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Triggers
escape the desert!0.001 beta.w3x
Variables
level 1
camel
camel go
camel go Copy
camel go Copy 2
camel go Copy 3
liz 1
liz 2
liz 3
liz 4
liz 5
liz 6
player leaves
red
blue
teal
purple
orange
pink
green
level 5
respawn 5
troll
gate
level 2
iragi 1
iragi 2
iragi 3
iragi 4
iraqi 5
iraqi 6
iraqi 7
iraqi 8
iraqi 9
iraqi 10
lava 1
lava 2
lava 3
lava 4
lava 5
lava 6
lava 7
respawnn
escappe die
black mask
player 1
player 3
player 4
player 5
player 6
player 7
sand
level 7
hazard
uhm yea
level 3
respawn 3
spawn it
spawn go
spawn go Copy
spawn go Copy 2
spawn go Copy 3
spawn go Copy 3 Copy
die spawn
level 4
enter 4
pana spawn
win
go panda
kill
continues
respawn
Continue 2
los the not here
Continue
defeat
end
yes
level 6
Untitled Trigger 002
respawn 5 Copy
spawn them
respawwwn
Untitled Trigger 001
go 1
go2
gp 3
go 4
you win!
congatz
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Chances
integer
No
CurrentRespawn
rect
No
lives
integer
No
0
respawn
rect
No
camel
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 . crazy camel for Neutral Passive at (Center of horse_1 <gen>) facing Default building facing degrees
camel go
Events
Unit - A unit enters horse_1 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of horse_2 <gen>)
camel go Copy
Events
Unit - A unit enters horse_2 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of horse_3 <gen>)
camel go Copy 2
Events
Unit - A unit enters horse_3 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of horse_4 <gen>)
camel go Copy 3
Events
Unit - A unit enters horse_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to escapee
Actions
Unit - Explode (Triggering unit) .
liz 1
Events
Map initialization
Conditions
Actions
Set Variable Set lives = "5"
Unit - Order mutant lizard 0000 <gen> to Patrol To . (Center of liz_1 <gen>)
liz 2
Events
Map initialization
Conditions
Actions
Unit - Order mutant lizard 0001 <gen> to Patrol To . (Center of liz_2 <gen>)
liz 3
Events
Map initialization
Conditions
Actions
Unit - Order mutant lizard 0002 <gen> to Patrol To . (Center of liz_3 <gen>)
liz 4
Events
Map initialization
Conditions
Actions
Unit - Order mutant lizard 0003 <gen> to Patrol To . (Center of liz_4 <gen>)
liz 5
Events
Map initialization
Conditions
Actions
Unit - Order mutant lizard 0018 <gen> to Patrol To . (Center of liz_6 <gen>)
liz 6
Events
Map initialization
Conditions
Actions
Unit - Order mutant lizard 0019 <gen> to Patrol To . (Center of liz_5 <gen>)
red
Events
WESTRING_TRIGCAT_COMPATIBILITY - Missing string for 'TriggerRegisterPlayerEvent'
Conditions
Actions
Unit - Remove escapee 0005 <gen> from the game
blue
Events
Conditions
Actions
teal
Events
WESTRING_TRIGCAT_COMPATIBILITY - Missing string for 'TriggerRegisterPlayerEvent'
Conditions
Actions
Unit - Remove escapee 0007 <gen> from the game
purple
Events
WESTRING_TRIGCAT_COMPATIBILITY - Missing string for 'TriggerRegisterPlayerEvent'
Conditions
Actions
Unit - Remove escapee 0008 <gen> from the game
orange
Events
WESTRING_TRIGCAT_COMPATIBILITY - Missing string for 'TriggerRegisterPlayerEvent'
Conditions
Actions
Unit - Remove escapee 0009 <gen> from the game
pink
Events
WESTRING_TRIGCAT_COMPATIBILITY - Missing string for 'TriggerRegisterPlayerEvent'
Conditions
Actions
Unit - Remove escapee 0010 <gen> from the game
green
Events
WESTRING_TRIGCAT_COMPATIBILITY - Missing string for 'TriggerRegisterPlayerEvent'
Conditions
Actions
Unit - Remove escapee 0011 <gen> from the game
respawn 5
Events
Unit - A unit enters enter_5 <gen>
Conditions
Actions
Set Variable Set CurrentRespawn = respawn_55 <gen>
Unit Group - Pick every unit in (Units of type escapee) and do (Move (Picked unit) instantly to (Center of CurrentRespawn))
Unit Group - Pick every unit in (Units of type escapee) and do (Instantly revive (Picked unit) at (Center of CurrentRespawn), Show revival graphics)
Trigger - Turn off (This trigger)
troll
Events
Unit - A unit enters enter_5 <gen>
Conditions
Actions
Unit - Order sand being 0042 <gen> to Patrol To . (Center of troll_2 <gen>)
Unit - Order sand being 0046 <gen> to Patrol To . (Center of troll_7 <gen>)
Wait 1.00 seconds
Unit - Order sand being 0040 <gen> to Patrol To . (Center of troll_4 <gen>)
Unit - Order sand being 0044 <gen> to Patrol To . (Center of troll_9 <gen>)
Wait 1.00 seconds
Unit - Order sand being 0043 <gen> to Patrol To . (Center of troll_1 <gen>)
Unit - Order sand being 0047 <gen> to Patrol To . (Center of troll_6 <gen>)
Wait 1.00 seconds
Unit - Order sand being 0045 <gen> to Patrol To . (Center of troll_8 <gen>)
Unit - Order sand being 0041 <gen> to Patrol To . (Center of troll_3 <gen>)
Wait 1.00 seconds
Unit - Order sand being 0048 <gen> to Patrol To . (Center of troll_5 <gen>)
gate
Events
Unit - A unit enters open_gate <gen>
Conditions
(Item carried by (Triggering unit) in slot 1) Equal to gg_item_I001_0039
Actions
Destructible - Open Demonic Gate 0058 <gen>
iragi 1
Events
Unit - A unit enters respawn_2 <gen>
Conditions
Actions
Unit - Order Iraqi 0014 <gen> to Attack Ground . (Center of cannon_1 <gen>)
iragi 2
Events
Unit - A unit enters respawn_2 <gen>
Conditions
Actions
Wait 1.00 seconds
Unit - Order Iraqi 0023 <gen> to Attack Ground . (Center of cannon_2 <gen>)
iragi 3
Events
Unit - A unit enters respawn_2 <gen>
Conditions
Actions
Wait 2.00 seconds
Unit - Order Iraqi 0024 <gen> to Attack Ground . (Center of cannon_3 <gen>)
iragi 4
Events
Unit - A unit enters respawn_2 <gen>
Conditions
Actions
Wait 3.00 seconds
Unit - Order Iraqi 0025 <gen> to Attack Ground . (Center of cannon_4 <gen>)
iraqi 5
Events
Unit - A unit enters respawn_2 <gen>
Conditions
Actions
Wait 4.00 seconds
Unit - Order Iraqi 0026 <gen> to Attack Ground . (Center of cannon_5 <gen>)
iraqi 6
Events
Unit - A unit enters respawn_2 <gen>
Conditions
Actions
Wait 5.00 seconds
Unit - Order Iraqi 0027 <gen> to Attack Ground . (Center of cannon_6 <gen>)
iraqi 7
Events
Unit - A unit enters respawn_2 <gen>
Conditions
Actions
Wait 6.00 seconds
Unit - Order Iraqi 0028 <gen> to Attack Ground . (Center of cannon_7 <gen>)
iraqi 8
Events
Unit - A unit enters respawn_2 <gen>
Conditions
Actions
Wait 7.00 seconds
Unit - Order Iraqi 0029 <gen> to Attack Ground . (Center of cannon_8 <gen>)
iraqi 9
Events
Unit - A unit enters respawn_2 <gen>
Conditions
Actions
Wait 8.00 seconds
Unit - Order Iraqi 0030 <gen> to Attack Ground . (Center of cannon_9 <gen>)
iraqi 10
Events
Unit - A unit enters respawn_2 <gen>
Conditions
Actions
Wait 9.00 seconds
Unit - Order Iraqi 0031 <gen> to Attack Ground . (Center of cannon_10 <gen>)
lava 1
Events
Unit - A unit enters respawn_2 <gen>
Conditions
Actions
Unit - Order gust of fire 0032 <gen> to Patrol To . (Center of lava <gen>)
lava 2
Events
Unit - A unit enters respawn_2 <gen>
Conditions
Actions
Wait 1.00 seconds
Unit - Order gust of fire 0033 <gen> to Patrol To . (Center of lava_1 <gen>)
lava 3
Events
Unit - A unit enters respawn_2 <gen>
Conditions
Actions
Wait 2.00 seconds
Unit - Order gust of fire 0034 <gen> to Patrol To . (Center of lava_2 <gen>)
lava 4
Events
Unit - A unit enters respawn_2 <gen>
Conditions
Actions
Wait 3.00 seconds
Unit - Order gust of fire 0035 <gen> to Patrol To . (Center of lava_3 <gen>)
lava 5
Events
Unit - A unit enters respawn_2 <gen>
Conditions
Actions
Wait 4.00 seconds
Unit - Order gust of fire 0036 <gen> to Patrol To . (Center of lava_4 <gen>)
lava 6
Events
Unit - A unit enters respawn_2 <gen>
Conditions
Actions
Wait 5.00 seconds
Unit - Order gust of fire 0037 <gen> to Patrol To . (Center of lava_5 <gen>)
lava 7
Events
Unit - A unit enters respawn_2 <gen>
Conditions
Actions
Wait 6.00 seconds
Unit - Order gust of fire 0038 <gen> to Patrol To . (Center of lava_6 <gen>)
respawnn
Events
Unit - A unit enters enteer_2 <gen>
Conditions
Actions
Set Variable Set CurrentRespawn = respawn_2 <gen>
Unit Group - Pick every unit in (Units of type escapee) and do (Move (Picked unit) instantly to (Center of CurrentRespawn))
Unit Group - Pick every unit in (Units of type escapee) and do (Instantly revive (Picked unit) at (Center of CurrentRespawn), Show revival graphics)
Trigger - Turn off (This trigger)
black mask
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Disable fog of war
Visibility - Disable black mask
player 1
Events
Unit - A unit comes within 65.00 of escapee 0005 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to escapee
Actions
Unit - Kill escapee 0005 <gen>
player 3
Events
Unit - A unit comes within 65.00 of escapee 0007 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to escapee
Actions
Unit - Kill escapee 0007 <gen>
player 4
Events
Unit - A unit comes within 65.00 of escapee 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to escapee
Actions
Unit - Kill escapee 0008 <gen>
player 5
Events
Unit - A unit comes within 65.00 of escapee 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to escapee
Actions
Unit - Kill escapee 0009 <gen>
player 6
Events
Unit - A unit comes within 65.00 of escapee 0010 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to escapee
Actions
Unit - Kill escapee 0010 <gen>
player 7
Events
Unit - A unit comes within 65.00 of escapee 0011 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to escapee
Actions
Unit - Kill escapee 0011 <gen>
sand
Events
Unit - A unit enters death_2 <gen>
Unit - A unit enters death_1 <gen>
Unit - A unit enters death_3 <gen>
Unit - A unit enters death_4 <gen>
Unit - A unit enters death_5 <gen>
Unit - A unit enters death_6 <gen>
Unit - A unit enters death_7 <gen>
Unit - A unit enters death_8 <gen>
Unit - A unit enters death_9 <gen>
Unit - A unit enters death_10 <gen>
Unit - A unit enters death_11 <gen>
Unit - A unit enters death_12 <gen>
Unit - A unit enters death_13 <gen>
Unit - A unit enters death_14 <gen>
Unit - A unit enters death_15 <gen>
Unit - A unit enters death_16 <gen>
Unit - A unit enters death_17 <gen>
Unit - A unit enters death_18 <gen>
Unit - A unit enters detah_19 <gen>
Unit - A unit enters death_20 <gen>
Unit - A unit enters 21 <gen>
Unit - A unit enters 22 <gen>
Unit - A unit enters 23 <gen>
Unit - A unit enters 24 <gen>
Unit - A unit enters 25 <gen>
Unit - A unit enters 26 <gen>
Unit - A unit enters 27 <gen>
Unit - A unit enters 28 <gen>
Unit - A unit enters 29 <gen>
Unit - A unit enters 30 <gen>
Unit - A unit enters 31 <gen>
Unit - A unit enters 32 <gen>
Unit - A unit enters 33 <gen>
Unit - A unit enters 34 <gen>
Unit - A unit enters 35 <gen>
Unit - A unit enters 36 <gen>
Unit - A unit enters 37 <gen>
Unit - A unit enters 38 <gen>
Unit - A unit enters 39 <gen>
Unit - A unit enters 40 <gen>
Unit - A unit enters 40 <gen>
Unit - A unit enters 41 <gen>
Unit - A unit enters 42 <gen>
Unit - A unit enters 43 <gen>
Unit - A unit enters 44 <gen>
Unit - A unit enters 45 <gen>
Unit - A unit enters 46 <gen>
Unit - A unit enters 47 <gen>
Unit - A unit enters 48 <gen>
Unit - A unit enters 49 <gen>
Unit - A unit enters 50 <gen>
Unit - A unit enters 51 <gen>
Unit - A unit enters 52 <gen>
Unit - A unit enters 53 <gen>
Unit - A unit enters 54 <gen>
Unit - A unit enters 55 <gen>
Unit - A unit enters 56 <gen>
Unit - A unit enters 57 <gen>
Unit - A unit enters 59 <gen>
Unit - A unit enters 58 <gen>
Unit - A unit enters 60 <gen>
Unit - A unit enters 61 <gen>
Unit - A unit enters 62 <gen>
Unit - A unit enters 63 <gen>
Unit - A unit enters 64 <gen>
Unit - A unit enters 65 <gen>
Unit - A unit enters 66 <gen>
Unit - A unit enters 67 <gen>
Unit - A unit enters 68 <gen>
Unit - A unit enters 69 <gen>
Unit - A unit enters 70 <gen>
Unit - A unit enters 71 <gen>
Unit - A unit enters 72 <gen>
Unit - A unit enters 73 <gen>
Unit - A unit enters 74 <gen>
Unit - A unit enters 75 <gen>
Unit - A unit enters 76 <gen>
Unit - A unit enters 77 <gen>
Unit - A unit enters 78 <gen>
Unit - A unit enters 79 <gen>
Unit - A unit enters 80 <gen>
Unit - A unit enters 81 <gen>
Unit - A unit enters 82 <gen>
Unit - A unit enters 83 <gen>
Unit - A unit enters 84 <gen>
Unit - A unit enters 85 <gen>
Unit - A unit enters 86 <gen>
Unit - A unit enters 87 <gen>
Unit - A unit enters 88 <gen>
Unit - A unit enters 89 <gen>
Unit - A unit enters 90 <gen>
Unit - A unit enters 91 <gen>
Unit - A unit enters 92 <gen>
Unit - A unit enters 93 <gen>
Unit - A unit enters 94 <gen>
Unit - A unit enters 95 <gen>
Unit - A unit enters 96 <gen>
Unit - A unit enters 97 <gen>
Unit - A unit enters 98 <gen>
Unit - A unit enters 99 <gen>
Unit - A unit enters 100 <gen>
Unit - A unit enters 101 <gen>
Unit - A unit enters 102 <gen>
Unit - A unit enters 104 <gen>
Unit - A unit enters 105 <gen>
Unit - A unit enters 106 <gen>
Unit - A unit enters 107 <gen>
Unit - A unit enters 108 <gen>
Unit - A unit enters 109 <gen>
Unit - A unit enters 111 <gen>
Unit - A unit enters 113 <gen>
Unit - A unit enters 112 <gen>
Unit - A unit enters 114 <gen>
Unit - A unit enters 115 <gen>
Unit - A unit enters 116 <gen>
Unit - A unit enters 117 <gen>
Unit - A unit enters 118 <gen>
Unit - A unit enters 120 <gen>
Unit - A unit enters 119 <gen>
Unit - A unit enters 121 <gen>
Unit - A unit enters 122 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to escapee
Actions
Unit - Kill (Triggering unit)
hazard
Events
Unit - A unit enters repsawn_6 <gen>
Conditions
Actions
Unit - Order over grown fat girl 0050 <gen> to Patrol To . (Center of Rect_162 <gen>)
Unit - Order over grown fat girl 0051 <gen> to Patrol To . (Center of Rect_163 <gen>)
Unit - Order over grown fat girl 0052 <gen> to Patrol To . (Center of Rect_164 <gen>)
uhm yea
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Rect_165 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Random point in Rect_165 <gen>)
respawn 3
Events
Unit - A unit enters enter_3 <gen>
Conditions
Actions
Set Variable Set CurrentRespawn = respawn_3 <gen>
Unit Group - Pick every unit in (Units of type escapee) and do (Move (Picked unit) instantly to (Center of CurrentRespawn))
Unit Group - Pick every unit in (Units of type escapee) and do (Instantly revive (Picked unit) at (Center of CurrentRespawn), Show revival graphics)
Trigger - Turn off (This trigger)
spawn it
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 1 . alive decayed body for Player 12 (Brown) at (Center of spawn_1 <gen>) facing Default building facing degrees
spawn go
Events
Unit - A unit enters spawn_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to escapee
Actions
Unit - Order (Triggering unit) to Move To . (Center of spawn_2 <gen>)
spawn go Copy
Events
Unit - A unit enters spawn_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to escapee
Actions
Unit - Order (Triggering unit) to Move To . (Center of spawn_3 <gen>)
spawn go Copy 2
Events
Unit - A unit enters spawn_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to escapee
Actions
Unit - Order (Triggering unit) to Move To . (Center of spawn_4 <gen>)
spawn go Copy 3
Events
Unit - A unit enters spawn_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to escapee
Actions
Unit - Order (Triggering unit) to Move To . (Center of spawn_5 <gen>)
spawn go Copy 3 Copy
Events
Unit - A unit enters spawn_5 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to escapee
Actions
Unit - Order (Triggering unit) to Move To . (Center of spawn_6 <gen>)
die spawn
Events
Unit - A unit enters spawn_6 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to escapee
Actions
Unit - Explode (Triggering unit) .
enter 4
Events
Unit - A unit enters respawn_4 <gen>
Conditions
Actions
Set Variable Set CurrentRespawn = real_swpawn_4 <gen>
Unit Group - Pick every unit in (Units of type escapee) and do (Move (Picked unit) instantly to (Center of CurrentRespawn))
Unit Group - Pick every unit in (Units of type escapee) and do (Instantly revive (Picked unit) at (Center of CurrentRespawn), Show revival graphics)
Trigger - Turn off (This trigger)
pana spawn
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit - Create 1 . retarded panda for Player 12 (Brown) at (Random point in pana_make <gen>) facing Default building facing degrees
win
Events
Unit - A unit enters panda_tp <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to escapee
Actions
Unit - Pause (Triggering unit)
Unit - Move (Triggering unit) instantly to (Center of enter_5 <gen>)
Unit - Unpause (Triggering unit)
go panda
Events
Unit - A unit enters pana_make <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Random point in real_swpawn_4 <gen>)
kill
Events
Unit - A unit enters pana_die <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to escapee
Actions
Unit - Remove (Triggering unit) from the game
respawn
Events
Map initialization
Conditions
Actions
Set Variable Set CurrentRespawn = respawn_01 <gen>
Continue 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to escapee
(Number of living escapee units owned by Player 1 (Red)) Equal to 0
(Number of living escapee units owned by Player 2 (Blue)) Equal to 0
(Number of living escapee units owned by Player 3 (Teal)) Equal to 0
(Number of living escapee units owned by Player 4 (Purple)) Equal to 0
(Number of living escapee units owned by Player 5 (Yellow)) Equal to 0
(Number of living escapee units owned by Player 6 (Orange)) Equal to 0
(Number of living escapee units owned by Player 7 (Green)) Equal to 0
lives Not equal to 0
Actions
Set Variable Set lives = (lives - 1)
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 1 to (String(lives))
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of CurrentRespawn) over 0 seconds)
Hero - Instantly revive escapee 0005 <gen> at (Center of CurrentRespawn) , Show revival graphics
Hero - Instantly revive escapee 0007 <gen> at (Center of CurrentRespawn) , Show revival graphics
Hero - Instantly revive escapee 0010 <gen> at (Center of CurrentRespawn) , Show revival graphics
Hero - Instantly revive escapee 0008 <gen> at (Center of CurrentRespawn) , Show revival graphics
Hero - Instantly revive escapee 0009 <gen> at (Center of CurrentRespawn) , Show revival graphics
Hero - Instantly revive escapee 0011 <gen> at (Center of CurrentRespawn) , Show revival graphics
Unit Group - Pick every unit in (Units of type escapee) and do (Move (Picked unit) instantly to (Center of CurrentRespawn))
Unit Group - Pick every unit in (Units of type escapee) and do (Instantly revive (Picked unit) at (Center of CurrentRespawn), Show revival graphics)
los the not here
Events
Map initialization
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is unused) then do (Remove escapee 0005 <gen> from the game) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Remove escapee 0007 <gen> from the game) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Remove escapee 0008 <gen> from the game) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Remove escapee 0010 <gen> from the game) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Remove escapee 0009 <gen> from the game) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Remove escapee 0011 <gen> from the game) else do (Do nothing)
Continue
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Multiboard - Create a multiboard with 2 columns and 1 rows, titled escape the desert! .
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to lives left
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 1 to 5
Multiboard - Set the color for (Last created multiboard) item in column 2 , row 1 to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Multiboard - Set the color for (Last created multiboard) item in column 1 , row 1 to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNSkink.blp
Multiboard - Set the icon for (Last created multiboard) item in column 2 , row 1 to ReplaceableTextures\CommandButtons\BTNMedivh.blp
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 1 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 1 to 5.00 % of the total screen width
Multiboard - Show (Last created multiboard)
Multiboard - Maximize (Last created multiboard)
defeat
Events
Unit - A unit Dies
Conditions
Actions
yes
Events
Unit - A unit Dies
Conditions
lives Equal to 0
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: aww almost got me that time! play again!
Untitled Trigger 002
Events
Conditions
Actions
respawn 5 Copy
Events
Unit - A unit enters enter_6 <gen>
Conditions
Actions
Set Variable Set CurrentRespawn = repsawn_6 <gen>
Unit Group - Pick every unit in (Units of type escapee) and do (Move (Picked unit) instantly to (Center of CurrentRespawn))
Unit Group - Pick every unit in (Units of type escapee) and do (Instantly revive (Picked unit) at (Center of CurrentRespawn), Show revival graphics)
Trigger - Turn off (This trigger)
spawn them
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 . osama bin'ladan for Player 12 (Brown) at (Center of osama_1 <gen>) facing Default building facing degrees
Unit - Create 1 . osama bin'ladan for Player 12 (Brown) at (Center of osama_2 <gen>) facing Default building facing degrees
Unit - Create 1 . osama bin'ladan for Player 12 (Brown) at (Center of osama_3 <gen>) facing Default building facing degrees
Unit - Create 1 . osama bin'ladan for Player 12 (Brown) at (Center of osama_4 <gen>) facing Default building facing degrees
respawwwn
Events
Conditions
Actions
Untitled Trigger 001
Events
Unit - A unit enters osama_8 <gen>
Unit - A unit enters osama_6 <gen>
Unit - A unit enters osama_7 <gen>
Unit - A unit enters osama_5 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
go 1
Events
Unit - A unit enters osama_1 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of osama_8 <gen>)
go2
Events
Unit - A unit enters osama_2 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of osama_5 <gen>)
gp 3
Events
Unit - A unit enters osama_3 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of osama_6 <gen>)
go 4
Events
Unit - A unit enters osama_4 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of osama_7 <gen>)
congatz
Events
Unit - A unit enters win <gen>
Conditions
Actions
Game - Display to (All players) the text: Congratulatioz!-youve won the game you win anuther game!-escape the dessert 2 coming soon to a warcraft everywhere!
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