigger 011 Copy 3 Copy 2 Copy
Events
Player - Player 1 (Red) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Untitled Trigger 011 Copy 3 Copy 2 Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Untitled Trigger 011 Copy 3 Copy 2 Copy Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally with shared vision
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