Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Eredas_Dragoon of the bundle Eredas_Dragoon. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Eredas Dragoon (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Eredas_Dragoon.mdx
Now Click the "Import File" Button:
Next select 'Eredas_Dragoon.mdx' in the folder which you extracted from the zip archive:
Eredas_Dragoon
colossus_diffuse.blp
colossus_emiss.blp
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
electrical_arc_white.blp
eredas_portrait_diff.blp
immortal_collectionskin_adun_diff.blp
immortal_collectionskin_adun_emis.blp
murkyfluid02_dif.blp
starMiranaDisegraf.blp
Teal_Glow.blp
tesla_particle01_teal.blp
The file has been properly added to the map archive:
Eredas_Dragoon.mdx
Model
709
war3mapimported/Eredas_Dragoon.mdx
Done, you have imported the file Eredas_Dragoon.mdx.
Importing colossus_diffuse.blp
Now Click the "Import File" Button:
Next select 'colossus_diffuse.blp' in the folder which you extracted from the zip archive:
Eredas_Dragoon
Eredas_Dragoon.mdx
colossus_emiss.blp
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
electrical_arc_white.blp
eredas_portrait_diff.blp
immortal_collectionskin_adun_diff.blp
immortal_collectionskin_adun_emis.blp
murkyfluid02_dif.blp
starMiranaDisegraf.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Eredas_Dragoon.mdx
Model
709
war3mapimported/Eredas_Dragoon.mdx
colossus_diffuse.blp
Image / Texture
1,027
war3mapimported/colossus_diffuse.blp
Double-click the file colossus_diffuse.blp:
colossus_diffuse.blp
Image / Texture
1,027
war3mapimported/colossus_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
colossus_diffuse.blp
Image / Texture
1,027
colossus_diffuse.blp
The file has been properly added to the map archive:
Eredas_Dragoon.mdx
Model
709
war3mapimported/Eredas_Dragoon.mdx
colossus_diffuse.blp
Image / Texture
1,027
colossus_diffuse.blp
Done, you have imported the file colossus_diffuse.blp.
Importing colossus_emiss.blp
Now Click the "Import File" Button:
Next select 'colossus_emiss.blp' in the folder which you extracted from the zip archive:
Eredas_Dragoon
Eredas_Dragoon.mdx
colossus_diffuse.blp
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
electrical_arc_white.blp
eredas_portrait_diff.blp
immortal_collectionskin_adun_diff.blp
immortal_collectionskin_adun_emis.blp
murkyfluid02_dif.blp
starMiranaDisegraf.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Eredas_Dragoon.mdx
Model
709
war3mapimported/Eredas_Dragoon.mdx
colossus_diffuse.blp
Image / Texture
1,027
colossus_diffuse.blp
colossus_emiss.blp
Image / Texture
161
war3mapimported/colossus_emiss.blp
Double-click the file colossus_emiss.blp:
colossus_emiss.blp
Image / Texture
161
war3mapimported/colossus_emiss.blp
Tick the box "Use Custom Path" and type in the correct path:
colossus_emiss.blp
Image / Texture
161
colossus_emiss.blp
The file has been properly added to the map archive:
Eredas_Dragoon.mdx
Model
709
war3mapimported/Eredas_Dragoon.mdx
colossus_diffuse.blp
Image / Texture
1,027
colossus_diffuse.blp
colossus_emiss.blp
Image / Texture
161
colossus_emiss.blp
Done, you have imported the file colossus_emiss.blp.
Importing ds_EREDAS_diff.blp
Now Click the "Import File" Button:
Next select 'ds_EREDAS_diff.blp' in the folder which you extracted from the zip archive:
Eredas_Dragoon
Eredas_Dragoon.mdx
colossus_diffuse.blp
colossus_emiss.blp
ds_EREDAS_emis.blp
electrical_arc_white.blp
eredas_portrait_diff.blp
immortal_collectionskin_adun_diff.blp
immortal_collectionskin_adun_emis.blp
murkyfluid02_dif.blp
starMiranaDisegraf.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Eredas_Dragoon.mdx
Model
709
war3mapimported/Eredas_Dragoon.mdx
colossus_diffuse.blp
Image / Texture
1,027
colossus_diffuse.blp
colossus_emiss.blp
Image / Texture
161
colossus_emiss.blp
ds_EREDAS_diff.blp
Image / Texture
1,074
war3mapimported/ds_EREDAS_diff.blp
Double-click the file ds_EREDAS_diff.blp:
ds_EREDAS_diff.blp
Image / Texture
1,074
war3mapimported/ds_EREDAS_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
ds_EREDAS_diff.blp
Image / Texture
1,074
ds_EREDAS_diff.blp
The file has been properly added to the map archive:
Eredas_Dragoon.mdx
Model
709
war3mapimported/Eredas_Dragoon.mdx
colossus_diffuse.blp
Image / Texture
1,027
colossus_diffuse.blp
colossus_emiss.blp
Image / Texture
161
colossus_emiss.blp
ds_EREDAS_diff.blp
Image / Texture
1,074
ds_EREDAS_diff.blp
Done, you have imported the file ds_EREDAS_diff.blp.
Importing ds_EREDAS_emis.blp
Now Click the "Import File" Button:
Next select 'ds_EREDAS_emis.blp' in the folder which you extracted from the zip archive:
Eredas_Dragoon
Eredas_Dragoon.mdx
colossus_diffuse.blp
colossus_emiss.blp
ds_EREDAS_diff.blp
electrical_arc_white.blp
eredas_portrait_diff.blp
immortal_collectionskin_adun_diff.blp
immortal_collectionskin_adun_emis.blp
murkyfluid02_dif.blp
starMiranaDisegraf.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Eredas_Dragoon.mdx
Model
709
war3mapimported/Eredas_Dragoon.mdx
colossus_diffuse.blp
Image / Texture
1,027
colossus_diffuse.blp
colossus_emiss.blp
Image / Texture
161
colossus_emiss.blp
ds_EREDAS_diff.blp
Image / Texture
1,074
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
Image / Texture
152
war3mapimported/ds_EREDAS_emis.blp
Double-click the file ds_EREDAS_emis.blp:
ds_EREDAS_emis.blp
Image / Texture
152
war3mapimported/ds_EREDAS_emis.blp
Tick the box "Use Custom Path" and type in the correct path:
ds_EREDAS_emis.blp
Image / Texture
152
ds_EREDAS_emis.blp
The file has been properly added to the map archive:
Eredas_Dragoon.mdx
Model
709
war3mapimported/Eredas_Dragoon.mdx
colossus_diffuse.blp
Image / Texture
1,027
colossus_diffuse.blp
colossus_emiss.blp
Image / Texture
161
colossus_emiss.blp
ds_EREDAS_diff.blp
Image / Texture
1,074
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
Image / Texture
152
ds_EREDAS_emis.blp
Done, you have imported the file ds_EREDAS_emis.blp.
Importing electrical_arc_white.blp
Now Click the "Import File" Button:
Next select 'electrical_arc_white.blp' in the folder which you extracted from the zip archive:
Eredas_Dragoon
Eredas_Dragoon.mdx
colossus_diffuse.blp
colossus_emiss.blp
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
eredas_portrait_diff.blp
immortal_collectionskin_adun_diff.blp
immortal_collectionskin_adun_emis.blp
murkyfluid02_dif.blp
starMiranaDisegraf.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Eredas_Dragoon.mdx
Model
709
war3mapimported/Eredas_Dragoon.mdx
colossus_diffuse.blp
Image / Texture
1,027
colossus_diffuse.blp
colossus_emiss.blp
Image / Texture
161
colossus_emiss.blp
ds_EREDAS_diff.blp
Image / Texture
1,074
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
Image / Texture
152
ds_EREDAS_emis.blp
electrical_arc_white.blp
Image / Texture
126
war3mapimported/electrical_arc_white.blp
Double-click the file electrical_arc_white.blp:
electrical_arc_white.blp
Image / Texture
126
war3mapimported/electrical_arc_white.blp
Tick the box "Use Custom Path" and type in the correct path:
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
The file has been properly added to the map archive:
Eredas_Dragoon.mdx
Model
709
war3mapimported/Eredas_Dragoon.mdx
colossus_diffuse.blp
Image / Texture
1,027
colossus_diffuse.blp
colossus_emiss.blp
Image / Texture
161
colossus_emiss.blp
ds_EREDAS_diff.blp
Image / Texture
1,074
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
Image / Texture
152
ds_EREDAS_emis.blp
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
Done, you have imported the file electrical_arc_white.blp.
Importing eredas_portrait_diff.blp
Now Click the "Import File" Button:
Next select 'eredas_portrait_diff.blp' in the folder which you extracted from the zip archive:
Eredas_Dragoon
Eredas_Dragoon.mdx
colossus_diffuse.blp
colossus_emiss.blp
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
electrical_arc_white.blp
immortal_collectionskin_adun_diff.blp
immortal_collectionskin_adun_emis.blp
murkyfluid02_dif.blp
starMiranaDisegraf.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Eredas_Dragoon.mdx
Model
709
war3mapimported/Eredas_Dragoon.mdx
colossus_diffuse.blp
Image / Texture
1,027
colossus_diffuse.blp
colossus_emiss.blp
Image / Texture
161
colossus_emiss.blp
ds_EREDAS_diff.blp
Image / Texture
1,074
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
Image / Texture
152
ds_EREDAS_emis.blp
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
eredas_portrait_diff.blp
Image / Texture
918
war3mapimported/eredas_portrait_diff.blp
Double-click the file eredas_portrait_diff.blp:
eredas_portrait_diff.blp
Image / Texture
918
war3mapimported/eredas_portrait_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
eredas_portrait_diff.blp
Image / Texture
918
eredas_portrait_diff.blp
The file has been properly added to the map archive:
Eredas_Dragoon.mdx
Model
709
war3mapimported/Eredas_Dragoon.mdx
colossus_diffuse.blp
Image / Texture
1,027
colossus_diffuse.blp
colossus_emiss.blp
Image / Texture
161
colossus_emiss.blp
ds_EREDAS_diff.blp
Image / Texture
1,074
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
Image / Texture
152
ds_EREDAS_emis.blp
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
eredas_portrait_diff.blp
Image / Texture
918
eredas_portrait_diff.blp
Done, you have imported the file eredas_portrait_diff.blp.
Importing immortal_collectionskin_adun_diff.blp
Now Click the "Import File" Button:
Next select 'immortal_collectionskin_adun_diff.blp' in the folder which you extracted from the zip archive:
Eredas_Dragoon
Eredas_Dragoon.mdx
colossus_diffuse.blp
colossus_emiss.blp
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
electrical_arc_white.blp
eredas_portrait_diff.blp
immortal_collectionskin_adun_diff.blp
immortal_collectionskin_adun_emis.blp
murkyfluid02_dif.blp
starMiranaDisegraf.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Eredas_Dragoon.mdx
Model
709
war3mapimported/Eredas_Dragoon.mdx
colossus_diffuse.blp
Image / Texture
1,027
colossus_diffuse.blp
colossus_emiss.blp
Image / Texture
161
colossus_emiss.blp
ds_EREDAS_diff.blp
Image / Texture
1,074
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
Image / Texture
152
ds_EREDAS_emis.blp
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
eredas_portrait_diff.blp
Image / Texture
918
eredas_portrait_diff.blp
immortal_collectionskin_adun_diff.blp
Image / Texture
849
war3mapimported/immortal_collectionskin_adun_diff.blp
Double-click the file immortal_collectionskin_adun_diff.blp:
immortal_collectionskin_adun_diff.blp
Image / Texture
849
war3mapimported/immortal_collectionskin_adun_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
immortal_collectionskin_adun_diff.blp
Image / Texture
849
immortal_collectionskin_adun_diff.blp
The file has been properly added to the map archive:
Eredas_Dragoon.mdx
Model
709
war3mapimported/Eredas_Dragoon.mdx
colossus_diffuse.blp
Image / Texture
1,027
colossus_diffuse.blp
colossus_emiss.blp
Image / Texture
161
colossus_emiss.blp
ds_EREDAS_diff.blp
Image / Texture
1,074
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
Image / Texture
152
ds_EREDAS_emis.blp
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
eredas_portrait_diff.blp
Image / Texture
918
eredas_portrait_diff.blp
immortal_collectionskin_adun_diff.blp
Image / Texture
849
immortal_collectionskin_adun_diff.blp
Done, you have imported the file immortal_collectionskin_adun_diff.blp.
Importing immortal_collectionskin_adun_emis.blp
Now Click the "Import File" Button:
Next select 'immortal_collectionskin_adun_emis.blp' in the folder which you extracted from the zip archive:
Eredas_Dragoon
Eredas_Dragoon.mdx
colossus_diffuse.blp
colossus_emiss.blp
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
electrical_arc_white.blp
eredas_portrait_diff.blp
immortal_collectionskin_adun_diff.blp
immortal_collectionskin_adun_emis.blp
murkyfluid02_dif.blp
starMiranaDisegraf.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Eredas_Dragoon.mdx
Model
709
war3mapimported/Eredas_Dragoon.mdx
colossus_diffuse.blp
Image / Texture
1,027
colossus_diffuse.blp
colossus_emiss.blp
Image / Texture
161
colossus_emiss.blp
ds_EREDAS_diff.blp
Image / Texture
1,074
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
Image / Texture
152
ds_EREDAS_emis.blp
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
eredas_portrait_diff.blp
Image / Texture
918
eredas_portrait_diff.blp
immortal_collectionskin_adun_diff.blp
Image / Texture
849
immortal_collectionskin_adun_diff.blp
immortal_collectionskin_adun_emis.blp
Image / Texture
94
war3mapimported/immortal_collectionskin_adun_emis.blp
Double-click the file immortal_collectionskin_adun_emis.blp:
immortal_collectionskin_adun_emis.blp
Image / Texture
94
war3mapimported/immortal_collectionskin_adun_emis.blp
Tick the box "Use Custom Path" and type in the correct path:
immortal_collectionskin_adun_emis.blp
Image / Texture
94
immortal_collectionskin_adun_emis.blp
The file has been properly added to the map archive:
Eredas_Dragoon.mdx
Model
709
war3mapimported/Eredas_Dragoon.mdx
colossus_diffuse.blp
Image / Texture
1,027
colossus_diffuse.blp
colossus_emiss.blp
Image / Texture
161
colossus_emiss.blp
ds_EREDAS_diff.blp
Image / Texture
1,074
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
Image / Texture
152
ds_EREDAS_emis.blp
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
eredas_portrait_diff.blp
Image / Texture
918
eredas_portrait_diff.blp
immortal_collectionskin_adun_diff.blp
Image / Texture
849
immortal_collectionskin_adun_diff.blp
immortal_collectionskin_adun_emis.blp
Image / Texture
94
immortal_collectionskin_adun_emis.blp
Done, you have imported the file immortal_collectionskin_adun_emis.blp.
Importing murkyfluid02_dif.blp
Now Click the "Import File" Button:
Next select 'murkyfluid02_dif.blp' in the folder which you extracted from the zip archive:
Eredas_Dragoon
Eredas_Dragoon.mdx
colossus_diffuse.blp
colossus_emiss.blp
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
electrical_arc_white.blp
eredas_portrait_diff.blp
immortal_collectionskin_adun_diff.blp
immortal_collectionskin_adun_emis.blp
starMiranaDisegraf.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Eredas_Dragoon.mdx
Model
709
war3mapimported/Eredas_Dragoon.mdx
colossus_diffuse.blp
Image / Texture
1,027
colossus_diffuse.blp
colossus_emiss.blp
Image / Texture
161
colossus_emiss.blp
ds_EREDAS_diff.blp
Image / Texture
1,074
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
Image / Texture
152
ds_EREDAS_emis.blp
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
eredas_portrait_diff.blp
Image / Texture
918
eredas_portrait_diff.blp
immortal_collectionskin_adun_diff.blp
Image / Texture
849
immortal_collectionskin_adun_diff.blp
immortal_collectionskin_adun_emis.blp
Image / Texture
94
immortal_collectionskin_adun_emis.blp
murkyfluid02_dif.blp
Image / Texture
168
war3mapimported/murkyfluid02_dif.blp
Double-click the file murkyfluid02_dif.blp:
murkyfluid02_dif.blp
Image / Texture
168
war3mapimported/murkyfluid02_dif.blp
Tick the box "Use Custom Path" and type in the correct path:
murkyfluid02_dif.blp
Image / Texture
168
murkyfluid02_dif.blp
The file has been properly added to the map archive:
Eredas_Dragoon.mdx
Model
709
war3mapimported/Eredas_Dragoon.mdx
colossus_diffuse.blp
Image / Texture
1,027
colossus_diffuse.blp
colossus_emiss.blp
Image / Texture
161
colossus_emiss.blp
ds_EREDAS_diff.blp
Image / Texture
1,074
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
Image / Texture
152
ds_EREDAS_emis.blp
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
eredas_portrait_diff.blp
Image / Texture
918
eredas_portrait_diff.blp
immortal_collectionskin_adun_diff.blp
Image / Texture
849
immortal_collectionskin_adun_diff.blp
immortal_collectionskin_adun_emis.blp
Image / Texture
94
immortal_collectionskin_adun_emis.blp
murkyfluid02_dif.blp
Image / Texture
168
murkyfluid02_dif.blp
Done, you have imported the file murkyfluid02_dif.blp.
Importing starMiranaDisegraf.blp
Now Click the "Import File" Button:
Next select 'starMiranaDisegraf.blp' in the folder which you extracted from the zip archive:
Eredas_Dragoon
Eredas_Dragoon.mdx
colossus_diffuse.blp
colossus_emiss.blp
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
electrical_arc_white.blp
eredas_portrait_diff.blp
immortal_collectionskin_adun_diff.blp
immortal_collectionskin_adun_emis.blp
murkyfluid02_dif.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Eredas_Dragoon.mdx
Model
709
war3mapimported/Eredas_Dragoon.mdx
colossus_diffuse.blp
Image / Texture
1,027
colossus_diffuse.blp
colossus_emiss.blp
Image / Texture
161
colossus_emiss.blp
ds_EREDAS_diff.blp
Image / Texture
1,074
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
Image / Texture
152
ds_EREDAS_emis.blp
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
eredas_portrait_diff.blp
Image / Texture
918
eredas_portrait_diff.blp
immortal_collectionskin_adun_diff.blp
Image / Texture
849
immortal_collectionskin_adun_diff.blp
immortal_collectionskin_adun_emis.blp
Image / Texture
94
immortal_collectionskin_adun_emis.blp
murkyfluid02_dif.blp
Image / Texture
168
murkyfluid02_dif.blp
starMiranaDisegraf.blp
Image / Texture
133
war3mapimported/starMiranaDisegraf.blp
Double-click the file starMiranaDisegraf.blp:
starMiranaDisegraf.blp
Image / Texture
133
war3mapimported/starMiranaDisegraf.blp
Tick the box "Use Custom Path" and type in the correct path:
starMiranaDisegraf.blp
Image / Texture
133
starMiranaDisegraf.blp
The file has been properly added to the map archive:
Eredas_Dragoon.mdx
Model
709
war3mapimported/Eredas_Dragoon.mdx
colossus_diffuse.blp
Image / Texture
1,027
colossus_diffuse.blp
colossus_emiss.blp
Image / Texture
161
colossus_emiss.blp
ds_EREDAS_diff.blp
Image / Texture
1,074
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
Image / Texture
152
ds_EREDAS_emis.blp
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
eredas_portrait_diff.blp
Image / Texture
918
eredas_portrait_diff.blp
immortal_collectionskin_adun_diff.blp
Image / Texture
849
immortal_collectionskin_adun_diff.blp
immortal_collectionskin_adun_emis.blp
Image / Texture
94
immortal_collectionskin_adun_emis.blp
murkyfluid02_dif.blp
Image / Texture
168
murkyfluid02_dif.blp
starMiranaDisegraf.blp
Image / Texture
133
starMiranaDisegraf.blp
Done, you have imported the file starMiranaDisegraf.blp.
Importing Teal_Glow.blp
Now Click the "Import File" Button:
Next select 'Teal_Glow.blp' in the folder which you extracted from the zip archive:
Eredas_Dragoon
Eredas_Dragoon.mdx
colossus_diffuse.blp
colossus_emiss.blp
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
electrical_arc_white.blp
eredas_portrait_diff.blp
immortal_collectionskin_adun_diff.blp
immortal_collectionskin_adun_emis.blp
murkyfluid02_dif.blp
starMiranaDisegraf.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Eredas_Dragoon.mdx
Model
709
war3mapimported/Eredas_Dragoon.mdx
colossus_diffuse.blp
Image / Texture
1,027
colossus_diffuse.blp
colossus_emiss.blp
Image / Texture
161
colossus_emiss.blp
ds_EREDAS_diff.blp
Image / Texture
1,074
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
Image / Texture
152
ds_EREDAS_emis.blp
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
eredas_portrait_diff.blp
Image / Texture
918
eredas_portrait_diff.blp
immortal_collectionskin_adun_diff.blp
Image / Texture
849
immortal_collectionskin_adun_diff.blp
immortal_collectionskin_adun_emis.blp
Image / Texture
94
immortal_collectionskin_adun_emis.blp
murkyfluid02_dif.blp
Image / Texture
168
murkyfluid02_dif.blp
starMiranaDisegraf.blp
Image / Texture
133
starMiranaDisegraf.blp
Teal_Glow.blp
Image / Texture
6
war3mapimported/Teal_Glow.blp
Double-click the file Teal_Glow.blp:
Teal_Glow.blp
Image / Texture
6
war3mapimported/Teal_Glow.blp
Tick the box "Use Custom Path" and type in the correct path:
Teal_Glow.blp
Image / Texture
6
Teal_Glow.blp
The file has been properly added to the map archive:
Eredas_Dragoon.mdx
Model
709
war3mapimported/Eredas_Dragoon.mdx
colossus_diffuse.blp
Image / Texture
1,027
colossus_diffuse.blp
colossus_emiss.blp
Image / Texture
161
colossus_emiss.blp
ds_EREDAS_diff.blp
Image / Texture
1,074
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
Image / Texture
152
ds_EREDAS_emis.blp
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
eredas_portrait_diff.blp
Image / Texture
918
eredas_portrait_diff.blp
immortal_collectionskin_adun_diff.blp
Image / Texture
849
immortal_collectionskin_adun_diff.blp
immortal_collectionskin_adun_emis.blp
Image / Texture
94
immortal_collectionskin_adun_emis.blp
murkyfluid02_dif.blp
Image / Texture
168
murkyfluid02_dif.blp
starMiranaDisegraf.blp
Image / Texture
133
starMiranaDisegraf.blp
Teal_Glow.blp
Image / Texture
6
Teal_Glow.blp
Done, you have imported the file Teal_Glow.blp.
Importing tesla_particle01_teal.blp
Now Click the "Import File" Button:
Next select 'tesla_particle01_teal.blp' in the folder which you extracted from the zip archive:
Eredas_Dragoon
Eredas_Dragoon.mdx
colossus_diffuse.blp
colossus_emiss.blp
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
electrical_arc_white.blp
eredas_portrait_diff.blp
immortal_collectionskin_adun_diff.blp
immortal_collectionskin_adun_emis.blp
murkyfluid02_dif.blp
starMiranaDisegraf.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Eredas_Dragoon.mdx
Model
709
war3mapimported/Eredas_Dragoon.mdx
colossus_diffuse.blp
Image / Texture
1,027
colossus_diffuse.blp
colossus_emiss.blp
Image / Texture
161
colossus_emiss.blp
ds_EREDAS_diff.blp
Image / Texture
1,074
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
Image / Texture
152
ds_EREDAS_emis.blp
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
eredas_portrait_diff.blp
Image / Texture
918
eredas_portrait_diff.blp
immortal_collectionskin_adun_diff.blp
Image / Texture
849
immortal_collectionskin_adun_diff.blp
immortal_collectionskin_adun_emis.blp
Image / Texture
94
immortal_collectionskin_adun_emis.blp
murkyfluid02_dif.blp
Image / Texture
168
murkyfluid02_dif.blp
starMiranaDisegraf.blp
Image / Texture
133
starMiranaDisegraf.blp
Teal_Glow.blp
Image / Texture
6
Teal_Glow.blp
tesla_particle01_teal.blp
Image / Texture
5
war3mapimported/tesla_particle01_teal.blp
Double-click the file tesla_particle01_teal.blp:
tesla_particle01_teal.blp
Image / Texture
5
war3mapimported/tesla_particle01_teal.blp
Tick the box "Use Custom Path" and type in the correct path:
tesla_particle01_teal.blp
Image / Texture
5
tesla_particle01_teal.blp
The file has been properly added to the map archive:
Eredas_Dragoon.mdx
Model
709
war3mapimported/Eredas_Dragoon.mdx
colossus_diffuse.blp
Image / Texture
1,027
colossus_diffuse.blp
colossus_emiss.blp
Image / Texture
161
colossus_emiss.blp
ds_EREDAS_diff.blp
Image / Texture
1,074
ds_EREDAS_diff.blp
ds_EREDAS_emis.blp
Image / Texture
152
ds_EREDAS_emis.blp
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
eredas_portrait_diff.blp
Image / Texture
918
eredas_portrait_diff.blp
immortal_collectionskin_adun_diff.blp
Image / Texture
849
immortal_collectionskin_adun_diff.blp
immortal_collectionskin_adun_emis.blp
Image / Texture
94
immortal_collectionskin_adun_emis.blp
murkyfluid02_dif.blp
Image / Texture
168
murkyfluid02_dif.blp
starMiranaDisegraf.blp
Image / Texture
133
starMiranaDisegraf.blp
Teal_Glow.blp
Image / Texture
6
Teal_Glow.blp
tesla_particle01_teal.blp
Image / Texture
5
tesla_particle01_teal.blp
Done, you have imported the file tesla_particle01_teal.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.