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Unit Group - Pick every unit in (Units of type Lumber Mill) and do (Actions)
Loop - Actions
Player - Add 100 to (Owner of (Picked unit)) . Current lumber
Unit Group - Pick every unit in (Units of type Efficient Lumber Mill) and do (Actions)
Loop - Actions
Player - Add 225 to (Owner of (Picked unit)) . Current lumber
Unit Group - Pick every unit in (Units of type Highly Efficient Lumber Mill) and do (Actions)
Loop - Actions
Player - Add 350 to (Owner of (Picked unit)) . Current lumber
Unit Group - Pick every unit in (Units of type Supremely Efficient Lumber Mill) and do (Actions)
Loop - Actions
Player - Add 525 to (Owner of (Picked unit)) . Current lumber
Unit Group - Pick every unit in (Units of type Efficiently Effective Lumber Mill) and do (Actions)
Loop - Actions
Player - Add 850 to (Owner of (Picked unit)) . Current lumber
Unit Group - Pick every unit in (Units of type Extrapolator Lumber Mill) and do (Actions)
Loop - Actions
Player - Add 1200 to (Owner of (Picked unit)) . Current lumber
Unit Group - Pick every unit in (Units of type Extrapolator Lumber Mill) and do (Actions)
Loop - Actions
Player - Add 1500 to (Owner of (Picked unit)) . Current lumber
Unit Group - Pick every unit in (Units of type Wood Extractor) and do (Actions)
Loop - Actions
Player - Add 2200 to (Owner of (Picked unit)) . Current lumber
Unit Group - Pick every unit in (Units of type Spacious Market) and do (Actions)
Loop - Actions
Player - Add 300 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Exotic Market) and do (Actions)
Loop - Actions
Player - Add 500 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Market) and do (Actions)
Loop - Actions
Player - Add 125 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type International Market) and do (Actions)
Loop - Actions
Player - Add 750 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Exotic International Market) and do (Actions)
Loop - Actions
Player - Add 1000 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Exotic Cultural Market) and do (Actions)
Loop - Actions
Player - Add 1300 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Ore Extractor) and do (Actions)
Loop - Actions
Player - Add 1900 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Pile of Flesh) and do (Actions)
Loop - Actions
Player - Add 10 to (Owner of (Picked unit)) . Current gold
elo
Events
Unit - A unit Acquires an item
Conditions
(Item-class of (Item being manipulated)) Equal to (Item-class of (Item carried by (Hero manipulating item) of type (Item-type of (Item being manipulated))))
Actions
Hero - Drop (Item carried by (Hero manipulating item) of type (Item-type of (Item being manipulated))) from (Hero manipulating item) .
Human
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Level 1s
Events
Player - Player 10 (Light Blue) types a chat message containing -kill levelone (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -kill levelone (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -kill levelone (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Zombie) and do (Explode (Picked unit).)
Level 2s
Events
Player - Player 10 (Light Blue) types a chat message containing -kill leveltwo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -kill leveltwo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -kill leveltwo (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Zombie [2]) and do (Explode (Picked unit).)
Level 3s
Events
Player - Player 10 (Light Blue) types a chat message containing -kill levelthree (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -kill levelthree (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -kill levelthree (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Zombie [3]) and do (Explode (Picked unit).)
Level 4s
Events
Player - Player 10 (Light Blue) types a chat message containing -kill levelfour (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -kill levelfour (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -kill levelfour (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Zombie [4]) and do (Explode (Picked unit).)
Stalker
Events
Player - Player 10 (Light Blue) types a chat message containing -kill stalker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -kill stalker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -kill stalker (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Stalker) and do (Explode (Picked unit).)
Athens
Events
Player - Player 7 (Green) types a chat message containing -rebuild athens (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Athens)) Equal to 0
((Triggering player) Current gold) Greater than or equal to 10000
Actions
Unit - Create 1 . Athens for (Triggering player) at (Center of ATHENS <gen>) facing Default building facing degrees
Player - Add -10000 to (Triggering player) . Current gold
Berlin
Events
Player - Player 9 (Gray) types a chat message containing -rebuild (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Berlin)) Equal to 0
((Triggering player) Current gold) Greater than or equal to 10000
Actions
Unit - Create 1 . Berlin for (Triggering player) at (Center of BERLIN <gen>) facing Default building facing degrees
Player - Add -10000 to (Triggering player) . Current gold
Constantinople
Events
Player - Player 7 (Green) types a chat message containing -rebuild constantinople (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Erzurum)) Equal to 0
((Triggering player) Current gold) Greater than or equal to 10000
Actions
Unit - Create 1 . Erzurum for (Triggering player) at (Center of CONSTAN <gen>) facing Default building facing degrees
Player - Add -10000 to (Triggering player) . Current gold
Edinburgh
Events
Player - Player 2 (Blue) types a chat message containing -rebuild edinburgh (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Edinburgh)) Equal to 0
((Triggering player) Current gold) Greater than or equal to 10000
Actions
Unit - Create 1 . Edinburgh for (Triggering player) at (Center of EDINBURGH <gen>) facing Default building facing degrees
Player - Add -10000 to (Triggering player) . Current gold
London
Events
Player - Player 2 (Blue) types a chat message containing -rebuild london (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type London)) Equal to 0
((Triggering player) Current gold) Greater than or equal to 10000
Actions
Unit - Create 1 . London for (Triggering player) at (Center of LONDON <gen>) facing Default building facing degrees
Player - Add -10000 to (Triggering player) . Current gold
Madrid
Events
Player - Player 6 (Orange) types a chat message containing -rebuild (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Madrid)) Equal to 0
((Triggering player) Current gold) Greater than or equal to 10000
Actions
Unit - Create 1 . Madrid for (Triggering player) at (Center of MADRID <gen>) facing Default building facing degrees
Player - Add -10000 to (Triggering player) . Current gold
Paris
Events
Player - Player 5 (Yellow) types a chat message containing -rebuild (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Berlin)) Equal to 0
((Triggering player) Current gold) Greater than or equal to 10000
Actions
Unit - Create 1 . Paris for (Triggering player) at (Center of PARIS <gen>) facing Default building facing degrees
Player - Add -10000 to (Triggering player) . Current gold
Petersburg
Events
Player - Player 3 (Teal) types a chat message containing -rebuild St.petersburg (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Stalingrad)) Equal to 0
((Triggering player) Current gold) Greater than or equal to 10000
Actions
Unit - Create 1 . Stalingrad for (Triggering player) at (Center of PETERSBURG <gen>) facing Default building facing degrees
Player - Add -10000 to (Triggering player) . Current gold
Magadan
Events
Player - Player 3 (Teal) types a chat message containing -rebuild Magadan (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Magadan)) Equal to 0
((Triggering player) Current gold) Greater than or equal to 10000
Actions
Unit - Create 1 . Magadan for (Triggering player) at (Center of Magadan <gen>) facing Default building facing degrees
Player - Add -10000 to (Triggering player) . Current gold
Rome
Events
Player - Player 4 (Purple) types a chat message containing -rebuild (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Rome)) Equal to 0
((Triggering player) Current gold) Greater than or equal to 10000
Actions
Unit - Create 1 . Rome for (Triggering player) at (Center of ROME <gen>) facing Default building facing degrees
Player - Add -10000 to (Triggering player) . Current gold
Stockholm
Events
Player - Player 1 (Red) types a chat message containing -rebuild (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Stockholm)) Equal to 0
((Triggering player) Current gold) Greater than or equal to 10000
Actions
Unit - Create 1 . Stockholm for (Triggering player) at (Center of STOCKHOLM <gen>) facing Default building facing degrees
Player - Add -10000 to (Triggering player) . Current gold
Warsaw
Events
Player - Player 8 (Pink) types a chat message containing -rebuild (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Warsaw)) Equal to 0
((Triggering player) Current gold) Greater than or equal to 10000
Actions
Unit - Create 1 . Warsaw for (Triggering player) at (Center of WARSAW <gen>) facing Default building facing degrees
Player - Add -10000 to (Triggering player) . Current gold
Help
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Camera with the description To reset the camera, type -cam1. , using icon path ReplaceableTextures\CommandButtons\BTNSell.blp
Quest - Create a Required quest titled Rebuilding Cities with the description To rebuild a city, type -rebuild. Add the name of the city if you have multiple cities. It will cost you 10000 gold. , using icon path ReplaceableTextures\CommandButtons\BTNHire.blp
Quest - Create a Required quest titled Game with the description The game is quite simple really, you must defend yourself against the zombie horde of eastern Russia. Advance in time, from the dark ages to the atomic age.For zombies, you will gain gold every 10 minutes, and a slight amount from flesh piles. When you kill humans, you get 100 gold which can be used to evolve, and change the genetics of your unholy army. , using icon path ReplaceableTextures\CommandButtons\BTNSell.blp
Quest - Create a Optional quest titled Credits with the description I have to add these credits or it won't be allowed on The Hive.Elenaikofi_bananBlizzard , using icon path ReplaceableTextures\CommandButtons\BTNSell.blp
TImer
Events
Map initialization
Conditions
Actions
Countdown Timer - Start (Last started timer) as a Repeating timer that will expire in 40.00 seconds
Wait 0.01 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Income:
Wait 0.01 seconds
Countdown Timer - Show (Last created timer window) for Player 1 (Red)
Countdown Timer - Show (Last created timer window) for Player 2 (Blue)
Countdown Timer - Show (Last created timer window) for Player 3 (Teal)
Countdown Timer - Show (Last created timer window) for Player 4 (Purple)
Countdown Timer - Show (Last created timer window) for Player 5 (Yellow)
Countdown Timer - Show (Last created timer window) for Player 6 (Orange)
Countdown Timer - Show (Last created timer window) for Player 7 (Green)
Countdown Timer - Show (Last created timer window) for Player 8 (Pink)
Countdown Timer - Show (Last created timer window) for Player 9 (Gray)
Countdown Timer - Show (Last created timer window) for Player 10 (Light Blue)
Countdown Timer - Show (Last created timer window) for Player 11 (Dark Green)
Countdown Timer - Show (Last created timer window) for Player 12 (Brown)
Camera1
Events
Player - Player 1 (Red) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for (Triggering player) over 0 seconds
Camera
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 12 (Brown) over 0 seconds
Starting Resources
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Add 1570 to (Picked player).Current gold)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Add 1370 to (Picked player).Current lumber)
Player Group - Pick every player in (All enemies of Player 1 (Red).) and do (Add 400 to (Picked player).Current gold)
Player Group - Pick every player in (All enemies of Player 1 (Red).) and do (Add 400 to (Picked player).Current lumber)
Zombie 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Not equal to Zombie
(Unit-type of (Dying unit)) Not equal to Zombie [2]
(Unit-type of (Dying unit)) Not equal to Zombie [3]
(Unit-type of (Dying unit)) Not equal to Zombie [4]
(Unit-type of (Dying unit)) Not equal to Stalker
(Unit-type of (Dying unit)) Not equal to Fallen Knight
(Unit-type of (Dying unit)) Not equal to The Punished
(Unit-type of (Dying unit)) Not equal to Vampire Lord
Actions
Unit - Create 1 Zombie [3] for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Zombie 4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Not equal to Zombie
(Unit-type of (Dying unit)) Not equal to Zombie [2]
(Unit-type of (Dying unit)) Not equal to Zombie [3]
(Unit-type of (Dying unit)) Not equal to Zombie [4]
(Unit-type of (Dying unit)) Not equal to Stalker
(Unit-type of (Dying unit)) Not equal to Fallen Knight
(Unit-type of (Dying unit)) Not equal to The Punished
(Unit-type of (Dying unit)) Not equal to Vampire Lord
Actions
Unit - Create 1 Zombie [4] for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))
Player - Add 250 to (Owner of (Killing unit)) . Current gold
remuv corpasz
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Not equal to
(Unit-type of (Dying unit)) Not equal to Byzantine Illusionist
(Unit-type of (Dying unit)) Not equal to French Paladin
(Unit-type of (Dying unit)) Not equal to German Teutonic Knight
(Unit-type of (Dying unit)) Not equal to Italian Militia Leader
(Unit-type of (Dying unit)) Not equal to Polish Ranger
(Unit-type of (Dying unit)) Not equal to Russian Warrior
(Unit-type of (Dying unit)) Not equal to Spanish Weaponmaster
(Unit-type of (Dying unit)) Not equal to Swedish Protector
(Unit-type of (Dying unit)) Not equal to Fallen Knight
(Unit-type of (Dying unit)) Not equal to The Punished
(Unit-type of (Dying unit)) Not equal to Vampire Lord
Actions
Unit - Remove (Dying unit) from the game
Zombie 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Not equal to Zombie
(Unit-type of (Dying unit)) Not equal to Zombie [2]
(Unit-type of (Dying unit)) Not equal to Zombie [3]
(Unit-type of (Dying unit)) Not equal to Zombie [4]
(Unit-type of (Dying unit)) Not equal to Stalker
(Unit-type of (Dying unit)) Not equal to Fallen Knight
(Unit-type of (Dying unit)) Not equal to The Punished
(Unit-type of (Dying unit)) Not equal to Vampire Lord
Actions
Unit - Create 1 Zombie [2] for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))
Player - Add 150 to (Owner of (Killing unit)) . Current gold
Zombie
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Not equal to Zombie
(Unit-type of (Dying unit)) Not equal to Zombie [2]
(Unit-type of (Dying unit)) Not equal to Zombie [3]
(Unit-type of (Dying unit)) Not equal to Zombie [4]
(Unit-type of (Dying unit)) Not equal to Stalker
(Unit-type of (Dying unit)) Not equal to Fallen Knight
(Unit-type of (Dying unit)) Not equal to The Punished
(Unit-type of (Dying unit)) Not equal to Vampire Lord
Actions
Unit - Create 1 Zombie for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))
Player - Add 25 to (Owner of (Killing unit)) . Current gold
Pick every player who is an ally of player 1 and then pick their units who are zombie and zombie [2] and kill them.
^
That's basically what this code is saying.
NO HUMAN ZOMBIES ALLOWED
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All enemies of Player 10 (Light Blue).) and do (Pick every unit in (Units owned by (Picked player) of type Zombie) and do (Kill (Picked unit)))
Player Group - Pick every player in (All enemies of Player 10 (Light Blue).) and do (Pick every unit in (Units owned by (Picked player) of type Zombie [2]) and do (Kill (Picked unit)))
Player Group - Pick every player in (All enemies of Player 10 (Light Blue).) and do (Pick every unit in (Units owned by (Picked player) of type Zombie [3]) and do (Kill (Picked unit)))
Player Group - Pick every player in Player Group - Neutral Hostile and do (Pick every unit in (Units owned by (Picked player) of type Zombie [3]) and do (Kill (Picked unit)))
Player Group - Pick every player in Player Group - Neutral Hostile and do (Pick every unit in (Units owned by (Picked player) of type Zombie [2]) and do (Kill (Picked unit)))
Player Group - Pick every player in Player Group - Neutral Hostile and do (Pick every unit in (Units owned by (Picked player) of type Zombie) and do (Kill (Picked unit)))
pleyur gruppe
Events
Map initialization
Conditions
Actions
Research new Spawn
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R00Z (Unexpected type: 'techcode')
Actions
Trigger - Turn off Zombie <gen>
Trigger - Turn on Zombie_2 <gen>
Research new Spawn 2
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R00B (Unexpected type: 'techcode')
Actions
Trigger - Turn off Zombie_2 <gen>
Trigger - Turn on Zombie_3 <gen>
Research new Spawn 3
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R00H (Unexpected type: 'techcode')
Actions
Trigger - Turn off Zombie_3 <gen>
Trigger - Turn on Zombie_4 <gen>
Humans leave Copy 2
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + Has deserted Europe... The survival of Europe is now in YOUR hand...)
Humans leave Copy
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Conditions
((Triggering player) slot status) Equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Change ownership of (Picked unit) to (Random player from (All allies of Player 1 (Red).)) and Change color)
Zombies leave
Events
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has died out! Leaving Europe one step closer to being safe and secure. Realizing there is a weakness...)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Change ownership of (Picked unit) to (Random player from (All allies of Player 10 (Light Blue).)) and Change color)
Message to zombeats
Events
Map initialization
Conditions
Actions
Game - Display to (All allies of Player 10 (Light Blue).) the text: YOU are the Zombie Legions, YOU are the supposidely invincibly legions of pure dark energy. Europe is YOUR target, show them what true fear really is...Two things will help YOU at the strat, there is the ruins of moscow to YOUR west go there and kill everything that way get soem easy gold and easy Zombies to destroy Europe with...And, there are Bandits across YOUR starter area, kill them for rescources and even more Zombies...
Message to Britain
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: YOU are Britain, you should help out Eastern Europe through the passage to Sweden and to France. If the worst comes to the worst, YOU should hold these two passages, and allow refugees to come from the other countries and/or allow them to slowly slip away to America. better to let them go to Aermica, more building space for YOU and them.Though, what horrs await European pioneers at America...
Message to Sweden
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: YOU are Sweden, YOU should hold the mountains but beware of crafty zombies who may try to destroy the trees via Russia. YOU should help out Russia, your neighbour to hold the zombies. If YOU and Russia get destroyed, you can retreat to Britain.YOU also have alot of room, make use of it! Build and upgrade alot of markets and Lumber mills!
Message to Russia
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: YOU are Russia, YOU'RE in a difficult situation here, zombies are knocking on your doorstep, they'll enter Russia from the east in a matter of minutes so get a defence up quick and rally your allies to defend YOU, if you must retreat, go to Poland or Sweden.Though there is a shipyard near Sweden ready to take YOU to America, though, what horrors await YOU possible shattered country at America?There are some ruins to the east of Saint Petersburg with some survivors! Rescue them before the Zombie Legions get them and they are turned into them rather help YOU and YOUR cause...
Message to Italy
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: YOU are Italy, YOU have a defencible country, with the alps to YOUR north, but not much space. Help out in Europe by sending many troops to hold against the zombies, they'll need it...
Message to France
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: YOU are France, YOU have a good amount of building land so use it well. Go to Russia and help defend there, if Russia fails, then hold the line at Poland and Byzantium against the ravaging Zombies...
Message to Germany
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 9 (Gray) the text: YOU are Germany, YOU'RE on the border right next to France, help eachother out! YOU'LL need help from France, and vice versa, if things dont quite work out...Send garrisons (soldiers) to Russia and Poland to prepare for the ravaging Zombies...
Message to Spain
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) the text: YOU are Spain, you are the farthest away from the zombies so YOU have time to be more technologically advanced. Build many markets and lumber mills, but that also means you have plenty of time to spare to build soldiers to help out in the rest of Europe.For the time being YOU'RE safe...
Message to Byzantium
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 7 (Green) the text: YOU are the Byzantine Empire, YOU have the biggest amount of habitable land, the Balkans, and hold the highest income but you are also near to the Zombie with many entrances into your empire. The Zombies can come in from Turkey and southern Russia.YOU might need help from your allies, but don't rely on them...
Message to Poland
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 8 (Pink) the text: YOU are Poland, so YOU should be ready to help your Russian ally out immediately!YOU'VE a fair bit of land - use it to produce troops for Russia!But when Russia is shattered, build to defend whilst YOU send peasents to colonize on America, though, what horrors await YOU in America?
Founded Washington DC
Events
Time - Elapsed game time is 1240.00 seconds
Conditions
Actions
Game - Display to (All players) the text: England has founded Plymouth on Plymouth rock.At this rate America will be successfully bo colonized by the European nations.
Unit - Create 1 . Plymouth for Player 2 (Blue) at (Random point in Plymouth <gen>) facing Default building facing degrees
Unit - Create 5 . Lumberjack for Player 2 (Blue) at (Random point in Plymouth <gen>) facing Default building facing degrees
Unit - Create 5 . Peasant for Player 2 (Blue) at (Random point in Plymouth <gen>) facing Default building facing degrees
Game - Display to (All enemies of Player 1 (Red).) the text: Unknowlingly to the nations of Europe, several infected corpses floated across the Atlantic ocean for months. They have dirfted ashore in America. The corpses have formed piles of bodies, the perfect opportunity for the ravaging Zombies to take America...
Game - Display to (All allies of Player 1 (Red).) the text: Some how, some where the ravaging Zombie and it's Legions has gained a foothold in the Americas. Beware, YOU are no longer alone in America...
Zombies across Atlantic
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Unit - Create 1 . Pile of Flesh for Player 12 (Brown) at (Random point in Zombie_Landing_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Pile of Flesh for Player 11 (Dark Green) at (Random point in Zombie_Landing_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Pile of Flesh for Player 10 (Light Blue) at (Random point in Zombie_Landing_1 <gen>) facing Default building facing degrees
Germany and Poland
Events
Time - Elapsed game time is 550.00 seconds
Conditions
Actions
Player Group - Pick every player in Player Group - Player 9 (Gray) and do (Add 3000 to (Picked player).Current gold)
Player Group - Pick every player in Player Group - Player 9 (Gray) and do (Add 3000 to (Picked player).Current lumber)
Unit - Create 12 . Archer for Player 9 (Gray) at (Center of BERLIN <gen>) facing (X of (Position of Stalingrad 0002 <gen>)) degrees
Unit - Create 7 . German Heavy Infantry for Player 9 (Gray) at (Center of BERLIN <gen>) facing (X of (Position of Stalingrad 0002 <gen>)) degrees
Unit - Create 12 . Cleric for Player 9 (Gray) at (Center of BERLIN <gen>) facing (X of (Position of Stalingrad 0002 <gen>)) degrees
Game - Display to (All players) the text: After intense trading between Germany and Poalnd they have both recieved a surplus of Gold aswell as Lumber and soldiers to fight against the ravaging Zombies!
Unit - Create 12 . Archer for Player 8 (Pink) at (Center of WARSAW <gen>) facing (X of (Position of Stalingrad 0002 <gen>)) degrees
Unit - Create 12 . Cleric for Player 8 (Pink) at (Center of WARSAW <gen>) facing (X of (Position of Stalingrad 0002 <gen>)) degrees
Unit - Create 7 . Forest Archer for Player 9 (Gray) at (Center of BERLIN <gen>) facing (X of (Position of Stalingrad 0002 <gen>)) degrees
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Add 3000 to (Picked player).Current lumber)
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Add 3000 to (Picked player).Current gold)
Zombie Find Humans
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All allies of Player 10 (Light Blue).) and do (Add 5000 to (Picked player).Current gold)
Game - Display to (All players) the text: The Zombie Legions have found more of rescources!Europe's best soldiers have become their food...
Zombie find More Humans
Events
Time - Every 700.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All allies of Player 10 (Light Blue).) and do (Add 3000 to (Picked player).Current gold)
Game - Display to (All players) the text: The Zombie Legions scour the land which they control looking for food. They find insects, animals and bandits. They consider it food. They recieved 3000 worth...
Magada Last Defence
Events
Time - Elapsed game time is 83.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The Russian city of Magadan prepares itself for the final defence against the ravaging Zombies!
Unit - Create 12 Archer for Player 3 (Teal) at (Center of Magadan <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Peasant for Player 3 (Teal) at (Center of Magadan <gen>) facing (Position of (Triggering unit))
Unit - Create 12 Cleric for Player 3 (Teal) at (Center of Magadan <gen>) facing (Position of (Triggering unit))
Sets sail to america
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Christopher Columbus as set sail on his great expedition.
Russia Falls
Events
Unit - A unit enters Russia <gen>
Unit - A unit enters Russia2 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 9 (Gray).) Equal to True
((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True
Actions
Unit - Create 24 . Cleric for Player 3 (Teal) at (Random point in Russia2 <gen>) facing Default building facing degrees
Unit - Create 24 . Cleric for Player 3 (Teal) at (Random point in Russia <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The Zombies have breached Russia!
Trigger - Turn off (This trigger)
Human Rescources
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Add 1250 to Player 1 (Red).Current lumber)
Game - Display to (All allies of Player 1 (Red).) the text: From the forests of Europe, all the nations have benefited from inproved lumber yield. Only because of all the spilled blood across Europe...
Human Rescources Wood 2
Events
Time - Every 923.00 seconds of game time
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: As the war progresses aginst the ravaging Zombies, Lumberjacks figure out a way in which lumber can be gathered easier. All Nantions recieve a surplus of Lumber.
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Add 1500 to Player 1 (Red).Current lumber)
Human Rescources Gold
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Add 2250 to Player 1 (Red).Current gold)
Game - Display to (All players) the text: From the riches of war, lust and greed of distant lands, all the Nations of Europe have benefited from a surplus of gold.
Human Gold 2
Events
Time - Every 890.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Add 2500 to Player 1 (Red).Current gold)
Game - Display to (All players) the text: As time goes by, trade becomes more and more important, especially when there is a zombie threat. All nations have an increase of Gold.
Holy Order in St Petersburg
Events
Time - Every 220.00 seconds of game time
Conditions
(Number of units in (Units of type Stalingrad)) Equal to 1
Actions
Unit - Create 24 . Archer for Player 3 (Teal) at (Center of (Playable map area)) facing (X of (Position of Stalingrad 0002 <gen>)) degrees
Unit - Create 12 Cleric for Player 3 (Teal) at (Position of Stalingrad 0002 <gen>) facing (Position of Stalingrad 0002 <gen>)
Unit - Create 12 Cleric for Player 3 (Teal) at (Position of Stalingrad 0002 <gen>) facing (Position of Stalingrad 0002 <gen>)
Game - Display to (All players) the text: Members of the Holy Order have arrived in Stalingrad to support the Russians against the ravaging Zombies at their doorstep.
Tribes Unite in Britannia
Events
Time - Elapsed game time is 200.00 seconds
Conditions
(Number of units in (Units of type London)) Equal to 1
Actions
Unit - Create 6 Militia Swordsman for Player 2 (Blue) at (Position of London 0023 <gen>) facing (Position of London 0023 <gen>)
Unit - Create 6 Militia Swordsman for Player 2 (Blue) at (Position of London 0023 <gen>) facing (Position of London 0023 <gen>)
Unit - Create 12 British Longbowman for Player 2 (Blue) at (Position of London 0023 <gen>) facing (Position of London 0023 <gen>)
Unit - Create 6 Militia Spearmen for Player 2 (Blue) at (Position of London 0023 <gen>) facing (Position of London 0023 <gen>)
Unit - Create 3 Bandit for Player 2 (Blue) at (Position of London 0023 <gen>) facing (Position of London 0023 <gen>)
Unit - Create 12 British Longbowman for Player 2 (Blue) at (Position of London 0023 <gen>) facing (Position of London 0023 <gen>)
Unit - Create 3 Militia Spearmen for Player 2 (Blue) at (Position of London 0023 <gen>) facing (Position of London 0023 <gen>)
Unit - Create 3 Bandit for Player 2 (Blue) at (Position of London 0023 <gen>) facing (Position of London 0023 <gen>)
Game - Display to (All players) the text: Barbaric tribes inhabiting Britannia have united to destroy the zombie horde once and for all.
Vikings Return to Sweden
Events
Time - Elapsed game time is 500.00 seconds
Conditions
(Number of units in (Units of type Stockholm)) Equal to 1
Actions
Unit - Create 24 Viking Axeman for Player 1 (Red) at (Position of Stockholm 0054 <gen>) facing (Position of Stockholm 0054 <gen>)
Unit - Create 24 Archer for Player 1 (Red) at (Position of Stockholm 0054 <gen>) facing (Position of Stockholm 0054 <gen>)
Game - Display to (All players) the text: Unopn hearing about the Zombies ravaging Europe Great Vikings have returned from their journerys afar to lands unkown.
Gladiators Appear in Italy
Events
Time - Elapsed game time is 500.00 seconds
Conditions
(Number of units in (Units of type Rome)) Equal to 1
Actions
Unit - Create 12 Gladiator for Player 4 (Purple) at (Random point in Italy <gen>) facing (Center of (Playable map area))
Unit - Create 12 Gladiator for Player 4 (Purple) at (Random point in Italy <gen>) facing (Center of (Playable map area))
Game - Display to (All players) the text: Italy's finest gladiators join the army to aid against the ravaging Zombies.
Revolts in Constantinople Occur
Events
Time - Elapsed game time is 612.00 seconds
Conditions
(Number of units in (Units of type Erzurum)) Equal to 1
Actions
Unit - Create 1 Cleric for Neutral Hostile at (Random point in Greece <gen>) facing (Center of (Playable map area))
Unit - Create 1 Cleric for Neutral Hostile at (Random point in Greece <gen>) facing (Center of (Playable map area))
Unit - Create 1 Cleric for Neutral Hostile at (Random point in Greece <gen>) facing (Center of (Playable map area))
Unit - Create 1 Squad Swordsman for Neutral Hostile at (Random point in Greece <gen>) facing (Center of (Playable map area))
Unit - Create 1 Squad Swordsman for Neutral Hostile at (Random point in Greece <gen>) facing (Center of (Playable map area))
Unit - Create 1 Squad Swordsman for Neutral Hostile at (Random point in Greece <gen>) facing (Center of (Playable map area))
Unit - Create 1 Squad Swordsman for Neutral Hostile at (Random point in Greece <gen>) facing (Center of (Playable map area))
Unit - Create 1 Squad Swordsman for Neutral Hostile at (Random point in Greece <gen>) facing (Center of (Playable map area))
Unit - Create 1 Cleric for Neutral Hostile at (Random point in Greece <gen>) facing (Center of (Playable map area))
Unit - Create 1 Squad Swordsman for Neutral Hostile at (Random point in Greece <gen>) facing (Center of (Playable map area))
Unit - Create 1 Squad Swordsman for Neutral Hostile at (Random point in Greece <gen>) facing (Center of (Playable map area))
Unit - Create 1 Squad Swordsman for Neutral Hostile at (Random point in Greece <gen>) facing (Center of (Playable map area))
Unit - Create 1 Squad Swordsman for Neutral Hostile at (Random point in Greece <gen>) facing (Center of (Playable map area))
Unit - Create 1 Squad Swordsman for Neutral Hostile at (Random point in Greece <gen>) facing (Center of (Playable map area))
Unit - Create 1 Cleric for Neutral Hostile at (Random point in Greece <gen>) facing (Center of (Playable map area))
Game - Display to (All players) the text: Revolts in Greece have caused many of the army to dissent, and fight for the rebels...
Constentinabple Warning
Events
Time - Elapsed game time is 552.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Reports given into Constantinople about a possible revolt. Warnings are issued.
French Men Join Army
Events
Time - Elapsed game time is 630.00 seconds
Conditions
(Number of units in (Units of type Paris)) Equal to 1
Actions
Unit - Create 1 Archer for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Archer for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Archer for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Archer for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Archer for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Archer for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Squad Spearman for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Squad Spearman for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Squad Spearman for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Squad Spearman for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Squad Spearman for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Squad Spearman for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Squad Swordsman for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Squad Swordsman for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Squad Swordsman for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Squad Swordsman for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Squad Swordsman for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Squad Swordsman for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Archer for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Archer for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Archer for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Archer for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Squad Spearman for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Squad Spearman for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Squad Spearman for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Squad Spearman for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Squad Spearman for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Squad Spearman for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Squad Swordsman for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Squad Swordsman for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Squad Swordsman for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Squad Swordsman for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Squad Swordsman for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Squad Swordsman for Player 5 (Yellow) at (Random point in France <gen>) facing (Position of Paris 0035 <gen>)
Game - Display to (All players) the text: Young men all over from France are responding to the French propaganda and are joining the army for glory, fame and honour. This will surley bolster France's armies...
Christopher Columbus Sets Foot On America
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Unit - Create 1 . Town for Player 2 (Blue) at (Random point in American_Coast <gen>) facing Default building facing degrees
Unit - Create 1 . Early Rifleman for Player 2 (Blue) at (Random point in American_Coast <gen>) facing Default building facing degrees
Unit - Create 1 . Early Rifleman for Player 2 (Blue) at (Random point in American_Coast <gen>) facing Default building facing degrees
Unit - Create 1 . Early Rifleman for Player 2 (Blue) at (Random point in American_Coast <gen>) facing Default building facing degrees
Unit - Create 1 . Early Rifleman for Player 2 (Blue) at (Random point in American_Coast <gen>) facing Default building facing degrees
Unit - Create 1 . Early Rifleman for Player 2 (Blue) at (Random point in American_Coast <gen>) facing Default building facing degrees
Unit - Create 1 . Early Rifleman for Player 2 (Blue) at (Random point in American_Coast <gen>) facing Default building facing degrees
Unit - Create 1 . Early Rifleman for Player 2 (Blue) at (Random point in American_Coast <gen>) facing Default building facing degrees
Unit - Create 1 . Early Rifleman for Player 2 (Blue) at (Random point in American_Coast <gen>) facing Default building facing degrees
Unit - Create 1 . Early Rifleman for Player 2 (Blue) at (Random point in American_Coast <gen>) facing Default building facing degrees
Unit - Create 1 . Early Rifleman for Player 2 (Blue) at (Random point in American_Coast <gen>) facing Default building facing degrees
Unit - Create 4 . Cleric for Player 2 (Blue) at (Random point in American_Coast <gen>) facing Default building facing degrees
Unit - Create 4 . Cleric for Player 2 (Blue) at (Random point in American_Coast <gen>) facing Default building facing degrees
Unit - Create 1 Handgunner for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Handgunner for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Handgunner for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Lumberjack for Player 2 (Blue) at (Center of American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Lumberjack for Player 2 (Blue) at (Center of American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Peasant for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Peasant for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Halberdier for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 . Explorer for Player 2 (Blue) at (Center of American_Coast <gen>) facing Default building facing degrees
Unit - Create 1 Halberdier for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Halberdier for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Halberdier for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Musketeer for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Musketeer for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Musketeer for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Musketeer for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Unit - Create 1 Musketeer for Player 2 (Blue) at (Random point in American_Coast <gen>) facing (Position of Paris 0035 <gen>)
Game - Display to (All players) the text: Christopher Columbus of England sets foot on America! Opening up a new continent to explore, exploit and defend...
Consdiering to have on America
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: During the war against the ravaging Zombies, the Nations of Europe are considering to slowly colonize America...
Mexico Cuty Founded
Events
Time - Elapsed game time is 1120.00 seconds
Conditions
Actions
Unit - Create 1 . Mexico City for Player 6 (Orange) at (Random point in Mexico <gen>) facing Default building facing degrees
Unit - Create 1 . Transport for Player 6 (Orange) at (Random point in QUEBEC <gen>) facing Default building facing degrees
Unit - Create 3 . Peasant for Player 6 (Orange) at (Random point in QUEBEC <gen>) facing Default building facing degrees
Unit - Create 5 . Lumberjack for Player 6 (Orange) at (Random point in QUEBEC <gen>) facing Default building facing degrees
Quebec Has been founded
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The French have founded the city of Quebec...
Unit - Create 1 . Quebec for Player 5 (Yellow) at (Random point in QUEBEC <gen>) facing Default building facing degrees
Unit - Create 1 . Transport for Player 5 (Yellow) at (Random point in QUEBEC <gen>) facing Default building facing degrees
Unit - Create 5 . Lumberjack for Player 5 (Yellow) at (Random point in QUEBEC <gen>) facing Default building facing degrees
Unit - Create 3 . Peasant for Player 5 (Yellow) at (Random point in QUEBEC <gen>) facing Default building facing degrees
Untitled Trigger 001
Events
Map initialization
Conditions
(Name of Player 1 (Red)) Equal to ZombieFootman
(Name of Player 1 (Red)) Equal to Evilprofighter
(Name of Player 2 (Blue)) Equal to Evilprofighter
(Name of Player 3 (Teal)) Equal to Evilprofighter
(Name of Player 4 (Purple)) Equal to Evilprofighter
(Name of Player 5 (Yellow)) Equal to Evilprofighter
(Name of Player 6 (Orange)) Equal to Evilprofighter
(Name of Player 7 (Green)) Equal to Evilprofighter
(Name of Player 8 (Pink)) Equal to Evilprofighter
(Name of Player 9 (Gray)) Equal to Evilprofighter
(Name of Player 10 (Light Blue)) Equal to Evilprofighter
(Name of Player 11 (Dark Green)) Equal to Evilprofighter
(Name of Player 12 (Brown)) Equal to Evilprofighter
Actions
Player - Set (Triggering player) . Current lumber to 2000
Player - Set (Triggering player) . Current gold to 2000
Player - Change color of (Triggering player) to Maroon , Changing color of existing units
wut
Events
Map initialization
Conditions
(Name of (Triggering player)) Equal to MarkCraft
(Name of (Triggering player)) Equal to TemplarLord
(Name of (Triggering player)) Equal to Anteep
Actions
Player - Set name of (Triggering player) to Noob
Italian Epidemic
Events
Time - Elapsed game time is 1250.00 seconds
Conditions
(Number of units in (Units of type Rome)) Equal to 1
Actions
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Random point in Italy <gen>) facing (Position of Rome 0029 <gen>)
Game - Display to (All players) the text: An epidemic has occured in Italy turning much of its population into mindless zombies.
Russian Refugees to Spain
Events
Time - Elapsed game time is 1480.00 seconds
Conditions
(Number of units in (Units of type Madrid)) Equal to 1
Actions
Unit - Create 12 Zombie for Player 10 (Light Blue) at (Random point in Spain <gen>) facing (Position of Madrid 0080 <gen>)
Unit - Create 6 Zombie for Player 10 (Light Blue) at (Random point in Spain <gen>) facing (Position of Madrid 0080 <gen>)
Game - Display to (All players) the text: Refugees from all over Russia have arrived in Spain. Unfortunately, they are infected...
Alliances
Events
Player - Player 1 (Red) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Alliances Copy
Events
Player - Player 1 (Red) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Alliances Copy 2
Events
Player - Player 1 (Red) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Alliances Copy 2 Copy
Events
Player - Player 1 (Red) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Alliances Copy 2 Copy 2
Events
Player - Player 1 (Red) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Alliances Copy 2 Copy 3
Events
Player - Player 1 (Red) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Alliances Copy 2 Copy 4
Events
Player - Player 1 (Red) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally with shared vision
Alliances Copy 2 Copy 4 Copy
Events
Player - Player 1 (Red) types a chat message containing -ally grey (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision
Unally
Events
Player - Player 1 (Red) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Unally Copy
Events
Player - Player 1 (Red) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Unally Copy 2
Events
Player - Player 1 (Red) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Unally Copy 3
Events
Player - Player 1 (Red) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
Unally Copy 4
Events
Player - Player 1 (Red) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
Unally Copy 5
Events
Player - Player 1 (Red) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Unally Copy 6
Events
Player - Player 1 (Red) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Enemy
Unally Copy 6 Copy
Events
Player - Player 1 (Red) types a chat message containing -unally grey (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Enemy
Unally Copy 7
Events
Player - Player 2 (Blue) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Unally Copy 7 Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Unally Copy 7 Copy 2
Events
Player - Player 2 (Blue) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Unally Copy 7 Copy 3
Events
Player - Player 2 (Blue) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
Unally Copy 7 Copy 4
Events
Player - Player 2 (Blue) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
Unally Copy 7 Copy 5
Events
Player - Player 2 (Blue) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
Unally Copy 7 Copy 6
Events
Player - Player 2 (Blue) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Enemy
Unally Copy 7 Copy 6 Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally grey (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Enemy
Unally Copy 7 Copy 7
Events
Player - Player 3 (Teal) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
Unally Copy 7 Copy 7 Copy
Events
Player - Player 3 (Teal) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Unally Copy 7 Copy 7 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
Unally Copy 7 Copy 7 Copy 3
Events
Player - Player 3 (Teal) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
Unally Copy 7 Copy 7 Copy 4
Events
Player - Player 3 (Teal) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
Unally Copy 7 Copy 7 Copy 5
Events
Player - Player 3 (Teal) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
Unally Copy 7 Copy 7 Copy 6
Events
Player - Player 3 (Teal) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Enemy
Unally Copy 7 Copy 7 Copy 6 Copy
Events
Player - Player 3 (Teal) types a chat message containing -unally grey (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Enemy
Unally Copy 7 Copy 7 Copy 7
Events
Player - Player 4 (Purple) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
Unally Copy 7 Copy 7 Copy 7 Copy
Events
Player - Player 4 (Purple) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Unally Copy 7 Copy 7 Copy 7 Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Unally Copy 7 Copy 7 Copy 7 Copy 4
Events
Player - Player 4 (Purple) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
Unally Copy 7 Copy 7 Copy 7 Copy 5
Events
Player - Player 4 (Purple) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Enemy
Unally Copy 7 Copy 7 Copy 7 Copy 6
Events
Player - Player 4 (Purple) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
Unally Copy 7 Copy 7 Copy 7 Copy 6 Copy
Events
Player - Player 4 (Purple) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Enemy
Unally Copy 7 Copy 7 Copy 7 Copy 6 Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -unally grey (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Enemy
Unally Copy 7 Copy 7 Copy 7 Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Enemy
Unally Copy 7 Copy 7 Copy 7 Copy 3 Copy
Events
Player - Player 5 (Yellow) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
Unally Copy 7 Copy 7 Copy 7 Copy 3 Copy 2
Events
Player - Player 5 (Yellow) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
Unally Copy 7 Copy 7 Copy 7 Copy 3 Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
Unally Copy 7 Copy 7 Copy 7 Copy 3 Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Enemy
Unally Copy 7 Copy 7 Copy 7 Copy 3 Copy 5
Events
Player - Player 5 (Yellow) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
Unally Copy 7 Copy 7 Copy 7 Copy 3 Copy 6
Events
Player - Player 5 (Yellow) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Enemy
Unally Copy 7 Copy 7 Copy 7 Copy 3 Copy 6 Copy
Events
Player - Player 5 (Yellow) types a chat message containing -unally grey (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Enemy
Unally Copy 7 Copy 7 Copy 7 Copy 3 Copy 7
Events
Player - Player 6 (Orange) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy
Unally Copy 7 Copy 7 Copy 7 Copy 3 Copy 7 Copy
Events
Player - Player 6 (Orange) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
Unally Copy 7 Copy 7 Copy 7 Copy 3 Copy 7 Copy 2
Events
Player - Player 6 (Orange) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
Unally Copy 7 Copy 7 Copy 7 Copy 3 Copy 7 Copy 3
Events
Player - Player 6 (Orange) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
Unally Copy 7 Copy 7 Copy 7 Copy 3 Copy 7 Copy 4
Events
Player - Player 6 (Orange) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Enemy
Unally Copy 7 Copy 7 Copy 7 Copy 3 Copy 7 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
Unally Copy 7 Copy 7 Copy 7 Copy 3 Copy 7 Copy 6
Events
Player - Player 6 (Orange) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Enemy
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