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Triggers
(12) Eras Zombie Invasion UNOFFICAL 1.w3x
Variables
Resource System
Resources
elo
Rebuildacock
Athens
Berlin
Constantinople
Edinburgh
London
Madrid
Paris
Petersburg
Rome
Stockholm
Warsaw
Help
my quest things
Help
Timahhh
TImer
Commands
Camera1
Map Init
Starting Resources
tingbum
Zombie 3
remuv corpasz
Zombie 2
Zombie
NO HUMAN ZOMBIES ALLOWED
Research new Spawn
Research new Spawn 2
Humans leave Copy 2
Humans leave Copy
waf
Zombies leave
Message to zombeats
Message to Britain
Message to Sweden
Message to Russia
Message to Italy
Message to France
Message to Germany
Message to Spain
Message to Byzantium
Message to Poland
Events
Zombie Find Humans
Holy Order in St Petersburg
Tribes Unite in Britannia
Vikings Return to Sweden
Gladiators Appear in Italy
Revolts in Constantinople Occur
French Men Join Army
Christopher Columbus Sets Foot On America
Italian Epidemic
Russian Refugees to Spain
wut
arena
NO lvl2 ZOMBIES ALLOWED IN ARENA
NO lvl3 ZOMBIES ALLOWED IN ARENA
no enemy enters zombies
no enemy enters humans
no teleport for red
Name
Type
is_array
initial_value
Allies
force
Yes
Colors
string
Yes
Enemies
force
Yes
Instagator
player
No
Player00
Number
integer
Yes
PlayerName
string
No
Resources
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Lumber Mill) and do (Actions)
Loop - Actions
Player - Add 100 to (Owner of (Picked unit)) . Current lumber
Unit Group - Pick every unit in (Units of type Efficient Lumber Mill) and do (Actions)
Loop - Actions
Player - Add 225 to (Owner of (Picked unit)) . Current lumber
Unit Group - Pick every unit in (Units of type Highly Efficient Lumber Mill) and do (Actions)
Loop - Actions
Player - Add 350 to (Owner of (Picked unit)) . Current lumber
Unit Group - Pick every unit in (Units of type Supremely Efficient Lumber Mill) and do (Actions)
Loop - Actions
Player - Add 525 to (Owner of (Picked unit)) . Current lumber
Unit Group - Pick every unit in (Units of type Efficiently Effective Lumber Mill) and do (Actions)
Loop - Actions
Player - Add 850 to (Owner of (Picked unit)) . Current lumber
Unit Group - Pick every unit in (Units of type Extrapolator Lumber Mill) and do (Actions)
Loop - Actions
Player - Add 1200 to (Owner of (Picked unit)) . Current lumber
Unit Group - Pick every unit in (Units of type Extrapolator Lumber Mill) and do (Actions)
Loop - Actions
Player - Add 1500 to (Owner of (Picked unit)) . Current lumber
Unit Group - Pick every unit in (Units of type Wood Extractor) and do (Actions)
Loop - Actions
Player - Add 2200 to (Owner of (Picked unit)) . Current lumber
Unit Group - Pick every unit in (Units of type Spacious Market) and do (Actions)
Loop - Actions
Player - Add 300 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Exotic Market) and do (Actions)
Loop - Actions
Player - Add 500 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Market) and do (Actions)
Loop - Actions
Player - Add 125 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type International Market) and do (Actions)
Loop - Actions
Player - Add 750 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Exotic International Market) and do (Actions)
Loop - Actions
Player - Add 1000 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Exotic Cultural Market) and do (Actions)
Loop - Actions
Player - Add 1300 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Ore Extractor) and do (Actions)
Loop - Actions
Player - Add 1900 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Pile of Flesh) and do (Actions)
Loop - Actions
Player - Add 10 to (Owner of (Picked unit)) . Current gold
elo
Events
Unit - A unit Acquires an item
Conditions
(Item-class of (Item being manipulated)) Equal to (Item-class of (Item carried by (Hero manipulating item) of type (Item-type of (Item being manipulated))))
Actions
Hero - Drop (Item carried by (Hero manipulating item) of type (Item-type of (Item being manipulated))) from (Hero manipulating item) .
Athens
Events
Player - Player 7 (Green) types a chat message containing -rebuild athens (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Athens)) Equal to 0
((Triggering player) Current gold) Greater than or equal to 10000
Actions
Unit - Create 1 . Athens for (Triggering player) at (Center of ATHENS <gen>) facing Default building facing degrees
Player - Add -10000 to (Triggering player) . Current gold
Berlin
Events
Player - Player 9 (Gray) types a chat message containing -rebuild (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Berlin)) Equal to 0
((Triggering player) Current gold) Greater than or equal to 10000
Actions
Unit - Create 1 . Berlin for (Triggering player) at (Center of BERLIN <gen>) facing Default building facing degrees
Player - Add -10000 to (Triggering player) . Current gold
Constantinople
Events
Player - Player 7 (Green) types a chat message containing -rebuild constantinople (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Constantinople)) Equal to 0
((Triggering player) Current gold) Greater than or equal to 10000
Actions
Unit - Create 1 . Constantinople for (Triggering player) at (Center of CONSTAN <gen>) facing Default building facing degrees
Player - Add -10000 to (Triggering player) . Current gold
Edinburgh
Events
Player - Player 2 (Blue) types a chat message containing -rebuild edinburgh (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Edinburgh)) Equal to 0
((Triggering player) Current gold) Greater than or equal to 10000
Actions
Unit - Create 1 . Edinburgh for (Triggering player) at (Center of EDINBURGH <gen>) facing Default building facing degrees
Player - Add -10000 to (Triggering player) . Current gold
London
Events
Player - Player 2 (Blue) types a chat message containing -rebuild london (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type London)) Equal to 0
((Triggering player) Current gold) Greater than or equal to 10000
Actions
Unit - Create 1 . London for (Triggering player) at (Center of LONDON <gen>) facing Default building facing degrees
Player - Add -10000 to (Triggering player) . Current gold
Madrid
Events
Player - Player 6 (Orange) types a chat message containing -rebuild (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Madrid)) Equal to 0
((Triggering player) Current gold) Greater than or equal to 10000
Actions
Unit - Create 1 . Madrid for (Triggering player) at (Center of MADRID <gen>) facing Default building facing degrees
Player - Add -10000 to (Triggering player) . Current gold
Paris
Events
Player - Player 5 (Yellow) types a chat message containing -rebuild (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Berlin)) Equal to 0
((Triggering player) Current gold) Greater than or equal to 10000
Actions
Unit - Create 1 . Paris for (Triggering player) at (Center of PARIS <gen>) facing Default building facing degrees
Player - Add -10000 to (Triggering player) . Current gold
Petersburg
Events
Player - Player 3 (Teal) types a chat message containing -rebuild (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type St. Petersburg)) Equal to 0
((Triggering player) Current gold) Greater than or equal to 10000
Actions
Unit - Create 1 . St. Petersburg for (Triggering player) at (Center of PETERSBURG <gen>) facing Default building facing degrees
Player - Add -10000 to (Triggering player) . Current gold
Rome
Events
Player - Player 4 (Purple) types a chat message containing -rebuild (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Rome)) Equal to 0
((Triggering player) Current gold) Greater than or equal to 10000
Actions
Unit - Create 1 . Rome for (Triggering player) at (Center of ROME <gen>) facing Default building facing degrees
Player - Add -10000 to (Triggering player) . Current gold
Stockholm
Events
Player - Player 1 (Red) types a chat message containing -rebuild (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Stockholm)) Equal to 0
((Triggering player) Current gold) Greater than or equal to 10000
Actions
Unit - Create 1 . Stockholm for (Triggering player) at (Center of STOCKHOLM <gen>) facing Default building facing degrees
Player - Add -10000 to (Triggering player) . Current gold
Warsaw
Events
Player - Player 8 (Pink) types a chat message containing -rebuild (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Warsaw)) Equal to 0
((Triggering player) Current gold) Greater than or equal to 10000
Actions
Unit - Create 1 . Warsaw for (Triggering player) at (Center of WARSAW <gen>) facing Default building facing degrees
Player - Add -10000 to (Triggering player) . Current gold
my quest things
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled made my dot-to-dot with the description first off i respect anteep and really don't want to offend him by making an unoffical version but i play this map alot infact it is my current favorite map. i was there during some of the first testing back when it was called medieval not era. and through all the versions i has noticed that some things that have annoyed me and others so really this is just an attempt to balance it.updates will not be as quick as other offical and unoffical versions becuase i plan to play one perticular version several times to ensure that changes will not tip the balance one way too fardot-to-dote-mail me with tips and suggestions [email protected] , using icon path ReplaceableTextures\WorldEditUI\StartingLocation.blp
Quest - Create a Optional quest titled please help this spread with the description i have issues hosting so please help this version of the map spread , using icon path ReplaceableTextures\WorldEditUI\StartingLocation.blp
Quest - Create a Required quest titled arena with the description the arena has been created so that if things get boring during the main battle or if things are at a stand off or if generally people are not attacking each other then at least you can still fight in the arena , using icon path ReplaceableTextures\CommandButtons\BTNSell.blp
Help
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Camera with the description To reset the camera, type -cam1. , using icon path ReplaceableTextures\CommandButtons\BTNSell.blp
Quest - Create a Required quest titled Rebuilding Cities with the description To rebuild a city, type -rebuild. Add the name of the city if you have multiple cities. It will cost you 10000 gold. , using icon path ReplaceableTextures\CommandButtons\BTNHire.blp
Quest - Create a Required quest titled Game with the description The game is quite simple really, you must defend yourself against the zombie horde of eastern Russia. Advance in time, from the dark ages to the atomic age.For zombies, you will gain gold every 10 minutes, and a slight amount from flesh piles. When you kill humans, you get 100 gold which can be used to evolve, and change the genetics of your unholy army. , using icon path ReplaceableTextures\CommandButtons\BTNSell.blp
TImer
Events
Map initialization
Conditions
Actions
Countdown Timer - Start (Last started timer) as a Repeating timer that will expire in 60.00 seconds
Wait 0.01 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Income:
Wait 0.01 seconds
Countdown Timer - Show (Last created timer window) for Player 1 (Red)
Countdown Timer - Show (Last created timer window) for Player 2 (Blue)
Countdown Timer - Show (Last created timer window) for Player 3 (Teal)
Countdown Timer - Show (Last created timer window) for Player 4 (Purple)
Countdown Timer - Show (Last created timer window) for Player 5 (Yellow)
Countdown Timer - Show (Last created timer window) for Player 6 (Orange)
Countdown Timer - Show (Last created timer window) for Player 7 (Green)
Countdown Timer - Show (Last created timer window) for Player 8 (Pink)
Countdown Timer - Show (Last created timer window) for Player 9 (Gray)
Countdown Timer - Show (Last created timer window) for Player 10 (Light Blue)
Countdown Timer - Show (Last created timer window) for Player 11 (Dark Green)
Countdown Timer - Show (Last created timer window) for Player 12 (Brown)
Camera1
Events
Player - Player 1 (Red) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for (Triggering player) over 0 seconds
Starting Resources
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 300 to (Picked player).Current gold)
Zombie 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Not equal to Zombie
(Unit-type of (Dying unit)) Not equal to Zombie [2]
(Unit-type of (Dying unit)) Not equal to Zombie [3]
(Unit-type of (Dying unit)) Not equal to Stalker
(Unit-type of (Dying unit)) Not equal to Fallen Knight
(Unit-type of (Dying unit)) Not equal to The Punished
(Unit-type of (Dying unit)) Not equal to Vampire Lord
Actions
Unit - Create 1 Zombie [3] for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))
Player - Add 200 to (Owner of (Killing unit)) . Current gold
remuv corpasz
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Not equal to British Master of Longbowmen
(Unit-type of (Dying unit)) Not equal to Byzantine Illusionist
(Unit-type of (Dying unit)) Not equal to French Paladin
(Unit-type of (Dying unit)) Not equal to German Teutonic Knight
(Unit-type of (Dying unit)) Not equal to Italian Militia Leader
(Unit-type of (Dying unit)) Not equal to Polish Ranger
(Unit-type of (Dying unit)) Not equal to Russian Warrior
(Unit-type of (Dying unit)) Not equal to Spanish Weaponmaster
(Unit-type of (Dying unit)) Not equal to Swedish Protector
Actions
Unit - Remove (Dying unit) from the game
Zombie 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Not equal to Zombie
(Unit-type of (Dying unit)) Not equal to Zombie [2]
(Unit-type of (Dying unit)) Not equal to Zombie [3]
(Unit-type of (Dying unit)) Not equal to Stalker
(Unit-type of (Dying unit)) Not equal to Fallen Knight
(Unit-type of (Dying unit)) Not equal to The Punished
(Unit-type of (Dying unit)) Not equal to Vampire Lord
Actions
Unit - Create 1 Zombie [2] for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))
Player - Add 150 to (Owner of (Killing unit)) . Current gold
Zombie
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Not equal to Zombie
(Unit-type of (Dying unit)) Not equal to Zombie [2]
(Unit-type of (Dying unit)) Not equal to Zombie [3]
(Unit-type of (Dying unit)) Not equal to Stalker
(Unit-type of (Dying unit)) Not equal to Fallen Knight
(Unit-type of (Dying unit)) Not equal to The Punished
(Unit-type of (Dying unit)) Not equal to Vampire Lord
Actions
Unit - Create 1 Zombie for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Pick every player who is an ally of player 1 and then pick their units who are zombie and zombie [2] and kill them.
^
That's basically what this code is saying.
NO HUMAN ZOMBIES ALLOWED
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Pick every unit in (Units owned by (Picked player) of type Zombie) and do (Kill (Picked unit)))
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Pick every unit in (Units owned by (Picked player) of type Zombie [2]) and do (Kill (Picked unit)))
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Pick every unit in (Units owned by (Picked player) of type Zombie [3]) and do (Kill (Picked unit)))
Player Group - Pick every player in Player Group - Neutral Hostile and do (Pick every unit in (Units owned by (Picked player) of type Zombie [3]) and do (Kill (Picked unit)))
Player Group - Pick every player in Player Group - Neutral Hostile and do (Pick every unit in (Units owned by (Picked player) of type Zombie [2]) and do (Kill (Picked unit)))
Player Group - Pick every player in Player Group - Neutral Hostile and do (Pick every unit in (Units owned by (Picked player) of type Zombie) and do (Kill (Picked unit)))
Research new Spawn
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R00Z (Unexpected type: 'techcode')
Actions
Trigger - Turn off Zombie <gen>
Trigger - Turn on Zombie_2 <gen>
Research new Spawn 2
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R00B (Unexpected type: 'techcode')
Actions
Trigger - Turn off Zombie_2 <gen>
Trigger - Turn on Zombie_3 <gen>
Humans leave Copy 2
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has deserted Europe..)
Humans leave Copy
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Conditions
((Triggering player) slot status) Equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Change ownership of (Picked unit) to (Random player from (All allies of Player 1 (Red).)) and Change color)
waf
Events
Conditions
Actions
Zombies leave
Events
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has died out...)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Change ownership of (Picked unit) to (Random player from (All allies of Player 10 (Light Blue).)) and Change color)
Message to zombeats
Events
Map initialization
Conditions
Actions
Game - Display to (All allies of Player 10 (Light Blue).) the text: You are a zombie master, you would like nothing more than to kill the Humans, but first you must gather your minions, and evolve them. Kill the Humans to gain more gold to evolve.
Message to Britain
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: You are Britain, you should help out eastern Europe through the passage to Sweden and to France. If the worst comes to the worst, you should hold these two passages, and allow refugees to come from the other countries.
Message to Sweden
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You are Sweden, you should hold the mountains but beware of crafty zombies who may try to destroy the trees. You should help out Russia, your neighbour to hold the zombies. If you and Russia get destroyed, you can retreat to Britain.
Message to Russia
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: You are Russia, you're in a difficult situation here, zombies are knocking on your doorstep, they'll enter Russia from the east in a matter of minutes so get a defence up quick and rally your allies to defend you, if you must retreat, go to Poland or Sweden.
Message to Italy
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: You are Italy, you have a defencible country, with the alps to your north, but not much space. Help out in Europe by sending many troops to hold against the zombies, they'll need it.
Message to France
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: You are France, you have a good amount of building land so use it well. Go to Russia and help defend there, if Russia fails, then hold the line at Poland and Byzantium.
Message to Germany
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 9 (Gray) the text: You are Germany, you're on the border right next to France, help eachother out, you'll need help from France if things go.. bad. Send garrisons to Russia and Poland to prepare for the oncoming zombies.
Message to Spain
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) the text: You are Spain, you are the farthest away from the zombies so you have time to tech up and build many markets and lumber mills, but that also means you have plenty of time to spare to build soldiers to help out in the rest of Europe. For the time being, you're safe.
Message to Byzantium
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 7 (Green) the text: You are the Byzantine Empire, you have the biggest amount of habitable land and hold the highest income but you are also near to the zombie with many entrances into your empire. The zombies can come in from Turkey and southern Russia. You might need help from your allies, but don't rely on them.
Message to Poland
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 8 (Pink) the text: You are Poland, so you should be ready to help your Russian ally out immediately. You've a fair bit of land - use it to produce troops for Russia.
Zombie Find Humans
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All allies of Player 10 (Light Blue).) and do (Add 5000 to (Picked player).Current gold)
Game - Display to (All players) the text: The Zombie Masters have found a large group of humans, this will supply them with 5000 gold for days to come.
Holy Order in St Petersburg
Events
Time - Elapsed game time is 240.00 seconds
Conditions
(Number of units in (Units of type St. Petersburg)) Equal to 1
Actions
Unit - Create 12 Cleric for (Owner of St. Petersburg 0002 <gen>) at (Position of St. Petersburg 0002 <gen>) facing (Position of St. Petersburg 0002 <gen>)
Game - Display to (All players) the text: Members of the Holy Order have arrived in St.Petersburg to support the Russians.
Tribes Unite in Britannia
Events
Time - Elapsed game time is 315.00 seconds
Conditions
(Number of units in (Units of type London)) Equal to 1
Actions
Unit - Create 3 Militia Swordsman for (Owner of London 0023 <gen>) at (Position of London 0023 <gen>) facing (Position of London 0023 <gen>)
Unit - Create 3 British Longbowman for (Owner of London 0023 <gen>) at (Position of London 0023 <gen>) facing (Position of London 0023 <gen>)
Unit - Create 3 Militia Spearmen for (Owner of London 0023 <gen>) at (Position of London 0023 <gen>) facing (Position of London 0023 <gen>)
Unit - Create 6 Forest Archer for (Owner of London 0023 <gen>) at (Position of London 0023 <gen>) facing (Position of London 0023 <gen>)
Unit - Create 3 Bandit for (Owner of London 0023 <gen>) at (Position of London 0023 <gen>) facing (Position of London 0023 <gen>)
Game - Display to (All players) the text: Many of the tribes inhabiting Britannia have united to destroy the zombie horde.
Vikings Return to Sweden
Events
Time - Elapsed game time is 400.00 seconds
Conditions
(Number of units in (Units of type Stockholm)) Equal to 1
Actions
Unit - Create 10 Viking Axeman for (Owner of Stockholm 0054 <gen>) at (Position of Stockholm 0054 <gen>) facing (Position of Stockholm 0054 <gen>)
Game - Display to (All players) the text: Great Vikings have returned from their journerys afar to lands unkown.
Gladiators Appear in Italy
Events
Time - Elapsed game time is 540.00 seconds
Conditions
(Number of units in (Units of type Rome)) Equal to 1
Actions
Unit - Create 12 Gladiator for (Owner of Rome 0029 <gen>) at (Random point in Italy <gen>) facing (Position of Constantinople 0042 <gen>)
Game - Display to (All players) the text: The finest gladiators in all of Italy join the Italian army.
Revolts in Constantinople Occur
Events
Time - Elapsed game time is 612.00 seconds
Conditions
(Number of units in (Units of type Constantinople)) Equal to 1
Actions
Unit - Create 1 Cleric for Neutral Hostile at (Random point in Byzantium <gen>) facing (Position of Constantinople 0042 <gen>)
Unit - Create 1 Bandit for Neutral Hostile at (Random point in Byzantium <gen>) facing (Position of Constantinople 0042 <gen>)
Unit - Create 1 Crossbowman for Neutral Hostile at (Random point in Byzantium <gen>) facing (Position of Constantinople 0042 <gen>)
Unit - Create 1 Bandit for Neutral Hostile at (Random point in Byzantium <gen>) facing (Position of Constantinople 0042 <gen>)
Unit - Create 1 Militia Spearmen for Neutral Hostile at (Random point in Byzantium <gen>) facing (Position of Constantinople 0042 <gen>)
Unit - Create 1 Spear Thrower for Neutral Hostile at (Random point in Byzantium <gen>) facing (Position of Constantinople 0042 <gen>)
Unit - Create 1 Bandit for Neutral Hostile at (Random point in Byzantium <gen>) facing (Position of Constantinople 0042 <gen>)
Unit - Create 1 Spear Thrower for Neutral Hostile at (Random point in Byzantium <gen>) facing (Position of Constantinople 0042 <gen>)
Unit - Create 1 Militia Spearmen for Neutral Hostile at (Random point in Byzantium <gen>) facing (Position of Constantinople 0042 <gen>)
Unit - Create 1 Militia Swordsman for Neutral Hostile at (Random point in Byzantium <gen>) facing (Position of Constantinople 0042 <gen>)
Unit - Create 1 Archer for Neutral Hostile at (Random point in Byzantium <gen>) facing (Position of Constantinople 0042 <gen>)
Unit - Create 1 Bandit for Neutral Hostile at (Random point in Byzantium <gen>) facing (Position of Constantinople 0042 <gen>)
Unit - Create 1 Squad Swordsman for Neutral Hostile at (Random point in Byzantium <gen>) facing (Position of Constantinople 0042 <gen>)
Unit - Create 1 Bandit for Neutral Hostile at (Random point in Byzantium <gen>) facing (Position of Constantinople 0042 <gen>)
Game - Display to (All players) the text: Revolts in Constantinople have cause many of the army to dissent, and fight for the rebels.
French Men Join Army
Events
Time - Elapsed game time is 630.00 seconds
Conditions
(Number of units in (Units of type Paris)) Equal to 1
Actions
Unit - Create 5 Archer for (Owner of Paris 0035 <gen>) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 5 Squad Spearman for (Owner of Paris 0035 <gen>) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 5 Squad Swordsman for (Owner of Paris 0035 <gen>) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Game - Display to (All players) the text: Young men all over from France are joining the army for glory and fame, this is sure to bolster France's ranks.
Christopher Columbus Sets Foot On America
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 1 Handgunner for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Handgunner for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Handgunner for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Lumberjack for Player 2 (Blue) at (Center of American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Lumberjack for Player 2 (Blue) at (Center of American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Peasant for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Peasant for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Halberdier for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Halberdier for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Halberdier for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Halberdier for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Musketeer for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Musketeer for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Musketeer for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Musketeer for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Musketeer for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Cleric for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Cleric for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Game - Display to (All players) the text: Christopher Columbus sets foot on America.
Italian Epidemic
Events
Time - Elapsed game time is 1250.00 seconds
Conditions
(Number of units in (Units of type Rome)) Equal to 1
Actions
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Game - Display to (All players) the text: An epidemic has occured in Italy turning much of its population into mindless zombies.
Russian Refugees to Spain
Events
Time - Elapsed game time is 1480.00 seconds
Conditions
(Number of units in (Units of type Madrid)) Equal to 1
Actions
Unit - Create 20 Zombie for Player 10 (Light Blue) at (Random point in Spain <gen>) facing (Position of Madrid 0080 <gen>)
Game - Display to (All players) the text: Refugees from Russia have arrived in Spain, but it turns out they're infected.
wut
Events
Map initialization
Conditions
(Name of (Matching player)) Equal to MarkCraft
Actions
Player - Set name of (Matching player) to Jew
Pick every player who is an ally of player 1 and then pick their units who are zombie and zombie [2] and kill them.
^
That's basically what this code is saying.
NO lvl2 ZOMBIES ALLOWED IN ARENA
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Zombie [2]
Actions
Unit - Kill (Triggering unit)
Pick every player who is an ally of player 1 and then pick their units who are zombie and zombie [2] and kill them.
^
That's basically what this code is saying.
NO lvl3 ZOMBIES ALLOWED IN ARENA
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Zombie [3]
Actions
Unit - Kill (Triggering unit)
no enemy enters zombies
Events
Unit - A unit enters Region_019 <gen>
Conditions
((Triggering unit) is Able to attack ground units) Equal to ((Triggering player) is an ally of Player 1 (Red).)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_021 <gen>)
no enemy enters humans
Events
Unit - A unit enters Region_020 <gen>
Conditions
((Triggering unit) is Able to attack ground units) Equal to ((Triggering player) is an ally of Player 12 (Brown).)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_021 <gen>)
no teleport for red
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Swedish Protector
Actions
Unit - Move (Triggering unit) instantly to (Center of STOCKHOLM <gen>)
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