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Triggers
Escape the Labyrinth v1.9.w3x
Variables
Initialization
Melee Initialization
way 1
Comb 1
Comb 2
Comb 3
Comb 4
Comb 5
Comb 6
Comb 8
Comb 7
Comb 9
Comb 10 Copy
Comb 11 Copy Copy
Comb 12 Copy Copy 2
Comb 13 Copy Copy 3
Comb 14 Copy Copy 4
Comb 15 Copy Copy 4 Copy
Comb 16 Copy Copy 4 Copy 2
Comb 17 Copy Copy 4 Copy 3
Comb 18
Comb 19
Comb 20
Comb 21
Cata Komb2
Random Choose
Red
Blue
Untitled Trigger 002
open magic
DoorTriggerDoor1
Cata komb3
cler of move
cler of move 2
Cata komb4
DoorTriggerDoor1 Copy
Untitled Trigger 006
Untitled Trigger 007
Untitled Trigger 008
Untitled Trigger 014 Copy
open magic2
DoorTriggerDoor1 Copy 2
Remov item
Untitled Trigger 009
Cata komb 5
Human kill
Undead lol
human
Unded
Untitled Trigger 011
Human dead
undead dead
open magic3 final
DoorTriggerDoor1 Copy 3
Cata komb 6
ques wrong1
ques right1
Textt1
ques wrong2
ques right2
Textt2
Cata komb 6 Xp
ques wrong3
ques right3
Textt3
ques wrong4
ques right4
Textt4
Untitled Trigger 003
open magic4
DoorTriggerDoor1 Copy 3 Copy
Untitled Category
DoorTriggerDoor1 Copy 3 Copy Copy
door1
Win the geam and enter next map
Untitled Trigger 010
unit resp
Player1
Player2
Player3
Player4
Player5
Player6
Player7
Untitled Category
Untitled Trigger 001
kick
kick1
kick2
kick3
kick4
kick5
kick6
host (huamn)
Untitled Trigger 012
camra ghost mode
start camra
ghost off on
on
off
Untitled Category
Helps
Untitled Trigger 013
Untitled Category
Untitled Trigger 004
lose on dead
Untitled Trigger 005
Untitled Trigger 005 Copy 2
Untitled Trigger 005 Copy
Untitled Trigger 005 Copy 4
Untitled Trigger 005 Copy 3
Untitled Trigger 005 Copy 5
Untitled Trigger 005 Copy 6
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Alive
integer
Yes
Choice1
integer
No
dead
integer
Yes
myDialog
dialog
No
off
button
No
on
button
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Destructible - Make Rolling Stone Door 0987 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 0963 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 0986 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 1002 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 0192 <gen> Invulnerable
Visibility - Enable black mask
Game - Turn the day/night cycle Off
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Ally
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Ally
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Ally
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Ally
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Ally
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally
Comb 1
Events
Unit - A unit enters Region_046 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_020 <gen>)
Comb 2
Events
Unit - A unit enters Region_047 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_020 <gen>)
Comb 3
Events
Unit - A unit enters Region_048 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_020 <gen>)
Comb 4
Events
Unit - A unit enters Region_115 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_020 <gen>)
Comb 5
Events
Unit - A unit enters Region_114 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_020 <gen>)
Comb 6
Events
Unit - A unit enters Region_113 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_020 <gen>)
Comb 8
Events
Unit - A unit enters Region_111 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_020 <gen>)
Comb 7
Events
Unit - A unit enters Region_110 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_020 <gen>)
Comb 9
Events
Unit - A unit enters Region_112 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_020 <gen>)
Comb 10 Copy
Events
Unit - A unit enters Region_000_Copy_Copy_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_020 <gen>)
Comb 11 Copy Copy
Events
Unit - A unit enters Region_109 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_020 <gen>)
Comb 12 Copy Copy 2
Events
Unit - A unit enters Region_000_Copy_Copy_7 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_020 <gen>)
Comb 13 Copy Copy 3
Events
Unit - A unit enters Region_000_Copy_7 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_020 <gen>)
Comb 14 Copy Copy 4
Events
Unit - A unit enters Region_000_Copy_6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_020 <gen>)
Comb 15 Copy Copy 4 Copy
Events
Unit - A unit enters Region_000_Copy_5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_020 <gen>)
Comb 16 Copy Copy 4 Copy 2
Events
Unit - A unit enters Region_000_Copy_8 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_020 <gen>)
Comb 17 Copy Copy 4 Copy 3
Events
Unit - A unit enters Region_000_Copy_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_020 <gen>)
Comb 18
Events
Unit - A unit enters Region_119 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_020 <gen>)
Comb 19
Events
Unit - A unit enters Region_123 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_020 <gen>)
Comb 20
Events
Unit - A unit enters Region_124 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_020 <gen>)
Comb 21
Events
Unit - A unit enters Region_127 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_020 <gen>)
Random Choose
Events
Unit - A unit enters Red <gen>
Unit - A unit enters Blue <gen>
Conditions
Actions
If (Choice1 Greater than 5) then do (Run Red <gen> (ignoring conditions)) else do (Run Blue <gen> (ignoring conditions))
Set Variable Set Choice1 = (Random integer number between 1 and 10)
Red
Events
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Pause (Triggering unit)
Sound - Play Tension <gen>
Trigger - Turn off (This trigger)
Wait 15.00 seconds
Destructible - Open Rolling Stone Door 0987 <gen>
Sound - Play BattlenetBirth1 <gen>
Unit - Unpause (Triggering unit)
Trigger - Turn off Random_Choose <gen>
Blue
Events
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Trigger - Turn off (This trigger)
Unit - Pause (Triggering unit)
Sound - Play Tension <gen>
Wait 15.00 seconds
Unit - Kill (Triggering unit)
Unit - Unpause (Triggering unit)
Untitled Trigger 002
Events
Unit - A unit enters Region_026 <gen>
Unit - A unit enters Region_035 <gen>
Unit - A unit enters Region_034 <gen>
Unit - A unit enters Region_028 <gen>
Unit - A unit enters Region_033 <gen>
Unit - A unit enters Region_030 <gen>
Unit - A unit enters Region_029 <gen>
Unit - A unit enters Region_027 <gen>
Unit - A unit enters Region_023 <gen>
Unit - A unit enters Region_024 <gen>
Unit - A unit enters Region_025 <gen>
Unit - A unit enters Region_031 <gen>
Unit - A unit enters Region_032 <gen>
Unit - A unit enters Region_036 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Kill (Triggering unit)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
DoorTriggerDoor1
Events
Unit - A unit enters Region_037 <gen>
Conditions
((Entering unit) has an item of type Silver Key) Equal to True
((Entering unit) has an item of type Gold Key) Equal to True
Actions
Item - Remove (Item carried by (Entering unit) of type Gold Key)
Item - Remove (Item carried by (Entering unit) of type Silver Key)
Destructible - Remove ForceWall 0118 <gen>
Unit - Set life of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
cler of move
Events
Unit - A unit enters Region_038 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_053 <gen>)
cler of move 2
Events
Unit - A unit enters Region_051 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
DoorTriggerDoor1 Copy
Events
Unit - A unit enters Region_079 <gen>
Conditions
((Entering unit) has an item of type Moon Key) Equal to True
Actions
Sound - Play BattlenetBirth1 <gen>
Destructible - Open Massive Ruined Gate 0365 <gen>
Trigger - Turn off (This trigger)
Untitled Trigger 006
Events
Unit - A unit enters Region_055 <gen>
Unit - A unit enters Region_056 <gen>
Unit - A unit enters Region_057 <gen>
Unit - A unit enters Region_058 <gen>
Unit - A unit enters Region_059 <gen>
Unit - A unit enters Region_060 <gen>
Unit - A unit enters Region_061 <gen>
Unit - A unit enters Region_062 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Set life of (Triggering unit) to 1.00 %
Untitled Trigger 007
Events
Unit - A unit enters Region_064 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Infernal
Actions
Unit - Kill (Triggering unit)
Untitled Trigger 008
Events
Unit - A unit enters Region_065 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Item - Create Cloak of Shadows at (Center of Region_065 <gen>)
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of Region_061 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of Region_060 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of Region_059 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of Region_058 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of Region_057 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of Region_056 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of Region_055 <gen>) facing Default building facing degrees
Game - Set the time of day to 0.00
Trigger - Turn off (This trigger)
Untitled Trigger 014 Copy
Events
Unit - A unit enters Region_045 <gen>
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Region_045 <gen>) for 5.00 seconds, using a Simple ping of color ( 0.00 %, 100 %, 0.00 %)
Trigger - Turn off (This trigger)
DoorTriggerDoor1 Copy 2
Events
Unit - A unit enters Region_063 <gen>
Conditions
((Entering unit) has an item of type Moon Key) Equal to True
((Entering unit) has an item of type Sun Key) Equal to True
Actions
Item - Remove (Item carried by (Entering unit) of type Moon Key)
Item - Remove (Item carried by (Entering unit) of type Sun Key)
Unit - Set life of (Triggering unit) to 100 %
Destructible - Remove ForceWall 1104 <gen>
Trigger - Turn off (This trigger)
Untitled Trigger 009
Events
Unit - A unit enters Region_064 <gen>
Conditions
((Entering unit) has an item of type Cloak of Shadows) Equal to True
Actions
Item - Remove (Last created item)
Human kill
Events
Unit - A unit enters Region_054 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
(Unit-type of (Triggering unit)) Equal to Knight
(Unit-type of (Triggering unit)) Equal to Rifleman
Actions
Unit - Kill (Triggering unit)
Undead lol
Events
Unit - A unit enters Region_054 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Ghoul
(Unit-type of (Triggering unit)) Equal to Abomination
(Unit-type of (Triggering unit)) Equal to Necromancer
Actions
Unit - Kill (Triggering unit)
human
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 11 (Dark Green) at (Center of Region_072 <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Player 11 (Dark Green) at (Center of Region_072 <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Player 11 (Dark Green) at (Center of Region_072 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_074 <gen>) to Attack-Move To . (Center of Region_071 <gen>)
Unded
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Ghoul for Player 12 (Brown) at (Center of Region_071 <gen>) facing Default building facing degrees
Unit - Create 2 . Necromancer for Player 12 (Brown) at (Center of Region_071 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 12 (Brown) at (Center of Region_071 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_073 <gen>) to Attack-Move To . (Center of Region_072 <gen>)
Untitled Trigger 011
Events
Unit - A unit enters Region_075 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Trigger - Turn on human <gen>
Trigger - Turn on Unded <gen>
Trigger - Turn off (This trigger)
Human dead
Events
Unit - Tent 0065 <gen> Dies
Conditions
Actions
Trigger - Turn off human <gen>
Trigger - Turn off Unded <gen>
undead dead
Events
Unit - Tent 0066 <gen> Dies
Conditions
Actions
Trigger - Turn off Unded <gen>
Trigger - Turn off human <gen>
DoorTriggerDoor1 Copy 3
Events
Unit - A unit enters Region_066 <gen>
Conditions
((Entering unit) has an item of type Blood Key) Equal to True
((Entering unit) has an item of type Ghost Key) Equal to True
Actions
Item - Remove (Item carried by (Entering unit) of type Ghost Key)
Item - Remove (Item carried by (Entering unit) of type Blood Key)
Sound - Play BattlenetBirth1 <gen>
Sound - Play DarkVictory <gen>
Unit - Set life of (Triggering unit) to 100 %
Destructible - Open Massive Ruined Gate 0986 <gen>
Trigger - Turn off (This trigger)
ques wrong1
Events
Unit - A unit enters Region_083 <gen>
Unit - A unit enters Region_080 <gen>
Unit - A unit enters Region_082 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: |Cffff0000Wrong
ques right1
Events
Unit - A unit enters Region_081 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Game - Display to (All players) the text: |Cffffff00Right
Textt1
Events
Unit - A unit enters Region_097 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Floating Text - Create floating text that reads I at (Center of Region_083 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads You at (Center of Region_080 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Jan-Erik at (Center of Region_081 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads George Bush at (Center of Region_082 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Whos the noob? at (Center of Region_097 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
ques wrong2
Events
Unit - A unit enters Region_085 <gen>
Unit - A unit enters Region_086 <gen>
Unit - A unit enters Region_087 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: |Cffff0000Wrong
ques right2
Events
Unit - A unit enters Region_084 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Game - Display to (All players) the text: |Cffffff00Right
Textt2
Events
Unit - A unit enters Region_098 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Floating Text - Create floating text that reads Göran Persson at (Center of Region_085 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads They have no president at (Center of Region_084 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Darin Zanyar at (Center of Region_087 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads George Bush at (Center of Region_086 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Whos swedens president? at (Center of Region_098 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
ques wrong3
Events
Unit - A unit enters Region_088 <gen>
Unit - A unit enters Region_090 <gen>
Unit - A unit enters Region_091 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: |Cffff0000Wrong
ques right3
Events
Unit - A unit enters Region_089 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Game - Display to (All players) the text: |Cffffff00Right
Textt3
Events
Unit - A unit enters Region_099 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Floating Text - Create floating text that reads Japan at (Center of Region_091 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Russia at (Center of Region_090 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Sweden at (Center of Region_089 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads German at (Center of Region_088 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Wich is the best country in the world? at (Center of Region_099 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
ques wrong4
Events
Unit - A unit enters Region_092 <gen>
Unit - A unit enters Region_094 <gen>
Unit - A unit enters Region_095 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Game - Display to (All players) the text: |Cffff0000Wrong
Unit - Kill (Triggering unit)
ques right4
Events
Unit - A unit enters Region_093 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Game - Display to (All players) the text: |Cffffff00Right
Textt4
Events
Unit - A unit enters Region_100 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Floating Text - Create floating text that reads 17 at (Center of Region_092 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads 33 at (Center of Region_093 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads 0 at (Center of Region_094 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads 15 at (Center of Region_095 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads How many moons have Saturnus? at (Center of Region_100 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 003
Events
Unit - A unit enters Region_096 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_101 <gen>)
DoorTriggerDoor1 Copy 3 Copy
Events
Unit - A unit enters Region_102 <gen>
Conditions
((Entering unit) has an item of type Blood Key) Equal to True
Actions
Trigger - Turn off (This trigger)
Sound - Play BattlenetBirth1 <gen>
Destructible - Open Massive Ruined Gate 1002 <gen>
DoorTriggerDoor1 Copy 3 Copy Copy
Events
Unit - A unit enters Region_040 <gen>
Conditions
((Entering unit) has an item of type Magic Key Chain) Equal to True
Actions
Sound - Play BattlenetBirth1 <gen>
Destructible - Open Massive Ruined Gate 0963 <gen>
Item - Remove (Item carried by (Entering unit) of type Magic Key Chain)
Trigger - Turn off (This trigger)
door1
Events
Unit - A unit enters Region_042 <gen>
Conditions
((Entering unit) has an item of type Silver Key) Equal to True
Actions
Sound - Play BattlenetBirth1 <gen>
Destructible - Open Massive Ruined Gate 0192 <gen>
Trigger - Turn off (This trigger)
Untitled Trigger 010
Events
Unit - A unit enters Region_041 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Player1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Create 1 . Ghost for Player 1 (Red) at (Center of Region_039 <gen>) facing Default building facing degrees
Game - Display to Player Group - Player 1 (Red) the text: You are Dead and a Ghost.
Special Effect - Create a special effect at (Center of Region_039 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Trigger - Turn off (This trigger)
Player2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Create 1 . Ghost for Player 2 (Blue) at (Center of Region_039 <gen>) facing Default building facing degrees
Game - Display to Player Group - Player 2 (Blue) the text: You are Dead and a Ghost.
Special Effect - Create a special effect at (Center of Region_039 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Trigger - Turn off (This trigger)
Player3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Create 1 . Ghost for Player 3 (Teal) at (Center of Region_039 <gen>) facing Default building facing degrees
Game - Display to Player Group - Player 3 (Teal) the text: You are Dead and a Ghost.
Special Effect - Create a special effect at (Center of Region_039 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Trigger - Turn off (This trigger)
Player4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Create 1 . Ghost for Player 4 (Purple) at (Center of Region_039 <gen>) facing Default building facing degrees
Game - Display to Player Group - Player 4 (Purple) the text: You are Dead and a Ghost.
Special Effect - Create a special effect at (Center of Region_039 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Trigger - Turn off (This trigger)
Player5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Create 1 . Ghost for Player 5 (Yellow) at (Center of Region_039 <gen>) facing Default building facing degrees
Game - Display to Player Group - Player 5 (Yellow) the text: You are Dead and a Ghost.
Special Effect - Create a special effect at (Center of Region_039 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Trigger - Turn off (This trigger)
Player6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Create 1 . Ghost for Player 6 (Orange) at (Center of Region_039 <gen>) facing Default building facing degrees
Game - Display to Player Group - Player 6 (Orange) the text: You are Dead and a Ghost.
Special Effect - Create a special effect at (Center of Region_039 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Trigger - Turn off (This trigger)
Player7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |Cff00ff00Player
Actions
Unit - Create 1 . Ghost for Player 7 (Green) at (Center of Region_039 <gen>) facing Default building facing degrees
Game - Display to Player Group - Player 7 (Green) the text: You are Dead and a Ghost.
Special Effect - Create a special effect at (Center of Region_039 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Trigger - Turn off (This trigger)
Untitled Trigger 001
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
Actions
Item - Make gg_item_I000_0005 Drop from Heroes upon death
Item - Make gg_item_I001_0004 Drop from Heroes upon death
Item - Make gg_item_kymn_0042 Drop from Heroes upon death
Item - Make gg_item_kysn_0045 Drop from Heroes upon death
Item - Make gg_item_kygh_0070 Drop from Heroes upon death
Item - Make gg_item_sbch_0124 Drop from Heroes upon death
Item - Make gg_item_lgdh_0067 Drop from Heroes upon death
Item - Make gg_item_lhst_0123 Drop from Heroes upon death
kick1
Events
Player - Player 7 (Green) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You are kickt!
kick2
Events
Player - Player 7 (Green) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You are kickt!
kick3
Events
Player - Player 7 (Green) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You are kickt!
kick4
Events
Player - Player 7 (Green) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You are kickt!
kick5
Events
Player - Player 7 (Green) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You are kickt!
kick6
Events
Player - Player 7 (Green) types a chat message containing -kick red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You are kickt!
Untitled Trigger 012
Events
Map initialization
Conditions
Actions
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Ally
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Ally
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Ally
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Ally
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Ally
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally
Player - Make Player 7 (Green) treat Player 7 (Green) as an Ally
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally
start camra
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region_011 <gen>
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 4.00 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Destructible - Open Massive Ruined Gate 0963 <gen>
Unit - Create 1 . |Cff00ff00Player for Player 7 (Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_002 <gen>) to Move To . (Center of Region_039 <gen>)
Cinematic - Send transmission to (All players) from Dreadlord 0008 <gen> named The Owner of the Labyrinth. : Play No sound and display Mohahaha!! . Modify duration: Add 0 seconds and Wait
Wait 0.30 seconds
Unit - Remove (Last created unit) from the game
Unit - Create 1 . |Cff00ff00Player for Player 7 (Green) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit - Create 1 . |Cff00ff00Player for Player 1 (Red) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit - Create 1 . |Cff00ff00Player for Player 2 (Blue) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit - Create 1 . |Cff00ff00Player for Player 4 (Purple) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit - Create 1 . |Cff00ff00Player for Player 3 (Teal) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit - Create 1 . |Cff00ff00Player for Player 5 (Yellow) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit - Create 1 . |Cff00ff00Player for Player 6 (Orange) at (Center of Region_039 <gen>) facing Default building facing degrees
Destructible - Close Massive Ruined Gate 0963 <gen>
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 1.00 seconds
Visibility - Create an initially Disabled visibility modifier for Player 1 (Red) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Disabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Disabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Disabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Disabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Disabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Disabled visibility modifier for Player 7 (Green) emitting Visibility across Region_011 <gen>
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 2.00 seconds
ghost off on
Events
Time - Elapsed game time is 8.00 seconds
Conditions
Actions
Dialog - Clear myDialog
Dialog - Change the title of myDialog to Ghost Mode on/off
Dialog - Create a dialog button for myDialog labelled |Cff00ff00On
Set Variable Set on = (Last created dialog Button)
Dialog - Create a dialog button for myDialog labelled |Cffff0000Off
Set Variable Set off = (Last created dialog Button)
Dialog - Show myDialog for Player 7 (Green)
on
Events
Dialog - A dialog button is clicked for myDialog
Conditions
(Clicked dialog button) Equal to on
Actions
Trigger - Turn on Player1 <gen>
Trigger - Turn on Player2 <gen>
Trigger - Turn on Player3 <gen>
Trigger - Turn on Player4 <gen>
Trigger - Turn on Player5 <gen>
Trigger - Turn on Player6 <gen>
Trigger - Turn on Player7 <gen>
Game - Display to (All players) the text: Ghost Mode |Cff00ff00On
off
Events
Dialog - A dialog button is clicked for myDialog
Conditions
(Clicked dialog button) Equal to off
Actions
Trigger - Turn off Player1 <gen>
Trigger - Turn off Player2 <gen>
Trigger - Turn off Player3 <gen>
Trigger - Turn off Player4 <gen>
Trigger - Turn off Player5 <gen>
Trigger - Turn off Player6 <gen>
Trigger - Turn off Player7 <gen>
Game - Display to (All players) the text: Ghost Mode |Cffff0000Off
Untitled Trigger 013
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Room One with the description Choose Red or Blue.50% Right. 50% Wrong.Go only green flor.You find sliver key ther. , using icon path ReplaceableTextures\CommandButtons\BTNMoonKey.blp
Quest - Create a Required quest titled Room Two with the description Choose a way (1) (2) (3).You find Gold key ther. , using icon path ReplaceableTextures\CommandButtons\BTNSunKey.blp
Quest - Create a Required quest titled Room Tre with the description Don´t go on the fire.You find Monn key ther. , using icon path ReplaceableTextures\CommandButtons\BTNMoonKey.blp
Quest - Create a Required quest titled Room Four with the description Go to the key wen you pick the key Infernals com up. take the Cloak of Shadows and go back.You find Sun key ther. , using icon path ReplaceableTextures\CommandButtons\BTNSunKey.blp
Quest - Create a Required quest titled Room Five with the description Hera you need the auras.You find Blood key ther. , using icon path ReplaceableTextures\CommandButtons\BTNBloodKey.blp
Quest - Create a Required quest titled Room Six with the description ???You find Ghost key ther. , using icon path ReplaceableTextures\CommandButtons\BTNGhostKey.blp
Untitled Trigger 004
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Unit - A unit owned by Player 2 (Blue) . Uses an item
Unit - A unit owned by Player 3 (Teal) . Uses an item
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Unit - A unit owned by Player 6 (Orange) . Uses an item
Unit - A unit owned by Player 7 (Green) . Uses an item
Conditions
(Item-type of gg_item_I002_0118) Equal to |cff32cd32?|r|cffff0000?|r|cffffcc00?|r
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Other\Drain\DrainCaster.mdl
Hero - Give (Random item in Region_001 <gen>) to (Triggering unit)
Wait 20.00 seconds
Unit - Explode (Triggering unit) .
Sound - Play ArtilleryCorpseExplodeDeath1 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Units\Undead\Abomination\AbominationExplosion.mdl
Trigger - Turn off (This trigger)
Untitled Trigger 005
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit - Kill
Untitled Trigger 005 Copy 2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit - Kill
Untitled Trigger 005 Copy
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit - Kill
Untitled Trigger 005 Copy 4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Unit - Kill
Untitled Trigger 005 Copy 3
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Unit - Kill
Untitled Trigger 005 Copy 5
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit - Kill
Untitled Trigger 005 Copy 6
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Unit - Kill
Game - Display to (All players) the text: |Cff00ff00The Host has leave.
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