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Triggers
EscapeTheMudland.w3x
Variables
Pathing
Pathing
Pathing 2
Pathing 3
Pathing 4
Pathing 5
Pathing 6
Pathing 7
Pathing 8
Keys
Key 1
Key 2
Key 3
Key 4
Other
See
No tohle
Destroy volcano
Shake
Texts
BOOM
Unit Collision
Unit Collision
coolision 2
coolision 3
coolision 4
coolision 5
coolision 6
coolision 7
coolision 8
coolision 9
coolision 10
coolision 11
Check Point
Check Point
CheckPoint
Check point
check Point
check point
PATROLS
PATROLS
PATROLS 2
PATROLS 3
PATROLS 4
PATROLS 5
PATROLS XTRA
x 1
x 2
x 3
x 4
x 5
x 6
x sT
x sP
x sZ
xP 1
xP 2
xP 3
xP 4
xP 5
xP 6
xT
xp 1
xp 2
xp 3
xp 4
xp 5
xp 6
xp 7
xp 8
xp 9
Níže zapište kód vlastního skriptu
Name
Type
is_array
initial_value
Pathing
Events
Unit - A unit enters Oblast_000 <gen>
Unit - A unit enters Oblast_001 <gen>
Unit - A unit enters Oblast_002 <gen>
Unit - A unit enters Oblast_003 <gen>
Unit - A unit enters Oblast_004 <gen>
Unit - A unit enters Oblast_005 <gen>
Unit - A unit enters Oblast_006 <gen>
Unit - A unit enters Oblast_007 <gen>
Unit - A unit enters Oblast_008 <gen>
Unit - A unit enters Oblast_009 <gen>
Unit - A unit enters Oblast_010 <gen>
Unit - A unit enters Oblast_011 <gen>
Unit - A unit enters Oblast_012 <gen>
Unit - A unit enters Oblast_013 <gen>
Unit - A unit enters Oblast_015 <gen>
Unit - A unit enters Region_0 <gen>
Unit - A unit enters Region_1 <gen>
Unit - A unit enters Region_3 <gen>
Unit - A unit enters Region_4 <gen>
Unit - A unit enters my_god <gen>
Unit - A unit enters my_god_2 <gen>
Unit - A unit enters my_god_3 <gen>
Unit - A unit enters my_god_4 <gen>
Unit - A unit enters my_god_5 <gen>
Unit - A unit enters my_god_6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Kill (Triggering unit)
Cinematic - Send transmission to (All players) from (Triggering unit) named Paladin : Play WarlordYesAttack3 <gen> and display NOO!!! . Modify duration: Add 5.00 seconds and Wait
Pathing 2
Events
Unit - A unit enters my_god_7 <gen>
Unit - A unit enters my_god_8 <gen>
Unit - A unit enters my_god_9 <gen>
Unit - A unit enters my_god_10 <gen>
Unit - A unit enters my_god_11 <gen>
Unit - A unit enters my_god_12 <gen>
Unit - A unit enters my_god_13 <gen>
Unit - A unit enters my_god_14 <gen>
Unit - A unit enters my_god_15 <gen>
Unit - A unit enters my_god_16 <gen>
Unit - A unit enters my_god_18 <gen>
Unit - A unit enters my_god_19 <gen>
Unit - A unit enters no_01 <gen>
Unit - A unit enters no_02 <gen>
Unit - A unit enters no_03 <gen>
Unit - A unit enters no_04 <gen>
Unit - A unit enters no_05 <gen>
Unit - A unit enters no_06 <gen>
Unit - A unit enters no_07 <gen>
Unit - A unit enters no_08 <gen>
Unit - A unit enters no_09 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Kill (Triggering unit)
Cinematic - Send transmission to (All players) from (Triggering unit) named Paladin : Play WarlordYesAttack3 <gen> and display NOO!!! . Modify duration: Add 5.00 seconds and Wait
Pathing 3
Events
Unit - A unit enters Touch_000 <gen>
Unit - A unit enters Touch_001 <gen>
Unit - A unit enters Touch_002 <gen>
Unit - A unit enters Touch_003 <gen>
Unit - A unit enters Touch_004 <gen>
Unit - A unit enters Touch_005 <gen>
Unit - A unit enters Touch_006 <gen>
Unit - A unit enters Touch_007 <gen>
Unit - A unit enters Touch_008 <gen>
Unit - A unit enters Touch_009 <gen>
Unit - A unit enters Touch_010 <gen>
Unit - A unit enters HeJ_1 <gen>
Unit - A unit enters HeJ_2 <gen>
Unit - A unit enters HeJ_3 <gen>
Unit - A unit enters HeJ_4 <gen>
Unit - A unit enters HeJ_5 <gen>
Unit - A unit enters heJtT <gen>
Unit - A unit enters heJtT10 <gen>
Unit - A unit enters heJtT11 <gen>
Unit - A unit enters heJtT12 <gen>
Unit - A unit enters heJtT13 <gen>
Unit - A unit enters heJtT14 <gen>
Unit - A unit enters heJtT15 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Kill (Triggering unit)
Cinematic - Send transmission to (All players) from (Triggering unit) named Paladin : Play WarlordYesAttack3 <gen> and display NOO!!! . Modify duration: Add 5.00 seconds and Wait
Pathing 4
Events
Unit - A unit enters heJtT16 <gen>
Unit - A unit enters heJtT17 <gen>
Unit - A unit enters heJtT18 <gen>
Unit - A unit enters heJtT19 <gen>
Unit - A unit enters heJtT2 <gen>
Unit - A unit enters heJtT20 <gen>
Unit - A unit enters heJtT24 <gen>
Unit - A unit enters heJtT25 <gen>
Unit - A unit enters heJtT3 <gen>
Unit - A unit enters heJtT4 <gen>
Unit - A unit enters heJtT5 <gen>
Unit - A unit enters heJtT6 <gen>
Unit - A unit enters heJtT7 <gen>
Unit - A unit enters heJtT8 <gen>
Unit - A unit enters heJtT9 <gen>
Unit - A unit enters non <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Kill (Triggering unit)
Cinematic - Send transmission to (All players) from (Triggering unit) named Paladin : Play WarlordYesAttack3 <gen> and display NOO!!! . Modify duration: Add 5.00 seconds and Wait
Pathing 5
Events
Unit - A unit enters non10 <gen>
Unit - A unit enters non11 <gen>
Unit - A unit enters non12 <gen>
Unit - A unit enters non13 <gen>
Unit - A unit enters non14 <gen>
Unit - A unit enters non15 <gen>
Unit - A unit enters non16 <gen>
Unit - A unit enters non17 <gen>
Unit - A unit enters non18 <gen>
Unit - A unit enters non19 <gen>
Unit - A unit enters non2 <gen>
Unit - A unit enters non20 <gen>
Unit - A unit enters non21 <gen>
Unit - A unit enters non3 <gen>
Unit - A unit enters non4 <gen>
Unit - A unit enters non5 <gen>
Unit - A unit enters non6 <gen>
Unit - A unit enters non7 <gen>
Unit - A unit enters non8 <gen>
Unit - A unit enters non9 <gen>
Unit - A unit enters fh1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Kill (Triggering unit)
Cinematic - Send transmission to (All players) from (Triggering unit) named Paladin : Play WarlordYesAttack3 <gen> and display NOO!!! . Modify duration: Add 5.00 seconds and Wait
Pathing 6
Events
Unit - A unit enters fh3 <gen>
Unit - A unit enters fh9 <gen>
Unit - A unit enters TAk_10 <gen>
Unit - A unit enters TAk_11 <gen>
Unit - A unit enters TAk_12 <gen>
Unit - A unit enters TAk_13 <gen>
Unit - A unit enters TAk_14 <gen>
Unit - A unit enters TAk_15 <gen>
Unit - A unit enters TAk_16 <gen>
Unit - A unit enters TAk_17 <gen>
Unit - A unit enters TAk_18 <gen>
Unit - A unit enters TAk_19 <gen>
Unit - A unit enters TAk_2 <gen>
Unit - A unit enters TAk_20 <gen>
Unit - A unit enters TAk_21 <gen>
Unit - A unit enters TAk_22 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Kill (Triggering unit)
Cinematic - Send transmission to (All players) from (Triggering unit) named Paladin : Play WarlordYesAttack3 <gen> and display NOO!!! . Modify duration: Add 5.00 seconds and Wait
Pathing 7
Events
Unit - A unit enters TAk_23 <gen>
Unit - A unit enters TAk_24 <gen>
Unit - A unit enters TAk_25 <gen>
Unit - A unit enters TAk_26 <gen>
Unit - A unit enters TAk_27 <gen>
Unit - A unit enters TAk_28 <gen>
Unit - A unit enters TAk_29 <gen>
Unit - A unit enters TAk_3 <gen>
Unit - A unit enters TAk_30 <gen>
Unit - A unit enters TAk_31 <gen>
Unit - A unit enters TAk_32 <gen>
Unit - A unit enters TAk_33 <gen>
Unit - A unit enters TAk_34 <gen>
Unit - A unit enters TAk_35 <gen>
Unit - A unit enters TAk_36 <gen>
Unit - A unit enters TAk_37 <gen>
Unit - A unit enters TAk_4 <gen>
Unit - A unit enters TAk_40 <gen>
Unit - A unit enters TAk_48 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Kill (Triggering unit)
Cinematic - Send transmission to (All players) from (Triggering unit) named Paladin : Play WarlordYesAttack3 <gen> and display NOO!!! . Modify duration: Add 5.00 seconds and Wait
Pathing 8
Events
Unit - A unit enters TAk_6 <gen>
Unit - A unit enters TAk_5 <gen>
Unit - A unit enters TAk_7 <gen>
Unit - A unit enters TAk_8 <gen>
Unit - A unit enters TAk_9 <gen>
Unit - A unit enters TAk <gen>
Unit - A unit enters path_0 <gen>
Unit - A unit enters path_1 <gen>
Unit - A unit enters path_10 <gen>
Unit - A unit enters path_11 <gen>
Unit - A unit enters path_12 <gen>
Unit - A unit enters path_13 <gen>
Unit - A unit enters path_14 <gen>
Unit - A unit enters path_15 <gen>
Unit - A unit enters path_16 <gen>
Unit - A unit enters path_2 <gen>
Unit - A unit enters path_3 <gen>
Unit - A unit enters path_4 <gen>
Unit - A unit enters path_5 <gen>
Unit - A unit enters path_6 <gen>
Unit - A unit enters path_7 <gen>
Unit - A unit enters path_8 <gen>
Unit - A unit enters path_9 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Kill (Triggering unit)
Cinematic - Send transmission to (All players) from (Triggering unit) named Paladin : Play WarlordYesAttack3 <gen> and display NOO!!! . Modify duration: Add 5.00 seconds and Wait
Key 1
Events
Unit - A unit enters Klicekk <gen>
Conditions
Actions
Destructible - Open Elven Gate 0425 <gen>
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Informator : Play BattleNetDoorsStereo2 <gen> and display The elven gate is opened!!!! . Modify duration: Add 5.00 seconds and Wait
Sound - Play BattleNetDoorsStereo2 <gen>
Trigger - Turn off (This trigger)
Key 2
Events
Unit - A unit enters Key1 <gen>
Conditions
Actions
Destructible - Open Elven Gate 0145 <gen>
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Informator : Play BattleNetDoorsStereo2 <gen> and display The elven gate is opened!!!! . Modify duration: Add 5.00 seconds and Wait
Sound - Play BattleNetDoorsStereo2 <gen>
Trigger - Turn off (This trigger)
Key 3
Events
Unit - A unit enters Key2 <gen>
Conditions
Actions
Destructible - Open Elven Gate 0146 <gen>
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Informator : Play BattleNetDoorsStereo2 <gen> and display The elven gate is opened!!!! . Modify duration: Add 5.00 seconds and Wait
Sound - Play BattleNetDoorsStereo2 <gen>
Trigger - Turn off (This trigger)
Key 4
Events
Unit - A unit enters Key3 <gen>
Conditions
Actions
Destructible - Open Elven Gate 0147 <gen>
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Informator : Play BattleNetDoorsStereo2 <gen> and display The elven gate is opened!!!! . Modify duration: Add 5.00 seconds and Wait
Sound - Play BattleNetDoorsStereo2 <gen>
Trigger - Turn off (This trigger)
See
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
No tohle
Events
Unit - A unit enters no_tohle <gen>
Conditions
Actions
Sound - Play Doom <gen>
Floating Text - Create floating text that reads Now starting diverse part of escape!!!!! at (Center of no_tohle <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100.00 %), and 100.00 % transparency
Wait 10.00 seconds
Trigger - Turn off (This trigger)
Destroy volcano
Events
Unit - A unit enters Destroy <gen>
Conditions
Actions
Destructible - Kill Volcano 0138 <gen>
Sound - Play Rescue <gen>
Cinematic - Send transmission to (All players) from (Triggering unit) named Paladin : Play No sound and display YAHOOOOO!!!!!!!!!!!!!!!! I DESTROYED THE VOLCANO!!!!!!!!!!!!!!!!!!!!! WE WON!!!!!!!!!!!!!!!!!!!!!!!!!!!! . Modify duration: Add 5.00 seconds and Wait
Shake
Events
Map initialization
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 3.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 3.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 3.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 3.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 3.00
Camera - Shake the camera for Player 7 (Green) with magnitude 3.00
Camera - Shake the camera for Player 8 (Pink) with magnitude 3.00
Camera - Shake the camera for Player 9 (Gray) with magnitude 3.00
Camera - Shake the camera for Player 10 (Light Blue) with magnitude 3.00
Camera - Shake the camera for Player 11 (Dark Green) with magnitude 3.00
Texts
Events
Map initialization
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Paladins are in mudland ant they can't back! They must go across the mudland and jump to the volcano! In the volcano is way out!
Quest - Create a Required quest titled Escape with the description If you don't know, what is escape, it's this:-Don't touch the monsters-Don't touch the dark texture (in other escapes it can be light!)-(Only in Escape the Mudland) Don't touch the fire-You must go on the light texture (in other escapes it can be dark!)-The medium-dark texture with energy field is checkpoint (in other escapes it can look different!)- It revives escapers-... , using icon path IkonyModelyKouzla\Ikony\Fire.tga
Quest - Create a Required quest titled Volcano with the description In volcano you'll not see any "You won!!!" and "End mission?" "Yes", "No" ,you must end this map, but accept it like you won! , using icon path IkonyModelyKouzla\Ikony\StreamersErruption.tga
Quest - Create a Optional quest titled Trick with the description In some places, you can walk off the path! But where it is, that you must search by oneself! , using icon path IkonyModelyKouzla\Ikony\Rain.tga
Quest - Create a Required quest titled Sorry! with the description I am sorry, because: -There arent any continues, -It's not complete, -Mistakes in english -BIG MISTAKE- In my Editor dn't operate "Fixed Start Loation" , using icon path IkonyModelyKouzla\Ikony\Bubbles.tga
Quest - Create a Optional quest titled In WorldEditor with the description You can open this map in WorldEditor and you'll see, Circle of power is object, and you can use triggers in your escapes. Help i found in http://www.freewebs.com/mazetutorials/index.htm and in http://limitergaming.quickbb.net/ , using icon path IkonyModelyKouzla\Ikony\LightOrb.tga
Quest - Create a Optional quest titled I will update with the description -Continues-I will complete it-More quests-Mayby something more , using icon path IkonyModelyKouzla\Ikony\Flower.tga
Quest - Create a Required quest titled About me with the description I like creating of maps. I created lots of maps, but any map wasn't good. Now I finally understand trigger editor and I created this my first escape- Escape the Mudland. I am not too much good in playing Warcraft, but escapes... :-D... , using icon path IkonyModelyKouzla\Ikony\ManManMan.tga
Quest - Create a Required quest titled Please!!!! with the description Please, can you help me with these poblems? PLS!!!!:1.) How to create commands like... hmm.... "-wild" in polare escape or some different command.2.) If you can do it, please give me some tip!!! PLS!!!!!! My e-mail adress is [email protected] , using icon path IkonyModelyKouzla\Ikony\RainbowOrb.tga
Quest - Create a Optional quest titled My another maps with the description - Funny World (-no victory -only fun, I have altogether digested it.)- Monstery escape (1 player can move with monsters.)- ...lots of more... , using icon path IkonyModelyKouzla\Ikony\Smiley.tga
Quest - Create a Required quest titled Creators and helpers with the description Helper - LimiteR (His "mazemaking tutorials in http://www.freewebs.com/mazetutorials/index.htm and in http://limitergaming.quickbb.net/)Creator -Vojta(CZ)Tester -KillMaster(CZ) and -i'll find- , using icon path ReplaceableTextures\CommandButtons\BTNCirclet.blp
BOOM
Events
Unit - A unit enters Spinach <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Destructible - Kill Barrel of Explosives 0148 <gen>
Destructible - Kill Barrel of Explosives 0149 <gen>
Destructible - Kill Barrel of Explosives 0150 <gen>
Destructible - Kill Barrel of Explosives 0151 <gen>
Destructible - Kill Barrel of Explosives 0152 <gen>
Destructible - Kill Barrel of Explosives 0153 <gen>
Destructible - Kill Barrel of Explosives 0154 <gen>
Destructible - Kill Barrel of Explosives 0155 <gen>
Destructible - Kill Barrel of Explosives 0156 <gen>
Destructible - Kill Barrel of Explosives 0157 <gen>
Destructible - Kill Barrel of Explosives 0411 <gen>
Unit Collision
Events
Unit - A unit comes within 75.00 of Paladin 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Paladin
Actions
Unit - Kill Paladin 0000 <gen>
coolision 2
Events
Unit - A unit comes within 75.00 of Paladin 0001 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Paladin
Actions
Unit - Kill Paladin 0001 <gen>
coolision 3
Events
Unit - A unit comes within 75.00 of Paladin 0002 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Paladin
Actions
Unit - Kill Paladin 0002 <gen>
coolision 4
Events
Unit - A unit comes within 75.00 of Paladin 0003 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Paladin
Actions
Unit - Kill Paladin 0003 <gen>
coolision 5
Events
Unit - A unit comes within 75.00 of Paladin 0004 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Paladin
Actions
Unit - Kill Paladin 0004 <gen>
coolision 6
Events
Unit - A unit comes within 75.00 of Paladin 0005 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Paladin
Actions
Unit - Kill Paladin 0005 <gen>
coolision 7
Events
Unit - A unit comes within 75.00 of Paladin 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Paladin
Actions
Unit - Kill Paladin 0006 <gen>
coolision 8
Events
Unit - A unit comes within 75.00 of Paladin 0007 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Paladin
Actions
Unit - Kill Paladin 0007 <gen>
coolision 9
Events
Unit - A unit comes within 75.00 of Paladin 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Paladin
Actions
Unit - Kill Paladin 0008 <gen>
coolision 10
Events
Unit - A unit comes within 75.00 of Paladin 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Paladin
Actions
Unit - Kill Paladin 0009 <gen>
coolision 11
Events
Unit - A unit comes within 75.00 of Paladin 0010 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Paladin
Actions
Unit - Kill Paladin 0010 <gen>
Check Point
Events
Unit - A unit enters CheckPoint <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units of type Paladin) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Paladin) and do (Instantly revive (Picked unit) at (Random point in CheckPoint <gen>), Hide revival graphics)
CheckPoint
Events
Unit - A unit enters Check_Point_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units of type Paladin) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Paladin) and do (Instantly revive (Picked unit) at (Random point in Check_Point_2 <gen>), Hide revival graphics)
Check point
Events
Unit - A unit enters Check_Point <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units of type Paladin) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Paladin) and do (Instantly revive (Picked unit) at (Random point in Check_Point <gen>), Hide revival graphics)
check Point
Events
Unit - A unit enters Check_Point <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units of type Paladin) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Paladin) and do (Instantly revive (Picked unit) at (Random point in Check_Point <gen>), Hide revival graphics)
check point
Events
Unit - A unit enters check_Point <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units of type Paladin) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Paladin) and do (Instantly revive (Picked unit) at (Random point in check_Point <gen>), Hide revival graphics)
PATROLS
Events
Map initialization
Conditions
Actions
Unit - Order Necromancer 0011 <gen> to Patrol To . (Center of Chod_016 <gen>)
Unit - Order Necromancer 0024 <gen> to Patrol To . (Center of Chod_017 <gen>)
Unit - Order Necromancer 0023 <gen> to Patrol To . (Center of Chod_018 <gen>)
Unit - Order Necromancer 0025 <gen> to Patrol To . (Center of Chod_019 <gen>)
Unit - Order Banshee 0026 <gen> to Patrol To . (Center of chod_hod <gen>)
Unit - Order Banshee 0027 <gen> to Patrol To . (Center of chod_hod_2 <gen>)
Unit - Order Banshee 0028 <gen> to Patrol To . (Center of chod_hod_3 <gen>)
Unit - Order Banshee 0029 <gen> to Patrol To . (Center of chod_hod_4 <gen>)
Unit - Order Banshee 0030 <gen> to Patrol To . (Center of chod_hod_5 <gen>)
Unit - Order Banshee 0031 <gen> to Patrol To . (Center of chod_hod_6 <gen>)
Unit - Order Vile Temptress 0036 <gen> to Patrol To . (Center of Misha <gen>)
PATROLS 2
Events
Map initialization
Conditions
Actions
Unit - Order Vile Temptress 0036 <gen> to Patrol To . (Center of Misha <gen>)
Unit - Order Bear 0034 <gen> to Patrol To . (Center of Ved <gen>)
Unit - Order Bear 0035 <gen> to Patrol To . (Center of Med <gen>)
Unit - Order Mountain Giant 0037 <gen> to Attack Ground . (Center of Bum <gen>)
Unit - Order Mountain Giant 0038 <gen> to Attack Ground . (Center of Bum2 <gen>)
Unit - Order Mountain Giant 0039 <gen> to Attack Ground . (Center of Bum3 <gen>)
Unit - Order Mountain Giant 0040 <gen> to Attack Ground . (Center of Bum4 <gen>)
Unit - Order Mountain Giant 0041 <gen> to Attack Ground . (Center of Bum5 <gen>)
Unit - Order Mountain Giant 0042 <gen> to Attack Ground . (Center of Bum6 <gen>)
Unit - Order Glaive Thrower 0049 <gen> to Attack Ground . (Center of Saphire <gen>)
PATROLS 3
Events
Map initialization
Conditions
Actions
Unit - Order Mountain Giant 0047 <gen> to Attack Ground . (Center of BOOM_04 <gen>)
Unit - Order Mountain Giant 0045 <gen> to Attack Ground . (Center of BOOM_03 <gen>)
Unit - Order Mountain Giant 0046 <gen> to Attack Ground . (Center of BOOM_02 <gen>)
Unit - Order Wisp 0050 <gen> to Patrol To . (Center of a <gen>)
Unit - Order Wisp 0051 <gen> to Patrol To . (Center of b <gen>)
Unit - Order Wisp 0048 <gen> to Patrol To . (Center of c <gen>)
Unit - Order Wisp 0044 <gen> to Patrol To . (Center of d <gen>)
Unit - Order Wisp 0043 <gen> to Patrol To . (Center of e <gen>)
Unit - Order Wisp 0053 <gen> to Patrol To . (Center of f <gen>)
Unit - Order Wisp 0052 <gen> to Patrol To . (Center of g <gen>)
Unit - Order Wisp 0059 <gen> to Patrol To . (Center of h <gen>)
Unit - Order Wisp 0058 <gen> to Patrol To . (Center of i <gen>)
Unit - Order Wisp 0054 <gen> to Patrol To . (Center of j <gen>)
Unit - Order Wisp 0055 <gen> to Patrol To . (Center of k <gen>)
Unit - Order Wisp 0056 <gen> to Patrol To . (Center of l <gen>)
Unit - Order Wisp 0057 <gen> to Patrol To . (Center of m <gen>)
PATROLS 4
Events
Map initialization
Conditions
Actions
Unit - Order Wisp 0057 <gen> to Patrol To . (Center of n <gen>)
Unit - Order Wisp 0062 <gen> to Patrol To . (Center of o <gen>)
Unit - Order Wisp 0061 <gen> to Patrol To . (Center of p <gen>)
Unit - Order Wisp 0060 <gen> to Patrol To . (Center of Oblast_140 <gen>)
Unit - Order Water Elemental 0066 <gen> to Patrol To . (Center of lesa <gen>)
Unit - Order Water Elemental 0068 <gen> to Patrol To . (Center of pes <gen>)
Unit - Order Water Elemental 0066 <gen> to Patrol To . (Center of lesa <gen>)
Unit - Order Water Elemental 0067 <gen> to Patrol To . (Center of pak <gen>)
Unit - Order Druid of the Claw 0076 <gen> to Patrol To . (Center of Druid_1 <gen>)
Unit - Order Druid of the Claw 0075 <gen> to Patrol To . (Center of Druid_2 <gen>)
Unit - Order Druid of the Claw 0074 <gen> to Patrol To . (Center of Druid_3 <gen>)
PATROLS 5
Events
Map initialization
Conditions
Actions
Unit - Order Druid of the Claw 0073 <gen> to Patrol To . (Center of Druid_4 <gen>)
Unit - Order Druid of the Claw 0072 <gen> to Patrol To . (Center of Druid_5 <gen>)
Unit - Order Druid of the Claw 0071 <gen> to Patrol To . (Center of Druid_6 <gen>)
Unit - Order Druid of the Claw 0069 <gen> to Patrol To . (Center of Druid_8 <gen>)
Unit - Order Druid of the Claw 0064 <gen> to Patrol To . (Center of Druid_10 <gen>)
Unit - Order Druid of the Claw 0065 <gen> to Patrol To . (Center of Druid_9 <gen>)
Unit - Order Glaive Thrower 0093 <gen> to Attack Ground . (Center of Oblast_275 <gen>)
Wait 1.50 seconds
Unit - Order Glaive Thrower 0094 <gen> to Attack Ground . (Center of Oblast_275 <gen>)
x 1
Events
Unit - A unit enters TAM_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Order Footman 0077 <gen> to Move To . (Center of TAM_1 <gen>)
Wait 6.00 seconds
Unit - Order Footman 0077 <gen> to Move To . (Center of PRYC_6 <gen>)
x 2
Events
Unit - A unit enters TAM_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Order Footman 0078 <gen> to Move To . (Center of TAM_2 <gen>)
Wait 6.00 seconds
Unit - Order Footman 0078 <gen> to Move To . (Center of PRYC_5 <gen>)
x 3
Events
Unit - A unit enters TAM_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Order Footman 0079 <gen> to Move To . (Center of TAM_3 <gen>)
Wait 6.00 seconds
Unit - Order Footman 0079 <gen> to Move To . (Center of PRYC_4 <gen>)
x 4
Events
Unit - A unit enters TAM_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Order Footman 0080 <gen> to Move To . (Center of TAM_4 <gen>)
Wait 6.00 seconds
Unit - Order Footman 0080 <gen> to Move To . (Center of PRYC_3 <gen>)
x 5
Events
Unit - A unit enters TAM_5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Order Footman 0081 <gen> to Move To . (Center of TAM_5 <gen>)
Wait 6.00 seconds
Unit - Order Footman 0081 <gen> to Move To . (Center of PRYC_2 <gen>)
x 6
Events
Unit - A unit enters TAM_6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Order Footman 0082 <gen> to Move To . (Center of TAM_6 <gen>)
Wait 6.00 seconds
Unit - Order Footman 0082 <gen> to Move To . (Center of PRYC_1 <gen>)
x sT
Events
Unit - A unit enters TAM_s <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Order Peasant 0083 <gen> to Move To . (Center of TAM_s <gen>)
Wait 6.00 seconds
Unit - Order Peasant 0083 <gen> to Move To . (Center of ZPET_s <gen>)
x sP
Events
Unit - A unit enters PRYC_s <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Order Peasant 0083 <gen> to Move To . (Center of PRYC_s <gen>)
x sZ
Events
Unit - A unit enters PRYC_s <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Unit - Order Peasant 0083 <gen> to Move To . (Center of ZPET_s <gen>)
xP 1
Events
Unit - A unit enters PRYC_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Order Footman 0082 <gen> to Move To . (Center of PRYC_1 <gen>)
xP 2
Events
Unit - A unit enters PRYC_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Order Footman 0081 <gen> to Move To . (Center of PRYC_2 <gen>)
xP 3
Events
Unit - A unit enters PRYC_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Order Footman 0080 <gen> to Move To . (Center of PRYC_3 <gen>)
xP 4
Events
Unit - A unit enters PRYC_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Order Footman 0079 <gen> to Move To . (Center of PRYC_4 <gen>)
xP 5
Events
Unit - A unit enters PRYC_5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Order Footman 0078 <gen> to Move To . (Center of PRYC_5 <gen>)
xP 6
Events
Unit - A unit enters PRYC_6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Order Footman 0077 <gen> to Move To . (Center of PRYC_6 <gen>)
xT
Events
Unit - A unit enters Spoust <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Order Spirit of Vengeance 0084 <gen> to Move To . (Center of tam_1 <gen>)
Unit - Order Spirit of Vengeance 0087 <gen> to Move To . (Center of tam_2 <gen>)
Unit - Order Spirit of Vengeance 0089 <gen> to Move To . (Center of tam_3 <gen>)
Unit - Order Spirit of Vengeance 0090 <gen> to Move To . (Center of tam_4 <gen>)
Unit - Order Spirit of Vengeance 0091 <gen> to Move To . (Center of tam_5 <gen>)
Unit - Order Spirit of Vengeance 0092 <gen> to Move To . (Center of tam_6 <gen>)
Unit - Order Spirit of Vengeance 0088 <gen> to Move To . (Center of tam_7 <gen>)
Unit - Order Spirit of Vengeance 0085 <gen> to Move To . (Center of tam_8 <gen>)
Unit - Order Spirit of Vengeance 0086 <gen> to Move To . (Center of tam_9 <gen>)
xp 1
Events
Unit - A unit enters tam_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit of Vengeance
Actions
Unit - Order Spirit of Vengeance 0084 <gen> to Move To . (Center of pryc_1 <gen>)
xp 2
Events
Unit - A unit enters tam_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit of Vengeance
Actions
Unit - Order Spirit of Vengeance 0087 <gen> to Move To . (Center of pryc_2 <gen>)
xp 3
Events
Unit - A unit enters tam_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit of Vengeance
Actions
Unit - Order Spirit of Vengeance 0089 <gen> to Move To . (Center of pryc_3 <gen>)
xp 4
Events
Unit - A unit enters tam_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit of Vengeance
Actions
Unit - Order Spirit of Vengeance 0090 <gen> to Move To . (Center of pryc_4 <gen>)
xp 5
Events
Unit - A unit enters tam_5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit of Vengeance
Actions
Unit - Order Spirit of Vengeance 0091 <gen> to Move To . (Center of pryc_5 <gen>)
xp 6
Events
Unit - A unit enters tam_6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit of Vengeance
Actions
Unit - Order Spirit of Vengeance 0092 <gen> to Move To . (Center of pryc_6 <gen>)
xp 7
Events
Unit - A unit enters tam_7 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit of Vengeance
Actions
Unit - Order Spirit of Vengeance 0088 <gen> to Move To . (Center of pryc_7 <gen>)
xp 8
Events
Unit - A unit enters tam_8 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit of Vengeance
Actions
Unit - Order Spirit of Vengeance 0085 <gen> to Move To . (Center of pryc_8 <gen>)
xp 9
Events
Unit - A unit enters tam_9 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit of Vengeance
Actions
Unit - Order Spirit of Vengeance 0086 <gen> to Move To . (Center of pryc_9 <gen>)
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