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Triggers
Dalaran.w3x
Variables
Initialization
Melee Initialization
Unit Group
Mission
Death
Abomination death
Banshee Death
Crypt Lord death
Death Knight death
Obsidian Statue death
Ghoul Death
Defeat
Death Floor
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Player 7
Player 8
Player 9
Player 10
Undead units
Abominations
Banshee
Crypt Lords
Ghouls
Meat Wagon
Meat Wagon2
Meat Wagon3
Meat Wagon4
Meat Wagon5
Meat Wagon6
Meat Wagon7
Necromancers
Death Knights
Obsidian Statue
Misk
Teleport to Banshees
Open Gate
Abominations return
Banshee patrol
Banshee patrol 2
Banshee patrol 3
Banshee patrol 4
Banshee patrol 5
Banshee patrol 6
Banshee patrol 7
Banshee patrol 8
Banshee Timer
Ghoul Point 1
Ghoul Point 2
Ghoul Point 3
Ghoul Point 4
Ghoul Point 5
Ghoul Point 6
Ghoul Point 7
Ghoul Point 8
Ghoul Point 9
Ghoul Point 10
Ghoul Point 11
Ghoul Point 12
Ghoul Point 13
Ghoul Point 14
Ghoul Point 15
Ghoul Point 16
Ghoul Point 17
Ghoul Point 18
Ghoul Point 19
Lich Channel
Death Knight Point 1
Death Knight Point 2
Death Knight Point 3
Death Knight Point 4
Death Knight Point 5
Death Knight Point 6
Death Knight Point 7
Death Knight Point 8
Obsidian 1
Obsidian 2
Obsidian 3
Obsidian 4
Obsidian 5
Obsidian 6
Obsidian Death
Victory
Removing Dwarves
Levels
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level Dungeon
Dungeon
Dungeon Start
Lock Camera
Weapons
Surviving
Gate
Win
Observatories
Observatory 1
Observatory 1 Leave
Observatory 2
Observatory 2 Leave
Enter map-specific custom script code below. This text will be included in the map script after variables are
Name
Type
is_array
initial_value
BansheeTimer
timer
No
DwarfCount
integer
No
Dwarfs
group
No
VisibilityDwarf1
fogmodifier
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Destructible - Open Gate 0019 <gen>
Melee Game - Use melee time of day (for all players)
Unit - Make Abomination 0094 <gen> Invulnerable
Unit Group
Events
Map initialization
Conditions
Actions
Unit Group - Add Dwarven Traveler 0007 <gen> to Dwarfs
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
Unit Group - Add Dwarven Traveler 0008 <gen> to Dwarfs
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
Unit Group - Add Dwarven Traveler 0009 <gen> to Dwarfs
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
Unit Group - Add Dwarven Traveler 0010 <gen> to Dwarfs
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
Unit Group - Add Dwarven Traveler 0011 <gen> to Dwarfs
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
Unit Group - Add Dwarven Traveler 0012 <gen> to Dwarfs
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
Unit Group - Add Dwarven Traveler 0013 <gen> to Dwarfs
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
Unit Group - Add Dwarven Traveler 0014 <gen> to Dwarfs
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
Unit Group - Add Dwarven Traveler 0015 <gen> to Dwarfs
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
Unit Group - Add Dwarven Traveler 0092 <gen> to Dwarfs
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
Mission
Events
Map initialization
Conditions
Actions
Wait 3.00 seconds
Quest - Create a Required quest titled Escape from Dalaran with the description The Crypt Lords have invaded the first streets, and now rampage anyone nearing them. Avoid them to move further on. , using icon path ReplaceableTextures\CommandButtons\BTNHeroCryptLord.blp
Quest - Create a quest requirement for (Last created quest) with the description Avoid the Crypt Lords to reach the end
Quest - Display to (All players) the Quest Discovered message: |cffffcc00Escape from Dalaran|r -Avoid the Crypt Lords to reach the end.
-------- Challenge 2 --------
Quest - Mark (Last created quest requirement) as Completed
Quest - Create a quest requirement for (Last created quest) with the description Avoid the abominations to reach the end.
Quest - Change the description of (Last created quest) to The abominations are marching up the street. Avoid them and reach the end to advance further.
Quest - Display to (All players) the Quest Update message: |cffffcc00Escape from Dalaran|r
-Avoid the Crypt Lords to reach the end. ( Completed )-Avoid the Abominations to reach the end.
-------- Challenge 3 --------
Quest - Mark (Last created quest requirement) as Completed
Quest - Create a quest requirement for (Last created quest) with the description Avoid the Meat Wagon shots and reach the end.
Quest - Change the description of (Last created quest) to Meat Wagons are throwing the citizens' carcasses all over the streets.. Avoid the shots and move up the street to advance further on.
Quest - Display to (All players) the Quest Update message: |cffffcc00Escape from Dalaran|r
-Avoid the Crypt Lords to reach the end. ( Completed )-Avoid the Abominations and reach the end. ( Completed )-Avoid the Meat Wagon shots to reach the end.
-------- Challenge 4 --------
Quest - Mark (Last created quest requirement) as Completed
Quest - Create a quest requirement for (Last created quest) with the description Avoid the Necromancer shots and reach the end.
Quest - Change the description of (Last created quest) to Necromancers are concentrating their powers on channeling spells, making the city square into a blood bath. Avoid their attacks, and reach the other end to advance further on.
Quest - Display to (All players) the Quest Update message: |cffffcc00Escape from Dalaran|r
-Avoid the Crypt Lords to reach the end. ( Completed )-Avoid the Abominations and reach the end. ( Completed )-Avoid the Meat Wagon shots to reach the end. ( Completed )Avoid the Necromancer shots and reach the end.
-------- Challenge 5 --------
Quest - Mark (Last created quest requirement) as Completed
Quest - Create a quest requirement for (Last created quest) with the description Run from the ghouls and reach the other end.
Quest - Change the description of (Last created quest) to A lich is controlling the boodthirsty ghouls behind the gates, concentrating them on killing you. You must be fast, and run from the ghouls and reach the other end before it is too late.
Quest - Display to (All players) the Quest Update message: |cffffcc00Escape from Dalaran|r
-Avoid the Crypt Lords to reach the end. ( Completed )-Avoid the Abominations and reach the end. ( Completed )-Avoid the Meat Wagon shots to reach the end. ( Completed )Avoid the Necromancer shots and reach the end. ( Completed )Run from the ghouls and reach the end
-------- Challenge 6 --------
Quest - Mark (Last created quest requirement) as Completed
Quest - Create a quest requirement for (Last created quest) with the description Avoid the Death Knight and reach the other end.
Quest - Change the description of (Last created quest) to A lich is controlling the boodthirsty ghouls behind the gates, concentrating them on killing you. You must be fast, and run from the ghouls and reach the other end before it is too late.
Quest - Display to (All players) the Quest Update message: |cffffcc00Escape from Dalaran|r
-Avoid the Crypt Lords to reach the end. ( Completed )-Avoid the Abominations and reach the end. ( Completed )-Avoid the Meat Wagon shots to reach the end. ( Completed )-Avoid the Necromancer shots and reach the end. ( Completed )-Run from the ghouls and reach the end. ( Completed )-Avoid the Death Knights and reach the end.
-------- Challenge 7 --------
Quest - Mark (Last created quest requirement) as Completed
Quest - Create a quest requirement for (Last created quest) with the description Run from the Obsidian Statue and reach the end.
Quest - Change the description of (Last created quest) to A lich is controlling the boodthirsty ghouls behind the gates, concentrating them on killing you. You must be fast, and run from the ghouls and reach the other end before it is too late.
Quest - Display to (All players) the Quest Update message: |cffffcc00Escape from Dalaran|r
-Avoid the Crypt Lords to reach the end. ( Completed )-Avoid the Abominations and reach the end. ( Completed )-Avoid the Meat Wagon shots to reach the end. ( Completed )-Avoid the Necromancer shots and reach the end. ( Completed )-Run from the ghouls and reach the end. ( Completed )-Avoid the Death Knights and reach the end. ( Completed )-Run from the Obsidian Statue and reach the end.
-------- Challenge 8 --------
Quest - Mark (Last created quest requirement) as Completed
Quest - Create a quest requirement for (Last created quest) with the description Avoid the Banshees for 90 seconds.
Quest - Change the description of (Last created quest) to A lich is controlling the boodthirsty ghouls behind the gates, concentrating them on killing you. You must be fast, and run from the ghouls and reach the other end before it is too late.
Quest - Display to (All players) the Quest Update message: |cffffcc00Escape from Dalaran|r
-Avoid the Crypt Lords to reach the end. ( Completed )-Avoid the Abominations and reach the end. ( Completed )-Avoid the Meat Wagon shots to reach the end. ( Completed )-Avoid the Necromancer shots and reach the end. ( Completed )-Run from the ghouls and reach the end. ( Completed )-Avoid the Death Knights and reach the end. ( Completed )-Run from the Obsidian Statue and reach the end. ( Completed )-Avoid the Banshees for 90 seconds.
Abomination death
Events
Unit - A unit comes within 80.00 of Abomination 0043 <gen>
Unit - A unit comes within 80.00 of Abomination 0044 <gen>
Unit - A unit comes within 80.00 of Abomination 0045 <gen>
Unit - A unit comes within 80.00 of Abomination 0050 <gen>
Unit - A unit comes within 80.00 of Abomination 0051 <gen>
Unit - A unit comes within 80.00 of Abomination 0052 <gen>
Unit - A unit comes within 80.00 of Abomination 0053 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dwarven Traveler
Actions
Unit - Kill (Triggering unit)
Banshee Death
Events
Unit - A unit comes within 80.00 of Banshee 0170 <gen>
Unit - A unit comes within 80.00 of Banshee 0171 <gen>
Unit - A unit comes within 80.00 of Banshee 0172 <gen>
Unit - A unit comes within 80.00 of Banshee 0173 <gen>
Unit - A unit comes within 80.00 of Banshee 0174 <gen>
Unit - A unit comes within 80.00 of Banshee 0175 <gen>
Unit - A unit comes within 80.00 of Banshee 0176 <gen>
Unit - A unit comes within 80.00 of Banshee 0177 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Banshee
Actions
Unit - Kill (Triggering unit)
Crypt Lord death
Events
Unit - A unit comes within 80.00 of Crypt Lord 0039 <gen>
Unit - A unit comes within 80.00 of Crypt Lord 0036 <gen>
Unit - A unit comes within 80.00 of Crypt Lord 0035 <gen>
Unit - A unit comes within 80.00 of Crypt Lord 0033 <gen>
Unit - A unit comes within 80.00 of Crypt Lord 0034 <gen>
Unit - A unit comes within 80.00 of Crypt Lord 0042 <gen>
Unit - A unit comes within 80.00 of Crypt Lord 0040 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Death Knight death
Events
Unit - A unit comes within 80.00 of Death Knight 0370 <gen>
Unit - A unit comes within 80.00 of Death Knight 0161 <gen>
Unit - A unit comes within 80.00 of Death Knight 0160 <gen>
Unit - A unit comes within 80.00 of Death Knight 0159 <gen>
Unit - A unit comes within 80.00 of Death Knight 0158 <gen>
Unit - A unit comes within 80.00 of Death Knight 0111 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dwarven Traveler
Actions
Unit - Kill (Triggering unit)
Obsidian Statue death
Events
Unit - A unit comes within 150.00 of Obsidian Statue 0162 <gen>
Conditions
Actions
Ghoul Death
Events
Unit - A unit comes within 80.00 of Ghoul 0087 <gen>
Unit - A unit comes within 80.00 of Ghoul 0085 <gen>
Unit - A unit comes within 80.00 of Ghoul 0084 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dwarven Traveler
Actions
Unit - Kill (Triggering unit)
Defeat
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dwarven Traveler
Actions
Set Variable Set DwarfCount = (DwarfCount - 1)
Wait 2.00 seconds
If (DwarfCount Equal to 0) then do (Pick every player in (All allies of Player 1 (Red).) and do (Defeat (Picked player) with the message: You didn't manage to escape..)) else do (Do nothing)
Player 1
Events
Time - Every 0.15 seconds of game time
Conditions
(Terrain type at (Position of Dwarven Traveler 0007 <gen>)) Equal to Dalaran - Square Tiles
Actions
Unit - Kill Dwarven Traveler 0007 <gen>
Player 2
Events
Time - Every 0.15 seconds of game time
Conditions
(Terrain type at (Position of Dwarven Traveler 0008 <gen>)) Equal to Dalaran - Square Tiles
Actions
Unit - Kill Dwarven Traveler 0008 <gen>
Player 3
Events
Time - Every 0.15 seconds of game time
Conditions
(Terrain type at (Position of Dwarven Traveler 0009 <gen>)) Equal to Dalaran - Square Tiles
Actions
Unit - Kill Dwarven Traveler 0009 <gen>
Player 4
Events
Time - Every 0.15 seconds of game time
Conditions
(Terrain type at (Position of Dwarven Traveler 0010 <gen>)) Equal to Dalaran - Square Tiles
Actions
Unit - Kill Dwarven Traveler 0010 <gen>
Player 5
Events
Time - Every 0.15 seconds of game time
Conditions
(Terrain type at (Position of Dwarven Traveler 0011 <gen>)) Equal to Dalaran - Square Tiles
Actions
Unit - Kill Dwarven Traveler 0011 <gen>
Player 6
Events
Time - Every 0.15 seconds of game time
Conditions
(Terrain type at (Position of Dwarven Traveler 0012 <gen>)) Equal to Dalaran - Square Tiles
Actions
Unit - Kill Dwarven Traveler 0012 <gen>
Player 7
Events
Time - Every 0.15 seconds of game time
Conditions
(Terrain type at (Position of Dwarven Traveler 0013 <gen>)) Equal to Dalaran - Square Tiles
Actions
Unit - Kill Dwarven Traveler 0013 <gen>
Player 8
Events
Time - Every 0.15 seconds of game time
Conditions
(Terrain type at (Position of Dwarven Traveler 0014 <gen>)) Equal to Dalaran - Square Tiles
Actions
Unit - Kill Dwarven Traveler 0014 <gen>
Player 9
Events
Time - Every 0.15 seconds of game time
Conditions
(Terrain type at (Position of Dwarven Traveler 0015 <gen>)) Equal to Dalaran - Square Tiles
Actions
Unit - Kill Dwarven Traveler 0015 <gen>
Player 10
Events
Time - Every 0.15 seconds of game time
Conditions
(Terrain type at (Position of Dwarven Traveler 0092 <gen>)) Equal to Dalaran - Square Tiles
Actions
Unit - Kill Dwarven Traveler 0092 <gen>
Abominations
Events
Map initialization
Conditions
Actions
Unit - Order Abomination 0053 <gen> to Move To . (Center of Abomination_2 <gen>)
Unit - Order Abomination 0052 <gen> to Move To . (Center of Abomination_2 <gen>)
Unit - Order Abomination 0051 <gen> to Move To . (Center of Abomination_2 <gen>)
Unit - Order Abomination 0050 <gen> to Move To . (Center of Abomination_2 <gen>)
Unit - Order Abomination 0045 <gen> to Move To . (Center of Abomination_2 <gen>)
Unit - Order Abomination 0044 <gen> to Move To . (Center of Abomination_2 <gen>)
Unit - Order Abomination 0043 <gen> to Patrol To . (Center of Abomination_3 <gen>)
Banshee
Events
Unit - A unit enters Banshee <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Close City Entrance 0026 <gen>
Game - Display to (All players) for 10.00 seconds the text: Avoid the 8 banshees for 4 minutes to get to next stage.
Wait 3.00 seconds
Trigger - Turn on Banshee_patrol <gen>
Trigger - Turn on Banshee_patrol_2 <gen>
Trigger - Turn on Banshee_patrol_3 <gen>
Trigger - Turn on Banshee_patrol_4 <gen>
Trigger - Turn on Banshee_patrol_5 <gen>
Trigger - Turn on Banshee_patrol_6 <gen>
Trigger - Turn on Banshee_patrol_7 <gen>
Trigger - Run Banshee_Timer <gen> (checking conditions)
Trigger - Turn on Banshee_patrol_8 <gen>
Crypt Lords
Events
Map initialization
Conditions
Actions
Unit - Order Crypt Lord 0039 <gen> to Patrol To . (Center of Crypt_Lord_1 <gen>)
Wait 1.40 seconds
Unit - Order Crypt Lord 0036 <gen> to Patrol To . (Center of Crypt_Lord_2 <gen>)
Wait 1.90 seconds
Unit - Order Crypt Lord 0035 <gen> to Patrol To . (Center of Crypt_Lord_3 <gen>)
Wait 2.10 seconds
Unit - Order Crypt Lord 0034 <gen> to Patrol To . (Center of Crypt_Lord_4 <gen>)
Wait 1.50 seconds
Unit - Order Crypt Lord 0033 <gen> to Patrol To . (Center of Crypt_Lord_5 <gen>)
Unit - Order Crypt Lord 0042 <gen> to Patrol To . (Center of Crypt_Lord_7 <gen>)
Wait 2.00 seconds
Unit - Order Crypt Lord 0040 <gen> to Patrol To . (Center of Crypt_Lord_6 <gen>)
Ghouls
Events
Unit - A unit enters Section_4_End <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 5.00 seconds
Sound - Play BattleNetTick <gen>
Game - Display to (All players) for 10.00 seconds the text: 1....
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Game - Display to (All players) for 9.00 seconds the text: 2....
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Game - Display to (All players) for 8.00 seconds the text: 3.....
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Game - Display to (All players) for 7.00 seconds the text: 4.....
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Game - Display to (All players) for 6.00 seconds the text: 5......
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Game - Display to (All players) for 5.00 seconds the text: 6.....
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Game - Display to (All players) for 4.00 seconds the text: 7.....
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Game - Display to (All players) for 3.00 seconds the text: 8..... ready?
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Game - Display to (All players) for 2.00 seconds the text: 9..... -`´-
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Game - Display to (All players) for 2.00 seconds the text: 10..... Me eat brains
Destructible - Open City Entrance 0002 <gen>
Sound - Play GhoulPissed3 <gen>
Unit Group - Pick every unit in (Units in Ghoul_Start <gen>) and do (Order (Picked unit) to Move To.(Center of Ghoul_Point_1 <gen>))
Meat Wagon
Events
Map initialization
Conditions
Actions
Unit - Order Meat Wagon 0056 <gen> to Attack Ground . (Center of Meat_Wagon_2_1 <gen>)
Wait 0.90 seconds
Unit - Order Meat Wagon 0055 <gen> to Attack Ground . (Center of Meat_Wagon_1_1 <gen>)
Wait 0.30 seconds
Unit - Order Meat Wagon 0057 <gen> to Attack Ground . (Center of Meat_Wagon_3_1 <gen>)
Wait 0.25 seconds
Unit - Order Meat Wagon 0058 <gen> to Attack Ground . (Center of Meat_Wagon_4_1 <gen>)
Meat Wagon2
Events
Map initialization
Conditions
Actions
Unit - Order Meat Wagon 0060 <gen> to Attack Ground . (Center of Meat_Wagon_1_2 <gen>)
Wait 0.30 seconds
Unit - Order Meat Wagon 0059 <gen> to Attack Ground . (Center of Meat_Wagon_5_2 <gen>)
Wait 0.30 seconds
Unit - Order Meat Wagon 0063 <gen> to Attack Ground . (Center of Meat_Wagon_4_2 <gen>)
Wait 0.30 seconds
Unit - Order Meat Wagon 0062 <gen> to Attack Ground . (Center of Meat_Wagon_3_2 <gen>)
Meat Wagon3
Events
Map initialization
Conditions
Actions
Unit - Order Meat Wagon 0064 <gen> to Attack Ground . (Center of Meat_Wagon_14 <gen>)
Wait 0.30 seconds
Unit - Order Meat Wagon 0065 <gen> to Attack Ground . (Center of Meat_Wagon_2_4 <gen>)
Meat Wagon4
Events
Map initialization
Conditions
Actions
Unit - Order Meat Wagon 0067 <gen> to Attack Ground . (Center of Meat_Wagon_1_3 <gen>)
Wait 0.30 seconds
Unit - Order Meat Wagon 0066 <gen> to Attack Ground . (Center of Meat_Wagon_2_3 <gen>)
Unit - Order Meat Wagon 0068 <gen> to Attack Ground . (Center of Meat_Wagon2_2_3 <gen>)
Meat Wagon5
Events
Map initialization
Conditions
Actions
Unit - Order Meat Wagon 0163 <gen> to Attack Ground . (Center of Meat_Wagon_1_5 <gen>)
Wait 0.30 seconds
Unit - Order Meat Wagon 0165 <gen> to Attack Ground . (Center of Meat_Wagon2_2_5 <gen>)
Wait 0.20 seconds
Unit - Order Meat Wagon 0164 <gen> to Attack Ground . (Center of Meat_Wagon_2_5 <gen>)
Meat Wagon6
Events
Map initialization
Conditions
Actions
Unit - Order Meat Wagon 0166 <gen> to Attack Ground . (Center of Meat_Wagon_1_6 <gen>)
Wait 0.20 seconds
Unit - Order Meat Wagon 0167 <gen> to Attack Ground . (Center of Meat_Wagon_2_6 <gen>)
Wait 0.20 seconds
Unit - Order Meat Wagon 0168 <gen> to Attack Ground . (Center of Meat_Wagon_3_6 <gen>)
Wait 0.20 seconds
Unit - Order Meat Wagon 0169 <gen> to Attack Ground . (Center of Meat_Wagon_4_6 <gen>)
Wait 0.20 seconds
Meat Wagon7
Events
Map initialization
Conditions
Actions
Unit - Order Meat Wagon 0242 <gen> to Attack Ground . (Center of Meat_Wagon_2_7 <gen>)
Wait 0.30 seconds
Unit - Order Meat Wagon 0243 <gen> to Attack Ground . (Center of Meat_Wagon_1_7 <gen>)
Wait 0.20 seconds
Unit - Order Meat Wagon 0244 <gen> to Attack Ground . (Center of Meat_Wagon_3_7 <gen>)
Necromancers
Events
Time - Every 0.90 seconds of game time
Conditions
Actions
Unit - Order Necromancer 0077 <gen> to Attack Ground . (Random point in Necro_Rage <gen>)
Unit - Order Necromancer 0076 <gen> to Attack Ground . (Random point in Necro_Rage <gen>)
Unit - Order Necromancer 0075 <gen> to Attack Ground . (Random point in Necro_Rage <gen>)
Unit - Order Necromancer 0074 <gen> to Attack Ground . (Random point in Necro_Rage <gen>)
Unit - Order Necromancer 0073 <gen> to Attack Ground . (Random point in Necro_Rage <gen>)
Unit - Order Necromancer 0072 <gen> to Attack Ground . (Random point in Necro_Rage <gen>)
Unit - Order Necromancer 0071 <gen> to Attack Ground . (Random point in Necro_Rage <gen>)
Unit - Order Necromancer 0070 <gen> to Attack Ground . (Random point in Necro_Rage <gen>)
Unit - Order Necromancer 0069 <gen> to Attack Ground . (Random point in Necro_Rage <gen>)
Unit - Order Necromancer 0054 <gen> to Attack Ground . (Random point in Necro_Rage <gen>)
Unit - Order Necromancer 0078 <gen> to Attack Ground . (Random point in Necro_Rage <gen>)
Unit - Order Necromancer 0079 <gen> to Attack Ground . (Random point in Necro_Rage <gen>)
Unit - Order Necromancer 0080 <gen> to Attack Ground . (Random point in Necro_Rage <gen>)
Unit - Order Necromancer 0081 <gen> to Attack Ground . (Random point in Necro_Rage <gen>)
Unit - Order Necromancer 0082 <gen> to Attack Ground . (Random point in Necro_Rage <gen>)
Unit - Order Necromancer 0105 <gen> to Attack Ground . (Random point in Necro_Rage <gen>)
Unit - Order Necromancer 0106 <gen> to Attack Ground . (Random point in Necro_Rage <gen>)
Unit - Order Necromancer 0107 <gen> to Attack Ground . (Random point in Necro_Rage <gen>)
Unit - Order Necromancer 0108 <gen> to Attack Ground . (Random point in Necro_Rage <gen>)
Unit - Order Necromancer 0109 <gen> to Attack Ground . (Random point in Necro_Rage <gen>)
Death Knights
Events
Map initialization
Conditions
Actions
Unit - Order Death Knight 0159 <gen> to Move To . (Center of Death_Knight_1 <gen>)
Unit - Order Death Knight 0158 <gen> to Move To . (Center of Death_Knight_3 <gen>)
Unit - Order Death Knight 0160 <gen> to Move To . (Center of Death_Knight_6 <gen>)
Unit - Order Death Knight 0161 <gen> to Move To . (Center of Death_Knight_8 <gen>)
Unit - Order Death Knight 0370 <gen> to Move To . (Center of Death_Knight_2 <gen>)
Unit - Order Death Knight 0111 <gen> to Move To . (Center of Death_Knight_4 <gen>)
Unit - Order Death Knight 0002 <gen> to Move To . (Center of Death_Knight_2 <gen>)
Unit - Order Death Knight 0003 <gen> to Move To . (Center of Death_Knight_4 <gen>)
Unit - Order Death Knight 0400 <gen> to Move To . (Center of Death_Knight_7 <gen>)
Unit - Order Death Knight 0399 <gen> to Move To . (Center of Death_Knight_5 <gen>)
Obsidian Statue
Events
Unit - A unit enters Section_6_End <gen>
Conditions
Actions
Wait 2.00 seconds
Destructible - Open City Entrance 0024 <gen>
Unit - Order Obsidian Statue 0162 <gen> to Move To . (Center of Obsidian_1 <gen>)
Teleport to Banshees
Events
Unit - A unit enters Teleport_Banshees <gen>
Conditions
Actions
Unit Group - Pick every unit in Dwarfs and do (Move (Picked unit) instantly to (Center of Banshee <gen>), facing Default building facing degrees)
Open Gate
Events
Map initialization
Conditions
Actions
Destructible - Open City Entrance 0026 <gen>
Destructible - Open City Entrance 0103 <gen>
Abominations return
Events
Unit - A unit enters Abomination_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Abomination (non-lethal)
Actions
Special Effect - Create a special effect at (Center of Abomination_2 <gen>) using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Create a special effect at (Center of Abomination_1 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of Abomination_1 <gen>)
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Triggering unit) to Move To . (Center of Abomination_2 <gen>)
Banshee patrol
Events
Time - Every 2.50 seconds of game time
Conditions
Actions
Unit - Order Banshee 0170 <gen> to Move To . (Random point in Banshee <gen>)
Banshee patrol 2
Events
Time - Every 2.50 seconds of game time
Conditions
Actions
Unit - Order Banshee 0171 <gen> to Move To . (Random point in Banshee <gen>)
Banshee patrol 3
Events
Time - Every 2.50 seconds of game time
Conditions
Actions
Unit - Order Banshee 0172 <gen> to Move To . (Random point in Banshee <gen>)
Banshee patrol 4
Events
Time - Every 2.50 seconds of game time
Conditions
Actions
Unit - Order Banshee 0173 <gen> to Move To . (Random point in Banshee <gen>)
Banshee patrol 5
Events
Time - Every 2.50 seconds of game time
Conditions
Actions
Unit - Order Banshee 0174 <gen> to Move To . (Random point in Banshee <gen>)
Banshee patrol 6
Events
Time - Every 2.50 seconds of game time
Conditions
Actions
Unit - Order Banshee 0175 <gen> to Move To . (Random point in Banshee <gen>)
Banshee patrol 7
Events
Time - Every 2.50 seconds of game time
Conditions
Actions
Unit - Order Banshee 0176 <gen> to Move To . (Random point in Banshee <gen>)
Banshee patrol 8
Events
Time - Every 2.50 seconds of game time
Conditions
Actions
Unit - Order Banshee 0177 <gen> to Move To . (Random point in Banshee <gen>)
Banshee Timer
Events
Conditions
Actions
Wait 3.00 seconds
Countdown Timer - Start BansheeTimer as a One-shot timer that will expire in 90.00 seconds
Countdown Timer - Create a timer window for BansheeTimer with title Time Left
Ghoul Point 1
Events
Unit - A unit enters Ghoul_Point_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Dwarven Traveler
Actions
Wait 0.20 seconds
Unit - Order (Triggering unit) to Move To . (Center of Ghoul_Point_2 <gen>)
Ghoul Point 2
Events
Unit - A unit enters Ghoul_Point_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Dwarven Traveler
Actions
Wait 0.20 seconds
Unit - Order (Triggering unit) to Move To . (Center of Ghoul_Point_3 <gen>)
Ghoul Point 3
Events
Unit - A unit enters Ghoul_Point_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Dwarven Traveler
Actions
Wait 0.20 seconds
Unit - Order (Triggering unit) to Move To . (Center of Ghoul_Point_4 <gen>)
Ghoul Point 4
Events
Unit - A unit enters Ghoul_Point_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Dwarven Traveler
Actions
Wait 0.20 seconds
Unit - Order (Triggering unit) to Move To . (Center of Ghoul_Point_5 <gen>)
Ghoul Point 5
Events
Unit - A unit enters Ghoul_Point_5 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Dwarven Traveler
Actions
Wait 0.20 seconds
Unit - Order (Triggering unit) to Move To . (Center of Ghoul_Point_6 <gen>)
Ghoul Point 6
Events
Unit - A unit enters Ghoul_Point_6 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Dwarven Traveler
Actions
Wait 1.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Ghoul_Point_7 <gen>)
Ghoul Point 7
Events
Unit - A unit enters Ghoul_Point_7 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Dwarven Traveler
Actions
Wait 1.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Ghoul_Point_8 <gen>)
Ghoul Point 8
Events
Unit - A unit enters Ghoul_Point_8 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Dwarven Traveler
Actions
Wait 1.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Ghoul_Point_9 <gen>)
Ghoul Point 9
Events
Unit - A unit enters Ghoul_Point_9 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Dwarven Traveler
Actions
Wait 1.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Ghoul_Point_10 <gen>)
Ghoul Point 10
Events
Unit - A unit enters Ghoul_Point_10 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Dwarven Traveler
Actions
Wait 1.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Ghoul_Point_11 <gen>)
Ghoul Point 11
Events
Unit - A unit enters Ghoul_Point_11 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Dwarven Traveler
Actions
Wait 1.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Ghoul_Point_12 <gen>)
Ghoul Point 12
Events
Unit - A unit enters Ghoul_Point_12 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Dwarven Traveler
Actions
Wait 2 seconds
Unit - Order (Triggering unit) to Move To . (Center of Ghoul_Point_13 <gen>)
Ghoul Point 13
Events
Unit - A unit enters Ghoul_Point_13 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Dwarven Traveler
Actions
Wait 2 seconds
Unit - Order (Triggering unit) to Move To . (Center of Ghoul_Point_14 <gen>)
Ghoul Point 14
Events
Unit - A unit enters Ghoul_Point_14 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Dwarven Traveler
Actions
Wait 2 seconds
Unit - Order (Triggering unit) to Move To . (Center of Ghoul_Point_15 <gen>)
Ghoul Point 15
Events
Unit - A unit enters Ghoul_Point_15 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Dwarven Traveler
Actions
Wait 0.55 seconds
Unit - Order (Triggering unit) to Move To . (Center of Ghoul_Point_16 <gen>)
Ghoul Point 16
Events
Unit - A unit enters Ghoul_Point_16 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Dwarven Traveler
Actions
Wait 0.55 seconds
Unit - Order (Triggering unit) to Move To . (Center of Ghoul_Point_17 <gen>)
Ghoul Point 17
Events
Unit - A unit enters Ghoul_Point_17 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Dwarven Traveler
Actions
Wait 0.25 seconds
Unit - Order (Triggering unit) to Move To . (Center of Ghoul_Point_18 <gen>)
Ghoul Point 18
Events
Unit - A unit enters Ghoul_Point_18 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Dwarven Traveler
Actions
Wait 0.30 seconds
Unit - Order (Triggering unit) to Move To . (Center of Ghoul_Point_19 <gen>)
Ghoul Point 19
Events
Unit - A unit enters Ghoul_Point_19 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Dwarven Traveler
Actions
Wait 0.34 seconds
Unit - Order (Triggering unit) to Move To . (Center of Ghoul_Point_20 <gen>)
Lich Channel
Events
Map initialization
Conditions
Actions
Animation - Play Lich 0083 <gen> 's channel animation
Death Knight Point 1
Events
Unit - A unit enters Death_Knight_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Death Knight
Actions
Unit - Order (Triggering unit) to Move To . (Center of Death_Knight_2 <gen>)
Death Knight Point 2
Events
Unit - A unit enters Death_Knight_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Death Knight
Actions
Unit - Order (Triggering unit) to Move To . (Center of Death_Knight_3 <gen>)
Death Knight Point 3
Events
Unit - A unit enters Death_Knight_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Death Knight
Actions
Unit - Order (Triggering unit) to Move To . (Center of Death_Knight_4 <gen>)
Death Knight Point 4
Events
Unit - A unit enters Death_Knight_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Death Knight
Actions
Unit - Order (Triggering unit) to Move To . (Center of Death_Knight_1 <gen>)
Death Knight Point 5
Events
Unit - A unit enters Death_Knight_5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Death Knight
Actions
Unit - Order (Triggering unit) to Move To . (Center of Death_Knight_6 <gen>)
Death Knight Point 6
Events
Unit - A unit enters Death_Knight_6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Death Knight
Actions
Unit - Order (Triggering unit) to Move To . (Center of Death_Knight_7 <gen>)
Death Knight Point 7
Events
Unit - A unit enters Death_Knight_7 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Death Knight
Actions
Unit - Order (Triggering unit) to Move To . (Center of Death_Knight_8 <gen>)
Death Knight Point 8
Events
Unit - A unit enters Death_Knight_8 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Death Knight
Actions
Unit - Order (Triggering unit) to Move To . (Center of Death_Knight_5 <gen>)
Obsidian 1
Events
Unit - A unit enters Obsidian_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Obsidian Statue
Actions
Unit - Order (Triggering unit) to Move To . (Center of Obsidian_2 <gen>)
Obsidian 2
Events
Unit - A unit enters Obsidian_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Obsidian Statue
Actions
Unit - Order (Triggering unit) to Move To . (Center of Obsidian_3 <gen>)
Obsidian 3
Events
Unit - A unit enters Obsidian_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Obsidian Statue
Actions
Unit - Order (Triggering unit) to Move To . (Center of Obsidian_4 <gen>)
Obsidian 4
Events
Unit - A unit enters Obsidian_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Obsidian Statue
Actions
Unit - Order (Triggering unit) to Move To . (Center of Obsidian_5 <gen>)
Obsidian 5
Events
Unit - A unit enters Obsidian_5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Obsidian Statue
Actions
Unit - Order (Triggering unit) to Move To . (Center of Obsidian_6 <gen>)
Obsidian 6
Events
Unit - A unit enters Obsidian_6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Obsidian Statue
Actions
Unit - Order (Triggering unit) to Move To . (Center of Section_7_End <gen>)
Obsidian Death
Events
Unit - A unit enters Section_7_End <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Obsidian Statue
Actions
Unit - Kill (Triggering unit)
Victory
Events
Conditions
(Unit-type of (Triggering unit)) Equal to Dwarven Traveler
Actions
Wait 0.50 seconds
Game - Display to (All players) the text: You made it. Dalaran's ruins now lie behind you. Please rehost this map if you can, it would mean much to us. :PMany thanks to you all from |cffffcc00The Zackers
Wait 4.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Removing Dwarves
Events
Map initialization
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is unused) then do (Remove Dwarven Traveler 0007 <gen> from the game) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Remove Dwarven Traveler 0008 <gen> from the game) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Remove Dwarven Traveler 0009 <gen> from the game) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Remove Dwarven Traveler 0010 <gen> from the game) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Remove Dwarven Traveler 0011 <gen> from the game) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Remove Dwarven Traveler 0012 <gen> from the game) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Remove Dwarven Traveler 0013 <gen> from the game) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Remove Dwarven Traveler 0014 <gen> from the game) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is unused) then do (Remove Dwarven Traveler 0015 <gen> from the game) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is unused) then do (Remove Dwarven Traveler 0092 <gen> from the game) else do (Do nothing)
Level 2
Events
Unit - A unit enters Section_1_End <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dwarven Traveler
Actions
Set Variable Set DwarfCount = "0"
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
Unit Group - Pick every unit in Dwarfs and do (Instantly revive (Picked unit) at (Center of Section_1_End <gen>), Show revival graphics)
Unit Group - Pick every unit in Dwarfs and do (Move (Picked unit) instantly to (Center of Section_1_End <gen>))
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Level 3
Events
Unit - A unit enters Section_2_End <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dwarven Traveler
Actions
Set Variable Set DwarfCount = "0"
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
Unit Group - Pick every unit in Dwarfs and do (Instantly revive (Picked unit) at (Center of Section_2_End <gen>), Show revival graphics)
Unit Group - Pick every unit in Dwarfs and do (Move (Picked unit) instantly to (Center of Section_2_End <gen>))
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Level 4
Events
Unit - A unit enters Section_3_End <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dwarven Traveler
Actions
Set Variable Set DwarfCount = "0"
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
Unit Group - Pick every unit in Dwarfs and do (Instantly revive (Picked unit) at (Center of Section_3_End <gen>), Show revival graphics)
Unit Group - Pick every unit in Dwarfs and do (Move (Picked unit) instantly to (Center of Section_3_End <gen>))
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Level 5
Events
Unit - A unit enters Section_4_End <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dwarven Traveler
Actions
Set Variable Set DwarfCount = "0"
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
Unit Group - Pick every unit in Dwarfs and do (Instantly revive (Picked unit) at (Random point in Section_4_End <gen>), Show revival graphics)
Unit Group - Pick every unit in Dwarfs and do (Move (Picked unit) instantly to (Center of Section_4_End <gen>))
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Barrier <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Unit - Create 1 . Ice Obstacle' for Player 11 (Dark Green) at (Center of Barrier <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Level 6
Events
Unit - A unit enters Section_5_End <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dwarven Traveler
Actions
Set Variable Set DwarfCount = "0"
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
Unit Group - Pick every unit in Dwarfs and do (Instantly revive (Picked unit) at (Random point in Section_5_End <gen>), Show revival graphics)
Unit Group - Pick every unit in Dwarfs and do (Move (Picked unit) instantly to (Center of Section_5_End <gen>))
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Level 7
Events
Unit - A unit enters Section_6_End <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dwarven Traveler
Actions
Set Variable Set DwarfCount = "0"
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
Unit Group - Pick every unit in Dwarfs and do (Instantly revive (Picked unit) at (Random point in Section_6_End <gen>), Show revival graphics)
Unit Group - Pick every unit in Dwarfs and do (Move (Picked unit) instantly to (Center of Section_6_End <gen>))
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Barrier_2 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Unit - Create 1 . Ice Obstacle' for Player 11 (Dark Green) at (Center of Barrier_2 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Level 8
Events
Unit - A unit enters Section_7_End <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dwarven Traveler
Actions
Set Variable Set DwarfCount = "0"
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
Unit Group - Pick every unit in Dwarfs and do (Instantly revive (Picked unit) at (Random point in Section_7_End <gen>), Show revival graphics)
Unit Group - Pick every unit in Dwarfs and do (Move (Picked unit) instantly to (Center of Section_7_End <gen>))
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Level Dungeon
Events
Time - BansheeTimer expires
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Destructible - Open City Entrance 0027 <gen>
Dungeon Start
Events
Unit - A unit enters Dungeon <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dwarven Traveler
Actions
Trigger - Turn off Player_1 <gen>
Trigger - Turn off Player_10 <gen>
Trigger - Turn off Player_2 <gen>
Trigger - Turn off Player_3 <gen>
Trigger - Turn off Player_4 <gen>
Trigger - Turn off Player_5 <gen>
Trigger - Turn off Player_6 <gen>
Trigger - Turn off Player_7 <gen>
Trigger - Turn off Player_8 <gen>
Trigger - Turn off Player_9 <gen>
Set Variable Set DwarfCount = "0"
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Set VariableSet DwarfCount = (DwarfCount + 1)) else do (Do nothing)
Destructible - Destroy Dungeon Gate 0610 <gen>
Destructible - Close City Entrance 0103 <gen>
Trigger - Turn off (This trigger)
Trigger - Run Lock_Camera <gen> (ignoring conditions)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Black mask across (Playable map area)
Unit Group - Pick every unit in Dwarfs and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Random point in Dungeon <gen>)
Hero - Instantly revive (Picked unit) at (Random point in Dungeon <gen>) , Show revival graphics
Game - Display to (All players) the text: As you enter the dungeon, you feel an end to all this. You hear the gate close behind you. The only way now is forward, against the king's throne room...
Environment - Set fog to style Linear , z-start 250.00 , z-end 3000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Lock Camera
Events
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Dwarven Traveler 0007 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Dwarven Traveler 0008 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Dwarven Traveler 0009 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Dwarven Traveler 0010 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Dwarven Traveler 0011 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 6 (Orange) to Dwarven Traveler 0012 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 7 (Green) to Dwarven Traveler 0013 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 8 (Pink) to Dwarven Traveler 0014 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 9 (Gray) to Dwarven Traveler 0015 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 10 (Light Blue) to Dwarven Traveler 0092 <gen> , offset by ( 0 , 0 ) using Default rotation
Weapons
Events
Unit - A unit enters Weapons <gen>
Conditions
Actions
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Owner of (Triggering unit))
Surviving
Events
Unit - A unit enters Surviving <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Footman 0031 <gen> named Footman : Play No sound and display Oh, i'm glad to see you. The undead besieged us, and only a few of us survived. We are planning a siege on the throne room, but it is filled with undead creeps. With your help, we maybe can defeat them. Go get a weapon at those racks... When your ready, go break the gate. . Modify duration: Add 7.00 seconds and Wait
Gate
Events
Destructible - Iron Gate 0608 <gen> dies
Conditions
(Dying destructible) Equal to Iron Gate 0608 <gen>
Actions
Cinematic - Send transmission to (All players) from Archmage 0037 <gen> named Archmage : Play HeroArchMageYesAttack1 <gen> and display To battle! . Modify duration: Add 2.00 seconds and Don't wait
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Order (Picked unit) to Attack-Move To.(Center of attack_to <gen>))
Win
Events
Unit - A unit enters Win <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dwarven Traveler
Actions
Environment - Set fog to style Linear , z-start 5000.00 , z-end 8000 , density 0 and color ( 100 %, 100 %, 100 %)
Environment - Create at (Playable map area) the weather effect Rays Of Light
Player Group - Pick every player in (All allies of (Owner of (Entering unit)).) and do (Actions)
Loop - Actions
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Player Group - Pick every player in (All allies of (Owner of (Entering unit)).) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Observatory 1
Events
Unit - A unit enters Arcane_Observatory_1 <gen>
Conditions
Actions
Unit - Change ownership of Arcane Observatory 0104 <gen> to (Owner of (Triggering unit)) and Change color
Observatory 1 Leave
Events
Unit - A unit leaves Arcane_Observatory_1 <gen>
Conditions
Actions
Unit - Change ownership of Arcane Observatory 0104 <gen> to Neutral Passive and Change color
Observatory 2
Events
Unit - A unit enters Arcane_Observatory_2 <gen>
Conditions
Actions
Unit - Change ownership of Arcane Observatory 0110 <gen> to (Owner of (Triggering unit)) and Change color
Observatory 2 Leave
Events
Unit - A unit leaves Arcane_Observatory_2 <gen>
Conditions
Actions
Unit - Change ownership of Arcane Observatory 0110 <gen> to Neutral Passive and Change color
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