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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 24.00
Game - Set time of day speed to 0.00 % of the default speed
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Cinematic - Apply a filter over 0.01 seconds using Normal blending on texture White Mask , starting with color ( 100.00 %, 100.00 %, 100.00 %) and 100.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 80.00 % transparency
Environment - Set sky to Outland Sky
Destructible - Open Demonic Gate 3074 <gen>
Sound - Set music volume to 0.00 %
growls
Events
Time - Every 800.00 seconds of game time
Conditions
Actions
Sound - Play lowgrowl1 <gen>
Wait 111.00 seconds
Sound - Play lowgrowl2 <gen>
Wait 111.00 seconds
Sound - Play lowgrowl3 <gen>
Wait 111.00 seconds
Sound - Play lowgrowl4 <gen>
lumbner
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Destructible - Create a GTsh (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
goldmiines
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Gold Mine for Player 12 (Brown) at (Random point in middle_and_lower <gen>) facing Default building facing degrees
egs
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
spider
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Spider for Neutral Hostile at (Random point in Middle_map <gen>) facing Default building facing degrees
worms
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Worm for Player 7 (Green) at (Random point in Lower <gen>) facing Default building facing degrees
worms Copy
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Elder Worm for Player 7 (Green) at (Random point in Lower <gen>) facing Default building facing degrees
worms Copy 2
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fresh Worm for Player 7 (Green) at (Random point in Lower <gen>) facing Default building facing degrees
spider Copy 2
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Spitting Spider for Neutral Hostile at (Random point in Middle_map <gen>) facing Default building facing degrees
spider Copy 3
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Giant Spider for Neutral Hostile at (Random point in Middle_map <gen>) facing Default building facing degrees
tentacle
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Tentacle for Player 7 (Green) at (Random point in (Playable map area)) facing Default building facing degrees
tentacle Copy
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Tentacle for Player 7 (Green) at (Random point in (Playable map area)) facing Default building facing degrees
forgottern one
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Forgotten One for Player 7 (Green) at (Random point in (Playable map area)) facing Default building facing degrees
spider Copy 4
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Brood Mother for Neutral Hostile at (Random point in Middle_map <gen>) facing Default building facing degrees
spider Copy 4 Copy
Events
Time - Every 400.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Behemoth for Neutral Hostile at (Random point in Middle_map <gen>) facing Default building facing degrees
spider Copy 4 Copy Copy
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ancient Weaver for Neutral Hostile at (Random point in Middle_map <gen>) facing Default building facing degrees
spider Copy 4 Copy Copy 2
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Old One for Neutral Hostile at (Random point in Middle_map <gen>) facing Default building facing degrees
cave kill
Events
Unit - A unit enters killzone_cave <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Triggering unit)
message
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Wait 5.00 seconds
Quest - Display to (All players) the Warning message: Wake
Wait 40.00 seconds
Quest - Display to (All players) the Warning message: Eat
Wait 40.00 seconds
Quest - Display to (All players) the Warning message: Digest
Wait 40.00 seconds
Quest - Display to (All players) the Warning message: Reject
Wait 40.00 seconds
Quest - Display to (All players) the Warning message: Think
Wait 40.00 seconds
Quest - Display to (All players) the Warning message: See
Wait 40.00 seconds
Quest - Display to (All players) the Warning message: Sleep
breathing lights
Events
Time - Every 36.00 seconds of game time
Conditions
Actions
Cinematic - Apply a filter over 10.00 seconds using Normal blending on texture White Mask , starting with color ( 100 %, 100 %, 100 %) and 80.00 % transparency and ending with color ( 50.00 %, 0 %, 0 %) and 50.00 % transparency
Wait 15.00 seconds
Cinematic - Apply a filter over 10.00 seconds using Normal blending on texture White Mask , starting with color ( 50.00 %, 0.00 %, 0.00 %) and 50.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 80.00 % transparency
hole
Events
Unit - A unit enters beetle_hole <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Locust for Neutral Hostile at (Center of beetle_hole <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Locust for Neutral Hostile at (Center of beetle_hole <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Locust for Neutral Hostile at (Center of beetle_hole <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Locust for Neutral Hostile at (Center of beetle_hole <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Locust for Neutral Hostile at (Center of beetle_hole <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Locust for Neutral Hostile at (Center of beetle_hole <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Locust for Neutral Hostile at (Center of beetle_hole <gen>) facing Default building facing degrees
Unit - Order Overlord Arachnathid 0009 <gen> to Attack . (Triggering unit)
sacrifice required
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Quest - Display to (All players) the Quest Update message: A sacrifice is required
Trigger - Turn off (This trigger)
sacrifice required Copy 2
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Quest - Display to (All players) the Quest Update message: A sacrifice is required
Trigger - Turn off (This trigger)
sacrifice required Copy
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Quest - Display to (All players) the Quest Update message: A sacrifice is required
Trigger - Turn off (This trigger)
sacrifice go
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Triggering unit)
Unit - Remove Circle of Sacrifice 0019 <gen> from the game
Destructible - Open Demonic Gate 0001 <gen>
Trigger - Turn off (This trigger)
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Something is moving deep below
Quest - Create a Required quest titled Sacrifice with the description You did a sacrifice , using icon path war3mapImported\BTNGreatOldGods.blp
sacrifice go Copy 2
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Triggering unit)
Unit - Remove Circle of Sacrifice 0032 <gen> from the game
Destructible - Open Demonic Gate 0307 <gen>
Trigger - Turn off (This trigger)
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: It is looking at you
sacrifice go Copy
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Triggering unit)
Unit - Remove Circle of Sacrifice 0005 <gen> from the game
Destructible - Open Demonic Gate 0000 <gen>
Trigger - Turn off (This trigger)
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: It is coming
Unit - Order YoggSaron 0101 <gen> to Attack-Move To . (Center of (Playable map area))
Unit - Order N´Zoth 0103 <gen> to Attack-Move To . (Center of (Playable map area))
Unit - Order Chtun 0102 <gen> to Attack-Move To . (Center of (Playable map area))
Unit - Change ownership of Chtun 0102 <gen> to Neutral Hostile and Change color
Unit - Change ownership of N´Zoth 0103 <gen> to Neutral Hostile and Change color
Unit - Change ownership of YoggSaron 0101 <gen> to Neutral Hostile and Change color
dood
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Quest - Display to (All players) the Quest Update message: A sacrifice is required
Trigger - Turn off (This trigger)
dood2
Events
Unit - A unit enters Region_027 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Triggering unit)
Unit - Remove Circle of Sacrifice 0019 <gen> from the game
Destructible - Close Demonic Gate 3074 <gen>
Trigger - Turn off (This trigger)
sacrifice to elder one1
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Quest - Display to (All players) the Quest Update message: Make an offering to N'Zoth
sacrifice go Copy 3
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Triggering unit)
Wait 3.00 seconds
Quest - Display to (All players) the Warning message: N'Zoth demands more
Item - Create Gold Coins at (Center of Region_029 <gen>)
sacrifice to elder one1 Copy
Events
Unit - A unit enters Region_031 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Quest - Display to (All players) the Quest Update message: Make an offering to Chtun
sacrifice go Copy 3 Copy
Events
Unit - A unit enters Region_030 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Triggering unit)
Wait 3.00 seconds
Quest - Display to (All players) the Warning message: Chtuh demands more
Item - Create Gold Coins at (Center of Region_031 <gen>)
old one proximity
Events
Unit - A unit comes within 1500.00 of YoggSaron 0101 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Sound - Play lowgrowl_all <gen>
old one proximity Copy 4
Events
Unit - A unit comes within 1000.00 of YoggSaron 0101 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Sound - Play lowgrowl_all <gen>
old one proximity Copy 4 Copy
Events
Unit - A unit comes within 500.00 of YoggSaron 0101 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Sound - Play lowgrowl_all <gen>
old one proximity Copy 4 Copy Copy
Events
Unit - A unit comes within 200.00 of YoggSaron 0101 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Sound - Play lowgrowl_all <gen>
old one proximity Copy
Events
Unit - A unit comes within 1500.00 of YoggSaron 0101 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Sound - Play lowgrowl_all <gen>
old one proximity Copy 2
Events
Unit - A unit comes within 1500.00 of YoggSaron 0101 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Sound - Play lowgrowl_all <gen>
old one proximity Copy 3
Events
Unit - A unit comes within 1500.00 of YoggSaron 0101 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Sound - Play lowgrowl_all <gen>
goldmine peacce
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Neutral
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Neutral
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Neutral
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Neutral
sludge
Events
Unit - A unit comes within 256 of Sludge Monstrosity 0008 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Create 1 . Sludge Minion for Neutral Hostile at (Position of Sludge Monstrosity 0008 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Sludge Minion for Neutral Hostile at (Position of Sludge Monstrosity 0008 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Sludge Minion for Neutral Hostile at (Position of Sludge Monstrosity 0008 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Sludge Minion for Neutral Hostile at (Position of Sludge Monstrosity 0008 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Sludge Minion for Neutral Hostile at (Position of Sludge Monstrosity 0008 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Sludge Minion for Neutral Hostile at (Position of Sludge Monstrosity 0008 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Sludge Minion for Neutral Hostile at (Position of Sludge Monstrosity 0008 <gen>) facing Default building facing degrees
path1
Events
Unit - A unit enters spider_path1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of spider_path1_Copy <gen>)
path1 Copy
Events
Unit - A unit enters spider_path1_Copy <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of spider_path1_Copy_2 <gen>)
path1 Copy Copy
Events
Unit - A unit enters spider_path1_Copy_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of spider_path1_Copy_3 <gen>)
path1 Copy Copy Copy 2
Events
Unit - A unit enters spider_path1_Copy_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of spider_path1_Copy_4 <gen>)
path1 Copy Copy Copy
Events
Unit - A unit enters spider_path1_Copy_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of spider_path1_Copy_5 <gen>)
path1 Copy Copy Copy Copy
Events
Unit - A unit enters spider_path1_Copy_5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of spider_path1_Copy_6 <gen>)
path1 Copy Copy Copy Copy Copy
Events
Unit - A unit enters spider_path1_Copy_6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of spider_path1_Copy_7 <gen>)
path1 Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters spider_path1_Copy_7 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of spider_path1_Copy_8 <gen>)
path1 Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters spider_path1_Copy_8 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of spider_path1 <gen>)
victory red
Events
Unit - A unit enters blue_fire <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Sound - Play lowgrowl_all <gen>
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Center of blue_fire <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Wait 4.00 seconds
Quest - Display to Player Group - Player 1 (Red) the Quest Completed message: You return home
Wait 6.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
theme
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Sound - Stop dongondone2 <gen> After fading
Sound - Play Escape_theme <gen>
victory red Copy
Events
Unit - A unit enters blue_fire <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
victory red Copy 2
Events
Unit - A unit enters blue_fire <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
victory red Copy 3
Events
Unit - A unit enters blue_fire <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
eggs hatch
Events
Destructible - A destructible within (Entire map) dies
Conditions
(Destructible-type of (Dying destructible)) Equal to DTes (Unexpected type: 'destructablecode')
Actions
Unit - Create 5 . Dune Worm for Neutral Passive at (Position of (Dying destructible)) facing Default building facing degrees
invul
Events
Map initialization
Conditions
Actions
Unit - Add Invulnerable (Neutral) to Icecrown Obelisk 0090 <gen>
Unit - Add Invulnerable (Neutral) to Icecrown Obelisk 0089 <gen>
Unit - Add Invulnerable (Neutral) to Icecrown Obelisk 0086 <gen>
Unit - Add Invulnerable (Neutral) to Icecrown Obelisk 0085 <gen>
Unit - Add Invulnerable (Neutral) to Icecrown Obelisk 0087 <gen>
Unit - Add Invulnerable (Neutral) to Icecrown Obelisk 0088 <gen>
Unit - Add Invulnerable (Neutral) to Icecrown Obelisk 0084 <gen>
Unit - Add Invulnerable (Neutral) to Icecrown Obelisk 0083 <gen>
Unit - Add Invulnerable (Neutral) to Icecrown Obelisk 0081 <gen>
Unit - Add Invulnerable (Neutral) to Icecrown Obelisk 0080 <gen>
Unit - Add Invulnerable (Neutral) to Icecrown Obelisk 0079 <gen>
Unit - Add Invulnerable (Neutral) to Icecrown Obelisk 0077 <gen>
Unit - Add Invulnerable (Neutral) to Icecrown Obelisk 0078 <gen>
Unit - Add Invulnerable (Neutral) to Icecrown Obelisk 0090 <gen>
first obelisk
Events
Unit - Icecrown Obelisk 0100 <gen> Dies
Conditions
Actions
Quest - Create a Optional quest titled 14 Obelisks with the description You destroyed an obelisk and now you cant get the number 14 out of your head , using icon path ReplaceableTextures\CommandButtons\BTNIceCrownObelisk.blp
Unit - Remove Invulnerable (Neutral) from Icecrown Obelisk 0078 <gen>
Quest - Display to (All players) the Simple Hint message: 14
Trigger - Turn off (This trigger)
first obelisk Copy
Events
Unit - Icecrown Obelisk 0078 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Icecrown Obelisk 0089 <gen>
Quest - Display to (All players) the Hint message: 13
Trigger - Turn off (This trigger)
first obelisk Copy Copy
Events
Unit - Icecrown Obelisk 0089 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Icecrown Obelisk 0084 <gen>
Quest - Display to (All players) the Hint message: 12
Trigger - Turn off (This trigger)
first obelisk Copy Copy Copy
Events
Unit - Icecrown Obelisk 0084 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Icecrown Obelisk 0079 <gen>
Quest - Display to (All players) the Hint message: 11
Trigger - Turn off (This trigger)
first obelisk Copy Copy Copy Copy
Events
Unit - Icecrown Obelisk 0079 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Icecrown Obelisk 0088 <gen>
Quest - Display to (All players) the Hint message: 10
Trigger - Turn off (This trigger)
first obelisk Copy Copy Copy Copy Copy
Events
Unit - Icecrown Obelisk 0088 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Icecrown Obelisk 0083 <gen>
Quest - Display to (All players) the Hint message: 9
Trigger - Turn off (This trigger)
first obelisk Copy Copy Copy Copy Copy Copy
Events
Unit - Icecrown Obelisk 0083 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Icecrown Obelisk 0077 <gen>
Quest - Display to (All players) the Hint message: 8
Trigger - Turn off (This trigger)
first obelisk Copy Copy Copy Copy Copy Copy Copy
Events
Unit - Icecrown Obelisk 0077 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Icecrown Obelisk 0087 <gen>
Quest - Display to (All players) the Hint message: 7
Trigger - Turn off (This trigger)
first obelisk Copy Copy Copy Copy Copy Copy Copy Copy
Events
Unit - Icecrown Obelisk 0087 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Icecrown Obelisk 0086 <gen>
Quest - Display to (All players) the Hint message: 6
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