Name | Type | is_array | initial_value |
angle_rush_should_be | real | Yes | |
attacker | unit | No | |
burner | unit | No | |
burner_point | rect | Yes | |
Continue | integer | No | 2 |
facing_rush | real | Yes | |
hebel_oben | destructable | No | DestructableNull |
Hero | unit | Yes | |
ice_ground | boolean | Yes | |
ice_way | boolean | No | true |
insane_shooter | unit | No | |
LEAK | location | No | |
level | integer | No | 1 |
level1_start_position | rect | Yes | |
level2_start_position | rect | Yes | |
level3_start_position | rect | Yes | |
level4_start_position | rect | Yes | |
level5_start_position | rect | Yes | |
level6_start_position | rect | Yes | |
level_start | trigger | Yes | |
shockwave_caster | unit | Yes | |
special_eff | effect | Yes | |
variable_arrow | real | No | |
Whisp | unit | No | |
Wiederherstellen | trigger | Yes |