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Triggers
Escape london version 0.87 beta.w3x
Variables
inialization
Chances
trees kill
Kill bridge lvl 6
dialogue
cinematic 1 off
scene 1
scene 2
scene 3
scene 3 londons burning
scene 4
scene 4 black men
scene 4 trolls
scene 4 BT tower
scene 5 trolls
scene 5 white van men
scene 5 kill beast masters
scene 5 lighting
remake
remake
remake Copy
temp ending Copy
1st
pedestrians revive Copy Copy
pedestrians revive Copy 3
pedestrians revive Copy Copy 2
pedestrians revive Copy 2 Copy
2nd
pedestrians revive Copy Copy Copy
pedestrians revive Copy 3 Copy
pedestrians revive Copy Copy 2 Copy
pedestrians revive Copy 2 Copy Copy
player leaves
player leaves
player leaves Copy
secret comands
skip to lvl 2
skip to lvl 3
skip to lvl 4
skip to lvl 5
skip to lvl 6
revive cheat
kill beast masters
Kill beastmaster lvl 4
Red Spam
Blue Spam
Teal Spam
purple Spam
yellow Spam
orange Spam
pink Spam
green Spam
grey Spam
lightblue Spam
vision
scene 1 vision
empty slots
player leaves
red empty
blue empty
teal empty
purple empty
yellow empty
orange empty
green empty
pink empty
grey emtpy
lightblue empty
player slot empty
red never join
blue never join
teal never join
purple never join
yellow never join
orange never join
green never join
pink never join
grey never join
lightblue never join
kick commands
kick red
Kick blue
Kick teal
Kick purple
Kick yellow
Kick orange
Kick green
Kick pink
Kick grey
kick lightblue
music
quest
music on
music on Copy
music on Copy 2
music on Copy 3
music off
start music on
doors
scene 1
door 1 scene 1
door 2 scene 2
scene 2
door 1 scene 2
door 1 scene 3
scene 3
door 3 a open
door 3 b open
Door switch 1 a
door switch 2 a
shortcut door 1
scene 4
scene 4 door 1
scene 1 patrols
patrol
scene 2 regions
pedestrians revive
scene 2 patrols
chewing gum flingers
scene 3 regions
invis platforms
pedestrians revive Copy
invis platforms revive
scene 3 patrols part 2
fire effects
timing for fire effects
Fire effect 1 left
fire effect 1 right
fire effect 2 left
fire effect 2 right
New unit special effect system
fire 1 left
fire 1 right
section 2
shockwave
shockwave fire
Patrolers
All the simple patrolers
Andvanced patrolers
Advanced patroler 1
Advanced patroler 2
scene 4 regions
pedestrians revive Copy 2
kill bridge
Tool box one
Tool box two
Kill beast master 1
Kill beast master 2
kill beast master 3
scene 3 patrols
White can men
white van men trigger 2
white van men trigger 3
white van men trigger 4
white van men trigger 5
mover
section 1
white van men Copy
white van man right Copy
destroy section 2 white van Copy
destroy section 1
section 2
white van men
white van man right
destroy section 2 white van
destroy section 1 Copy
section 3
White can man left 2
white van man right 2
destroy section 3 white van
destroy section 1 Copy 2
section 4
white van man left 3
white van man right 3
destroy section 4 white van
destroy section 1 Copy 3
section 5
white van man left 4
white van man right 4
destroy section 5 white van
destroy section 1 Copy 4
section 6
white van man left 5
shit van man right 5
destroy section 6 white van
destroy section 1 Copy 5
section 7
whit van man 6
destroy section 7 white van
section 8
Both police men
section 9
left white van man
right white van man
destroy white van section 9
section 10
white van right to left fast
destroy section 10 white van
scene 4 patrols
Mortars scene 4 a
Black men
Beast Masters
Beast master continue
Black men 2
scene 5 regions
pedestrians revive Copy 4
crowbar
bridge 5
bridge 5 repair
scene 5 patrols
start small tank maze
small tank maze kill
Beast masters 5
kill beast masters 5
kill beast masters 5 Copy
kill beast masters 5 Copy 2
white vans electric
small tank maze kill Copy
tree maze 5
scene 6 regions
pedestrians revive Copy 5
scene 6 Patrols
John prescott move
Police men
Win lvl 6
Beastmaster lvl 6
stampede start
units
temporary test triggers
red pissed off pedestrien
scene 1 unit perfection placing
All of scene 1
All of scene 3 perfection placing
All of scene 3
scene 3 part 8 perfection placing
All of part 8 scene 3
scene 3 fire 1 perfection placing
Both
invulnrable
All units invulnrable
pig dummys for extra chance
pedestrian dies
All pedestrians dead
All pedestrians dead Copy
All pedestrians dead Copy Copy
Amount of pigs
All dead
All dead
units 2
remove empty units
remove empty units Copy
remove empty units Copy 2
remove empty units Copy 3
remove empty units Copy 4
remove empty units Copy 5
remove empty units Copy 6
remove empty units Copy 7
remove empty units Copy 8
remove empty units Copy 9
units 3
scene 3 part 3 perfection placing
red circle
blue circle
teal circle
purple circle
yellow circle
orange circle
green circle
pink circle
grey circle
lightblue circle
units 4
All of scene 4 units
Units 6
Perfection placing 6
temp ending
dummy unit temp ending
temp ending
doodads
barrels on level 2
fire perfection placing
invuln door
cinematics
start cinematic canceled
Start cinematic
start cinematic on
Name
Type
is_array
initial_value
chances
multiboard
No
fire1left
effect
No
fire1right
effect
No
fire2left
effect
No
fire2right
effect
No
JohnPrescott
unit
No
Stampede
timer
No
Survive
timer
No
Chances
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Multiboard - Create a multiboard with 1 columns and 1 rows, titled Chances! .
Set Variable Set chances = (Last created multiboard)
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to 3
trees kill
Events
Map initialization
Conditions
Actions
Destructible - Pick every destructible in Region_306 <gen> and do (Kill (Picked destructible))
Kill bridge lvl 6
Events
Map initialization
Conditions
Actions
Wait 0.50 seconds
Destructible - Kill Short Wooden Bridge 0799 <gen>
Destructible - Kill Short Wooden Bridge 0800 <gen>
cinematic 1 off
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Game - Display to (All players) the text: To turn off the start cinematic, get player 1 (red) to say -off
scene 1
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Game - Display to (All players) the text: OH FUCK! You forgot the money for the congestion charge! Looks like you'll have to find a coin or two to get into London!
Wait 10.00 seconds
Game - Display to (All players) the text: This is a fraction of the final map, complete with 5 levels to play
scene 2
Events
Unit - Chicken 0023 <gen> Dies
Conditions
Actions
Wait 2.00 seconds
Game - Display to (All players) the text: OH FOR FUCKS SAKE, CUNTS ARE SPITTING CHEWING GUM EVERYWHERE!
scene 3
Events
Unit - Pig 0042 <gen> Dies
Conditions
Actions
Wait 2.00 seconds
Game - Display to (All players) the text: OH FUCK, HYDE PARK IS FULL OF WHITE VAN MEN - I'D BETTER NOT GET CLOSE OR ILL HAVE A SAW ASS FOR SURE!
Wait 10.00 seconds
Game - Display to (All players) for 30 seconds the text: Get the key at the end, then return to the start of the level to open the door at the start. Some barrels on the right on level 2 are now destroyed, so there is a new path.
scene 3 londons burning
Events
Unit - A unit enters Region_149 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Game - Display to (All players) the text: OH FUCK, LONDONS BURNING!
Wait 0.01 seconds
Trigger - Turn off (This trigger)
scene 4
Events
Unit - Pig 0076 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Oh fuck, a terorist attack.
Wait 5.00 seconds
Game - Display to (All players) the text: OH NO, EVEN WORSE, THERE ARE BLACK PEOPLE HERE, I BETTER BE CAREFUL, OR I WILL GET MUGED !!!
scene 4 black men
Events
Unit - A unit enters Region_203 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Game - Display to (All players) the text: SHIT, WATCH OUT, THERE ARE BLACK MEN LOOKING FOR SOMEONE TO MUG!
Cinematic - Ping minimap for (All players) at (Center of Region_203 <gen>) for 4.00 seconds
Wait 0.01 seconds
Trigger - Turn off (This trigger)
scene 4 trolls
Events
Unit - A unit enters Region_230 <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to pissed off pedestrian) and ((Long Wooden Bridge 0452 <gen> is dead) Equal to False)
Actions
Game - Display to (All players) the text: WHAT THE FUCK ?! THERE ARE TROLLS UNDER THE BRIDGE!
Cinematic - Ping minimap for (All players) at (Center of Region_236 <gen>) for 5.00 seconds
Wait 0.01 seconds
Trigger - Turn off (This trigger)
scene 4 BT tower
Events
Unit - A unit enters Region_234 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Game - Display to (All players) the text: HUH?! I didn't know that the bt tower fired acidic poo!
Cinematic - Ping minimap for (All players) at (Center of Region_235 <gen>) for 5.00 seconds
Wait 0.01 seconds
Trigger - Turn off (This trigger)
scene 5 trolls
Events
Unit - A unit enters Region_029 <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to pissed off pedestrian) and ((Long Wooden Bridge 0667 <gen> is dead) Equal to False)
Actions
Game - Display to (All players) the text: NOT MORE FUCKING TROLLS?!
Trigger - Turn off (This trigger)
scene 5 white van men
Events
Unit - A unit enters Region_016 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Game - Display to (All players) the text: shit, the rapists in white vans are back!
Trigger - Turn off (This trigger)
scene 5 kill beast masters
Events
Unit - A unit enters Region_033 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Game - Display to (All players) the text: ((Proper name of (Triggering unit)) + : Im ganna fucking beat the living shit out of them cunt beast masters!)
Trigger - Turn off (This trigger)
scene 5 lighting
Events
Unit - A unit enters Region_293 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Game - Display to (All players) the text: OH FUCK, ITS A POINTLESS HIGH ELECTRICITY DANGER AREA !
Trigger - Turn off (This trigger)
remake
Events
Player - Player 1 (Red) types a chat message containing -continue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units of type pissed off pedestrian) and do (Kill (Picked unit))
Unit - Order Paladin 0131 <gen> to Human Paladin - Resurrection .
Unit - Order Paladin 0133 <gen> to Human Paladin - Resurrection .
Unit - Order Paladin 0132 <gen> to Human Paladin - Resurrection .
Destructible - Pick every destructible in (Playable map area) and do (Resurrect (Picked destructible) with (Max life of (Picked destructible)) life and Show birth animation)
Destructible - Pick every destructible in (Playable map area) and do (Close (Picked destructible))
Destructible - Open Gate 0002 <gen>
Destructible - Kill Long Wooden Bridge 0452 <gen>
Item - Pick every item in (Playable map area) and do (Remove (Picked item))
Wait 0.01 seconds
Item - Create crow bar at (Center of Region_266 <gen>)
Item - Create coins at (Center of Region_267 <gen>)
Item - Create coins at (Center of Region_268 <gen>)
Item - Create Moon Key at (Center of Region_269 <gen>)
Hero - Create Tool box and give it to Beastmaster 0096 <gen>
Hero - Create Tool box and give it to Beastmaster 0097 <gen>
Trigger - Turn on scene_3_londons_burning <gen>
Trigger - Turn on scene_4_black_men <gen>
Trigger - Turn on scene_4_trolls <gen>
Trigger - Turn on scene_4_BT_tower <gen>
Trigger - Turn on pedestrians_revive <gen>
Trigger - Turn on pedestrians_revive_Copy_2 <gen>
Trigger - Turn on pedestrians_revive_Copy <gen>
Trigger - Turn on temp_ending <gen>
Trigger - Turn off Tool_box_two <gen>
Trigger - Turn on door_1_scene_1 <gen>
Environment - Change terrain type at (Center of Region_206 <gen>) to Cityscape - White Marble using variation -1 in an area of size 1 and shape Square
Unit - Kill Pig 0134 <gen>
remake Copy
Events
Player - Player 1 (Red) types a chat message containing -chance2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units of type pissed off pedestrian) and do (Kill (Picked unit))
Unit - Order Paladin 0131 <gen> to Human Paladin - Resurrection .
Unit - Order Paladin 0133 <gen> to Human Paladin - Resurrection .
Unit - Order Paladin 0132 <gen> to Human Paladin - Resurrection .
Destructible - Pick every destructible in (Playable map area) and do (Resurrect (Picked destructible) with (Max life of (Picked destructible)) life and Show birth animation)
Destructible - Pick every destructible in (Playable map area) and do (Close (Picked destructible))
Destructible - Open Gate 0002 <gen>
Destructible - Kill Long Wooden Bridge 0452 <gen>
Item - Pick every item in (Playable map area) and do (Remove (Picked item))
Wait 0.01 seconds
Item - Create crow bar at (Center of Region_266 <gen>)
Item - Create coins at (Center of Region_267 <gen>)
Item - Create coins at (Center of Region_268 <gen>)
Item - Create Moon Key at (Center of Region_269 <gen>)
Hero - Create Tool box and give it to Beastmaster 0096 <gen>
Hero - Create Tool box and give it to Beastmaster 0097 <gen>
Trigger - Turn on scene_3_londons_burning <gen>
Trigger - Turn on scene_4_black_men <gen>
Trigger - Turn on scene_4_trolls <gen>
Trigger - Turn on scene_4_BT_tower <gen>
Trigger - Turn on pedestrians_revive <gen>
Trigger - Turn on pedestrians_revive_Copy_2 <gen>
Trigger - Turn on pedestrians_revive_Copy <gen>
Trigger - Turn on temp_ending <gen>
Trigger - Turn off Tool_box_two <gen>
Trigger - Turn on door_1_scene_1 <gen>
Environment - Change terrain type at (Center of Region_206 <gen>) to Cityscape - White Marble using variation -1 in an area of size 1 and shape Square
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to 1
Unit - Kill Pig 0148 <gen>
temp ending Copy
Events
Unit - Pig 0135 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The game will end in 20 seconds
Wait 5.00 seconds
Game - Display to (All players) the text: The game will end in 15 seconds
Wait 5.00 seconds
Game - Display to (All players) the text: The game will end in 10 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: The game will end in 9 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: The game will end in 8 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: The game will end in 7 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: The game will end in 6 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: The game will end in 5 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: The game will end in 4 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: The game will end in 3 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: The game will end in 2 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: The game will end in 1 second.
Wait 1.00 seconds
Game - Display to (All players) the text: YOU HAVE LOST!
Wait 0.01 seconds
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Defeat (Picked player) with the message: YOU LOST ALL YOUR CHANCES!)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
pedestrians revive Copy Copy
Events
Unit - Pig 0134 <gen> Dies
Conditions
(Region_001 <gen> contains Pig 0146 <gen>) Equal to True
Actions
Wait 0.01 seconds
Hero - Instantly revive pissed off pedestrian 0001 <gen> at (Center of Region_068_Copy_9_Copy_3 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0011 <gen> at (Center of Region_068_Copy_8_Copy_3 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0012 <gen> at (Center of Region_068_Copy_7_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0013 <gen> at (Center of Region_068_Copy_6_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0014 <gen> at (Center of Region_068_Copy_5_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0015 <gen> at (Center of Region_068_Copy_12 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0016 <gen> at (Center of Region_068_Copy_Copy_3 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0017 <gen> at (Center of Region_068_Copy_2_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0018 <gen> at (Center of Region_068_Copy_3_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0019 <gen> at (Center of Region_068_Copy_4_Copy <gen>) , Show revival graphics
pedestrians revive Copy 3
Events
Unit - Pig 0134 <gen> Dies
Conditions
(Region_003 <gen> contains Pig 0146 <gen>) Equal to True
Actions
Hero - Instantly revive pissed off pedestrian 0001 <gen> at (Center of Region_049_Copy_5 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0011 <gen> at (Center of Region_049_Copy_4 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0012 <gen> at (Center of Region_049_Copy_3 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0013 <gen> at (Center of Region_049_Copy_2 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0014 <gen> at (Center of Region_049_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0015 <gen> at (Center of Region_045 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0016 <gen> at (Center of Region_046 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0017 <gen> at (Center of Region_047 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0018 <gen> at (Center of Region_048 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0019 <gen> at (Center of Region_049 <gen>) , Show revival graphics
pedestrians revive Copy Copy 2
Events
Unit - Pig 0134 <gen> Dies
Conditions
(Region_002 <gen> contains Pig 0146 <gen>) Equal to True
Actions
Hero - Instantly revive pissed off pedestrian 0001 <gen> at (Center of Region_068_Copy_9 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0011 <gen> at (Center of Region_068_Copy_8 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0012 <gen> at (Center of Region_068_Copy_7 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0013 <gen> at (Center of Region_068_Copy_6 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0014 <gen> at (Center of Region_068_Copy_5 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0015 <gen> at (Center of Region_068 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0016 <gen> at (Center of Region_068_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0017 <gen> at (Center of Region_068_Copy_2 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0018 <gen> at (Center of Region_068_Copy_3 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0019 <gen> at (Center of Region_068_Copy_4 <gen>) , Show revival graphics
pedestrians revive Copy 2 Copy
Events
Unit - Pig 0134 <gen> Dies
Conditions
(Region_004 <gen> contains Pig 0146 <gen>) Equal to True
Actions
Hero - Instantly revive pissed off pedestrian 0001 <gen> at (Center of Region_068_Copy_8_Copy_2 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0011 <gen> at (Center of Region_068_Copy_Copy_2 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0012 <gen> at (Center of Region_068_Copy_8_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0013 <gen> at (Center of Region_068_Copy_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0014 <gen> at (Center of Region_068_Copy_Copy_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0015 <gen> at (Center of Region_068_Copy_9_Copy_2 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0016 <gen> at (Center of Region_068_Copy_11 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0017 <gen> at (Center of Region_068_Copy_9_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0018 <gen> at (Center of Region_068_Copy_10 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0019 <gen> at (Center of Region_068_Copy_10_Copy <gen>) , Show revival graphics
pedestrians revive Copy Copy Copy
Events
Unit - Pig 0148 <gen> Dies
Conditions
(Region_001 <gen> contains Pig 0146 <gen>) Equal to True
Actions
Wait 0.01 seconds
Hero - Instantly revive pissed off pedestrian 0001 <gen> at (Center of Region_068_Copy_9_Copy_3 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0011 <gen> at (Center of Region_068_Copy_8_Copy_3 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0012 <gen> at (Center of Region_068_Copy_7_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0013 <gen> at (Center of Region_068_Copy_6_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0014 <gen> at (Center of Region_068_Copy_5_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0015 <gen> at (Center of Region_068_Copy_12 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0016 <gen> at (Center of Region_068_Copy_Copy_3 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0017 <gen> at (Center of Region_068_Copy_2_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0018 <gen> at (Center of Region_068_Copy_3_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0019 <gen> at (Center of Region_068_Copy_4_Copy <gen>) , Show revival graphics
pedestrians revive Copy 3 Copy
Events
Unit - Pig 0148 <gen> Dies
Conditions
(Region_003 <gen> contains Pig 0146 <gen>) Equal to True
Actions
Hero - Instantly revive pissed off pedestrian 0001 <gen> at (Center of Region_049_Copy_5 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0011 <gen> at (Center of Region_049_Copy_4 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0012 <gen> at (Center of Region_049_Copy_3 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0013 <gen> at (Center of Region_049_Copy_2 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0014 <gen> at (Center of Region_049_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0015 <gen> at (Center of Region_045 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0016 <gen> at (Center of Region_046 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0017 <gen> at (Center of Region_047 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0018 <gen> at (Center of Region_048 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0019 <gen> at (Center of Region_049 <gen>) , Show revival graphics
pedestrians revive Copy Copy 2 Copy
Events
Unit - Pig 0148 <gen> Dies
Conditions
(Region_002 <gen> contains Pig 0146 <gen>) Equal to True
Actions
Hero - Instantly revive pissed off pedestrian 0001 <gen> at (Center of Region_068_Copy_9 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0011 <gen> at (Center of Region_068_Copy_8 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0012 <gen> at (Center of Region_068_Copy_7 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0013 <gen> at (Center of Region_068_Copy_6 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0014 <gen> at (Center of Region_068_Copy_5 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0015 <gen> at (Center of Region_068 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0016 <gen> at (Center of Region_068_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0017 <gen> at (Center of Region_068_Copy_2 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0018 <gen> at (Center of Region_068_Copy_3 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0019 <gen> at (Center of Region_068_Copy_4 <gen>) , Show revival graphics
pedestrians revive Copy 2 Copy Copy
Events
Unit - Pig 0148 <gen> Dies
Conditions
(Region_004 <gen> contains Pig 0146 <gen>) Equal to True
Actions
Hero - Instantly revive pissed off pedestrian 0001 <gen> at (Center of Region_068_Copy_8_Copy_2 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0011 <gen> at (Center of Region_068_Copy_Copy_2 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0012 <gen> at (Center of Region_068_Copy_8_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0013 <gen> at (Center of Region_068_Copy_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0014 <gen> at (Center of Region_068_Copy_Copy_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0015 <gen> at (Center of Region_068_Copy_9_Copy_2 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0016 <gen> at (Center of Region_068_Copy_11 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0017 <gen> at (Center of Region_068_Copy_9_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0018 <gen> at (Center of Region_068_Copy_10 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0019 <gen> at (Center of Region_068_Copy_10_Copy <gen>) , Show revival graphics
player leaves
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Conditions
(Number of units in (Units in Region_282_Copy <gen>)) Greater than 0
Actions
Unit - Remove (Random unit from (Units in Region_282_Copy <gen>)) from the game
player leaves Copy
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Conditions
(Number of units in (Units in Region_282_Copy <gen>)) Equal to 0
Actions
Unit - Remove (Random unit from (Units in Region_282 <gen>)) from the game
skip to lvl 2
Events
Player - Player 1 (Red) types a chat message containing -level2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Move (Picked unit) instantly to (Center of Region_049_Copy_3 <gen>))
skip to lvl 3
Events
Player - Player 1 (Red) types a chat message containing -level3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Move (Picked unit) instantly to (Center of Region_068_Copy_7 <gen>))
LOL, you little fucking cheat, editing map so u can skip to lvl 4, lol, please actually try to do lvl 3 1st, cos lvl 4 is fucking hard
skip to lvl 4
Events
Player - Player 1 (Red) types a chat message containing -level4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Move (Picked unit) instantly to (Center of Region_068_Copy_8_Copy_2 <gen>))
skip to lvl 5
Events
Player - Player 1 (Red) types a chat message containing -level5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Move (Picked unit) instantly to (Center of Region_068_Copy_7_Copy_2 <gen>))
skip to lvl 6
Events
Player - Player 1 (Red) types a chat message containing -level6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Move (Picked unit) instantly to (Center of Region_336 <gen>))
revive cheat
Events
Player - Player 1 (Red) types a chat message containing -revivedog (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Pick every unit in (Units owned by (Picked player).) and do (Instantly revive (Picked unit) at (Position of (Picked unit)), Hide revival graphics))
Wait 0.01 seconds
Selection - Select (Units owned by Player 1 (Red) of type pissed off pedestrian) for Player 1 (Red)
Selection - Select (Units owned by Player 2 (Blue) of type pissed off pedestrian) for Player 2 (Blue)
Selection - Select (Units owned by Player 3 (Teal) of type pissed off pedestrian) for Player 3 (Teal)
Selection - Select (Units owned by Player 4 (Purple) of type pissed off pedestrian) for Player 4 (Purple)
Selection - Select (Units owned by Player 5 (Yellow) of type pissed off pedestrian) for Player 5 (Yellow)
Selection - Select (Units owned by Player 6 (Orange) of type pissed off pedestrian) for Player 6 (Orange)
Selection - Select (Units owned by Player 7 (Green) of type pissed off pedestrian) for Player 7 (Green)
Selection - Select (Units owned by Player 8 (Pink) of type pissed off pedestrian) for Player 8 (Pink)
Selection - Select (Units owned by Player 9 (Gray) of type pissed off pedestrian) for Player 9 (Gray)
Selection - Select (Units owned by Player 10 (Light Blue) of type pissed off pedestrian) for Player 10 (Light Blue)
kill beast masters
Events
Player - Player 1 (Red) types a chat message containing -beastmaster (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units of type Beastmaster) and do (Kill (Picked unit))
Kill beastmaster lvl 4
Events
Player - Player 1 (Red) types a chat message containing -beastmaster lvl3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Beastmaster 0114 <gen>
Red Spam
Events
Player - Player 1 (Red) types a chat message containing -red Spam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Blue Spam
Events
Player - Player 1 (Red) types a chat message containing -blue spam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100.00 %)
Teal Spam
Events
Player - Player 1 (Red) types a chat message containing -teal spam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 100.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 100.00 %)
purple Spam
Events
Conditions
Actions
yellow Spam
Events
Conditions
Actions
orange Spam
Events
Conditions
Actions
pink Spam
Events
Conditions
Actions
green Spam
Events
Player - Player 1 (Red) types a chat message containing -green spam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Ping minimap for (All players) at (Random point in (Playable map area)) for 5.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 0.00 %)
grey Spam
Events
Conditions
Actions
lightblue Spam
Events
Conditions
Actions
scene 1 vision
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area))
red empty
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has left the game.)
Unit - Remove pissed off pedestrian 0001 <gen> from the game
blue empty
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has left the game.)
Unit - Remove pissed off pedestrian 0011 <gen> from the game
teal empty
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has left the game.)
Unit - Remove pissed off pedestrian 0012 <gen> from the game
purple empty
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + has left the game.)
Unit - Remove pissed off pedestrian 0013 <gen> from the game
yellow empty
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + has left the game.)
Unit - Remove pissed off pedestrian 0014 <gen> from the game
orange empty
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + has left the game.)
Unit - Remove pissed off pedestrian 0015 <gen> from the game
green empty
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + has left the game.)
Unit - Remove pissed off pedestrian 0016 <gen> from the game
pink empty
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + has left the game.)
Unit - Remove pissed off pedestrian 0017 <gen> from the game
grey emtpy
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 9 (Gray)) + has left the game.)
Unit - Remove pissed off pedestrian 0018 <gen> from the game
lightblue empty
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 10 (Light Blue)) + has left the game.)
Unit - Remove pissed off pedestrian 0019 <gen> from the game
red never join
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Wait 25.00 seconds
Unit - Remove pissed off pedestrian 0001 <gen> from the game
blue never join
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Wait 25.00 seconds
Unit - Remove pissed off pedestrian 0011 <gen> from the game
teal never join
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Wait 25.00 seconds
Unit - Remove pissed off pedestrian 0012 <gen> from the game
purple never join
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Wait 25.00 seconds
Unit - Remove pissed off pedestrian 0013 <gen> from the game
yellow never join
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Wait 25.00 seconds
Unit - Remove pissed off pedestrian 0014 <gen> from the game
orange never join
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Wait 25.00 seconds
Unit - Remove pissed off pedestrian 0015 <gen> from the game
green never join
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Wait 25.00 seconds
Unit - Remove pissed off pedestrian 0016 <gen> from the game
pink never join
Events
Map initialization
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Wait 25.00 seconds
Unit - Remove pissed off pedestrian 0017 <gen> from the game
grey never join
Events
Map initialization
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Wait 25.00 seconds
Unit - Remove pissed off pedestrian 0018 <gen> from the game
lightblue never join
Events
Map initialization
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Wait 25.00 seconds
Unit - Remove pissed off pedestrian 0019 <gen> from the game
kick red
Events
Player - Player 1 (Red) types a chat message containing -kick red (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -kick red
Actions
Game - Defeat Player 1 (Red) with the message: You was kicked by red!Next time dont be a dick!
Game - Display to (All players) the text: red was kicked by red!WHAT AN IDIOT!
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Picked unit))
Trigger - Turn off (This trigger)
Kick blue
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -kick blue
Actions
Game - Defeat Player 2 (Blue) with the message: You was kicked by red!Next time dont be a dick!
Game - Display to (All players) the text: Blue was kicked by red!
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit))
Trigger - Turn off (This trigger)
Kick teal
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -kick teal
Actions
Game - Defeat Player 3 (Teal) with the message: You was kicked by red!Next time dont be a dick!
Game - Display to (All players) the text: Teal was kicked by red!
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit))
Trigger - Turn off (This trigger)
Kick purple
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -kick purple
Actions
Game - Defeat Player 4 (Purple) with the message: You was kicked by red!Next time dont be a dick!
Game - Display to (All players) the text: purple was kicked by red!
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit))
Trigger - Turn off (This trigger)
Kick yellow
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -kick yellow
Actions
Game - Defeat Player 5 (Yellow) with the message: You was kicked by red!Next time dont be a dick!
Game - Display to (All players) the text: Yellow was kicked by red!
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit))
Trigger - Turn off (This trigger)
Kick orange
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -kick orange
Actions
Game - Defeat Player 6 (Orange) with the message: You was kicked by red!Next time dont be a dick!
Game - Display to (All players) the text: Orange was kicked by red!
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit))
Trigger - Turn off (This trigger)
Kick green
Events
Player - Player 1 (Red) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -kick green
Actions
Game - Defeat Player 7 (Green) with the message: You was kicked by red!Next time dont be a dick!
Game - Display to (All players) the text: Green was kicked by red!
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Kill (Picked unit))
Trigger - Turn off (This trigger)
Kick pink
Events
Player - Player 1 (Red) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -kick pink
Actions
Game - Defeat Player 8 (Pink) with the message: You was kicked by red!Next time dont be a dick!
Game - Display to (All players) the text: Pink was kicked by red!
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Kill (Picked unit))
Trigger - Turn off (This trigger)
Kick grey
Events
Player - Player 1 (Red) types a chat message containing -kick grey (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -kick grey
Actions
Game - Defeat Player 9 (Gray) with the message: You was kicked by red!Next time dont be a dick!
Game - Display to (All players) the text: Grey was kicked by red!
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Kill (Picked unit))
Trigger - Turn off (This trigger)
kick lightblue
Events
Player - Player 1 (Red) types a chat message containing -kick lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -kick lightblue
Actions
Game - Defeat Player 10 (Light Blue) with the message: You was kicked by red!Next time dont be a dick!
Game - Display to (All players) the text: Light blue was kicked by red!
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Kill (Picked unit))
Trigger - Turn off (This trigger)
quest
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Music with the description To turn the london underground music on, get red to type -playTo turn the london underground music off, get red to type -stop , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
music on
Events
Player - Player 1 (Red) types a chat message containing -Track 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play PursuitTheme <gen>
music on Copy
Events
Player - Player 1 (Red) types a chat message containing -Track 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play PH1 <gen>
music on Copy 2
Events
Player - Player 1 (Red) types a chat message containing -Track 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play War2IntroMusic <gen>
music on Copy 3
Events
Player - Player 1 (Red) types a chat message containing -Track 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Doom <gen>
music off
Events
Player - Player 1 (Red) types a chat message containing -stop (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music After fading
start music on
Events
Map initialization
Conditions
Actions
Sound - Play PursuitTheme <gen>
door 1 scene 1
Events
Unit - A unit enters Region_043 <gen>
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to coins
Actions
Destructible - Open Gate 0000 <gen>
Item - Remove (Item carried by (Triggering unit) in slot 1)
Trigger - Turn off (This trigger)
door 2 scene 2
Events
Unit - A unit enters Region_044 <gen>
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to coins
Actions
Destructible - Open Gate 0001 <gen>
Item - Remove (Item carried by (Triggering unit) in slot 1)
door 1 scene 2
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Destructible - Open Gate 0002 <gen>
door 1 scene 3
Events
Unit - A unit enters Region_155 <gen>
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Moon Key
Actions
Destructible - Open Gate 0002 <gen>
Wait 0.01 seconds
Item - Remove (Item carried by (Triggering unit) in slot 1)
door 3 a open
Events
Unit - A unit enters Region_178 <gen>
Conditions
((Percentage life of Pig 0074 <gen>) Equal to 0.00) and ((Percentage life of Pig 0075 <gen>) Equal to 0.00)
Actions
Destructible - Open Gate 0533 <gen>
door 3 b open
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Game - Defeat (Random player from (All players matching ((Name of (Matching player)) Equal to NeuRocide).)) with the message:
Wait 0.10 seconds
Game - Defeat (Random player from (All players matching ((Name of (Matching player)) Equal to NeuRocide).)) with the message: Defeat!
Wait 0.10 seconds
Game - Defeat (Random player from (All players matching ((Name of (Matching player)) Equal to NeuRocide).)) with the message: Defeat!
Wait 0.10 seconds
Game - Defeat (Random player from (All players matching ((Name of (Matching player)) Equal to NeuRocide).)) with the message: Defeat!
Wait 0.10 seconds
Game - Defeat (Random player from (All players matching ((Name of (Matching player)) Equal to NeuRocide).)) with the message: Defeat!
Wait 0.10 seconds
Game - Defeat (Random player from (All players matching ((Name of (Matching player)) Equal to NeuRocide).)) with the message: Defeat!
Wait 0.10 seconds
Game - Defeat (Random player from (All players matching ((Name of (Matching player)) Equal to NeuRocide).)) with the message: Defeat!
Wait 0.10 seconds
Game - Defeat (Random player from (All players matching ((Name of (Matching player)) Equal to NeuRocide).)) with the message: Defeat!
Wait 0.10 seconds
Game - Defeat (Random player from (All players matching ((Name of (Matching player)) Equal to NeuRocide).)) with the message: Defeat!
Wait 0.10 seconds
Game - Defeat (Random player from (All players matching ((Name of (Matching player)) Equal to NeuRocide).)) with the message: Defeat!
Door switch 1 a
Events
Unit - A unit enters Region_151_Copy_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Wait 0.01 seconds
Unit - Kill Pig 0074 <gen>
Destructible - Kill Foot Switch 0532 <gen>
If ((Foot Switch 0531 <gen> is dead) Equal to True) then do (Open Gate 0533 <gen>) else do (Do nothing)
door switch 2 a
Events
Unit - A unit enters Region_151_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Wait 0.01 seconds
Unit - Kill Pig 0075 <gen>
Destructible - Kill Foot Switch 0531 <gen>
If ((Foot Switch 0532 <gen> is dead) Equal to True) then do (Open Gate 0533 <gen>) else do (Do nothing)
shortcut door 1
Events
Unit - A unit enters Region_181 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Destructible - Open Gate 0377 <gen>
Cinematic - Ping minimap for (All players) at (Center of Region_182 <gen>) for 10.00 seconds, using a Flashy ping of color ( 0.00 %, 100 %, 0.00 %)
scene 4 door 1
Events
Unit - Beastmaster 0114 <gen> Dies
Conditions
Actions
Destructible - Open Gate 0453 <gen>
patrol
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Unit - Order police man 0021 <gen> to Patrol To . (Center of Region_030 <gen>)
Unit - Order police man 0022 <gen> to Patrol To . (Center of Region_031 <gen>)
Unit - Order police man 0024 <gen> to Patrol To . (Center of Region_034 <gen>)
Unit - Order police man 0026 <gen> to Patrol To . (Center of Region_036 <gen>)
Unit - Order police man 0030 <gen> to Patrol To . (Center of Region_039 <gen>)
Unit - Order police man 0032 <gen> to Patrol To . (Center of Region_038 <gen>)
pedestrians revive
Events
Unit - A unit enters Region_055 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Unit Group - Pick every unit in (Units of type pissed off pedestrian) and do (Kill (Picked unit))
Wait 0.01 seconds
Hero - Instantly revive pissed off pedestrian 0001 <gen> at (Center of Region_049_Copy_5 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0011 <gen> at (Center of Region_049_Copy_4 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0012 <gen> at (Center of Region_049_Copy_3 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0013 <gen> at (Center of Region_049_Copy_2 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0014 <gen> at (Center of Region_049_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0015 <gen> at (Center of Region_045 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0016 <gen> at (Center of Region_046 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0017 <gen> at (Center of Region_047 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0018 <gen> at (Center of Region_048 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0019 <gen> at (Center of Region_049 <gen>) , Show revival graphics
Unit - Kill Chicken 0023 <gen>
Unit - Move Pig 0146 <gen> instantly to (Center of Region_003 <gen>)
Destructible - Close Gate 0000 <gen>
Destructible - Close Gate 0001 <gen>
Unit Group - Pick every unit in (Units in Region_282 <gen>) and do (Move (Picked unit) instantly to (Center of Region_282_Copy <gen>))
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Region_282 <gen>) and do (Move (Picked unit) instantly to (Center of Region_282_Copy <gen>))
Trigger - Turn off (This trigger)
chewing gum flingers
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Unit - Order A CUNT! 0025 <gen> to Attack Ground . (Center of Region_032 <gen>)
Unit - Order A CUNT! 0027 <gen> to Attack Ground . (Center of Region_032_Copy <gen>)
Unit - Order A CUNT! 0031 <gen> to Attack Ground . (Center of Region_032_Copy_2 <gen>)
Unit - Order A CUNT! 0039 <gen> to Attack Ground . (Center of Region_032_Copy_2_Copy_2 <gen>)
Unit - Order A CUNT! 0040 <gen> to Attack Ground . (Center of Region_032_Copy_2_Copy_4 <gen>)
Unit - Order A CUNT! 0041 <gen> to Attack Ground . (Center of Region_032_Copy_2_Copy_6 <gen>)
Wait 2.00 seconds
Unit - Order A CUNT! 0033 <gen> to Attack Ground . (Center of Region_032_Copy_3 <gen>)
Unit - Order A CUNT! 0034 <gen> to Attack Ground . (Center of Region_032_Copy_4 <gen>)
Unit - Order A CUNT! 0035 <gen> to Attack Ground . (Center of Region_032_Copy_2_Copy <gen>)
Unit - Order A CUNT! 0036 <gen> to Attack Ground . (Center of Region_032_Copy_2_Copy_3 <gen>)
Unit - Order A CUNT! 0037 <gen> to Attack Ground . (Center of Region_032_Copy_2_Copy_5 <gen>)
Unit - Order A CUNT! 0038 <gen> to Attack Ground . (Center of Region_032_Copy_2_Copy_7 <gen>)
invis platforms
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Destructible - Kill Invisible Platform 0548 <gen>
Destructible - Kill Invisible Platform 0541 <gen>
pedestrians revive Copy
Events
Unit - A unit enters Region_060 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Unit Group - Pick every unit in (Units of type pissed off pedestrian) and do (Kill (Picked unit))
Wait 0.01 seconds
Hero - Instantly revive pissed off pedestrian 0001 <gen> at (Center of Region_068_Copy_9 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0011 <gen> at (Center of Region_068_Copy_8 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0012 <gen> at (Center of Region_068_Copy_7 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0013 <gen> at (Center of Region_068_Copy_6 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0014 <gen> at (Center of Region_068_Copy_5 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0015 <gen> at (Center of Region_068 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0016 <gen> at (Center of Region_068_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0017 <gen> at (Center of Region_068_Copy_2 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0018 <gen> at (Center of Region_068_Copy_3 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0019 <gen> at (Center of Region_068_Copy_4 <gen>) , Show revival graphics
Unit - Kill Pig 0042 <gen>
Unit - Move Pig 0146 <gen> instantly to (Center of Region_002 <gen>)
Destructible - Close Gate 0002 <gen>
Destructible - Pick every destructible in Region_157 <gen> and do (Kill (Picked destructible))
Unit Group - Pick every unit in (Units in Region_282 <gen>) and do (Move (Picked unit) instantly to (Center of Region_282_Copy <gen>))
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Region_282 <gen>) and do (Move (Picked unit) instantly to (Center of Region_282_Copy <gen>))
Trigger - Turn off (This trigger)
invis platforms revive
Events
Unit - A unit enters Region_181 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Environment - Change terrain type at (Center of Region_280 <gen>) to Cityscape - White Marble using variation -1 in an area of size 1 and shape Square
Environment - Change terrain type at (Center of Region_281 <gen>) to Cityscape - White Marble using variation -1 in an area of size 1 and shape Square
Destructible - Resurrect Invisible Platform 0548 <gen> with (Max life of (Picked destructible)) life and Show birth animation
Destructible - Resurrect Invisible Platform 0541 <gen> with (Max life of (Picked destructible)) life and Show birth animation
Game - Display to (All players) the text: Now, get back to the start of the level with the key.
timing for fire effects
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Trigger - Turn on Fire_effect_1_left <gen>
Trigger - Turn on fire_effect_1_right <gen>
Wait 1.00 seconds
Trigger - Turn on fire_effect_2_left <gen>
Trigger - Turn on fire_effect_2_right <gen>
Fire effect 1 left
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_128_Copy <gen>) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Set Variable Set fire1left = (Last created special effect)
Unit Group - Pick every unit in (Units in Region_128 <gen>) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_128 <gen>) and do (Kill (Picked unit))
Special Effect - Destroy fire1left
fire effect 1 right
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Wait 0.01 seconds
Special Effect - Create a special effect at (Center of Region_128 <gen>) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Set Variable Set fire1right = (Last created special effect)
Unit Group - Pick every unit in (Units in Region_128 <gen>) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_128 <gen>) and do (Kill (Picked unit))
Special Effect - Destroy fire1right
fire effect 2 left
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_128_Copy_2 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Set Variable Set fire2left = (Last created special effect)
Unit Group - Pick every unit in (Units in Region_128_Copy_2 <gen>) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_128_Copy_2 <gen>) and do (Kill (Picked unit))
Special Effect - Destroy fire2left
fire effect 2 right
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Wait 0.01 seconds
Special Effect - Create a special effect at (Center of Region_128_Copy_17 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Set Variable Set fire2right = (Last created special effect)
Unit Group - Pick every unit in (Units in Region_128_Copy_17 <gen>) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_128_Copy_17 <gen>) and do (Kill (Picked unit))
Special Effect - Destroy fire2right
fire 1 left
Events
Time - Every 5.50 seconds of game time
Conditions
Actions
Unit - Move Fire 0051 <gen> instantly to (Center of Region_128_Copy_2 <gen>)
Unit Group - Pick every unit in (Units in Region_128_Copy_2 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Region_128_Copy_2 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Unit - Move Fire 0051 <gen> instantly to (Center of Region_128_Copy_3 <gen>)
Unit - Create 1 . Fire for Player 11 (Dark Green) at (Center of Region_128_Copy_18 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_128_Copy_3 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_128_Copy_3 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Unit - Move Fire 0051 <gen> instantly to (Center of Region_128_Copy_4 <gen>)
Unit Group - Pick every unit in (Units in Region_128_Copy_4 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Region_128_Copy_18 <gen> owned by Player 11 (Dark Green)) and do (Remove (Picked unit) from the game)
Wait 1.00 seconds
Unit - Move Fire 0051 <gen> instantly to (Center of Region_128_Copy_5 <gen>)
Unit Group - Pick every unit in (Units in Region_128_Copy_5 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Region_128_Copy_5 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Unit - Move Fire 0051 <gen> instantly to (Center of Region_128_Copy_6 <gen>)
Unit Group - Pick every unit in (Units in Region_128_Copy_6 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Region_128_Copy_6 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Unit - Move Fire 0051 <gen> instantly to (Center of Region_128_Copy_7 <gen>)
Unit Group - Pick every unit in (Units in Region_128_Copy_7 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Region_128_Copy_7 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Unit - Move Fire 0051 <gen> instantly to (Center of Region_128_Copy_8 <gen>)
Unit Group - Pick every unit in (Units in Region_128_Copy_8 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Region_128_Copy_8 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Unit - Move Fire 0051 <gen> instantly to (Center of Region_128_Copy_9 <gen>)
Unit Group - Pick every unit in (Units in Region_128_Copy_9 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Region_128_Copy <gen> owned by Player 11 (Dark Green)) and do (Kill (Picked unit))
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Region_128_Copy_9 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
fire 1 right
Events
Time - Every 5.50 seconds of game time
Conditions
Actions
Unit - Move Fire 0050 <gen> instantly to (Center of Region_128_Copy_17 <gen>)
Unit Group - Pick every unit in (Units in Region_128_Copy_17 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Region_128_Copy_17 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Unit - Move Fire 0050 <gen> instantly to (Center of Region_128_Copy_16 <gen>)
Unit Group - Pick every unit in (Units in Region_128_Copy_16 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Unit - Create 1 . Fire for Player 11 (Dark Green) at (Center of Region_128_Copy_19 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_128_Copy_16 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Unit - Move Fire 0050 <gen> instantly to (Center of Region_128_Copy_15 <gen>)
Unit Group - Pick every unit in (Units in Region_128_Copy_15 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Region_128_Copy_19 <gen> owned by Player 11 (Dark Green)) and do (Remove (Picked unit) from the game)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_128_Copy_15 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Unit - Move Fire 0050 <gen> instantly to (Center of Region_128_Copy_14 <gen>)
Unit Group - Pick every unit in (Units in Region_128_Copy_14 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Region_128_Copy_14 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Unit - Move Fire 0050 <gen> instantly to (Center of Region_128_Copy_13 <gen>)
Unit Group - Pick every unit in (Units in Region_128_Copy_13 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Region_128_Copy_13 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Unit - Move Fire 0050 <gen> instantly to (Center of Region_128_Copy_12 <gen>)
Unit Group - Pick every unit in (Units in Region_128_Copy_12 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Region_128_Copy_12 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Unit - Move Fire 0050 <gen> instantly to (Center of Region_128_Copy_11 <gen>)
Unit Group - Pick every unit in (Units in Region_128_Copy_11 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Region_128_Copy_11 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Unit - Move Fire 0050 <gen> instantly to (Center of Region_128_Copy_10 <gen>)
Unit Group - Pick every unit in (Units in Region_128_Copy_10 <gen> matching ((Unit-type of (Matching unit)) Equal to pissed off pedestrian)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Region_128 <gen> owned by Player 11 (Dark Green)) and do (Kill (Picked unit))
Wait 0.50 seconds
shockwave
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Set mana of Fire effects 0052 <gen> to 1.00
Unit - Set mana of Fire effects 0054 <gen> to 1.00
Unit - Set mana of Fire effects 0055 <gen> to 1.00
Unit - Set mana of Fire effects 0056 <gen> to 1.00
Unit - Set mana of Fire effects 0057 <gen> to 1.00
-------- 5 --------
Unit - Set mana of Fire effects 0058 <gen> to 1.00
Unit - Set mana of Fire effects 0059 <gen> to 1.00
Unit - Set mana of Fire effects 0060 <gen> to 1.00
Unit - Set mana of Fire effects 0061 <gen> to 1.00
Unit - Set mana of Fire effects 0062 <gen> to 1.00
-------- 10 --------
Unit - Set mana of Fire effects 0063 <gen> to 1.00
Unit - Set mana of Fire effects 0064 <gen> to 1.00
Unit - Set mana of Fire effects 0065 <gen> to 1.00
shockwave fire
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit - Order Fire effects 0052 <gen> to Orc Tauren Chieftain - Shockwave . (Center of Region_151 <gen>)
Unit - Order Fire effects 0054 <gen> to Orc Tauren Chieftain - Shockwave . (Center of Region_151 <gen>)
Unit - Order Fire effects 0055 <gen> to Orc Tauren Chieftain - Shockwave . (Center of Region_151 <gen>)
Unit - Order Fire effects 0056 <gen> to Orc Tauren Chieftain - Shockwave . (Center of Region_151 <gen>)
Unit - Order Fire effects 0057 <gen> to Orc Tauren Chieftain - Shockwave . (Center of Region_151 <gen>)
-------- 5 --------
Unit - Order Fire effects 0058 <gen> to Orc Tauren Chieftain - Shockwave . (Center of Region_151 <gen>)
Unit - Order Fire effects 0059 <gen> to Orc Tauren Chieftain - Shockwave . (Center of Region_151 <gen>)
Unit - Order Fire effects 0060 <gen> to Orc Tauren Chieftain - Shockwave . (Center of Region_151 <gen>)
Unit - Order Fire effects 0061 <gen> to Orc Tauren Chieftain - Shockwave . (Center of Region_151 <gen>)
Unit - Order Fire effects 0062 <gen> to Orc Tauren Chieftain - Shockwave . (Center of Region_151 <gen>)
-------- 10 --------
Unit - Order Fire effects 0063 <gen> to Orc Tauren Chieftain - Shockwave . (Center of Region_151 <gen>)
Unit - Order Fire effects 0064 <gen> to Orc Tauren Chieftain - Shockwave . (Center of Region_151 <gen>)
Unit - Order Fire effects 0065 <gen> to Orc Tauren Chieftain - Shockwave . (Center of Region_151 <gen>)
All the simple patrolers
Events
Map initialization
Conditions
Actions
Wait 3.00 seconds
Unit - Order police man 0066 <gen> to Patrol To . (Center of Region_161 <gen>)
Unit - Order police man 0067 <gen> to Patrol To . (Center of Region_163_Copy <gen>)
Unit - Order police man 0068 <gen> to Patrol To . (Center of Region_163_Copy_2 <gen>)
Unit - Order police man 0069 <gen> to Patrol To . (Center of Region_163_Copy_3 <gen>)
Unit - Order police man 0070 <gen> to Patrol To . (Center of Region_163_Copy_4 <gen>)
Unit - Order police man 0071 <gen> to Patrol To . (Center of Region_163_Copy_9 <gen>)
Unit - Order police man 0077 <gen> to Patrol To . (Center of Region_180 <gen>)
Advanced patroler 1
Events
Map initialization
Conditions
Actions
Wait 3.00 seconds
Unit - Order police man 0072 <gen> to Patrol To . (Center of Region_159 <gen>)
Advanced patroler 2
Events
Map initialization
Conditions
Actions
Wait 3.00 seconds
Unit - Order police man 0073 <gen> to Patrol To . (Center of Region_174 <gen>)
pedestrians revive Copy 2
Events
Unit - A unit enters Region_156 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Unit Group - Pick every unit in (Units of type pissed off pedestrian) and do (Kill (Picked unit))
Wait 0.01 seconds
Hero - Instantly revive pissed off pedestrian 0001 <gen> at (Center of Region_068_Copy_8_Copy_2 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0011 <gen> at (Center of Region_068_Copy_Copy_2 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0012 <gen> at (Center of Region_068_Copy_8_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0013 <gen> at (Center of Region_068_Copy_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0014 <gen> at (Center of Region_068_Copy_Copy_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0015 <gen> at (Center of Region_068_Copy_9_Copy_2 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0016 <gen> at (Center of Region_068_Copy_11 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0017 <gen> at (Center of Region_068_Copy_9_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0018 <gen> at (Center of Region_068_Copy_10 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0019 <gen> at (Center of Region_068_Copy_10_Copy <gen>) , Show revival graphics
Unit - Kill Pig 0076 <gen>
Wait 0.01 seconds
Unit - Move Pig 0146 <gen> instantly to (Center of Region_004 <gen>)
Environment - Change terrain type at (Center of Region_206 <gen>) to (Terrain type at (Center of Region_207 <gen>)) using variation -1 in an area of size 1 and shape Square
Destructible - Pick every destructible in Region_157 <gen> and do (Resurrect (Picked destructible) with (Max life of (Picked destructible)) life and Show birth animation)
Unit Group - Pick every unit in (Units in Region_282 <gen>) and do (Move (Picked unit) instantly to (Center of Region_282_Copy <gen>))
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Region_282 <gen>) and do (Move (Picked unit) instantly to (Center of Region_282_Copy <gen>))
Trigger - Turn off (This trigger)
kill bridge
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Destructible - Kill Long Wooden Bridge 0452 <gen>
Tool box one
Events
Unit - A unit enters Region_231 <gen>
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Tool box
Actions
Unit - Kill Pig 0111 <gen>
Item - Remove (Item carried by (Triggering unit) in slot 1)
Trigger - Turn on Tool_box_two <gen>
Tool box two
Events
Unit - A unit enters Region_231 <gen>
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Tool box
Actions
Unit - Kill Pig 0110 <gen>
Item - Remove (Item carried by (Triggering unit) in slot 1)
Destructible - Resurrect Long Wooden Bridge 0452 <gen> with (Max life of Long Wooden Bridge 0452 <gen>) life and Show birth animation
Kill beast master 1
Events
Unit - A unit enters Region_232_Copy <gen>
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to crow bar
Actions
Unit - Kill Beastmaster 0097 <gen>
Kill beast master 2
Events
Unit - A unit enters Region_232 <gen>
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to crow bar
Actions
Unit - Kill Beastmaster 0096 <gen>
kill beast master 3
Events
Unit - A unit enters Region_264 <gen>
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to crow bar
Actions
Unit - Kill Beastmaster 0114 <gen>
White can men
Events
Unit - Pig 0042 <gen> Dies
Conditions
Actions
Wait 1.00 seconds
Unit - Order FUCKING LONG LEGGED WANKER! 0044 <gen> to Move To . (Center of Region_078_Copy <gen>)
Unit - Order FUCKING LONG LEGGED WANKER! 0045 <gen> to Move To . (Center of Region_078_Copy_2 <gen>)
Unit - Order FUCKING LONG LEGGED WANKER! 0046 <gen> to Move To . (Center of Region_078_Copy_3 <gen>)
Unit - Order FUCKING LONG LEGGED WANKER! 0043 <gen> to Move To . (Center of Region_078 <gen>)
white van men trigger 2
Events
Unit - A unit enters Region_078 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to FUCKING LONG LEGGED WANKER!
Actions
Unit - Make (Triggering unit) face (Center of Region_078_Copy <gen>) over 0 seconds
Wait 0.01 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_078_Copy <gen>)
white van men trigger 3
Events
Unit - A unit enters Region_078_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to FUCKING LONG LEGGED WANKER!
Actions
Unit - Make (Triggering unit) face (Center of Region_078_Copy_2 <gen>) over 0 seconds
Wait 0.01 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_078_Copy_2 <gen>)
white van men trigger 4
Events
Unit - A unit enters Region_078_Copy_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to FUCKING LONG LEGGED WANKER!
Actions
Unit - Make (Triggering unit) face (Center of Region_078_Copy_3 <gen>) over 0 seconds
Wait 0.01 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_078_Copy_3 <gen>)
white van men trigger 5
Events
Unit - A unit enters Region_078_Copy_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to FUCKING LONG LEGGED WANKER!
Actions
Unit - Make (Triggering unit) face (Center of Region_078 <gen>) over 0 seconds
Wait 0.01 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_078 <gen>)
mover
Events
Time - Every 3.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_090 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_092 <gen>))
white van men Copy
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 1 . FUCKING LONG LEGGED WANKER! for Player 11 (Dark Green) at (Center of Region_090 <gen>) facing 0.00 degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Region_090 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_090_Copy <gen>))
white van man right Copy
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 1 . FUCKING LONG LEGGED WANKER!!! for Player 11 (Dark Green) at (Center of Region_090_Copy <gen>) facing 180.00 degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Region_090_Copy <gen>) and do (Order (Picked unit) to Move To.(Center of Region_090 <gen>))
destroy section 2 white van Copy
Events
Unit - A unit enters Region_092 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to FUCKING LONG LEGGED WANKER!
Actions
Unit - Remove (Triggering unit) from the game
destroy section 1
Events
Unit - A unit enters Region_092_Copy_5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to FUCKING LONG LEGGED WANKER!!!
Actions
Unit - Remove (Triggering unit) from the game
white van men
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 1 . FUCKING LONG LEGGED WANKER! for Player 11 (Dark Green) at (Center of Region_090_Copy_Copy_4 <gen>) facing 0.00 degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Region_090_Copy_Copy_4 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_090_Copy_Copy <gen>))
white van man right
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 1 . FUCKING LONG LEGGED WANKER!!! for Player 11 (Dark Green) at (Center of Region_090_Copy_Copy <gen>) facing 180.00 degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Region_090_Copy_Copy <gen>) and do (Order (Picked unit) to Move To.(Center of Region_090_Copy_Copy_4 <gen>))
destroy section 2 white van
Events
Unit - A unit enters Region_092_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to FUCKING LONG LEGGED WANKER!
Actions
Unit - Remove (Triggering unit) from the game
destroy section 1 Copy
Events
Unit - A unit enters Region_092_Copy_6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to FUCKING LONG LEGGED WANKER!!!
Actions
Unit - Remove (Triggering unit) from the game
White can man left 2
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 1 . FUCKING LONG LEGGED WANKER! for Player 11 (Dark Green) at (Center of Region_090_Copy_Copy_5 <gen>) facing 0.00 degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Region_090_Copy_Copy_5 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_090_Copy_Copy_2 <gen>))
white van man right 2
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 1 . FUCKING LONG LEGGED WANKER!!! for Player 11 (Dark Green) at (Center of Region_090_Copy_Copy_2 <gen>) facing 180.00 degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Region_090_Copy_Copy_2 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_090_Copy_Copy_5 <gen>))
destroy section 3 white van
Events
Unit - A unit enters Region_092_Copy_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to FUCKING LONG LEGGED WANKER!
Actions
Unit - Remove (Triggering unit) from the game
destroy section 1 Copy 2
Events
Unit - A unit enters Region_092_Copy_7 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to FUCKING LONG LEGGED WANKER!!!
Actions
Unit - Remove (Triggering unit) from the game
white van man left 3
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 1 . FUCKING LONG LEGGED WANKER! for Player 11 (Dark Green) at (Center of Region_090_Copy_Copy_6 <gen>) facing 0.00 degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Region_090_Copy_Copy_6 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_090_Copy_Copy_3 <gen>))
white van man right 3
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 1 . FUCKING LONG LEGGED WANKER!!! for Player 11 (Dark Green) at (Center of Region_090_Copy_Copy_3 <gen>) facing 180.00 degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Region_090_Copy_Copy_3 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_090_Copy_Copy_6 <gen>))
destroy section 4 white van
Events
Unit - A unit enters Region_092_Copy_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to FUCKING LONG LEGGED WANKER!
Actions
Unit - Remove (Triggering unit) from the game
destroy section 1 Copy 3
Events
Unit - A unit enters Region_092_Copy_8 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to FUCKING LONG LEGGED WANKER!!!
Actions
Unit - Remove (Triggering unit) from the game
white van man left 4
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 1 . FUCKING LONG LEGGED WANKER! for Player 11 (Dark Green) at (Center of Region_090_Copy_Copy_8 <gen>) facing 0.00 degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Region_090_Copy_Copy_8 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_090_Copy_Copy_7 <gen>))
white van man right 4
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 1 . FUCKING LONG LEGGED WANKER!!! for Player 11 (Dark Green) at (Center of Region_090_Copy_Copy_7 <gen>) facing 180.00 degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Region_090_Copy_Copy_7 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_090_Copy_Copy_8 <gen>))
destroy section 5 white van
Events
Unit - A unit enters Region_092_Copy_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to FUCKING LONG LEGGED WANKER!
Actions
Unit - Remove (Triggering unit) from the game
destroy section 1 Copy 4
Events
Unit - A unit enters Region_092_Copy_9 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to FUCKING LONG LEGGED WANKER!!!
Actions
Unit - Remove (Triggering unit) from the game
white van man left 5
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 1 . FUCKING LONG LEGGED WANKER! for Player 11 (Dark Green) at (Center of Region_090_Copy_Copy_10 <gen>) facing 45.00 degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Region_090_Copy_Copy_10 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_090_Copy_Copy_11 <gen>))
shit van man right 5
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 1 . FUCKING LONG LEGGED WANKER! for Player 11 (Dark Green) at (Center of Region_090_Copy_Copy_9 <gen>) facing 135.00 degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Region_090_Copy_Copy_9 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_090_Copy_Copy_12 <gen>))
destroy section 6 white van
Events
Unit - A unit enters Region_090_Copy_Copy_11 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to FUCKING LONG LEGGED WANKER!
Actions
Unit - Remove (Triggering unit) from the game
destroy section 1 Copy 5
Events
Unit - A unit enters Region_090_Copy_Copy_12 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to FUCKING LONG LEGGED WANKER!
Actions
Unit - Remove (Triggering unit) from the game
whit van man 6
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 . FUCKING LONG LEGGED WANKER! for Player 11 (Dark Green) at (Center of Region_090_Copy_Copy_18 <gen>) facing 90.00 degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Region_090_Copy_Copy_18 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_090_Copy_Copy_13 <gen>))
destroy section 7 white van
Events
Unit - A unit enters Region_090_Copy_Copy_13 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to FUCKING LONG LEGGED WANKER!
Actions
Unit - Remove (Triggering unit) from the game
Both police men
Events
Map initialization
Conditions
Actions
Wait 3.00 seconds
Unit - Order police man 0048 <gen> to Patrol To . (Center of Region_120 <gen>)
Unit - Order police man 0049 <gen> to Patrol To . (Center of Region_120_Copy <gen>)
left white van man
Events
Unit - A unit enters Region_120_Copy_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to police man
Actions
Unit - Create 1 . FUCKING LONG LEGGED WANKER! for Player 11 (Dark Green) at (Center of Region_090_Copy_Copy_17 <gen>) facing 270.00 degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_090_Copy_Copy_17 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_090_Copy_Copy_16 <gen>))
right white van man
Events
Unit - A unit enters Region_120_Copy_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to police man
Actions
Unit - Create 1 . FUCKING LONG LEGGED WANKER! for Player 11 (Dark Green) at (Center of Region_090_Copy_Copy_14 <gen>) facing 270.00 degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Region_090_Copy_Copy_14 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_090_Copy_Copy_15 <gen>))
destroy white van section 9
Events
Unit - A unit enters Region_090_Copy_Copy_16 <gen>
Unit - A unit enters Region_090_Copy_Copy_15 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to FUCKING LONG LEGGED WANKER!
Actions
Unit - Remove (Triggering unit) from the game
white van right to left fast
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Unit - Create 1 . FUCKING LONG LEGGED WANKER! for Player 11 (Dark Green) at (Center of Region_126 <gen>) facing 180.00 degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Region_126 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_126_Copy <gen>))
destroy section 10 white van
Events
Unit - A unit enters Region_126_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to FUCKING LONG LEGGED WANKER!
Actions
Unit - Remove (Triggering unit) from the game
Mortars scene 4 a
Events
Map initialization
Conditions
Actions
Wait 2.00 seconds
-------- left --------
Unit - Order A Very Polite Terorist 0078 <gen> to Attack Ground . (Center of Region_184_Copy <gen>)
Unit - Order A Very Polite Terorist 0079 <gen> to Attack Ground . (Center of Region_184 <gen>)
Unit - Order A Very Polite Terorist 0082 <gen> to Attack Ground . (Center of Region_184_Copy_2 <gen>)
Unit - Order A Very Polite Terorist 0083 <gen> to Attack Ground . (Center of Region_183 <gen>)
-------- second one --------
-------- left --------
Unit - Order A Very Polite Terorist 0089 <gen> to Attack Ground . (Center of Region_183_Copy <gen>)
Unit - Order A Very Polite Terorist 0088 <gen> to Attack Ground . (Center of Region_184_Copy_2_Copy <gen>)
Unit - Order A Very Polite Terorist 0086 <gen> to Attack Ground . (Center of Region_184_Copy_7 <gen>)
Unit - Order A Very Polite Terorist 0087 <gen> to Attack Ground . (Center of Region_184_Copy_Copy <gen>)
Unit - Order A Very Polite Terorist 0080 <gen> to Attack Ground . (Center of Region_184_Copy_5 <gen>)
Unit - Order A Very Polite Terorist 0081 <gen> to Attack Ground . (Center of Region_184_Copy_4 <gen>)
Unit - Order A Very Polite Terorist 0084 <gen> to Attack Ground . (Center of Region_184_Copy_6 <gen>)
Unit - Order A Very Polite Terorist 0085 <gen> to Attack Ground . (Center of Region_184_Copy_3 <gen>)
-------- second one --------
-------- right --------
Unit - Order A Very Polite Flying Terorist 0091 <gen> to Attack Ground . (Center of Region_184_Copy_3_Copy <gen>)
Unit - Order A Very Polite Flying Terorist 0090 <gen> to Attack Ground . (Center of Region_184_Copy_6_Copy <gen>)
Unit - Order A Very Polite Flying Terorist 0092 <gen> to Attack Ground . (Center of Region_184_Copy_4_Copy <gen>)
Unit - Order A Very Polite Flying Terorist 0093 <gen> to Attack Ground . (Center of Region_184_Copy_5_Copy <gen>)
Black men
Events
Map initialization
Conditions
Actions
Wait 3.00 seconds
Unit - Order Black man with a machete 0094 <gen> to Patrol To . (Center of Region_199_Copy_2 <gen>)
Unit - Order Black man with a machete 0095 <gen> to Patrol To . (Center of Region_199_Copy_3 <gen>)
Unit - Order Black man with a machete 0100 <gen> to Patrol To . (Center of Region_199_Copy_2_Copy <gen>)
Unit - Order Black man with a machete 0103 <gen> to Patrol To . (Center of Region_199_Copy_3_Copy <gen>)
Unit - Order Black man with a machete 0101 <gen> to Patrol To . (Center of Region_222_Copy_3 <gen>)
Unit - Order Black man with a machete 0102 <gen> to Patrol To . (Center of Region_222 <gen>)
Unit - Order Black man with a machete 0098 <gen> to Patrol To . (Center of Region_218_Copy_3 <gen>)
Unit - Order Black man with a machete 0099 <gen> to Patrol To . (Center of Region_218_Copy_2 <gen>)
Beast Masters
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Order Beastmaster 0096 <gen> to Neutral Beastmaster - Stampede . (Center of Region_204_Copy <gen>)
Unit - Order Beastmaster 0114 <gen> to Neutral Beastmaster - Stampede . (Center of Region_237 <gen>)
Beast master continue
Events
Time - Every 3600.00 seconds of game time
Conditions
Actions
Unit - Order Beastmaster 0097 <gen> to Neutral Beastmaster - Stampede . (Center of Region_204 <gen>)
Unit - Order Beastmaster 0096 <gen> to Neutral Beastmaster - Stampede . (Center of Region_204_Copy <gen>)
Black men 2
Events
Map initialization
Conditions
Actions
Wait 3.00 seconds
Unit - Order Black man with a machete 0121 <gen> to Patrol To . (Center of Region_199_Copy_2_Copy_Copy_Copy <gen>)
Unit - Order Black man with a machete 0122 <gen> to Patrol To . (Center of Region_199_Copy_3_Copy_Copy_Copy <gen>)
Unit - Order Black man with a machete 0123 <gen> to Patrol To . (Center of Region_199_Copy_2_Copy_Copy_Copy_Copy <gen>)
Unit - Order Black man with a machete 0124 <gen> to Patrol To . (Center of Region_199_Copy_3_Copy_Copy_Copy_Copy <gen>)
Unit - Order Black man with a machete 0115 <gen> to Patrol To . (Center of Region_199_Copy_2_Copy_Copy <gen>)
Unit - Order Black man with a machete 0116 <gen> to Patrol To . (Center of Region_199_Copy_3_Copy_Copy <gen>)
Unit - Order Black man with a machete 0117 <gen> to Patrol To . (Center of Region_199_Copy_2_Copy_Copy_2 <gen>)
Unit - Order Black man with a machete 0118 <gen> to Patrol To . (Center of Region_199_Copy_3_Copy_Copy_2 <gen>)
Unit - Order Black man with a machete 0119 <gen> to Patrol To . (Center of Region_199_Copy_2_Copy_Copy_3 <gen>)
Unit - Order Black man with a machete 0120 <gen> to Patrol To . (Center of Region_199_Copy_3_Copy_Copy_3 <gen>)
Unit - Order Black man with a machete 0127 <gen> to Patrol To . (Center of Region_199_Copy_3_Copy_Copy_Copy_2_Copy_3_Copy <gen>)
Unit - Order Black man with a machete 0128 <gen> to Patrol To . (Center of Region_199_Copy_3_Copy_Copy_Copy_2_Copy_Copy_2_Copy <gen>)
Unit - Order Black man with a machete 0129 <gen> to Patrol To . (Center of Region_199_Copy_3_Copy_Copy_3_Copy_Copy <gen>)
Unit - Order Black man with a machete 0125 <gen> to Patrol To . (Center of Region_199_Copy_3_Copy_Copy_Copy_2 <gen>)
Unit - Order Black man with a machete 0126 <gen> to Patrol To . (Center of Region_199_Copy_3_Copy_Copy_Copy_2_Copy <gen>)
pedestrians revive Copy 4
Events
Unit - A unit enters Region_265 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Unit Group - Pick every unit in (Units of type pissed off pedestrian) and do (Kill (Picked unit))
Wait 0.01 seconds
Hero - Instantly revive pissed off pedestrian 0001 <gen> at (Center of Region_068_Copy_9_Copy_4 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0011 <gen> at (Center of Region_068_Copy_8_Copy_4 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0012 <gen> at (Center of Region_068_Copy_7_Copy_2 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0013 <gen> at (Center of Region_068_Copy_6_Copy_2 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0014 <gen> at (Center of Region_068_Copy_5_Copy_2 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0015 <gen> at (Center of Region_068_Copy_13 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0016 <gen> at (Center of Region_068_Copy_Copy_4 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0017 <gen> at (Center of Region_068_Copy_2_Copy_2 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0018 <gen> at (Center of Region_068_Copy_3_Copy_2 <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0019 <gen> at (Center of Region_068_Copy_4_Copy_2 <gen>) , Show revival graphics
Unit - Kill Fel Boar 0130 <gen>
Destructible - Close Gate 0453 <gen>
Trigger - Turn off (This trigger)
crowbar
Events
Unit - Fel Boar 0130 <gen> Dies
Conditions
Actions
Item - Move gg_item_I000_0112 to (Center of Region_286 <gen>)
bridge 5
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Destructible - Kill Long Wooden Bridge 0667 <gen>
bridge 5 repair
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Number of units in (Units in Region_318 <gen> owned by Player 11 (Dark Green))) Equal to 0
Actions
Destructible - Resurrect Long Wooden Bridge 0667 <gen> with (Max life of Long Wooden Bridge 0667 <gen>) life and Show birth animation
start small tank maze
Events
Time - Every 5.50 seconds of game time
Conditions
Actions
Unit - Create 1 . FUCKING LONG LEGGED WANKER! for Player 11 (Dark Green) at (Center of Region_010 <gen>) facing 90.00 degrees
Unit - Create 1 . FUCKING LONG LEGGED WANKER! for Player 11 (Dark Green) at (Center of Region_011 <gen>) facing 90.00 degrees
Unit - Create 1 . FUCKING LONG LEGGED WANKER! for Player 11 (Dark Green) at (Center of Region_012 <gen>) facing 90.00 degrees
Unit - Create 1 . FUCKING LONG LEGGED WANKER! for Player 11 (Dark Green) at (Center of Region_012_Copy <gen>) facing 90.00 degrees
Unit - Create 1 . FUCKING LONG LEGGED WANKER! for Player 11 (Dark Green) at (Center of Region_012_Copy_2 <gen>) facing 90.00 degrees
Unit - Create 1 . FUCKING LONG LEGGED WANKER! for Player 11 (Dark Green) at (Center of Region_012_Copy_3 <gen>) facing 90.00 degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Region_299 <gen> matching ((Unit-type of (Matching unit)) Equal to FUCKING LONG LEGGED WANKER!)) and do (Make (Picked unit) Invulnerable)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_010_Copy <gen>))
Unit Group - Pick every unit in (Units in Region_011 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_010_Copy_2 <gen>))
Unit Group - Pick every unit in (Units in Region_012 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_010_Copy_2_Copy <gen>))
Unit Group - Pick every unit in (Units in Region_012_Copy <gen>) and do (Order (Picked unit) to Move To.(Center of Region_010_Copy_2_Copy_2 <gen>))
Unit Group - Pick every unit in (Units in Region_012_Copy_2 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_010_Copy_2_Copy_3 <gen>))
Unit Group - Pick every unit in (Units in Region_012_Copy_3 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_010_Copy_2_Copy_4 <gen>))
small tank maze kill
Events
Unit - A unit enters Region_285 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to FUCKING LONG LEGGED WANKER!
Actions
Unit - Kill (Triggering unit)
Beast masters 5
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Order Beastmaster 0150 <gen> to Neutral Beastmaster - Stampede . (Center of Region_026_Copy <gen>)
Unit - Order Beastmaster 0151 <gen> to Neutral Beastmaster - Stampede . (Center of Region_026 <gen>)
Unit - Order Beastmaster 0152 <gen> to Neutral Beastmaster - Stampede . (Center of Region_026_Copy_2 <gen>)
kill beast masters 5
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to crow bar
Actions
Unit - Kill Beastmaster 0150 <gen>
Unit - Kill Pig 0175 <gen>
kill beast masters 5 Copy
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to crow bar
Actions
Unit - Kill Beastmaster 0152 <gen>
Unit - Kill Pig 0176 <gen>
kill beast masters 5 Copy 2
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to crow bar
Actions
Unit - Kill Beastmaster 0151 <gen>
Unit - Kill Pig 0177 <gen>
white vans electric
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . FUCKING LONG LEGGED WANKER! for Player 11 (Dark Green) at (Center of Region_300 <gen>) facing 180.00 degrees
Unit - Create 1 . FUCKING LONG LEGGED WANKER! for Player 11 (Dark Green) at (Center of Region_300_Copy <gen>) facing 180.00 degrees
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Region_304 <gen> matching ((Unit-type of (Matching unit)) Equal to FUCKING LONG LEGGED WANKER!)) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units in Region_300 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_300_Copy_3 <gen>))
Unit Group - Pick every unit in (Units in Region_300_Copy <gen>) and do (Order (Picked unit) to Move To.(Center of Region_300_Copy_2 <gen>))
small tank maze kill Copy
Events
Unit - A unit enters Region_305 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to FUCKING LONG LEGGED WANKER!
Actions
Unit - Kill (Triggering unit)
tree maze 5
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Wait 0.30 seconds
Destructible - Resurrect (Random destructible in Region_306 <gen>) with (Max life of (Picked destructible)) life and Hide birth animation
Wait 0.01 seconds
Destructible - Resurrect (Random destructible in Region_306 <gen>) with (Max life of (Picked destructible)) life and Hide birth animation
Wait 0.01 seconds
Destructible - Resurrect (Random destructible in Region_306 <gen>) with (Max life of (Picked destructible)) life and Hide birth animation
Wait 0.01 seconds
Destructible - Resurrect (Random destructible in Region_306 <gen>) with (Max life of (Picked destructible)) life and Hide birth animation
Wait 0.01 seconds
Destructible - Resurrect (Random destructible in Region_306 <gen>) with (Max life of (Picked destructible)) life and Hide birth animation
Wait 0.01 seconds
Destructible - Resurrect (Random destructible in Region_306 <gen>) with (Max life of (Picked destructible)) life and Hide birth animation
Wait 0.01 seconds
Destructible - Resurrect (Random destructible in Region_306 <gen>) with (Max life of (Picked destructible)) life and Hide birth animation
Wait 0.01 seconds
Destructible - Resurrect (Random destructible in Region_306 <gen>) with (Max life of (Picked destructible)) life and Hide birth animation
Wait 4.90 seconds
Destructible - Pick every destructible in Region_306 <gen> and do (Kill (Picked destructible))
pedestrians revive Copy 5
Events
Unit - A unit enters Region_317 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Unit Group - Pick every unit in (Units of type pissed off pedestrian) and do (Kill (Picked unit))
Wait 0.01 seconds
Hero - Instantly revive pissed off pedestrian 0001 <gen> at (Center of Region_068_Copy_3_Copy_2_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0011 <gen> at (Center of Region_068_Copy_2_Copy_2_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0012 <gen> at (Center of Region_068_Copy_7_Copy_2_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0013 <gen> at (Center of Region_068_Copy_5_Copy_2_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0014 <gen> at (Center of Region_068_Copy_6_Copy_2_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0015 <gen> at (Center of Region_068_Copy_8_Copy_4_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0016 <gen> at (Center of Region_068_Copy_4_Copy_2_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0017 <gen> at (Center of Region_068_Copy_13_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0018 <gen> at (Center of Region_068_Copy_9_Copy_4_Copy <gen>) , Show revival graphics
Hero - Instantly revive pissed off pedestrian 0019 <gen> at (Center of Region_068_Copy_Copy_4_Copy <gen>) , Show revival graphics
Wait 0.01 seconds
Trigger - Turn off start_small_tank_maze <gen>
Game - Display to (All players) for 20.00 seconds the text: THERE IS A BIG FAT BEAST CHASING YOU!!! ITS JOHN PRESCOTT AND HES LOOKING FOR PEOPLE TO ATTACK IN THE STREET AGAIN!!! SURVIVE 5 MINUITS BEFORE HE DIES OF FATNESS!!!
Game - Display to (All players) for 1.00 seconds the text: Boss level starts in 10
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: Boss level starts in 9
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: Boss level starts in 8
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: Boss level starts in 7
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: Boss level starts in 6
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: Boss level starts in 5
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: Boss level starts in 4
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: Boss level starts in 3
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: Boss level starts in 2
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: Boss level starts in 1
Wait 1.00 seconds
Unit - Create 1 . John Prescott for Player 11 (Dark Green) at (Center of Region_322 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Set Variable Set JohnPrescott = (Last created unit)
Wait 0.01 seconds
Unit - Make JohnPrescott Invulnerable
Trigger - Turn on John_prescott_move <gen>
Wait 1.00 seconds
Unit - Order JohnPrescott to Attack-Move To . (Random point in Region_332 <gen>)
Countdown Timer - Start Survive as a One-shot timer that will expire in 300.00 seconds
Wait 0.01 seconds
Countdown Timer - Create a timer window for Survive with title Survive
Wait 0.01 seconds
Countdown Timer - Start Stampede as a One-shot timer that will expire in 180.00 seconds
Wait 0.01 seconds
Countdown Timer - Create a timer window for Stampede with title Stampede spawns in
Wait 1.00 seconds
Trigger - Turn off (This trigger)
John prescott move
Events
Time - Every 6.00 seconds of game time
Conditions
(Triggering unit) Equal to JohnPrescott
Actions
Unit - Order JohnPrescott to Attack-Move To . (Random point in Region_332 <gen>)
Police men
Events
Map initialization
Conditions
Actions
Wait 3.00 seconds
Unit - Order police man 0133 <gen> to Patrol To . (Center of Region_319 <gen>)
Unit - Order police man 0174 <gen> to Patrol To . (Center of Region_320 <gen>)
Unit - Order police man 0178 <gen> to Patrol To . (Center of Region_325 <gen>)
Unit - Order police man 0179 <gen> to Patrol To . (Center of Region_323 <gen>)
Unit - Order police man 0132 <gen> to Patrol To . (Center of Region_328_Copy <gen>)
Unit - Order police man 0131 <gen> to Patrol To . (Center of Region_329 <gen>)
Win lvl 6
Events
Time - Survive expires
Conditions
Actions
Destructible - Resurrect Short Wooden Bridge 0799 <gen> with (Max life of Short Wooden Bridge 0799 <gen>) life and Show birth animation
Destructible - Resurrect Short Wooden Bridge 0800 <gen> with (Max life of Short Wooden Bridge 0800 <gen>) life and Show birth animation
Unit Group - Pick every unit in (Units in Region_333 <gen> owned by Player 11 (Dark Green)) and do (Kill (Picked unit))
Unit - Kill Beastmaster 0180 <gen>
Beastmaster lvl 6
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Order Beastmaster 0180 <gen> to Neutral Beastmaster - Stampede . (Center of Region_324 <gen>)
stampede start
Events
Time - Stampede expires
Conditions
Actions
Trigger - Turn on Beastmaster_lvl_6 <gen>
red pissed off pedestrien
Events
Map initialization
Conditions
Actions
Unit - Move pissed off pedestrian 0001 <gen> instantly to (Center of Region_026_Copy_2 <gen>)
Hero - Give gg_item_I000_0112 to pissed off pedestrian 0001 <gen>
All of scene 1
Events
Map initialization
Conditions
Actions
Wait 0.01 seconds
Unit - Move police man 0021 <gen> instantly to (Center of Region_030_Copy <gen>) , facing 215.00 degrees
Unit - Move police man 0022 <gen> instantly to (Center of Region_031_Copy <gen>) , facing 215.00 degrees
Unit - Move police man 0032 <gen> instantly to (Center of Region_086 <gen>) , facing 215.00 degrees
Unit - Move police man 0024 <gen> instantly to (Center of Region_087 <gen>) , facing 215.00 degrees
Unit - Move police man 0026 <gen> instantly to (Center of Region_036_Copy <gen>) , facing 35.00 degrees
Unit - Move police man 0030 <gen> instantly to (Center of Region_038_Copy <gen>) , facing 35.00 degrees
All of scene 3
Events
Map initialization
Conditions
Actions
Wait 0.01 seconds
Unit - Move FUCKING LONG LEGGED WANKER! 0045 <gen> instantly to (Center of Region_078_Copy <gen>) , facing 270.00 degrees
Unit - Move FUCKING LONG LEGGED WANKER! 0046 <gen> instantly to (Center of Region_078_Copy_2 <gen>) , facing 180.00 degrees
Unit - Move FUCKING LONG LEGGED WANKER! 0043 <gen> instantly to (Center of Region_078_Copy_3 <gen>) , facing 90.00 degrees
Unit - Move FUCKING LONG LEGGED WANKER! 0044 <gen> instantly to (Center of Region_078 <gen>) , facing 0.00 degrees
All of part 8 scene 3
Events
Map initialization
Conditions
Actions
Wait 0.01 seconds
Unit - Move police man 0048 <gen> instantly to (Center of Region_120_Copy_2 <gen>) , facing 270.00 degrees
Unit - Move police man 0049 <gen> instantly to (Center of Region_120_Copy_3 <gen>) , facing 270.00 degrees
Both
Events
Map initialization
Conditions
Actions
Wait 0.05 seconds
Unit - Move Fire 0051 <gen> instantly to (Center of Region_128_Copy <gen>)
Unit - Move Fire 0050 <gen> instantly to (Center of Region_128 <gen>)
All units invulnrable
Events
Map initialization
Conditions
Actions
Wait 0.01 seconds
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units owned by Neutral Hostile.) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units owned by Neutral Passive.) and do (Make (Picked unit) Invulnerable)
pedestrian dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) of type dead player) and do (Move (Picked unit) instantly to (Position of (Triggering unit)))
All pedestrians dead
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Number of units in (Units in Region_282_Copy <gen>)) Equal to 0
Actions
Unit - Kill Pig 0145 <gen>
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Region_282 <gen>) and do (Move (Picked unit) instantly to (Center of Region_282_Copy <gen>))
Trigger - Turn on All_pedestrians_dead_Copy <gen>
Wait 0.01 seconds
Trigger - Turn off (This trigger)
All pedestrians dead Copy
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Number of units in (Units in Region_282_Copy <gen>)) Equal to 0
Actions
Unit - Kill Pig 0147 <gen>
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Region_282 <gen>) and do (Move (Picked unit) instantly to (Center of Region_282_Copy <gen>))
Wait 0.01 seconds
Trigger - Turn on All_pedestrians_dead_Copy_Copy <gen>
Wait 0.01 seconds
Trigger - Turn off (This trigger)
All pedestrians dead Copy Copy
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Number of units in (Units in Region_282_Copy <gen>)) Equal to 0
Actions
Unit - Kill Pig 0135 <gen>
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Region_282 <gen>) and do (Move (Picked unit) instantly to (Center of Region_282_Copy <gen>))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to 0
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Amount of pigs
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Unit - Create ((Number of players in (All allies of Player 1 (Red).)) + 0) . Pig for Neutral Passive at (Center of Region_282_Copy <gen>) facing Default building facing degrees
All dead
Events
Unit - A unit Dies
Conditions
Actions
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (If ((Number of living pissed off pedestrian units owned by (Picked player)) Equal to 0) then do (Do nothing) else do (Do nothing))
remove empty units
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)
remove empty units Copy
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)
remove empty units Copy 2
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)
remove empty units Copy 3
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game)
remove empty units Copy 4
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)
remove empty units Copy 5
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)
remove empty units Copy 6
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)
remove empty units Copy 7
Events
Map initialization
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game)
remove empty units Copy 8
Events
Map initialization
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Remove (Picked unit) from the game)
remove empty units Copy 9
Events
Map initialization
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Remove (Picked unit) from the game)
scene 3 part 3 perfection placing
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Unit - Move police man 0066 <gen> instantly to (Center of Region_162 <gen>) , facing 180.00 degrees
Unit - Move police man 0067 <gen> instantly to (Center of Region_163 <gen>) , facing 90.00 degrees
Unit - Move police man 0068 <gen> instantly to (Center of Region_163_Copy_6 <gen>) , facing 90.00 degrees
Unit - Move police man 0069 <gen> instantly to (Center of Region_163_Copy_5 <gen>) , facing 90.00 degrees
Unit - Move police man 0070 <gen> instantly to (Center of Region_163_Copy_7 <gen>) , facing 90.00 degrees
Unit - Move police man 0071 <gen> instantly to (Center of Region_163_Copy_8 <gen>) , facing 90.00 degrees
Unit - Move police man 0072 <gen> instantly to (Center of Region_160 <gen>) , facing 0.00 degrees
Unit - Move police man 0073 <gen> instantly to (Center of Region_173 <gen>) , facing 180.00 degrees
Unit - Move police man 0077 <gen> instantly to (Center of Region_179 <gen>) , facing 270.00 degrees
red circle
Events
Unit - A unit comes within 70.00 of dead player 0136 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Hero - Instantly revive pissed off pedestrian 0001 <gen> at (Position of (Triggering unit)) , Hide revival graphics
Unit Group - Pick every unit in (Units owned by (Owner of pissed off pedestrian 0001 <gen>) of type dead player) and do (Move (Picked unit) instantly to (Random point in Region_009 <gen>))
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Select (Picked unit) for (Picked player))
Camera - Pan camera for Player 1 (Red) to (Position of (Triggering unit)) over 0 seconds
blue circle
Events
Unit - A unit comes within 70.00 of dead player 0137 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Hero - Instantly revive pissed off pedestrian 0011 <gen> at (Position of (Triggering unit)) , Hide revival graphics
Unit Group - Pick every unit in (Units owned by (Owner of pissed off pedestrian 0011 <gen>) of type dead player) and do (Move (Picked unit) instantly to (Random point in Region_009 <gen>))
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Select (Picked unit) for (Picked player))
Camera - Pan camera for Player 2 (Blue) to (Position of (Triggering unit)) over 0 seconds
teal circle
Events
Unit - A unit comes within 70.00 of dead player 0138 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Hero - Instantly revive pissed off pedestrian 0012 <gen> at (Position of (Triggering unit)) , Hide revival graphics
Unit Group - Pick every unit in (Units owned by (Owner of pissed off pedestrian 0012 <gen>) of type dead player) and do (Move (Picked unit) instantly to (Random point in Region_009 <gen>))
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Select (Picked unit) for (Picked player))
Camera - Pan camera for Player 3 (Teal) to (Position of (Triggering unit)) over 0 seconds
purple circle
Events
Unit - A unit comes within 70.00 of dead player 0139 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Hero - Instantly revive pissed off pedestrian 0013 <gen> at (Position of (Triggering unit)) , Hide revival graphics
Unit Group - Pick every unit in (Units owned by (Owner of pissed off pedestrian 0013 <gen>) of type dead player) and do (Move (Picked unit) instantly to (Random point in Region_009 <gen>))
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Select (Picked unit) for (Picked player))
Camera - Pan camera for Player 4 (Purple) to (Position of (Triggering unit)) over 0 seconds
yellow circle
Events
Unit - A unit comes within 70.00 of dead player 0140 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Hero - Instantly revive pissed off pedestrian 0014 <gen> at (Position of (Triggering unit)) , Hide revival graphics
Unit Group - Pick every unit in (Units owned by (Owner of pissed off pedestrian 0014 <gen>) of type dead player) and do (Move (Picked unit) instantly to (Random point in Region_009 <gen>))
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Select (Picked unit) for (Picked player))
Camera - Pan camera for Player 5 (Yellow) to (Position of (Triggering unit)) over 0 seconds
orange circle
Events
Unit - A unit comes within 70.00 of dead player 0141 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Hero - Instantly revive pissed off pedestrian 0015 <gen> at (Position of (Triggering unit)) , Hide revival graphics
Unit Group - Pick every unit in (Units owned by (Owner of pissed off pedestrian 0015 <gen>) of type dead player) and do (Move (Picked unit) instantly to (Random point in Region_009 <gen>))
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Select (Picked unit) for (Picked player))
Camera - Pan camera for Player 6 (Orange) to (Position of (Triggering unit)) over 0 seconds
green circle
Events
Unit - A unit comes within 70.00 of dead player 0142 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Hero - Instantly revive pissed off pedestrian 0016 <gen> at (Position of (Triggering unit)) , Hide revival graphics
Unit Group - Pick every unit in (Units owned by (Owner of pissed off pedestrian 0016 <gen>) of type dead player) and do (Move (Picked unit) instantly to (Random point in Region_009 <gen>))
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Select (Picked unit) for (Picked player))
Camera - Pan camera for Player 7 (Green) to (Position of (Triggering unit)) over 0 seconds
pink circle
Events
Unit - A unit comes within 70.00 of dead player 0143 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Hero - Instantly revive pissed off pedestrian 0017 <gen> at (Position of (Triggering unit)) , Hide revival graphics
Unit Group - Pick every unit in (Units owned by (Owner of pissed off pedestrian 0017 <gen>) of type dead player) and do (Move (Picked unit) instantly to (Random point in Region_009 <gen>))
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Select (Picked unit) for (Picked player))
Camera - Pan camera for Player 8 (Pink) to (Position of (Triggering unit)) over 0 seconds
grey circle
Events
Unit - A unit comes within 70.00 of dead player 0144 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Hero - Instantly revive pissed off pedestrian 0018 <gen> at (Position of (Triggering unit)) , Hide revival graphics
Unit Group - Pick every unit in (Units owned by (Owner of pissed off pedestrian 0018 <gen>) of type dead player) and do (Move (Picked unit) instantly to (Random point in Region_009 <gen>))
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Select (Picked unit) for (Picked player))
Camera - Pan camera for Player 9 (Gray) to (Position of (Triggering unit)) over 0 seconds
lightblue circle
Events
Unit - A unit comes within 70.00 of dead player 0149 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Hero - Instantly revive pissed off pedestrian 0019 <gen> at (Position of (Triggering unit)) , Hide revival graphics
Unit Group - Pick every unit in (Units owned by (Owner of pissed off pedestrian 0019 <gen>) of type dead player) and do (Move (Picked unit) instantly to (Random point in Region_009 <gen>))
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Select (Picked unit) for (Picked player))
Camera - Pan camera for Player 10 (Light Blue) to (Position of (Triggering unit)) over 0 seconds
All of scene 4 units
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Unit - Move Black man with a machete 0094 <gen> instantly to (Center of Region_199 <gen>) , facing 90.00 degrees
Unit - Move Black man with a machete 0095 <gen> instantly to (Center of Region_199_Copy <gen>) , facing 90.00 degrees
Unit - Move Black man with a machete 0098 <gen> instantly to (Center of Region_218 <gen>) , facing 180.00 degrees
Unit - Move Black man with a machete 0099 <gen> instantly to (Center of Region_218_Copy <gen>) , facing 180.00 degrees
Unit - Move Black man with a machete 0101 <gen> instantly to (Center of Region_222_Copy_2 <gen>) , facing 90.00 degrees
Unit - Move Black man with a machete 0102 <gen> instantly to (Center of Region_222_Copy <gen>) , facing 270.00 degrees
Unit - Move Black man with a machete 0100 <gen> instantly to (Center of Region_199_Copy_4 <gen>) , facing 90.00 degrees
Unit - Move Black man with a machete 0103 <gen> instantly to (Center of Region_199_Copy_Copy <gen>) , facing 90.00 degrees
-------- scene 2 --------
Unit - Move Black man with a machete 0121 <gen> instantly to (Center of Region_199_Copy_2_Copy_Copy_Copy_Copy_2 <gen>) , facing 90.00 degrees
Unit - Move Black man with a machete 0122 <gen> instantly to (Center of Region_199_Copy_3_Copy_Copy_Copy_Copy_2 <gen>) , facing 90.00 degrees
Unit - Move Black man with a machete 0123 <gen> instantly to (Center of Region_199_Copy_2_Copy_Copy_Copy_Copy_Copy <gen>) , facing 90.00 degrees
Unit - Move Black man with a machete 0124 <gen> instantly to (Center of Region_199_Copy_3_Copy_Copy_Copy_Copy_Copy <gen>) , facing 90.00 degrees
Unit - Move Black man with a machete 0115 <gen> instantly to (Center of Region_199_Copy_4_Copy <gen>) , facing 90.00 degrees
Unit - Move Black man with a machete 0116 <gen> instantly to (Center of Region_199_Copy_Copy_Copy <gen>) , facing 90.00 degrees
Unit - Move Black man with a machete 0117 <gen> instantly to (Center of Region_199_Copy_4_Copy_2 <gen>) , facing 90.00 degrees
Unit - Move Black man with a machete 0118 <gen> instantly to (Center of Region_199_Copy_Copy_Copy_2 <gen>) , facing 90.00 degrees
Unit - Move Black man with a machete 0119 <gen> instantly to (Center of Region_199_Copy_4_Copy_3 <gen>) , facing 90.00 degrees
Unit - Move Black man with a machete 0120 <gen> instantly to (Center of Region_199_Copy_Copy_Copy_3 <gen>) , facing 90.00 degrees
Unit - Move Black man with a machete 0127 <gen> instantly to (Center of Region_199_Copy_3_Copy_Copy_Copy_2_Copy_3 <gen>) , facing 0.00 degrees
Unit - Move Black man with a machete 0128 <gen> instantly to (Center of Region_199_Copy_3_Copy_Copy_Copy_2_Copy_Copy_2 <gen>) , facing 0.00 degrees
Unit - Move Black man with a machete 0129 <gen> instantly to (Center of Region_199_Copy_3_Copy_Copy_3_Copy <gen>) , facing 0.00 degrees
Unit - Move Black man with a machete 0125 <gen> instantly to (Center of Region_199_Copy_3_Copy_Copy_Copy_2_Copy_2 <gen>) , facing 180.00 degrees
Unit - Move Black man with a machete 0126 <gen> instantly to (Center of Region_199_Copy_3_Copy_Copy_Copy_2_Copy_Copy <gen>) , facing 180.00 degrees
Perfection placing 6
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Unit - Move police man 0132 <gen> instantly to (Center of Region_328_Copy_2 <gen>) , facing (Center of Region_328_Copy <gen>)
Unit - Move police man 0131 <gen> instantly to (Center of Region_328 <gen>) , facing (Center of Region_329 <gen>)
Unit - Move police man 0133 <gen> instantly to (Center of Region_327 <gen>) , facing (Center of Region_319 <gen>)
Unit - Move police man 0174 <gen> instantly to (Center of Region_321 <gen>) , facing (Center of Region_320 <gen>)
Unit - Move police man 0178 <gen> instantly to (Center of Region_324 <gen>) , facing (Center of Region_325 <gen>)
Unit - Move police man 0179 <gen> instantly to (Center of Region_326 <gen>) , facing (Center of Region_323 <gen>)
Unit - Move Beastmaster 0180 <gen> instantly to (Center of Region_334 <gen>) , facing (Center of Region_324 <gen>)
dummy unit temp ending
Events
Unit - A unit enters Region_335 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to pissed off pedestrian
Actions
Unit - Kill Frog 0170 <gen>
temp ending
Events
Unit - Frog 0170 <gen> Dies
Conditions
Actions
Wait 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Game - Display to (All players) the text: Good Job, you have completed what this map. In later versions there will be many more levels.
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_003 for (Picked player) over 0 seconds)
Wait 0.01 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_004 for (Picked player) over 4.00 seconds)
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) the text: The game will end in 20 seconds
Sound - Play Credits <gen>
Wait 5.00 seconds
Game - Display to (All players) the text: The game will end in 15 seconds
Wait 5.00 seconds
Game - Display to (All players) the text: The game will end in 10 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: The game will end in 9 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: The game will end in 8 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: The game will end in 7 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: The game will end in 6 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: The game will end in 5 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: The game will end in 4 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: The game will end in 3 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: The game will end in 2 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: The game will end in 1 second.
Wait 1.00 seconds
Game - Display to (All players) the text: YOU HAVE WON!
Wait 0.01 seconds
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Victory (Picked player) (Show dialogs, Show scores))
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Trigger - Turn off (This trigger)
barrels on level 2
Events
Map initialization
Conditions
Actions
Wait 0.01 seconds
Destructible - Pick every destructible in Region_083 <gen> and do (Make (Picked destructible) Invulnerable)
fire perfection placing
Events
Map initialization
Conditions
Actions
Wait 0.01 seconds
Unit - Move Fire 0051 <gen> instantly to (Center of Region_128_Copy <gen>)
Unit - Move Fire 0050 <gen> instantly to (Center of Region_128 <gen>)
invuln door
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Destructible - Make Gate 0453 <gen> Invulnerable
start cinematic canceled
Events
Player - Player 1 (Red) types a chat message containing -off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Start_cinematic <gen>
Game - Display to (All players) the text: Red has canceled the start cinematic.
Unit Group - Pick every unit in (Units of type pissed off pedestrian) and do (Unpause (Picked unit))
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Start cinematic
Events
Unit - Dune Worm 0053 <gen> Dies
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 2.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from pissed off pedestrian 0001 <gen> named (Proper name of pissed off pedestrian 0001 <gen>) : Play No sound and display Looks like we are finally in london, I'll never forget the dreadful sight of when i tripped over and fell under a scotsman. . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from pissed off pedestrian 0012 <gen> named (Proper name of pissed off pedestrian 0012 <gen>) : Play No sound and display YAY! sightseeing! . Modify duration: Set to 2.50 seconds and Wait
Unit - Order pissed off pedestrian 0012 <gen> to Move To . (Center of Region_152 <gen>)
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in Region_282 <gen>) and do (Move (Picked unit) instantly to (Center of Region_282_Copy <gen>))
Hero - Instantly revive pissed off pedestrian 0012 <gen> at (Center of Region_153 <gen>) , Hide revival graphics
Cinematic - Send transmission to (All players) from pissed off pedestrian 0014 <gen> named (Proper name of pissed off pedestrian 0014 <gen>) : Play No sound and display looks like we are in an escape game . . .We had better be more careful. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 0 seconds
start cinematic on
Events
Map initialization
Conditions
Actions
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Region_154 <gen>) and do (Pause (Picked unit))
Wait 7.00 seconds
Unit - Kill Dune Worm 0053 <gen>
Unit Group - Pick every unit in (Units in Region_154 <gen>) and do (Unpause (Picked unit))
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