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Triggers
Escape Nothingland!.w3x
Variables
Initialization
Vision
Unit Creation
Unit Move
Move Over Bridge
Move Over Bridge Copy
Music
Music Loop
Stampede
Attack
Attack
Movement
Movement Copy
Unit Kill
Special Movement
Special Movement Copy
Special Movement Copy 2
Special Movement Copy 3
Special Movement Copy 4
Special Movement Copy 5
Special Movement Copy 6
Special Movement Copy 6 Copy
Special Movement Copy 6 Copy 3
Special Movement Copy 6 Copy 2
Revive
Savepoint
Savepoint Copy
Savepoint Copy 2
Savepoint Copy 3
Victory
Keys
Keys
Keys Copy
Keys Copy 2
Keys Copy 3
Door1
Door2
Door3
Door4
Lever
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Vision
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Game - Set time of day speed to 2500.00 % of the default speed
Unit Creation
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Create 1.Contestant for (Picked player) at (Center of Region_000 <gen>) facing Default building facing degrees)
Unit Move
Events
Map initialization
Conditions
Actions
Unit - Move Footman 0022 <gen> instantly to (Center of Region_001_Copy_10 <gen>)
Unit - Move Footman 0023 <gen> instantly to (Center of Region_001_Copy_13 <gen>)
Unit - Move Footman 0037 <gen> instantly to (Center of Region_001_Copy_9 <gen>)
Unit - Move Footman 0038 <gen> instantly to (Center of Region_001_Copy_11 <gen>)
Unit - Move Footman 0044 <gen> instantly to (Center of Region_001_Copy_11_Copy_2 <gen>)
Unit - Move Footman 0049 <gen> instantly to (Center of Region_001_Copy_11_Copy <gen>)
Unit - Move Footman 0068 <gen> instantly to (Center of Region_001_Copy_9_Copy_6 <gen>)
Unit - Move Footman 0067 <gen> instantly to (Center of Region_001_Copy_9_Copy_7 <gen>)
Unit - Move Footman 0066 <gen> instantly to (Center of Region_001_Copy_9_Copy_8 <gen>)
Unit - Move Footman 0065 <gen> instantly to (Center of Region_001_Copy_9_Copy_9 <gen>)
Unit - Move Footman 0064 <gen> instantly to (Center of Region_001_Copy_9_Copy_10 <gen>)
Unit - Move Footman 0063 <gen> instantly to (Center of Region_001_Copy_9_Copy_11 <gen>)
Unit - Move Footman 0078 <gen> instantly to (Center of Region_051 <gen>)
Unit - Move Footman 0085 <gen> instantly to (Center of Region_001_Copy_15 <gen>)
Unit - Move Footman 0086 <gen> instantly to (Center of Region_001_Copy_19 <gen>)
Unit - Move Footman 0087 <gen> instantly to (Center of Region_001_Copy_20 <gen>)
Unit - Move Footman 0079 <gen> instantly to (Center of Region_051_Copy_4 <gen>)
Unit - Move Footman 0080 <gen> instantly to (Center of Region_051_Copy_6 <gen>)
Wait 0.50 seconds
Unit - Order Footman 0022 <gen> to Move To . (Center of Region_001_Copy_8 <gen>)
Unit - Order Footman 0078 <gen> to Move To . (Center of Region_051_Copy_2 <gen>)
Unit - Order Footman 0037 <gen> to Move To . (Center of Region_001_Copy_12 <gen>)
Unit - Order Footman 0038 <gen> to Move To . (Center of Region_001_Copy_14 <gen>)
Unit - Order Footman 0023 <gen> to Move To . (Center of Region_001_Copy_8 <gen>)
Unit - Order Footman 0085 <gen> to Move To . (Center of Region_001_Copy_16 <gen>)
Unit - Order Footman 0087 <gen> to Move To . (Center of Region_001_Copy_21 <gen>)
Unit - Order Footman 0086 <gen> to Move To . (Center of Region_001_Copy_17 <gen>)
Unit - Order Footman 0064 <gen> to Patrol To . (Center of Region_001_Copy_9_Copy_19 <gen>)
Wait 1.00 seconds
Unit - Order Footman 0080 <gen> to Move To . (Center of Region_051_Copy_7 <gen>)
Unit - Order Footman 0049 <gen> to Patrol To . (Center of Region_001_Copy_11_Copy_3 <gen>)
Wait 1.00 seconds
Unit - Order Footman 0044 <gen> to Patrol To . (Center of Region_001_Copy_11_Copy_4 <gen>)
Unit - Order Footman 0079 <gen> to Move To . (Center of Region_051_Copy_5 <gen>)
Unit - Order Footman 0063 <gen> to Patrol To . (Center of Region_001_Copy_9_Copy_20 <gen>)
Wait 1.00 seconds
Unit - Order Footman 0066 <gen> to Patrol To . (Center of Region_001_Copy_9_Copy_17 <gen>)
Unit - Order Footman 0065 <gen> to Patrol To . (Center of Region_001_Copy_9_Copy_18 <gen>)
Wait 1.00 seconds
Unit - Order Footman 0067 <gen> to Patrol To . (Center of Region_001_Copy_9_Copy_16 <gen>)
Unit - Order Footman 0068 <gen> to Patrol To . (Center of Region_001_Copy_9_Copy_15 <gen>)
Move Over Bridge
Events
Unit - A unit enters Region_030 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_031 <gen>)
Move Over Bridge Copy
Events
Unit - A unit enters Region_032 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_033 <gen>)
Music
Events
Map initialization
Conditions
Actions
Sound - Play PH1 <gen>
Music Loop
Events
Time - Every 281.58 seconds of game time
Conditions
Actions
Trigger - Run Music <gen> (ignoring conditions)
Stampede
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Order Priest 0081 <gen> to Neutral Beastmaster - Stampede . (Center of Region_071 <gen>)
Unit - Order Priest 0082 <gen> to Neutral Beastmaster - Stampede . (Center of Region_071_Copy <gen>)
Attack
Events
Time - Every 3.50 seconds of game time
Conditions
Actions
Unit - Order Mortar Team 0000 <gen> to Attack Ground . (Center of Region_001 <gen>)
Unit - Order Mortar Team 0010 <gen> to Attack Ground . (Center of Region_001_Copy <gen>)
Unit - Order Mortar Team 0011 <gen> to Attack Ground . (Center of Region_001_Copy_2 <gen>)
Unit - Order Mortar Team 0012 <gen> to Attack Ground . (Center of Region_001_Copy_3 <gen>)
Unit - Order Mortar Team 0015 <gen> to Attack Ground . (Center of Region_001_Copy_4 <gen>)
Unit - Order Mortar Team 0014 <gen> to Attack Ground . (Center of Region_001_Copy_5 <gen>)
Unit - Order Mortar Team 0013 <gen> to Attack Ground . (Center of Region_001_Copy_6 <gen>)
Unit - Order Mortar Team 0016 <gen> to Attack Ground . (Center of Region_001_Copy_7 <gen>)
Unit - Order Mortar Team 0039 <gen> to Attack Ground . (Center of Region_022_Copy_3 <gen>)
Unit - Order Mortar Team 0040 <gen> to Attack Ground . (Center of Region_022_Copy <gen>)
Unit - Order Mortar Team 0041 <gen> to Attack Ground . (Center of Region_022 <gen>)
Unit - Order Mortar Team 0042 <gen> to Attack Ground . (Center of Region_022_Copy_2 <gen>)
Unit - Order Mortar Team 0058 <gen> to Attack Ground . (Center of Region_040_Copy_3 <gen>)
Unit - Order Mortar Team 0056 <gen> to Attack Ground . (Center of Region_040 <gen>)
Unit - Order Demolisher 0019 <gen> to Attack Ground . (Random point in Region_009 <gen>)
Unit - Order Demolisher 0018 <gen> to Attack Ground . (Random point in Region_009 <gen>)
Unit - Order Demolisher 0017 <gen> to Attack Ground . (Random point in Region_009 <gen>)
Unit - Order Demolisher 0033 <gen> to Attack Ground . (Random point in Region_016 <gen>)
Unit - Order Demolisher 0034 <gen> to Attack Ground . (Random point in Region_016 <gen>)
Unit - Order Demolisher 0035 <gen> to Attack Ground . (Random point in Region_016 <gen>)
Unit - Order Demolisher 0036 <gen> to Attack Ground . (Random point in Region_016 <gen>)
Unit - Order Demolisher 0054 <gen> to Attack Ground . (Random point in Region_044 <gen>)
Unit - Order Demolisher 0061 <gen> to Attack Ground . (Random point in Region_045 <gen>)
Unit - Order Demolisher 0071 <gen> to Attack Ground . (Random point in Region_049 <gen>)
Unit - Order Demolisher 0069 <gen> to Attack Ground . (Random point in Region_049 <gen>)
Unit - Order Demolisher 0072 <gen> to Attack Ground . (Random point in Region_048 <gen>)
Unit - Order Demolisher 0073 <gen> to Attack Ground . (Random point in Region_048 <gen>)
Wait 1.00 seconds
Unit - Order Mortar Team 0057 <gen> to Attack Ground . (Center of Region_040_Copy_2 <gen>)
Unit - Order Mortar Team 0060 <gen> to Attack Ground . (Center of Region_039 <gen>)
Wait 1.00 seconds
Unit - Order Mortar Team 0059 <gen> to Attack Ground . (Center of Region_040_Copy <gen>)
Unit - Order Mortar Team 0055 <gen> to Attack Ground . (Center of Region_038 <gen>)
Movement
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Footman 0020 <gen> to Move To . (Random point in Region_009 <gen>)
Unit - Order Footman 0021 <gen> to Move To . (Random point in Region_009 <gen>)
Movement Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order Footman 0050 <gen> to Move To . (Random point in Region_037 <gen>)
Unit - Order Footman 0051 <gen> to Move To . (Random point in Region_037 <gen>)
Unit - Order Footman 0053 <gen> to Move To . (Random point in Region_037 <gen>)
Unit - Order Footman 0052 <gen> to Move To . (Random point in Region_037 <gen>)
Unit Kill
Events
Unit - A unit comes within 100.00 of Footman 0020 <gen>
Unit - A unit comes within 100.00 of Footman 0021 <gen>
Unit - A unit comes within 100.00 of Footman 0022 <gen>
Unit - A unit comes within 100.00 of Footman 0023 <gen>
Unit - A unit comes within 100.00 of Footman 0037 <gen>
Unit - A unit comes within 100.00 of Footman 0038 <gen>
Unit - A unit comes within 100.00 of Footman 0044 <gen>
Unit - A unit comes within 100.00 of Footman 0049 <gen>
Unit - A unit comes within 100.00 of Footman 0068 <gen>
Unit - A unit comes within 100.00 of Footman 0067 <gen>
Unit - A unit comes within 100.00 of Footman 0066 <gen>
Unit - A unit comes within 100.00 of Footman 0065 <gen>
Unit - A unit comes within 100.00 of Footman 0064 <gen>
Unit - A unit comes within 100.00 of Footman 0063 <gen>
Unit - A unit comes within 100.00 of Footman 0078 <gen>
Unit - A unit comes within 100.00 of Footman 0085 <gen>
Unit - A unit comes within 100.00 of Footman 0086 <gen>
Unit - A unit comes within 100.00 of Footman 0087 <gen>
Unit - A unit comes within 100.00 of
Unit - A unit comes within 100.00 of Footman 0079 <gen>
Unit - A unit comes within 100.00 of Footman 0080 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Special Movement
Events
Unit - A unit enters Region_001_Copy_8 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_001_Copy_10 <gen>)
Wait 0.50 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_001_Copy_8 <gen>)
Special Movement Copy
Events
Unit - A unit enters Region_001_Copy_12 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_001_Copy_9 <gen>)
Wait 0.50 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_001_Copy_12 <gen>)
Special Movement Copy 2
Events
Unit - A unit enters Region_001_Copy_14 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_001_Copy_11 <gen>)
Wait 0.50 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_001_Copy_14 <gen>)
Special Movement Copy 3
Events
Unit - A unit enters Region_051_Copy_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_051 <gen>)
Wait 0.50 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_051_Copy_2 <gen>)
Special Movement Copy 4
Events
Unit - A unit enters Region_001_Copy_16 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_001_Copy_15 <gen>)
Wait 0.50 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_001_Copy_16 <gen>)
Special Movement Copy 5
Events
Unit - A unit enters Region_001_Copy_21 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_001_Copy_20 <gen>)
Wait 0.50 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_001_Copy_21 <gen>)
Special Movement Copy 6
Events
Unit - A unit enters Region_001_Copy_17 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_001_Copy_18 <gen>)
Wait 0.50 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_001_Copy_17 <gen>)
Special Movement Copy 6 Copy
Events
Unit - A unit enters
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Unit - Move (Triggering unit) instantly to (Center of )
Wait 0.50 seconds
Unit - Order (Triggering unit) to Move To . (Center of )
Special Movement Copy 6 Copy 3
Events
Unit - A unit enters Region_051_Copy_5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_051_Copy_4 <gen>)
Wait 0.50 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_051_Copy_5 <gen>)
Special Movement Copy 6 Copy 2
Events
Unit - A unit enters Region_051_Copy_7 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_051_Copy_6 <gen>)
Wait 0.50 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_051_Copy_7 <gen>)
Savepoint
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units of type Contestant) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Create 1.Contestant for (Picked player) at (Center of Region_011 <gen>) facing Default building facing degrees)
Wait 0.50 seconds
Trigger - Turn off (This trigger)
Savepoint Copy
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units of type Contestant) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Create 1.Contestant for (Picked player) at (Center of Region_015 <gen>) facing Default building facing degrees)
Wait 0.50 seconds
Trigger - Turn off (This trigger)
Savepoint Copy 2
Events
Unit - A unit enters Region_027 <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units of type Contestant) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Create 1.Contestant for (Picked player) at (Center of Region_028 <gen>) facing Default building facing degrees)
Wait 0.50 seconds
Trigger - Turn off (This trigger)
Savepoint Copy 3
Events
Unit - A unit enters Region_046 <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units of type Contestant) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Create 1.Contestant for (Picked player) at (Center of Region_047 <gen>) facing Default building facing degrees)
Wait 0.50 seconds
Trigger - Turn off (This trigger)
Victory
Events
Unit - A unit enters Region_080 <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units of type Contestant) and do (Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl)
Unit Group - Pick every unit in (Units of type Contestant) and do (Remove (Picked unit) from the game)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_001 for (Picked player) over 5.00 seconds)
Game - Display to (All players) the text: You have completed this version... but what will happen to them? When will this map fill the rest? Why am I asking YOU these questions? Email the author at [email protected]!
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 15.00 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Victory (Picked player) (Show dialogs, Show scores))
Keys
Events
Unit - A unit Acquires an item
Conditions
gg_item_kygh_0043 Equal to (Item being manipulated)
Actions
Trigger - Run Door1 <gen> (ignoring conditions)
Item - Remove (Item being manipulated)
Keys Copy
Events
Unit - A unit Acquires an item
Conditions
gg_item_kygh_0062 Equal to (Item being manipulated)
Actions
Trigger - Run Door2 <gen> (ignoring conditions)
Item - Remove (Item being manipulated)
Keys Copy 2
Events
Unit - A unit Acquires an item
Conditions
gg_item_kygh_0083 Equal to (Item being manipulated)
Actions
Trigger - Run Door3 <gen> (ignoring conditions)
Item - Remove (Item being manipulated)
Keys Copy 3
Events
Unit - A unit Acquires an item
Conditions
gg_item_kygh_0084 Equal to (Item being manipulated)
Actions
Trigger - Run Door4 <gen> (ignoring conditions)
Item - Remove (Item being manipulated)
Door1
Events
Conditions
Actions
Destructible - Kill Iron Gate 0006 <gen>
Destructible - Kill Barrel of Explosives 0001 <gen>
Destructible - Kill Barrel of Explosives 0002 <gen>
Destructible - Kill Barrel of Explosives 0000 <gen>
Destructible - Kill Barrel of Explosives 0003 <gen>
Destructible - Kill Barrel of Explosives 0004 <gen>
Destructible - Kill Barrel of Explosives 0005 <gen>
Door2
Events
Conditions
Actions
Destructible - Kill Barrel of Explosives 0048 <gen>
Destructible - Kill Barrel of Explosives 0047 <gen>
Destructible - Kill Barrel of Explosives 0046 <gen>
Destructible - Kill Barrel of Explosives 0049 <gen>
Destructible - Kill Barrel of Explosives 0051 <gen>
Destructible - Kill Barrel of Explosives 0050 <gen>
Destructible - Kill Gate 0052 <gen>
Door3
Events
Conditions
Actions
Destructible - Kill Gate 0064 <gen>
Destructible - Kill Barrel of Explosives 0065 <gen>
Destructible - Kill Barrel of Explosives 0066 <gen>
Destructible - Kill Barrel of Explosives 0067 <gen>
Destructible - Kill Barrel of Explosives 0069 <gen>
Destructible - Kill Barrel of Explosives 0068 <gen>
Destructible - Kill Barrel of Explosives 0070 <gen>
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