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Triggers
Escape Demon Prison v1.2.w3x
Variables
Initialization
Initialization
cinematic skip
lvl 4 skip
cinematic one
lvl gates
lvl 1
lvl 2
lvl 3
lvl 4
lvl 5
Final Gate
enemy movement
guard 1
guard 1 Copy
guard 2
guard 2 Copy
guard 2 Copy Copy
guard 2 Copy Copy Copy
guard 2 Copy Copy Copy Copy
guard 2 Copy Copy Copy Copy Copy
LVL 2 gard 1
LVL 2 gard 1 Copy
LVL 2 gard 2
LVL 2 gard 2 Copy
LVL 2 gard 3
LVL 2 gard 3 Copy
LVL 3 gard 1
LVL 3 gard 1 Copy
LVL 3 gard 2
LVL 3 gard 2 Copy
LVL 3 gard 3
LVL 3 gard 3 Copy
LVL 3 gard 4
LVL 3 gard 4 Copy
LVL 3 gard 4 Copy Copy
LVL 3 gard 4 Copy Copy Copy
death
touch
touch Copy
touch Copy 2
touch Copy 3
touch Copy 4
touch Copy 5
DEATHH
revival
revival lvl 2
revival lvl 3
revival lvl 4
revival lvl 5
revival lvl 6
gate blockers
one
two
byebye
level 1
level 2
level 3
level 4
level 6
cinematics
Untitled Trigger 002
end cinematic
level 4 cinemantic
start
voidwalker
Untitled Trigger 001
Voidwalker sec
Untitled Trigger 001 Copy
follow the ghost
ghost path
ghost path Copy
ghost path Copy Copy
ghost path Copy Copy Copy
ghost path Copy Copy Copy Copy
ghost path Copy Copy Copy Copy Copy 2
ghost path Copy Copy Copy Copy Copy 2 Copy
tank maze
move
move Copy
move Copy Copy
move Copy Copy Copy
move Copy Copy Copy Copy
move Copy Copy Copy Copy Copy
spawning
spawning Copy
spawning Copy 2
spawning Copy 3
spawning Copy 4
spawning Copy 5
Trap chamber
trap plr 123
trap plr 123 Copy
trap plr 123 Copy 2
trap plr 456
trap plr 456 Copy
trap plr 456 Copy 2
trap plr 12
trap plr 12 Copy
trap plr 34
trap plr 34 Copy
trap plr 56
trap plr 56 Copy
Warlocks
casting
Fireelemant
death
death Copy
spawn
player slot control
leaver
leaver Copy
leaver Copy 2
leaver Copy 3
leaver Copy 4
leaver Copy 5
slot empty
slot empty Copy
slot empty Copy 2
slot empty Copy 3
slot empty Copy 4
slot empty Copy 5
machines
Untitled Trigger 003
revive plr
p1
p2
p3
p4
p5
p6
b1
b2
b3
b4
b5
b6
c2
c1
c3
c5
c4
c6
d1
d3
d4
d5
d6
d2
e1
e3
e4
e5
e6
e2
f1
f3
f4
f5
f6
f2
defeat
defeat
defeat Copy
defeat Copy 2
defeat Copy 3
defeat Copy 4
defeat Copy 5
Warnings
life warning
Friend attack
Friendly fire
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
leaderboard
integer
Yes
-1
Initialization
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 3
Player - Set Player 2 (Blue) . Current gold to 3
Player - Set Player 3 (Teal) . Current gold to 3
Player - Set Player 4 (Purple) . Current gold to 3
Player - Set Player 5 (Yellow) . Current gold to 3
Player - Set Player 6 (Orange) . Current gold to 3
Game - Set the time of day to 12.00
Game - Turn the day/night cycle Off
Destructible - Make Dungeon Gate 0001 <gen> Invulnerable
Destructible - Make Dungeon Gate 0005 <gen> Invulnerable
Destructible - Make Dungeon Gate 0006 <gen> Invulnerable
Destructible - Make Dungeon Gate 0192 <gen> Invulnerable
Destructible - Make Dungeon Gate 0197 <gen> Invulnerable
Destructible - Make Dungeon Gate 0262 <gen> Invulnerable
Game - Display to (All players) the text: This is Escape Demon Prison!! You are Orcs who didn't want to join the Legion and told there plans to the enemy... For that you must pay.. Escape is the only way to survive
Wait 2 seconds
Unit - Create 1 . Bloodfiend for Player 7 (Green) at (Center of movement_region_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Bloodfiend for Player 7 (Green) at (Center of move_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Bloodfiend for Player 7 (Green) at (Center of bnm <gen>) facing Default building facing degrees
Unit - Create 1 . Bloodfiend for Player 7 (Green) at (Center of bnmm <gen>) facing Default building facing degrees
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across reveal_lvl_1 <gen>
Sound - Play UndeadVictory <gen>
lvl 4 skip
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Trigger - Turn off level_4_cinemantic <gen>
cinematic one
Events
Player - Player 1 (Red) types a chat message containing -skip (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off start <gen>
lvl 1
Events
Unit - A unit enters lvl_1_gate <gen>
Conditions
(Item carried by (Triggering unit) in slot 1) Equal to gg_item_kybl_0013
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has opened the gate.. You have made it! Move to the Demon Gate to get out of here!)
Sound - Play ArrangedTeamInvitation <gen>
Destructible - Open Dungeon Gate 0262 <gen>
Item - Remove gg_item_kybl_0087
Trigger - Turn off (This trigger)
guard 1
Events
Unit - A unit enters movement_region_1 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of movement_region_2 <gen>)
guard 1 Copy
Events
Unit - A unit enters movement_region_2 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of movement_region_1 <gen>)
guard 2
Events
Unit - A unit enters move_3 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of move_4 <gen>)
guard 2 Copy
Events
Unit - A unit enters move_4 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of move_3 <gen>)
guard 2 Copy Copy
Events
Unit - A unit enters bnmm <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of vbn <gen>)
guard 2 Copy Copy Copy
Events
Unit - A unit enters vbn <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of bnmm <gen>)
guard 2 Copy Copy Copy Copy
Events
Unit - A unit enters vbnnn <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of bnm <gen>)
guard 2 Copy Copy Copy Copy Copy
Events
Unit - A unit enters bnm <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of vbnnn <gen>)
LVL 2 gard 1
Events
Unit - A unit enters lvl_2_gard_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of lvl_2_gard_1_sec <gen>)
LVL 2 gard 1 Copy
Events
Unit - A unit enters lvl_2_gard_1_sec <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of lvl_2_gard_1 <gen>)
LVL 2 gard 2
Events
Unit - A unit enters lvl_2_gard_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of lvl_2_gard_2_sec <gen>)
LVL 2 gard 2 Copy
Events
Unit - A unit enters lvl_2_gard_2_sec <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of lvl_2_gard_2 <gen>)
LVL 2 gard 3
Events
Unit - A unit enters lvl_2_gard_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of lvl_2_gard_3_sec <gen>)
LVL 2 gard 3 Copy
Events
Unit - A unit enters lvl_2_gard_3_sec <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of lvl_2_gard_3 <gen>)
LVL 3 gard 1
Events
Unit - A unit enters move_31 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of move_31_sec <gen>)
LVL 3 gard 1 Copy
Events
Unit - A unit enters move_31_sec <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of move_31 <gen>)
LVL 3 gard 2
Events
Unit - A unit enters move_32 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of move_32_sec <gen>)
LVL 3 gard 2 Copy
Events
Unit - A unit enters move_32_sec <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of move_32 <gen>)
LVL 3 gard 3
Events
Unit - A unit enters move_33 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of move_33_sec <gen>)
LVL 3 gard 3 Copy
Events
Unit - A unit enters move_33_sec <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of move_33 <gen>)
LVL 3 gard 4
Events
Unit - A unit enters move_34 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of move_34_sec <gen>)
LVL 3 gard 4 Copy
Events
Unit - A unit enters move_34_sec <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of move_34_thrd <gen>)
LVL 3 gard 4 Copy Copy
Events
Unit - A unit enters move_34_thrd <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of move_34_forth <gen>)
LVL 3 gard 4 Copy Copy Copy
Events
Unit - A unit enters move_34_forth <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of move_34 <gen>)
touch
Events
Unit - A unit comes within 70.00 of Orc Prisoner 0012 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Kill Orc Prisoner 0012 <gen>
touch Copy
Events
Unit - A unit comes within 70.00 of Orc Prisoner 0011 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Kill Orc Prisoner 0011 <gen>
touch Copy 2
Events
Unit - A unit comes within 70.00 of Orc Prisoner 0010 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Kill Orc Prisoner 0010 <gen>
touch Copy 3
Events
Unit - A unit comes within 70.00 of Orc Prisoner 0009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Kill Orc Prisoner 0009 <gen>
touch Copy 4
Events
Unit - A unit comes within 70.00 of Orc Prisoner 0001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Kill Orc Prisoner 0001 <gen>
touch Copy 5
Events
Unit - A unit comes within 70.00 of Orc Prisoner 0008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Kill Orc Prisoner 0008 <gen>
DEATHH
Events
Unit - A unit enters Region_000 <gen>
Unit - A unit enters Region_001 <gen>
Unit - A unit enters Region_002 <gen>
Unit - A unit enters Region_003 <gen>
Unit - A unit enters Region_004 <gen>
Unit - A unit enters Region_005 <gen>
Unit - A unit enters Region_006 <gen>
Unit - A unit enters Region_007 <gen>
Unit - A unit enters Region_008 <gen>
Unit - A unit enters Region_009 <gen>
Unit - A unit enters Region_010 <gen>
Unit - A unit enters Region_011 <gen>
Unit - A unit enters Region_012 <gen>
Unit - A unit enters Region_022 <gen>
Unit - A unit enters Region_024 <gen>
Unit - A unit enters Region_026 <gen>
Unit - A unit enters Region_027 <gen>
Unit - A unit enters Region_028 <gen>
Unit - A unit enters Region_029 <gen>
Unit - A unit enters Region_030 <gen>
Unit - A unit enters Region_031 <gen>
Unit - A unit enters Region_032 <gen>
Unit - A unit enters Region_033 <gen>
Unit - A unit enters Region_033 <gen>
Unit - A unit enters Region_034 <gen>
Unit - A unit enters Region_035 <gen>
Unit - A unit enters Region_036 <gen>
Unit - A unit enters Region_037 <gen>
Unit - A unit enters Region_047 <gen>
Unit - A unit enters Region_048 <gen>
Unit - A unit enters Region_049 <gen>
Unit - A unit enters Region_050 <gen>
Unit - A unit enters Region_051 <gen>
Unit - A unit enters Region_052 <gen>
Unit - A unit enters Region_053 <gen>
Unit - A unit enters Region_054 <gen>
Unit - A unit enters Region_055 <gen>
Unit - A unit enters Region_056 <gen>
Unit - A unit enters Region_057 <gen>
Unit - A unit enters Region_058 <gen>
Unit - A unit enters Region_059 <gen>
Unit - A unit enters Region_060 <gen>
Unit - A unit enters Region_061 <gen>
Unit - A unit enters Region_062 <gen>
Unit - A unit enters Region_063 <gen>
Unit - A unit enters Region_064 <gen>
Unit - A unit enters Region_065 <gen>
Unit - A unit enters Region_066 <gen>
Unit - A unit enters Region_067 <gen>
Unit - A unit enters Region_068 <gen>
Unit - A unit enters Region_069 <gen>
Unit - A unit enters Region_070 <gen>
Unit - A unit enters Region_071 <gen>
Unit - A unit enters Region_072 <gen>
Unit - A unit enters Region_073 <gen>
Unit - A unit enters Region_074 <gen>
Unit - A unit enters Region_075 <gen>
Unit - A unit enters Region_089 <gen>
Unit - A unit enters Region_090 <gen>
Unit - A unit enters Region_107 <gen>
Unit - A unit enters Region_108 <gen>
Unit - A unit enters Region_109 <gen>
Unit - A unit enters Region_110 <gen>
Unit - A unit enters Region_111 <gen>
Unit - A unit enters Region_112 <gen>
Unit - A unit enters Region_117 <gen>
Unit - A unit enters Region_121 <gen>
Unit - A unit enters Region_161 <gen>
Unit - A unit enters Region_162 <gen>
Unit - A unit enters Region_163 <gen>
Unit - A unit enters Region_164 <gen>
Unit - A unit enters Region_165 <gen>
Unit - A unit enters Region_166 <gen>
Unit - A unit enters Region_167 <gen>
Unit - A unit enters Region_174 <gen>
Unit - A unit enters Region_175 <gen>
Unit - A unit enters Region_176 <gen>
Unit - A unit enters Region_182 <gen>
Unit - A unit enters Region_183 <gen>
Unit - A unit enters Region_184 <gen>
Unit - A unit enters Region_185 <gen>
Unit - A unit enters Region_186 <gen>
Unit - A unit enters Region_187 <gen>
Unit - A unit enters Region_188 <gen>
Unit - A unit enters Region_189 <gen>
Unit - A unit enters Region_193 <gen>
Unit - A unit enters Region_197 <gen>
Unit - A unit enters Region_198 <gen>
Unit - A unit enters Region_199 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
Actions
Sound - Play AncestralGuardianMissileLaunch <gen>
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Unit - Kill (Triggering unit)
revival lvl 2
Events
Unit - A unit enters lvl_2_spawn <gen>
Conditions
Actions
Unit - Order Orc Prisoner 0001 <gen> to Stop .
Unit - Order Orc Prisoner 0008 <gen> to Stop .
Unit - Order Orc Prisoner 0009 <gen> to Stop .
Unit - Order Orc Prisoner 0010 <gen> to Stop .
Unit - Order Orc Prisoner 0011 <gen> to Stop .
Unit - Order Orc Prisoner 0012 <gen> to Stop .
Trigger - Turn off p1 <gen>
Trigger - Turn off p2 <gen>
Trigger - Turn off p3 <gen>
Trigger - Turn off p4 <gen>
Trigger - Turn off p5 <gen>
Trigger - Turn off p6 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across reveal_lvl_2 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0001 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0008 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0009 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0010 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0011 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0012 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Unit - Move Orc Prisoner 0001 <gen> instantly to (Center of lvl_2_spawn <gen>)
Unit - Move Orc Prisoner 0008 <gen> instantly to (Center of lvl_2_spawn <gen>)
Unit - Move Orc Prisoner 0009 <gen> instantly to (Center of lvl_2_spawn <gen>)
Unit - Move Orc Prisoner 0010 <gen> instantly to (Center of lvl_2_spawn <gen>)
Unit - Move Orc Prisoner 0011 <gen> instantly to (Center of lvl_2_spawn <gen>)
Unit - Move Orc Prisoner 0012 <gen> instantly to (Center of lvl_2_spawn <gen>)
Unit - Create 1 . Bloodfiend for Player 7 (Green) at (Center of lvl_2_gard_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Bloodfiend for Player 7 (Green) at (Center of lvl_2_gard_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Bloodfiend for Player 7 (Green) at (Center of lvl_2_gard_3 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
revival lvl 3
Events
Unit - A unit enters lvl_3_spawn <gen>
Conditions
Actions
Unit - Order Orc Prisoner 0001 <gen> to Stop .
Unit - Order Orc Prisoner 0009 <gen> to Stop .
Game - Display to (All players) the text: Player 1 can press the up key to skip cinematic.
Trigger - Turn off b1 <gen>
Trigger - Turn off b2 <gen>
Trigger - Turn off b3 <gen>
Trigger - Turn off b4 <gen>
Trigger - Turn off b5 <gen>
Trigger - Turn off b6 <gen>
Unit - Order Infernal Machine 0024 <gen> to Attack Ground . (Center of attack_infernal_1 <gen>)
Wait 0.50 seconds
Unit - Order Infernal Machine 0025 <gen> to Attack Ground . (Center of attack_infernal_2 <gen>)
Wait 0.50 seconds
Unit - Order Infernal Machine 0026 <gen> to Attack Ground . (Center of attack_infernal_3 <gen>)
Unit - Order Infernal Machine 0027 <gen> to Attack Ground . (Center of attack_infernal_4 <gen>)
Wait 0.50 seconds
Unit - Order Infernal Machine 0028 <gen> to Attack Ground . (Center of attack_infernal_5 <gen>)
Wait 0.50 seconds
Unit - Order Infernal Machine 0035 <gen> to Attack Ground . (Center of attack_infernal_6 <gen>)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across reveal_lvl_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across lvl_3_spawn <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0001 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0008 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0009 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0010 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0011 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0012 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Unit - Move Orc Prisoner 0001 <gen> instantly to (Center of lvl_3_spawn <gen>)
Unit - Move Orc Prisoner 0008 <gen> instantly to (Center of lvl_3_spawn <gen>)
Unit - Move Orc Prisoner 0009 <gen> instantly to (Center of lvl_3_spawn <gen>)
Unit - Move Orc Prisoner 0010 <gen> instantly to (Center of lvl_3_spawn <gen>)
Unit - Move Orc Prisoner 0011 <gen> instantly to (Center of lvl_3_spawn <gen>)
Unit - Move Orc Prisoner 0012 <gen> instantly to (Center of lvl_3_spawn <gen>)
Unit - Order Orc Prisoner 0010 <gen> to Stop .
Unit - Create 1 . Bloodfiend for Player 7 (Green) at (Center of move_31 <gen>) facing Default building facing degrees
Unit - Create 1 . Bloodfiend for Player 7 (Green) at (Center of move_32 <gen>) facing Default building facing degrees
Unit - Order Orc Prisoner 0008 <gen> to Stop .
Unit - Create 1 . Bloodfiend for Player 7 (Green) at (Center of move_33 <gen>) facing Default building facing degrees
Unit - Order Orc Prisoner 0011 <gen> to Stop .
Unit - Order Orc Prisoner 0012 <gen> to Stop .
Unit - Create 1 . Bloodfiend for Player 7 (Green) at (Center of move_34 <gen>) facing Default building facing degrees
Unit - Create 1 . Bloodfiend for Player 7 (Green) at (Center of move_34_thrd <gen>) facing Default building facing degrees
Unit - Create 1 . Bloodfiend for Player 7 (Green) at (Center of move_34_forth <gen>) facing Default building facing degrees
Unit - Create 1 . Bloodfiend for Player 7 (Green) at (Center of move_34_sec <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
revival lvl 4
Events
Unit - A unit enters lvl_4_spawn <gen>
Conditions
Actions
Trigger - Turn off c2 <gen>
Trigger - Turn off c1 <gen>
Trigger - Turn off c3 <gen>
Trigger - Turn off c4 <gen>
Trigger - Turn off c5 <gen>
Trigger - Turn off c6 <gen>
Unit - Order Infernal Machine 0058 <gen> to Move To . (Center of tank_6 <gen>)
Unit - Order Infernal Machine 0059 <gen> to Move To . (Center of tank_3 <gen>)
Unit - Order Infernal Machine 0060 <gen> to Move To . (Center of tank_4 <gen>)
Unit - Order Infernal Machine 0061 <gen> to Move To . (Center of tank_5 <gen>)
Unit - Order Infernal Machine 0062 <gen> to Move To . (Center of tank_5 <gen>)
Unit - Order Infernal Machine 0055 <gen> to Move To . (Center of tank_5 <gen>)
Unit - Order Infernal Machine 0056 <gen> to Move To . (Center of tank_4 <gen>)
Unit - Order Infernal Machine 0057 <gen> to Move To . (Center of tank_6 <gen>)
Unit - Order Infernal Machine 0053 <gen> to Move To . (Center of tank_4 <gen>)
Unit - Order Infernal Machine 0054 <gen> to Move To . (Center of tank_5 <gen>)
Unit - Order Infernal Machine 0051 <gen> to Move To . (Center of tank_region_1 <gen>)
Unit - Order Infernal Machine 0050 <gen> to Move To . (Center of tank_6 <gen>)
Unit - Order Infernal Machine 0049 <gen> to Move To . (Center of tank_3 <gen>)
Unit - Order Infernal Machine 0048 <gen> to Move To . (Center of tank_4 <gen>)
Unit - Order Infernal Machine 0047 <gen> to Move To . (Center of tank_5 <gen>)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across reveal_lvl_4 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across reveal_lvl_4_sec <gen>
Floating Text - Create floating text that reads Follow the Voidwalkers at (Center of floating_text_follow_the_ghost <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 10.00 % transparency
Unit - Create 1 . Voidwalker for Player 7 (Green) at (Center of spawn_follow_ghost <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Voidwalker for Player 7 (Green) at (Center of spawn_follow_ghost <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Voidwalker for Player 7 (Green) at (Center of spawn_follow_ghost <gen>) facing Default building facing degrees
Unit - Explode Infernal Machine 0024 <gen> .
Unit - Explode Infernal Machine 0025 <gen> .
Unit - Explode Infernal Machine 0026 <gen> .
Unit - Explode Infernal Machine 0027 <gen> .
Unit - Explode Infernal Machine 0028 <gen> .
Unit - Explode Infernal Machine 0035 <gen> .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0001 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0008 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0009 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0010 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0011 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0012 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Unit - Move Orc Prisoner 0001 <gen> instantly to (Center of lvl_4_spawn <gen>)
Unit - Move Orc Prisoner 0008 <gen> instantly to (Center of lvl_4_spawn <gen>)
Unit - Move Orc Prisoner 0009 <gen> instantly to (Center of lvl_4_spawn <gen>)
Unit - Order Orc Prisoner 0010 <gen> to Stop .
Unit - Order Orc Prisoner 0009 <gen> to Stop .
Unit - Move Orc Prisoner 0010 <gen> instantly to (Center of lvl_4_spawn <gen>)
Unit - Order Orc Prisoner 0012 <gen> to Stop .
Unit - Order Orc Prisoner 0011 <gen> to Stop .
Unit - Order Orc Prisoner 0008 <gen> to Stop .
Unit - Order Orc Prisoner 0001 <gen> to Stop .
Unit - Move Orc Prisoner 0011 <gen> instantly to (Center of lvl_4_spawn <gen>)
Unit - Move Orc Prisoner 0012 <gen> instantly to (Center of lvl_4_spawn <gen>)
Trigger - Turn off (This trigger)
revival lvl 5
Events
Unit - A unit enters lvl_5_spawn <gen>
Conditions
Actions
Trigger - Turn off d1 <gen>
Trigger - Turn off d2 <gen>
Trigger - Turn off d3 <gen>
Trigger - Turn off d4 <gen>
Trigger - Turn off d5 <gen>
Trigger - Turn off d6 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across reveal_lvl_5 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across reveal_lvl_5_sec <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0001 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0008 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0009 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0010 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0011 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0012 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Unit - Move Orc Prisoner 0001 <gen> instantly to (Center of lvl_5_spawn <gen>)
Unit - Move Orc Prisoner 0008 <gen> instantly to (Center of lvl_5_spawn <gen>)
Unit - Order Orc Prisoner 0008 <gen> to Stop .
Unit - Order Orc Prisoner 0001 <gen> to Stop .
Unit - Order Orc Prisoner 0012 <gen> to Stop .
Unit - Order Orc Prisoner 0010 <gen> to Stop .
Unit - Order Orc Prisoner 0011 <gen> to Stop .
Unit - Order Orc Prisoner 0009 <gen> to Stop .
Unit - Move Orc Prisoner 0009 <gen> instantly to (Center of lvl_5_spawn <gen>)
Unit - Move Orc Prisoner 0010 <gen> instantly to (Center of lvl_5_spawn <gen>)
Unit - Move Orc Prisoner 0011 <gen> instantly to (Center of lvl_5_spawn <gen>)
Unit - Move Orc Prisoner 0012 <gen> instantly to (Center of lvl_5_spawn <gen>)
Unit - Order Infernal Machine 0075 <gen> to Attack Ground . (Center of atk_ground_9 <gen>)
Wait 0.50 seconds
Unit - Order Infernal Machine 0067 <gen> to Attack Ground . (Center of atk_ground_8 <gen>)
Wait 0.50 seconds
Unit - Order Infernal Machine 0074 <gen> to Attack Ground . (Center of atk_ground_7 <gen>)
Wait 0.50 seconds
Unit - Order Infernal Machine 0068 <gen> to Attack Ground . (Center of atk_ground_6 <gen>)
Wait 0.50 seconds
Unit - Order Infernal Machine 0073 <gen> to Attack Ground . (Center of atk_ground_5 <gen>)
Wait 0.50 seconds
Unit - Order Infernal Machine 0069 <gen> to Attack Ground . (Center of atk_ground_4 <gen>)
Wait 0.50 seconds
Unit - Order Infernal Machine 0072 <gen> to Attack Ground . (Center of atk_ground_3 <gen>)
Wait 0.50 seconds
Unit - Order Infernal Machine 0070 <gen> to Attack Ground . (Center of atk_ground_2 <gen>)
Wait 0.50 seconds
Unit - Order Infernal Machine 0071 <gen> to Attack Ground . (Center of attack_ground_1 <gen>)
Trigger - Turn off (This trigger)
revival lvl 6
Events
Unit - A unit enters lvl_6_spawn <gen>
Conditions
Actions
Trigger - Turn off e1 <gen>
Trigger - Turn off e2 <gen>
Trigger - Turn off e3 <gen>
Trigger - Turn off e4 <gen>
Trigger - Turn off e5 <gen>
Trigger - Turn off e6 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across reveal_lvl_6 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0001 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0008 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0009 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0010 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0011 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Prisoner 0012 <gen> using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Unit - Move Orc Prisoner 0001 <gen> instantly to (Center of lvl_6_spawn <gen>)
Unit - Move Orc Prisoner 0008 <gen> instantly to (Center of lvl_6_spawn <gen>)
Unit - Move Orc Prisoner 0009 <gen> instantly to (Center of lvl_6_spawn <gen>)
Unit - Move Orc Prisoner 0010 <gen> instantly to (Center of lvl_6_spawn <gen>)
Unit - Move Orc Prisoner 0011 <gen> instantly to (Center of lvl_6_spawn <gen>)
Unit - Move Orc Prisoner 0012 <gen> instantly to (Center of lvl_6_spawn <gen>)
Unit - A unit enters voidwalker_return_point <gen>
Conditions
(revival_lvl_4 <gen> is on) Equal to False
Actions
Unit - Explode (Triggering unit) .
level 4
Events
Unit - A unit enters tank_2 <gen>
Unit - A unit enters tank_3 <gen>
Unit - A unit enters tank_4 <gen>
Unit - A unit enters tank_5 <gen>
Unit - A unit enters tank_6 <gen>
Unit - A unit enters tank_region_1 <gen>
Unit - A unit enters gost_2 <gen>
Unit - A unit enters gost_4 <gen>
Conditions
(revival_lvl_5 <gen> is on) Equal to False
Actions
Unit - Explode (Triggering unit) .
level 6
Events
Unit - A unit enters final_gate <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Final_Gate <gen> is on) Equal to False
Actions
Unit - Explode (Triggering unit) .
Unit - Kill Infernal Machine 0086 <gen>
Unit - Kill Infernal Machine 0085 <gen>
Unit - Kill Infernal Machine 0084 <gen>
Unit - Kill Infernal Machine 0083 <gen>
Untitled Trigger 002
Events
Unit - A unit enters move_to_freedom <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
end cinematic
Events
Unit - A unit enters finished_region <gen>
Conditions
Actions
Hero - Instantly revive Orc Prisoner 0001 <gen> at (Center of finished_region <gen>) , Hide revival graphics
Hero - Instantly revive Orc Prisoner 0008 <gen> at (Center of finished_region <gen>) , Hide revival graphics
Hero - Instantly revive Orc Prisoner 0009 <gen> at (Center of finished_region <gen>) , Hide revival graphics
Hero - Instantly revive Orc Prisoner 0010 <gen> at (Center of finished_region <gen>) , Hide revival graphics
Hero - Instantly revive Orc Prisoner 0012 <gen> at (Center of finished_region <gen>) , Hide revival graphics
Hero - Instantly revive Orc Prisoner 0011 <gen> at (Center of finished_region <gen>) , Hide revival graphics
Sound - Play HeroicVictory <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of way_out_of_demonprison <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of way_out_of_demonprison <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of way_out_of_demonprison <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of way_out_of_demonprison <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of way_out_of_demonprison <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of way_out_of_demonprison <gen>) over 0 seconds
Unit - Move Orc Prisoner 0012 <gen> instantly to (Center of way_out_of_demonprison <gen>)
Unit - Move Orc Prisoner 0011 <gen> instantly to (Center of way_out_of_demonprison <gen>)
Unit - Move Orc Prisoner 0010 <gen> instantly to (Center of way_out_of_demonprison <gen>)
Unit - Move Orc Prisoner 0009 <gen> instantly to (Center of way_out_of_demonprison <gen>)
Unit - Move Orc Prisoner 0008 <gen> instantly to (Center of way_out_of_demonprison <gen>)
Unit - Move Orc Prisoner 0001 <gen> instantly to (Center of way_out_of_demonprison <gen>)
Cinematic - Send transmission to (All players) from Orc Prisoner 0001 <gen> named Free Orc : Play No sound and display We made it!! We are free! Let's get out of here! . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 6 (Orange) over 3.00 seconds
Destructible - Open Elven Gate 0155 <gen>
Cinematic - Send transmission to (All players) from Ranger 0064 <gen> named Elven Warrior : Play No sound and display Come! Fast! The Prison Lord can be here any second! Behind the gate you will be safe en be guarded by the elves best warriors. . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Unit - Order Orc Prisoner 0001 <gen> to Move To . (Center of move_to_freedom <gen>)
Unit - Order Orc Prisoner 0008 <gen> to Move To . (Center of move_to_freedom <gen>)
Unit - Order Orc Prisoner 0009 <gen> to Move To . (Center of move_to_freedom <gen>)
Unit - Order Orc Prisoner 0010 <gen> to Move To . (Center of move_to_freedom <gen>)
Unit - Order Orc Prisoner 0011 <gen> to Move To . (Center of move_to_freedom <gen>)
Unit - Order Orc Prisoner 0012 <gen> to Move To . (Center of move_to_freedom <gen>)
Wait 6.00 seconds
Destructible - Close Elven Gate 0155 <gen>
Unit - Order Ranger 0064 <gen> to Move To . (Center of move_to_freedom <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 5 (Yellow) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 6 (Orange) over 3.00 seconds
Wait 3.00 seconds
Unit - Move Warlock 0030 <gen> instantly to (Center of lord_of_prison_angry_place <gen>)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Warlock 0030 <gen> using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 1.00 seconds
Unit - Move Dreadlord 0034 <gen> instantly to (Center of death_malgondrios <gen>)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Dreadlord 0034 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Make Warlock 0030 <gen> face Dreadlord 0034 <gen> over 1.00 seconds
Unit - Make Dreadlord 0034 <gen> face Warlock 0030 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0030 <gen> named The Prison Lord : Play No sound and display You failed me Malgondrios, for that you shall pay with your life! . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0034 <gen> named Malgondrios : Play No sound and display No! Please, spare me! . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Animation - Play Warlock 0030 <gen> 's attack animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Dreadlord 0034 <gen> using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.50 seconds
Unit - Kill Dreadlord 0034 <gen>
Cinematic - Send transmission to (All players) from Dreadlord 0034 <gen> named Malgondrios : Play No sound and display AAAAAAH! . Modify duration: Add 0.00 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_wout for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_wout for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_wout for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_wout for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_wout for Player 5 (Yellow) over 3.00 seconds
Camera - . Apply . gg_cam_wout for Player 6 (Orange) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0081 <gen> named Lord_AusWitz : Play No sound and display Thanks for playing Escape Demon Prison! . Modify duration: Add 0.00 seconds and Wait
Wait 6.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Orc Prisoner 0001 <gen> named Orc Prisoner : Play No sound and display Look!! Up there! . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Dreadlord 0034 <gen> instantly to (Center of malgondrios_second_point <gen>)
Special Effect - Create a special effect at (Position of Dreadlord 0034 <gen>) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
Unit - Make Dreadlord 0034 <gen> face (Triggering unit) over 0 seconds
Animation - Lock Dreadlord 0034 <gen> 's Head to face (Triggering unit) , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Dreadlord 0034 <gen> named Malgondrios : Play No sound and display So, you little rats have gotten this far already . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0034 <gen> named Malgondrios : Play No sound and display You won't make it out of here! You won't make it through level 4 and even if you do, there will be much more difficult places were you will come... . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Animation - Play Dreadlord 0034 <gen> 's cast spell animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Dreadlord 0034 <gen> using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Dreadlord 0034 <gen>) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
Wait 1.00 seconds
Unit - Move Dreadlord 0034 <gen> instantly to (Center of malgondrios_move_place <gen>)
Destructible - Kill Shimmering Portal 0071 <gen>
Wait 1.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Unit - Make Dreadlord 0034 <gen> Vulnerable
Unit - Make Orc Prisoner 0001 <gen> Vulnerable
Unit - Make Orc Prisoner 0008 <gen> Vulnerable
Unit - Make Orc Prisoner 0009 <gen> Vulnerable
Unit - Make Orc Prisoner 0010 <gen> Vulnerable
Unit - Make Orc Prisoner 0011 <gen> Vulnerable
Unit - Make Orc Prisoner 0012 <gen> Vulnerable
Cinematic - Turn cinematic mode Off for (All players)
Camera - Lock camera target for Player 1 (Red) to Warlock 0030 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Warlock 0030 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Warlock 0030 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Warlock 0030 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Warlock 0030 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 6 (Orange) to Warlock 0030 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode On for (All players)
Unit - Make Warlock 0030 <gen> face (Position of Dreadlord 0034 <gen>) over 0.50 seconds
Cinematic - Send transmission to (All players) from Warlock 0030 <gen> named The Prison Lord : Play No sound and display What do you see, my servant. . Modify duration: Add 5.00 seconds and Wait
Wait 2.00 seconds
Unit - Make Dreadlord 0034 <gen> face (Center of dreadlord_watch_point <gen>) over 0.50 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0034 <gen> named Malgondrios : Play No sound and display The prisoners, they are trying to escape! . Modify duration: Add 5.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0030 <gen> named The Prison Lord : Play No sound and display What? Kill them!! . Modify duration: Add 5.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0034 <gen> named Malgondrios : Play No sound and display As you wish great one. . Modify duration: Add 5.00 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Dreadlord 0034 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Wait 1.00 seconds
Unit - Move Dreadlord 0034 <gen> instantly to (Center of malgondrios_move_place <gen>)
Wait 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of HERO_START <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of HERO_START <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of HERO_START <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of HERO_START <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of HERO_START <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of HERO_START <gen>) over 0 seconds
Untitled Trigger 001
Events
Unit - A unit enters voidwalker_turnback_2 <gen>
Unit - A unit enters Region_053 <gen>
Unit - A unit enters Region_054 <gen>
Unit - A unit enters Region_059 <gen>
Unit - A unit enters Region_060 <gen>
Unit - A unit enters Region_061 <gen>
Unit - A unit enters Region_065 <gen>
Unit - A unit enters Region_064 <gen>
Unit - A unit enters voidwalker_turnback <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of voidwalker_return_point <gen>)
Untitled Trigger 001 Copy
Events
Unit - A unit enters turn_back_ghosts <gen>
Unit - A unit enters Region_187 <gen>
Unit - A unit enters Region_186 <gen>
Unit - A unit enters Region_185 <gen>
Unit - A unit enters Region_184 <gen>
Unit - A unit enters Region_183 <gen>
Unit - A unit enters ghost_turnback_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of final_infernal_machine_blast <gen>)
ghost path
Events
Unit - A unit enters spawn_follow_ghost <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of gost1 <gen>)
ghost path Copy
Events
Unit - A unit enters gost1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of gost_2 <gen>)
ghost path Copy Copy
Events
Unit - A unit enters gost_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of gost_3 <gen>)
ghost path Copy Copy Copy
Events
Unit - A unit enters gost_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of gost_4 <gen>)
ghost path Copy Copy Copy Copy
Events
Unit - A unit enters gost_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of gost_5 <gen>)
ghost path Copy Copy Copy Copy Copy 2
Events
Unit - A unit enters gost_5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of gost_6 <gen>)
ghost path Copy Copy Copy Copy Copy 2 Copy
Events
Unit - A unit enters gost_6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Move (Triggering unit) instantly to (Center of spawn_follow_ghost <gen>)
move
Events
Unit - A unit enters tank_region_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of tank_region_1 <gen>)
move Copy
Events
Unit - A unit enters tank_spawn_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of tank_2 <gen>)
move Copy Copy
Events
Unit - A unit enters tank_spawn_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of tank_6 <gen>)
move Copy Copy Copy
Events
Unit - A unit enters tank_spawn_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of tank_3 <gen>)
move Copy Copy Copy Copy
Events
Unit - A unit enters tank_spawn_5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of tank_4 <gen>)
move Copy Copy Copy Copy Copy
Events
Unit - A unit enters tank_spawn_6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of tank_5 <gen>)
spawning
Events
Unit - A unit enters tank_region_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Move (Triggering unit) instantly to (Center of tank_region_2 <gen>)
spawning Copy
Events
Unit - A unit enters tank_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Move (Triggering unit) instantly to (Center of tank_spawn_2 <gen>)
spawning Copy 2
Events
Unit - A unit enters tank_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Move (Triggering unit) instantly to (Center of tank_spawn_4 <gen>)
spawning Copy 3
Events
Unit - A unit enters tank_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Move (Triggering unit) instantly to (Center of tank_spawn_5 <gen>)
spawning Copy 4
Events
Unit - A unit enters tank_5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Move (Triggering unit) instantly to (Center of tank_spawn_6 <gen>)
spawning Copy 5
Events
Unit - A unit enters tank_6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Move (Triggering unit) instantly to (Center of tank_spawn_3 <gen>)
trap plr 123
Events
Unit - A unit enters plr_123_num_3 <gen>
Unit - A unit enters plr123_num_1 <gen>
Conditions
(Triggering unit) Equal to Orc Prisoner 0001 <gen>
Actions
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.50 seconds
Unit - Kill (Triggering unit)
Wait 3.00 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
trap plr 123 Copy
Events
Unit - A unit enters plr_123_num_3 <gen>
Unit - A unit enters plr123_num_1 <gen>
Conditions
(Triggering unit) Equal to Orc Prisoner 0008 <gen>
Actions
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.50 seconds
Unit - Kill (Triggering unit)
Wait 3.00 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
trap plr 123 Copy 2
Events
Unit - A unit enters plr_123_num_3 <gen>
Unit - A unit enters plr123_num_1 <gen>
Conditions
(Triggering unit) Equal to Orc Prisoner 0009 <gen>
Actions
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.50 seconds
Unit - Kill (Triggering unit)
Wait 3.00 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
trap plr 456
Events
Unit - A unit enters plr_456_num_1 <gen>
Unit - A unit enters plr_456_num_3 <gen>
Conditions
(Triggering unit) Equal to Orc Prisoner 0010 <gen>
Actions
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.50 seconds
Unit - Kill (Triggering unit)
Wait 3.00 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
trap plr 456 Copy
Events
Unit - A unit enters plr_456_num_1 <gen>
Unit - A unit enters plr_456_num_3 <gen>
Conditions
(Triggering unit) Equal to Orc Prisoner 0012 <gen>
Actions
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.50 seconds
Unit - Kill (Triggering unit)
Wait 3.00 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
trap plr 456 Copy 2
Events
Unit - A unit enters plr_456_num_1 <gen>
Unit - A unit enters plr_456_num_3 <gen>
Conditions
(Triggering unit) Equal to Orc Prisoner 0011 <gen>
Actions
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.50 seconds
Unit - Kill (Triggering unit)
Wait 3.00 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
trap plr 12
Events
Unit - A unit enters plr_12_num_2 <gen>
Conditions
(Triggering unit) Equal to Orc Prisoner 0008 <gen>
Actions
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.50 seconds
Unit - Kill (Triggering unit)
Wait 3.00 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
trap plr 12 Copy
Events
Unit - A unit enters plr_12_num_2 <gen>
Conditions
(Triggering unit) Equal to Orc Prisoner 0001 <gen>
Actions
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.50 seconds
Unit - Kill (Triggering unit)
Wait 3.00 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
trap plr 34
Events
Unit - A unit enters plr_34_num_2 <gen>
Conditions
(Triggering unit) Equal to Orc Prisoner 0009 <gen>
Actions
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Special Effect - Create a special effect at (Center of (Playable map area)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.50 seconds
Unit - Kill (Triggering unit)
Wait 3.00 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
trap plr 34 Copy
Events
Unit - A unit enters plr_34_num_2 <gen>
Conditions
(Triggering unit) Equal to Orc Prisoner 0010 <gen>
Actions
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Special Effect - Create a special effect at (Center of (Playable map area)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.50 seconds
Unit - Kill (Triggering unit)
Wait 3.00 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
trap plr 56
Events
Unit - A unit enters plr_56_num_2 <gen>
Conditions
(Triggering unit) Equal to Orc Prisoner 0012 <gen>
Actions
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.50 seconds
Unit - Kill (Triggering unit)
Wait 3.00 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
trap plr 56 Copy
Events
Unit - A unit enters plr_56_num_2 <gen>
Conditions
(Triggering unit) Equal to Orc Prisoner 0011 <gen>
Actions
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.50 seconds
Unit - Kill (Triggering unit)
Wait 3.00 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
casting
Events
Time - Every 3.00 seconds of game time
Conditions
(revival_lvl_5 <gen> is on) Equal to False
Actions
Unit - Order Prison Guard 0066 <gen> to Undead Crypt Lord - Impale . (Center of warlock_6 <gen>)
Wait 0.50 seconds
Unit - Order Prison Guard 0076 <gen> to Undead Crypt Lord - Impale . (Center of warlock_5 <gen>)
Wait 0.50 seconds
Unit - Order Prison Guard 0077 <gen> to Undead Crypt Lord - Impale . (Center of warlock_4 <gen>)
Wait 0.50 seconds
Unit - Order Prison Guard 0078 <gen> to Undead Crypt Lord - Impale . (Center of warlock_3 <gen>)
Wait 0.50 seconds
Unit - Order Prison Guard 0079 <gen> to Undead Crypt Lord - Impale . (Center of warlock_2 <gen>)
Wait 0.50 seconds
Unit - Order Prison Guard 0080 <gen> to Undead Crypt Lord - Impale . (Center of warlock_1 <gen>)
death
Events
Unit - A unit enters flame_death <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Kill (Triggering unit)
death Copy
Events
Unit - A unit enters flame_spawn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Random point in flame_death <gen>)
spawn
Events
Time - Every 2.00 seconds of game time
Conditions
(revival_lvl_6 <gen> is on) Equal to False
Actions
Unit - Create 1 . Fire for Player 7 (Green) at (Random point in flame_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Player 7 (Green) at (Random point in flame_spawn <gen>) facing Default building facing degrees
leaver
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left!)
Unit - Remove Orc Prisoner 0001 <gen> from the game
leaver Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit - Remove Orc Prisoner 0008 <gen> from the game
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left!)
leaver Copy 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit - Remove Orc Prisoner 0009 <gen> from the game
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left!)
leaver Copy 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Unit - Remove Orc Prisoner 0010 <gen> from the game
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left!)
leaver Copy 4
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Unit - Remove Orc Prisoner 0011 <gen> from the game
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left!)
leaver Copy 5
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit - Remove Orc Prisoner 0012 <gen> from the game
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left!)
slot empty
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Remove Orc Prisoner 0001 <gen> from the game
slot empty Copy
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Remove Orc Prisoner 0008 <gen> from the game
slot empty Copy 2
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Remove Orc Prisoner 0009 <gen> from the game
slot empty Copy 3
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Remove Orc Prisoner 0010 <gen> from the game
slot empty Copy 4
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit - Remove Orc Prisoner 0011 <gen> from the game
slot empty Copy 5
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit - Remove Orc Prisoner 0012 <gen> from the game
Untitled Trigger 003
Events
Time - Every 2 seconds of game time
Conditions
(revival_lvl_6 <gen> is on) Equal to False
Actions
Unit - Order Infernal Machine 0086 <gen> to Attack Ground . (Random point in final_infernal_machine_blast <gen>)
Unit - Order Infernal Machine 0083 <gen> to Attack Ground . (Random point in final_infernal_machine_blast <gen>)
Unit - Order Infernal Machine 0084 <gen> to Attack Ground . (Random point in final_infernal_machine_blast <gen>)
Unit - Order Infernal Machine 0085 <gen> to Attack Ground . (Random point in final_infernal_machine_blast <gen>)
p1
Events
Unit - Orc Prisoner 0001 <gen> Dies
Conditions
(defeat <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HERO_START <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of HERO_START <gen>) , Show revival graphics
p2
Events
Unit - Orc Prisoner 0008 <gen> Dies
Conditions
(defeat_Copy <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HERO_START <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of HERO_START <gen>) , Show revival graphics
p3
Events
Unit - Orc Prisoner 0009 <gen> Dies
Conditions
(defeat_Copy_2 <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HERO_START <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of HERO_START <gen>) , Show revival graphics
p4
Events
Unit - Orc Prisoner 0010 <gen> Dies
Conditions
(defeat_Copy_3 <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HERO_START <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of HERO_START <gen>) , Show revival graphics
p5
Events
Unit - Orc Prisoner 0011 <gen> Dies
Conditions
(defeat_Copy_4 <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HERO_START <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of HERO_START <gen>) , Show revival graphics
p6
Events
Unit - Orc Prisoner 0012 <gen> Dies
Conditions
(defeat_Copy_5 <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HERO_START <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of HERO_START <gen>) , Show revival graphics
b1
Events
Unit - Orc Prisoner 0001 <gen> Dies
Conditions
(revival_lvl_2 <gen> is on) Equal to False
(defeat <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_2_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_2_spawn <gen>) , Show revival graphics
b2
Events
Unit - Orc Prisoner 0008 <gen> Dies
Conditions
(revival_lvl_2 <gen> is on) Equal to False
(defeat_Copy <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_2_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_2_spawn <gen>) , Show revival graphics
b3
Events
Unit - Orc Prisoner 0009 <gen> Dies
Conditions
(revival_lvl_2 <gen> is on) Equal to False
(defeat_Copy_2 <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_2_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_2_spawn <gen>) , Show revival graphics
b4
Events
Unit - Orc Prisoner 0010 <gen> Dies
Conditions
(revival_lvl_2 <gen> is on) Equal to False
(defeat_Copy_3 <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_2_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_2_spawn <gen>) , Show revival graphics
b5
Events
Unit - Orc Prisoner 0011 <gen> Dies
Conditions
(revival_lvl_2 <gen> is on) Equal to False
(defeat_Copy_4 <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_2_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_2_spawn <gen>) , Show revival graphics
b6
Events
Unit - Orc Prisoner 0012 <gen> Dies
Conditions
(revival_lvl_2 <gen> is on) Equal to False
(defeat_Copy_5 <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_2_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_2_spawn <gen>) , Show revival graphics
c2
Events
Unit - Orc Prisoner 0008 <gen> Dies
Conditions
(revival_lvl_3 <gen> is on) Equal to False
(defeat_Copy <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_3_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_3_spawn <gen>) , Show revival graphics
c1
Events
Unit - Orc Prisoner 0001 <gen> Dies
Conditions
(revival_lvl_3 <gen> is on) Equal to False
(defeat <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_3_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_3_spawn <gen>) , Show revival graphics
c3
Events
Unit - Orc Prisoner 0009 <gen> Dies
Conditions
(revival_lvl_3 <gen> is on) Equal to False
(defeat_Copy_2 <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_3_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_3_spawn <gen>) , Show revival graphics
c5
Events
Unit - Orc Prisoner 0011 <gen> Dies
Conditions
(revival_lvl_3 <gen> is on) Equal to False
(defeat_Copy_4 <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_3_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_3_spawn <gen>) , Show revival graphics
c4
Events
Unit - Orc Prisoner 0010 <gen> Dies
Conditions
(revival_lvl_3 <gen> is on) Equal to False
(defeat_Copy_3 <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_3_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_3_spawn <gen>) , Show revival graphics
c6
Events
Unit - Orc Prisoner 0012 <gen> Dies
Conditions
(revival_lvl_3 <gen> is on) Equal to False
(defeat_Copy_5 <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_3_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_3_spawn <gen>) , Show revival graphics
d1
Events
Unit - Orc Prisoner 0001 <gen> Dies
Conditions
(revival_lvl_4 <gen> is on) Equal to False
(defeat <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_4_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_4_spawn <gen>) , Show revival graphics
d3
Events
Unit - Orc Prisoner 0009 <gen> Dies
Conditions
(revival_lvl_4 <gen> is on) Equal to False
(defeat_Copy_2 <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_4_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_4_spawn <gen>) , Show revival graphics
d4
Events
Unit - Orc Prisoner 0010 <gen> Dies
Conditions
(revival_lvl_4 <gen> is on) Equal to False
(defeat_Copy_3 <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_4_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_4_spawn <gen>) , Show revival graphics
d5
Events
Unit - Orc Prisoner 0011 <gen> Dies
Conditions
(revival_lvl_4 <gen> is on) Equal to False
True Equal to False
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_4_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_4_spawn <gen>) , Show revival graphics
d6
Events
Unit - Orc Prisoner 0012 <gen> Dies
Conditions
(revival_lvl_4 <gen> is on) Equal to False
(defeat_Copy_5 <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_4_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_4_spawn <gen>) , Show revival graphics
d2
Events
Unit - Orc Prisoner 0008 <gen> Dies
Conditions
(revival_lvl_4 <gen> is on) Equal to False
(defeat_Copy <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_4_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_4_spawn <gen>) , Show revival graphics
e1
Events
Unit - Orc Prisoner 0001 <gen> Dies
Conditions
(revival_lvl_5 <gen> is on) Equal to False
(defeat <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_5_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_5_spawn <gen>) , Show revival graphics
e3
Events
Unit - Orc Prisoner 0009 <gen> Dies
Conditions
(revival_lvl_5 <gen> is on) Equal to False
(defeat_Copy_2 <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_5_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_5_spawn <gen>) , Show revival graphics
e4
Events
Unit - Orc Prisoner 0010 <gen> Dies
Conditions
(revival_lvl_5 <gen> is on) Equal to False
(defeat_Copy_3 <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_5_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_5_spawn <gen>) , Show revival graphics
e5
Events
Unit - Orc Prisoner 0011 <gen> Dies
Conditions
(revival_lvl_5 <gen> is on) Equal to False
(defeat_Copy_4 <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_5_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_5_spawn <gen>) , Show revival graphics
e6
Events
Unit - Orc Prisoner 0012 <gen> Dies
Conditions
(revival_lvl_5 <gen> is on) Equal to False
(defeat_Copy_5 <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_5_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_5_spawn <gen>) , Show revival graphics
e2
Events
Unit - Orc Prisoner 0008 <gen> Dies
Conditions
(revival_lvl_5 <gen> is on) Equal to False
(defeat_Copy <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_5_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_5_spawn <gen>) , Show revival graphics
f1
Events
Unit - Orc Prisoner 0001 <gen> Dies
Conditions
(revival_lvl_6 <gen> is on) Equal to False
(defeat <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_6_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_6_spawn <gen>) , Show revival graphics
f3
Events
Unit - Orc Prisoner 0009 <gen> Dies
Conditions
(revival_lvl_6 <gen> is on) Equal to False
(defeat_Copy_2 <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_6_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_6_spawn <gen>) , Show revival graphics
f4
Events
Unit - Orc Prisoner 0010 <gen> Dies
Conditions
(revival_lvl_6 <gen> is on) Equal to False
(defeat_Copy_3 <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_6_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_6_spawn <gen>) , Show revival graphics
f5
Events
Unit - Orc Prisoner 0011 <gen> Dies
Conditions
(revival_lvl_6 <gen> is on) Equal to False
(defeat_Copy_4 <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_6_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_6_spawn <gen>) , Show revival graphics
f6
Events
Unit - Orc Prisoner 0012 <gen> Dies
Conditions
(revival_lvl_6 <gen> is on) Equal to False
(defeat_Copy_5 <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_6_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_6_spawn <gen>) , Show revival graphics
f2
Events
Unit - Orc Prisoner 0008 <gen> Dies
Conditions
(revival_lvl_6 <gen> is on) Equal to False
(defeat_Copy <gen> is on) Equal to True
Actions
Wait 2.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of lvl_6_spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of lvl_6_spawn <gen>) , Show revival graphics
defeat
Events
Player - Player 1 (Red) 's Current gold becomes Equal to 0.00
Conditions
Actions
Trigger - Turn off p1 <gen>
Trigger - Turn off b1 <gen>
Trigger - Turn off c1 <gen>
Trigger - Turn off d1 <gen>
Trigger - Turn off e1 <gen>
Trigger - Turn off f1 <gen>
Game - Display to (All players) the text: ((Name of (Triggering player)) + has 0 lifes left!)
Trigger - Turn off (This trigger)
defeat Copy
Events
Player - Player 2 (Blue) 's Current gold becomes Equal to 0.00
Conditions
Actions
Trigger - Turn off b2 <gen>
Trigger - Turn off p2 <gen>
Trigger - Turn off d2 <gen>
Trigger - Turn off c2 <gen>
Trigger - Turn off e2 <gen>
Trigger - Turn off f2 <gen>
Game - Display to (All players) the text: ((Name of (Triggering player)) + has 0 lifes left!)
Trigger - Turn off (This trigger)
defeat Copy 2
Events
Player - Player 3 (Teal) 's Current gold becomes Equal to 0.00
Conditions
Actions
Trigger - Turn off p3 <gen>
Trigger - Turn off b3 <gen>
Trigger - Turn off c3 <gen>
Trigger - Turn off d3 <gen>
Trigger - Turn off e3 <gen>
Trigger - Turn off f3 <gen>
Game - Display to (All players) the text: ((Name of (Triggering player)) + has 0 lifes left!)
Trigger - Turn off (This trigger)
defeat Copy 3
Events
Player - Player 4 (Purple) 's Current gold becomes Equal to 0.00
Conditions
Actions
Trigger - Turn off p4 <gen>
Trigger - Turn off b4 <gen>
Trigger - Turn off c4 <gen>
Trigger - Turn off d4 <gen>
Trigger - Turn off e4 <gen>
Trigger - Turn off f4 <gen>
Game - Display to (All players) the text: ((Name of (Triggering player)) + has 0 lifes left!)
Trigger - Turn off (This trigger)
defeat Copy 4
Events
Player - Player 5 (Yellow) 's Current gold becomes Equal to 0.00
Conditions
Actions
Trigger - Turn off p5 <gen>
Trigger - Turn off b5 <gen>
Trigger - Turn off c5 <gen>
Trigger - Turn off d5 <gen>
Trigger - Turn off e5 <gen>
Trigger - Turn off f5 <gen>
Game - Display to (All players) the text: ((Name of (Triggering player)) + has 0 lifes left!)
Trigger - Turn off (This trigger)
defeat Copy 5
Events
Player - Player 6 (Orange) 's Current gold becomes Equal to 0.00
Conditions
Actions
Trigger - Turn off p6 <gen>
Trigger - Turn off b6 <gen>
Trigger - Turn off c6 <gen>
Trigger - Turn off d6 <gen>
Trigger - Turn off e6 <gen>
Trigger - Turn off f6 <gen>
Game - Display to (All players) the text: ((Name of (Triggering player)) + has 0 lifes left!)
Trigger - Turn off (This trigger)
life warning
Events
Player - Player 1 (Red) 's Current gold becomes Equal to 1.00
Player - Player 2 (Blue) 's Current gold becomes Equal to 1.00
Player - Player 3 (Teal) 's Current gold becomes Equal to 1.00
Player - Player 4 (Purple) 's Current gold becomes Equal to 1.00
Player - Player 5 (Yellow) 's Current gold becomes Equal to 1.00
Player - Player 6 (Orange) 's Current gold becomes Equal to 1.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has only one life left!)
Friendly fire
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) belongs to an ally of Player 1 (Red).) Equal to True
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