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Triggers
Enemy Territory - Last Castle(v1.3a).w3x
Variables
Tank
Tank Dies
Go
Go2
Go3
Go4
Go5
Units Spawn
Attacker
Defender
Bridge
Hide
UnHide
UnHide 2
Boom Gate
Boom Gotovo
Blinkanje
blikblink
Blinkcastel
MineField
Warning
Trap
Ostalo
Geld
More gold
Leaderboard
Setup leaderboard
timer out
Antiasshole
Player left
Attack
Command's
Upgrade
Gates
Invurnable
Open
Close
Upute
Objectives
Name
Type
is_array
initial_value
Tank
integer
No
UGA
timer
No
UGAWindow
timerdialog
No
Tank Dies
Events
Unit - A unit Dies
Conditions
((Unit-type of (Triggering unit)) Equal to Siege Engine) and (((Triggering unit) belongs to an enemy of (Owner of (Killing unit)).) Equal to True)
Actions
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Wait 40.00 seconds
Unit - Create 1 . Siege Engine for Player 11 (Dark Green) at (Center of Tank <gen>) facing Default building facing degrees
Go
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Unit - Create 1 . Siege Engine for Player 11 (Dark Green) at (Center of Tank <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Tank <gen>) and do (Order (Picked unit) to Move To.(Center of Weg_1A <gen>))
Go2
Events
Unit - A unit enters Tank <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Engine
Actions
Cinematic - Ping minimap for (All enemies of Player 11 (Dark Green).) at (Position of (Triggering unit)) for 1 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Unit - Order (Triggering unit) to Move To . (Center of Weg_1A <gen>)
Go3
Events
Unit - A unit enters Weg_1A <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Engine
Actions
Cinematic - Ping minimap for (All enemies of Player 11 (Dark Green).) at (Position of (Triggering unit)) for 1 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
If (Tank Equal to 1) then do (Order (Triggering unit) to Move To.(Center of Weg_1B <gen>)) else do (Do nothing)
If (Tank Greater than or equal to 2) then do (Order (Triggering unit) to Move To.(Center of Weg_1B <gen>)) else do (Do nothing)
Go4
Events
Unit - A unit enters Weg_1B <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Engine
Actions
Cinematic - Ping minimap for (All enemies of Player 11 (Dark Green).) at (Position of (Triggering unit)) for 1 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
If (Tank Equal to 2) then do (Order (Triggering unit) to Move To.(Center of Weg_1C <gen>)) else do (Do nothing)
If (Tank Greater than or equal to 3) then do (Order (Triggering unit) to Move To.(Center of Weg_1C <gen>)) else do (Do nothing)
Go5
Events
Unit - A unit enters Weg_1C <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Engine
Actions
Cinematic - Ping minimap for (All enemies of Player 11 (Dark Green).) at (Position of (Triggering unit)) for 1 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
If (Tank Equal to 3) then do (Order (Triggering unit) to Move To.(Center of Weg_1D <gen>)) else do (Do nothing)
Attacker
Events
Unit - A unit enters Attacer <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Spawn_A <gen>)
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 1.00 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
Defender
Events
Unit - A unit enters Defender <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Spawn_D <gen>)
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 1.00 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
Hide
Events
Map initialization
Conditions
Actions
Destructible - Hide Wide Wooden Bridge 1312 <gen>
Destructible - Hide Wide Wooden Bridge 1318 <gen>
UnHide
Events
Unit - A unit enters Bridge_1 <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Engineer) and (((Owner of (Triggering unit)) is an ally of Player 11 (Dark Green).) Equal to True)
Actions
Unit - Move (Triggering unit) instantly to (Center of Bridge_1 <gen>)
Special Effect - Create a special effect at (Center of Bridge_1 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Unit - Pause (Triggering unit)
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
If (((Triggering unit) is alive) Equal to True) then do (Do nothing) else do (Skip remaining actions)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Bridge_1 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
If (((Triggering unit) is alive) Equal to True) then do (Do nothing) else do (Skip remaining actions)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Bridge_1 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
If (((Triggering unit) is alive) Equal to True) then do (Do nothing) else do (Skip remaining actions)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Bridge_1 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
If (((Triggering unit) is alive) Equal to True) then do (Do nothing) else do (Skip remaining actions)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Bridge_1 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
If (((Triggering unit) is alive) Equal to True) then do (Do nothing) else do (Skip remaining actions)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Bridge_1 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
If (((Triggering unit) is alive) Equal to True) then do (Do nothing) else do (Skip remaining actions)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Bridge_1 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
If (((Triggering unit) is alive) Equal to True) then do (Do nothing) else do (Skip remaining actions)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Bridge_1 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
If (((Triggering unit) is alive) Equal to True) then do (Do nothing) else do (Skip remaining actions)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Bridge_1 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
If (((Triggering unit) is alive) Equal to True) then do (Do nothing) else do (Skip remaining actions)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Bridge_1 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
If (((Triggering unit) is alive) Equal to True) then do (Do nothing) else do (Skip remaining actions)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Bridge_1 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
If (((Triggering unit) is alive) Equal to True) then do (Do nothing) else do (Skip remaining actions)
Destructible - Show Wide Wooden Bridge 1312 <gen>
Destructible - Pick every destructible in Kill_1 <gen> and do (Actions)
Loop - Actions
If ((Destructible-type of (Picked destructible)) Equal to YTpc (Unexpected type: 'destructablecode')) then do (Kill (Picked destructible)) else do (Do nothing)
Set Variable Set Tank = "1"
Unit - Unpause (Triggering unit)
Unit Group - Pick every unit in (Units in Weg_1A <gen>) and do (Order (Picked unit) to Move To.(Center of Weg_1B <gen>))
Unit - Kill Circle of Power 0033 <gen>
Trigger - Turn off (This trigger)
UnHide 2
Events
Unit - A unit enters Bridge_2 <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Engineer) and (((Owner of (Triggering unit)) is an ally of Player 11 (Dark Green).) Equal to True)
Actions
Unit - Move (Triggering unit) instantly to (Center of Bridge_2 <gen>)
Special Effect - Create a special effect at (Center of Bridge_2 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Unit - Pause (Triggering unit)
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
If (((Triggering unit) is alive) Equal to True) then do (Do nothing) else do (Skip remaining actions)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Bridge_2 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
If (((Triggering unit) is alive) Equal to True) then do (Do nothing) else do (Skip remaining actions)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Bridge_2 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
If (((Triggering unit) is alive) Equal to True) then do (Do nothing) else do (Skip remaining actions)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Bridge_2 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
If (((Triggering unit) is alive) Equal to True) then do (Do nothing) else do (Skip remaining actions)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Bridge_2 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
If (((Triggering unit) is alive) Equal to True) then do (Do nothing) else do (Skip remaining actions)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Bridge_2 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
If (((Triggering unit) is alive) Equal to True) then do (Do nothing) else do (Skip remaining actions)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Bridge_2 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
If (((Triggering unit) is alive) Equal to True) then do (Do nothing) else do (Skip remaining actions)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Bridge_2 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
If (((Triggering unit) is alive) Equal to True) then do (Do nothing) else do (Skip remaining actions)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Bridge_2 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
If (((Triggering unit) is alive) Equal to True) then do (Do nothing) else do (Skip remaining actions)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Bridge_2 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
If (((Triggering unit) is alive) Equal to True) then do (Do nothing) else do (Skip remaining actions)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Bridge_2 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
If (((Triggering unit) is alive) Equal to True) then do (Do nothing) else do (Skip remaining actions)
Destructible - Show Wide Wooden Bridge 1318 <gen>
Destructible - Pick every destructible in Kill2 <gen> and do (Actions)
Loop - Actions
If ((Destructible-type of (Picked destructible)) Equal to YTpc (Unexpected type: 'destructablecode')) then do (Kill (Picked destructible)) else do (Do nothing)
Set Variable Set Tank = "2"
Unit - Unpause (Triggering unit)
Unit Group - Pick every unit in (Units in Weg_1B <gen>) and do (Order (Picked unit) to Move To.(Center of Weg_1C <gen>))
Unit - Kill Circle of Power 0034 <gen>
Trigger - Turn off (This trigger)
Boom Gate
Events
Unit - A unit enters Weg_1C <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Engine
Actions
Cinematic - Ping minimap for (All enemies of Player 11 (Dark Green).) at (Position of (Triggering unit)) for 1 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Unit - Make (Triggering unit) face (Position of Gate 0878 <gen>) over 0 seconds
Wait 3.00 seconds
If ((Weg_1C <gen> contains (Triggering unit)) Equal to False) then do (Skip remaining actions) else do (Set life of Gate 0878 <gen> to 100%)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is alive) Equal to False
Then - Actions
Destructible - Set life of Gate 0878 <gen> to 100 %
Skip remaining actions
Else - Actions
Do nothing
Animation - Play (Triggering unit) 's attack animation
Wait 0.10 seconds
Destructible - Set life of Gate 0878 <gen> to 60.00 %
If ((Weg_1C <gen> contains (Triggering unit)) Equal to False) then do (Skip remaining actions) else do (Set life of Gate 0878 <gen> to 100%)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is alive) Equal to False
Then - Actions
Destructible - Set life of Gate 0878 <gen> to 100 %
Skip remaining actions
Else - Actions
Do nothing
Wait 3.00 seconds
If ((Weg_1C <gen> contains (Triggering unit)) Equal to False) then do (Skip remaining actions) else do (Set life of Gate 0878 <gen> to 100%)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is alive) Equal to False
Then - Actions
Destructible - Set life of Gate 0878 <gen> to 100 %
Skip remaining actions
Else - Actions
Do nothing
Animation - Play (Triggering unit) 's attack animation
Wait 0.10 seconds
Destructible - Set life of Gate 0878 <gen> to 30.00 %
If ((Weg_1C <gen> contains (Triggering unit)) Equal to False) then do (Skip remaining actions) else do (Set life of Gate 0878 <gen> to 100%)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is alive) Equal to False
Then - Actions
Destructible - Set life of Gate 0878 <gen> to 100 %
Skip remaining actions
Else - Actions
Do nothing
Wait 3.00 seconds
If ((Weg_1C <gen> contains (Triggering unit)) Equal to False) then do (Skip remaining actions) else do (Set life of Gate 0878 <gen> to 100%)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is alive) Equal to False
Then - Actions
Destructible - Set life of Gate 0878 <gen> to 100 %
Skip remaining actions
Else - Actions
Do nothing
Animation - Play (Triggering unit) 's attack animation
Wait 0.10 seconds
Destructible - Kill Gate 0878 <gen>
Set Variable Set Tank = "3"
Unit - Order (Triggering unit) to Move To . (Center of Weg_1D <gen>)
Trigger - Turn off (This trigger)
Boom Gotovo
Events
Unit - A unit enters Weg_1D <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Engine
Actions
Cinematic - Ping minimap for (All enemies of Player 11 (Dark Green).) at (Position of (Triggering unit)) for 1 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Unit - Make (Triggering unit) face (Position of Castle 0083 <gen>) over 0 seconds
Wait 3.00 seconds
If ((Weg_1D <gen> contains (Triggering unit)) Equal to False) then do (Skip remaining actions) else do (Set life of Gate 0878 <gen> to 100%)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is alive) Equal to False
Then - Actions
Unit - Set life of Castle 0083 <gen> to 100 %
Skip remaining actions
Else - Actions
Do nothing
Animation - Play (Triggering unit) 's attack animation
Wait 0.10 seconds
Unit - Set life of Castle 0083 <gen> to 80.00 %
If ((Weg_1D <gen> contains (Triggering unit)) Equal to False) then do (Skip remaining actions) else do (Set life of Gate 0878 <gen> to 100%)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is alive) Equal to False
Then - Actions
Destructible - Set life of Gate 0878 <gen> to 100 %
Skip remaining actions
Else - Actions
Do nothing
Wait 3.00 seconds
If ((Weg_1D <gen> contains (Triggering unit)) Equal to False) then do (Skip remaining actions) else do (Set life of Gate 0878 <gen> to 100%)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is alive) Equal to False
Then - Actions
Unit - Set life of Castle 0083 <gen> to 100 %
Skip remaining actions
Else - Actions
Do nothing
Animation - Play (Triggering unit) 's attack animation
Wait 0.10 seconds
Unit - Set life of Castle 0083 <gen> to 60.00 %
If ((Weg_1D <gen> contains (Triggering unit)) Equal to False) then do (Skip remaining actions) else do (Set life of Gate 0878 <gen> to 100%)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is alive) Equal to False
Then - Actions
Destructible - Set life of Gate 0878 <gen> to 100 %
Skip remaining actions
Else - Actions
Do nothing
Wait 3.00 seconds
If ((Weg_1D <gen> contains (Triggering unit)) Equal to False) then do (Skip remaining actions) else do (Set life of Gate 0878 <gen> to 100%)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is alive) Equal to False
Then - Actions
Unit - Set life of Castle 0083 <gen> to 100 %
Skip remaining actions
Else - Actions
Do nothing
Animation - Play (Triggering unit) 's attack animation
Wait 0.10 seconds
Unit - Set life of Castle 0083 <gen> to 40.00 %
If ((Weg_1D <gen> contains (Triggering unit)) Equal to False) then do (Skip remaining actions) else do (Set life of Gate 0878 <gen> to 100%)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is alive) Equal to False
Then - Actions
Destructible - Set life of Gate 0878 <gen> to 100 %
Skip remaining actions
Else - Actions
Do nothing
Wait 3.00 seconds
If ((Weg_1D <gen> contains (Triggering unit)) Equal to False) then do (Skip remaining actions) else do (Set life of Gate 0878 <gen> to 100%)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is alive) Equal to False
Then - Actions
Unit - Set life of Castle 0083 <gen> to 100 %
Skip remaining actions
Else - Actions
Do nothing
Animation - Play (Triggering unit) 's attack animation
Wait 0.10 seconds
Unit - Set life of Castle 0083 <gen> to 20.00 %
If ((Weg_1D <gen> contains (Triggering unit)) Equal to False) then do (Skip remaining actions) else do (Set life of Gate 0878 <gen> to 100%)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is alive) Equal to False
Then - Actions
Destructible - Set life of Gate 0878 <gen> to 100 %
Skip remaining actions
Else - Actions
Do nothing
Wait 3.00 seconds
If ((Weg_1D <gen> contains (Triggering unit)) Equal to False) then do (Skip remaining actions) else do (Set life of Gate 0878 <gen> to 100%)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is alive) Equal to False
Then - Actions
Unit - Set life of Castle 0083 <gen> to 100 %
Skip remaining actions
Else - Actions
Do nothing
Animation - Play (Triggering unit) 's attack animation
Wait 0.10 seconds
Unit - Kill Castle 0083 <gen>
Set Variable Set Tank = "4"
Wait 2 seconds
Player Group - Pick every player in (All enemies of Player 12 (Brown).) and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in (All enemies of Player 11 (Dark Green).) and do (Defeat (Picked player) with the message: TRIGSTR_340)
Trigger - Turn off (This trigger)
blikblink
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
If ((UnHide <gen> is on) Equal to True) then do (Ping minimap for (All players) at (Position of Circle of Power 0033 <gen>) for 1 seconds, using a Simple ping of color (100%, 100%, 100%)) else do (Do nothing)
If ((UnHide_2 <gen> is on) Equal to True) then do (Ping minimap for (All players) at (Position of Circle of Power 0034 <gen>) for 1 seconds, using a Simple ping of color (100%, 100%, 100%)) else do (Do nothing)
Blinkcastel
Events
Time - Every 11.00 seconds of game time
Conditions
Actions
Cinematic - Ping minimap for (All enemies of Player 12 (Brown).) at (Position of Castle 0083 <gen>) for 1 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Warning
Events
Unit - A unit enters ElectroMineField <gen>
Unit - A unit enters ElectroMineField_Copy_2 <gen>
Unit - A unit enters ElectroMineField_Copy_3 <gen>
Unit - A unit enters ElectroMineField_Copy <gen>
Conditions
Actions
Quest - Display to (Player group((Owner of (Triggering unit)))) the Hint message: TRIGSTR_273
Trap
Events
Unit - A unit enters Trap1 <gen>
Unit - A unit enters Trap1_Copy_10 <gen>
Unit - A unit enters Trap1_Copy_11 <gen>
Unit - A unit enters Trap1_Copy_12 <gen>
Unit - A unit enters Trap1_Copy_2 <gen>
Unit - A unit enters Trap1_Copy_3 <gen>
Unit - A unit enters Trap1_Copy_4 <gen>
Unit - A unit enters Trap1_Copy_5 <gen>
Unit - A unit enters Trap1_Copy_6 <gen>
Unit - A unit enters Trap1_Copy_7 <gen>
Unit - A unit enters Trap1_Copy_8 <gen>
Unit - A unit enters Trap1_Copy_9 <gen>
Unit - A unit enters Trap1_Copy <gen>
Conditions
Actions
Unit - Pause (Triggering unit)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
Wait 0.10 seconds
Special Effect - Destroy (Last created special effect)
Unit - Unpause (Triggering unit)
Unit - Set life of (Triggering unit) to ((Percentage life of (Triggering unit)) - 50.00) %
Geld
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in Attacer <gen>) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units in Defender <gen>) and do (Make (Picked unit) Invulnerable)
Set Variable Set Tank = "0"
Game - Set the time of day to 12.00
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 100)
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for (Picked player))
Unit - Create 1 . Electro Land Mine for Neutral Hostile at (Center of Trap1 <gen>) facing Default building facing degrees
Unit - Create 1 . Electro Land Mine for Neutral Hostile at (Center of Trap1_Copy_10 <gen>) facing Default building facing degrees
Unit - Create 1 . Electro Land Mine for Neutral Hostile at (Center of Trap1_Copy_11 <gen>) facing Default building facing degrees
Unit - Create 1 . Electro Land Mine for Neutral Hostile at (Center of Trap1_Copy_12 <gen>) facing Default building facing degrees
Unit - Create 1 . Electro Land Mine for Neutral Hostile at (Center of Trap1_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Electro Land Mine for Neutral Hostile at (Center of Trap1_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Electro Land Mine for Neutral Hostile at (Center of Trap1_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Electro Land Mine for Neutral Hostile at (Center of Trap1_Copy_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Electro Land Mine for Neutral Hostile at (Center of Trap1_Copy_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Electro Land Mine for Neutral Hostile at (Center of Trap1_Copy_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Electro Land Mine for Neutral Hostile at (Center of Trap1_Copy_8 <gen>) facing Default building facing degrees
Unit - Create 1 . Electro Land Mine for Neutral Hostile at (Center of Trap1_Copy_9 <gen>) facing Default building facing degrees
Unit - Create 1 . Electro Land Mine for Neutral Hostile at (Center of Trap1_Copy <gen>) facing Default building facing degrees
Destructible - Open Gate 0880 <gen>
Destructible - Open Gate 0918 <gen>
More gold
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Player - Add 3 to Player 1 (Red) . Current gold
Player - Add 3 to Player 2 (Blue) . Current gold
Player - Add 3 to Player 3 (Teal) . Current gold
Player - Add 3 to Player 4 (Purple) . Current gold
Player - Add 3 to Player 5 (Yellow) . Current gold
Player - Add 3 to Player 6 (Orange) . Current gold
Player - Add 3 to Player 7 (Green) . Current gold
Player - Add 3 to Player 8 (Pink) . Current gold
Player - Add 3 to Player 9 (Gray) . Current gold
Player - Add 3 to Player 10 (Light Blue) . Current gold
Setup leaderboard
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Countdown Timer - Start UGA as a One-shot timer that will expire in 1500.00 seconds
Countdown Timer - Create a timer window for UGA with title TRIGSTR_282
Countdown Timer - Show (Last created timer window)
timer out
Events
Time - UGA expires
Conditions
Actions
Player Group - Pick every player in (All enemies of Player 11 (Dark Green).) and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in (All enemies of Player 12 (Brown).) and do (Defeat (Picked player) with the message: TRIGSTR_339)
Player left
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Attack
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Triggering unit)) Equal to Siege Engine) and (((Owner of (Attacking unit)) is an ally of Player 11 (Dark Green).) Equal to True)
Actions
Unit - Kill (Attacking unit)
Quest - Display to (Player group((Owner of (Attacking unit)))) the Warning message: TRIGSTR_278
Upgrade
Events
Player - Player 1 (Red) types a chat message containing let's rock!!!! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R00E (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Invurnable
Events
Map initialization
Conditions
Actions
Destructible - Make Gate 0880 <gen> Invulnerable
Destructible - Make Gate 0878 <gen> Invulnerable
Destructible - Make Gate 0918 <gen> Invulnerable
Open
Events
Player - Player 6 (Orange) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0880 <gen>
Destructible - Open Gate 0918 <gen>
Close
Events
Player - Player 6 (Orange) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0880 <gen>
Destructible - Close Gate 0918 <gen>
Objectives
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Create a Required quest titled TRIGSTR_258 with the description Team 1:Bring an Engineer to the markt point on the Map and create 2 bridge's!Team 2:Don't let them construct the 2 bridge's! , using icon path ReplaceableTextures\CommandButtons\BTNBloodElfPeasant.blp
Quest - Display to (All enemies of Player 11 (Dark Green).) the Hint message: TRIGSTR_260
Quest - Display to (All enemies of Player 12 (Brown).) the Hint message: TRIGSTR_267
Cinematic - Ping minimap for (All players) at (Position of Circle of Power 0033 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Position of Circle of Power 0034 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Wait 2 seconds
Quest - Create a Required quest titled TRIGSTR_261 with the description Team 1:Protect the Tank!Team 2:Destroy the enemy Tank! , using icon path ReplaceableTextures\CommandButtons\BTNSeigeEngine.blp
Quest - Display to (All enemies of Player 11 (Dark Green).) the Hint message: TRIGSTR_263
Quest - Display to (All enemies of Player 12 (Brown).) the Hint message: TRIGSTR_268
Wait 2 seconds
Quest - Create a Required quest titled TRIGSTR_264 with the description Team 1:Bring the Tank to the Castle!Team 2:Protect the Castle! , using icon path ReplaceableTextures\CommandButtons\BTNCastle.blp
Quest - Display to (All enemies of Player 11 (Dark Green).) the Hint message: TRIGSTR_266
Quest - Display to (All enemies of Player 12 (Brown).) the Hint message: TRIGSTR_269
Cinematic - Ping minimap for (All players) at (Position of Castle 0083 <gen>) for 1 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Wait 2 seconds
Quest - Display to (All enemies of Player 11 (Dark Green).) the Hint message: TRIGSTR_277
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