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Triggers
Quest of Eragoth.w3x
Variables
Initialization
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Sound - Stop music Immediately
Wait 0.01 seconds
Sound - Play edgen_kandk_annihilation <gen>
Sound - Set music volume to 50.00 %
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Environment - Set sky to Outland Sky
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Game - Display to (All players) for 5.00 seconds the text: |cff00FFFFSomewhere in the core of hell...
Wait 1.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named |cffFF0000Lord of the Dead : Play LoD_1 <gen> and display I'm the Lord of the Dead! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named |cffFF0000Lord of the Dead : Play Lod_2 <gen> and display I am darkness incarnate! . Modify duration: Add 0 seconds and Wait
Unit - Make Pit Lord 0001 <gen> face Warlock 0000 <gen> over 1.00 seconds
Unit - Make Warlock 0000 <gen> face Pit Lord 0001 <gen> over 1.00 seconds
Unit - Make Dreadlord 0002 <gen> face Pit Lord 0001 <gen> over 1.00 seconds
Animation - Play Pit Lord 0001 <gen> 's spell animation
Cinematic - Send transmission to (All players) from Pit Lord 0001 <gen> named Gargarath : Play Garg_1 <gen> and display Master, we the counsil of dread are yours to command. . Modify duration: Add 0 seconds and Wait
Animation - Reset Pit Lord 0001 <gen> 's animation
Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named |cffFF0000Lord of the Dead : Play LOD_3 <gen> and display And what news do you bring? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Pit Lord 0001 <gen> named Gargarath : Play Garg_2 <gen> and display The outside forces of Earth are doing their usual chores, however there is one threat that now approches. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named |cffFF0000Lord of the Dead : Play LoD_4 <gen> and display And that is? . Modify duration: Add 0 seconds and Wait
Unit - Make Dreadlord 0002 <gen> face Warlock 0000 <gen> over 1.00 seconds
Unit - Make Warlock 0000 <gen> face Dreadlord 0002 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0002 <gen> named Armagath : Play Al <gen> and display Excuse me, if i may. A warrior of the name Eragoth has been slaying many of our demons! . Modify duration: Add 0 seconds and Wait
Unit - Make Warlock 0000 <gen> face Pit Lord 0001 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Pit Lord 0001 <gen> named Gargarath : Play Garg_3 <gen> and display Yes, and he may pose a large threat to the Demon Kingdom of Thy'ress. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named |cffFF0000Lord of the Dead : Play LoD_5 <gen> and display Then we must act... . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Display to (All players) for 50.00 seconds the text: |cff00FFFFQuest for Eragoth... Coming soon..
Wait 6.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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